Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.02 @ 19:49:01 Player: Kersh Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (7151) 7151 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1834) 1834 TOTAL SCORE: 13930 Bonus ------- High Alert Combat Kills 1219 Follower Combat Kills 110 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -195 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 145/150 System Corruption 10% Temperature Cool (0) Movement Rolling (105) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (7) ------ Improved Medium Armor Plating Damper Plating > --- WEAPON (2) ------- Slug Cannon Slug Cannon > --- INVENTORY (5) ---- Medium Matter Pod (100) Advanced Weight Redist. System Hardened Light Armor Plating Improved Shield Generator Heavy Beamcaster Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Heavy Treads Cooled Field Propulsion Drive > --- UTILITY ---------- Advanced ECM Suite Hardened Light Armor Plating Improved Medium Armor Plating Damper Plating > --- WEAPON ----------- Slug Cannon Slug Cannon > --- INVENTORY -------- Advanced Heat Sink Medium Matter Pod Hardened Light Armor Plating Improved Shield Generator Heavy Beamcaster [Rating: 69] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav Array Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 . 2 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . 1 . 1 . . . Utility 5 | . . 1 . 1 . 1 2 . . Weapon . | . . . . . . . . . . Parts Attached 203 | 7 14 32 3 15 26 43 33 20 10 Power 16 | 1 2 5 . . 2 2 1 2 1 Engine 10 | 1 2 4 . . 1 2 . . . Core 6 | . . 1 . . 1 . 1 2 1 Reactor . | . . . . . . . . . . Propulsion 49 | 2 4 7 . 6 3 9 10 3 5 Treads 35 | 2 4 7 . 6 3 9 3 1 . Leg 2 | . . . . . . . 2 . . Wheel 5 | . . . . . . . . . 5 Hover 1 | . . . . . . . . 1 . Flight 6 | . . . . . . . 5 1 . Utility 70 | 2 6 10 2 7 7 11 15 6 4 Device 30 | 1 4 2 1 4 2 2 10 2 2 Storage 8 | 1 2 . . 1 3 1 . . . Processor 4 | . . . 1 . . 2 1 . . Hackware 1 | . . . . . . 1 . . . Protection 27 | . . 8 . 2 2 5 4 4 2 Artifact . | . . . . . . . . . . Weapon 68 | 2 2 10 1 2 14 21 7 9 . Energy Gun 12 | 1 2 . . . . 8 . 1 . Energy Cannon 7 | . . . . . . 4 2 1 . Ballistic Gun 14 | 1 . 6 . 2 4 1 . . . Ballistic Cannon 8 | . . . . . 2 . . 6 . Launcher 18 | . . 4 1 . 6 4 3 . . Special Weapon 2 | . . . . . . 2 . . . Impact Weapon 7 | . . . . . 2 2 2 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 . 4 . Parts Lost 39 | . 1 3 . . 4 6 23 . 2 Power 4 | . 1 1 . . . . 2 . . Propulsion 16 | . . 1 . . 2 3 10 . . Utility 16 | . . 1 . . 1 3 9 . 2 Weapon 3 | . . . . . 1 . 2 . . Highest Loss Streak 8 | . 1 2 . . 2 4 8 . 2 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 90 | . 98 99 100 97 98 98 83 50 65 Engine 6 | . 13 9 . . 4 6 4 . . Core 2 | . . 1 11 9 4 . . 4 4 Treads 28 | . 28 32 33 33 35 37 22 5 2 Device 9 | . 12 8 5 9 10 7 13 6 7 Storage 8 | . 14 11 11 9 9 6 5 . . Processor 4 | . . . 5 9 4 9 9 . . Protection 9 | . . 12 11 9 11 8 9 15 13 Energy Gun 5 | . 25 1 . . . 7 . . . Energy Cannon 2 | . . . . . . 4 10 . . Ballistic Gun 6 | . 2 19 19 17 5 1 . . . Ballistic Cannon 2 | . . . . . 8 1 . 10 13 Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 15 33 37 35 36 45 65 67 77 79 Greatest Support 110 | 40 46 69 63 85 85 110 88 70 70 Greatest Overweight (x) 24 | . . . . . . . 12 1 24 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 11 15 15 15 15 14 14 5 5 Most Carried 15 | 4 13 15 15 15 15 15 15 5 5 Average Carried 12 | 2 9 14 14 14 14 14 13 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 13 15 15 15 14 14 5 5 5 Class Distribution -------------------- 55% | Mutant 37% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Matter Collected 4212 | 291 250 701 20 534 759 666 351 523 117 Remotely . | . . . . . . . . . . Salvage Created 7276 | 138 473 1545 34 534 535 1823 1409 785 . Parts 384 | 6 32 118 13 22 37 78 77 1 . Haulers Intercepted 5 | . 1 4 . . . . . . . Recyclers Shooed 4 | . . 2 . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Combat Hostiles Destroyed 158 | . 16 37 6 10 24 32 32 1 . Melee 1 | . 1 . . . . . . . . Guns 66 | . 15 22 . 10 3 16 . . . Cannons 31 | . . . . . 3 7 20 1 . AOE 57 | . . 15 6 . 18 8 10 . . Classes Destroyed 18 | 2 4 5 . 1 . 4 1 1 . Worker 4 | . . 1 . . . 2 1 . . Builder 5 | . . 1 . . . 4 . . . Tunneler 2 | 2 . . . . . . . . . Hauler 5 | . 1 4 . . . . . . . Recycler 9 | 1 1 2 . . . 5 . . . Mechanic 1 | . . . . . . . 1 . . Watcher 4 | . 1 1 . . . 2 . . . Swarmer 38 | . 6 7 6 . 10 . 9 . . Grunt 69 | . 10 18 . 6 8 18 9 . . Brawler 8 | . . 1 . . 4 1 2 . . Duelist 3 | . . . . . . 1 2 . . Protector 3 | . . 1 . . . 2 . . . Sentry 18 | . . 10 . 3 1 3 1 . . Specialist 4 | . . . . . . 2 2 . . Hunter 4 | . . . . 1 1 1 1 . . Programmer 8 | . . . . . . 3 5 . . Heavy 2 | . . . . . . 1 1 . . Compactor 1 | . . . . . . . . 1 . Thug 1 | . . . . . . 1 . . . Best Kill Streak 8 | 2 6 8 3 3 6 8 8 1 . Combat Bots Only 7 | . 6 5 3 3 6 5 7 1 . Max Kills in Single Turn 4 | 1 1 3 3 1 2 4 4 1 . Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . 3 3 . 2 3 4 . . Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Damage Taken 10374 | . 556 1801 89 841 844 2435 3368 . 440 Core 1614 | . 129 272 . 42 124 168 826 . 53 Absorbed by Shields 245 | . . . . 144 . . 101 . . Redirected to Shielding 134 | . . 26 . . 21 28 59 . . Regen/Repaired (Parts) 721 | . 100 80 . 43 . 316 164 . 18 Core Remaining (%) 65 | 100 48 . 32 . 69 76 . . . Volleys Fired 393 | 7 39 72 4 46 48 85 61 17 14 Largest 2 | 2 2 2 2 2 2 2 2 2 1 Hottest 170 | 70 130 130 53 46 67 170 170 96 48 Shots Fired 678 | 14 78 128 6 92 72 151 91 32 14 Gun 419 | 14 78 113 2 92 29 91 . . . Cannon 198 | . . . . . 18 49 85 32 14 Launcher 56 | . . 15 4 . 25 6 6 . . Special 5 | . . . . . . 5 . . . Kinetic 323 | 7 10 101 2 92 47 18 . 32 14 Thermal 294 | 7 68 12 . . . 122 85 . . Explosive 56 | . . 15 4 . 25 6 6 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | 9 8 20 . 13 6 21 14 4 . Robot Miss Streak 9 | 1 9 2 1 2 3 5 4 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . Shots Hit Robots 468 | 10 62 100 . 74 28 116 60 18 . Core Hits 395 | 4 72 90 8 29 44 102 41 5 . Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . 1 1 . Critical Strikes 14 | 1 1 1 . . 2 . 1 8 . Burn 2 | 1 1 . . . . . . . . Destroy 9 | . . 1 . . . . . 8 . Blast 2 | . . . . . 2 . . . . Smash 1 | . . . . . . . 1 . . Melee Attacks 21 | . . . . . 2 6 13 . . Impact 21 | . . . . . 2 6 13 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16365 | 132 764 2941 174 1044 1612 4783 4200 715 . Guns 5251 | 132 754 1408 . 1044 217 1696 . . . Cannons 4385 | . . . . . 228 1153 2289 715 . Explosions 6444 | . . 1522 174 . 1167 1933 1648 . . Melee 244 | . . . . . . . 244 . . Ramming 41 | . 10 11 . . . 1 19 . . Kinetic 3723 | 44 52 1229 . 1044 445 194 . 715 . Thermal 7483 | 88 702 179 . . . 3379 3135 . . Explosive 4874 | . . 1522 174 . 1167 1209 802 . . Electromagnetic . | . . . . . . . . . . Impact 244 | . . . . . . . 244 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . 4 4 1 5 5 10 10 10 Average Corruption 4 | . . 4 4 1 3 3 3 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked 15 | . . . . . . 15 . . . Effects 143 | . . 7 13 4 18 24 21 43 13 Message Errors 35 | . . 3 6 1 4 8 4 8 1 Matter Fused 47 | . . 2 6 1 6 5 2 17 8 Heat Flow Errors 14 | . . 1 . 2 1 4 1 3 2 Energy Discharges 20 | . . . . . 3 2 8 6 1 Parts Rejected 2 | . . 1 . . . 1 . . . Data Loss (minor) 12 | . . . 1 . 3 2 3 2 1 Data Loss (major) 4 | . . . . . . 1 1 2 . Misfires 3 | . . . . . . 1 . 2 . Alerts 3 | . . . . . 1 . 1 1 . Weapon Failures 3 | . . . . . . . 1 2 . Overload Shots 61 | . . . . . . 24 37 . . Effects 3 | . . . . . . 2 1 . . Energy Bleed 1 | . . . . . . 1 . . . Short Circuit 2 | . . . . . . 1 1 . . Overflow Damage 614 | . . 11 . . 8 70 525 . . Projectiles 133 | . . . . . . 7 126 . . Explosions 424 | . . 11 . . 8 63 342 . . Melee 57 | . . . . . . . 57 . . Knockbacks 5 | . . . . . 3 1 1 . . Impact 1 | . . . . . . . 1 . . Kinetic 4 | . . . . . 3 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1435 | . . 137 40 . 262 426 570 . . Shots 33 | . . 5 1 . 10 9 8 . . Rammed 6 | . 1 3 . . . 1 1 . . Targets Rammed 7 | . 2 3 . . . 1 1 . . Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 323 | 27 159 255 . 166 90 322 175 323 286 Average Temperature 62 | 13 60 35 . 42 26 48 43 111 158 Received Heat Transfer 2567 | . 249 555 . 278 225 774 447 . 39 Effects 6 | . . . . . . 2 . 3 1 Energy Bleed 2 | . . . . . . 1 . 1 . Interference 3 | . . . . . . . . 2 1 Matter Decay 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Melted 29 | . 1 . . . . 21 7 . . Heat Transferred 10110 | 333 1076 230 . . . 5212 3259 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Peak Influence 1114 | 15 272 1027 393 343 1024 827 1114 380 101 Initial 537 | . 9 14 375 152 96 537 392 379 22 Average 364 | 6 127 307 358 165 658 580 465 213 35 Maximum Alert Level 4 | . 1 3 1 1 3 3 4 1 . Low Security (%) 40 | 100 82 56 3 69 15 . 20 63 100 Level 1 22 | . 17 16 96 30 4 5 44 36 . Level 2 22 | . . 6 . . 24 78 13 . . Level 3 14 | . . 21 . . 56 16 21 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 4 3 . . . 14 10 . . Investigation 5 | . 2 1 . . . 2 . . . Extermination 6 | . . . . . . 2 4 . . Reinforcement 14 | . 2 1 . . . 7 4 . . Assault 4 | . . 1 . . . 2 1 . . Garrison 2 | . . . . . . 1 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Distress Signals 3 | . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 239 | . 25 52 6 14 26 57 50 1 8 Peak Tracking Total 9 | . 9 6 3 4 5 5 5 1 5 Tactical Retreats 16 | . 1 1 . 1 1 . 9 . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Traps Triggered 12 | . 2 1 . 1 2 4 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Machines Disabled 20 | . . 3 . . 3 6 8 . . Max in Single Turn 5 | . . 1 . . 1 5 3 . . Garrison Access 3 | . . . . . . 2 1 . . Garrison Relay 3 | . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Machines Accessed 35 | . 6 6 1 4 . 15 2 . 1 Terminals 22 | . 5 4 1 2 . 9 1 . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . 1 1 . 1 . 3 1 . 1 Recycling Units 2 | . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . Total Hacks 87 | . 18 18 3 9 . 33 4 . 2 Successful 41 | . 10 8 1 5 . 13 2 . 2 Failed 45 | . 7 10 2 4 . 20 2 . . Catastrophic 9 | . . 1 . 1 . 7 . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 43 | . 6 9 4 2 . 20 2 . . Terminals 64 | . 16 14 3 5 . 24 2 . . Fabricators . | . . . . . . . . . . Repair Stations 16 | . 2 2 . 3 . 5 2 . 2 Recycling Units 3 | . . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . 3 . . . Terminal Hacks 20 | . 8 5 1 2 . 4 . . . Robot Analysis 4 | . 1 2 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 3 | . 1 . . 1 . 1 . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 3 | . . . . 1 . 2 . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 14 | . 2 2 . 2 . 4 2 . 2 Scan Component 7 | . 1 1 . 1 . 2 1 . 1 Repair 7 | . 1 1 . 1 . 2 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 3 . . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 2 | . . . . . . 2 . . . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks 3 | . . 1 . . . 2 . . . Terminals 1 | . . . . . . 1 . . . Assimilate 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . Reject 2 | . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 5 6 1 3 . 9 2 . . Full Trace Events 7 | . 2 2 . 1 . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . 1 1 . 1 . 2 1 . 1 Time 270 | . 32 32 . 26 . 58 44 . 78 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked 2 | . . . . . . 2 . . . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . 2 . . . Robot Hacks Applied 4 | . . . . . . 4 . . . reboot_system 4 | . . . . . . 4 . . . Relay Couplers Released 12 | . . . . . 10 . 2 . . Machine Destruction 12 | . . . . . 10 . 2 . . Attached 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 24 | . . . . . . 24 . . . Total Damage 467 | . . . . . . 467 . . . Kills 3 | . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Robot Analysis Total 4 | . 1 2 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Turns Passed 12234 | 172 1811 2101 522 694 1041 2662 1730 1094 407 Spaces Moved 6206 | 88 987 1033 315 289 557 1315 911 527 184 Core 134 | 3 . . . . . . 41 89 1 Treads 5730 | 85 987 1033 315 289 557 1315 654 438 57 Legs 45 | . . . . . . . 45 . . Wheels 126 | . . . . . . . . . 126 Hover . | . . . . . . . . . . Flight 171 | . . . . . . . 171 . . Fastest Speed 32 | 50 160 160 160 156 155 157 32 50 105 Average Speed 159 | 156 160 160 160 158 155 160 148 179 152 Slowest Speed 1250 | 160 160 160 160 160 156 165 755 240 1250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . . . . . 1 Exploration Rate (%) 50 | 8 100 77 60 26 73 40 17 97 4 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 1 . 1 . 1 . . . Unknown Exits Taken 2 | 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 164 | . . 7 9 . 47 81 9 . 11 Terrain Destroyed 477 | . . 70 20 . 111 160 101 4 11 Melee 5 | . . . . . . 4 1 . . Projectile 32 | . . . . . . 10 7 4 11 AOE 440 | . . 70 20 . 111 146 93 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Fac Was Fac Total 7801 | 105 1142 1355 326 433 648 1686 1169 642 295 Wait 783 | . 74 173 3 72 1 189 130 63 78 Move 6195 | 87 986 1031 314 288 555 1314 911 526 183 Hop . | . . . . . . . . . . Pick Up 82 | 4 14 18 1 5 6 24 7 1 2 Fast Attach 69 | 7 2 6 . 1 4 10 10 20 9 Attach 29 | . 2 5 . 1 4 6 11 . . Detach 14 | . 1 1 . . 1 1 7 2 1 Swap 105 | . 10 21 3 13 18 27 12 . 1 Drop 99 | . 12 24 1 7 9 20 6 13 7 Fire 393 | 7 39 72 4 46 48 85 61 17 14 Melee 21 | . . . . . 2 6 13 . . Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush 6 | . 2 3 . . . 1 . . . Escape Stasis 1 | . . 1 . . . . . . . Rewire 3 | . . . . . . 3 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Discovered new exit (range 8) 964 | -10/Materials | Repaired Imp. Treads 970 | -10/Materials | Discovered new exit (range 11) 1263 | -10/Materials | Discovered new exit (range 11) 1467 | -10/Materials | Core integrity fell below 50% 1680 | -10/Materials | Central database locked down 1680 | -10/Materials | Identified exit to Materials 1984 | -10/Materials | Entered another Materials area 1984 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2842 | -9/Materials | Discovered new exit (range 12) 3386 | -9/Materials | Repaired Imp. Treads 3563 | -9/Materials | Identified exit to Mines 3584 | -9/Materials | First assault squad dispatched 3607 | -9/Materials | Discovered new exit (range 8) 3609 | -9/Materials | Crushed by falling debris 3610 | -9/Materials | Core integrity fell below 50% 4085 | -9/Materials | Entered Mines 4092 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4259 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4356 | -9/Mines | Assembled infested the area 4504 | -9/Mines | Discovered new exit (range 13) 4607 | -9/Mines | Entered Materials 4607 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4725 | -8/Materials | Repaired Grenade Launcher 5007 | -8/Materials | Discovered new exit (range 10) 5292 | -8/Materials | Identified exit to Garrison 5301 | -8/Materials | Entered Garrison 5346 | -8/Garrison | Triggered checkpoint 5432 | -8/Garrison | Triggered checkpoint 5540 | -8/Garrison | Triggered checkpoint 5617 | -8/Garrison | Spotted B-75 Beast 5617 | -8/Garrison | Spotted B-75 Beast 5644 | -8/Garrison | Triggered checkpoint 5707 | -8/Garrison | Build established: Scavenger-Mutant 5787 | -8/Garrison | Garrison Relay disabled 5902 | -8/Garrison | Discovered new exit (range 10) 6098 | -8/Garrison | Triggered checkpoint 6146 | -8/Garrison | Discovered new exit (range 8) 6171 | -8/Garrison | Installed Relay Interface Framework 6230 | -8/Garrison | Triggered checkpoint 6272 | -8/Garrison | Garrison Relay disabled 6342 | -8/Garrison | Entered Factory 6342 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7347 | -7/Factory | Lost 4 parts (3n1u) 7358 | -7/Factory | Discovered new exit (range 10) 7396 | -7/Factory | Repaired Lrg. Storage Unit 7492 | -7/Factory | Allied Derelicts emerged from ambush trap array 7894 | -7/Factory | Repaired Rnf. Ion Engine 7942 | -7/Factory | First assault squad dispatched 8040 | -7/Factory | Cargo convoy interrupted 8984 | -7/Factory | Discovered new exit (range 5) 9000 | -7/Factory | Identified exit to Factory 9004 | -7/Factory | Entered another Factory area 9004 | -6/Factory | Evolved 2 slots: Utility x2 9107 | -6/Factory | Repaired Med. Treads 9402 | -6/Factory | Build established: Scavenger-Skirmisher 10214 | -6/Factory | Discovered new exit (range 14) 10280 | -6/Factory | Garrison activated, responded to threat 10356 | -6/Factory | Destroyed 7 combat bots 10357 | -6/Factory | Lost 6 parts (1n5u) 10411 | -6/Factory | Lost 8 parts (1p2n3u2w) 10521 | -6/Factory | Core integrity fell below 50% 10694 | -6/Factory | Core integrity fell below 20% 10718 | -6/Factory | System corruption reached 10% 10734 | -6/Factory | Sucked down chute 10734 | -6/Factory | Entered Waste 10734 | -6/Waste | The area was eerily silent 10746 | -6/Waste | Lost 5 parts (1p3n1u) 10748 | -6/Waste | Found Prototype Device 10748 | -6/Waste | Identified Adv. EM Disruption Field 11012 | -6/Waste | Build established: Mutant 11061 | -6/Waste | Discovered new exit (range 15) 11070 | -6/Waste | A Compactor rumbled back to life 11077 | -6/Waste | Spotted C-40 Crusher 11087 | -6/Waste | Destroyed C-40 Crusher 11129 | -6/Waste | Found Prototype Device 11129 | -6/Waste | Identified Exp. ECM Suite 11161 | -6/Waste | Found Adv. Powered Armor 11210 | -6/Waste | Found Damper Plating 11828 | -6/Waste | Entered Factory 12083 | -6/Factory | Repaired Broken Mic. Fission Core 12166 | -6/Factory | Spotted B-75 Beast 12235 | -6/Factory | Crushed by falling debris 12235 | -6/Factory | Smashed by cave-in Last Messages --------------- 12083_ Repair station completes Broken Mic. Fission Core repairs. 12083_ Acquired Mic. Fission Core. 12091_ System corrupted: Matter fused (-6). 12116_ System corrupted: Matter fused (-5). 12126_ Acquired Adv. Weight Redist. System. 12135_ Acquired 117 matter. 12146_ ALERT: All DSF locations entering lockdown mode. 12146_ Critical hit (Burn: +37). 12154_ System corrupted: Matter fused (-9). 12172_ K-01 Serf collects debris. 12180_ System corrupted: Heat flow error (+214). 12180_ K-01 Serf collects debris. 12194_ Overheating: System interference. 12194_ Adv. Weight Redist. System temporarily disabled. 12194_ K-01 Serf collects debris. 12214_ System corrupted: Energy discharge (-30). 12235_ The unstable cave ceiling collapses. 12235_ Crushed by falling debris. 12235_ Adv. Heat Sink destroyed. 12235_ Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ????????????? ! """ """ | | ????????????? !! " " """ """ | | ????????????" ! ""G"" """ """ | | ???????????? | | ???????????? | | ?????????????# "#""######/####################### | | ??????????????????? " #??????????# | | ????????????????????" #??????????# | | ????????????????????" #??????????# | | ????????????????????# [ #??????????# = | | ????????????????????# ! #??????????# == | | ????????????????????# #??????????# | | ????????????????????# #??????????# """ | | ????????????????????# ! #??????????# """ | | ???????????????????## #??????????# """ | | ???????????????????#" % #??????????# """ | | ???????????????????## = #??????????# | | ????????????????????# #??????????# | | ????????????????????#"############??????????###### | | ????????????????????# ##?????????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????## ###??????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????????## #?????????????????????? | | ????????????????????????#@##?????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 1975 Resistance: EM 90 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 63 Recoil Reduction 5 Relay Coupler Types 1 Relay Coupler Value 25 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed TacticalImprinterRegenerator Manual? 0 Play Time 01:41:35 Cumulative 39.5 hours Start 2023.02.28 @ 20:30:16 End 2023.03.02 @ 19:49:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 39 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46d2c858-44bb-452b-bbe0-b394b94e93ce