Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 16:33:58 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (171) 855 Value Destroyed (7157) 7157 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2301) 2301 TOTAL SCORE: 18293 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 296 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 354 Friendly Fire -83 Cogmind --------- Core Integrity 515/1150 Matter 258/300 Energy 118/160 System Corruption 8% Temperature Cool (0) Movement Core (2000) Ox39 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- Improved Treads Advanced VSS Leg > --- UTILITY (8) ------ Experimental Heat Sink Advanced Coolant Injector Huge Storage Unit Long-range Sensor Array Experimental Target Analyzer Layered Medium Armor Plating > --- WEAPON (3) ------- Advanced Plasma Cannon Hardcell Cannon Chainsword > --- INVENTORY (25) --- Neutrino Core Advanced Coolant Injector Experimental Coolant Injector Advanced Target Analyzer Precision Energy Filter Improved Transmission Jammer Improved Propulsion Shielding Improved Force Field Authchip [Weapon] Authchip [Weapon] Hacking Drone Bay (1/1) Heavy Disruptor Cannon Heavy Disruptor Cannon Railgun Magnetic Acceleration Cannon Advanced EMP Blaster Scatter Rocket Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Experimental Target Analyzer Quantum Capacitor System Mapper Improved Trap Extractor > --- WEAPON ----------- Proton Cannon Disruptor Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Coolant Injector Advanced Coolant Injector Experimental Coolant Injector Precision Energy Filter Improved Transmission Jammer Improved Propulsion Shielding Layered Medium Armor Plating Improved Force Field Authchip [Weapon] Authchip [Weapon] Hacking Drone Bay Phase Gun Heavy Disruptor Cannon Heavy Disruptor Cannon Advanced Plasma Cannon Heavy Battle Rifle Magnetic Acceleration Cannon Advanced EMP Blaster Scatter Rocket Array Chainsword [Rating: 113] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Utility Advanced Targeting Computer Device Drone Bay Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 Utility 6 | . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 239 | 7 9 3 7 9 29 12 6 5 . 13 28 6 2 7 9 22 9 2 8 13 33 Power 22 | 1 1 . . 1 2 1 1 . . 1 5 . . 2 2 1 . . . 1 3 Engine 11 | 1 1 . . 1 1 . . . . 1 3 . . 2 1 . . . . . . Core 10 | . . . . . 1 1 1 . . . 2 . . . 1 1 . . . 1 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 57 | 2 1 1 3 3 16 2 . . . 2 8 . . 1 . 4 3 . 1 4 6 Treads 41 | . . . . . 16 2 . . . 2 8 . . 1 . 4 3 . 1 3 1 Leg 5 | . . . . . . . . . . . . . . . . . . . . 1 4 Wheel 11 | 2 1 1 3 3 . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 77 | 2 3 2 1 2 4 4 2 1 . 2 9 2 2 4 5 9 4 . 4 3 12 Device 47 | 1 1 1 . . 4 1 2 . . 1 5 1 2 1 4 6 4 . 2 3 8 Storage 7 | 1 1 1 . . . 1 . . . . . . . 2 . 1 . . . . . Processor 7 | . 1 . . 1 . 1 . . . . 2 1 . . . . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 1 Protection 15 | . . . 1 1 . 1 . 1 . 1 2 . . 1 1 2 . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 4 . 3 3 7 5 3 4 . 8 6 4 . . 2 8 2 2 3 5 12 Energy Gun 21 | 1 . . . 2 3 1 2 2 . 3 2 . . . . 1 . . 1 2 1 Energy Cannon 12 | . . . . . . . . . . . 1 2 . . . 3 . . . . 6 Ballistic Gun 14 | 1 3 . 2 1 2 1 . . . . 1 . . . 1 . 1 . . . 1 Ballistic Cannon 11 | . . . . . . . . . . 1 1 . . . . 2 . 2 1 1 3 Launcher 21 | . 1 . 1 . 2 3 1 2 . 4 1 . . . 1 1 1 . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 2 . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 1 1 . . . . 1 1 . 1 1 . . . 3 1 3 Corrupted Parts 4 | . . . . . 1 . . . . . . . . . 1 . . . . 1 1 System Corruption 23 | . . . . . 2 . . . . . . . . . 10 . . . . 10 1 Parts Lost 79 | . 2 . . 3 8 . 4 . . 14 4 . . . 2 1 2 3 6 7 23 Power 11 | . 1 . . 1 1 . 1 . . 2 . . . . . 1 . . 1 . 3 Propulsion 27 | . 1 . . 1 5 . . . . 4 2 . . . . . 1 . 3 3 7 Utility 25 | . . . . 1 2 . 2 . . 5 . . . . 2 . 1 1 1 3 7 Weapon 16 | . . . . . . . 1 . . 3 2 . . . . . . 2 1 1 6 Highest Loss Streak 8 | . 1 . . 3 4 . 4 . . 5 4 . . . 1 1 2 2 6 8 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 86 | . 97 85 99 84 95 99 99 100 100 52 80 100 100 100 98 97 99 93 95 71 60 Engine 2 | . 14 11 11 8 1 3 . . . 1 3 6 6 6 5 2 . . . . . Core 5 | . . . . . 7 3 7 7 7 . 4 6 6 6 6 6 11 11 11 5 1 Treads 20 | . . . . . 29 29 30 30 30 19 23 26 26 26 26 28 28 29 29 14 3 Leg 1 | . . . . . . . . . . . . . . . . . . . . 2 9 Wheel 2 | . 25 28 33 33 3 . . . . . . . . . . . . . . . . Device 16 | . 11 12 11 9 14 15 20 15 15 3 17 17 15 18 15 27 22 17 17 15 15 Storage 6 | . 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 6 | . 2 . . 1 9 11 7 7 7 1 3 8 13 13 9 5 5 5 6 7 5 Protection 3 | . . . 10 4 2 2 1 6 7 3 3 6 3 1 5 1 5 5 5 2 1 Energy Gun 6 | . 14 11 11 9 10 15 21 22 23 11 3 1 . . . 3 5 5 5 8 2 Energy Cannon 3 | . . . . . . . . . . . 5 8 13 13 9 4 5 . . . 2 Ballistic Gun 3 | . 14 11 9 8 5 5 1 . . . 4 6 6 6 7 3 2 4 . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . 2 2 5 10 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 14 29 50 51 52 59 64 61 62 62 61 91 96 95 95 95 144 149 146 143 132 151 Greatest Support 150 | 26 26 30 30 40 88 94 94 94 94 72 120 120 120 120 120 150 150 150 150 103 90 Greatest Overweight (x) 37 | . 2 2 1 1 1 . . . . 1 1 . . . . 1 1 . . 37 15 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . 1 3 Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 25 20 25 25 25 25 25 25 Average Capacity 21 | 6 10 19 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 Most Carried 25 | 4 12 14 20 20 20 20 20 18 18 18 20 20 20 20 20 25 25 25 25 24 25 Average Carried 19 | 2 8 13 17 17 18 19 17 17 18 14 16 20 19 19 20 21 24 24 24 21 22 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 4 12 14 20 17 20 20 17 18 18 12 20 20 19 20 20 25 24 25 23 21 19 Class Distribution -------------------- 42% | Gunner 28% | Mutant 11% | Scavenger-Tank 8% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Tank | -5/Warlord Gunner | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 4800 | 212 167 60 184 113 338 250 70 120 . 313 396 134 55 70 214 537 290 175 200 316 586 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7517 | 28 253 60 121 192 756 517 49 240 . 509 566 140 . 197 467 816 467 241 172 438 1288 Parts 323 | 5 19 3 14 8 51 22 2 11 . 8 39 3 . 2 16 31 18 8 3 5 55 Haulers Intercepted 5 | . 2 . . . 2 . . . . . . . . . . . . . . 1 . Recyclers Shooed 8 | . 3 . . . 2 . . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . 13 9 . 10 . 5 . 2 9 . 18 11 . 4 . Prevented 11 | . . . . . . . . . . . . . . . 7 . 2 . . 2 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 144 | . 5 1 2 3 11 10 2 10 . 11 6 2 . . 10 17 9 4 3 8 30 Guns 71 | . 5 1 2 3 11 10 1 2 . 2 2 1 . . 2 4 4 3 . 3 15 Cannons 34 | . . . . . . . . . . 3 4 1 . . 3 6 2 1 2 1 11 AOE 30 | . . . . . . . 1 7 . 6 . . . . 2 5 3 . 1 4 1 Classes Destroyed 17 | 1 4 1 . . 1 2 . 2 . 1 1 . . . . 1 . 1 1 1 . Worker 6 | . 1 . 2 1 1 . . . . . . . . . . 1 . . . . . Builder 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Tunneler 5 | 2 . . 2 . . . . . . . . . . . . . . . . . 1 Hauler 5 | . 2 . . . 2 . . . . . . . . . . . . . . 1 . Recycler 5 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . . . . . . . Swarmer 42 | . 3 . 2 . . 3 1 4 . 3 . . . . 5 5 . . . . 16 Grunt 51 | . 2 . . 3 3 4 . 3 . 6 . 2 . . 5 5 5 3 2 6 2 Brawler 4 | . . . . . . . . . . 1 . . . . . 2 . . . 1 . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . Sentry 21 | . . 1 . . 8 1 . . . 1 1 . . . . 3 1 . . 1 4 Hunter 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Programmer 20 | . . . . . . 2 1 1 . . 5 . . . . 2 3 . . . 6 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | 2 3 1 2 3 3 4 2 4 . 4 1 1 . . 5 7 4 3 2 6 5 Combat Bots Only 5 | . 3 1 2 3 2 4 2 4 . 4 1 1 . . 5 5 4 3 2 5 5 Max Kills in Single Turn 5 | 1 1 1 1 1 1 2 1 3 . 3 1 1 . . 2 5 3 1 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 3 . 3 . . . . 2 4 3 . 1 3 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 1088 | . 21 8 10 30 85 52 31 27 . 119 83 12 . . 43 68 46 45 76 44 288 Missed 321 | . 5 1 3 8 28 17 9 6 . 38 30 3 . . 16 23 12 10 24 13 75 Damage Taken 13842 | . 242 96 72 350 978 484 459 372 . 1531 573 172 . . 465 828 616 638 1205 867 3894 Core 1526 | . 71 . 15 49 137 40 16 98 . 154 39 . . . 48 36 33 . 41 114 635 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 413 | . . . 5 35 59 55 48 . . . . . . . . . . . . . 211 Ignored by Resistances 261 | . . . . . . . . . . . 47 . . . . 67 77 . 30 40 . Regen/Repaired (Parts) 552 | . . . . . . . . . . . . . . 1 . 250 . . 301 . . Core Remaining (%) 79 | 100 71 . 96 . 66 . . . . 56 . . . . 89 . . . . 77 . Volleys Fired 536 | 4 30 5 14 21 54 25 9 15 . 53 29 8 2 8 13 40 17 17 7 22 143 Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 3 3 3 1 3 3 3 3 3 3 3 Hottest 450 | 60 60 60 70 60 101 145 178 178 . 161 148 183 183 85 122 223 223 199 185 198 450 Shots Fired 1003 | 8 59 10 28 40 99 73 22 31 . 83 60 22 6 8 25 87 47 42 20 46 187 Gun 656 | 8 59 10 26 40 95 72 21 24 . 46 32 7 2 . 13 25 25 25 6 23 97 Cannon 309 | . . . . . . . . . . 28 28 15 4 8 6 60 20 17 13 20 90 Launcher 38 | . . . 2 . 4 1 1 7 . 9 . . . . 6 2 2 . 1 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 354 | 4 29 5 12 21 35 24 1 . . 28 24 7 2 . 13 34 15 21 13 20 46 Thermal 553 | 4 30 5 14 19 50 48 20 24 . 46 31 15 4 8 6 46 30 21 6 23 103 Explosive 31 | . . . 2 . 4 1 1 7 . 9 . . . . . 2 2 . 1 2 . Electromagnetic 65 | . . . . . 10 . . . . . 5 . . . 6 5 . . . 1 38 Robot Hit Streak 29 | 2 7 10 11 9 13 10 4 16 . 29 14 13 16 9 8 10 16 21 3 4 10 Robot Miss Streak 10 | 1 2 . 5 3 2 2 2 1 . 5 3 1 1 . 5 10 3 2 3 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . . . . . Secondary Targets 4 | . . . . . 1 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . . . . . Capacitor 87 | . . . . . . . . . . . . . . . . . . . . . 87 Shots Hit Robots 660 | 5 38 9 11 27 70 46 12 25 . 51 44 18 5 7 14 54 34 31 9 22 128 Core Hits 361 | 2 11 2 6 11 28 21 7 17 . 34 16 4 2 2 13 45 31 10 12 40 47 Critical Kills 13 | . . . . . . . . . . . 3 . . . . 2 2 2 1 1 2 Critical Parts Destroyed 23 | . . . . . . . . . . . 3 1 1 . . 7 1 5 . 3 2 Critical Strikes 76 | . . . . . 4 3 1 3 . 3 6 1 1 . . 12 7 11 2 4 18 Burn 27 | . . . . . 3 3 1 3 . 3 . . . . . 1 2 3 . . 8 Meltdown 2 | . . . . . . . . . . . . . . . . 2 . . . . . Destroy 37 | . . . . . . . . . . . 6 1 1 . . 7 5 8 1 4 4 Blast 6 | . . . . . . . . . . . . . . . . 2 . . 1 . 3 Corrupt 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 Melee Attacks 7 | . . . . . . . . . . . . 1 . . . 5 . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . 1 . . . 5 . . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19787 | 56 474 113 154 316 1115 937 468 1064 . 1922 897 387 69 214 771 2714 1224 715 554 1596 4027 Guns 8466 | 56 474 113 154 316 985 937 277 468 . 558 269 39 13 . 83 478 394 428 103 348 1973 Cannons 5775 | . . . . . . . . . . 408 628 348 56 214 110 987 353 287 157 246 1981 Explosions 5481 | . . . . . 130 . 191 596 . 956 . . . . 578 1191 477 . 287 1002 73 Melee 58 | . . . . . . . . . . . . . . . . 58 . . . . . Ramming 7 | . . . . . . . . . . . . . . . . . . . 7 . . Kinetic 4190 | 23 259 57 64 166 241 212 17 . . 408 176 39 13 . 83 598 99 216 157 246 1116 Thermal 9294 | 33 215 56 90 150 612 725 260 468 . 558 662 348 56 214 110 995 648 499 103 348 2144 Explosive 4757 | . . . . . 130 . 191 596 . 956 . . . . . 1045 477 . 287 1002 73 Electromagnetic 1481 | . . . . . 132 . . . . . 59 . . . 578 18 . . . . 694 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . . . . . . . . . . . . . . 58 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 1 . . . 2 1 2 2 2 2 1 1 1 1 10 . 3 3 3 13 8 Average Corruption 3 | . 1 . . . 2 1 1 2 2 2 1 1 1 1 10 . 2 3 3 11 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 160 | . 3 . . . 5 2 5 8 1 14 2 5 5 1 10 . 9 8 2 32 48 Message Errors 38 | . 1 . . . 2 . . 3 . 2 . . 1 . 2 . 2 2 1 8 14 Matter Fused 44 | . . . . . 1 . 1 . . 2 1 3 3 . 5 . 4 3 . 8 13 Heat Flow Errors 20 | . 1 . . . . 1 1 2 1 4 . . 1 . . . 1 2 1 1 4 Energy Discharges 21 | . . . . . 1 . . 2 . 3 . 1 . . 1 . 1 . . 5 7 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . 1 . 2 1 . 2 1 . . . 1 . 1 . . 2 7 Data Loss (major) 6 | . . . . . . 1 1 . . . . . . 1 . . . . . 2 1 Misfires 6 | . . . . . . . . . . 1 . . . . . . . . . 4 1 Alerts 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 208 | . . . . . 39 . . 12 . 27 24 13 . 17 . 29 7 . . 6 34 Projectiles 114 | . . . . . . . . . . 7 24 13 . 17 . 12 7 . . . 34 Explosions 94 | . . . . . 39 . . 12 . 20 . . . . . 17 . . . 6 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . . . . . 5 2 . . . . 8 . . 3 3 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . 4 2 . . . . 8 . . 3 3 5 Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 505 | . . . 21 . 134 17 . 23 . 219 . . . . 12 19 . . 25 35 . Shots 19 | . . . 2 . 3 1 . 2 . 6 . . . . 1 1 . . 1 2 . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . 243 . . . 135 241 242 162 105 206 362 441 86 321 21 188 197 308 188 186 199 Average Temperature 84 | . 73 . . . 40 69 142 59 67 49 71 168 44 78 8 51 113 116 87 54 107 Received Heat Transfer 2733 | . 42 27 . 207 378 99 54 27 . 450 72 81 . . 81 189 132 204 318 162 210 Effects 2 | . . . . . . . . . . . . 2 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 Combat Hostiles 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 Parts Fried 6 | . . . . . . . . . . . . . . . 3 . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 . . . . . . . 2 . . . . 1 Combat Hostiles 4 | . . . . . . . . 1 . . . . . . . 2 . . . . 1 Parts Melted 34 | . . . . . 3 7 1 5 . 2 1 1 . . . 4 1 . . . 9 Heat Transferred 16358 | 75 500 125 200 350 1406 1480 518 1036 . 1332 925 444 74 259 148 1284 999 925 148 555 3575 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 671 | 10 220 54 220 165 323 248 . . . . 125 . . . . 671 . . . . 415 Initial 112 | . 6 8 21 85 69 112 . . . . 75 . . . . 81 . . . . . Average 166 | 1 130 22 98 141 208 154 . . . . 40 . . . . 409 . . . . 175 Maximum Alert Level 2 | . 1 . 1 . 1 1 . . . . . . . . . 2 . . . . 2 Low Security (%) 64 | 100 64 100 84 100 42 73 . . . . 100 . . . . 20 . . . . 52 Level 1 29 | . 35 . 15 . 57 26 . . . . . . . . . 30 . . . . 47 Level 2 6 | . . . . . . . . . . . . . . . . 48 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . . 1 . 7 . . . . 4 . . . . 3 . . . . 12 Investigation 3 | . . . . . . . . . . . . . . . . . . . . . 3 Extermination 12 | . . . . . . 2 . . . . 4 . . . . 2 . . . . 4 Reinforcement 5 | . . . . 1 . 2 . . . . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison 6 | . . . . . . 3 . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 7 | . . 1 1 . 2 1 . . . . . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 232 | . 12 2 6 6 18 15 9 10 . 14 10 2 . . 11 18 11 7 32 9 40 Peak Tracking Total 12 | . 5 3 4 4 4 3 4 4 . 4 2 1 . . 5 6 4 4 12 5 6 Tactical Retreats 24 | . 2 . 2 1 . 1 1 . . 1 1 . . . 2 2 2 2 1 . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 9 | . 1 . . . 3 2 . . . . 2 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . 2 . Traps Extracted 4 | . . . . . . . . . . . . 3 1 . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Triggered 12 | . . . . . . . . . . . . . . . . . 1 . 7 4 . Most Traps Carried 6 | . . . . . . . . . . . . 3 4 4 4 4 4 4 4 6 2 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 19 | . . . . . 6 . . . . . . . . . . 6 . . . . 7 Max in Single Turn 5 | . . . . . 2 . . . . . . . . . . 4 . . . . 5 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 23 | . 2 . . . 5 4 . . 4 . 2 . . . . 1 . . 2 . 3 Terminals 11 | . 2 . . . 4 2 . . . . 1 . . . . . . . . . 2 Fabricators 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Total Hacks 72 | . 6 . . . 10 4 . . 29 . 5 . . . . 4 . . 7 . 7 Successful 52 | . 3 . . . 5 2 . . 29 . 2 . . . . 4 . . 7 . . Failed 20 | . 3 . . . 5 2 . . . . 3 . . . . . . . . . 7 Catastrophic 4 | . 1 . . . . 1 . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 8 | . 3 . . . 4 . . . . . . . . . . . . . 1 . . Terminals 22 | . 6 . . . 7 2 . . . . 2 . . . . . . . . . 5 Fabricators 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . . . . . . . . . . . . 2 Terminal Hacks 43 | . 2 . . . 3 1 . . 29 . 1 . . . . . . . 7 . . Record 11 | . . . . . . . . . 11 . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . . . . . . . 3 . . . . . . . . . 6 . . Open Door 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . Terminals 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . Track 2 | . . . . . 2 . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . 3 3 . . . . 2 . . . . . . . . . 3 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 5 . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . 10 . . . . 13 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 . . . . . Time 100 | . . . . . . . . . . . . . . . . 100 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 7 | . . . 3 . . 3 . . . 1 . . . . . . . . . . . Largest Group 3 | . . . 3 3 . 3 3 . . 1 . . . . . . . . . . . Highest-Rated Group 96 | . . . 40 40 . 93 93 . . 96 . . . . . . . . . . . Highest-Rated Ally 96 | . . . 16 16 . 31 31 . . 96 . . . . . . . . . . . Total Orders 15 | . . . . . 1 4 1 . . . 2 2 1 . 1 2 1 . . . . EXPLORE 13 | . . . . . 1 3 1 . . . 2 2 1 . . 2 1 . . . . RETURN 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Ally Attacks 79 | . . . 10 10 . 1 48 . . 10 . . . . . . . . . . . Total Damage 1424 | . . . 87 121 . . 805 . . 411 . . . . . . . . . . . Kills 15 | . . . 4 4 . . 7 . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . 1 . . . 2 1 . 1 . 1 2 1 2 . . 1 . 2 . Drone Launches 15 | . . . . . 1 4 1 . . . 2 2 1 . 1 2 1 . . . . Drone Recoveries 9 | . . . . . 1 3 . . . . 1 1 . . 1 2 . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 17190 | 76 400 130 323 278 945 951 562 700 125 769 1769 586 599 1212 561 1024 707 659 1022 1530 2262 Spaces Moved 8536 | 57 288 84 245 173 468 546 341 435 85 297 892 321 365 730 312 373 381 357 609 540 637 Core 10 | 9 . . . . . . . . . . . . . . . . . . . 1 . Treads 7067 | . . . . . 400 546 341 435 85 297 892 321 365 730 312 373 381 357 609 539 84 Legs 476 | . . . . . . . . . . . . . . . . . . . . . 476 Wheels 983 | 48 288 84 245 173 68 . . . . . . . . . . . . . . . 77 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 95 95 145 148 148 148 150 150 160 160 160 160 160 160 160 160 160 190 Average Speed 170 | 84 92 100 95 95 146 145 148 148 148 182 177 160 160 160 160 175 161 160 160 267 295 Slowest Speed 1900 | 100 110 110 95 95 240 148 148 148 148 237 240 160 160 160 160 240 240 160 160 1900 560 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 53 14 46 18 74 29 72 71 69 42 25 72 77 77 55 14 53 49 79 72 18 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 5 | . . . . . . . 1 . 1 . . . . 2 . . . . . 1 . Known Exits Taken 7 | . . . . 1 1 1 . . . 1 1 . . . . 1 . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 . . . 1 1 1 . . 1 1 1 1 . 1 1 1 . . Scrap Searched 25 | . . . 2 . . . 2 11 . . . 2 2 . 2 . 2 1 . 1 . Spaces Dug 104 | . . . 19 . 16 10 . . . 16 . 2 . . . 7 33 . . . 1 Terrain Destroyed 579 | . . . 19 . 46 10 6 30 . 71 . 3 1 . . 124 57 2 35 102 73 Melee 6 | . . . . . . . . . . . . 1 . . . 4 . . . . 1 Projectile 68 | . . . . . . . . . . 3 . 2 1 . . 16 10 2 6 9 19 AOE 505 | . . . 19 . 46 10 6 30 . 68 . . . . . 104 47 . 29 93 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 10298 | 73 359 120 303 248 638 652 378 464 84 442 1018 373 376 767 353 654 435 412 646 586 917 Wait 766 | 2 15 23 36 33 48 48 23 9 . 80 31 36 7 12 15 201 29 35 6 3 74 Move 8516 | 56 287 83 244 172 467 545 340 434 84 296 891 320 364 729 311 372 380 356 609 539 637 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 117 | 4 13 3 2 4 20 10 . 1 . . 22 1 . 6 1 8 . 2 6 1 13 Fast Attach 81 | 7 1 1 1 4 13 2 1 . . 1 16 . . . 5 6 . 1 3 2 17 Attach 67 | . 2 2 . 3 6 2 3 . . 6 9 . 1 2 . 3 2 1 2 9 14 Detach 22 | . 1 2 . 2 1 1 . . . . 3 . . . . 1 . . . 5 6 Swap 91 | . 6 . 6 2 10 8 2 5 . 6 3 6 1 5 4 13 7 . 3 2 2 Drop 90 | . 4 1 . 7 19 11 . . . . 14 1 1 5 4 5 . . 10 . 8 Fire 536 | 4 30 5 14 21 54 25 9 15 . 53 29 8 2 8 13 40 17 17 7 22 143 Melee 7 | . . . . . . . . . . . . 1 . . . 5 . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 11) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 596 | -9/Materials | Discovered new exit (range 6) 607 | -9/Materials | Entered Mines 758 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 810 | -9/Mines | Learned Materials terminal intel 818 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 898 | -9/Mines | Discovered new exit (range 8) 930 | -9/Mines | Entered Materials 930 | -8/Materials | Accompanied by 3 allies 930 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 931 | -8/Materials | Loaded intel: 12 terminal locations 995 | -8/Materials | Build established: Scavenger-Mutant 1008 | -8/Materials | Lost 3 allies 1069 | -8/Materials | Lost 3 parts (1p1n1u) 1110 | -8/Materials | Discovered new exit (range 8) 1182 | -8/Materials | Identified exit to Storage 1208 | -8/Materials | Entered Storage 1368 | -8/Storage | Lost 4 parts (1p3n) 1552 | -8/Storage | Build established: Mutant 2132 | -8/Storage | Discovered new exit (range 16) 2152 | -8/Storage | Identified exit to Factory 2153 | -8/Storage | Entered Factory 2153 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2320 | -7/Factory | Garrison activated, responded to threat 2458 | -7/Factory | Build established: Gunner 2496 | -7/Factory | Discovered new exit (range 10) 2519 | -7/Factory | Identified exit to Factory 2594 | -7/Factory | Identified exit to Lower Caves 2595 | -7/Factory | Discovered exit to Factory (range 36) 3023 | -7/Factory | Allied Derelicts emerged from ambush trap array 3104 | -7/Factory | Entered Lower Caves 3104 | -7/Lower Caves | Accompanied by 3 allies 3202 | -7/Lower Caves | Spotted B-75 Beast 3219 | -7/Lower Caves | Allies destroyed B-75 Beast 3245 | -7/Lower Caves | Lost 4 parts (1p2u1w) 3564 | -7/Lower Caves | Learned Factory security intel 3652 | -7/Lower Caves | Discovered new exit (range 10) 3666 | -7/Lower Caves | Entered another Lower Caves area 3772 | -7/Lower Caves | Learned location of 1 exit from Factory 4349 | -7/Lower Caves | Discovered new exit (range 13) 4366 | -7/Lower Caves | Entered Data Miner 4366 | -7/Data Miner | Discovered new exit (range 6) 4395 | -7/Data Miner | Met Data Miner 4421 | -7/Data Miner | Learned location of Section 7 (-3) 4421 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4449 | -7/Data Miner | Received God Mode back door access code from Data Miner 4491 | -7/Data Miner | Entered Proximity Caves 4513 | -6/Proximity Caves | Spotted B-75 Beast 4531 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4666 | -6/Proximity Caves | Learned Factory emergency access door positions 4687 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 4938 | -6/Proximity Caves | Build established: Mutant 4985 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 5157 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5248 | -6/Proximity Caves | Discovered exit to Factory (range 5) 5260 | -6/Proximity Caves | Entered Factory 5260 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5261 | -6/Factory | Identified exit to Lower Caves 5393 | -6/Factory | Lost 4 parts (2n2w) 6039 | -6/Factory | Discovered new exit (range 3) 6276 | -6/Factory | Found Prototype Launcher 6276 | -6/Factory | Identified Scatter Rocket Array 6287 | -6/Factory | Found Scatter Rocket Array 6406 | -6/Factory | Spotted B-75 Beast 6432 | -6/Factory | Discovered exit to Lower Caves (range 12) 6581 | -6/Factory | Found Prototype Processor 6632 | -6/Factory | Build established: Tank 7029 | -6/Factory | Entered Lower Caves 7041 | -6/Lower Caves | Learned location of 1 exit from Factory 7396 | -6/Lower Caves | Identified Exp. Targeting Computer 7604 | -6/Lower Caves | Discovered new exit (range 8) 7615 | -6/Lower Caves | Entered another Lower Caves area 7673 | -6/Lower Caves | Learned Factory emergency access door positions 7696 | -6/Lower Caves | Build established: Gunner 7777 | -6/Lower Caves | Discovered new exit (range 73) 8102 | -6/Lower Caves | Discovered new exit (range 5) 8214 | -6/Lower Caves | Entered Zion 8348 | -6/Zion | System corruption cleaned by Quarantine Array 9020 | -6/Zion | Learned location of Quarantine (-3) 9095 | -6/Zion | Learned location of Extension (-5) 9152 | -6/Zion | Given the Hacking Drone Bay 9155 | -6/Zion | Found Prototype Device 9410 | -6/Zion | Discovered new exit (range 10) 9426 | -6/Zion | Entered Proximity Caves 9448 | -5/Proximity Caves | Learned 12 Factory zone layouts 9488 | -5/Proximity Caves | Learned Factory stockpile data 9752 | -5/Proximity Caves | System corruption reached 10% 9767 | -5/Proximity Caves | Identified Hacking Drone Bay 9974 | -5/Proximity Caves | Discovered new exit (range 5) 9987 | -5/Proximity Caves | Entered Factory 9987 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9988 | -5/Factory | Identified exit to Upper Caves 9989 | -5/Factory | Identified exit to Factory 9990 | -5/Factory | Identified exit to Extension 10073 | -5/Factory | Discovered exit to Factory (range 5) 10277 | -5/Factory | Repaired Imp. Medium Treads 10328 | -5/Factory | Repaired Imp. Medium Treads 10887 | -5/Factory | First assault squad dispatched 11011 | -5/Factory | Entered Upper Caves 11392 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11402 | -5/Upper Caves | Build established: Scavenger-Tank 11710 | -5/Upper Caves | Discovered new exit (range 4) 11718 | -5/Upper Caves | Entered another Upper Caves area 11856 | -5/Upper Caves | Learned Factory terminal intel 12017 | -5/Upper Caves | Spotted B-75 Beast 12318 | -5/Upper Caves | Destroyed B-75 Beast 12355 | -5/Upper Caves | Discovered new exit (range 6) 12377 | -5/Upper Caves | Entered Warlord 12432 | -5/Warlord | System corruption cleaned by Quarantine Array 12877 | -5/Warlord | Visited the Vortex Lab 12890 | -5/Warlord | Warlord's base attacked by MAIN.C 12896 | -5/Warlord | Build established: Tank 13026 | -5/Warlord | Met Warlord 13045 | -5/Warlord | Opened Warlord's prototype stash 13068 | -5/Warlord | Found Prototype Processor 13068 | -5/Warlord | Identified Exp. Target Analyzer 13073 | -5/Warlord | Found Prototype Hackware 13081 | -5/Warlord | Found Prototype Reactor 13240 | -5/Warlord | Warlord forces counterattacked 13317 | -5/Warlord | Spotted Striker 13341 | -5/Warlord | Spotted Striker 13348 | -5/Warlord | Spotted Striker 13349 | -5/Warlord | Build established: Gunner 13376 | -5/Warlord | Discovered new exit (range 15) 13390 | -5/Warlord | Spotted Striker 13390 | -5/Warlord | Spotted Striker 13395 | -5/Warlord | Lost 4 allies 13399 | -5/Warlord | Entered Proximity Caves 13431 | -4/Proximity Caves | Lost 8 parts (1p4n2u1w) 13767 | -4/Proximity Caves | Build established: Mutant 13779 | -4/Proximity Caves | Learned Research interactive machine intel 13802 | -4/Proximity Caves | Learned location of Armory (-4) 14017 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14090 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 14152 | -4/Proximity Caves | System corruption reached 10% 14362 | -4/Proximity Caves | Build established: Gunner 14903 | -4/Proximity Caves | Discovered exit to Factory (range 8) 14929 | -4/Proximity Caves | Entered Factory 14929 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14930 | -4/Factory | Loaded intel: 26 terminal locations 15270 | -4/Factory | Lost 6 parts (1p1n2u2w) 15418 | -4/Factory | Identified System Mapper 15449 | -4/Factory | Incoming investigation squad redirected 15563 | -4/Factory | Found Quantum Capacitor 15655 | -4/Factory | Identified Vortex Chain Reactor 15976 | -4/Factory | Build established: Hacker-Gunner 16125 | -4/Factory | Garrison activated, responded to threat 16157 | -4/Factory | Lost 3 parts (1n1u1w) 16429 | -4/Factory | Build established: Mutant 17057 | -4/Factory | Core integrity fell below 50% 17191 | -4/Factory | Self-destructed Last Messages --------------- 17168_ Myomer Leg destroyed. 17171_ Penetrated by Slug. 17173_ Y-64 Sentinel Imp. Treads blasted off. 17173_ Penetrated by Slug. 17179_ ALERT: Rogue bot located, Programmers report to Factory Zone 6R. 17182_ Slug penetrates Construction Platform. 17183_ Y-64 Sentinel destroyed. 17184_ K-01 Serf collects debris. 17186_ Slug penetrates Wall. 17186_ Slug penetrates Construction Platform. 17186_ Penetrated by Slug. 17186_ Slug penetrates Construction Platform. 17186_ Penetrated by Slug. 17187_ S-27 Virus destroyed. 17188_ U-05 Engineer builds a Wall. 17189_ Acquired 45 matter. 17189_ Slug penetrates Wall. 17189_ Penetrated by Slug. 17189_ Imp. Utility Shielding destroyed. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????? | | + #??????????????????????????????????? | | # "" #??????????????????????????????????? | | # "" #??????????????????????????????????? | | # ## T" #??????????????????????????????????? | | # ## "" #??????????????????????????????????? | | # ##! " #??????????????????????????????????? | | # ## % % #??????????????????????????????????? | | # ####+######??????????????????????????????????? | | ! ##???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ##??????????????????????????????????? | | ##????????????????? #???????????????? | | ##????########???? ????????????????? | | ######## #?? ????????????????? | | # # """" #? ?????????????????? | | # """ # """" # ??????????????????? | | # """ # """" #R???????????????????? | | # """ # """"R/????????????????????? | | # # """"%#????????????????????? | | # """ + """"h#????????????????????? | | + """ # ""!=%#????????????????????? | | #%""" # %@uu#????????????????????? | | # ######%#%#????????????????????? | | ####### # """#????#####???????????????????T? | | ??????# # R"#?????????????????????????????? | | ??????# # """#?????????????????????????????? | | ??????# # #?????????????????????????????? | | ??????# ########?????????????????????????????? | | ?????? #????????????????????????????????????? | | ?????## ????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????######?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????T????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 20 Target Analysis 10 Recoil Reduction 5 Energy Filtering 50 Offensive Hacking 20 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Mni. Drone Bay | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Phase Gun | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothLatentProtomatter Manual? 0 Play Time 01:44:49 Cumulative 440.5 hours Start 2024.06.08 @ 23:09:03 End 2024.06.09 @ 16:33:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 492 Rogue 492 Adventurer 0 Explorer 0 Win Type - Total 36 Types 24/3/8/1/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9e5413f-92e8-41bc-8ab5-982345b8794d