Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 04:36:15 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1305) 1305 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 2814 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 257/400 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (2) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Nuclear Core Light Treads Light Treads Armored Treads Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Compact Matter Pod (150) Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Armored Treads Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Flail [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 32 | 8 7 17 . Power 4 | 1 . 3 . Engine 3 | 1 . 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 1 4 . Treads 7 | 2 1 4 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 3 2 1 . Device 2 | 2 . . . Storage 3 | 1 1 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 4 9 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 13 | 2 2 9 . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 . . To Critical Strikes . | . . . . Average Backups 15 | 2 10 19 21 Power . | . 1 1 1 Propulsion 6 | . 2 9 10 Utility 1 | . . 1 2 Weapon 6 | . 6 7 8 Tool/Special . | . . . . Unused Backups 33 | . 2 13 18 Power 3 | . . 2 1 Propulsion 17 | . 1 6 10 Utility 2 | . . . 2 Weapon 11 | . 1 5 5 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 98 99 100 Engine 11 | . 14 10 . Treads 30 | . 26 33 33 Device 3 | . 9 . . Storage 12 | . 14 11 11 Processor 8 | . 4 11 11 Ballistic Gun 30 | . 27 32 33 Peak Build Rating 23 | 7 9 23 23 Average Rating 15 | 5 7 20 23 On Entrance 9 | . 7 9 23 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 94 | 14 51 94 94 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 20 25 25 Average Capacity 20 | 7 18 21 25 Most Carried 23 | 5 15 23 22 Average Carried 15 | 2 10 19 21 Final Capacity 25 | 8 20 25 25 Final Carried 22 | 4 14 21 22 Class Distribution -------------------- 37% | Mutant 33% | Gunner 29% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1505 | 316 339 850 . Remotely 181 | 181 . . . Salvage Created 2386 | 143 430 1813 . Parts 165 | 10 31 124 . Haulers Intercepted 7 | . 2 5 . Recyclers Shooed 5 | . 2 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 46 | . 10 36 . Guns 44 | . 8 36 . Cannons 2 | . 2 . . Classes Destroyed 10 | 3 4 3 . Worker 3 | 2 . 1 . Tunneler 2 | 2 . . . Hauler 7 | . 2 5 . Recycler 5 | 1 1 3 . Operator 2 | . . 2 . Watcher 1 | . 1 . . Swarmer 21 | . 6 15 . Grunt 14 | . 4 10 . Duelist 1 | . . 1 . Sentry 10 | . . 10 . Best Kill Streak 11 | 2 4 11 . Combat Bots Only 7 | . 3 7 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 215 | . 66 149 . Missed 59 | . 12 47 . Hits 156 | . 54 102 . Melee 2 | . . 2 . Projectile 154 | . 54 100 . Critical Strikes 1 | . . 1 . Damage Taken 1739 | . 668 1071 . Core 283 | . 140 143 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 64 | . . 64 . Core Remaining (%) 72 | 100 44 . . Volleys Fired 177 | 11 56 110 . Largest 3 | 2 2 3 . Hottest 100 | 40 100 66 . Shots Fired 463 | 22 111 330 . Gun 451 | 22 99 330 . Cannon 11 | . 11 . . Launcher . | . . . . Special 1 | . 1 . . Kinetic 462 | 22 110 330 . Thermal 1 | . 1 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | 6 13 23 . Robot Miss Streak 6 | 1 5 6 . Penetration Max . | . . . . Secondary Targets 10 | . 2 8 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 290 | 17 65 208 . Core Hits 113 | 6 20 86 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3461 | 183 792 2478 8 Guns 3218 | 183 643 2392 . Cannons 139 | . 139 . . Explosions . | . . . . Melee . | . . . . Ramming 104 | . 10 86 8 Kinetic 3357 | 183 782 2392 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . 2 1 . Impact 1 | . . 1 . Kinetic 2 | . 2 . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 17 | . 2 14 1 Targets Rammed 18 | . 3 14 1 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 65 | . 65 58 . Average Temperature 17 | . 29 15 . Received Heat Transfer 366 | . 183 183 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 2 | . . 2 . Low Security (%) 64 | 100 100 40 100 Level 1 29 | . . 50 . Level 2 5 | . . 9 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 421 | 10 90 421 153 Initial 153 | . 6 . 153 Average 134 | 2 16 211 112 Influence Increases 1467 | 25 334 1108 . Destroy 0b10 Robot/C 920 | . 200 720 . Destroy 0b10 Robot/NC 100 | 25 20 55 . Destroy Leader 266 | . 56 210 . Successful Hack 40 | . 26 14 . Destroy Structure 6 | . 2 4 . Lose Combat Pursuer 135 | . 30 105 . Influence Decreases 1404 | 15 344 715 330 Entered New Map 244 | . 4 . 240 Time Decay 878 | 15 323 450 90 Lost Part 10 | . 10 . . Purge Threat 272 | . 7 265 . Squads Dispatched 7 | . 2 5 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 5 | . 2 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 27 61 . Peak Tracking Total 8 | . 4 8 . Tactical Retreats 5 | . 1 4 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 6 | . 4 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 14 | . 6 8 . Terminals 10 | . 6 4 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 35 | . 15 20 . Successful 24 | . 9 15 . Failed 11 | . 6 5 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 16 | . 11 5 . Terminals 22 | . 15 7 . Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units . | . . . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 8 | . 3 5 . Prototype ID Bank 2 | . 1 1 . Unreport Threat 3 | . 1 2 . Locate Traps 2 | . 1 1 . Recall Investigation 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 6 . . Terminals 6 | . 6 . . Botnet 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 9 | . 4 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 4 | . . 4 . Parts Repaired 2 | . . 2 . Time 90 | . . 90 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 3 | . . . 3 Largest Group 3 | . . . 3 Highest-Rated Group 40 | . . . 40 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 1098 | 27 1071 . . Seismic 1098 | 27 1071 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 4589 | 137 1584 2687 181 Spaces Moved 1836 | 57 564 1144 71 Core 2 | 2 . . . Treads 1834 | 55 564 1144 71 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 250 Average Speed 201 | 156 223 189 250 Slowest Speed 320 | 160 320 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 4 90 90 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . 1 . . Terrain Destroyed 1 | . 1 . . Melee . | . . . . Projectile 1 | . 1 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2389 | 82 778 1456 73 Wait 243 | 1 127 115 . Move 1833 | 56 563 1143 71 Hop . | . . . . Pick Up 45 | 5 14 25 1 Fast Attach 11 | 7 2 2 . Attach 5 | 1 2 2 . Detach . | . . . . Swap 21 | . 6 15 . Drop 36 | 1 5 30 . Fire 177 | 11 56 110 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 18 | . 3 14 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 6) 600 | -10/Materials | Discovered new exit (range 11) 964 | -10/Materials | Core integrity fell below 50% 1523 | -10/Materials | Discovered new exit (range 12) 1689 | -10/Materials | Identified exit to Subcaves 1722 | -10/Materials | Entered another Materials area 1722 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1723 | -9/Materials | Identified exit to Materials 1723 | -9/Materials | Identified exit to Mines 2277 | -9/Materials | Build established: Scavenger-Gunner 2563 | -9/Materials | Repaired Broken Imp. Flight Unit 2822 | -9/Materials | Destroyed 7 combat bots 2990 | -9/Materials | Repaired Lgt. Assault Rifle 3366 | -9/Materials | Discovered exit to Materials (range 16) 3485 | -9/Materials | Build established: Gunner 4409 | -9/Materials | Entered Mines 4424 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4524 | -9/Mines | Discovered exit to Materials (range 9) 4590 | -9/Mines | Self-destructed Last Messages --------------- 04147_ R-06 Scavenger collects Imp. Ion Engine. 04194_ K-01 Serf cleans the Terminal. 04215_ Slammed into R-06 Scavenger. 04215_ R-06 Scavenger destroyed. 04240_ Slammed into U-05 Engineer. 04299_ Acquired Nuclear Core. 04300_ Dropped Imp. Ion Engine. 04300_ Dropped Ion Engine. 04325_ K-01 Serf cleans the Repair Station. 04366_ A-02 Transporter destroyed. 04379_ Acquired 52 matter. LOCATION=MINES GOAL=ESCAPE 04424_ Trooper 2a: "Hello LRC-V3. What is your command?" 04424_ Mercenary 2a: "Hello LRC-V3. What is your command?" 04424_ Trooper 2b: "Hello LRC-V3. What is your command?" 04474_ Slammed into U-05 Engineer. 04496_ K-01 Serf collects debris. 04524_ EXIT=FOUND: MATERIALS 04552_ Acquired Com. Matter Pod. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????###????????????? | | ???????????????# ????????????? | | ???????????#### ?????????????? | | ??????????## #####?????????? | | ??????????# ## #?????????? | | ?????????## ## #?????????? | | ????????## # #?????????? | | ????##### # ####???? | | ???## ## ## ### | | ???# #??# ### #? | | ???# ###### ### ### ##? | | ???## ## % #??????? | | ????# ## ######## #### #?? | | ????# #??????# #?? | | ???## ####??????# #### #?? | | ??## #?####????# #??????? | | ?## ### ##???########??????? | | ?# @ g ##????????????????? | | ?# ##???????????????? | | ?## g #???????????????? | | ??# ##g #???????????????? | | ??## #### ##???????????????? | | ???####??# ##????????????????? | | ?????????# ###?????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ???????### #???????????????????? | | ?####### ##??????????????????? | | ?# #??????????????????? | | ?# !!! #??????????????????? | | ?# ! #??????????????????? | | ?# ! ##??????????????????? | | ?# !! < ##???????????????????? | | ?# ##????????????????????? | | ?#########?????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Flight Unit | 99% | -9/Materials | Broken Lgt. Assault Rifle | 20% | -9/Materials Studied --------- Flight Unit | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicBombardmentTendrils Manual? 0 Play Time 00:16:57 Cumulative 949.3 hours Start 2025.11.29 @ 04:19:32 End 2025.11.29 @ 04:36:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1615 Rogue 1615 Adventurer 0 Explorer 0 Win Type - Total 93 Types 55/1/16/15/4/0/0/1/0/1 Lore% 93 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbebb77e-5619-47a9-b4df-194fd7b83e7c