Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.06 @ 06:29:35 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (127) 635 Value Destroyed (4116) 4116 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 10247 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 831 Friendly Fire -60 Cogmind --------- Core Integrity 727/850 Matter 300/300 Energy 325/325 System Corruption 6% Temperature Cool (87) Movement Treading (255) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Improved Heavy Siege Treads > --- UTILITY (7) ------ Huge Storage Unit Heavy Reflective Plating Damper Plating > --- WEAPON (3) ------- Autogun Heavy Battle Rifle > --- INVENTORY (25) --- Light Nuclear Core Improved Medium Treads Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Advanced Sensor Array Improved Medium Armor Plating Layered Medium Armor Plating Reactive Plating Reactive Plating Reactive Plating Improved Thermal Shield Hardlight Generator Hardlight Generator Improved Shield Generator Tractor Beam Improved Trap Extractor (0/6) Thief Drone Bay (3/3) Autogun Autogun Autogun Rocket Array Rocket Array Rocket Array Heavy Flail Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Heavy Reflective Plating Damper Plating > --- WEAPON ----------- Autogun Minigun Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit High-capacity Battery High-capacity Matter Pod Advanced Sensor Array Hardened Light Armor Plating Hardened Medium Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Improved Thermal Shield Hardlight Generator Hardlight Generator Improved Shield Generator Tractor Beam Improved Trap Extractor Thief Drone Bay Autogun Autogun Autogun Rocket Array Rocket Array Rocket Array Heavy Flail [Rating: 87] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Launcher Rocket Array Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 5 | . . . 1 . . . 1 1 2 . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 172 | 6 18 9 47 9 2 8 40 5 11 15 2 Power 17 | 1 3 2 2 . . . 6 . 2 1 . Engine 11 | 1 3 2 2 . . . 2 . 1 . . Core 5 | . . . . . . . 4 . 1 . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 73 | 2 1 2 33 9 . 6 14 . 2 4 . Treads 36 | 1 1 1 16 4 . 2 8 . . 3 . Leg . | . . . . . . . . . . . . Wheel 37 | 1 . 1 17 5 . 4 6 . 2 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 6 1 6 . 2 1 9 2 7 3 1 Device 6 | . 1 1 1 . . . 1 . 2 . . Storage 7 | 1 3 . 1 . 1 . 1 . . . . Processor 4 | . . . 1 . . . . 1 2 . . Hackware . | . . . . . . . . . . . . Protection 22 | . 2 . 3 . 1 1 7 1 3 3 1 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 8 4 6 . . 1 11 3 . 7 1 Energy Gun 9 | 2 6 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 25 | . 2 3 4 . . 1 8 2 . 4 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . . . . 2 1 . 3 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 2 1 . . . Parts Lost 23 | . 2 1 1 . . 2 12 . 3 2 . Power 2 | . . . . . . . 1 . 1 . . Propulsion 7 | . . 1 . . . . 4 . 1 1 . Utility 7 | . . . 1 . . 1 3 . 1 1 . Weapon 7 | . 2 . . . . 1 4 . . . . Highest Loss Streak 6 | . 1 1 1 . . 1 6 . 2 1 . To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 98 99 99 100 100 100 97 99 99 65 59 Engine 6 | . 14 14 11 11 11 11 1 . . . . Core 1 | . . . . . . . 6 7 5 1 . Reactor 1 | . . . . . . . . . . 4 6 Treads 15 | . 14 14 14 12 11 12 25 15 13 13 13 Wheel 12 | . 14 13 17 20 22 20 9 15 13 1 . Device 4 | . 11 7 5 . . . 6 . 7 1 . Storage 9 | . 14 14 11 11 11 11 9 7 6 6 6 Processor 7 | . . . 10 11 11 11 9 11 17 2 . Protection 9 | . 1 6 5 11 11 11 10 18 13 13 12 Energy Gun 2 | . 17 3 . . . . . . . . . Ballistic Gun 18 | . 10 24 20 22 22 22 17 22 20 11 19 Launcher 1 | . . . . . . . . . . 8 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 177 | 14 89 35 98 96 96 96 105 116 119 177 166 Greatest Support 145 | 10 10 16 26 69 20 66 40 22 22 145 145 Greatest Overweight (x) 11 | 2 8 2 9 4 4 4 9 5 11 6 1 Average Overweight (x) 3 | . 2 1 3 3 4 3 7 4 6 1 1 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 13 15 22 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 15 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 10 14 22 25 25 24 24 24 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 15 15 25 25 25 25 25 25 25 25 25 Class Distribution -------------------- 58% | Mutant 17% | Scavenger-Tank 11% | Scavenger-Mutant 6% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 4283 | 223 219 283 901 200 . 273 921 . 416 569 278 Remotely . | . . . . . . . . . . . . Salvage Created 6057 | . 605 266 1199 118 . 392 1393 . 517 1232 335 Parts 258 | . 34 15 78 6 . 20 75 . 15 6 9 Haulers Intercepted 7 | . 2 . 2 . . . 3 . . . . Recyclers Shooed 9 | . 2 1 1 . . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 99 | . 10 7 24 4 . 8 28 . 8 6 4 Melee 1 | . . . . . . . . . . . 1 Guns 86 | . 8 7 24 4 . 8 24 . 8 . 3 AOE 12 | . 2 . . . . . 4 . . 6 . Classes Destroyed 13 | . 5 . 3 . . 2 2 . . 1 . Worker 5 | . 1 . 2 . . . 2 . . . . Builder 4 | . . . 1 . . . 3 . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 7 | . 2 . 2 . . . 3 . . . . Recycler 10 | . 3 1 2 . . 2 1 . . . 1 Mechanic 1 | . . . . . . . 1 . . . . Swarmer 17 | . 6 3 . . . 4 4 . . . . Grunt 59 | . 4 4 15 3 . 3 21 . 7 . 2 Brawler 3 | . . . 1 1 . . . . 1 . . Duelist 1 | . . . . . . . 1 . . . . Sentry 8 | . . . 8 . . . . . . . . Hunter 5 | . . . . . . 1 2 . . . 2 Compactor 6 | . . . . . . . . . . 6 . Best Kill Streak 9 | . 4 4 7 3 . 4 9 . 4 3 2 Combat Bots Only 6 | . 3 4 5 3 . 4 6 . 4 3 1 Max Kills in Single Turn 4 | . 2 1 2 1 . 2 4 . 1 2 1 Gunslinging 1 | . . . . . . 1 1 . . . . Exploded 2 | . 1 . . . . . 2 . . 2 . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 5938 | . 456 334 664 167 . 344 2104 . 489 445 935 Core 458 | . 54 58 29 11 . 54 129 . 17 49 57 Absorbed by Shields 560 | . . . 104 . . . 452 . . . 4 Reduced by Siege Mode 17 | . . . . . . . . . . . 17 Redirected to Shielding 22 | . 22 . . . . . . . . . . Regen/Repaired (Parts) 471 | . . . 26 . . . 146 . . 41 258 Core Remaining (%) 81 | 100 . 55 . . . 76 76 100 . . . Volleys Fired 274 | . 38 25 57 10 . 21 83 . 17 6 17 Largest 3 | . 2 2 2 2 . 2 2 . 3 3 3 Hottest 135 | . 105 40 50 50 . 50 55 . 71 135 81 Shots Fired 569 | . 72 41 110 20 . 43 165 . 51 21 46 Gun 546 | . 72 41 110 20 . 43 161 . 51 2 46 Cannon . | . . . . . . . . . . . . Launcher 23 | . . . . . . . 4 . . 19 . Special . | . . . . . . . . . . . . Kinetic 480 | . 10 41 106 20 . 43 161 . 51 2 46 Thermal 16 | . 16 . . . . . . . . . . Explosive 23 | . . . . . . . 4 . . 19 . Electromagnetic 50 | . 46 . 4 . . . . . . . . Robot Hit Streak 61 | . 11 13 11 8 . 9 11 . 53 61 10 Robot Miss Streak 6 | . 6 3 4 2 . 4 3 . . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 11 | . 2 1 2 . . 1 4 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . 1 . . Shots Hit Robots 443 | . 46 31 89 17 . 31 139 . 45 14 31 Core Hits 267 | . 22 20 55 7 . 22 82 . 25 20 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 . . Critical Strikes 3 | . . . . . . . 1 . 2 . . Destroy 3 | . . . . . . . 1 . 2 . . Melee Attacks 3 | . . . 2 . . . 1 . . . . Impact 3 | . . . 2 . . . 1 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11412 | . 857 259 1762 374 . 546 2935 . 703 3335 641 Guns 6892 | . 595 259 1753 374 . 546 2168 . 703 23 471 Cannons . | . . . . . . . . . . . . Explosions 4326 | . 262 . . . . . 752 . . 3312 . Melee . | . . . . . . . . . . . . Ramming 194 | . . . 9 . . . 15 . . . 170 Kinetic 6273 | . 47 259 1682 374 . 546 2168 . 703 23 471 Thermal 371 | . 371 . . . . . . . . . . Explosive 4064 | . . . . . . . 752 . . 3312 . Electromagnetic 510 | . 439 . 71 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . 2 2 1 1 1 1 1 . 6 6 6 Average Corruption 3 | . 2 2 1 1 1 1 1 . 5 6 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 93 | . 2 8 1 6 2 4 6 . 11 32 21 Message Errors 21 | . . 1 1 1 . . 2 . 2 10 4 Matter Fused 32 | . 1 4 . 3 1 2 2 . 2 9 8 Heat Flow Errors 11 | . . . . 1 . 1 . . 3 1 5 Energy Discharges 6 | . . . . 1 . . . . 3 2 . Parts Rejected 2 | . . . . . . . 1 . . 1 . Parts Fused 2 | . . 1 . . . . . . . 1 . Data Loss (minor) 7 | . . 1 . . . . . . 1 3 2 Data Loss (major) 4 | . 1 1 . . . . . . . 2 . Misfires 7 | . . . . . . 1 1 . . 3 2 Alerts 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 20 | . . . . . . . 10 . . 10 . Projectiles . | . . . . . . . . . . . . Explosions 20 | . . . . . . . 10 . . 10 . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 804 | . 103 . . . . . 252 . . 449 . Shots 25 | . 3 . . . . . 5 . . 17 . Rammed 29 | . . . 2 . . . 4 . . . 23 Targets Rammed 30 | . . . 2 . . . 4 . . . 24 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 528 | . 240 99 16 126 . 169 152 . 317 232 528 Average Temperature 93 | . 95 35 6 41 . 40 29 . 88 66 139 Received Heat Transfer 1900 | . 120 129 310 57 . 99 771 . 183 . 231 Effects 12 | . 1 . . . . . . . . . 11 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 2 | . 1 . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . 2 Siege Activations 3 | . . . . . . . . . . . 3 Total Turns 70 | . . . . . . . . . . . 70 Longest Duration 32 | . . . . . . . . . . . 32 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . 2 . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 437 | . 437 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 981 | . 205 214 431 132 . 210 481 179 263 110 981 Initial 179 | . . 19 5 47 . . 3 179 87 50 . Average 163 | . 79 168 190 94 . 114 163 179 162 37 527 Maximum Alert Level 3 | . 1 1 2 . . 1 2 . 1 . 3 Low Security (%) 70 | 100 92 63 48 100 . 61 64 100 61 100 33 Level 1 22 | . 7 36 46 . . 38 25 . 38 . 9 Level 2 3 | . . . 4 . . . 9 . . . 7 Level 3 4 | . . . . . . . . . . . 49 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 3 . . . 8 1 4 . 9 Investigation 13 | . 3 . 2 . . . 4 . 3 . 1 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 13 | . . . 1 . . . 3 1 1 . 7 Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 14 | . 1 . 4 . . . 2 . 2 . 5 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . 19 6 44 6 . 10 39 1 16 6 22 Peak Tracking Total 9 | . 5 3 9 3 . 4 5 . 5 3 7 Tactical Retreats 11 | . 2 1 2 1 . . 1 . 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 5 | . 3 . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 11 | . . . 2 1 . . 4 . . . 4 Max in Single Turn 2 | . . . 1 1 . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 38 | . 9 2 11 . 1 . 9 . 4 . 2 Terminals 24 | . 7 . 8 . . . 6 . 3 . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 5 | . . . 1 . . . 2 . . . 2 Recycling Units 3 | . 2 . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 108 | . 27 2 36 . 1 . 26 . 10 . 6 Successful 45 | . 11 2 16 . 1 . 9 . 4 . 2 Failed 63 | . 16 . 20 . . . 17 . 6 . 4 Catastrophic 10 | . 2 . 4 . . . 2 . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 16 . 10 . . . 6 . . . . Terminals 73 | . 22 . 29 . . . 16 . 6 . . Fabricators 4 | . . . . . . . . . 4 . . Repair Stations 15 | . . . 2 . . . 7 . . . 6 Recycling Units 6 | . 5 . 1 . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 24 | . 6 2 9 . 1 . 4 . 2 . . Record 1 | . . . . . 1 . . . . . . Robot Analysis 4 | . 2 . 1 . . . . . 1 . . Prototype ID Bank 9 | . 3 . 3 . . . 3 . . . . Open Door 2 | . . 2 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 9 | . . . 2 . . . 5 . . . 2 Scan Component 6 | . . . 1 . . . 4 . . . 1 Repair 3 | . . . 1 . . . 1 . . . 1 Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 9 . 10 . . . 8 . 3 . 1 Full Trace Events 16 | . 2 . 6 . . . 4 . 3 . 1 Feedback Events 3 | . . . 1 . . . 1 . 1 . . Corruption 3 | . . . 1 . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 36 | . . . . . . . . . 36 . . Total Part Build Rating 6 | . . . . . . . . . 6 . . Parts Repaired 3 | . . . 1 . . . 1 . . . 1 Time 120 | . . . 38 . . . 32 . . . 50 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 21 | . . . . . . . . . 3 18 . Largest Group 18 | . . . . . . . . . 3 18 18 Highest-Rated Group 638 | . . . . . . . . . 93 638 638 Highest-Rated Ally 50 | . . . . . . . . . 31 50 50 Total Orders 4 | . . 4 . . . . . . . . . EXPLORE 2 | . . 2 . . . . . . . . . RETURN 2 | . . 2 . . . . . . . . . Ally Attacks 165 | . . 7 . . . . . . 32 . 126 Total Damage 5592 | . . 35 . . . . . . 463 . 5094 Kills 36 | . . . . . . . . . 2 . 34 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total 4 | . 2 . 1 . . . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches 2 | . . 2 . . . . . . . . . Drone Recoveries 2 | . . 2 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 7847 | 43 818 419 1402 501 498 448 1310 208 548 1050 602 Spaces Moved 3971 | 34 588 279 729 318 353 264 460 131 251 427 137 Core 6 | 6 . . . . . . . . . . . Treads 523 | . . . . 2 . 2 5 . . 377 137 Legs . | . . . . . . . . . . . . Wheels 3442 | 28 588 279 729 316 353 262 455 131 251 50 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 125 140 140 135 135 145 145 155 255 Average Speed 156 | 90 110 119 137 140 140 137 198 152 177 230 255 Slowest Speed 325 | 150 200 130 215 240 140 240 325 160 245 255 255 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 3 78 84 79 81 79 51 46 3 8 97 6 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . 1 1 . 1 1 . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 5 | . . 3 . 2 . . . . . . . Spaces Dug 2 | . . . 2 . . . . . . . . Terrain Destroyed 277 | . 8 . 2 . . . 53 . . 214 . Melee 2 | . . . 2 . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 275 | . 8 . . . . . 53 . . 214 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Total 5035 | 43 696 335 1007 349 358 305 684 144 325 464 325 Wait 414 | . 8 10 126 10 . 11 71 . 39 1 138 Move 3961 | 33 587 278 728 317 352 263 459 130 251 426 137 Hop . | . . . . . . . . . . . . Pick Up 77 | 4 21 4 23 1 1 1 10 4 3 2 3 Fast Attach 49 | 5 11 2 2 1 2 . 14 2 3 6 1 Attach 26 | 1 2 1 3 . . 2 10 2 4 1 . Detach 13 | . 5 . 1 . . . 2 1 1 3 . Swap 97 | . 5 6 42 8 . 6 16 1 4 8 1 Drop 91 | . 19 9 21 2 3 1 14 4 3 11 4 Fire 274 | . 38 25 57 10 . 21 83 . 17 6 17 Melee 3 | . . . 2 . . . 1 . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 30 | . . . 2 . . . 4 . . . 24 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 44 | -11/Junkyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 7) 756 | -10/Materials | Discovered new exit (range 6) 862 | -10/Materials | Entered Mines 1026 | -10/Mines | Learned location of Zion (-6) 1056 | -10/Mines | Found the Drone Emporium 1062 | -10/Mines | Found Prototype Device 1062 | -10/Mines | Identified Thief Drone Bay 1111 | -10/Mines | Discovered new exit (range 44) 1122 | -10/Mines | Discovered new exit (range 36) 1161 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1281 | -10/Mines | Entered Materials 1281 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1534 | -9/Materials | Discovered new exit (range 11) 2002 | -9/Materials | Discovered new exit (range 16) 2375 | -9/Materials | Discovered new exit (range 14) 2433 | -9/Materials | Repaired Hardlight Generator? 2578 | -9/Materials | Identified exit to Mines 2578 | -9/Materials | Identified exit to Storage 2683 | -9/Materials | Entered Mines 2723 | -9/Mines | Learned Materials emergency access door positions 2850 | -9/Mines | Learned location of Storage (-9) 2951 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3093 | -9/Mines | Discovered new exit (range 6) 3177 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3178 | -9/Mines | Discovered new exit (range 5) 3184 | -9/Mines | Entered Exiles 3219 | -9/Exiles | Met 8R-AWN 3243 | -9/Exiles | Met EX-HEX 3301 | -9/Exiles | Met EX-DEC 3358 | -9/Exiles | Visited The Gauntlet 3669 | -9/Exiles | Discovered new exit (range 10) 3682 | -9/Exiles | Entered Mines 4065 | -8/Mines | Discovered new exit (range 10) 4130 | -8/Mines | Entered Materials 4130 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4604 | -8/Materials | Repaired Hrd. Light Armor Plating 4625 | -8/Materials | Build established: Scavenger-Mutant 5089 | -8/Materials | Build established: Mutant 5205 | -8/Materials | Lost 6 parts (1p2n2u1w) 5280 | -8/Materials | Discovered new exit (range 15) 5440 | -8/Materials | Entered Factory 5440 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5527 | -7/Factory | Found Prototype Launcher 5527 | -7/Factory | Identified Rocket Array 5543 | -7/Factory | Found Rocket Array 5546 | -7/Factory | Found Rocket Array 5622 | -7/Factory | Discovered new exit (range 5) 5624 | -7/Factory | Discovered new exit (range 15) 5648 | -7/Factory | Entered another Factory area 5648 | -6/Factory | Evolved 2 slots: Utility x2 6003 | -6/Factory | Allied Derelicts emerged from ambush trap array 6051 | -6/Factory | Build established: Scavenger-Gunner 6052 | -6/Factory | Fabricated Hardlight Generator (x2) 6196 | -6/Factory | Sucked down chute 6196 | -6/Factory | Entered Waste 6227 | -6/Waste | Spotted C-40 Crusher 6249 | -6/Waste | Spotted C-40 Crusher 6259 | -6/Waste | Spotted C-40 Crusher 6263 | -6/Waste | Spotted C-40 Crusher 6276 | -6/Waste | Destroyed C-40 Crusher 6276 | -6/Waste | Destroyed C-40 Crusher 6283 | -6/Waste | Spotted C-40 Crusher 6283 | -6/Waste | Destroyed C-40 Crusher 6309 | -6/Waste | Spotted C-40 Crusher 6324 | -6/Waste | Destroyed C-40 Crusher 6330 | -6/Waste | Destroyed C-40 Crusher 6360 | -6/Waste | Found Hvy. Reflective Plating 6396 | -6/Waste | Found Damper Plating 6408 | -6/Waste | Destroyed C-40 Crusher 6475 | -6/Waste | Discovered new exit (range 13) 6688 | -6/Waste | Build established: Scavenger-Tank 6745 | -6/Waste | Warlord forces began an assault 7246 | -6/Waste | Entered Factory 7246 | -6/Factory | Accompanied by 18 allies 7293 | -6/Factory | Spotted B-75 Beast 7293 | -6/Factory | Allies destroyed B-75 Beast 7620 | -6/Factory | Repaired Hvy. Reflective Plating 7848 | -6/Factory | Self-destructed Last Messages --------------- 07819_ U-05 Engineer builds a Wall. 07821_ R-10 Processor collects Hvy. Assault Rifle. 07821_ Dropped Broken Minigun. 07824_ Ended siege mode. 07825_ Slammed into R-10 Processor. 07827_ Acquired 19 matter. 07835_ BJUABCP 3C%PM:2IX4NQHA=FL/L/L8KCWJ%MQ YG 07835_ Slammed into P-60 Hacker. 07835_ P-60 Hacker knocked back. 07837_ Penetrated by Slug. 07837_ Slammed into P-60 Hacker. 07840_ Penetrated by Slug. 07840_ Slug penetrates Wall. 07843_ Slammed into P-60 Hacker. 07844_ Penetrated by Slug. 07844_ Slug penetrates Wall. 07844_ R-10 Processor collects Broken Minigun. 07845_ Slammed into P-60 Hacker. 07847_ Slug penetrates P-60 Hacker. 07847_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """" # =%= #???????????????????????? | | """" # % !! % #???????????????????????? | | # ! #???????????????????????? | | """"?# #### ######+#######???????????????????? | | ?????# % #??? # #???????????????????? | | ?????# #????# """ #???????????????????? | | ?????# ###### "R" #???????????????????? | | ?????# + " " #???????????????????? | | ?????# ###### #???????????????????? | | ?????# #????# #???????????????????? | | ?????## ##????# #???????????????????? | | ??????# #?????# """""" #???????????????????? | | ????? + #?????# """""" #???????????????????? | | ???? # #?????# """""" #???????????????????? | | ???" # #?????# """""" % #???????????????????? | | ??"" ?# #?????# % #???????????????????? | | ??""??# #?????############/#???????????????????? | | ?? ???# ?????????????????#%#???????????????????? | | ??????# ?????????????????#%##??????????????????? | | ??????# ??????????????####*####????????????????? | | ?????? ???????????????# %%R! #????????????????? | | ???????? ??############## %%% #????????????????? | | ????????? hk %% #????????????????? | | ????????? %%%%%u +????????????????? | | ????????? p%%% #????????????????? | | ??????????#######+#######@% #????????????????? | | ????????????????????????#% % #????????????????? | | ????????????????????????### ###????????????????? | | ??????????????????????????# g#??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# gg?????????????????? | | ??????????????????????????# ###????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 4400 Resistance: KI 20 Resistance: TH 25 Resistance: EM 90 Power Shielding 33 Evasion (%) 41 Targeting Accuracy 16 Core Analysis 9 Recoil Reduction 8 Item Schematics ----------------- Hardlight Generator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hardlight Generator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysAdvancedTorch Manual? 0 Play Time 01:17:45 Cumulative 324.0 hours Start 2023.11.05 @ 06:37:03 End 2023.11.06 @ 06:29:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 322 Adventurer 2 Explorer 25 Win Type - Total 20 Types 17/1/0/2/0/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fd8d9915-3f49-4990-9e64-2d42f4fa72ad