Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 23:41:01 Player: TheSkyeDoctor Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2130) 2130 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6890 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 241/300 Energy 84/100 System Corruption 27% Temperature Cool (36) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Wheel Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Core Analyzer Hardened Light Armor Plating Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- HERF Cannon Mini Assault Cannon Heavy Hammer > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Light Treads Wheel Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Array Energy Well Improved Trap Scanner Improved Melee Analysis Suite Stasis Canceller Hardened Light Armor Plating Heavy Flak Cannon [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Flight Unit Nuclear Pulse Array Utility Improved Melee Analysis Suite Device Cooling System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 9 | . . 2 2 1 1 2 1 Weapon 1 | . . . . 1 . . . Parts Attached 74 | 7 1 14 8 6 11 5 22 Power 7 | 1 . 1 1 1 1 1 1 Engine 4 | 1 . 1 . 1 1 . . Core 3 | . . . 1 . . 1 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . 5 2 . 3 1 7 Treads 13 | 2 . 5 2 . 3 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . . . . . . 7 Utility 34 | 2 . 3 4 4 6 2 13 Device 11 | 1 . 1 1 . 1 . 7 Storage 3 | 1 . . . 1 . . 1 Processor 11 | . . 1 . 1 4 1 4 Hackware 1 | . . . . . 1 . . Protection 8 | . . 1 3 2 . 1 1 Artifact . | . . . . . . . . Weapon 13 | 2 1 5 1 1 1 1 1 Energy Gun 2 | 1 . 1 . . . . . Energy Cannon 3 | . . 2 . . . 1 . Ballistic Gun 3 | 1 . 2 . . . . . Ballistic Cannon 2 | . . . . 1 . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . Parts Lost 55 | . 1 6 3 6 1 5 33 Power 5 | . . 1 1 1 . . 2 Propulsion 14 | . 1 . . 1 . 1 11 Utility 26 | . . 1 2 3 1 3 16 Weapon 10 | . . 4 . 1 . 1 4 Highest Loss Streak 7 | . 1 2 2 3 1 3 7 To Critical Strikes 1 | . . . . . . . 1 Average Backups 8 | 3 4 5 6 6 11 16 6 Power . | . 1 . . . . 1 1 Propulsion 3 | 1 2 2 5 3 3 6 3 Utility 2 | . . . . 1 5 6 1 Weapon 1 | . 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 3 | . . . . 2 . . 1 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 1 | . . . . 1 . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 94 72 86 97 92 96 72 Engine 4 | . 14 10 3 . 6 3 . Core 2 | . . . 5 6 . 1 3 Treads 16 | . 22 20 18 14 19 16 5 Flight 1 | . . . . . . . 7 Device 6 | . 14 7 14 6 4 4 5 Storage 7 | . 14 11 9 7 6 5 3 Processor 17 | . . 3 9 6 28 34 27 Hackware 1 | . . . . . 4 5 1 Protection 10 | . . 3 9 28 7 5 4 Energy Cannon 4 | . . 10 9 6 . 3 . Ballistic Gun 2 | . 14 4 7 1 . . . Ballistic Cannon 4 | . . . . 5 6 5 5 Impact Weapon 2 | . . . 1 7 . 3 4 Slashing Weapon 1 | . . . . . 5 1 . Peak Build Rating 84 | 7 7 14 24 37 70 78 84 Average Rating 41 | 5 6 7 16 32 63 75 61 On Entrance 28 | . 7 6 13 24 35 70 76 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 78 | 14 14 18 28 73 73 78 78 Greatest Support 112 | 40 40 46 46 42 90 90 112 Greatest Overweight (x) 4 | . 4 . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 12 | 7 8 8 8 8 20 20 10 Most Carried 20 | 4 4 8 8 9 19 20 16 Average Carried 8 | 3 4 5 6 7 11 17 7 Final Capacity 20 | 8 8 8 8 20 20 20 5 Final Carried 19 | 4 4 6 8 7 19 17 4 Class Distribution -------------------- 46% | Mutant 27% | Scavenger-Mutant 25% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1416 | 282 76 176 105 153 129 216 279 Remotely . | . . . . . . . . Salvage Created 2272 | 110 71 793 315 254 232 285 212 Parts 133 | 9 3 51 19 10 16 15 10 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 49 | . 2 16 5 6 7 3 10 Melee 9 | . . . . 2 5 1 1 Guns 3 | . 2 . 1 . . . . Cannons 31 | . . 16 4 2 1 1 7 AOE 1 | . . . . . 1 . . Classes Destroyed 10 | 2 1 5 . 1 . . 1 Worker 1 | . . . . . . . 1 Builder 1 | . . 1 . . . . . Tunneler 2 | 2 . . . . . . . Hauler 2 | . . 2 . . . . . Recycler 2 | 1 . . . . . 1 . Watcher 3 | . . 1 1 1 . . . Swarmer 16 | . . 3 . 1 3 . 9 Grunt 18 | . 2 9 3 . 4 . . Sentry 9 | . . 4 2 2 . 1 . Programmer 6 | . . . . 3 . 2 1 Best Kill Streak 5 | 2 1 5 4 1 2 1 5 Combat Bots Only 5 | . 1 5 4 1 2 1 5 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 658 | . 21 103 18 168 48 41 259 Missed 224 | . 9 27 4 64 12 5 103 Hits 434 | . 12 76 14 104 36 36 156 Projectile 434 | . 12 76 14 104 36 36 156 AOE 3 | . . . . . . . 3 Critical Strikes 20 | . . 3 . 5 3 4 5 Damage Taken 7912 | . 327 992 243 1306 658 781 3605 Core 1830 | . 68 221 18 154 56 160 1153 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 72 44 96 78 93 84 . Volleys Fired 162 | 4 21 69 18 9 5 12 24 Largest 2 | 2 2 2 2 2 1 2 2 Hottest 128 | 60 120 128 91 108 40 128 84 Shots Fired 227 | 8 37 81 36 15 5 23 22 Gun 61 | 8 28 7 18 . . . . Cannon 157 | . . 74 18 15 5 23 22 Launcher . | . . . . . . . . Special 9 | . 9 . . . . . . Kinetic 92 | 4 16 5 18 9 5 13 22 Thermal 125 | 4 21 76 18 6 . . . Explosive . | . . . . . . . . Electromagnetic 10 | . . . . . . 10 . Robot Hit Streak 10 | 5 10 7 6 7 2 4 9 Robot Miss Streak 7 | 1 3 3 3 7 2 1 7 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 172 | 6 14 48 23 21 12 18 30 Core Hits 78 | 4 5 25 11 5 8 5 15 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . . . 2 . 1 . Critical Strikes 6 | . . . . 2 2 1 1 Smash 4 | . . . . 2 . 1 1 Sever 2 | . . . . . 2 . . Melee Attacks 143 | . . . 3 41 43 17 39 Impact 97 | . . . 3 41 . 14 39 Slashing 46 | . . . . . 43 3 . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 1 1 1 1 Combat Hostiles 2 | . . . . 1 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4886 | 71 165 875 411 826 984 584 970 Guns 429 | 71 165 48 145 . . . . Cannons 1915 | . . 827 266 187 58 176 401 Explosions 348 | . . . . . 348 . . Melee 2183 | . . . . 639 578 408 558 Ramming 11 | . . . . . . . 11 Kinetic 1087 | 37 120 25 145 140 58 161 401 Thermal 1242 | 34 45 850 266 47 . . . Explosive 348 | . . . . . 348 . . Electromagnetic 15 | . . . . . . 15 . Impact 1501 | . . . . 639 . 304 558 Slashing 682 | . . . . . 578 104 . Piercing . | . . . . . . . . Highest Corruption 27 | . 5 . . 4 . 6 27 Average Corruption 10 | . 5 . . 2 . 5 23 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 53 | . 3 . . 5 . 11 34 Message Errors 12 | . 1 . . 2 . 3 6 Matter Fused 10 | . . . . 1 . 3 6 Heat Flow Errors 5 | . 1 . . . . . 4 Energy Discharges 6 | . . . . 1 . 3 2 Parts Rejected 2 | . 1 . . . . . 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . 5 Misfires 2 | . . . . . . 2 . Misdirections 7 | . . . . . . . 7 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 479 | . . . . 203 100 86 90 Projectiles 8 | . . . . . 5 . 3 Explosions 93 | . . . . . 93 . . Melee 378 | . . . . 203 2 86 87 Knockbacks 12 | . . . . 4 . . 8 Impact 7 | . . . . 4 . . 3 Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 73 | . . . . . 68 . 5 Shots 2 | . . . . . 2 . . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 381 | . 266 381 . 20 58 225 285 Average Temperature 99 | . 37 128 . 9 38 96 95 Received Heat Transfer 1141 | . 54 381 99 162 147 81 217 Effects 5 | . . 2 . . . 3 . Energy Bleed 1 | . . 1 . . . . . Interference 4 | . . 1 . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . 2 . 1 2 Combat Hostiles 5 | . . . . 2 . 1 2 Parts Fried 4 | . . . . 2 . 2 . Impact Corruptions 18 | . . . . 10 . 4 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 2 1 . . . . Heat Transferred 2445 | 75 100 1715 481 74 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . 1 . . 1 . . Low Security (%) 92 | 100 100 87 100 100 75 100 100 Level 1 7 | . . 12 . . 24 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 249 | 10 30 222 121 73 249 79 181 Initial 79 | . . 3 73 25 21 79 6 Average 52 | 1 7 118 53 11 92 20 32 Influence Increases 2068 | 15 67 477 192 245 415 91 566 Destroy 0b10 Robot/C 980 | . 40 320 100 120 140 60 200 Destroy 0b10 Robot/NC 55 | 15 . 20 5 5 . 5 5 Destroy Leader 270 | . 20 96 32 52 20 20 30 Successful Hack 69 | . . 9 5 24 12 . 19 Disable Machine 75 | . . 15 . . 60 . . Destroy Structure 94 | . 7 2 5 14 48 6 12 Partial Spotted 30 | . . . 15 . . . 15 Lose Combat Pursuer 495 | . . 15 30 30 135 . 285 Influence Decreases 1935 | 15 57 313 310 258 296 239 447 Entered New Map 252 | . . 7 101 31 22 83 8 Time Decay 1275 | 15 47 246 198 177 272 116 204 Lost Part 408 | . 10 60 11 50 2 40 235 Squads Dispatched 16 | . 2 2 . 3 3 1 5 Investigation 2 | . 1 . . . . 1 . Extermination 6 | . . . . 2 2 . 2 Reinforcement 8 | . 1 2 . 1 1 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . 1 4 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 6 23 8 13 14 3 48 Peak Tracking Total 16 | . 3 6 4 3 4 2 16 Tactical Retreats 14 | . . 1 1 1 5 . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 5 | . . 1 . . 4 . . Max in Single Turn 4 | . . 1 . . 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . 1 4 3 5 3 1 3 Terminals 12 | . 1 4 2 1 1 . 3 Fabricators 2 | . . . . 1 1 . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 1 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . Total Hacks 47 | . 2 11 8 11 4 2 9 Successful 16 | . . 6 2 2 3 . 3 Failed 31 | . 2 5 6 9 1 2 6 Catastrophic 4 | . . . 2 2 . . . Database Lockouts . | . . . . . . . . Manual 31 | . 2 11 6 1 2 . 9 Terminals 31 | . 2 11 6 1 2 . 9 Fabricators 3 | . . . . 2 1 . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 2 3 1 . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . . 5 . 2 . Terminal Hacks 1 | . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . 1 1 1 . . Retrieve Components 3 | . . . 1 1 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . . 6 1 1 1 . 2 Terminals 11 | . . 6 1 1 1 . 2 Assimilate 2 | . . 2 . . . . . Botnet 9 | . . 4 1 1 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 4 3 5 1 1 3 Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 117 | . . . . . 117 . . Total Part Build Rating 14 | . . . . . 14 . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 3108 | 50 241 372 412 661 746 418 208 Terrain 1227 | . . . . . 746 418 63 Traps 145 | . . . . . . . 145 Seismic 466 | 50 241 175 . . . . . T.N.C. 1270 | . . 197 412 661 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4582 | 138 241 630 412 960 1029 423 749 Spaces Moved 2490 | 76 97 277 204 496 447 184 709 Core 103 | 9 2 . . . . . 92 Treads 1867 | 67 95 277 204 496 447 184 97 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 520 | . . . . . . . 520 Fastest Speed 34 | 50 160 160 152 152 155 155 34 Average Speed 132 | 146 161 160 158 156 165 158 63 Slowest Speed 400 | 160 250 160 160 232 235 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . . . . . . 12 Potential Cave-ins 30 | . . . . . 8 7 15 Cave-ins Triggered 5 | . 1 . . 1 . . 3 Exploration Rate (%) 17 | 5 17 27 23 18 13 6 27 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 85 | . 9 . 3 16 32 5 20 Terrain Destroyed 117 | . 9 . 3 16 57 11 21 Melee 74 | . . . 3 16 32 3 20 Projectile 18 | . 9 . . . . 8 1 AOE 25 | . . . . . 25 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3243 | 91 124 378 248 595 643 260 904 Wait 299 | . 2 7 11 28 123 32 96 Move 2464 | 75 96 276 203 495 446 183 690 Hop 6 | . . . . . . . 6 Pick Up 35 | 5 . 2 3 8 13 2 2 Fast Attach 40 | 6 1 11 4 1 1 5 11 Attach 38 | 1 . 1 1 5 4 7 19 Detach 9 | . . 1 . . 1 . 7 Swap 24 | . 4 6 3 2 7 2 . Drop 19 | . . 5 2 6 . . 6 Fire 162 | 4 21 69 18 9 5 12 24 Melee 143 | . . . 3 41 43 17 39 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Crushed by falling debris 320 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 3) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x2 801 | -9/Materials | Core integrity fell below 50% 966 | -9/Materials | Discovered new exit (range 15) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Utility x2 1106 | -8/Materials | Build established: Scavenger-Mutant 1417 | -8/Materials | Discovered new exit (range 3) 1422 | -8/Materials | Entered Factory 1422 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2083 | -7/Factory | Crushed by falling debris 2329 | -7/Factory | Discovered new exit (range 13) 2379 | -7/Factory | Lost 3 parts (1p2u) 2382 | -7/Factory | Entered another Factory area 2382 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -6/Factory | Build established: Gladiator 3337 | -6/Factory | Fabricated HERF Cannon? 3368 | -6/Factory | Discovered new exit (range 10) 3411 | -6/Factory | Entered another Factory area 3411 | -5/Factory | Evolved 2 slots: Utility x2 3579 | -5/Factory | Lost 3 parts (1n1u1w) 3754 | -5/Factory | Discovered new exit (range 15) 3829 | -5/Factory | Identified exit to Factory 3834 | -5/Factory | Entered another Factory area 3834 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3856 | -4/Factory | Build established: Mutant 3932 | -4/Factory | Lost 4 parts (1n2u1w) 3974 | -4/Factory | Spotted B-86 Titan 4031 | -4/Factory | Crushed by falling debris 4062 | -4/Factory | Lost 3 parts (2n1u) 4091 | -4/Factory | Crushed by falling debris 4091 | -4/Factory | System corruption reached 10% 4093 | -4/Factory | Crushed by falling debris 4124 | -4/Factory | Lost 5 parts (1n4u) 4462 | -4/Factory | Lost 7 parts (1p3n2u1w) 4527 | -4/Factory | Core integrity fell below 50% 4539 | -4/Factory | Identified exit to Research 4560 | -4/Factory | Lost 6 parts (2n3u1w) 4583 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04552_ System corrupted: Matter fused (-9). 04554_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9I. 04569_ Slug penetrates Power Conduit. 04572_ Penetrated by Slug. 04572_ Acquired Impulse Thruster. 04573_ Slug penetrates Wall. 04573_ Adv. Signal Interpreter destroyed. 04574_ GY&GP%QR7T%Q&#XQCSZZ,NZTMC7%2LM,W=S<9Y 04574_ Acquired Impulse Thruster. 04575_ Imp. Melee Analysis Suite destroyed. 04576_ Penetrated by Slug. 04578_ Slug penetrates Power Conduit. 04578_ Impulse Thruster destroyed. 04582_ Penetrated by Slug. 04583_ Slug penetrates Power Conduit. 04583_ Power Conduit explodes. 04583_ P-70 Sage destroyed. 04583_ Slug penetrates H-77 Assassin. 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""" #?????????????? | | #?????????# #? """ #?????????????? | | #?????????+ #?? ""????????????????? | | #?????????# #?? ????????????????? | | #?????????# #?? ????????????????? | | #?????????# #??? "????????????????? | | #?????????# #???? ????????????????? | | #?????????# #??????????????????????? | | #?????????? ???????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###+#####/#??????????????????????????????????????? | | ??# #???? #??????????????????????????????????????? | | ??# #???? #??????????????????????????????????????? | | ??# ##### #??????????????????????????????????????? | | ??# = #??????????????????????????????????????? | | ??#] #??????????????????????????????????????? | | ??# """ ##### #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 18 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 75 Targeting Accuracy 8 Melee Accuracy 18 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ HERF Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- This Is My Hole Challenges ------------ None Game ------ Seed GreatPulsarScanner Manual? 0 Play Time 00:41:25 Cumulative 65.1 hours Start 2026.03.13 @ 23:05:55 End 2026.03.13 @ 23:41:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 490dedbc-8769-4f94-a429-3baecaad0b70