Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 22:01:38 Player: QXander Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3102) 3102 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7292 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 88/100 System Corruption 15% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Medium Reactive Plating > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Compact Battery (200) Heavy Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Melee Analysis Suite Force Booster Improved Shield Generator System Shield Corruption Screen > --- WEAPON ----------- Flak Gun Axe > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Signal Interpreter Target Analyzer Medium Reactive Plating Shield Generator Axe Axe [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Melee Analysis Suite Device Force Booster Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Core Shielding Weapon Axe Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 89 | 7 10 17 21 17 7 5 . 5 Power 13 | 2 1 3 3 1 1 1 . 1 Engine 9 | 2 1 3 1 1 1 . . . Core 4 | . . . 2 . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 33 | 3 3 6 11 7 3 . . . Treads 1 | 1 . . . . . . . . Leg 31 | 2 3 5 11 7 3 . . . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 3 5 5 7 1 2 . 3 Device 6 | . . 1 . 3 . 1 . 1 Storage 4 | . 2 . 1 1 . . . . Processor 8 | . . 3 2 2 . 1 . . Hackware 1 | . . . . 1 . . . . Protection 7 | . 1 1 2 . 1 . . 2 Artifact . | . . . . . . . . . Weapon 17 | 2 3 3 2 2 2 2 . 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 . 1 . 1 . 1 . . Ballistic Cannon 3 | . . . 2 . . 1 . . Launcher 3 | . 3 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 5 | . . 1 . 1 2 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 4 | . . 4 . . . . . . Parts Lost 45 | . 3 14 1 4 3 6 . 14 Power 7 | . 1 2 . . 1 1 . 2 Propulsion 17 | . 1 6 1 2 1 4 . 2 Utility 15 | . . 4 . 2 1 . . 8 Weapon 6 | . 1 2 . . . 1 . 2 Highest Loss Streak 11 | . 3 9 1 3 2 5 . 11 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 3 4 4 6 6 5 6 4 Power . | . . . 1 . . . 1 . Propulsion . | . 1 . . 1 1 . . . Utility 2 | . . 2 1 2 2 3 4 3 Weapon 1 | . . 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 10 | . . . 2 5 . 1 . 2 Power 2 | . . . 1 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 2 . 1 . 1 Weapon 3 | . . . 1 1 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 87 84 98 99 99 88 84 32 Engine 6 | . 14 9 5 7 6 1 . . Core 1 | . . . 3 . . 4 7 6 Leg 27 | . 28 32 31 29 29 21 15 . Device 7 | . . 1 . 8 13 12 15 1 Storage 5 | . 8 . 1 7 7 7 7 . Processor 16 | . . 8 25 24 15 17 15 . Hackware 3 | . . . . 1 7 7 7 . Protection 3 | . 8 9 7 . 1 . . 12 Ballistic Gun 5 | . 17 6 2 . 7 2 7 . Ballistic Cannon 2 | . . . 6 6 . 3 . . Launcher 1 | . 10 5 . . . . . . Slashing Weapon 6 | . . 8 9 6 7 7 7 7 Peak Build Rating 41 | 5 9 16 34 41 41 38 32 32 Average Rating 29 | 3 6 12 29 36 39 32 32 14 On Entrance 22 | . 5 9 14 32 40 38 32 32 Avg Prop Armor Cover (%) 5 | . . 3 3 5 5 15 . . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 8 54 15 24 30 33 33 22 27 Greatest Support 62 | 20 20 40 62 61 54 54 20 20 Greatest Overweight (x) 8 | . 2 1 . 1 1 2 1 8 Average Overweight (x) . | . . . . . . . 1 4 Largest Inventory Capacity 20 | 5 20 20 8 8 8 8 8 8 Average Capacity 7 | 5 9 5 5 7 8 8 8 5 Most Carried 8 | 2 5 5 5 8 8 8 6 6 Average Carried 5 | 1 3 4 4 6 6 5 6 4 Final Capacity 20 | 5 20 5 5 8 8 8 8 5 Final Carried 6 | 2 4 5 5 5 6 6 6 2 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1590 | 167 243 484 291 225 130 50 . . Remotely . | . . . . . . . . . Salvage Created 3933 | . 365 557 905 1183 667 115 . 141 Parts 183 | . 23 35 41 53 23 7 . 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . 22 10 . 1 Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 67 | . 11 8 15 17 12 2 . 2 Melee 56 | . . 8 15 17 12 2 . 2 Guns 5 | . 5 . . . . . . . AOE 6 | . 6 . . . . . . . Classes Destroyed 11 | . 4 3 2 1 . . . 1 Worker 7 | . 1 1 1 4 . . . . Builder 7 | . 4 3 . . . . . . Recycler 10 | . . 2 3 5 . . . . Watcher 7 | . 1 3 2 1 . . . . Swarmer 11 | . . . 4 5 2 . . . Grunt 37 | . 11 4 8 7 6 . . 1 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . 1 1 . 1 . . . Sentry 10 | . . 3 1 3 2 1 . . Hunter 2 | . . . 1 . . 1 . . Programmer 3 | . . . . 2 1 . . . Best Kill Streak 7 | . 7 6 4 6 4 1 . 1 Combat Bots Only 4 | . 3 2 4 3 4 1 . 1 Max Kills in Single Turn 4 | . 4 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee 1 | . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 685 | . 36 102 106 171 91 83 . 96 Missed 186 | . 11 28 18 62 19 26 . 22 Hits 499 | . 25 74 88 109 72 57 . 74 Melee 21 | . . 6 . . 5 . . 10 Projectile 478 | . 25 68 88 109 67 57 . 64 Critical Strikes 13 | . 1 2 1 1 2 . . 6 Actively Blocked 1 | . . 1 . . . . . . Damage Taken 6363 | . 482 1446 966 788 1094 466 . 1121 Core 1317 | . 73 350 185 97 230 108 . 274 Absorbed by Shields 505 | . . . . 336 169 . . . Redirected to Shielding 40 | . 12 28 . . . . . . Ignored by Resistances 18 | . . . . . . . . 18 Regen/Repaired (Parts) 13 | . . . . 13 . . . . Core Remaining (%) 62 | 100 70 12 66 . . . . . Volleys Fired 46 | . 31 8 6 1 . . . . Largest 2 | . 2 1 1 1 . . . . Hottest 50 | . 50 33 37 37 . . . . Shots Fired 67 | . 52 8 6 1 . . . . Gun 42 | . 38 3 1 . . . . . Cannon 6 | . . . 5 1 . . . . Launcher 19 | . 14 5 . . . . . . Special . | . . . . . . . . . Kinetic 48 | . 38 3 6 1 . . . . Thermal . | . . . . . . . . . Explosive 19 | . 14 5 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 5 | . 5 2 1 . . . . . Robot Miss Streak 6 | . 2 6 4 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 244 | . 32 41 50 56 39 7 . 19 Core Hits 117 | . 33 16 21 27 12 2 . 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 34 | . . 6 6 9 9 1 . 3 Smash 2 | . . 2 . . . . . . Sever 32 | . . 4 6 9 9 1 . 3 Melee Attacks 260 | . . 53 63 65 47 10 . 22 Impact 7 | . . 7 . . . . . . Slashing 253 | . . 46 63 65 47 10 . 22 Piercing . | . . . . . . . . . Sneak Attacks 28 | . . 6 6 13 2 1 . . Combat Hostiles 2 | . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10232 | . 1512 1668 1927 2587 1602 346 . 590 Guns 288 | . 256 32 . . . . . . Cannons 28 | . . . 28 . . . . . Explosions 1465 | . 1256 209 . . . . . . Melee 8451 | . . 1427 1899 2587 1602 346 . 590 Ramming . | . . . . . . . . . Kinetic 316 | . 256 32 28 . . . . . Thermal 188 | . 188 . . . . . . . Explosive 1277 | . 1068 209 . . . . . . Electromagnetic . | . . . . . . . . . Impact 177 | . . 177 . . . . . . Slashing 8274 | . . 1250 1899 2587 1602 346 . 590 Piercing . | . . . . . . . . . Highest Corruption 19 | . . 19 1 . . . . 15 Average Corruption 9 | . . 18 1 . . . . 14 Corruption Purged . | . . . . . . . . . Corruption Blocked 3 | . . . . 2 . . . 1 Effects 47 | . . 31 7 . . . . 9 Message Errors 12 | . . 8 1 . . . . 3 Matter Fused 12 | . . 7 3 . . . . 2 Heat Flow Errors 5 | . . 4 1 . . . . . Energy Discharges 5 | . . 2 1 . . . . 2 Parts Rejected 1 | . . 1 . . . . . . Parts Fused 2 | . . 1 . . . . . 1 Data Loss (minor) 4 | . . 4 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . Alerts 2 | . . 1 . . . . . 1 Misdirections 3 | . . 3 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 634 | . 73 98 106 213 100 44 . . Projectiles . | . . . . . . . . . Explosions 77 | . 73 4 . . . . . . Melee 557 | . . 94 106 213 100 44 . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 217 | . 169 48 . . . . . . Shots 6 | . 5 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 216 | . 19 216 97 . . . . 2 Average Temperature 48 | . 8 78 46 . . . . 2 Received Heat Transfer 1817 | . 192 402 288 145 265 114 . 411 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 92 | 100 100 100 100 80 . . . . Level 1 7 | . . . . 19 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 272 | . 183 80 157 272 . . . . Initial 56 | . . 32 . 56 . . . . Average 69 | . 85 30 82 72 . . . . Influence Increases 2395 | . 428 357 500 545 385 85 . 95 Destroy 0b10 Robot/C 1360 | . 220 160 300 340 240 60 . 40 Destroy 0b10 Robot/NC 160 | . 30 45 30 50 5 . . . Destroy Leader 274 | . 52 46 64 72 20 10 . 10 Successful Hack 64 | . 5 22 14 23 . . . . Disable Machine 90 | . 45 45 . . . . . . Destroy Structure 117 | . 76 39 2 . . . . . Lose Combat Pursuer 330 | . . . 90 60 120 15 . 45 Influence Decreases 2395 | . 350 435 374 438 390 313 . 95 Entered New Map 247 | . . 46 . 70 87 44 . . Time Decay 1883 | . 320 313 364 328 273 235 . 50 Lost Part 245 | . 30 76 10 40 30 14 . 45 Lost Ally 20 | . . . . . . 20 . . Squads Dispatched 13 | . 3 2 2 6 . . . . Investigation 5 | . 2 . 1 2 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . 1 2 1 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 15 | . 5 4 3 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 19 21 26 27 19 3 . 7 Peak Tracking Total 7 | . 4 3 6 7 7 1 . 3 Tactical Retreats 19 | . . . 6 3 6 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 2 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 6 | . 3 3 . . . . . . Max in Single Turn 2 | . 2 2 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 25 | . 2 3 5 10 1 . 4 . Terminals 15 | . 2 3 5 5 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 5 5 11 26 4 . 27 . Successful 56 | . 4 2 7 12 4 . 27 . Failed 22 | . 1 3 4 14 . . . . Catastrophic 4 | . 1 . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 3 . . . . Terminals 38 | . 5 5 11 17 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 4 | . . . . 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 52 | . 4 2 7 8 4 . 27 . Record 19 | . . . . 4 4 . 11 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 5 | . . . . . . . 5 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 5 | . 1 . . 1 . . 3 . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 4 | . 2 1 1 . . . . . Alert Level 3 | . 1 . 2 . . . . . Locate Traps 3 | . . . 1 2 . . . . Patrol Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 3 4 8 . . . . Full Trace Events 3 | . . . 1 2 . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 2 . . Highest-Rated Group 32 | . . . . . 32 32 . . Highest-Rated Ally 16 | . . . . . 16 16 . . Total Orders 1 | . . . . . . 1 . . ROAM 1 | . . . . . . 1 . . Ally Attacks 23 | . . . . . 14 9 . . Total Damage 242 | . . . . . 153 89 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 1527 | . . 86 . 1441 . . . . Sensors 86 | . . 86 . . . . . . Machine Analysis 1441 | . . . . 1441 . . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 8322 | 85 883 744 1079 1926 1826 1326 209 244 Spaces Moved 5200 | 67 540 461 684 1306 1289 684 111 58 Core 72 | 8 . 7 . . . . . 57 Treads . | . . . . . . . . . Legs 5128 | 59 540 454 684 1306 1289 684 111 1 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 50 120 112 125 120 190 190 Average Speed 135 | 111 143 119 122 121 126 179 190 295 Slowest Speed 450 | 120 260 120 123 190 195 260 190 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 45 | 4 51 30 45 27 97 74 74 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 7 | . . . . . 4 3 . . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 138 | . 94 42 2 . . . . . Melee . | . . . . . . . . . Projectile 2 | . . . 2 . . . . . AOE 136 | . 94 42 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 5981 | 74 599 561 830 1540 1407 767 110 93 Wait 250 | . 6 2 34 111 35 56 . 6 Move 5192 | 66 539 460 683 1305 1288 683 110 58 Hop . | . . . . . . . . . Pick Up 39 | . 5 8 4 14 1 6 . 1 Fast Attach 34 | 6 3 12 3 5 3 1 . 1 Attach 35 | . 4 6 3 10 1 6 . 5 Detach 13 | 1 2 2 . 4 1 3 . . Swap 46 | 1 6 5 18 10 6 . . . Drop 45 | . 3 5 16 15 4 2 . . Fire 46 | . 31 8 6 1 . . . . Melee 260 | . . 53 63 65 47 10 . 22 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 21 | . . . . . 21 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 654 | -10/Materials | Lost 3 parts (1p1n1w) 690 | -10/Materials | Discovered new exit (range 7) 969 | -10/Materials | Entered another Materials area 969 | -9/Materials | Evolved 2 slots: Propulsion x2 1118 | -9/Materials | Crushed by falling debris 1118 | -9/Materials | System corruption reached 10% 1136 | -9/Materials | Core integrity fell below 50% 1168 | -9/Materials | Lost 9 parts (1p4n3u1w) 1288 | -9/Materials | Identified exit to Materials 1588 | -9/Materials | Core integrity fell below 20% 1644 | -9/Materials | Build established: Scavenger-Mutant 1713 | -9/Materials | Entered another Materials area 1713 | -8/Materials | Evolved 2 slots: Utility x2 2485 | -8/Materials | Build established: Mutant 2714 | -8/Materials | Discovered new exit (range 11) 2792 | -8/Materials | Entered Factory 2792 | -7/Factory | Evolved 2 slots: Utility x2 3041 | -7/Factory | Build established: Scavenger-Mutant 3410 | -7/Factory | Fabricated Recalibrator? 3973 | -7/Factory | Repaired Axe 4244 | -7/Factory | Lost 3 parts (2n1u) 4305 | -7/Factory | Garrison activated, responded to threat 4474 | -7/Factory | Discovered new exit (range 12) 4519 | -7/Factory | Build established: Mutant 4718 | -7/Factory | Entered Lower Caves 4719 | -7/Lower Caves | Encountered a Warlord checkpoint 4856 | -7/Lower Caves | Learned location of Armory (-3) 4856 | -7/Lower Caves | Learned Extension terminal intel 4856 | -7/Lower Caves | Learned Research garrison access intel 5755 | -7/Lower Caves | Learned 4 Factory zone layouts 5762 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5958 | -7/Lower Caves | Learned location of 1 exit from Factory 6225 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6400 | -7/Lower Caves | Discovered new exit (range 15) 6544 | -7/Lower Caves | Entered another Lower Caves area 6544 | -7/Lower Caves | Accompanied by 2 allies 6556 | -7/Lower Caves | Learned Factory emergency access door positions 6597 | -7/Lower Caves | Discovered new exit (range 5) 6612 | -7/Lower Caves | Identified exit to Factory 6844 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6844 | -7/Lower Caves | Core integrity fell below 50% 6905 | -7/Lower Caves | Lost 5 parts (1p3n1w) 7099 | -7/Lower Caves | Identified exit to Data Miner 7396 | -7/Lower Caves | Spotted B-75 Beast 7683 | -7/Lower Caves | Encountered a Warlord checkpoint 7870 | -7/Lower Caves | Entered Data Miner 7870 | -7/Data Miner | Discovered new exit (range 6) 7914 | -7/Data Miner | Met Data Miner 7984 | -7/Data Miner | Learned location of Section 7 (-2) 7984 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8021 | -7/Data Miner | Received God Mode back door access code from Data Miner 8079 | -7/Data Miner | Entered Proximity Caves 8097 | -6/Proximity Caves | System corruption reached 10% 8154 | -6/Proximity Caves | Lost 11 parts (1p2n6u2w) 8300 | -6/Proximity Caves | Core integrity fell below 20% 8303 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8307 | -6/Proximity Caves | Spotter reported a threat 8323 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08127_ System corrupted: Energy discharge (-29). 08131_ G-50 Soldier Hvy. Laser severed. 08141_ Acquired Hvy. Laser. 08147_ G=X8CDGOVJOMTTRIH6H N /DHSPH1MOP7QMMJGM> 08162_ EO7F8=HF UDJQCO L%XN,Q/VX7JBUPT, 08185_ System corrupted: Lgt. Nuclear Core fused. 08204_ WB/O EB=LAHW5 DERCOWE0BYKIEFVI 08241_ System corrupted: Matter fused (-9). 08268_ System corrupted: Energy discharge (-62). 08303_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 08305_ Imp. Medium Armor Plating destroyed. 08307_ ALERT: Unidentified potential threat approaching Complex 0b10. 08309_ System corrupted: Matter fused (-5). 08313_ Lgt. Nuclear Core destroyed. 08315_ Y-54 Guardian Lgt. Treads severed. 08321_ Imp. Light Armor Plating destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ????????????####?# #########??????????????????? | | ?????????#### ### ## #??????????????????? | | ????????## gY #??????????????????? | | ???????## % @ #??????????????????? | | ???????# %##### ## #??????????????????? | | ???????# ##???## #### #??????????????????? | | ???????# ##?????# #??? #?????????????????? | | ???????# ##?????## ##???# ????????????????? | | ???????# #???????# #????? #???????????????? | | ???????##????????# #????? #???????????????? | | ?????????????????## #?????? #??????????????? | | ??????????????????# ##????? ?????????????? | | ??????????????????# #????? ????????????? | | ??????????????????# #?????? ???????????? | | ??????????????????### #?????? ???????????? | | ?????????????######## #??????? ????????????? | | ?????????????# #??????? ??????????????? | | ???????????# ##????????????????????????? | | ???????????## ##?????????????????????????? | | ????????????## ##??????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# ##???????????????????????????? | | ???????????? #????????????????????????????? | | ?????????? #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# ?????????????????????????????? | | ?????????? #####?????????????????????????????? | | ?????????# ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 475 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Resistance: KI 30 Core Shielding 20 Evasion (%) 55 Melee Accuracy 15 Force Boost 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Recalibrator | x2 | -7/Factory | Preloaded Repaired ---------- Axe | 74% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed MagneticHybridTriangulator Manual? 0 Play Time 01:02:49 Cumulative 31.1 hours Start 2025.10.30 @ 20:53:48 End 2025.10.30 @ 22:01:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff2e2448-0c9c-4c31-abbc-88b7efb1baf8