Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 19:57:53 Player: paimionrasti Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (335) 335 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 1798 Bonus ------- Pacifist 200 Follower Combat Kills 108 Cogmind --------- Core Integrity 222/400 Matter 193/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Wheel Armored Wheel > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Heat Sink Small Storage Unit Improved Targeting Computer Hacking Suite Heavy EM Pulse Gun Beam Rifle Assault Rifle Assault Rifle Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Heat Sink Small Storage Unit Improved Targeting Computer Heavy EM Pulse Gun Beam Rifle Assault Rifle Assault Rifle Light Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 27 | 6 3 . 18 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 . 6 Treads . | . . . . Leg 4 | . . . 4 Wheel 6 | 2 2 . 2 Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 . 4 Device 2 | . . . 2 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 . . 6 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . . 5 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 9 | 1 4 6 13 Power . | . . . . Propulsion 4 | 1 3 4 5 Utility 1 | . . . 1 Weapon 4 | . 1 1 6 Tool/Special . | . . . . Unused Backups 6 | . . . 6 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 93 88 90 Engine 11 | . 14 14 10 Leg 5 | . . . 8 Wheel 24 | . 28 28 22 Device 6 | . . . 10 Storage 14 | . 22 17 11 Processor 3 | . . . 5 Energy Gun 7 | . 14 14 3 Ballistic Gun 16 | . 14 14 17 Peak Build Rating 18 | 6 7 7 18 Average Rating 10 | 4 6 6 13 On Entrance 4 | . 6 7 6 Naked Turns . | . . . . Heaviest Build 51 | 11 51 51 49 Greatest Support 32 | 32 32 20 24 Greatest Overweight (x) 4 | . 2 2 4 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 5 15 20 18 Most Carried 19 | 3 5 7 19 Average Carried 10 | 2 4 6 13 Final Capacity 20 | 8 20 20 15 Final Carried 14 | 3 5 7 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 623 | 249 46 . 328 Remotely . | . . . . Salvage Created 401 | . . . 401 Parts 25 | . . . 25 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 8 | . . . 8 Guns 6 | . . . 6 AOE 2 | . . . 2 Classes Destroyed 5 | . . . 5 Builder 2 | . . . 2 Watcher 1 | . . . 1 Grunt 5 | . . . 5 Brawler 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 4 | . . . 4 Combat Bots Only 3 | . . . 3 Max Kills in Single Turn 2 | . . . 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 69 | . . . 69 Missed 16 | . . . 16 Hits 53 | . . . 53 Melee 7 | . . . 7 Projectile 46 | . . . 46 Critical Strikes 3 | . . . 3 Damage Taken 799 | . . . 799 Core 178 | . . . 178 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . 100 . Volleys Fired 50 | . 5 . 45 Largest 2 | . 2 . 2 Hottest 60 | . 60 . 60 Shots Fired 97 | . 10 . 87 Gun 94 | . 10 . 84 Cannon . | . . . . Launcher 3 | . . . 3 Special . | . . . . Kinetic 79 | . 5 . 74 Thermal . | . . . . Explosive 3 | . . . 3 Electromagnetic 15 | . 5 . 10 Robot Hit Streak 10 | . 4 . 10 Robot Miss Streak 4 | . 1 . 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 64 | . 6 . 58 Core Hits 18 | . . . 18 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Destroy 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 995 | . 59 . 936 Guns 806 | . 59 . 747 Cannons . | . . . . Explosions 189 | . . . 189 Melee . | . . . . Ramming . | . . . . Kinetic 695 | . 34 . 661 Thermal . | . . . . Explosive 189 | . . . 189 Electromagnetic 111 | . 25 . 86 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 . Average Corruption 2 | . 2 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 2 1 . Message Errors 1 | . 1 . . Heat Flow Errors 1 | . . 1 . Data Loss (major) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 189 | . 20 189 6 Average Temperature 37 | . 15 99 4 Received Heat Transfer 267 | . . . 267 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 175 | . . . 175 Initial . | . . . . Average 56 | . . . 95 Influence Increases 380 | . 4 . 376 Destroy 0b10 Robot/C 240 | . . . 240 Destroy 0b10 Robot/NC 15 | . . . 15 Destroy Leader 52 | . . . 52 Allied During Kill 13 | . . . 13 Successful Hack 23 | . 4 . 19 Destroy Structure 22 | . . . 22 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 268 | . 4 . 264 Time Decay 188 | . 4 . 184 Lost Part 20 | . . . 20 Lost Ally 60 | . . . 60 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 2 . 14 Peak Tracking Total 3 | . 2 . 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 1 . 2 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 4 . 8 Successful 10 | . 3 . 7 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 7 | . 3 . 4 Terminals 12 | . 4 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 3 . 5 Record 5 | . 3 . 2 Transport Status 1 | . . . 1 Reinforcement Status 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . . 2 Terminals 2 | . . . 2 Track 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 24 | . . . 24 Total Damage 279 | . . . 279 Kills 4 | . . . 4 Allies Corrupted . | . . . . Allies Melted 1 | . . . 1 Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 746 | 64 157 81 444 Spaces Moved 507 | 53 143 73 238 Core 1 | 1 . . . Treads . | . . . . Legs 3 | . . . 3 Wheels 503 | 52 143 73 235 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 100 Average Speed 104 | 99 97 110 108 Slowest Speed 400 | 100 110 110 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 37 19 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 22 | . . . 22 Melee . | . . . . Projectile . | . . . . AOE 22 | . . . 22 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 619 | 61 150 74 334 Wait 14 | . . . 14 Move 504 | 52 142 72 238 Hop . | . . . . Pick Up 13 | 3 . 1 9 Fast Attach 13 | 6 1 . 6 Attach 2 | . . . 2 Detach 3 | . . 1 2 Swap 13 | . 2 . 11 Drop 7 | . . . 7 Fire 50 | . 5 . 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Met a group of wandering Federalists 184 | -10/Materials | Central database locked down 194 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Entered Mines 235 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 238 | -10/Mines | Learned location of Mines (-9) 291 | -10/Mines | Discovered new exit (range 4) 297 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 303 | -10/Mines | Entered Materials 303 | -9/Materials | Accompanied by 3 allies 303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 469 | -9/Materials | Lost 3 allies 726 | -9/Materials | Discovered new exit (range 15) 747 | -9/Materials | Self-destructed Last Messages --------------- beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. >>Query(Authchip) Early [Fabricator] systems were more openly accessible, but rampant abuse by [Derelict] intruders made it necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. 00724_ Triggered Explosive Trap. 00724_ An explosion rips through the floor. 00726_ EXIT=FOUND 00734_ Dropped Imp. Ion Engine. 00737_ Dropped Aluminum Leg. 00738_ Acquired Hacking Suite. 00745_ Dropped Rocket Launcher. 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