Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 21:01:54 Player: Cypher Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (143) 715 Value Destroyed (7267) 7267 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2334) 2334 TOTAL SCORE: 16716 Bonus ------- High Alert Combat Kills 2216 Follower Combat Kills 268 Aligned with FarCom 300 Friendly Fire -450 Cogmind --------- Core Integrity 0/1300 Matter 229/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Core Analyzer Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Plasma Rifle Fusion Bomb Launcher Greatsword Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Core Analyzer Improved Focal Shield Advanced System Shield > --- WEAPON ----------- Improved Matter Neutralizer Helical Railgun AWS/Autocannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Heavy Treads Armored Huge Wheel Fusion Compressor Advanced Heat Sink Advanced Heat Sink Compact Battery Energy Well Transmission Jammer Improved Component Analysis Suite Plasma Rifle Phase Gun Heavy Machine Gun Railgun Helical Railgun Helical Railgun Hardcell Cannon Linear Accelerator Datajack Gravity Flail Greatsword [Rating: 154] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Heavy Missile Launcher Impact Weapon Gravity Flail Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Slots Evolved 14 | . . . . . 4 2 2 2 2 . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 9 | . . . . . 2 1 2 1 2 . 1 Weapon 3 | . . . . . . 1 . 1 . . 1 Parts Attached 200 | 7 16 . 4 . 27 5 13 14 10 55 49 Power 9 | 1 1 . . . 1 . . . . 2 4 Engine 4 | 1 1 . . . 1 . . . . 1 . Core . | . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 1 4 Propulsion 44 | 2 12 . . . 17 2 1 3 . 2 5 Treads 22 | . 6 . . . 11 2 . . . . 3 Leg . | . . . . . . . . . . . . Wheel 22 | 2 6 . . . 6 . 1 3 . 2 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 56 | 2 1 . 4 . 7 1 4 2 3 18 14 Device 22 | . . . . . 2 . 1 1 2 5 11 Storage 12 | 2 1 . 4 . . . 1 1 . 3 . Processor 5 | . . . . . 1 1 1 . . . 2 Hackware 2 | . . . . . 1 . . . . 1 . Protection 15 | . . . . . 3 . 1 . 1 9 1 Artifact . | . . . . . . . . . . . . Weapon 91 | 2 2 . . . 2 2 8 9 7 33 26 Energy Gun 51 | . . . . . . 1 7 8 5 19 11 Energy Cannon 4 | . . . . . 2 . . . . . 2 Ballistic Gun 14 | 2 2 . . . . . . . . 3 7 Ballistic Cannon 8 | . . . . . . . . . . 3 5 Launcher 5 | . . . . . . 1 1 . . 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 3 . Slashing Weapon 3 | . . . . . . . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . 1 2 . Unidentified Prototypes 10 | . . . . . 1 . 1 . 1 2 5 Parts Lost 63 | . 3 . . . 4 1 1 . 5 14 35 Power 5 | . 1 . . . . . . . 1 . 3 Propulsion 7 | . . . . . 1 . . . . . 6 Utility 15 | . . . . . 1 . . . 3 3 8 Weapon 36 | . 2 . . . 2 1 1 . 1 11 18 Highest Loss Streak 8 | . 1 . . . 3 1 1 . 5 3 8 Average Slot Usage (%) 89 | . 100 100 100 100 98 96 99 88 88 84 77 Engine 5 | . 14 14 14 14 9 7 6 5 5 1 . Reactor 1 | . . . . . . . . . . 3 3 Treads 6 | . 5 . . . 21 15 13 1 . . 6 Wheel 11 | . 22 28 28 28 14 15 13 11 10 10 1 Device 7 | . . . . . 4 . 5 5 14 5 17 Storage 17 | . 28 28 28 28 18 15 13 16 15 19 13 Processor 7 | . . . . . . 6 12 11 10 10 8 Hackware 4 | . . . . . 1 7 6 5 5 4 4 Protection 4 | . . . . . 9 7 6 5 5 7 1 Energy Gun 10 | . . . . . . 4 16 22 19 16 4 Energy Cannon 3 | . . . . . 11 14 1 . . . 1 Ballistic Gun 5 | . 28 28 28 28 6 . . . . . 4 Ballistic Cannon 1 | . . . . . . . . . . 1 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 202 | 13 17 17 69 69 94 91 93 132 139 190 202 Greatest Support 145 | 26 40 26 26 26 80 50 50 56 56 56 145 Greatest Overweight (x) 8 | . . . 2 2 8 4 4 5 2 3 7 Average Overweight (x) 2 | . . . 1 2 3 3 3 2 2 2 1 Largest Inventory Capacity 28 | 8 10 10 20 20 20 20 28 28 28 28 28 Average Capacity 23 | 6 8 10 16 20 20 20 20 27 28 28 27 Most Carried 28 | 4 7 7 17 13 20 20 20 28 28 28 26 Average Carried 20 | 3 5 7 12 12 17 19 19 26 27 26 20 Final Capacity 28 | 8 10 10 20 20 20 20 20 28 28 28 4 Final Carried 28 | 4 7 7 12 13 20 20 20 28 27 24 4 Class Distribution -------------------- 45% | Hauler-Gunner 23% | Hauler-Mutant 14% | Mutant 7% | Hauler-Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Armory Hauler-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Matter Collected 3064 | 282 255 . . 40 279 50 214 145 60 599 1140 Remotely . | . . . . . . . . . . . . Salvage Created 7277 | 92 385 . . . 373 209 441 556 347 2451 2423 Parts 308 | 6 29 . . . 23 6 17 23 13 102 89 Haulers Intercepted 4 | . 1 . . . 1 . . 1 1 . . Recyclers Shooed 4 | . 1 . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Combat Hostiles Destroyed 116 | . 12 . . . 7 2 8 5 2 38 42 Guns 69 | . 12 . . . 3 2 2 4 2 28 16 Cannons 32 | . . . . . 4 . . . . 6 22 AOE 11 | . . . . . . . 5 . . 3 3 Classes Destroyed 16 | 2 3 . . . 2 . 3 . 1 4 1 Worker 8 | . . . . . . . 2 2 2 . 2 Builder 2 | . . . . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . . . . Hauler 4 | . 1 . . . 1 . . 1 1 . . Recycler 5 | 1 . . . . . 1 1 . . . 2 Watcher 7 | . . . . . 1 . 1 . 1 2 2 Swarmer 25 | . 6 . . . 3 . . . . 8 8 Grunt 34 | . 6 . . . . . 5 1 1 6 15 Brawler 4 | . . . . . . . 1 . . . 3 Duelist 4 | . . . . . . . . . 1 3 . Sentry 19 | . . . . . 4 2 . 3 . 7 3 Demolisher 1 | . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . 2 . Hunter 6 | . . . . . . . . . . 2 4 Programmer 19 | . . . . . . . 2 1 . 8 8 Behemoth 2 | . . . . . . . . . . 1 1 Best Kill Streak 9 | 1 4 . . . 3 1 5 2 2 8 9 Combat Bots Only 8 | . 4 . . . 3 1 3 1 2 8 8 Max Kills in Single Turn 3 | 1 2 . . . 1 1 2 1 1 2 3 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Damage Taken 14609 | . 629 . . . 693 386 411 252 865 3872 7501 Core 1925 | . 95 . . . 29 31 31 42 72 322 1303 Absorbed by Shields 340 | . . . . . . . . . . 340 . Reduced by Siege Mode 182 | . . . . . . . . . . . 182 Core Remaining (%) 86 | 100 . . . 62 94 95 96 95 . 65 . Volleys Fired 325 | 19 43 . . . 33 8 24 14 10 91 83 Largest 5 | 2 2 . . . 2 3 3 4 4 4 5 Hottest 596 | 40 40 . . . 112 181 194 261 240 596 367 Shots Fired 972 | 38 84 . . . 66 24 52 54 29 302 323 Gun 741 | 38 84 . . . 34 8 45 54 29 263 186 Cannon 211 | . . . . . 32 16 1 . . 28 134 Launcher 20 | . . . . . . . 6 . . 11 3 Special . | . . . . . . . . . . . . Kinetic 383 | 38 84 . . . 34 . . . . 41 186 Thermal 397 | . . . . . . 8 17 6 . 232 134 Explosive 9 | . . . . . . . 6 . . . 3 Electromagnetic 183 | . . . . . 32 16 29 48 29 29 . Robot Hit Streak 31 | 7 15 . . . 10 16 19 25 20 31 18 Robot Miss Streak 4 | 3 3 . . . 2 1 2 1 1 4 2 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 11 | . 3 . . . 2 . . . . 3 3 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 1 Autonomous 91 | . . . . . . . . . . . 91 Shots Hit Robots 744 | 26 62 . . . 47 19 36 41 29 228 256 Core Hits 324 | 6 25 . . . 14 7 29 22 12 92 117 Critical Hits 36 | 1 1 . . . . . . . . 12 22 Critical Kills 11 | . . . . . . . . . . 4 7 Critical Parts Destroyed 18 | 1 1 . . . . . . . . 5 11 Melee Attacks 32 | . . . . . . . . 1 8 22 1 Impact 13 | . . . . . . . . . . 12 1 Slashing 3 | . . . . . . . . 1 1 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . . 7 9 1 Combat Hostiles 6 | . . . . . . . . . 6 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24494 | 215 483 . . . 687 365 2130 763 926 7157 11768 Guns 11803 | 215 483 . . . 176 147 581 727 537 5452 3485 Cannons 8954 | . . . . . 509 218 . . . 468 7759 Explosions 3281 | . . . . . . . 1549 36 389 922 385 Melee 388 | . . . . . . . . . . 315 73 Ramming 68 | . . . . . 2 . . . . . 66 Kinetic 9646 | 215 483 . . . 176 . . . . 548 8224 Thermal 10149 | . . . . . . 147 1018 207 389 5368 3020 Explosive 1544 | . . . . . . . 839 . . 320 385 Electromagnetic 2699 | . . . . . 509 218 273 556 537 606 . Impact 388 | . . . . . . . . . . 315 73 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 2 3 1 . 6 20 Average Corruption 4 | . . . . . . 2 1 1 . 3 8 Corruption Purged 2 | . . . . . . . . . . . 2 Effects 94 | . . . . . . 6 3 3 . 22 60 Message Errors 23 | . . . . . . 2 1 3 . 2 15 Matter Fused 17 | . . . . . . . . . . 5 12 Heat Flow Errors 5 | . . . . . . 1 2 . . . 2 Energy Discharges 9 | . . . . . . 1 . . . 3 5 Data Loss (minor) 11 | . . . . . . 2 . . . 3 6 Misfires 4 | . . . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 19 | . . . . . . . . . . 7 12 Weapon Failures 5 | . . . . . . . . . . 2 3 Overload Shots 12 | . . . . . . . . . . 11 1 Effects 2 | . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . 1 . Overflow Damage 1063 | . . . . . 9 4 67 . 98 93 792 Projectiles 793 | . . . . . 9 4 . . . 1 779 Explosions 257 | . . . . . . . 67 . 98 92 . Melee 13 | . . . . . . . . . . . 13 Knockbacks 28 | . . . . . . . . . . 3 25 Impact 1 | . . . . . . . . . . . 1 Kinetic 24 | . . . . . . . . . . 3 21 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 519 | . . . . . 1 . . . 142 346 30 Shots 11 | . . . . . . . . . 3 8 . Rammed 19 | . . . . . 1 . . . . . 18 Targets Rammed 19 | . . . . . 1 . . . . . 18 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 450 | . 18 . . . 187 450 306 273 192 438 199 Average Temperature 103 | . 7 . . . 62 173 102 85 74 120 79 Received Heat Transfer 2147 | . 204 . . . 108 84 57 54 126 410 1104 Effects 3 | . . . . . . 2 . . . 1 . Energy Bleed 2 | . . . . . . 2 . . . . . Interference 1 | . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 60 | . . . . . . . . . . . 60 Longest Duration 48 | . . . . . . . . . . . 48 Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 14 | . . . . . 3 1 1 4 2 2 1 Impact Corruptions 3 | . . . . . . . . . . . 3 Robots Melted 3 | . . . . . . . 1 . . 1 1 Combat Hostiles 3 | . . . . . . . 1 . . 1 1 Parts Melted 33 | . . . . . . . 2 2 1 16 12 Heat Transferred 12377 | . . . . . . 296 1048 311 250 5989 4483 Parts Sabotaged 1 | . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . 2 1 3 3 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Peak Influence 1236 | 10 398 42 . . 225 170 322 577 601 972 1236 Initial 510 | . 6 42 . . . 57 83 148 188 176 510 Average 425 | 3 194 42 . . 85 77 252 409 338 451 987 Maximum Alert Level 4 | . 1 . . . 1 . 1 2 2 3 4 Low Security (%) 34 | 100 56 100 . 100 94 100 17 4 19 15 . Level 1 24 | . 43 . . . 5 . 82 41 29 32 . Level 2 20 | . . . . . . . . 54 50 32 17 Level 3 12 | . . . . . . . . . . 18 42 Level 4 8 | . . . . . . . . . . . 40 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 4 . . . 2 . 1 2 1 5 11 Investigation 6 | . 3 . . . 1 . . 1 . 1 . Extermination 8 | . . . . . . . 1 1 . 3 3 Reinforcement 7 | . 1 . . . 1 . . . 1 . 4 Assault 5 | . . . . . . . . . . 1 4 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Distress Signals 7 | . 2 . . . 2 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 207 | . 23 . . . 20 7 8 9 13 50 77 Peak Tracking Total 14 | . 6 . . . 5 4 4 2 6 7 14 Tactical Retreats 25 | . 2 . . . 8 3 . 1 . 6 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Traps Triggered 7 | . . . . . 1 2 . . . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . . . 5 . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . Reused 1 | . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Exploded 2 | . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Machines Disabled 29 | . . . . . . . 12 4 6 6 1 Max in Single Turn 5 | . . . . . . . 5 4 2 1 1 Garrison Access 2 | . . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Machines Accessed 28 | . 5 . 1 . 6 4 3 5 2 1 1 Terminals 18 | . 3 . . . 6 3 1 2 2 1 . Fabricators 2 | . . . . . . . 1 1 . . . Repair Stations 2 | . . . . . . . . 1 . . 1 Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . Total Hacks 77 | . 7 . 1 . 29 7 10 12 6 2 3 Successful 39 | . 3 . 1 . 18 3 5 6 2 . 1 Failed 37 | . 4 . . . 10 4 5 6 4 2 2 Catastrophic 4 | . 2 . . . . 1 . . 1 . . Database Lockouts 1 | . . . . . 1 . . . . . . Manual 30 | . 4 . 1 . 20 2 . 3 . . . Terminals 54 | . 5 . . . 29 6 2 4 6 2 . Fabricators 4 | . . . . . . . 1 3 . . . Repair Stations 5 | . . . . . . . . 2 . . 3 Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 7 | . . . . . . . 7 . . . . Garrison Access 4 | . . . . . . 1 . 3 . . . Terminal Hacks 25 | . 1 . 1 . 16 2 . 3 2 . . Record 2 | . . . . . 1 . . 1 . . . Robot Analysis 6 | . . . . . 6 . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . Level Access Points 2 | . . . . . 1 1 . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . Alert Level 3 | . . . . . 2 . . 1 . . . Unreport Threat 4 | . 1 . . . 3 . . . . . . Locate Traps 3 | . . . . . 1 1 . . 1 . . Surveillance Status 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . . 1 Scan Component 2 | . . . . . . . . 1 . . 1 Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 3 | . . . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 5 | . 2 . . . 2 . . 1 . . . Terminals 2 | . . . . . 2 . . . . . . Botnet 2 | . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Jam 1 | . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 3 . . . 6 3 3 4 2 1 1 Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 50 | . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . find_recycling 1 | . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 1 . 3 4 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Total Allies 12 | . . . . 4 . . 1 . 3 4 . Largest Group 4 | . . . . 4 4 . 1 1 3 4 . Highest-Rated Group 240 | . . . . 71 71 . 29 29 108 240 . Highest-Rated Ally 60 | . . . . 31 31 . 29 29 49 60 . Total Orders . | . . . . . . . . . . . . Ally Attacks 63 | . . . . . 41 . . 4 18 . . Total Damage 1178 | . . . . . 588 . . 57 533 . . Kills 10 | . . . . . 5 . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Robot Analysis Total 6 | . . . . . 6 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Turns Passed 7376 | 129 522 37 312 94 693 759 550 964 404 1419 1493 Spaces Moved 4586 | 72 422 42 287 73 411 553 357 680 246 719 724 Core 43 | 1 . . . . . . . . . . 42 Treads 613 | . 4 . . . 19 35 29 4 . . 522 Legs . | . . . . . . . . . . . . Wheels 3930 | 71 418 42 287 73 392 518 328 676 246 719 160 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 110 110 120 120 113 120 120 50 Average Speed 122 | 88 90 90 104 110 123 126 124 120 120 122 151 Slowest Speed 245 | 90 160 90 110 110 200 220 172 245 120 130 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 5 66 18 69 18 45 20 13 17 8 42 25 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 4 | . . . . . . . . 1 1 2 . Terrain Destroyed 297 | . . . . . . . 31 49 51 68 98 Melee 3 | . . . . . . . . 1 1 1 . Projectile 52 | . . . . . . . . . . 25 27 AOE 242 | . . . . . . . 31 48 50 42 71 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Total 5661 | 102 487 41 299 86 538 601 418 795 329 1023 942 Wait 284 | 1 2 . . 13 32 27 11 55 41 80 22 Move 4575 | 71 421 41 286 72 410 552 356 679 245 718 724 Hop . | . . . . . . . . . . . . Pick Up 98 | 4 5 . 4 1 18 4 3 14 5 20 20 Fast Attach 63 | 7 . . . . 7 2 2 4 1 23 17 Attach 70 | . 3 . . . 7 1 3 4 6 19 27 Detach 27 | . . . . . 3 . 1 5 4 6 8 Swap 67 | . 13 . 4 . 13 2 8 6 3 13 5 Drop 89 | . . . 5 . 14 5 5 13 5 26 16 Fire 325 | 19 43 . . . 33 8 24 14 10 91 83 Melee 32 | . . . . . . . . 1 8 22 1 Ram 20 | . . . . . 1 . . . . . 19 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 6 | . . . . . . . 5 . 1 . . Trap 5 | . . . . . . . . . . 5 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / *Arm) -4/Armory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 7) 417 | -10/Materials | Discovered new exit (range 8) 448 | -10/Materials | Discovered new exit (range 5) 652 | -10/Materials | Entered Mines 667 | -10/Mines | Discovered new exit (range 14) 685 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 686 | -10/Mines | Discovered new exit (range 5) 689 | -10/Mines | Entered Exiles 716 | -10/Exiles | Met 8R-AWN 728 | -10/Exiles | Met EX-HEX 784 | -10/Exiles | Met EX-DEC 805 | -10/Exiles | Met EX-BIN 823 | -10/Exiles | Aligned with FarCom system 824 | -10/Exiles | Given EX-Vault access code 850 | -10/Exiles | Opened EX-Vault 857 | -10/Exiles | Found AWS/Autocannon 879 | -10/Exiles | Warned to stay clear of 0b10 Research branches 989 | -10/Exiles | Discovered new exit (range 12) 1001 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1001 | -10/Exiles | Entered Mines 1002 | -9/Mines | Assembled infested the area 1011 | -9/Mines | Received a Mining Laser from a helpful Derelict 1049 | -9/Mines | Learned location of Zion (-7) 1064 | -9/Mines | Discovered new exit (range 12) 1078 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1095 | -9/Mines | Entered Materials 1095 | -8/Materials | Accompanied by 4 allies 1095 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1107 | -8/Materials | Identified exit to Storage 1277 | -8/Materials | Build established: Hauler-Mutant 1393 | -8/Materials | Lost 3 parts (1u2w) 1689 | -8/Materials | Central database locked down 1689 | -8/Materials | Identified exit to Factory 1788 | -8/Materials | Entered Factory 1788 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1876 | -7/Factory | Identified exit to Factory 2342 | -7/Factory | Build established: Hauler-Skirmisher 2547 | -7/Factory | Entered another Factory area 2547 | -6/Factory | Evolved 2 slots: Utility x2 3005 | -6/Factory | Discovered new exit (range 16) 3097 | -6/Factory | Entered another Factory area 3097 | -5/Factory | Accompanied by 1 ally 3097 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3621 | -5/Factory | Build established: Hauler-Gunner 3869 | -5/Factory | Repaired Plasma Rifle 3973 | -5/Factory | Discovered new exit (range 8) 4061 | -5/Factory | Entered another Factory area 4061 | -4/Factory | Evolved 2 slots: Utility x2 4164 | -4/Factory | Found Hvy. Reactive Plating 4214 | -4/Factory | Identified exit to Upper Caves 4214 | -4/Factory | Identified exit to Extension 4214 | -4/Factory | Identified exit to Armory 4238 | -4/Factory | Discovered new exit (range 7) 4465 | -4/Factory | Entered Armory 4493 | -4/Armory | Lost 5 parts (1p3u1w) 4759 | -4/Armory | Spotted B-86 Titan 4805 | -4/Armory | Destroyed B-86 Titan 5163 | -4/Armory | Destroyed 8 combat bots 5628 | -4/Armory | Lost 3 parts (1u2w) 5747 | -4/Armory | First assault squad dispatched 5847 | -4/Armory | Discovered new exit (range 3) 5884 | -4/Armory | Entered Research 5884 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6134 | -3/Research | First assault squad dispatched 6190 | -3/Research | Lost 5 parts (2n3w) 6192 | -3/Research | Destroyed 8 combat bots 6357 | -3/Research | Spotted B-86 Titan 6381 | -3/Research | Destroyed B-86 Titan 6408 | -3/Research | Lost 3 parts (1p2w) 6869 | -3/Research | System corruption reached 10% 6941 | -3/Research | Lost 8 parts (1p1n3u3w) 6967 | -3/Research | Found Fusion Bomb Launcher 7136 | -3/Research | Build established: Scavenger-Skirmisher 7281 | -3/Research | Lost 3 parts (1u2w) 7343 | -3/Research | Core integrity fell below 50% 7358 | -3/Research | Core integrity fell below 20% 7374 | -3/Research | Lost 8 parts (1p3n1u3w) 7377 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07344_ Slammed into P-80 Master. 07344_ Destabilizing: Core damaged (-52). 07345_ Slammed into P-80 Master. 07347_ P-80 Master destroyed. 07349_ Slug penetrates Wall. 07353_ Slammed into G-67 Veteran. 07354_ Slammed into L-61 Swordsman. 07356_ Slammed into G-67 Veteran. 07356_ Destabilizing: System corrupted (+1). 07357_ Slammed into G-67 Veteran. 07357_ Destabilizing: Core damaged (-13). 07358_ Slammed into G-67 Veteran. 07359_ Adv. Core Analyzer permanently disabled. 07359_ Destabilizing: Short circuit. 07360_ Slammed into G-67 Veteran. 07363_ Destabilizing: System corrupted (+1). 07364_ Slammed into G-67 Veteran. 07376_ Penetrated by Slug. 07377_ System corrupted: Matter fused (-9). 07377_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | #?????????####?????????##????????????????????????? | | #????????? ????????= #????????????????????????? | | #?????????? ??????? #????????????????????????? | | #?????????? #????? ! ?????????????????????????? | | #??????????? #???? ?????????????????????????? | | #############+##+##+##/##### ????????????????????? | | / g ?Y????????w?????????? | | #############g #?????????????????????????? | | #???????????# l ####??????????????????????? | | #???????????# gg ##Y#######????????????????? | | ????????????#### g ## ? ???????????????? | | ???????????????#hgg ## ???????????????? | | ?????# ????# ## """ ""???????????????? | | ?????# ??# ## """ """??????????????? | | ????# # ## """ """ #???????????? | | ?????# + + #???????????? | | ??##?????# # ####+##@ ]#???????????? | | ?????????#+##### # # """ """ #???????????? | | ?????????+ + # """ """??????????????? | | ??????????######### # """ "????????????????? | | ??????????????????# # ????????????????? | | ??????????????????# # ?????????????????? | | ??????????????????#############+#????????????????? | | ?????????????????????????????????????????Y???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ??????????????????????????????????? | | ?######## #?????????????????????????????????? | | ?# # #?????????????????????????????????? | | ?# # #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 30 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Power Amplification 40 Armor Coverage 1200 Resistance: KI 40 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Greatsword | -6/Factory | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalCentriumInterpreter Manual? 0 Play Time 01:50:36 Cumulative 193.0 hours Start 2021.07.11 @ 22:14:41 End 2021.07.14 @ 21:01:54 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d37aba0-8737-43ee-87c0-9393f6b90809