Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:34:39 Player: Toa of Guts Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (6832) 6832 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 12533 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/1150 Matter 57/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Sensor Array Improved Remote Force Field Wave Gun Phase Gun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Cooling System Large Storage Unit Structural Scanner Improved Targeting Computer Improved Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Wave Gun Wave Gun Dispersion Rifle Railgun > --- INVENTORY -------- Quantum Reactor Armored Treads Advanced Treads Medium Treads Advanced Cooling System Advanced Sensor Array Improved Targeting Computer Tesla Rifle Tesla Rifle Plasma Rifle Plasma Rifle Coil Gun Coil Gun Smartbomb Launcher [Rating: 107] Favorites ----------- Power Quantum Reactor Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Advanced Cooling System Device Advanced Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Coil Gun Launcher Micro-nuke Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 8 | . . 1 1 . 2 2 2 . . Weapon 2 | . . . . 2 . . . . . Parts Attached 207 | 7 6 21 19 40 9 28 40 25 12 Power 20 | 1 1 4 3 5 1 2 1 1 1 Engine 11 | 1 1 4 . 4 1 . . . . Core 7 | . . . 3 1 . 2 . . 1 Reactor 2 | . . . . . . . 1 1 . Propulsion 58 | 3 . 9 5 13 1 5 13 5 4 Treads 12 | . . 2 2 . . . 6 1 1 Leg 41 | 2 . 5 3 12 1 5 6 4 3 Wheel 5 | 1 . 2 . 1 . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 57 | 1 2 3 4 10 6 10 13 7 1 Device 26 | . 1 2 2 2 2 5 5 6 1 Storage 4 | 1 . . . 2 . . . 1 . Processor 10 | . 1 . 2 . . 3 4 . . Hackware . | . . . . . . . . . . Protection 17 | . . 1 . 6 4 2 4 . . Artifact . | . . . . . . . . . . Weapon 72 | 2 3 5 7 12 1 11 13 12 6 Energy Gun 43 | . . . 4 10 1 9 7 9 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | 2 3 4 3 1 . 2 4 3 1 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . 1 . . . . 2 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 1 1 1 . . Parts Lost 68 | . . 5 3 6 2 3 6 19 24 Power 5 | . . 2 . . . . . 1 2 Propulsion 20 | . . 3 1 2 . 1 2 3 8 Utility 22 | . . . 1 1 1 1 3 8 7 Weapon 21 | . . . 1 3 1 1 1 7 7 Highest Loss Streak 22 | . . 4 1 2 2 2 2 8 22 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 92 | . 92 89 99 96 95 96 92 88 54 Engine 3 | . 14 8 1 5 6 4 . . . Core 1 | . . . 7 1 . . 1 . . Reactor 1 | . . . . . . . 3 4 1 Treads 4 | . . 6 5 1 . . 1 17 . Leg 19 | . 28 22 30 27 26 22 19 2 12 Device 16 | . 5 7 17 14 14 21 20 14 10 Storage 5 | . 14 11 9 4 6 5 5 5 3 Processor 8 | . 1 5 9 . . 4 13 18 12 Protection 5 | . . 3 . 8 14 9 5 2 . Energy Gun 14 | . . . 7 23 19 18 15 11 8 Ballistic Gun 7 | . 28 21 10 2 . 3 4 8 1 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 14 15 30 22 57 67 78 92 78 65 Greatest Support 125 | 20 20 39 52 74 74 78 97 125 80 Greatest Overweight (x) 5 | 3 . 2 . 5 . 1 5 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 15 15 15 15 11 Most Carried 15 | 6 8 8 8 13 13 15 15 15 14 Average Carried 11 | 3 7 7 6 7 11 13 14 13 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 7 7 7 12 12 15 15 14 5 Class Distribution -------------------- 29% | Tank 29% | Scavenger-Gunner 16% | Mutant 14% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Matter Collected 3754 | 186 260 393 334 538 70 438 801 682 52 Remotely . | . . . . . . . . . . Salvage Created 7736 | . 188 849 557 1251 148 863 2136 1706 38 Parts 290 | . 10 56 20 48 7 27 69 48 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 38 4 Prevented 12 | . . . . . . . . 12 . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 130 | . 6 17 12 22 5 12 28 24 4 Guns 113 | . 6 13 8 20 5 11 27 23 . AOE 10 | . . 4 1 1 . . . . 4 Classes Destroyed 13 | . 2 5 1 3 . . 1 1 . Worker 4 | . . 3 . . . 1 . . . Builder 2 | . . 2 . . . . . . . Recycler 4 | . . 1 . 1 . 1 1 . . Watcher 1 | . . 1 . . . . . . . Swarmer 22 | . 3 3 3 . 4 . . 5 4 Grunt 52 | . 3 12 7 14 . . 9 7 . Brawler 7 | . . . 1 1 . . 1 4 . Duelist 4 | . . . . 1 . . . 3 . Sentry 14 | . . 2 1 2 . 2 5 2 . Hunter 6 | . . . . 1 . . 3 2 . Programmer 23 | . . . . 3 1 10 9 . . Heavy 1 | . . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 12 | . 3 12 4 5 4 3 8 8 4 Combat Bots Only 8 | . 3 8 4 5 4 2 6 8 4 Max Kills in Single Turn 4 | . 1 3 1 1 1 2 2 2 4 Gunslinging 1 | . . . . . . . 1 1 . Exploded 4 | . . 1 1 1 . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Hostile Shots Fired 1009 | . 66 127 81 143 55 85 183 154 115 Missed 312 | . 30 27 30 50 14 16 78 33 34 Damage Taken 13353 | . 370 1271 832 1474 588 1427 2368 2760 2263 Core 1821 | . 45 250 171 57 44 88 154 440 572 Absorbed by Shields 10 | . . . . . . . . . 10 Core Remaining (%) 80 | 100 82 37 68 91 94 91 . . . Volleys Fired 345 | . 26 39 38 63 9 29 69 50 22 Largest 4 | . 2 2 2 4 3 4 4 4 4 Hottest 303 | . 40 46 110 228 204 303 285 296 246 Shots Fired 1051 | . 52 74 75 228 26 114 273 177 32 Gun 1034 | . 52 70 75 228 26 114 272 177 20 Cannon . | . . . . . . . . . . Launcher 17 | . . 4 . . . . 1 . 12 Special . | . . . . . . . . . . Kinetic 390 | . 52 70 38 41 . 33 70 77 9 Thermal 503 | . . . . 145 18 68 191 70 11 Explosive 13 | . . . . . . . 1 . 12 Electromagnetic 145 | . . 4 37 42 8 13 11 30 . Robot Hit Streak 36 | . 16 15 22 16 5 15 36 18 16 Robot Miss Streak 7 | . 5 1 4 6 7 4 6 3 2 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 19 | . . 3 . 1 . 1 5 9 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 1 . Shots Hit Robots 740 | . 36 55 59 154 14 78 192 123 29 Core Hits 296 | . 10 36 19 51 9 37 77 52 5 Critical Kills 11 | . . 1 . . . 1 6 3 . Critical Parts Destroyed 15 | . . 1 1 . . 4 6 3 . Critical Strikes 56 | . . 2 1 3 1 7 21 18 3 Burn 23 | . . . . 3 1 2 8 6 3 Destroy 29 | . . 2 1 . . 5 12 9 . Corrupt 4 | . . . . . . . 1 3 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17310 | . 473 1294 1104 2864 237 1722 4717 3250 1649 Guns 15265 | . 473 764 1063 2815 237 1722 4706 3080 405 Cannons . | . . . . . . . . . . Explosions 2033 | . . 530 41 48 . . . 170 1244 Melee . | . . . . . . . . . . Ramming 12 | . . . . 1 . . 11 . . Kinetic 5168 | . 473 764 464 369 . 348 1083 1479 188 Thermal 8570 | . . 165 41 1889 203 1299 3536 1220 217 Explosive 1244 | . . . . . . . . . 1244 Electromagnetic 2316 | . . 365 599 605 34 75 87 551 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 2 1 10 8 12 16 Average Corruption 5 | . . . . 1 1 4 4 9 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 183 | . . . . 20 . 34 46 71 12 Message Errors 40 | . . . . 5 . 7 14 12 2 Matter Fused 39 | . . . . 4 . 5 9 20 1 Heat Flow Errors 21 | . . . . 1 . 6 3 8 3 Energy Discharges 28 | . . . . 6 . 4 6 11 1 Parts Rejected 3 | . . . . . . 2 . 1 . Parts Fused 2 | . . . . 2 . . . . . Data Loss (minor) 25 | . . . . 1 . 6 6 11 1 Data Loss (major) 5 | . . . . 1 . 2 . 1 1 Misfires 7 | . . . . . . . 3 4 . Alerts 5 | . . . . . . 1 2 2 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 6 | . . . . . . 1 3 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 84 | . . . . . . . . . 84 Projectiles . | . . . . . . . . . . Explosions 84 | . . . . . . . . . 84 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 40 | . . 4 36 . . . . . . Shots 2 | . . 1 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . . Kicked 2 | . . . . 1 . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 878 | . 8 24 76 394 156 208 92 878 247 Average Temperature 116 | . 2 5 21 127 61 34 12 224 79 Received Heat Transfer 2639 | . 120 681 405 537 . 81 250 430 135 Effects 31 | . . . . . . . . 31 . Shutdowns 6 | . . . . . . . . 6 . Energy Bleed 4 | . . . . . . . . 4 . Interference 4 | . . . . . . . . 4 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 4 | . . . . . . . . 4 . Damage (minor) 3 | . . . . . . . . 3 . Damage (major) 7 | . . . . . . . . 7 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . 3 1 . . . . . Combat Hostiles 4 | . . . 3 1 . . . . . Parts Fried 12 | . . 1 4 . . . 1 6 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 1 . Combat Hostiles 3 | . . . . . . 1 1 1 . Parts Melted 76 | . . . . 13 6 14 35 8 . Heat Transferred 16604 | . . 400 . 3775 484 2575 6060 2601 709 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 2 1 1 . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Peak Influence 544 | . 195 435 324 364 228 229 544 . . Initial 113 | . . . 105 112 113 13 110 . . Average 160 | . 71 204 193 229 157 65 181 . . Maximum Alert Level 2 | . . 2 1 1 1 1 2 . . Low Security (%) 63 | 100 100 32 58 28 86 92 66 . . Level 1 33 | . . 55 41 71 13 7 25 . . Level 2 3 | . . 12 . . . . 8 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 2 2 1 9 1 5 11 . . Investigation 3 | . . 2 . 1 . . . . . Extermination 15 | . . . . 3 1 5 6 . . Reinforcement 7 | . 2 . 1 2 . . 2 . . Assault . | . . . . . . . . . . Garrison 6 | . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Distress Signals 7 | . 1 2 . 2 . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 193 | . 11 27 17 34 7 22 40 28 7 Peak Tracking Total 9 | . 5 9 4 5 4 4 7 9 4 Tactical Retreats 15 | . . . 2 4 1 . 5 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Traps Triggered 7 | . . 2 1 3 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Disabled 4 | . . . . 2 . 2 . . . Max in Single Turn 1 | . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Accessed 4 | . . . 1 1 . 1 . 1 . Terminals 3 | . . . 1 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 4 | . . . 1 1 . 1 . 1 . Successful 4 | . . . 1 1 . 1 . 1 . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . . . 1 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . 1 1 . 1 . 1 . Open Door 1 | . . . . . . . . 1 . Alert Level 1 | . . . . . . 1 . . . Locate Traps 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Turns Passed 10879 | 64 515 634 598 2108 416 1905 2262 2152 225 Spaces Moved 6374 | 39 342 389 368 1366 234 1004 1197 1238 197 Core 124 | 12 . . . . . . . . 112 Treads 1064 | . . 2 . . . . 60 1002 . Legs 5085 | 27 342 339 368 1329 234 1004 1121 236 85 Wheels 101 | . . 48 . 37 . . 16 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 95 120 120 122 122 120 120 50 Average Speed 129 | 125 120 117 120 122 122 122 136 153 80 Slowest Speed 260 | 200 120 260 120 190 122 193 238 163 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 42 31 24 44 6 27 23 98 33 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 195 | . . 7 2 5 . 44 33 41 63 Melee . | . . . . . . . . . . Projectile 39 | . . . . . . 2 8 29 . AOE 155 | . . 7 2 5 . 42 24 12 63 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Total 8280 | 51 394 495 450 1653 342 1607 1678 1374 236 Wait 1160 | . 14 24 7 143 82 510 329 48 3 Move 6365 | 38 341 388 367 1365 233 1003 1196 1237 197 Hop . | . . . . . . . . . . Pick Up 83 | 5 3 7 8 18 3 13 15 11 . Fast Attach 58 | 7 1 7 5 5 4 11 11 7 . Attach 61 | . . 7 4 12 2 5 8 13 10 Detach 19 | 1 . 4 . 3 2 3 4 1 1 Swap 89 | . 5 7 10 23 3 12 22 5 2 Drop 98 | . 4 12 11 20 4 21 23 2 1 Fire 345 | . 26 39 38 63 9 29 69 50 22 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . 1 . . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: *Upp / [*Arm]) -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 7) 482 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Identified exit to Materials 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -9/Materials | Discovered new exit (range 6) 650 | -9/Materials | Identified exit to Mines 807 | -9/Materials | Destroyed 8 combat bots 891 | -9/Materials | Core integrity fell below 50% 912 | -9/Materials | Lost 4 parts (1p3n) 923 | -9/Materials | Destroyed 8 combat bots 992 | -9/Materials | Discovered new exit (range 4) 1214 | -9/Materials | Entered another Materials area 1214 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -8/Materials | Discovered new exit (range 4) 1812 | -8/Materials | Entered Factory 1812 | -7/Factory | Evolved 2 slots: Weapon x2 2191 | -7/Factory | Build established: Scavenger-Tank 2213 | -7/Factory | Garrison activated, responded to threat 2526 | -7/Factory | Build established: Tank 3877 | -7/Factory | Discovered new exit (range 14) 3920 | -7/Factory | Entered another Factory area 3920 | -6/Factory | Evolved 2 slots: Utility x2 4319 | -6/Factory | Discovered new exit (range 12) 4336 | -6/Factory | Entered another Factory area 4336 | -5/Factory | Evolved 2 slots: Utility x2 5912 | -5/Factory | Discovered new exit (range 2) 6087 | -5/Factory | Discovered new exit (range 9) 6093 | -5/Factory | System corruption reached 10% 6180 | -5/Factory | Build established: Gunner 6241 | -5/Factory | Entered another Factory area 6241 | -4/Factory | Evolved 2 slots: Utility x2 7316 | -4/Factory | Garrison activated, responded to threat 7803 | -4/Factory | Build established: Scavenger-Gunner 7928 | -4/Factory | Discovered new exit (range 9) 8064 | -4/Factory | Found Prototype Slashing Weapon 8066 | -4/Factory | Identified Molecular Scythe 8069 | -4/Factory | Found Molecular Scythe 8412 | -4/Factory | Discovered new exit (range 5) 8503 | -4/Factory | Entered Upper Caves 8778 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9286 | -4/Upper Caves | Spotted B-86 Titan 9592 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9603 | -4/Upper Caves | System corruption reached 10% 9649 | -4/Upper Caves | Lost 7 parts (5u2w) 9656 | -4/Upper Caves | Destroyed 8 combat bots 10198 | -4/Upper Caves | Destroyed B-86 Titan 10343 | -4/Upper Caves | Core integrity fell below 50% 10379 | -4/Upper Caves | Lost 8 parts (3n2u3w) 10401 | -4/Upper Caves | Learned location of 2 exits from Research 10621 | -4/Upper Caves | Discovered new exit (range 6) 10655 | -4/Upper Caves | Entered another Upper Caves area 10664 | -4/Upper Caves | Spotted B-86 Titan 10819 | -4/Upper Caves | Core integrity fell below 20% 10850 | -4/Upper Caves | Learned location of Testing (-2) 10854 | -4/Upper Caves | Lost 22 parts (2p8n6u6w) 10880 | -4/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10808_ 4 Matter crushed. 10808_ The unstable cave ceiling collapses. 10808_ Dropped Lrg. Storage Unit. 10810_ Imp. Remote Force Field destroyed. 10810_ Imp. Targeting Computer destroyed. 10811_ B-86 Titan exits siege mode. 10811_ The unstable cave ceiling collapses. 10813_ Penetrated by Slug. 10813_ Slug penetrates Wall. 10816_ System corrupted: Matter fused (-5). 10820_ Hvy. Beamcaster destroyed. 10822_ The unstable cave ceiling collapses. 10823_ B-86 Titan activates siege mode. 10823_ Myomer Leg destroyed. 10825_ The unstable cave ceiling collapses. 10850_ System corrupted: Component data lost. 10850_ Acquired derelict log, extracted data. World map updated: -2/Testing. 10855_ Broken Imp. Targeting Computer destroyed. 10866_ XCXDIU8 3XFAWIG|OO MXRMUIIGTTIPEBWC9 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? #????????????? ? ?????????? | | ?????????????????????? ???????????? ??????????? | | ??????????????????????# ???????????? ??????????? | | ??????????????????????# ???????????# #??#???????? | | ?????????????????###### ?????????? ??# ???????? | | ???????????# #### ?????????? ?? ???????? | | ????????????? ???####??? ?## ???????? | | ????????????????# #### #?## #?# ???????? | | ????????????????# ## #?# #?# #???????? | | ???????????????# @ #??# ??# #???????? | | ?????????? ## #### #??# #???????? | | ?????????????# ?????## ## #### #???????? | | ?????????????# ??????????#### ## #???????? | | ???????????????????????????## ## #???????? | | ???????????????????????????# ## #???????? | | ???????????????????????????# p #???????? | | ???????????????????????????## ### ###?????? | | ????????????????????????????## ###### ####??? | | ?????????????????????????????####??## ##?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# # | | ???????????????????????????????????# ### | | ???????????????????????????????????# #??# | | ???????????????????????????????????# #???##### | | ???????????????????????????????????# #????????# | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????# | | ???????????????????????????????????# #???????# | | ???????????????????????????????????# #??????? | | ???????????????????????????????????# #???????# | | ????????????????????????????????#### ######### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 65 Energy Generation 29 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 12 Armor Coverage 825 Evasion (%) 61 Targeting Accuracy 18 Target Analysis 9 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldAblativeCore Manual? 0 Play Time 02:17:42 Cumulative 70.1 hours Start 2024.04.06 @ 22:16:49 End 2024.04.07 @ 00:34:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be714738-9886-448f-971e-6904452a4033