Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 22:43:07 Player: albenzo Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (85) 425 Value Destroyed (2568) 2568 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (2578) 2578 TOTAL SCORE: 13971 Bonus ------- Follower Combat Kills 1010 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/1450 Matter 274/300 Energy 54/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Spectral Analyzer 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Datajack Advanced Datajack Ripper Molecular Scythe Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Thermal Converter Enhanced Optical Array Spectral Analyzer Advanced Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Makeshift Transmission Jammer Hacking Suite System Guard > --- WEAPON ----------- Advanced Datajack Thunder Hammer Ripper > --- INVENTORY -------- Nuclear Pulse Thruster Advanced Datajack Advanced Datajack Molecular Scythe [Rating: 139] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Ripper Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . . . 2 2 . 2 Power 2 | . . . . . . . . . . 2 . . . . . . . . Propulsion 5 | . . 2 1 1 . . . . . . . . . . . 1 . . Utility 8 | . . . 1 1 . . . . 1 . . . . . 2 1 . 2 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Parts Attached 194 | 6 14 14 4 17 26 7 4 32 20 9 4 1 4 6 3 9 7 7 Power 24 | 1 1 2 2 2 . . . 3 2 2 . 1 1 2 1 . 2 2 Engine 12 | 1 1 2 2 2 . . . 2 1 . . 1 . . . . . . Core 7 | . . . . . . . . 1 1 2 . . . 2 1 . . . Reactor 5 | . . . . . . . . . . . . . 1 . . . 2 2 Propulsion 76 | 2 7 7 1 8 5 . 1 16 8 6 . . . 4 . 4 4 3 Treads 7 | . 1 . . . 2 . . 4 . . . . . . . . . . Leg 43 | 2 5 7 1 8 2 . . 10 8 . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . Hover 4 | . . . . . 1 . 1 2 . . . . . . . . . . Flight 21 | . . . . . . . . . . 6 . . . 4 . 4 4 3 Utility 37 | 1 2 2 1 4 6 . 3 1 5 1 3 . . . 1 5 1 1 Device 26 | . 2 1 . 2 6 . 2 . 5 1 2 . . . . 3 1 1 Storage 3 | 1 . 1 . . . . 1 . . . . . . . . . . . Processor 6 | . . . 1 2 . . . . . . . . . . 1 2 . . Hackware 1 | . . . . . . . . . . . 1 . . . . . . . Protection 1 | . . . . . . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 4 3 . 3 15 7 . 12 5 . 1 . 3 . 1 . . 1 Energy Gun 12 | . 4 3 . 3 . 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 . . . . 8 1 . 2 2 . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . 4 1 . . . . . . . . . Launcher 13 | . . . . . 5 2 . 5 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 2 1 . . . . 1 . . . . . . . Slashing Weapon 6 | . . . . . . 1 . 1 1 . . . 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . Unidentified Prototypes 9 | . . . . . 3 . 1 . . . 1 . . . . 1 1 2 Parts Lost 50 | . . 1 . 1 5 . . 7 3 1 . . . 7 . 6 7 12 Power 8 | . . . . . . . . 1 1 . . . . 3 . 1 1 1 Propulsion 25 | . . . . . 4 . . 3 . 1 . . . 4 . 4 3 6 Utility 10 | . . . . . . . . 1 2 . . . . . . 1 2 4 Weapon 7 | . . 1 . 1 1 . . 2 . . . . . . . . 1 1 Highest Loss Streak 12 | . . 1 . 1 4 . . 3 2 1 . . . 4 . 6 7 12 Average Slot Usage (%) 94 | . 98 97 100 99 92 99 100 94 95 92 86 88 92 92 77 81 81 51 Engine 6 | . 13 11 9 7 7 7 7 2 3 . . 4 5 3 . . . . Core 2 | . . . . . . . . 4 2 13 16 11 9 5 7 8 3 . Treads 5 | . . . . . 2 14 14 18 5 . . . . . . . . . Leg 22 | . 27 44 45 45 33 21 15 8 31 4 . . . . . . . . Hover 3 | . . . . . . 7 12 10 . . . . . . . . . . Flight 5 | . . . . . . . . . . 27 27 27 27 28 20 19 19 11 Device 12 | . 13 11 9 7 10 14 7 7 17 21 22 22 22 22 20 19 16 8 Storage 8 | . 14 11 9 7 7 7 13 14 8 2 . . . . . . . . Processor 9 | . . . 9 15 14 14 14 12 6 5 5 5 5 5 10 15 18 15 Energy Gun 6 | . 27 20 18 14 1 4 . . . . . . . . . . . . Ballistic Gun 3 | . . . . . 9 5 7 6 5 4 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 5 5 5 5 5 5 5 . . . . Impact Weapon 2 | . . . . . 2 2 7 . . . 3 5 5 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 12 16 42 46 49 51 54 82 91 95 62 40 40 42 41 24 28 54 45 Greatest Support 107 | 20 26 43 53 71 71 51 51 107 105 48 40 40 40 47 32 59 85 48 Greatest Overweight (x) 5 | 1 5 . . 1 1 1 1 5 1 1 . . 1 . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 12 12 12 12 12 20 20 20 12 4 4 4 4 4 4 4 4 Average Capacity 11 | 5 6 11 12 12 12 12 19 20 15 7 4 4 4 4 4 4 4 4 Most Carried 20 | 6 6 12 12 12 12 12 15 20 14 12 4 4 4 4 3 4 4 4 Average Carried 10 | 3 5 11 11 11 9 11 14 18 12 6 3 4 3 2 2 3 3 3 Final Capacity 20 | 6 6 12 12 12 12 12 20 20 12 4 4 4 4 4 4 4 4 4 Final Carried 15 | 6 6 12 12 12 12 12 15 14 12 4 4 4 3 1 3 4 4 4 Class Distribution -------------------- 18% | Mutant 17% | Derelict-Assassin 16% | Scavenger-Skirmisher 9% | Generator-Sprinter 8% | Derelict-Skirmisher 6% | Scavenger-Mutant 5% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Derelict-Assassin | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Ninja | -5/Factory Ninja | -5/Upper Caves Generator-Sprinter | -5/Upper Caves Generator-Sprinter | -5/Warlord Generator-Sprinter | -4/Proximity Caves Sprinter | -4/Factory Derelict-Sprinter | -3/Research Generator-Sprinter | -3/Quarantine Derelict-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Matter Collected 2520 | 253 67 175 23 149 481 126 40 453 195 35 55 236 94 20 . . . 118 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2961 | . 292 516 92 323 657 158 . 385 242 15 . 182 . . . 82 . 17 Parts 141 | . 25 42 11 9 17 10 . 12 13 1 . 1 . . . . . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . 8 13 . 22 . . . . 64 4 . . . . Prevented 27 | . . . . . . . . 7 . . . 1 19 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Combat Hostiles Destroyed 68 | . 7 12 5 1 14 6 . 14 8 . . . . . . 1 . . Melee 4 | . . . . . . . . 1 3 . . . . . . . . . Guns 28 | . 7 11 5 1 . 1 . 3 . . . . . . . . . . Cannons 2 | . . . . . . . . 2 . . . . . . . . . . AOE 33 | . . 1 . . 14 5 . 8 5 . . . . . . . . . Classes Destroyed 14 | . 3 2 . 2 2 3 . 1 . 1 . . . . . . . . Worker 4 | . . 2 . 1 . . . . . . . . . . . . . 1 Builder 1 | . . . . 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . . . . . . . Watcher 7 | . 3 4 . . . . . . . . . . . . . . . . Swarmer 33 | . 3 7 5 . 4 4 . 6 4 . . . . . . . . . Grunt 25 | . 4 3 . . 9 . . 6 2 . . . . . . 1 . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 4 | . . 2 . 1 . . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . . Programmer 3 | . . . . . . 1 . . 2 . . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 5 | . 2 5 3 3 5 4 . 4 5 1 . . . . . 1 . 1 Combat Bots Only 5 | . 2 4 3 1 5 4 . 4 5 . . . . . . 1 . . Max Kills in Single Turn 3 | . 1 2 1 2 3 3 . 3 2 1 . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 3 3 . 3 2 . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Damage Taken 6842 | . 181 320 111 333 689 95 . 750 467 295 30 . 28 289 23 443 733 2055 Core 2534 | . 63 18 18 50 196 30 . 111 70 19 30 . . 88 23 102 264 1452 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 74 95 96 . . . . 44 91 . . . . 86 98 . 67 . Volleys Fired 131 | . 17 33 11 13 19 5 . 27 6 . . . . . . . . . Largest 2 | . 2 2 2 2 2 2 . 2 2 . . . . . . . . . Hottest 116 | . 90 90 90 90 53 116 . 80 74 . . . . . . . . . Shots Fired 245 | . 34 64 22 22 35 9 . 47 12 . . . . . . . . . Gun 189 | . 34 64 22 22 19 5 . 21 2 . . . . . . . . . Cannon 15 | . . . . . . . . 9 6 . . . . . . . . . Launcher 41 | . . . . . 16 4 . 17 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 58 | . . . . . 19 1 . 30 8 . . . . . . . . . Thermal 4 | . . . . . . 4 . . . . . . . . . . . . Explosive 41 | . . . . . 16 4 . 17 4 . . . . . . . . . Electromagnetic 142 | . 34 64 22 22 . . . . . . . . . . . . . . Robot Hit Streak 14 | . 11 14 4 9 11 4 . 13 2 . . . . . . . . . Robot Miss Streak 13 | . 4 5 2 3 1 3 . 4 13 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 230 | . 25 50 17 18 26 8 . 22 14 5 . 3 29 . . 2 5 6 Core Hits 173 | . 17 29 7 12 45 13 . 29 17 1 . . . . . . 1 2 Critical Hits 2 | . . . . . . . . 1 1 . . . . . . . . . Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . Melee Attacks 78 | . . . . . 3 . . 1 13 11 . 3 29 . . 3 7 8 Impact 17 | . . . . . 3 . . . . . . 3 . . . 2 7 2 Slashing 32 | . . . . . . . . 1 13 11 . . . . . 1 . 6 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . . . . . . . . 2 . . 29 . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 7752 | . 403 676 123 252 1958 546 . 1553 814 384 . 287 . . . 183 160 413 Guns 1893 | . 403 630 123 202 216 71 . 240 8 . . . . . . . . . Cannons 105 | . . . . . . . . 54 51 . . . . . . . . . Explosions 3618 | . . 46 . 50 1501 475 . 1221 325 . . . . . . . . . Melee 2127 | . . . . . 241 . . 38 430 384 . 287 . . . 183 160 404 Ramming 9 | . . . . . . . . . . . . . . . . . . 9 Kinetic 589 | . . . . . 216 20 . 294 59 . . . . . . . . . Thermal 147 | . . 46 . 50 . 51 . . . . . . . . . . . . Explosive 3522 | . . . . . 1501 475 . 1221 325 . . . . . . . . . Electromagnetic 1358 | . 403 630 123 202 . . . . . . . . . . . . . . Impact 907 | . . . . . 241 . . . . . . 287 . . . 183 160 36 Slashing 1220 | . . . . . . . . 38 430 384 . . . . . . . 368 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 2 2 2 2 . . . 3 . Average Corruption 1 | . . . . . . . . . . 1 2 2 2 . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . 1 2 . . . . 1 . Message Errors 1 | . . . . . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 995 | . . . . . 185 21 . 47 46 202 . 218 . . . 115 43 118 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 89 | . . . . . 21 21 . 47 . . . . . . . . . . Melee 906 | . . . . . 164 . . . 46 202 . 218 . . . 115 43 118 Knockbacks 5 | . . . . . 2 . . . . . . 1 . . . 1 1 . Impact 5 | . . . . . 2 . . . . . . 1 . . . 1 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . 53 64 . . 17 22 . . . . . . . . 4 Shots 8 | . . . . 1 5 . . 1 1 . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 214 | . 180 126 120 36 38 66 . 19 . 22 . . 214 18 . 3 . . Average Temperature 36 | . 60 34 50 13 19 33 . 6 . 11 . . 84 6 . 3 . . Received Heat Transfer 906 | . 60 72 . 72 243 . . 159 111 27 9 . . . 9 36 81 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . 2 7 1 2 . . . . . . . . . . . 2 . . Impact Corruptions 18 | . . . . . 6 . . . . . . 8 . . . 2 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . 100 . 50 . 100 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Peak Influence 329 | . 116 329 216 164 . . . . 175 185 . . . . 30 122 85 191 Initial 105 | . . 1 81 98 . . . . 105 . . . . . . 15 45 24 Average 91 | . 35 165 137 103 . . . . 113 55 . . . . 11 48 48 94 Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . . . . Low Security (%) 92 | 100 100 53 94 100 . . . . 100 100 . . . . 100 100 100 100 Level 1 7 | . . 46 5 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 1 2 . . . 1 1 1 . . . . . 1 2 . Investigation 6 | . 1 1 . 1 . . . 1 . . . . . . . . 2 . Extermination 3 | . . . . 1 . . . . 1 1 . . . . . . . . Reinforcement 2 | . . . 1 . . . . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Distress Signals 6 | . . 1 2 . . . . . . 1 . . . . . . 1 1 Communications Jammed 28 | . . . . . . . . . . 12 . . 11 . . . 3 2 Distress Signals 25 | . . . . . . . . . . 9 . . 11 . . . 3 2 Times Spotted 236 | . 11 28 10 4 12 9 . 28 13 28 1 8 9 19 1 9 20 26 Peak Tracking Total 24 | . 3 8 6 2 7 4 . 7 5 15 2 5 4 7 1 5 8 24 Tactical Retreats 30 | . 1 2 2 . . 1 . 2 4 5 1 4 . 5 . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Traps Triggered 6 | . 3 . . 2 . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . 1 . . 2 . . . . 5 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Machines Disabled 6 | . . . . 4 . . . 1 . . . . 1 . . . . . Max in Single Turn 4 | . . . . 4 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Machines Accessed 45 | . 9 7 2 5 . 1 1 1 2 2 1 1 8 . 2 1 2 . Terminals 18 | . 7 5 . 3 . . . 1 . . 1 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations 3 | . . 1 . . . . . . 1 1 . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 . . . . . . . . . . . 1 1 . Garrison Access 6 | . . . 1 1 . . . . 1 1 . . . . 1 . 1 . Total Hacks 100 | . 25 23 5 7 . 1 3 3 4 2 3 3 14 . 3 2 2 . Successful 65 | . 15 15 4 3 . 1 3 3 . . 3 2 14 . 1 1 . . Failed 35 | . 10 8 1 4 . . . . 4 2 . 1 . . 2 1 2 . Catastrophic 4 | . 1 . 1 1 . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 56 | . 1 4 1 4 . 2 . . 6 6 1 2 . . 5 8 11 5 Terminals 45 | . 19 13 . 4 . . . 3 . . 3 3 . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . Repair Stations 4 | . . 2 . . . . . . 1 1 . . . . . . . . Recycling Units 10 | . 6 . 4 . . . . . . . . . . . . . . . Scanalyzers 13 | . . 8 . 2 . . . . . . . . . . . 2 1 . Garrison Access 8 | . . . 1 1 . . . . 3 1 . . . . 1 . 1 . Terminal Hacks 42 | . 10 5 . 1 . 1 3 3 . . 3 2 14 . . . . . Record 15 | . . . . . . . . 3 . . 2 2 8 . . . . . Part Schematic 3 | . . . . . . . 3 . . . . . . . . . . . Prototype ID Bank 7 | . 1 1 . . . . . . . . . . 5 . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . 1 . . . . . . 1 . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 5 . 4 . . . . . . . . . . . . . . . Process 3 | . 2 . 1 . . . . . . . . . . . . . . . Report Inventory 4 | . 2 . 2 . . . . . . . . . . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . . . . . . . . . . Scanalyzer 9 | . . 8 . 1 . . . . . . . . . . . . . . Insert Component 5 | . . 4 . 1 . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . . . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 8 7 1 5 . . . 1 2 2 1 1 . . 2 1 2 . Full Trace Events 2 | . . 1 . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 3 . . . . 3 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 347 | . 296 . 51 . . . . . . . . . . . . . . . Retrieved Matter 227 | . 176 . 51 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 2 . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Total Allies 27 | . . . . 2 2 . 9 . 1 1 . . 4 . 2 1 3 2 Largest Group 9 | . . . . 2 2 2 9 9 1 1 . . 4 3 2 1 3 2 Highest-Rated Group 296 | . . . . 32 64 64 296 296 113 113 . . 177 131 140 29 138 244 Highest-Rated Ally 122 | . . . . 16 32 32 41 41 113 113 . . 49 49 70 29 46 122 Zionite Dispatches 5 | . . . . . . . . . 1 1 . . . . 1 1 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . 1 . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . Ally Attacks 147 | . . . . 2 . 7 . 71 . 2 . . 41 9 1 . 7 7 Total Damage 4970 | . . . . . . 222 . 1688 . 93 . . 1879 314 15 . 125 634 Kills 30 | . . . . . . 3 . 13 . 1 . . 7 4 . . . 2 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 1 2 1 . . 3 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . . . . . . 2 7 10 5 Traps 8 | . . . . . . . . . . . . . . . 1 3 3 1 Emergency Access 5 | . . . . . . . . . . . . . . . 1 2 2 . Items 9 | . . . . . . . . . . . . . . . . 2 3 4 Machines 2 | . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 4 | . . . . . . . . . . 1 . . . . . 1 2 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . 1 . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Turns Passed 11072 | 56 1086 834 393 867 1449 760 1340 1197 810 365 118 255 518 277 117 221 252 157 Spaces Moved 9763 | 35 708 434 244 538 916 414 740 576 433 630 374 625 1050 736 214 353 470 273 Core 20 | 3 1 . . . . . . . . . . . . . . . . 16 Treads 1994 | . . . . . 127 414 740 562 151 . . . . . . . . . Legs 3111 | 32 702 434 244 538 789 . . 14 282 76 . . . . . . . . Wheels 5 | . 5 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4633 | . . . . . . . . . . 554 374 625 1050 736 214 353 470 257 Fastest Speed 25 | 50 80 120 120 120 120 160 160 150 120 25 28 28 28 25 31 28 28 28 Average Speed 89 | 116 120 120 120 120 134 171 179 174 140 40 28 28 29 26 31 29 29 36 Slowest Speed 300 | 150 300 120 120 150 180 180 180 270 180 150 28 28 108 31 31 37 34 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . 8 . . . . . 2 15 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 3 87 41 25 18 81 66 91 71 15 19 55 73 90 89 7 10 56 15 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . . 2 . . . 2 . 1 1 . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 . 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . 1 . . . . 1 1 1 . Scrap Searched 21 | . . . . . 4 4 5 1 . . 3 3 . 1 . . . . Spaces Dug 10 | . . . . . 10 . . . . . . . . . . . . . Terrain Destroyed 278 | . . 5 . 1 117 31 . 94 30 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 5 | . . . . . 2 . . 1 2 . . . . . . . . . AOE 273 | . . 5 . 1 115 31 . 93 28 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Qua Res Total 11797 | 47 909 690 322 739 1081 451 755 714 606 716 387 699 1269 816 263 462 554 317 Wait 1470 | 1 150 182 60 152 94 19 3 65 107 60 4 70 184 69 44 96 81 29 Move 9689 | 34 707 433 243 537 915 413 739 575 432 615 373 624 1049 735 213 348 440 264 Hop 26 | . . . . . . . . . . 6 . . . . . 2 14 4 Pick Up 83 | 6 8 15 2 7 8 3 5 6 9 3 3 . . 3 2 2 1 . Fast Attach 57 | 6 11 . . 4 5 1 1 1 5 . . 1 2 1 2 6 7 4 Attach 42 | . . 5 2 3 7 . . 7 4 3 2 . 2 3 1 . . 3 Detach 15 | . . 1 . 1 1 . 1 1 2 1 1 . 1 . 1 . . 4 Swap 97 | . 3 9 2 10 15 6 3 24 11 6 2 . . 2 . 3 1 . Drop 103 | . 13 12 2 12 6 4 3 7 17 11 2 1 2 3 . 3 3 2 Fire 131 | . 17 33 11 13 19 5 . 27 6 . . . . . . . . . Melee 74 | . . . . . 3 . . 1 13 11 . 3 29 . . 2 7 5 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 8 | . . . . . 8 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Discovered new exit (range 4) 881 | -10/Materials | Discovered new exit (range 5) 917 | -10/Materials | Discovered new exit (range 14) 1143 | -10/Materials | Entered another Materials area 1143 | -9/Materials | Evolved 2 slots: Propulsion x2 1365 | -9/Materials | Repaired EM Shotgun 1488 | -9/Materials | Identified exit to Mines 1837 | -9/Materials | Discovered new exit (range 16) 1977 | -9/Materials | Entered another Materials area 1977 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2273 | -8/Materials | Build established: Scavenger-Mutant 2310 | -8/Materials | Discovered new exit (range 3) 2312 | -8/Materials | Identified exit to Factory 2370 | -8/Materials | Entered Factory 2370 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2382 | -7/Factory | Identified exit to Lower Caves 2685 | -7/Factory | Build established: Scavenger-Skirmisher 3237 | -7/Factory | Entered Lower Caves 3896 | -7/Lower Caves | Found Alien Artifact 3909 | -7/Lower Caves | Identified Core Expander 3909 | -7/Lower Caves | Installed Core Expander, added new Utility slot 3988 | -7/Lower Caves | Encountered a Warlord checkpoint 4004 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4045 | -7/Lower Caves | Lost 4 parts (3n1w) 4142 | -7/Lower Caves | Discovered new exit (range 10) 4156 | -7/Lower Caves | Identified exit to Lower Caves 4372 | -7/Lower Caves | Build established: Assassin 4686 | -7/Lower Caves | Entered another Lower Caves area 4686 | -7/Lower Caves | Accompanied by 2 allies 4769 | -7/Lower Caves | Build established: Derelict-Assassin 4789 | -7/Lower Caves | Discovered new exit (range 13) 4839 | -7/Lower Caves | Identified exit to Factory 4868 | -7/Lower Caves | Identified exit to Zion 5446 | -7/Lower Caves | Entered Zion 5485 | -7/Zion | Discovered new exit (range 21) 5499 | -7/Zion | Given the Hacking Drone Bay 5504 | -7/Zion | Found Prototype Device 5573 | -7/Zion | Learned Factory stockpile data 5800 | -7/Zion | Identified Hacking Drone Bay 5806 | -7/Zion | Learned location of Warlord (-5) 6035 | -7/Zion | Learned Factory emergency access door positions 6148 | -7/Zion | Imprinted 6150 | -7/Zion | Declared Zion's savior 6288 | -7/Zion | Gained Derelict followers 6344 | -7/Zion | Learned 4 Factory zone layouts 6779 | -7/Zion | Identified exit to Proximity Caves 6786 | -7/Zion | Entered Proximity Caves 6786 | -6/Proximity Caves | Accompanied by 9 allies 6958 | -6/Proximity Caves | Learned Extension trap positions 6958 | -6/Proximity Caves | Learned Factory garrison access intel 7213 | -6/Proximity Caves | Build established: Derelict-Skirmisher 7295 | -6/Proximity Caves | Spotted B-75 Beast 7670 | -6/Proximity Caves | Core integrity fell below 50% 7702 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7703 | -6/Proximity Caves | Lost 3 parts (2n1u) 7732 | -6/Proximity Caves | Learned Factory garrison access intel 7851 | -6/Proximity Caves | Lost 3 parts (1p2w) 7877 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7983 | -6/Proximity Caves | Entered Factory 7983 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7984 | -6/Factory | Identified exit to Factory 7987 | -6/Factory | Loaded intel: 4 garrison access locations 8579 | -6/Factory | Zion hero teleported in (CL-ANK) 8605 | -6/Factory | Build established: Scavenger-Assassin 8711 | -6/Factory | Discovered exit to Factory (range 21) 8793 | -6/Factory | Entered another Factory area 8793 | -5/Factory | Accompanied by 1 ally (CL-ANK) 8793 | -5/Factory | Evolved 2 slots: Power x2 8794 | -5/Factory | Loaded intel: 4 garrison access locations 9082 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9104 | -5/Factory | Zion Melee Resupply teleported in 9138 | -5/Factory | Discovered new exit (range 5) 9158 | -5/Factory | Entered Upper Caves 9210 | -5/Upper Caves | Attracted the attention of an 0b10 base 9212 | -5/Upper Caves | Identified exit to Upper Caves 9239 | -5/Upper Caves | Spotted B-75 Beast 9276 | -5/Upper Caves | Entered another Upper Caves area 9277 | -5/Upper Caves | Identified exit to Warlord 9283 | -5/Upper Caves | Discovered new exit (range 10) 9478 | -5/Upper Caves | Encountered a Warlord checkpoint 9530 | -5/Upper Caves | Build established: Generator-Sprinter 9531 | -5/Upper Caves | Entered Warlord 9532 | -5/Warlord | Identified exit to Proximity Caves 9548 | -5/Warlord | System corruption cleaned by Quarantine Array 9657 | -5/Warlord | Learned location of Armory (-4) 9657 | -5/Warlord | Learned Armory trap positions 9657 | -5/Warlord | Learned Testing stockpile data 9706 | -5/Warlord | Rebuked by Warlord 9731 | -5/Warlord | Warlord's base attacked by MAIN.C 9906 | -5/Warlord | P-80 Master assimilated allied SO-RD3(Y) 9909 | -5/Warlord | P-70 Sage assimilated allied 9C-9QB(Y) 9934 | -5/Warlord | Warlord forces counterattacked 10049 | -5/Warlord | Entered Proximity Caves 10049 | -4/Proximity Caves | Accompanied by 3 allies 10113 | -4/Proximity Caves | Identified exit to Factory 10159 | -4/Proximity Caves | Spotted B-86 Titan 10287 | -4/Proximity Caves | Lost 4 parts (3p1n) 10326 | -4/Proximity Caves | Entered Factory 10326 | -4/Factory | Evolved 2 slots: Utility x2 10327 | -4/Factory | Identified exit to Armory 10375 | -4/Factory | Zion Hacker squad teleported in 10401 | -4/Factory | Discovered new exit (range 11) 10443 | -4/Factory | Entered Research 10443 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10463 | -3/Research | Zion Infowar Resupply teleported in 10486 | -3/Research | Found Prototype Processor 10486 | -3/Research | Identified Spectral Analyzer 10616 | -3/Research | Found Prototype Slashing Weapon 10642 | -3/Research | Spotted B-86 Titan 10643 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 10663 | -3/Research | Discovered new exit (range 4) 10664 | -3/Research | Entered Quarantine 10691 | -3/Quarantine | Lost 6 parts (1p4n1u) 10723 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 10845 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 10899 | -3/Quarantine | Discovered new exit (range 24) 10903 | -3/Quarantine | Found Alien Artifact 10903 | -3/Quarantine | Identified Transdimensional Reconstructor 10903 | -3/Quarantine | Warped through subspace 10910 | -3/Quarantine | Allied Derelicts emerged from ambush trap array 10916 | -3/Quarantine | Entered Research 10916 | -2/Research | Evolved 2 slots: Utility x2 10916 | -2/Research | Identified Molecular Scythe 10940 | -2/Research | Lost 7 parts (1p3n2u1w) 11013 | -2/Research | Zion Heavy squad teleported in 11066 | -2/Research | Core integrity fell below 50% 11071 | -2/Research | Core integrity fell below 20% 11073 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11065_ Dropped Mak. Transmission Jammer. 11067_ Slug penetrates Wall. 11067_ Penetrated by Slug. 11067_ 0b10 Decoder Chip [Scout] destroyed. 11067_ P-80 Master resets H-88 Terminator, system corruption cleaned. 11067_ Penetrated by Slug. 11068_ S-43 Plague destroyed. 11069_ K-01 Serf collects debris. 11069_ Acquired Xenon Bombardment Thruster. 11070_ Xenon Bombardment Thruster destroyed. 11070_ Penetrated by Slug. 11070_ Slammed into S-43 Plague. 11070_ K-01 Serf collects debris. 11071_ Slammed into S-43 Plague. 11071_ 0b10 Decoder Chip [Generic] permanently disabled. 11071_ Destabilizing: Short circuit. 11072_ K-01 Serf destroyed. 11072_ Acquired 16 matter. 11073_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????########??????????????? | | ???????????????????????????"""T"""#??????????????? | | ????????????????????????###""" """#######+##?????? | | ????????????????????????# = #?????? | | ????????????????????????# #?????? | | ????????????????????????# ] #?????? | | ????????????????????????+ !]! w wu k ????????? | | ????????????????????????# !] % #????????????? | | ########????????????????# ]! #????????????? | | ?###############@ #????????????? | | ?# ! s #????????????? | | """"" # =%ss #????????????? | | ! """"" # %k #????????????? | | """"" " hph* s ### #????????????? | | # ####/##########??? #????????????? | | # #?! ????????????? #????????????? | | ########### # ??????????????????????????? | | * # ?????????????????????????? | | # ???????????????????????? | | # ??????????????????????? | | # ?????????????????????? | | ####+######+#################????????????????????? | | ?? ??# ???????????????????????????????????? | | # # ?????????????????????????????????? | | #] # """ ???????????????????????????????? | | # # """ #?????????????????????????????? | | # !! + """ #?????????????????????????????? | | # !! # #?????????????????????????????? | | # ! # ! #?????????????????????????????? | | # # #?????????????????????????????? | | # ] ###########?????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 54 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 225 Thermal Conversion 60 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Transdimensional Reconstructor Achievements -------------- 10k Club A Powerful Ally? Charge!!! Heroic Deeds Hunted I'm Back, Baby! Knowing Is Half The Battle Remodeling Respectable Loadout The More The Merrier Challenges ------------ None Game ------ Seed DisruptionSalvagePrototype Manual? 0 Play Time 03:13:58 Cumulative 17.6 hours Start 2020.10.04 @ 17:19:48 End 2020.10.04 @ 22:43:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73d4f40e-0b20-4cfa-9ab7-d7384e623e23