Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.20 @ 02:05:20 Player: Jiyva Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (181) 905 Value Destroyed (7612) 7612 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-267) -267 TOTAL SCORE: 13090 Bonus ------- High Alert Combat Kills 973 Follower Combat Kills 40 Met Zhirov 300 Friendly Fire -1580 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 11% Temperature Cool (21) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer > --- WEAPON (4) ------- Axe > --- INVENTORY (4) ---- Micro Fission Core Advanced Heat Sink Energy Well (293) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Energy Well Advanced Targeting Computer Improved Core Analyzer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Tesla Rifle Force Rifle Force Rifle KE Penetrator > --- INVENTORY -------- Micro Fission Core Experimental Optical Array System Restoration Module High-powered Shock Rifle [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Biomechanical Wings Utility Advanced Heat Sink Device Advanced Heat Sink Storage Energy Well Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 2 2 2 . . . . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . Utility 5 | . . . . 1 2 2 . . . . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 299 | 5 13 . 18 79 25 41 87 16 10 5 . Power 42 | 1 2 . 3 10 5 5 15 . 1 . . Engine 18 | 1 1 . 2 3 2 4 5 . . . . Core 24 | . 1 . 1 7 3 1 10 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 62 | 2 1 . 2 18 5 5 22 3 2 2 . Treads . | . . . . . . . . . . . . Leg 58 | 2 1 . 2 16 5 5 20 3 2 2 . Wheel 2 | . . . . 2 . . . . . . . Hover 1 | . . . . . . . 1 . . . . Flight 1 | . . . . . . . 1 . . . . Utility 106 | . 5 . 2 28 12 23 22 9 4 1 . Device 53 | . 1 . 2 16 2 10 12 7 3 . . Storage 9 | . 4 . . . . 1 3 . . 1 . Processor 4 | . . . . . . 1 1 1 1 . . Hackware . | . . . . . . . . . . . . Protection 40 | . . . . 12 10 11 6 1 . . . Artifact . | . . . . . . . . . . . . Weapon 89 | 2 5 . 11 23 3 8 28 4 3 2 . Energy Gun 42 | 2 3 . 2 10 3 6 15 1 . . . Energy Cannon 11 | . 1 . 4 3 . . 3 . . . . Ballistic Gun 22 | . 1 . 3 2 . 2 9 3 2 . . Ballistic Cannon 5 | . . . . 4 . . 1 . . . . Launcher 4 | . . . 2 2 . . . . . . . Special Weapon 2 | . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 1 . 1 . Parts Lost 66 | . 2 . 8 17 1 4 8 3 6 13 4 Power 9 | . . . 2 3 . 2 . . 1 1 . Propulsion 13 | . . . . 6 . . . . 1 4 2 Utility 14 | . . . 1 1 1 . 3 . 3 3 2 Weapon 30 | . 2 . 5 7 . 2 5 3 1 5 . Highest Loss Streak 13 | . 1 . 4 4 1 2 2 3 3 13 4 Average Slot Usage (%) 95 | . 96 100 89 95 100 94 99 99 95 47 48 Engine 4 | . 7 14 16 7 2 4 5 . . . . Core 7 | . 5 . 1 8 12 7 4 11 10 5 5 Leg 23 | . 28 28 22 25 23 19 23 23 22 8 8 Device 16 | . 9 14 19 13 21 21 16 17 18 17 15 Storage 2 | . 16 14 1 . . . 1 5 4 1 5 Processor 4 | . . . . . . 1 10 11 7 5 5 Protection 10 | . . . . 13 16 19 10 5 5 . . Energy Gun 11 | . 13 . 1 11 21 16 12 9 1 . . Energy Cannon 2 | . 5 14 12 3 . . 3 . . . . Ballistic Gun 5 | . 7 14 11 4 1 2 4 12 21 2 . Ballistic Cannon 1 | . . . . 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 5 42 42 50 36 43 49 57 51 48 40 19 Greatest Support 72 | 20 20 20 20 42 42 45 72 72 72 71 46 Greatest Overweight (x) 3 | . 2 2 2 3 1 1 3 . . 3 . Average Overweight (x) . | . . 2 . . . . . . . . . Largest Inventory Capacity 12 | 4 12 12 12 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 8 12 5 4 4 4 4 4 4 4 4 Most Carried 12 | 4 12 12 11 4 4 4 4 4 4 4 3 Average Carried 3 | 2 7 12 4 3 3 3 3 3 2 2 . Final Capacity 12 | 4 12 12 4 4 4 4 4 4 4 4 4 Final Carried 12 | 4 12 12 3 4 4 4 4 4 4 . 3 Class Distribution -------------------- 51% | Scavenger-Tank 22% | Scavenger-Gunner 11% | Scavenger-Mutant 8% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 5251 | 233 255 . 144 1587 297 452 1319 309 560 95 . Remotely . | . . . . . . . . . . . . Salvage Created 8020 | . 292 . 320 2434 644 764 2160 676 688 42 . Parts 393 | . 25 . 24 136 31 24 104 23 26 . . Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed 4 | . . . 1 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 5 23 . . Prevented 17 | . . . . . . . . 15 2 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 155 | . 7 . 10 56 13 16 33 10 10 . . Guns 106 | . 7 . 3 22 13 16 25 10 10 . . Cannons 32 | . . . 2 23 . . 7 . . . . AOE 15 | . . . 4 11 . . . . . . . Classes Destroyed 15 | . 5 . 3 4 2 . 1 . . . . Worker 4 | . . . 1 2 . . 1 . . . . Builder 9 | . . . 1 3 . . 5 . . . . Tunneler 3 | . 1 . . 1 1 . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . Operator 2 | . . . . . 1 1 . . . . . Watcher 3 | . 1 . . 2 . . . . . . . Swarmer 16 | . 3 . 2 8 . 3 . . . . . Grunt 79 | . 4 . 4 30 8 10 15 4 4 . . Brawler 5 | . . . . 3 . . 1 . 1 . . Duelist 8 | . . . . 1 1 1 1 1 3 . . Sentry 25 | . . . 4 11 2 1 5 . 2 . . Demolisher 2 | . . . . . . . 2 . . . . Hunter 11 | . . . . 3 . . 3 5 . . . Programmer 9 | . . . . . 2 1 6 . . . . Enhanced Grunt 2 | . . . . . . . . . . 2 . Best Kill Streak 11 | . 2 . 6 11 3 7 5 3 4 . . Combat Bots Only 9 | . 2 . 5 9 3 7 5 3 4 . . Max Kills in Single Turn 4 | . 1 . 3 4 1 2 3 2 2 1 . Gunslinging 1 | . . . . . . 1 . 1 1 . . Exploded 2 | . . . 2 2 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 12212 | . 605 . 725 2908 536 1252 2851 815 1056 825 639 Core 1717 | . 184 . 69 288 55 100 347 59 95 112 408 Absorbed by Shields 1853 | . . . . 133 165 . 911 298 346 . . Core Remaining (%) 72 | 100 . 26 82 47 92 88 . . . . . Volleys Fired 452 | . 52 . 19 131 41 47 94 30 34 4 . Largest 4 | . 2 . 3 3 3 3 4 4 4 3 . Hottest 299 | . 80 . 188 184 229 189 299 285 149 86 . Shots Fired 1313 | . 98 . 47 343 124 128 332 102 127 12 . Gun 1076 | . 90 . 20 207 124 128 266 102 127 12 . Cannon 212 | . 8 . 21 117 . . 66 . . . . Launcher 25 | . . . 6 19 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 461 | . 18 . 18 132 4 24 90 40 123 12 . Thermal 704 | . 67 . 23 160 120 104 209 21 . . . Explosive 6 | . . . 6 . . . . . . . . Electromagnetic 142 | . 13 . . 51 . . 33 41 4 . . Robot Hit Streak 25 | . 13 . 8 12 23 25 20 21 10 6 . Robot Miss Streak 7 | . 7 . 2 7 5 4 4 3 3 2 . Penetration Max 2 | . . . . . . 2 2 1 1 . . Secondary Targets 10 | . . . . 2 1 2 . 3 2 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 1 . . Shots Hit Robots 890 | . 42 . 27 243 88 97 213 74 94 12 . Core Hits 444 | . 16 . 26 163 36 45 93 28 33 4 . Critical Hits 25 | . . . 1 . . 7 12 3 2 . . Critical Kills 8 | . . . . . . 3 3 1 1 . . Critical Parts Destroyed 15 | . . . 1 . . 4 7 2 1 . . Melee Attacks 5 | . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18748 | . 473 . 1049 5451 1597 1520 4363 1352 2284 659 . Guns 12738 | . 455 . 137 2062 1597 1520 3386 1264 2194 123 . Cannons 2861 | . 18 . 279 1617 . . 947 . . . . Explosions 2583 | . . . 633 1772 . . . 88 90 . . Melee 536 | . . . . . . . . . . 536 . Ramming 30 | . . . . . . . 30 . . . . Kinetic 6429 | . 59 . 126 1953 76 264 1173 546 2109 123 . Thermal 8616 | . 295 . 290 2295 1521 1256 2709 160 90 . . Explosive 633 | . . . 633 . . . . . . . . Electromagnetic 2504 | . 119 . . 1203 . . 451 646 85 . . Impact . | . . . . . . . . . . . . Slashing 536 | . . . . . . . . . . 536 . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . 1 5 . 7 7 12 13 11 Average Corruption 3 | . . . . 1 4 . 3 3 11 12 11 Corruption Purged 10 | . . . . . . . . 7 1 2 . Effects 131 | . . . . 10 36 . 32 13 24 14 2 Message Errors 29 | . . . . 5 4 . 10 3 5 1 1 Matter Fused 17 | . . . . . 5 . 5 1 3 3 . Heat Flow Errors 14 | . . . . . 5 . 3 2 1 3 . Energy Discharges 12 | . . . . 1 2 . 4 3 1 . 1 Data Loss (minor) 17 | . . . . 1 7 . 5 2 1 1 . Data Loss (major) 5 | . . . . . 2 . 1 . . 2 . Misfires 5 | . . . . . 2 . . 1 1 1 . Alerts 1 | . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . 1 1 . Targeting Errors 23 | . . . . 3 9 . 2 1 7 1 . Weapon Failures 6 | . . . . . . . 2 . 3 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 264 | . . . 58 197 . . 9 . . . . Projectiles 47 | . . . . 38 . . 9 . . . . Explosions 217 | . . . 58 159 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 34 | . . . . 32 . . 2 . . . . Impact 1 | . . . . . . . 1 . . . . Kinetic 29 | . . . . 28 . . 1 . . . . Secondary 4 | . . . . 4 . . . . . . . Self-Inflicted Damage 558 | . . . 70 423 . . . 65 . . . Shots 22 | . . . 2 19 . . . 1 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . 3 . . . . Kicked 3 | . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 522 | . 201 . 189 342 284 96 522 300 238 240 . Average Temperature 95 | . 49 . 58 107 95 38 99 115 140 128 . Received Heat Transfer 2823 | . 210 . 213 915 218 408 455 102 152 45 105 Effects 9 | . . . . 2 . . 7 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . 2 . . . . Interference 5 | . . . . 2 . . 3 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 19 | . . . . 5 . . 1 13 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . Parts Melted 22 | . . . 1 2 6 6 7 . . . . Heat Transferred 15712 | . 662 . 580 3968 3151 2664 4376 211 100 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 3 . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 1197 | . 192 12 293 1197 664 420 490 . . . . Average Influence 379 | . 56 12 150 567 535 277 295 . . . . Maximum Alert Level 4 | . . . 1 4 2 2 2 . . . . Low Security (%) 26 | 100 100 100 64 15 . 17 25 . . . . Level 1 33 | . . . 35 19 . 75 53 . . . . Level 2 28 | . . . . 26 100 6 21 . . . . Level 3 11 | . . . . 35 . . . . . . . Level 4 1 | . . . . 3 . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . . . 2 12 5 8 7 . 1 . 1 Investigation 3 | . . . 1 . . 2 . . . . . Extermination 6 | . . . . . 2 1 3 . . . . Reinforcement 10 | . . . 1 4 2 2 1 . . . . Assault 5 | . . . . 2 1 . . . 1 . 1 Garrison 12 | . . . . 6 . 3 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 10 | . 2 . . 8 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 266 | . 19 . 16 93 27 23 43 15 17 3 10 Peak Tracking Total 13 | . 5 . 5 9 4 5 5 3 7 3 13 Tactical Retreats 26 | . 2 . . 11 2 2 4 2 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 10 | . 1 . . 3 4 . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . . . . . . 5 . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 10 | . . . 2 5 . . 1 . . 2 . Max in Single Turn 2 | . . . 2 2 . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 21 | . 2 . 1 4 1 5 8 . . . . Terminals 15 | . 2 . 1 2 1 4 5 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 2 | . . . . 1 . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 45 | . 3 . 4 7 3 14 14 . . . . Successful 24 | . 2 . 2 5 2 7 6 . . . . Failed 21 | . 1 . 2 2 1 7 8 . . . . Catastrophic 4 | . . . . 1 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . 3 . . 1 . . . . . Terminals 29 | . 3 . 4 2 3 10 7 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 4 | . . . . . . 4 . . . . . Recycling Units 7 | . . . . 3 . . 4 . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 2 . 2 . 2 4 5 . . . . Record 8 | . 1 . 2 . 1 2 2 . . . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . 3 . . 1 . . . . Recycle Component 1 | . . . . 1 . . . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 2 | . . . . 1 . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 12 | . . . . 2 1 5 4 . . . . Full Trace Events 3 | . . . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 38 | . . . . . . 38 . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . Recycled Matter 154 | . . . . 154 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . . . Total Damage 212 | . . . 212 . . . . . . . . Kills 2 | . . . 2 . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 10344 | 119 674 58 307 2647 1104 1375 2068 1095 535 324 38 Spaces Moved 6329 | 125 335 33 166 1560 650 850 1192 773 329 278 38 Core 65 | 59 . . . . . . . . . 1 5 Treads . | . . . . . . . . . . . . Legs 6244 | 66 335 33 166 1540 650 850 1192 773 329 277 33 Wheels 20 | . . . . 20 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 120 90 123 120 120 120 120 100 50 Average Speed 121 | 86 145 180 127 121 123 121 120 120 120 104 96 Slowest Speed 210 | 120 180 180 180 210 153 153 210 120 120 200 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 40 | 5 46 16 22 89 13 24 25 90 51 96 9 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 175 | . . . 40 59 . . 31 20 25 . . Melee . | . . . . . . . . . . . . Projectile 52 | . . . . 3 . . 31 7 11 . . AOE 123 | . . . 40 56 . . . 13 14 . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 7995 | 133 430 32 223 2035 851 1090 1614 869 383 294 41 Wait 633 | . 4 . 1 195 118 111 155 42 7 . . Move 6318 | 124 334 32 165 1559 649 849 1191 772 328 277 38 Hop . | . . . . . . . . . . . . Pick Up 94 | 4 16 . 7 27 4 10 22 1 3 . . Fast Attach 88 | 5 4 . 4 23 3 17 24 4 3 1 . Attach 57 | . 5 . 8 15 3 7 10 1 4 4 . Detach 19 | . 2 . 2 4 . 5 1 1 1 . 3 Swap 154 | . 4 . 6 41 19 17 53 11 3 . . Drop 169 | . 9 . 11 40 14 27 61 7 . . . Fire 452 | . 52 . 19 131 41 47 94 30 34 4 . Melee 5 | . . . . . . . . . . 5 . Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . 3 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 393 | -10/Materials | Core integrity fell below 50% 574 | -10/Materials | Discovered new exit (range 4) 652 | -10/Materials | Discovered new exit (range 13) 720 | -10/Materials | Discovered new exit (range 15) 794 | -10/Materials | Entered Mines 830 | -10/Mines | Discovered new exit (range 10) 852 | -10/Mines | Entered Materials 852 | -9/Materials | Accompanied by 2 allies 852 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 857 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1079 | -9/Materials | Lost 4 parts (1p3w) 1099 | -9/Materials | Discovered new exit (range 4) 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1649 | -8/Materials | Lost 3 parts (1p2w) 1961 | -8/Materials | Build established: Scavenger-Tank 2021 | -8/Materials | Lost 4 parts (3n1w) 2048 | -8/Materials | Garrison activated, responded to threat 2116 | -8/Materials | Lost 4 parts (1n1u2w) 2128 | -8/Materials | Destroyed 9 combat bots 2366 | -8/Materials | Lost 3 parts (1n2w) 2602 | -8/Materials | Garrison activated, responded to threat 2759 | -8/Materials | First assault squad dispatched 3413 | -8/Materials | Discovered new exit (range 10) 3664 | -8/Materials | Core integrity fell below 50% 3762 | -8/Materials | Build established: Tank 3806 | -8/Materials | Entered Factory 3806 | -7/Factory | Evolved 2 slots: Utility x2 4095 | -7/Factory | Build established: Scavenger-Tank 4606 | -7/Factory | First assault squad dispatched 4869 | -7/Factory | Discovered new exit (range 12) 4910 | -7/Factory | Entered another Factory area 4910 | -6/Factory | Evolved 2 slots: Utility x2 5268 | -6/Factory | Discovered new exit (range 18) 5452 | -6/Factory | Repaired Carbon-fiber Leg 5553 | -6/Factory | Destroyed 7 combat bots 5971 | -6/Factory | Garrison activated, responded to threat 6117 | -6/Factory | Discovered new exit (range 7) 6285 | -6/Factory | Entered another Factory area 6285 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7197 | -5/Factory | Garrison activated, responded to threat 7797 | -5/Factory | Assembled infested ambush trap array 8043 | -5/Factory | Discovered new exit (range 16) 8353 | -5/Factory | Entered Upper Caves 8593 | -5/Upper Caves | Build established: Scavenger-Gunner 8642 | -5/Upper Caves | Lost 3 parts (3w) 8772 | -5/Upper Caves | Learned Factory non-interactive machine intel 9275 | -5/Upper Caves | Encountered a Warlord checkpoint 9278 | -5/Upper Caves | Learned Factory terminal intel 9330 | -5/Upper Caves | Identified exit to Upper Caves 9374 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9448 | -5/Upper Caves | Entered another Upper Caves area 9579 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9641 | -5/Upper Caves | Crushed by falling debris 9657 | -5/Upper Caves | System corruption reached 10% 9682 | -5/Upper Caves | Core integrity fell below 50% 9687 | -5/Upper Caves | Lost 3 parts (1p1n1u) 9841 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9968 | -5/Upper Caves | Discovered new exit (range 12) 9983 | -5/Upper Caves | Entered Zhirov 9983 | -5/Zhirov | Discovered new exit (range 3) 10006 | -5/Zhirov | Cloak Generator disabled 10006 | -5/Zhirov | Attacked by Zhirov 10009 | -5/Zhirov | Met Zhirov 10033 | -5/Zhirov | Zhirov detonated his lab 10064 | -5/Zhirov | Lost 13 parts (1p4n3u5w) 10307 | -5/Zhirov | Entered Proximity Caves 10309 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10318 | -4/Proximity Caves | Build established: Mutant 10345 | -4/Proximity Caves | Core integrity fell below 20% 10345 | -4/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- [Achievement: Collateral Damage] 10291_ Sneak attack on Enhanced Grunt. 10291_ Enhanced Grunt destroyed. 10294_ System corrupted: Component data lost. 10301_ System Restoration Module purges 1% of system corruption (11%). LOCATION=UNKNOWN GOAL=ESCAPE 10308_ Penetrated by Slug. 10308_ L-61 Swordsman springs to life. 10308_ B-60 Warrior springs to life. 10308_ S-27 Virus springs to life. 10309_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 10313_ Y-72 Warden: "REQUESTING BACKUP." 10320_ Arm. Leg destroyed. 10321_ U,,HAKI%T /CPSOEEO BUC>,HK>QRQATTC LY 10332_ System Restoration Module destroyed. 10340_ System corrupted: Energy discharge (-234). 10341_ Enh. Biometal Leg destroyed. 10342_ Imp. Thermal Shield destroyed. 10345_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????#########?????????????????? | | ??????????????????????# ##????????????????? | | ?????????????????????## #????????????????? | | ????????????????????## #????????#????????? | | ???????????????????## #???????? ?????????? | | ???????????????????# #?????? ??????????? | | ???????????????????#### #????? #???????????? | | ??????????????????????## #???? #????????????? | | ???????????????????????## #??? #????????????? | | ????????????????????????# g### #### #???????? | | ????????????????????##### g ?????? | | ????????????????????# @ sg ?????? | | ???????????????????## l ###########????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# ##?????????????????? | | ??????????????????## Yg ##????????????????? | | ??????????????????# b #????????????????? | | ??????????????????# ##???? ???????????? | | ??????????????????## ##### ### #??????????? | | ???????????????????## # #???????????? | | ????????????????????## # ######## #????????????? | | ?????????????????????### #"""?""# ##????????????? | | ???????????????????????# #" ? # #?????????????? | | ???????????????????????# #" ## #?????????????? | | ???????????????#???????# #" # ??????????????? | | ???????????????# ?????# #" #???????????????? | | ???????????????# ???# #" ????????????????? | | ????????????????# ## ## ### #?????????????? | | ????????????????# ##????????????? | | ????????????????# #????????????? | | ????????????????# ## #???????????? | | ????????????????# ??## #???????????? | | ????????????????# ????# ## #???????????? | | ???????????????# ?????## #?? ##???????????? | | ??????????????# ???????# #####????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 32 Energy Capacity 740 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Core Analysis 8 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Hvy. Laser | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Exposed Safety First The Science Guy Challenges ------------ None Game ------ Seed AluminumSuperchargedDevice Manual? 0 Play Time 06:26:02 Cumulative 99.5 hours Start 2020.05.30 @ 22:34:51 End 2020.07.20 @ 02:05:20 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 50 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bfb522a-ca65-4357-8598-4564da700859