Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.16 @ 00:27:38 Player: 690412 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1799) 1799 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4489 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (6) ------- Shotgun > --- INVENTORY (8) ---- Aluminum Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Signal Interpreter Hardlight Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Heat Sink Electrolaser Beam Cannon Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 4 | . . 2 2 . Parts Attached 57 | 5 14 4 22 12 Power 8 | 1 3 . 3 1 Engine 5 | 1 3 . 1 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 16 | 2 3 1 8 2 Treads 1 | . . . 1 . Leg 15 | 2 3 1 7 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 5 . 1 3 Device 5 | . 2 . 1 2 Storage 2 | . 2 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 24 | 2 3 3 10 6 Energy Gun 7 | 2 1 . 2 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 11 | . 1 2 7 1 Ballistic Cannon 3 | . 1 1 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 28 | . 4 2 1 21 Power 4 | . 1 1 . 2 Propulsion 4 | . . . . 4 Utility 5 | . 1 . . 4 Weapon 15 | . 2 1 1 11 Highest Loss Streak 15 | . 3 2 1 15 Average Slot Usage (%) 90 | . 91 97 94 56 Engine 6 | . 12 9 5 . Core 2 | . . . 3 3 Leg 19 | . 28 22 18 9 Device 3 | . 10 . 2 6 Storage 8 | . 7 11 9 7 Processor 7 | . 7 11 6 6 Energy Gun 5 | . 10 9 3 1 Ballistic Gun 26 | . 7 23 36 15 Ballistic Cannon 8 | . 7 11 8 1 Naked Turns . | . . . . . Heaviest Build 40 | 7 16 20 35 40 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 6 | . . 1 1 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 4 8 8 8 8 Average Capacity 7 | 4 4 8 8 8 Most Carried 8 | 3 8 8 8 7 Average Carried 6 | 1 3 6 7 3 Final Capacity 8 | 4 8 8 8 8 Final Carried 8 | 3 8 7 8 1 Class Distribution -------------------- 39% | Scavenger-Executioner 32% | Scavenger-Skirmisher 15% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Executioner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1908 | 250 236 342 988 92 Remotely . | . . . . . Salvage Created 2064 | 73 334 574 937 146 Parts 119 | 2 24 30 56 7 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 48 | 1 9 12 22 4 Guns 30 | 1 3 4 19 3 Cannons 17 | . 6 8 3 . AOE 1 | . . . . 1 Classes Destroyed 8 | 2 4 2 . . Worker 4 | 1 . 2 . 1 Builder 5 | . 1 3 1 . Hauler 1 | . 1 . . . Recycler 3 | . . 2 1 . Watcher 5 | . 2 1 2 . Swarmer 14 | . 3 4 7 . Grunt 26 | 1 6 4 11 4 Sentry 8 | . . 4 4 . Best Kill Streak 15 | 1 5 15 5 5 Combat Bots Only 7 | 1 5 7 4 4 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3331 | 17 385 540 316 2073 Core 857 | 8 52 74 22 701 Absorbed by Shields 72 | . . . . 72 Core Remaining (%) 87 | 96 76 81 96 . Volleys Fired 163 | 4 40 48 48 23 Largest 6 | 2 2 4 6 6 Hottest 196 | 80 80 125 196 163 Shots Fired 526 | 8 69 145 226 78 Gun 404 | 8 45 97 186 68 Cannon 119 | . 24 48 40 7 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 445 | . 39 121 218 67 Thermal 51 | . 15 24 8 4 Explosive 3 | . . . . 3 Electromagnetic 27 | 8 15 . . 4 Robot Hit Streak 15 | 2 15 15 12 12 Robot Miss Streak 5 | 1 2 4 5 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 322 | 5 54 94 122 47 Core Hits 131 | 2 18 35 56 20 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3925 | 111 603 1009 1494 708 Guns 2474 | 81 251 532 1273 337 Cannons 1078 | . 326 477 212 63 Explosions 302 | 30 26 . . 246 Melee . | . . . . . Ramming 71 | . . . 9 62 Kinetic 2843 | . 360 786 1396 301 Thermal 502 | 30 89 223 89 71 Explosive 246 | . . . . 246 Electromagnetic 263 | 81 154 . . 28 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 9 | . . 6 . 3 Projectiles 6 | . . 6 . . Explosions 3 | . . . . 3 Melee . | . . . . . Knockbacks 8 | . 5 3 . . Impact . | . . . . . Kinetic 8 | . 5 3 . . Secondary . | . . . . . Self-Inflicted Damage 63 | . . . 4 59 Shots 2 | . . . . 2 Rammed 20 | . . . 1 19 Targets Rammed 31 | . . . 1 30 Kicked 11 | . . . . 11 Crushed . | . . . . . Highest Temperature 516 | 48 43 484 255 516 Average Temperature 131 | 24 13 172 76 291 Received Heat Transfer 1234 | 12 162 204 99 757 Effects 23 | . . 8 . 15 Shutdowns 4 | . . 2 . 2 Energy Bleed 2 | . . 1 . 1 Interference 5 | . . 3 . 2 Matter Decay 2 | . . 1 . 1 Short Circuit 2 | . . 1 . 1 Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1321 | 50 235 666 222 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 363 | 25 223 236 363 138 Initial 79 | . 13 7 68 79 Average 150 | 4 160 72 208 57 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 60 | 100 37 90 44 100 Level 1 39 | . 62 9 55 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 4 4 4 Investigation 4 | . . . 3 1 Extermination . | . . . . . Reinforcement 6 | . . 4 1 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | 1 11 16 32 10 Peak Tracking Total 7 | 1 5 7 4 4 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . 1 1 4 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 1 3 10 1 Terminals 8 | . . 2 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . . 1 2 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 55 | . 2 11 33 9 Successful 45 | . 2 10 29 4 Failed 9 | . . . 4 5 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 28 | . . 9 19 . Fabricators . | . . . . . Repair Stations 7 | . 2 . 5 . Recycling Units 19 | . . 2 8 9 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 25 | . . 8 17 . Record 15 | . . 6 9 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 3 | . . . 3 . Locate Traps 1 | . . . 1 . Dispatch Records 2 | . . . 2 . Maintenance Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks 13 | . . 2 7 4 Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 4 | . . 1 2 1 Retrieve Matter 3 | . . 1 1 1 Retrieve Components 4 | . . . 2 2 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . 1 7 1 Full Trace Events 5 | . . 1 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 78 | . 26 . 52 . Parts Recycled 1 | . . . 1 . Recycled Matter 2 | . . . 2 . Retrieved Matter 2 | . . . 2 . Retrieved Components 4 | . . . 3 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2485 | 103 404 502 1245 231 Spaces Moved 1127 | 78 201 156 638 54 Core 46 | 21 . . . 25 Treads . | . . . . . Legs 1081 | 57 201 156 638 29 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 138 | 101 120 130 148 158 Slowest Speed 350 | 120 120 150 150 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 6 37 19 44 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 23 | . 1 . 10 12 Melee . | . . . . . Projectile 10 | . . . 10 . AOE 13 | . 1 . . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1722 | 94 299 363 823 143 Wait 281 | . 26 150 86 19 Move 1123 | 77 200 155 637 54 Hop . | . . . . . Pick Up 41 | 8 11 4 13 5 Fast Attach 7 | . 4 . 3 . Attach 27 | 5 4 3 3 12 Detach . | . . . . . Swap 23 | . 6 1 16 . Drop 26 | . 8 2 16 . Fire 163 | 4 40 48 48 23 Melee . | . . . . . Ram 3 | . . . . 3 Kick 28 | . . . 1 27 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Lost 3 parts (1p1u1w) 308 | -10/Materials | Discovered new exit (range 8) 376 | -10/Materials | Repaired Lgt. Cannon 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Weapon x2 815 | -9/Materials | Build established: Scavenger-Skirmisher 893 | -9/Materials | Central database locked down 987 | -9/Materials | Destroyed 7 combat bots 1001 | -9/Materials | Discovered new exit (range 7) 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Weapon x2 1022 | -8/Materials | Repaired Aluminum Leg 1048 | -8/Materials | Repaired Lgt. Assault Rifle 1683 | -8/Materials | Build established: Scavenger-Executioner 2226 | -8/Materials | Discovered new exit (range 15) 2255 | -8/Materials | Entered Factory 2255 | -7/Factory | Evolved 2 slots: Utility x2 2342 | -7/Factory | Garrison activated, responded to threat 2409 | -7/Factory | Lost 15 parts (2p2n3u8w) 2452 | -7/Factory | Core integrity fell below 50% 2469 | -7/Factory | Core integrity fell below 20% 2486 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02424_ Destabilizing: System interference. 02424_ Beam Cannon temporarily disabled. 02425_ Slammed into Y-54 Guardian. 02426_ Kicked Y-54 Guardian out of the way. 02427_ Slammed into Y-54 Guardian. 02433_ Kicked Y-54 Guardian out of the way. 02434_ Slammed into Y-54 Guardian. 02436_ Kicked Y-54 Guardian out of the way. 02437_ Slammed into Y-54 Guardian. 02439_ Kicked Y-54 Guardian out of the way. 02442_ S-27 Virus emerges from the garrison. 02444_ Beam Cannon destroyed. 02444_ Acquired Arc Projector. 02456_ Aluminum Leg destroyed. 02456_ Arc Projector destroyed. 02463_ Power Conduit explodes. 02463_ Signal Interpreter destroyed. 02468_ Y-54 Guardian IFF system glitched. 02468_ S-27 Virus destroyed. 02470_ Acquired Shotgun. 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