Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 12:09:31 Player: Ben'n'Dan Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2880) 2880 TOTAL SCORE: 7290 Bonus ------- Pacifist 2880 Cogmind --------- Core Integrity 0/1150 Matter 114/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (4) ---- Light Nuclear Core Light Fission Core Light Fission Core Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core Light Fission Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Fission Core VTOL Module [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion VTOL Module Hover Unit Antigrav System Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Improved Sensor Array Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Chainsword Ballistic Gun Assault Rifle Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 4 | . . 1 . 1 1 . 1 Utility 6 | . . 1 1 1 1 1 1 Weapon . | . . . . . . . . Parts Attached 34 | 2 3 2 2 3 6 4 12 Power 8 | . . . 1 1 1 1 4 Engine 2 | . . . 1 . . . 1 Core 5 | . . . . 1 1 1 2 Reactor 1 | . . . . . . . 1 Propulsion 12 | . 1 2 . 1 2 2 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 11 | . 1 2 . 1 2 2 3 Utility 8 | . 2 . . 1 3 1 1 Device 2 | . 1 . . . . . 1 Storage . | . . . . . . . . Processor 4 | . 1 . . . 2 1 . Hackware 1 | . . . . 1 . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 6 | 2 . . 1 . . . 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . . . . . 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 16 | . . . . . 1 5 10 Power 2 | . . . . . . . 2 Propulsion 10 | . . . . . 1 4 5 Utility 2 | . . . . . . 1 1 Weapon 2 | . . . . . . . 2 Highest Loss Streak 5 | . . . . . 1 2 5 Average Slot Usage (%) 58 | . 59 63 65 69 75 67 37 Engine 3 | . . . 4 7 6 3 1 Core 3 | . . . . 1 6 7 1 Flight 18 | . 11 19 27 30 33 20 7 Device 3 | . 9 11 9 7 4 . . Processor 15 | . 9 11 9 7 8 21 21 Hackware 1 | . . . . 6 6 1 . Protection 1 | . . . . . 1 4 . Ballistic Gun 5 | . 28 22 13 . . . . Slashing Weapon 3 | . . . 2 7 6 5 2 Naked Turns . | . . . . . . . . Heaviest Build 34 | 3 4 4 13 18 24 34 13 Greatest Support 34 | 3 4 10 14 19 24 34 16 Greatest Overweight (x) 3 | . . . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | . . 3 4 4 4 4 3 Average Carried 2 | . . . 3 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | . . 3 4 4 3 3 3 Class Distribution -------------------- 54% | Mutant 40% | Sprinter 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 291 | 220 . . . . . . 71 Remotely . | . . . . . . . . Salvage Created . | . . . . . . . . Parts . | . . . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed . | . . . . . . . . Best Kill Streak . | . . . . . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn . | . . . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 2751 | . 32 160 18 . 48 685 1808 Core 1377 | . 12 26 . . . 177 1162 Absorbed by Shields 20 | . . . . . . . 20 Core Remaining (%) 95 | 100 95 93 100 100 100 82 . Volleys Fired 7 | . 3 . . . . . 4 Largest 2 | . 2 . . . . . 1 Hottest 40 | . 40 . . . . . 30 Shots Fired 10 | . 6 . . . . . 4 Gun 10 | . 6 . . . . . 4 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 10 | . 6 . . . . . 4 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 4 . . . . . 8 Robot Miss Streak 2 | . 2 . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 8 | . 4 . . . . . 4 Core Hits 2 | . 1 . . . . . 1 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 23 | . . . . 4 5 4 10 Impact . | . . . . . . . . Slashing 23 | . . . . 4 5 4 10 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 121 | . 39 . . . . . 82 Guns 111 | . 39 . . . . . 72 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 10 | . . . . . . . 10 Kinetic 111 | . 39 . . . . . 72 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . 5 Shots . | . . . . . . . . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 40 | . . . . . 29 40 . Average Temperature 11 | . . . . . 5 14 . Received Heat Transfer 186 | . 18 51 . . 9 81 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 186 | . 45 117 94 120 126 186 141 Average Influence 89 | . 16 76 72 79 105 112 100 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 . . . . 2 2 Investigation 2 | . . . . . . 2 . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . 1 . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 8 10 3 2 7 47 24 Peak Tracking Total 19 | . 6 10 3 1 5 19 13 Tactical Retreats 15 | . . 1 . . 2 7 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . . 3 . 2 1 7 1 Terminals 14 | . . 3 . 2 1 7 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . . 5 . 7 4 16 1 Successful 13 | . . 3 . 5 2 3 . Failed 20 | . . 2 . 2 2 13 1 Catastrophic 7 | . . 1 . 1 . 5 . Database Lockouts . | . . . . . . . . Manual 21 | . . 3 . 5 1 11 1 Terminals 33 | . . 5 . 7 4 16 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . 3 . 5 2 3 . Level Access Points 3 | . . 1 . 1 . 1 . Branch Access Points 2 | . . . . . 1 1 . Emergency Access Points 1 | . . . . 1 . . . Registered Components 3 | . . 1 . 1 1 . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 3 | . . 1 . 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . . 2 . 2 1 7 1 Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 778 | 16 60 75 38 91 79 185 234 Spaces Moved 1750 | 27 114 175 92 241 204 521 376 Core 72 | 27 12 . . . . . 33 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 6 | . . . . . . . 6 Flight 1672 | . 102 175 92 241 204 521 337 Fastest Speed 28 | 50 40 37 34 31 28 28 37 Average Speed 34 | 50 41 39 35 31 28 31 40 Slowest Speed 200 | 50 50 40 37 31 28 40 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 23 | . . 4 . 2 1 11 5 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 41 33 24 15 12 32 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 22 | . . . . 3 5 4 10 Terrain Destroyed 22 | . . . . 3 5 4 10 Melee 22 | . . . . 3 5 4 10 Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 1839 | 28 119 175 96 248 216 525 432 Wait . | . . . . . . . . Move 1702 | 26 113 167 91 236 201 501 367 Hop 18 | . . 3 . 2 1 8 4 Pick Up 10 | . . 3 1 2 1 2 1 Fast Attach 25 | 2 3 2 2 2 3 2 9 Attach 8 | . . . . 1 2 2 3 Detach 2 | . . . . . . . 2 Swap 1 | . . . . . 1 . . Drop 12 | . . . 2 1 2 6 1 Fire 7 | . 3 . . . . . 4 Melee 23 | . . . . 4 5 4 10 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 28 | . . . . . . . 28 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 17) 77 | -10/Materials | Entered another Materials area 77 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 101 | -9/Materials | Discovered new exit (range 15) 103 | -9/Materials | Identified exit to Materials 152 | -9/Materials | Entered another Materials area 152 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 180 | -8/Materials | Discovered new exit (range 14) 190 | -8/Materials | Entered Factory 190 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 231 | -7/Factory | Identified exit to Factory 281 | -7/Factory | Entered another Factory area 281 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 293 | -6/Factory | Identified exit to Lower Caves 293 | -6/Factory | Identified exit to Extension 356 | -6/Factory | Discovered new exit (range 18) 360 | -6/Factory | Entered another Factory area 360 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 405 | -5/Factory | Identified exit to Upper Caves 470 | -5/Factory | Build established: Sprinter 519 | -5/Factory | Identified exit to Factory 545 | -5/Factory | Entered another Factory area 545 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 678 | -4/Factory | Core integrity fell below 50% 696 | -4/Factory | Lost 5 parts (1p2n1u1w) 765 | -4/Factory | Core integrity fell below 20% 779 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 00765_ VTOL Module destroyed. 00765_ Slug penetrates Earth. 00765_ H-77 Assassin suffers critical hit. 00765_ H-77 Assassin destroyed. 00766_ Penetrated by Slug. 00768_ Slug penetrates H-77 Assassin. 00769_ Penetrated by Slug. 00769_ Slug penetrates Wall. 00770_ Acquired Coil Gun. 00771_ Nuclear Reactor explodes. 00771_ Penetrated by Slug. 00771_ Slug penetrates Earth. 00771_ Penetrated by Slug. 00772_ Slug penetrates H-77 Assassin. 00776_ Penetrated by Slug. 00776_ Lgt. Antimatter Reactor destroyed. 00776_ Slug penetrates Wall. 00778_ Slug penetrates Earth. 00779_ The unstable cave ceiling collapses. 00779_ Penetrated by Slug. 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