Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 22:48:41 Player: Jack Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (54) 270 Value Destroyed (1051) 1051 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (7946) 7946 TOTAL SCORE: 16427 Bonus ------- Win 3000 Win Speed 4946 Cogmind --------- Core Integrity 1199/1600 Matter 273/300 Energy 67/100 System Corruption 0% Temperature Cool (2) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY (11) ----- Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Improved Sensor Array Advanced Sensor Array Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Rocket Array Axe > --- INVENTORY -------- Improved Sensor Array Advanced Sensor Array Axe [Rating: 108] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Nuclear Core Reactor Quantum Reactor Propulsion Cooled Cesium-ion Thruster Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Axe Energy Gun Medium Laser Launcher Rocket Array Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . 1 Propulsion 7 | . . . . . . . . . 2 2 1 1 1 Utility 9 | . . 2 . 2 2 . . 2 . . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 49 | 2 2 . . 5 12 1 9 7 2 1 4 1 3 Power 5 | . . . . . 1 . 1 1 . . 1 . 1 Engine 3 | . . . . . 1 . 1 . . . 1 . . Core 1 | . . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 13 | . 1 . . 1 1 . 2 2 1 1 2 . 2 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 13 | . 1 . . 1 1 . 2 2 1 1 2 . 2 Utility 24 | . 1 . . 2 7 1 6 4 1 . 1 1 . Device 6 | . . . . 1 2 . . 1 1 . 1 . . Storage . | . . . . . . . . . . . . . . Processor 5 | . 1 . . . 3 . . 1 . . . . . Hackware 13 | . . . . 1 2 1 6 2 . . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 7 | 2 . . . 2 3 . . . . . . . . Energy Gun 3 | 2 . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . . . . . Parts Lost 14 | . 1 . . 2 . . . . . . . . 11 Power 2 | . . . . . . . . . . . . . 2 Propulsion 6 | . . . . 1 . . . . . . . . 5 Utility 3 | . . . . . . . . . . . . . 3 Weapon 3 | . 1 . . 1 . . . . . . . . 1 Highest Loss Streak 11 | . 1 . . 2 . . . . . . . . 11 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 4 | 2 3 5 5 5 4 5 4 3 3 3 4 4 3 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . 2 4 4 4 2 2 2 1 1 1 1 2 2 Weapon 1 | 1 1 1 1 1 2 3 2 2 1 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 4 | . . . . . 1 . 1 . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 3 | . . . . . 1 . 1 . . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 34 33 33 42 70 92 91 92 88 84 82 84 77 Engine 3 | . . . . . 4 7 7 2 . . 2 4 4 Core 1 | . . . . . . . . 3 5 5 4 4 3 Flight 14 | . 4 11 11 11 11 15 15 12 17 21 21 26 22 Device 11 | . . . . 1 13 15 15 13 11 10 9 8 7 Processor 10 | . 3 11 11 9 24 16 9 6 5 5 4 4 4 Hackware 26 | . . . . 7 7 28 35 45 41 36 33 32 32 Energy Gun 2 | . 27 11 11 11 . . . . . . . . . Slashing Weapon 5 | . . . . . 6 7 7 6 5 5 4 4 4 Peak Build Rating 108 | 2 4 3 3 14 32 36 40 52 68 75 86 94 108 Average Rating 39 | 1 2 3 3 8 22 35 37 47 63 75 82 92 91 On Entrance 35 | . 2 3 3 3 11 32 36 37 52 64 75 86 94 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 39 | 3 3 2 2 4 7 7 7 12 19 12 19 19 39 Greatest Support 53 | 3 4 4 4 9 8 8 12 12 25 38 47 53 53 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 4 5 4 4 Average Carried 4 | 2 3 5 5 4 4 5 4 4 4 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 5 5 4 5 4 3 Class Distribution -------------------- 35% | Wizard-Scout 22% | Hacker-Scout 19% | Scout 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 864 | 220 20 . . 44 152 . 100 135 18 . 97 25 53 Remotely . | . . . . . . . . . . . . . . Salvage Created 1167 | 243 89 . . 52 94 . 154 97 140 . 136 25 137 Parts 110 | 23 10 . . 6 13 . 13 10 13 . 6 2 14 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 17 | . 4 . . 1 . . . 4 5 . . . 3 Melee 2 | . . . . . . . . 1 . . . . 1 Guns 3 | . 3 . . . . . . . . . . . . AOE 11 | . . . . 1 . . . 3 5 . . . 2 Classes Destroyed 10 | 3 3 . . . 2 . . . . . 1 . 1 Worker 6 | 1 . . . . 1 . . 2 1 . . . 1 Builder 8 | . 1 . . . 1 . . . 3 . . 1 2 Tunneler 10 | 8 . . . 1 . . . . . . 1 . . Hauler 1 | . . . . . . . . . . . 1 . . Recycler 1 | 1 . . . . . . . . . . . . . Operator 5 | . . . . . 1 . 3 1 . . . . . Watcher 6 | . . . . . 1 . 3 1 . . . . 1 Swarmer 12 | . 3 . . . . . . 4 5 . . . . Cutter 3 | . . . . . . . . . . . . . 3 Grunt 2 | . 1 . . 1 . . . . . . . . . Best Kill Streak 7 | 6 4 . . 2 1 . 1 5 7 . 1 1 6 Combat Bots Only 5 | . 4 . . 1 . . . 3 5 . . . 3 Max Kills in Single Turn 5 | 1 1 . . 2 1 . 1 5 5 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . 3 4 . . . 2 Melee 1 | . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 232 | . 28 2 3 22 22 . 19 33 6 10 . 4 83 Missed 119 | . 11 2 1 9 11 . 10 19 3 4 . 2 47 Hits 113 | . 17 . 2 13 11 . 9 14 3 6 . 2 36 Melee 2 | . . . . . . . . . . . . . 2 Projectile 111 | . 17 . 2 13 11 . 9 14 3 6 . 2 34 AOE 1 | . . . . . . . . . . . . . 1 Critical Strikes 5 | . . . . . . . . . . . . 1 4 Damage Taken 2166 | . 177 . 24 332 92 . 54 131 88 84 . 48 1136 Core 749 | . 42 . 24 170 26 . 11 58 . 17 . . 401 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 33 | . . . . . . . . 21 . . . . 12 Core Remaining (%) 91 | 100 83 . 94 69 . . 94 93 100 98 100 100 74 Volleys Fired 50 | 22 20 1 . 2 . . . 1 2 . . . 2 Largest 2 | 2 2 1 . 1 . . . 1 1 . . . 1 Hottest 90 | 90 90 50 . 36 . . . 45 45 . . . 45 Shots Fired 91 | 43 40 1 . 2 . . . 1 2 . . . 2 Gun 84 | 43 40 1 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 7 | . . . . 2 . . . 1 2 . . . 2 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 84 | 43 40 1 . . . . . . . . . . . Explosive 7 | . . . . 2 . . . 1 2 . . . 2 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 14 | 14 7 . . . . . . . 1 . . . 2 Robot Miss Streak 4 | 1 4 1 . . . . . . 4 . . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 85 | 32 25 . . . 6 . 7 3 6 . 2 1 3 Core Hits 81 | 11 5 . . 3 4 . 5 16 14 . 2 1 20 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | 3 . . . . . . . . . . . . . Burn 3 | 3 . . . . . . . . . . . . . Melee Attacks 172 | . . . . . 59 . 32 20 14 3 12 21 11 Impact . | . . . . . . . . . . . . . . Slashing 172 | . . . . . 59 . 32 20 14 3 12 21 11 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 2 . 2 1 2 . 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3562 | 375 294 . . 137 356 . 382 570 624 . 145 68 611 Guns 669 | 375 294 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1433 | . . . . 137 . . . 394 379 . . . 523 Melee 1460 | . . . . . 356 . 382 176 245 . 145 68 88 Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 669 | 375 294 . . . . . . . . . . . . Explosive 1433 | . . . . 137 . . . 394 379 . . . 523 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1460 | . . . . . 356 . 382 176 245 . 145 68 88 Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . . . . . Average Corruption 1 | . . . . 1 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 214 | . . . . . 10 . 77 . 113 . . . 14 Projectiles . | . . . . . . . . . . . . . . Explosions 29 | . . . . . . . . . 15 . . . 14 Melee 185 | . . . . . 10 . 77 . 98 . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 307 | . . . . 138 . . . . 48 . . . 121 Shots 9 | . . . . 2 . . . . 2 . . . 5 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 208 | 120 208 . . 12 . . . . . . . 3 4 Average Temperature 71 | 48 114 . . 10 . . . . . . . 3 3 Received Heat Transfer 210 | . 63 . 15 90 12 . 6 6 . . . . 18 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 5 | 5 . . . . . . . . . . . . . Heat Transferred 1983 | 1226 757 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 94 100 100 100 100 Level 1 . | . . . . . . . . . 5 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 201 | 15 80 22 4 173 83 20 61 163 201 103 81 112 167 Initial 91 | . . 22 4 1 78 5 . 14 29 91 49 28 64 Average 43 | 2 30 18 4 21 27 3 25 96 59 93 58 46 92 Influence Increases 1772 | 50 95 . . 208 183 15 241 277 238 24 92 140 209 Destroy 0b10 Robot/C 340 | . 80 . . 20 . . . 80 100 . . . 60 Destroy 0b10 Robot/NC 180 | 50 5 . . 5 20 . 25 20 20 . 10 5 20 Destroy Leader 54 | . 10 . . . 2 . 6 12 10 . 2 . 12 Successful Hack 61 | . . . . 5 14 . 10 23 . 3 6 . . Disable Machine 210 | . . . . 75 60 . 15 15 15 . 30 . . Destroy Structure 342 | . . . . 58 27 . 20 22 78 6 14 60 57 Partial Spotted 195 | . . . . 15 60 15 30 . 15 15 30 15 . Lose Combat Pursuer 390 | . . . . 30 . . 135 105 . . . 60 60 Influence Decreases 1679 | 50 40 43 8 39 339 32 212 245 112 116 136 83 224 Entered New Map 407 | . . 33 8 3 95 12 . 15 32 96 46 23 44 Time Decay 1132 | 50 30 10 . 16 244 20 212 230 80 20 90 60 70 Lost Part 140 | . 10 . . 20 . . . . . . . . 110 Squads Dispatched 27 | . . . . 2 5 . 7 3 1 1 1 1 6 Investigation 12 | . . . . 2 1 . 4 2 1 1 . . 1 Extermination 9 | . . . . . 3 . 2 1 . . 1 1 1 Reinforcement 6 | . . . . . 1 . 1 . . . . . 4 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 4 | . . . . 1 . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 115 | . 9 2 3 11 8 5 14 17 6 4 1 7 28 Peak Tracking Total 16 | . 4 4 3 9 3 5 4 9 5 3 1 8 16 Tactical Retreats 11 | . . . . 1 . . 3 4 . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . 1 . 2 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 14 | . . . . 5 4 . 1 1 1 . 2 . . Max in Single Turn 4 | . . . . 4 1 . 1 1 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 35 | . . . . 4 3 . 9 6 3 1 3 2 4 Terminals 23 | . . . . 3 2 . 4 4 2 1 3 1 3 Fabricators 8 | . . . . . 1 . 5 1 1 . . . . Repair Stations 2 | . . . . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 79 | . . . . 13 7 . 23 13 7 3 4 3 6 Successful 51 | . . . . 3 3 . 17 11 6 2 2 3 4 Failed 28 | . . . . 10 4 . 6 2 1 1 2 . 2 Catastrophic 9 | . . . . 2 1 . 4 . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 52 | . . . . 11 5 . 14 8 4 2 3 2 3 Terminals 50 | . . . . 11 4 . 9 8 4 3 4 2 5 Fabricators 23 | . . . . . 3 . 14 3 3 . . . . Repair Stations 3 | . . . . . . . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 21 | . . . . . 1 . 3 6 3 1 2 2 3 Part Schematic 2 | . . . . . 1 . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 7 | . . . . . . . 1 1 1 1 1 1 1 Machine Index 4 | . . . . . . . . 1 1 . 1 1 . Fabricator Index 1 | . . . . . . . 1 . . . . . . Recall Investigation 3 | . . . . . . . . 2 1 . . . . Recall Extermination 2 | . . . . . . . 1 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 13 | . . . . . 1 . 8 2 2 . . . . Load Schematic 8 | . . . . . 1 . 5 1 1 . . . . Build 5 | . . . . . . . 3 1 1 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 12 | . . . . 1 1 . 6 1 1 1 . . 1 Terminals 4 | . . . . 1 1 . 1 . . 1 . . . Assimilate 2 | . . . . . . . 1 . . 1 . . . Botnet 1 | . . . . 1 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . Fabricators 7 | . . . . . . . 5 1 1 . . . . Prioritize 5 | . . . . . . . 3 1 1 . . . . Recompile 2 | . . . . . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . . . . 3 3 . 4 5 1 1 2 1 3 Full Trace Events 9 | . . . . 2 1 . 2 2 1 1 . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 1 . . 1 . . . . . Parts Built 5 | . . . . . . . 3 1 1 . . . . Authchips 2 | . . . . . . . 2 . . . . . . Time 115 | . . . . . . . 72 17 26 . . . . Total Part Build Rating 21 | . . . . . . . 9 6 6 . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . 1 . . 1 . . . Largest Group 1 | . . . . . . . 1 . . 1 . . . Highest-Rated Group 45 | . . . . . . . 10 . . 45 . . . Highest-Rated Ally 45 | . . . . . . . 10 . . 45 . . . Total Orders 2 | . . . . . . . 1 . . 1 . . . STAY 2 | . . . . . . . 1 . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 2477 | . . . . 18 645 97 557 485 162 46 181 134 152 Optics 471 | . . . . . 239 97 135 . . . . . . Sensors 2477 | . . . . 18 645 97 557 485 162 46 181 134 152 Structural 2344 | . . . . . 570 97 556 485 162 46 181 134 113 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 3015 | 281 128 31 19 97 645 97 557 485 162 46 181 134 152 Spaces Moved 5233 | 85 102 72 46 196 1204 174 929 835 330 94 453 297 416 Core 125 | 85 40 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5108 | . 62 72 46 196 1204 174 929 835 330 94 453 297 416 Fastest Speed 21 | 50 40 40 40 37 34 34 34 32 30 28 27 24 21 Average Speed 33 | 50 43 40 40 39 36 34 34 35 30 28 27 24 24 Slowest Speed 50 | 50 50 40 40 40 40 34 37 37 30 28 28 24 34 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 16 | . . 1 . 1 2 . 1 . . . . . 11 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 24 13 23 21 38 72 31 24 12 2 12 17 17 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 107 | . . . . . 26 . 20 15 8 3 7 20 8 Terrain Destroyed 322 | . . . . 79 26 . 20 21 79 3 7 20 67 Melee 107 | . . . . . 26 . 20 15 8 3 7 20 8 Projectile . | . . . . . . . . . . . . . . AOE 215 | . . . . 79 . . . 6 71 . . . 59 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 6068 | 280 143 71 45 212 1304 211 1108 988 364 107 484 321 430 Wait 477 | 167 18 . . . 21 36 90 100 13 9 12 2 9 Move 5192 | 84 101 69 45 193 1201 173 926 834 329 93 452 296 396 Hop 12 | . . 1 . 1 1 . 1 . . . . . 8 Pick Up 19 | 5 2 . . 3 2 . 4 1 1 1 . . . Fast Attach 31 | . 2 . . 4 10 1 5 4 . . 1 1 3 Attach 17 | 2 . . . 3 2 . 1 3 2 1 1 1 1 Detach 7 | . . . . 2 3 . . 1 1 . . . . Swap 10 | . . . . 1 . . 4 2 1 . 2 . . Drop 23 | . . . . 3 5 1 9 4 1 . . . . Fire 50 | 22 20 1 . 2 . . . 1 2 . . . 2 Melee 172 | . . . . . 59 . 32 20 14 3 12 21 11 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . . . 36 18 . . 4 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 282 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Utility x2 437 | -9/Materials | Discovered new exit (range 7) 441 | -9/Materials | Entered Mines 456 | -9/Mines | Discovered new exit (range 10) 460 | -9/Mines | Entered Materials 460 | -8/Materials | Evolved 2 slots: Utility x2 463 | -8/Materials | Discovered new exit (range 13) 553 | -8/Materials | Discovered new exit (range 6) 557 | -8/Materials | Entered Factory 557 | -7/Factory | Evolved 2 slots: Utility x2 583 | -7/Factory | Discovered new exit (range 15) 589 | -7/Factory | Identified exit to Factory 735 | -7/Factory | Discovered exit to Factory (range 13) 844 | -7/Factory | Discovered new exit (range 16) 859 | -7/Factory | Found Prototype Launcher 859 | -7/Factory | Identified Rocket Array 900 | -7/Factory | Build established: Scout 1202 | -7/Factory | Sucked down chute 1202 | -7/Factory | Entered Waste 1206 | -7/Waste | Spotted C-40 Crusher 1206 | -7/Waste | Spotted C-40 Crusher 1216 | -7/Waste | Spotted C-40 Crusher 1218 | -7/Waste | Spotted C-40 Crusher 1237 | -7/Waste | Spotted C-40 Crusher 1285 | -7/Waste | Spotted C-40 Crusher 1296 | -7/Waste | Discovered new exit (range 12) 1299 | -7/Waste | Identified exit to Factory 1299 | -7/Waste | Entered Factory 1498 | -7/Factory | Build established: Hacker-Scout 1546 | -7/Factory | Fabricated Hacking Suite (x1) 1710 | -7/Factory | Fabricated Hacking Suite (x1) 1793 | -7/Factory | Fabricated Hacking Suite (x1) 1856 | -7/Factory | Entered another Factory area 1856 | -6/Factory | Evolved 2 slots: Utility x2 1977 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 2017 | -6/Factory | Identified exit to Factory 2151 | -6/Factory | Repaired Xenon Bombardment Thruster 2217 | -6/Factory | Discovered new exit (range 14) 2341 | -6/Factory | Entered another Factory area 2341 | -5/Factory | Evolved 2 slots: Propulsion x2 2351 | -5/Factory | Identified exit to Factory 2395 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 2496 | -5/Factory | Build established: Wizard-Scout 2503 | -5/Factory | Entered another Factory area 2503 | -4/Factory | Evolved 2 slots: Propulsion x2 2511 | -4/Factory | Discovered new exit (range 11) 2519 | -4/Factory | Identified exit to Research 2549 | -4/Factory | Entered Research 2549 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 2556 | -3/Research | Identified exit to Research 2730 | -3/Research | Entered another Research area 2730 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -2/Research | Identified exit to Access 2798 | -2/Research | Spotted B-90 Cyclops 2864 | -2/Research | Entered Access 2864 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 2895 | -1/Access | Identified exit to Surface 3016 | *** | Escaped! Last Messages --------------- Imp. Ion Engine destroyed. Penetrated by Slug. K-01 Serf destroyed. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1T. Penetrated by Slug. Critical hit (Destroy). Nuclear Pulse Array destroyed. Penetrated by Slug. Adv. Surge Thruster destroyed. Slug penetrates K-01 Serf. Penetrated by Slug. K-01 Serf collects debris. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. Slug penetrates Reinforced Barrier. Penetrated by Slug. Hacking Suite destroyed. 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" ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ###############"########################?????????? | | =%= = ???????? | | * %* u ???????? | | #+#############+##### hk h""#######???????????? | | ?????# #?# ""#?????????????????? | | ?????# #?# ""#?????????????????? | | G"" ????# #?# T#?????????????????? | | " ????# ### ""#?????????????????? | | ???# "## ""#?????????????????? | | ???# "" "" "## ""##????????????????? | | ??# ""T"" ## #????????????????? | | ??# """ ### ##????????????????? | | ?###########?# #?????????????????? | | ?????????????# #?????????????????? | | ??? ????????????# #?????????????????? | | ??? ?? ????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 65 Targeting Accuracy 5 Offensive Hacking 80 Defensive Hacking 32 Authchip Count 1 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory | Authchip Nuclear Pulse Array | x1 | -6/Factory Nuclear Pulse Array | x1 | -5/Factory Repaired ---------- Xenon Bombardment Thruster | 30% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingOvertunedHarness Manual? 0 Play Time 00:42:50 Cumulative 208.1 hours Start 2025.05.26 @ 21:40:37 End 2025.05.26 @ 22:48:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 26 Adventurer 173 Explorer 11 Win Type 0 Total 55 Types 15/1/15/2/12/0/4/1/0/5 Lore% 48 Gallery% 49 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 1fc73729-0d55-4514-9065-c3a1e2f8bf96