Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 15:08:08 Player: RX86 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (5) 25 Value Destroyed (50) 50 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1875 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 178/400 Matter 295/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Plasma Cutter > --- INVENTORY (5) ---- Advanced Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Leg Airjet Airjet > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Arc Projector Autogun > --- INVENTORY -------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Armored Leg Hover Unit Airjet Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 34 | 5 12 5 3 4 5 Power 3 | 1 1 . . 1 . Engine 2 | 1 1 . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 14 | 2 6 1 2 2 1 Treads . | . . . . . . Leg 3 | 2 . . . . 1 Wheel . | . . . . . . Hover 6 | . 2 . 2 2 . Flight 5 | . 4 1 . . . Utility 10 | . 4 3 . 1 2 Device 4 | . 1 . . 1 2 Storage 1 | . 1 . . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 7 | 2 1 1 1 . 2 Energy Gun 4 | 2 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 2 2 . . 7 Power 2 | . . 1 . . 1 Propulsion 5 | . 1 1 . . 3 Utility 1 | . . . . . 1 Weapon 3 | . 1 . . . 2 Highest Loss Streak 5 | . 1 2 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 83 70 66 74 81 Engine 3 | . 14 7 . . . Core 6 | . . . . 8 9 Leg 3 | . 5 . . . 9 Hover 15 | . 8 . 22 21 15 Flight 5 | . 14 27 . . . Device 7 | . 7 5 . 2 14 Processor 13 | . 6 14 22 19 11 Protection 7 | . 1 11 11 11 6 Energy Gun 7 | . 23 2 . . 6 Ballistic Gun 6 | . . 3 11 11 7 Naked Turns . | . . . . . . Heaviest Build 19 | 9 19 12 6 12 16 Greatest Support 25 | 20 20 12 16 16 25 Greatest Overweight (x) 3 | 1 . . . 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 570 | 214 126 . . 29 201 Remotely . | . . . . . . Salvage Created 71 | . 71 . . . . Parts 6 | . 6 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 5 | . 5 . . . . Guns 4 | . 4 . . . . Classes Destroyed 1 | . 1 . . . . Swarmer 5 | . 5 . . . . Best Kill Streak 3 | . 3 . . . . Combat Bots Only 3 | . 3 . . . . Max Kills in Single Turn 1 | . 1 . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1418 | . 364 212 . . 842 Core 309 | . 87 19 . . 203 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 102 | . . . . 102 . Core Remaining (%) 82 | 100 65 . . . . Volleys Fired 31 | . 16 1 . 14 . Largest 2 | . 2 1 . 1 . Hottest 90 | . 90 23 . 23 . Shots Fired 44 | . 29 1 . 14 . Gun 44 | . 29 1 . 14 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 15 | . . 1 . 14 . Thermal 26 | . 26 . . . . Explosive . | . . . . . . Electromagnetic 3 | . 3 . . . . Robot Hit Streak 3 | . 3 . . . . Robot Miss Streak 4 | . 4 1 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 12 | . 12 . . . . Core Hits 5 | . 5 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 147 | . 147 . . . . Guns 147 | . 147 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 137 | . 137 . . . . Explosive . | . . . . . . Electromagnetic 10 | . 10 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 286 | . 286 19 . 14 4 Average Temperature 84 | . 110 8 . 8 2 Received Heat Transfer 426 | . 18 105 . . 303 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 532 | . 532 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 417 | . 393 417 162 . . Initial 165 | . . 165 162 . . Average 199 | . 215 251 162 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 40 | 100 35 11 100 . . Level 1 59 | . 64 85 . . . Level 2 . | . . 2 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 2 . . . Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 26 25 . . 13 Peak Tracking Total 17 | . 7 17 . . 5 Tactical Retreats 12 | . 5 3 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 4 7 . . . Terminals 11 | . 4 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 15 21 . . . Successful 17 | . 9 8 . . . Failed 19 | . 6 13 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 34 | . 13 21 . . . Terminals 36 | . 15 21 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Level Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 5 6 . . . Terminals 11 | . 5 6 . . . Assimilate 4 | . 3 1 . . . Botnet 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 7 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1771 | 61 384 134 33 676 483 Spaces Moved 2830 | 46 637 332 52 1134 629 Core 39 | 14 . . . 2 23 Treads . | . . . . . . Legs 200 | 32 41 . . . 127 Wheels . | . . . . . . Hover 1764 | . 102 . 51 1132 479 Flight 827 | . 494 332 1 . . Fastest Speed 34 | 50 37 34 37 56 50 Average Speed 56 | 110 45 35 55 56 75 Slowest Speed 200 | 120 120 37 56 200 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . 6 7 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 85 36 22 87 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2940 | 54 694 341 54 1161 636 Wait 23 | . 23 . . . . Move 2801 | 45 626 317 51 1133 629 Hop 11 | . 4 7 . . . Pick Up 20 | 4 6 5 . 5 . Fast Attach 14 | 3 4 1 . 2 4 Attach 10 | 2 2 2 1 2 1 Detach 5 | . 3 1 . . 1 Swap 10 | . 6 2 2 . . Drop 15 | . 4 5 . 5 1 Fire 31 | . 16 1 . 14 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 6) 177 | -10/Materials | Discovered new exit (range 10) 183 | -10/Materials | Discovered new exit (range 13) 184 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 465 | -9/Materials | Discovered new exit (range 15) 480 | -9/Materials | Identified exit to Materials 551 | -9/Materials | Discovered exit to Materials (range 10) 570 | -9/Materials | Discovered new exit (range 6) 580 | -9/Materials | Identified exit to Mines 580 | -9/Materials | Entered Mines 595 | -9/Mines | Learned location of Zion (-7) 611 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 613 | -9/Mines | Entered Zion 654 | -7/Zion | Discovered new exit (range 16) 668 | -7/Zion | Visited the Megawrench Repair Shop 668 | -7/Zion | Megawrench repaired 2 parts 684 | -7/Zion | Given A8's code to call for help 732 | -7/Zion | Learned location of Warlord (-4) 852 | -7/Zion | Learned Factory scanalyzer intel 953 | -7/Zion | Learned Factory stockpile data 1289 | -7/Zion | Identified exit to Proximity Caves 1289 | -7/Zion | Entered Proximity Caves 1451 | -6/Proximity Caves | Spotted B-75 Beast 1530 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1659 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 1708 | -6/Proximity Caves | Core integrity fell below 50% 1772 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01324_ Found Arc Projector. 01324_ Found Arm. Leg. 01324_ Found 22 Matter. 01324_ Dropped Phase Shifter. 01325_ Acquired 22 matter. 01325_ Acquired Imp. Sensor Array. 01327_ Acquired Arm. Leg. 01331_ Acquired Arc Projector. 01530_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 01592_ Acquired 54 matter. 01594_ Acquired 89 matter. 01594_ Lgt. Armor Plating destroyed. 01604_ Acquired 10 matter. 01613_ Airjet destroyed. 01625_ Arc Projector destroyed. 01626_ Airjet destroyed. 01628_ Autogun destroyed. 01707_ Lgt. Nuclear Core destroyed. 01761_ Acquired Plasma Cutter. 01765_ Arm. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????## ##?????????????????????????????? | | ?????????????# ##????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# l * #????????????????????????????? | | ??????????????# #????????????????????????????? | | ?????????????### g #??????????####??????????????? | | ???????????### ## ######????## ##??????????#### | | ???????????# ###### ####???????# | | ???????????## g ! ! #???????# | | ????????????# l ! ## ??????# | | ???????????## ###### ! ## ????# # | | ???????????# ##?##g ### #???# # | | ???????????# #??#g ###### ???# # | | ???????????# ### #??# #??## ???## | | ???????????# ??# @##??# #### ??## | | ??????????# ## ##??# ## ?## | | ??????????# ## ##?# ## ## | | ??????????## ## #?# #?# | | ???????????## ## ### #???# | | ????????????# ## ## #???## | | ????????????# ### ## g #????## | | ????????????# #?###### ##????#### | | ????????????# #?## #?## ##??????# | | ????????????##?## #??#### #??????# | | ??????????????## #????## ### #??????# # | | ?????????????## #????# #?#Y##?###### # | | ????????????## ##???# ### #### | | ???????????## ##### | | ???????????# | | ???????????# ######## | | ???????????# ### ##????## | | ???????????## #?# #?????# | | ????????????## #### #?????## ## # | | ?????????????####?# #??????## ##?# # | | ??????????????????# ##?????#### ##???## | | ??????????????????# ##???## ?#### #?????? | | ??????????????????## ###?# #### #?????? | | ???????????????????# #?# ##????? | | ???????????????????# ## ### ###??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Phase Shifting 5 Evasion (%) 63 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking root@ Challenges ------------ None Game ------ Seed QuantumReactionRegenerator Manual? 0 Play Time 00:52:14 Cumulative 33.8 hours Start 2022.05.15 @ 02:33:21 End 2022.05.15 @ 15:08:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 17 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17100ed7-d921-4652-8996-d2afd5e19b4e