Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.18 @ 17:04:00 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (234) 1170 Value Destroyed (7452) 7452 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1241) 1241 TOTAL SCORE: 14083 Bonus ------- High Alert Combat Kills 536 Follower Combat Kills 209 Met Imprinter 300 Was Imprinted 300 Friendly Fire -104 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 139/150 System Corruption 0% Temperature Hot (259) Movement Walking (140) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Gatling Laser Gatling Laser Heavy Machine Gun > --- INVENTORY (15) --- Fission Core Hacking Suite System Shield System Shield System Shield Gatling Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Analyzer Weapon Cycler Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Gun Coil Gun Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Compact Wheel Improved Heat Sink Improved Heat Sink Small Storage Unit Advanced Terrain Scanner Drone Bay Drone Bay Gatling Laser [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 4 | . . . 2 . 2 . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 207 | 8 8 8 33 38 34 60 2 1 5 10 Power 34 | 1 1 1 6 4 6 11 . 1 1 2 Engine 25 | 1 1 1 6 4 2 7 . 1 1 1 Core 8 | . . . . . 4 4 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 60 | 3 3 4 7 11 4 23 . . . 5 Treads . | . . . . . . . . . . . Leg 28 | . . 1 . 8 . 14 . . . 5 Wheel 32 | 3 3 3 7 3 4 9 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 46 | 2 3 . 5 9 11 11 1 . 3 1 Device 22 | 1 . . 3 6 3 6 1 . 1 1 Storage 6 | 1 2 . 1 1 . 1 . . . . Processor 10 | . 1 . 1 2 1 3 . . 2 . Hackware 8 | . . . . . 7 1 . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 67 | 2 1 3 15 14 13 15 1 . 1 2 Energy Gun 22 | . 1 1 3 2 5 7 1 . 1 1 Energy Cannon 14 | . . . 2 7 4 1 . . . . Ballistic Gun 19 | 2 . 1 6 . 3 6 . . . 1 Ballistic Cannon 2 | . . . . 1 . 1 . . . . Launcher 9 | . . . 4 4 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Corrupted Parts 2 | . . . . . 2 . . . . . System Corruption 4 | . . . . . 4 . . . . . Parts Lost 96 | . 4 4 10 3 25 36 2 . . 12 Power 21 | . 1 1 4 1 6 5 1 . . 2 Propulsion 35 | . 2 1 5 2 4 15 . . . 6 Utility 14 | . . . . . 7 5 . . . 2 Weapon 26 | . 1 2 1 . 8 11 1 . . 2 Highest Loss Streak 12 | . 2 2 4 2 7 8 2 . . 12 To Critical Strikes 2 | . . . . . . 2 . . . . Average Slot Usage (%) 94 | . 94 99 98 91 79 91 91 94 100 98 Engine 8 | . 14 13 10 8 3 7 2 1 6 10 Core 1 | . . . . . 2 2 6 6 5 . Leg 10 | . . . . 21 . 13 26 26 26 25 Wheel 13 | . 27 27 21 6 14 9 . . . . Device 9 | . . . 21 9 8 8 9 13 11 12 Storage 9 | . 14 14 11 9 7 5 6 6 6 6 Processor 13 | . 9 14 11 17 3 9 20 20 21 20 Hackware 3 | . . . . . 21 10 . . . . Energy Gun 8 | . 8 14 3 5 4 9 12 13 13 12 Energy Cannon 3 | . . . 8 10 5 2 . . . . Ballistic Gun 7 | . 19 13 9 . 2 4 6 6 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 12 45 46 94 92 38 63 48 44 44 58 Greatest Support 74 | 26 32 32 28 56 56 74 65 65 65 65 Greatest Overweight (x) 9 | . 1 4 9 1 1 3 . . . 1 Average Overweight (x) . | . . 1 2 . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 15 15 15 15 15 15 Average Capacity 17 | 6 17 20 23 15 15 14 15 15 15 15 Most Carried 25 | 6 20 20 25 25 15 15 12 14 15 15 Average Carried 15 | 2 15 18 21 14 10 12 11 12 14 14 Final Capacity 25 | 8 20 20 25 15 15 15 15 15 15 15 Final Carried 25 | 6 20 20 25 15 13 12 11 13 15 6 Class Distribution -------------------- 51% | Mutant 34% | Scavenger-Gunner 6% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 4478 | 296 286 177 842 590 485 1563 75 53 61 50 Remotely . | . . . . . . . . . . . Salvage Created 8858 | 110 585 352 1577 1234 1356 3184 173 40 . 247 Parts 473 | 11 43 18 102 85 73 130 3 2 . 6 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 10 | 1 . . 2 . 1 6 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 3 1 4 15 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 173 | . 13 10 37 33 22 49 3 1 . 5 Guns 98 | . 13 10 13 4 10 39 3 1 . 5 Cannons 46 | . . . 13 18 6 9 . . . . AOE 28 | . . . 11 11 6 . . . . . Classes Destroyed 17 | 2 4 1 6 1 2 1 . . . . Worker 11 | . . . 2 1 4 4 . . . . Builder 7 | . . . 1 1 2 3 . . . . Tunneler 5 | 2 . 1 . 1 1 . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 13 | 1 1 . 4 . 1 6 . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 11 | . 3 . 3 3 2 . . . . . Watcher 13 | . 3 . 3 5 1 1 . . . . Swarmer 48 | . 6 3 13 13 3 10 . . . . Grunt 69 | . 7 6 14 11 10 15 2 . . 4 Brawler 3 | . . . . . . 2 1 . . . Duelist 4 | . . . 1 . . 3 . . . . Sentry 28 | . . . 9 8 2 8 . . . 1 Specialist 3 | . . . . . 1 2 . . . . Hunter 9 | . . . . 1 4 4 . . . . Programmer 8 | . . . . . 2 5 . 1 . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 10 | 3 4 4 8 10 6 7 2 1 . 3 Combat Bots Only 6 | . 3 4 6 5 6 6 2 1 . 3 Max Kills in Single Turn 4 | 1 1 1 3 4 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 3 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Damage Taken 12669 | . 508 430 1493 1049 3232 4432 130 29 . 1366 Core 2021 | . 124 26 354 117 540 660 38 15 . 147 Absorbed by Shields 24 | . . . . . . 24 . . . . Regen/Repaired (Parts) 650 | . . . 102 141 170 237 . . . . Core Remaining (%) 50 | 100 . 40 11 78 22 . . . . . Volleys Fired 551 | 4 72 33 96 81 84 156 9 2 . 14 Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 Hottest 213 | 40 60 60 116 136 160 213 177 177 . 190 Shots Fired 1237 | 8 144 65 193 162 158 437 25 8 . 37 Gun 878 | 8 144 65 116 40 86 349 25 8 . 37 Cannon 334 | . . . 67 109 70 88 . . . . Launcher 25 | . . . 10 13 2 . . . . . Special . | . . . . . . . . . . . Kinetic 529 | 8 109 33 84 18 28 223 9 3 . 14 Thermal 624 | . 35 32 99 131 80 203 16 5 . 23 Explosive 25 | . . . 10 13 2 . . . . . Electromagnetic 59 | . . . . . 48 11 . . . . Robot Hit Streak 20 | 2 20 14 14 18 15 18 8 4 . 10 Robot Miss Streak 12 | 1 3 3 4 3 8 12 4 4 . 7 Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 7 | . . 1 . . 1 4 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . Shots Hit Robots 888 | 4 88 46 124 122 115 329 20 7 . 33 Core Hits 545 | 4 35 20 67 71 62 233 17 6 . 30 Critical Kills 4 | . . . . 1 2 1 . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . . . . Critical Strikes 27 | . . . 4 2 6 15 . . . . Burn 14 | . . . 2 1 2 9 . . . . Meltdown 1 | . . . . 1 . . . . . . Destroy 6 | . . . 2 . 3 1 . . . . Blast 5 | . . . . . . 5 . . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks 1 | . . 1 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18585 | 49 906 507 3075 3195 2847 6830 360 118 . 698 Guns 11349 | 49 906 507 1481 580 1426 5224 360 118 . 698 Cannons 5042 | . . . 824 1547 1076 1595 . . . . Explosions 2183 | . . . 770 1068 345 . . . . . Melee . | . . . . . . . . . . . Ramming 11 | . . . . . . 11 . . . . Kinetic 6576 | 49 679 253 1170 201 382 3396 137 41 . 268 Thermal 8993 | . 227 254 1135 1926 1446 3275 223 77 . 430 Explosive 1993 | . . . 770 1068 155 . . . . . Electromagnetic 1012 | . . . . . 864 148 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 1 3 6 . 12 10 10 10 10 . Average Corruption 4 | . 1 2 5 . 9 2 10 10 10 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 179 | . 19 10 43 . 31 32 14 23 7 . Message Errors 43 | . 8 2 10 . 5 5 5 6 2 . Matter Fused 49 | . 5 3 11 . 9 11 3 4 3 . Heat Flow Errors 18 | . 1 . 5 . 2 8 1 1 . . Energy Discharges 23 | . 3 4 4 . 4 3 1 3 1 . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 17 | . 1 1 6 . 3 1 1 3 1 . Data Loss (major) 11 | . . . 2 . 3 1 2 3 . . Misfires 7 | . . . 3 . 1 . 1 2 . . Alerts 4 | . 1 . 1 . 1 1 . . . . Weapon Failures 6 | . . . 1 . 3 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 105 | . . . 22 45 17 21 . . . . Projectiles 38 | . . . . 4 13 21 . . . . Explosions 67 | . . . 22 41 4 . . . . . Melee . | . . . . . . . . . . . Knockbacks 21 | . . . . 12 . 9 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic 19 | . . . . 12 . 7 . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 278 | . 42 . 184 . 52 . . . . . Shots 8 | . 1 . 5 . 2 . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 4 | . . . . . 1 3 . . . . Kicked 3 | . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 453 | . 187 85 172 147 199 319 309 94 . 453 Average Temperature 69 | . 21 34 30 32 74 87 127 18 . 156 Received Heat Transfer 3200 | . 210 168 366 342 765 697 81 . . 571 Effects 4 | . . . . . . 1 1 . . 2 Shutdowns 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . 1 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 3 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 45 | . 1 1 1 18 7 16 1 . . . Heat Transferred 19835 | . 525 575 2627 3737 2832 7905 472 137 . 1025 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Peak Influence 736 | 15 188 151 672 736 488 733 . . . . Initial 267 | . 9 1 1 267 258 164 . . . . Average 238 | 6 72 59 212 460 363 242 . . . . Maximum Alert Level 3 | . . . 2 3 2 3 . . . . Low Security (%) 53 | 100 100 100 57 . . 62 . . . . Level 1 19 | . . . 18 34 62 10 . . . . Level 2 24 | . . . 24 57 37 23 . . . . Level 3 2 | . . . . 8 . 2 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 44 | . 4 . 7 5 11 17 . . . . Investigation 14 | . 2 . 3 3 4 2 . . . . Extermination 8 | . . . . . 2 6 . . . . Reinforcement 16 | . 2 . 4 2 5 3 . . . . Assault 1 | . . . . . . 1 . . . . Garrison 5 | . . . . . . 5 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . 2 . 1 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 13 | . 2 . 5 3 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 268 | . 30 13 57 43 31 78 5 1 . 10 Peak Tracking Total 6 | . 4 3 6 5 5 5 4 1 . 5 Tactical Retreats 17 | . 1 1 3 2 3 6 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 16 | . 2 . 5 3 3 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . 2 . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 13 | . 1 . 5 2 2 3 . . . . Max in Single Turn 1 | . 1 . 1 1 1 1 . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 53 | . 6 . 13 14 6 13 . 1 . . Terminals 35 | . 5 . 9 9 4 7 . 1 . . Fabricators 3 | . . . . . 1 2 . . . . Repair Stations 7 | . 1 . 2 2 1 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . 2 2 . 2 . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 168 | . 21 . 44 46 15 41 . 1 . . Successful 92 | . 7 . 22 33 9 20 . 1 . . Failed 74 | . 13 . 22 12 6 21 . . . . Catastrophic 14 | . 2 . 5 1 1 5 . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . Manual 64 | . 13 . 21 7 5 14 . 1 3 . Terminals 104 | . 20 . 30 21 11 21 . 1 . . Fabricators 5 | . . . . . 2 3 . . . . Repair Stations 22 | . 1 . 7 9 2 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 35 | . . . 7 15 . 13 . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Terminal Hacks 40 | . 7 . 11 11 5 5 . 1 . . Record 2 | . . . . . . 1 . 1 . . Part Schematic 11 | . 3 . 4 4 . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . Prototype ID Bank 5 | . 1 . 2 2 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 2 | . . . . . 1 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Alert Level 4 | . 1 . 2 . 1 . . . . . Unreport Threat 9 | . 2 . 2 2 1 2 . . . . Disarm Traps 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 2 2 . . . . Load Schematic 2 | . . . . . 1 1 . . . . Build 2 | . . . . . 1 1 . . . . Repair Station Hacks 18 | . . . 6 8 2 2 . . . . Scan Component 9 | . . . 3 4 1 1 . . . . Repair 9 | . . . 3 4 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 28 | . . . 5 13 . 10 . . . . Insert Component 12 | . . . 3 5 . 4 . . . . Analyze 16 | . . . 2 8 . 6 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 48 | . 7 . 13 10 6 12 . . . . Full Trace Events 15 | . 4 . 3 3 4 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 35 | . 3 . 6 8 . 4 . . 14 . Parts Built 2 | . . . . . 1 1 . . . . Authchips . | . . . . . . . . . . . Time 146 | . . . . . 73 73 . . . . Total Part Build Rating 6 | . . . . . 3 3 . . . . Parts Repaired 9 | . . . 3 4 1 1 . . . . Time 270 | . . . 78 140 44 8 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 12 | . . . 3 5 . 4 . . . . Part Schematics Acquired 11 | . . . 2 5 . 4 . . . . Parts Damaged 2 | . . . . 1 . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies 8 | . . 2 . . . . . . 6 . Largest Group 6 | . . 1 . . . . . . 6 2 Highest-Rated Group 346 | . . 31 . . . . . . 346 192 Highest-Rated Ally 96 | . . 31 . . . . . . 96 96 Total Orders 3 | . . . . . . 3 . . . . EXPLORE 3 | . . . . . . 3 . . . . Ally Attacks 46 | . . 8 . . . . . . . 38 Total Damage 1230 | . . 43 . . . . . . . 1187 Kills 7 | . . 1 . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . . . . 2 . . . . . . Derelict Logs Recovered 10 | . . 3 . . . . 1 3 3 . Drone Launches 5 | . . . . . . 5 . . . . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 13987 | 74 1962 984 2571 1888 1230 2300 482 658 1386 452 Spaces Moved 9307 | 50 1482 747 1520 1191 739 1220 371 533 1137 317 Core 4 | 4 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3659 | . . . . 664 . 637 371 533 1137 317 Wheels 5644 | 46 1482 747 1520 527 739 583 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 100 100 80 120 120 120 120 Average Speed 113 | 84 106 111 124 108 100 111 120 120 120 121 Slowest Speed 260 | 100 115 140 215 190 115 260 120 120 120 196 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 64 | 3 99 94 96 95 15 39 67 67 91 41 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 16 | . . 1 . . . . 6 4 4 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 208 | . . . 88 77 39 4 . . . . Melee . | . . . . . . . . . . . Projectile 7 | . . . . 2 1 4 . . . . AOE 201 | . . . 88 75 38 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 11620 | 71 1740 834 2011 1635 1055 1825 387 547 1162 353 Wait 1233 | 5 156 28 291 258 173 301 3 7 . 11 Move 9298 | 49 1481 746 1519 1190 739 1219 370 532 1136 317 Hop . | . . . . . . . . . . . Pick Up 190 | 4 19 10 40 22 22 56 2 4 11 . Fast Attach 57 | 7 1 1 7 14 10 15 . . 1 1 Attach 107 | . 5 5 16 9 18 39 2 1 3 9 Detach 18 | 1 1 . 4 5 . 5 . . 2 . Swap 43 | 1 2 2 10 15 6 6 . . 1 . Drop 116 | . 3 8 28 41 3 22 1 1 8 1 Fire 551 | 4 72 33 96 81 84 156 9 2 . 14 Melee 1 | . . 1 . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . . . 3 . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 75 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 339 | -10/Materials | Central database locked down 372 | -10/Materials | Discovered new exit (range 6) 672 | -10/Materials | Discovered new exit (range 7) 729 | -10/Materials | Identified exit to Mines 827 | -10/Materials | Discovered new exit (range 6) 831 | -10/Materials | Identified exit to Materials 1173 | -10/Materials | Discovered exit to Materials (range 9) 2037 | -10/Materials | Entered Mines 2067 | -10/Mines | Core integrity fell below 50% 2218 | -10/Mines | Discovered exit to Materials (range 9) 2246 | -10/Mines | Discovered exit to Materials (range 11) 2288 | -10/Mines | Excavation squad dispatched 2288 | -10/Mines | A large section of the Mines collapsed 2588 | -10/Mines | Received a Mining Laser from a helpful Derelict 2594 | -10/Mines | Learned Materials stockpile data 3021 | -10/Mines | Entered Materials 3021 | -9/Materials | Evolved 2 slots: Utility x2 3446 | -9/Materials | Discovered new exit (range 4) 3509 | -9/Materials | Repaired Sensor Array 3550 | -9/Materials | Build established: Scavenger-Mutant 3829 | -9/Materials | Discovered new exit (range 9) 3892 | -9/Materials | Build established: Mutant 4065 | -9/Materials | Discovered new exit (range 8) 4464 | -9/Materials | Core integrity fell below 50% 4498 | -9/Materials | Lost 4 parts (1p2n1w) 4620 | -9/Materials | Repaired Beam Cannon 4662 | -9/Materials | Repaired Aluminum Leg 4810 | -9/Materials | Discovered new exit (range 10) 4882 | -9/Materials | Identified exit to Materials 5288 | -9/Materials | Core integrity fell below 20% 5319 | -9/Materials | Discovered exit to Materials (range 10) 5592 | -9/Materials | Entered another Materials area 5592 | -8/Materials | Evolved 2 slots: Propulsion x2 5593 | -8/Materials | Identified exit to Storage 6066 | -8/Materials | Repaired Imp. Aluminum Leg 6100 | -8/Materials | Repaired Rocket Launcher 6133 | -8/Materials | Repaired Imp. Ion Engine 6698 | -8/Materials | Discovered new exit (range 3) 6702 | -8/Materials | Identified exit to Factory 7173 | -8/Materials | Discovered exit to Factory (range 16) 7236 | -8/Materials | Repaired Arm. Huge Wheel 7367 | -8/Materials | Central database locked down 7480 | -8/Materials | Entered Factory 7480 | -7/Factory | Evolved 2 slots: Utility x2 7675 | -7/Factory | Lost 3 parts (1p1n1w) 7726 | -7/Factory | Identified exit to Factory 7799 | -7/Factory | Build established: Hacker-Mutant 7928 | -7/Factory | Identified exit to Lower Caves 8081 | -7/Factory | Crushed by falling debris 8081 | -7/Factory | System corruption reached 10% 8112 | -7/Factory | Lost 3 parts (3u) 8375 | -7/Factory | Build established: Scavenger-Mutant 8388 | -7/Factory | Fabricated Hacking Suite? 8448 | -7/Factory | Lost 4 parts (1p1u2w) 8540 | -7/Factory | Cargo convoy interrupted 8544 | -7/Factory | Repaired Arm. Huge Wheel 8692 | -7/Factory | Core integrity fell below 50% 8705 | -7/Factory | Build established: Hacker-Mutant 8710 | -7/Factory | Entered another Factory area 8710 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8739 | -6/Factory | Lost 7 parts (1p1n2u3w) 8958 | -6/Factory | Discovered new exit (range 11) 9205 | -6/Factory | Build established: Scavenger-Gunner 9452 | -6/Factory | Repaired Lrg. Storage Unit 9693 | -6/Factory | Fabricated Hacking Suite (x1) 10077 | -6/Factory | Lost 6 parts (1p2n3w) 10184 | -6/Factory | Garrison activated, responded to threat 10283 | -6/Factory | Core integrity fell below 50% 10341 | -6/Factory | Lost 4 parts (1n1u2w) 10411 | -6/Factory | Lost 4 parts (1p2n1w) 10539 | -6/Factory | Discovered new exit (range 27) 10810 | -6/Factory | First assault squad dispatched 10881 | -6/Factory | Garrison activated, responded to threat 10923 | -6/Factory | Lost 8 parts (1p3n2u2w) 11007 | -6/Factory | System corruption reached 10% 11008 | -6/Factory | Identified exit to Lower Caves 11010 | -6/Factory | Entered Lower Caves 11104 | -6/Lower Caves | Encountered a Warlord checkpoint 11275 | -6/Lower Caves | Core integrity fell below 20% 11323 | -6/Lower Caves | Learned location of Zion (-6) 11487 | -6/Lower Caves | Discovered new exit (range 4) 11490 | -6/Lower Caves | Identified exit to Lower Caves 11492 | -6/Lower Caves | Entered another Lower Caves area 11972 | -6/Lower Caves | Learned Factory machine intel 12042 | -6/Lower Caves | Identified exit to Zion 12150 | -6/Lower Caves | Entered Zion 12282 | -6/Zion | Discovered new exit (range 12) 12341 | -6/Zion | System corruption cleaned by Quarantine Array 12376 | -6/Zion | Learned Factory stockpile data 12380 | -6/Zion | Given A8's code to call for help 12526 | -6/Zion | Identified exit to Deep Caves 12729 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12731 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12784 | -6/Zion | Visited the Megawrench Repair Shop 13236 | -6/Zion | Imprinted 13238 | -6/Zion | Declared Zion's savior 13534 | -6/Zion | Identified exit to Proximity Caves 13536 | -6/Zion | Entered Proximity Caves 13536 | -5/Proximity Caves | Accompanied by 2 allies 13988 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13956_ Imp. Heat Sink destroyed. 13956_ Mak. Leg destroyed. 13956_ G-50 Soldier overheating. 13961_ G-50 Soldier heat damages Carbon-fiber Leg. 13961_ G-50 Soldier destroyed. 13963_ Flexi-carbon Leg destroyed. 13963_ Carbon-fiber Leg destroyed. 13969_ G-50 Soldier destroyed. 13973_ Flak Gun destroyed. 13974_ G-50 Soldier destroyed. 13975_ Gatling Laser destroyed. 13975_ Critical hit (Burn: +50). 13975_ Mak. Leg destroyed. 13975_ Critical hit (Burn: +37). 13977_ Power failure, Antimatter Reactor shutdown. 13978_ Power failure, Lgt. Angular Momentum Engine shutdown. 13981_ Critical hit (Burn: +37). 13983_ Hvy. Laser fries itself beyond repair. 13983_ Antimatter Reactor destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | #??## ##### #### ### #?????? | | #?## ### ??#### % #?????? | | ## ?## % ## #?????? | | ## ## ## % ##???#?????? | | # #### ## % ### #??????????? | | ## #???# ### #?### * #??????????? | | ?## ###??##!%#?## #???# ! ####??????????? | | ??####???## !#??# #???#%! #?????????????? | | ######??## #### ##??#]% #?????????????? | | #### ## ## #?##%% % ##????????????? | | ## ## ## #?# "#????????????? | | ##### % #?# ###????????????? | | ##???## %% ##?#"#"% #??????????????? | | ##?##??## ##%% % ######### ##?????????????? | | ### #???# #### ###### ### "#?????????????? | | #?? #??####??## ## #########??????? | | #?# ????????# ### #??????? | | #?## ????????# ##?### ##???????? | | #??## ???????## ###### ##????????? | | #???# ?????### ##????????? | | # #???# ##??### #????????? | | # #???####??## ## ### #?? | | #######?????????# ### ##?? ? | | ????????????????# # #?####???? ?? | | ????????????????## ## ##????????? ??? | | ?????????????????## ##@ #???????????## ??? | | ??????????????????## ### #?????????????# ???? | | ???????????????????## ###g #?????????????? ???? | | ????????????????????## #???????????????? ????? | | ?????????????????????# % ##??????? #???????????? | | ?????????????????????#!=% ### #???????????? | | ?????????????????????# = #????????????? | | ?????????????????????#!%g #????????????? | | ???????????????????#!%= ??????????? | | ????????????????? ]= ??????????? | | ???????????????# ???????????? | | ???????????????# #" ## ???????????? | | ???????????????# ##"" #? ????????????? | | ???????????????###?# ? ????????????? | | ???????????????????## ????????????? | | ????????????????????## ?????????????? | | ?????????????????????# #?????????????? | | ????????????????????? ??##? ??????????????? | | ????????????????????? ???????????????????? | | ????????????????????? #####???????????????????? | | ????????????????????? ##???????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 40 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Terrain Scanner | -9/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Hacked Imp. Terrain Scanner | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Particle Charger | -8/Materials | Hacked Imp. Datajack | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Hacked Adv. Terrain Scanner | -6/Factory | Scanalyzed Drone Bay | -6/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Phasing Sabre | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Focal Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Help From High Places Challenges ------------ None Game ------ Seed DisruptionNeutronSource Manual? 0 Play Time 02:45:29 Cumulative 76.3 hours Start 2023.08.18 @ 14:06:27 End 2023.08.18 @ 17:04:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8291ce5f-110a-4350-8ff7-8800ca56b558