Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 20:40:42 Player: void Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1016) 1016 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3236 Bonus ------- None Cogmind --------- Core Integrity 533/550 Matter 268/300 Energy 265/265 System Corruption 0% Temperature Cool (24) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (3) ------- Particle Gun Light Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Ion Engine Heat Sink Small Laser Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Seismic Detector Reaction Control System > --- WEAPON ----------- Pulse Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Particle Gun Light Assault Rifle Light Assault Rifle Improved Assault Rifle Rocket Launcher Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 56 | 6 2 1 26 16 5 Power 5 | 1 . . 1 3 . Engine 5 | 1 . . 1 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 1 . . 4 4 . Treads . | . . . . . . Leg 6 | . . . 4 2 . Wheel 3 | 1 . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . . 2 3 1 Device 5 | 1 . . 2 1 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 34 | 2 2 1 19 6 4 Energy Gun 4 | . . . 2 . 2 Energy Cannon . | . . . . . . Ballistic Gun 19 | 2 1 . 10 4 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 1 . Special Weapon 8 | . 1 . 6 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 14 | . . . 2 10 2 Power 1 | . . . . 1 . Propulsion 4 | . . . 1 3 . Utility 6 | . . . 1 4 1 Weapon 3 | . . . . 2 1 Highest Loss Streak 4 | . . . 1 4 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 85 85 88 79 78 Engine 11 | . 14 14 11 10 9 Leg 11 | . . . 16 13 18 Wheel 6 | . 14 14 2 6 . Device 16 | . 14 14 25 11 6 Storage 11 | . 14 14 11 11 9 Protection 2 | . . . . 5 9 Energy Gun 2 | . . . . 6 9 Ballistic Gun 16 | . 27 15 16 15 17 Launcher 2 | . . 12 1 . . Special Weapon 1 | . 1 . 3 . . Naked Turns . | . . . . . . Heaviest Build 26 | 13 13 16 18 24 26 Greatest Support 32 | 10 10 10 23 32 20 Greatest Overweight (x) 5 | 1 1 1 4 5 1 Average Overweight (x) . | . 1 1 . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 4 5 8 8 7 Average Carried 5 | . 3 4 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 4 5 8 8 5 Class Distribution -------------------- 70% | Mutant 23% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1026 | 269 31 72 348 220 86 Remotely . | . . . . . . Salvage Created 1290 | 66 49 66 465 539 105 Parts 86 | 8 6 2 41 25 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 32 | . 3 2 16 8 3 Guns 27 | . 3 . 14 7 3 Cannons 1 | . . . 1 . . AOE 3 | . . 2 1 . . Classes Destroyed 7 | 1 1 1 2 2 . Tunneler 3 | 3 . . . . . Recycler 3 | . . . . 3 . Watcher 2 | . . . 2 . . Swarmer 11 | . 3 . 7 . 1 Grunt 16 | . . 2 7 5 2 Brawler 1 | . . . . 1 . Sentry 4 | . . . 2 2 . Best Kill Streak 7 | 2 3 2 7 4 2 Combat Bots Only 7 | . 3 2 7 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 154 | . 13 4 48 75 14 Missed 34 | . 3 . 10 20 1 Damage Taken 1542 | . 96 54 402 809 181 Core 247 | . 20 . 110 100 17 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 92 . 47 . Volleys Fired 126 | 19 8 3 53 34 9 Largest 3 | 2 2 2 2 2 3 Hottest 120 | 40 100 53 120 100 111 Shots Fired 231 | 38 13 6 87 61 26 Gun 195 | 38 10 3 66 52 26 Cannon . | . . . . . . Launcher 7 | . . 3 2 2 . Special 29 | . 3 . 19 7 . Kinetic 160 | 38 10 3 54 38 17 Thermal 64 | . 3 . 31 21 9 Explosive 7 | . . 3 2 2 . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 7 4 3 10 20 8 Robot Miss Streak 5 | 5 2 1 3 1 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 2 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 146 | 22 6 4 48 47 19 Core Hits 64 | 6 4 5 27 15 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2051 | 175 50 157 613 817 239 Guns 1697 | 175 50 17 518 698 239 Cannons . | . . . . . . Explosions 282 | . . 140 47 95 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1234 | 175 50 17 353 479 160 Thermal 535 | . . . 213 243 79 Explosive 282 | . . 140 47 95 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 . Average Corruption 10 | . . . . 10 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 4 . Message Errors 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 16 | . . . . 16 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 60 28 162 252 99 Average Temperature 54 | . 32 14 33 113 36 Received Heat Transfer 624 | . 24 30 150 339 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted . | . . . . . . Heat Transferred 1260 | . . . 470 605 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 315 | 15 112 114 315 198 98 Initial 122 | . 9 43 44 122 33 Average 99 | 5 20 103 127 112 49 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 92 | 100 100 100 77 100 100 Level 1 7 | . . . 22 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 1 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 6 2 22 8 8 Peak Tracking Total 6 | . 5 2 6 3 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . 1 2 . Max in Single Turn 2 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 2 | . . . 2 . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . 3 . . Successful 3 | . . . 3 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 3 . . Branch Access Points 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2146 | 139 148 311 750 674 124 Spaces Moved 1300 | 85 97 279 367 440 32 Core 5 | 2 . . 2 1 . Treads . | . . . . . . Legs 531 | . . . 239 260 32 Wheels 764 | 83 97 279 126 179 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 95 95 100 190 Average Speed 111 | 93 95 95 112 121 190 Slowest Speed 300 | 95 95 95 250 300 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 17 63 43 81 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 33 | . 3 . 24 6 . Terrain Destroyed 100 | . 3 38 32 27 . Melee . | . . . . . . Projectile 25 | . 3 . 16 6 . AOE 75 | . . 38 16 21 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1719 | 111 134 319 578 501 76 Wait 221 | . 26 36 123 7 29 Move 1295 | 84 96 278 366 439 32 Hop . | . . . . . . Pick Up 11 | 2 2 . 4 3 . Fast Attach 20 | 6 . 1 6 7 . Attach 9 | . . . 2 3 4 Detach 3 | . . 1 1 . 1 Swap 27 | . 2 . 18 6 1 Drop 7 | . . . 5 2 . Fire 126 | 19 8 3 53 34 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 7) 288 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 325 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 380 | -10/Mines | Learned Materials security intel 394 | -10/Mines | Discovered new exit (range 16) 599 | -10/Mines | Entered Materials 599 | -9/Materials | Evolved 2 slots: Utility x2 745 | -9/Materials | Identified exit to Mines 745 | -9/Materials | Identified exit to Storage 1349 | -9/Materials | Entered Mines 1356 | -9/Mines | Destroyed 7 combat bots 1537 | -9/Mines | Lost 4 parts (2n1u1w) 1774 | -9/Mines | Lost 4 parts (1n2u1w) 1894 | -9/Mines | System corruption reached 10% 1897 | -9/Mines | Core integrity fell below 50% 1977 | -9/Mines | Discovered new exit (range 12) 2023 | -9/Mines | Entered Materials 2023 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2147 | -8/Materials | Self-destructed Last Messages --------------- 01925_ System corrupted: Component data lost. 01970_ P6ZOAL2BKJWGM3KJ PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 02060_ Imp. Assault Rifle destroyed. 02070_ Critical hit (Burn: +37). 02073_ G-47 Trooper destroyed. 02082_ R-06 Scavenger collects Particle Gun. 02084_ Acquired 41 matter. 02090_ G-47 Trooper destroyed. 02093_ Acquired 45 matter. 02094_ R-06 Scavenger collects Aluminum Leg. 02136_ W-25 Informer sends out distress signal. 02141_ S-10 Pest destroyed. 02146_ Penetrated by Slug. 02146_ Lgt. Armor Plating destroyed. 02146_ Atomic Centrifuge disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###########?????????????? | | ?????????????????????????# #?????????????? | | ?????????????###+##??????# #?????????????? | | ?????????? h ### #?????????????? | | ?????????? r %w@ "" """ #?????????????? | | ?????????? ###s""" """ #?????????????? | | ?????????????######??????# """ """ #?????????????? | | ?????????????????????????# ss #?????????????? | | ?????????????????????????# #?????????????? | | ???????????????#! #######+##################? | | ???????????????#! #? | | ???????????????#! #? | | ???????????????#! #? | | ???????????????##! ##########################? | | ????????????????#### ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 59 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneWeightLoader Manual? 0 Play Time 00:28:01 Cumulative 43.2 hours Start 2024.07.15 @ 19:55:22 End 2024.07.15 @ 20:40:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 64 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5729965c-2bdd-4c39-a1f1-b1fa83ba744e