Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 23:41:49 Player: shockman27 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (1888) 1888 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 6404 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 131 Friendly Fire -200 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 100/100 System Corruption 4% Temperature Cool (21) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cesium-ion Thruster Weight Redist. System Advanced ECM Suite Coil Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Spread Laser Coil Gun > --- INVENTORY -------- Neutrino Core VTOL Module Proton Cannon Datajack [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . . . 2 2 . . 1 Weapon . | . . . . . . . . . . Parts Attached 143 | 7 16 5 5 7 39 19 8 . 37 Power 21 | 1 2 1 . 1 5 4 1 . 6 Engine 11 | 1 2 1 . 1 3 1 . . 2 Core 10 | . . . . . 2 3 1 . 4 Reactor . | . . . . . . . . . . Propulsion 38 | 2 6 . . 1 15 4 2 . 8 Treads 10 | 2 4 . . 1 2 . . . 1 Leg 11 | . 2 . . . 9 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 17 | . . . . . 4 4 2 . 7 Utility 28 | 1 2 1 . 3 5 2 2 . 12 Device 16 | . . 1 . 1 3 . 1 . 10 Storage 2 | 1 1 . . . . . . . . Processor 5 | . . . . 1 1 1 1 . 1 Hackware 4 | . . . . 1 1 1 . . 1 Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 56 | 3 6 3 5 2 14 9 3 . 11 Energy Gun 22 | 2 3 . . 1 7 5 1 . 3 Energy Cannon 4 | . . . . . 3 . . . 1 Ballistic Gun 12 | 1 2 1 2 . 4 . 1 . 1 Ballistic Cannon 3 | . . 1 . . . 2 . . . Launcher 5 | . . 1 . . . . 1 . 3 Special Weapon 2 | . . . . . . 2 . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 3 | . . . 2 1 . . . . . Piercing Weapon 1 | . . . 1 . . . . . . Special Melee Weapon 3 | . 1 . . . . . . . 2 Unidentified Prototypes 13 | . . . . . 6 6 . . 1 Parts Lost 31 | . 3 1 . 1 7 4 6 . 9 Power 6 | . 1 . . . 2 . . . 3 Propulsion 13 | . 1 . . 1 3 3 2 . 3 Utility 6 | . . . . . 1 1 1 . 3 Weapon 6 | . 1 1 . . 1 . 3 . . Highest Loss Streak 6 | . 2 1 . 1 2 3 6 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 99 99 84 77 81 76 78 Engine 10 | . 13 14 14 14 4 . . . 3 Core 1 | . . . . . 4 7 7 7 4 Treads 18 | . 20 28 28 28 9 . . . . Leg 3 | . 6 . . . 13 . . . . Flight 4 | . . . . . 4 28 26 23 20 Device 6 | . . 10 14 2 4 10 9 7 11 Storage 10 | . 14 14 14 14 7 . . . . Processor 3 | . . . . . 6 12 15 23 18 Hackware 3 | . . . . 11 10 2 7 7 12 Protection 4 | . 13 3 . . . . . . . Energy Gun 8 | . 13 11 . 13 6 6 2 . . Ballistic Gun 9 | . 13 11 13 . 8 . . 7 1 Ballistic Cannon 4 | . . 2 14 14 2 5 4 . . Peak Build Rating 57 | 6 9 9 12 15 34 46 47 37 57 Average Rating 16 | 5 7 8 9 12 24 37 42 37 42 On Entrance 19 | . 6 9 9 10 12 29 42 37 37 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 12 31 32 32 32 35 20 23 18 36 Greatest Support 60 | 40 40 40 40 40 60 21 27 20 29 Greatest Overweight (x) 7 | 1 1 . . . 7 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Average Capacity 12 | 7 11 15 15 15 13 5 5 5 5 Most Carried 15 | 4 15 15 15 15 15 5 5 3 5 Average Carried 10 | 2 9 14 14 13 12 4 3 3 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 Final Carried 15 | 4 15 15 15 15 5 5 3 3 5 Class Distribution -------------------- 63% | Mutant 10% | Commander-Mutant 8% | Hacker-Sprinter 8% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 2565 | 248 533 209 . 216 728 98 293 . 240 Remotely . | . . . . . . . . . . Salvage Created 2879 | . 971 182 . 153 1095 120 44 . 314 Parts 159 | . 58 14 . 8 43 9 5 . 22 Haulers Intercepted 9 | . 2 . . . 4 2 . . 1 Recyclers Shooed 10 | . 4 . . . 3 . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 53 | . 17 9 . 4 13 . 4 . 6 Guns 37 | . 16 5 . 2 8 . 1 . 5 Cannons 6 | . . 1 . 2 3 . . . . AOE 9 | . . 3 . . 2 . 3 . 1 Classes Destroyed 12 | . 7 1 . . 3 . . . 1 Worker 7 | . 3 . . . 2 2 . . . Tunneler 1 | . . . . . 1 . . . . Hauler 9 | . 2 . . . 4 2 . . 1 Recycler 7 | . 2 . . . 5 . . . . Operator 2 | . 1 . . . . . . . 1 Watcher 8 | . 3 . . . 1 1 . . 3 Swarmer 26 | . 6 6 . . 6 . 4 . 4 Grunt 23 | . 11 2 . 4 6 . . . . Sentry 1 | . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . . . . 2 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 5 | . 4 3 . 3 5 3 4 . 3 Combat Bots Only 4 | . 3 3 . 3 3 . 4 . 2 Max Kills in Single Turn 4 | . 1 3 . 1 4 3 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . 2 . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 524 | . 88 30 . 16 92 81 71 . 146 Missed 207 | . 21 8 . 2 21 57 33 . 65 Damage Taken 4844 | . 736 194 . 188 1287 408 650 . 1381 Core 1421 | . 102 16 . 24 303 63 57 . 856 Absorbed by Shields 50 | . . . . . . . . . 50 Redirected to Shielding 24 | . 21 3 . . . . . . . Regen/Repaired (Parts) 293 | . 84 . . . 105 . . . 104 Core Remaining (%) 67 | 100 . . . 43 44 . . 82 . Volleys Fired 264 | . 87 20 . 11 81 12 10 . 43 Largest 2 | . 2 2 . 2 2 2 1 . 1 Hottest 124 | . 73 73 . 85 124 123 75 . 75 Shots Fired 468 | . 173 40 1 22 158 21 10 . 43 Gun 390 | . 173 33 1 11 126 9 2 . 35 Cannon 65 | . . 6 . 11 32 9 5 . 2 Launcher 9 | . . 1 . . . . 2 . 6 Special 4 | . . . . . . 3 1 . . Kinetic 259 | . 87 25 1 12 97 9 5 . 23 Thermal 119 | . 42 . . 10 46 7 2 . 12 Explosive 9 | . . 1 . . . . 2 . 6 Electromagnetic 77 | . 44 14 . . 15 2 . . 2 Robot Hit Streak 22 | . 16 6 . 4 22 4 3 . 9 Robot Miss Streak 5 | . 3 5 1 2 4 4 5 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 319 | . 123 23 . 12 112 10 4 . 35 Core Hits 142 | . 43 10 . 6 36 10 8 . 29 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . Critical Strikes 10 | . 6 . . . 4 . . . . Burn 5 | . 4 . . . 1 . . . . Destroy 2 | . 1 . . . 1 . . . . Blast 1 | . . . . . 1 . . . . Corrupt 2 | . 1 . . . 1 . . . . Melee Attacks 4 | . 3 . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6342 | 6 1601 422 . 176 2272 421 251 . 1193 Guns 3960 | . 1566 284 . 61 1336 85 16 . 612 Cannons 882 | . . 49 . 115 581 29 . . 108 Explosions 1476 | . 35 89 . . 355 307 235 . 455 Melee . | . . . . . . . . . . Ramming 24 | 6 . . . . . . . . 18 Kinetic 2636 | . 769 234 . 127 1123 29 . . 354 Thermal 1502 | . 361 . . 49 586 232 16 . 258 Explosive 1197 | . . 89 . . 278 140 235 . 455 Electromagnetic 983 | . 471 99 . . 285 20 . . 108 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 2 2 2 2 . . . . 4 Average Corruption 1 | . 1 2 2 2 . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . 17 19 15 9 . . . . 3 Message Errors 18 | . 2 7 6 3 . . . . . Matter Fused 20 | . 5 8 2 4 . . . . 1 Heat Flow Errors 3 | . 2 . . 1 . . . . . Energy Discharges 6 | . 1 1 2 . . . . . 2 Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 7 | . 2 3 1 1 . . . . . Data Loss (major) 4 | . 2 . 2 . . . . . . Misfires 3 | . 2 . 1 . . . . . . Alerts 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 194 | . . 28 . . 111 33 . . 22 Projectiles 11 | . . . . . 3 . . . 8 Explosions 183 | . . 28 . . 108 33 . . 14 Melee . | . . . . . . . . . . Knockbacks 6 | 1 . 1 . 1 2 . . . 1 Impact 2 | 1 . . . . . . . . 1 Kinetic 4 | . . 1 . 1 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 403 | . . . . . 198 142 2 . 61 Shots 6 | . . . . . 2 2 1 . 1 Rammed 4 | 1 . . . . . . . . 3 Targets Rammed 4 | 1 . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 304 | . 290 80 5 301 304 36 5 . 136 Average Temperature 80 | . 65 24 5 152 125 16 5 . 48 Received Heat Transfer 1356 | . 342 18 . 111 576 48 21 . 240 Effects 3 | . . . . 1 2 . . . . Energy Bleed 2 | . . . . 1 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . 3 . . . 3 . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 9 | . 5 . . 1 2 . . . 1 Heat Transferred 3406 | . 1369 . . 148 1519 155 15 . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 528 | . 251 148 . 123 243 355 . . 528 Initial 174 | . . 1 . . . 109 . . 174 Average 98 | . 78 27 . 47 94 224 . . 284 Maximum Alert Level 2 | . 1 . . . 1 1 . . 2 Low Security (%) 86 | 100 95 100 . 100 88 35 . . 39 Level 1 12 | . 4 . . . 11 64 . . 46 Level 2 1 | . . . . . . . . . 14 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 5 . . . . 4 . . 7 Investigation 9 | . 4 . . . . 2 . . 3 Extermination 3 | . . . . . . . . . 3 Reinforcement 4 | . 1 . . . . 2 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 6 | . 4 . . . 2 . . . . Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 138 | . 25 14 . 6 25 13 11 3 41 Peak Tracking Total 18 | . 4 3 . 3 4 6 10 3 18 Tactical Retreats 24 | . 4 . . . 2 5 4 . 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 7 | . 3 . . . . . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . 2 Reused 2 | . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Most Traps Carried 2 | . . . . 2 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 13 | . 1 . . 2 2 5 . . 3 Max in Single Turn 5 | . 1 . . . 2 5 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 29 | . 6 1 4 1 1 4 . . 12 Terminals 17 | . 5 1 . 1 . 2 . . 8 Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . 1 . . . 1 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 121 | . 16 2 49 2 6 12 . . 34 Successful 91 | . 10 . 49 2 4 4 . . 22 Failed 30 | . 6 2 . . 2 8 . . 12 Catastrophic 3 | . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 15 | . 3 2 1 . . 3 . . 6 Terminals 42 | . 13 2 . 2 . 5 . . 20 Fabricators 4 | . . . . . . . . . 4 Repair Stations 18 | . 3 . . . 6 3 . . 6 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 4 Garrison Access 4 | . . . . . . 4 . . . Terminal Hacks 75 | . 7 . 49 2 . 3 . . 14 Record 54 | . . . 49 . . . . . 5 Robot Analysis 1 | . . . . . . . . . 1 Prototype ID Bank 2 | . 1 . . . . 1 . . . Open DSF 2 | . . . . . . . . . 2 Alert Level 2 | . . . . 1 . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 4 | . 3 . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . . . Security Status 1 | . . . . . . . . . 1 Reinforcement Status 1 | . . . . . . . . . 1 Hauler Manifests 2 | . 2 . . . . . . . . Zone Layout 3 | . 1 . . . . 1 . . 1 Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 13 | . 3 . . . 4 1 . . 5 Scan Component 8 | . 2 . . . 2 1 . . 3 Repair 5 | . 1 . . . 2 . . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 19 | . 5 1 . . . 3 . . 10 Full Trace Events 9 | . 3 1 . . . 2 . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 . . . 2 . . . 2 Time 248 | . 26 . . . 64 . . . 158 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . 1 . . . . 1 1 . . Non-combat 3 | . 1 . . . . 1 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . 2 . . . . 1 1 . . parse_system 3 | . 1 . . . . 1 1 . . no_distress 1 | . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 5 | . . 3 2 . . . . . . Largest Group 4 | . . 3 4 4 1 . . . . Highest-Rated Group 61 | . . 40 61 61 21 . . . . Highest-Rated Ally 21 | . . 16 21 21 21 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 55 | . . 20 . 28 7 . . . . Total Damage 684 | . . 198 . 390 96 . . . . Kills 8 | . . 5 . 2 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . . . 1 Derelict Logs Recovered 5 | . . 3 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 8931 | 108 2795 1416 1163 857 1033 393 272 6 888 Spaces Moved 7265 | 68 1390 821 704 496 656 917 697 20 1496 Core 103 | 16 . . . . . . . . 87 Treads 3312 | 52 1065 821 704 496 174 . . . . Legs 508 | . 325 . . . 183 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3342 | . . . . . 299 917 697 20 1409 Fastest Speed 26 | 50 160 160 160 160 29 26 26 29 26 Average Speed 100 | 136 167 160 160 160 96 31 34 29 31 Slowest Speed 630 | 160 240 160 160 160 630 94 94 29 99 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . . . . . 1 2 1 8 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 5 100 94 92 98 49 19 77 3 32 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 9 | . . 1 . 1 . . 7 . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 127 | . . 9 . . 39 4 20 . 55 Melee . | . . . . . . . . . . Projectile 9 | . . . . . . 4 5 . . AOE 118 | . . 9 . . 39 . 15 . 55 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 8454 | 79 1690 887 742 540 921 998 714 18 1865 Wait 550 | . 150 38 . 14 102 40 . . 206 Move 7234 | 68 1389 820 703 495 655 914 692 17 1481 Hop 11 | . . . . . . 1 2 1 7 Pick Up 72 | 4 26 1 2 5 20 4 . . 10 Fast Attach 52 | 6 6 2 5 2 11 5 5 . 10 Attach 32 | . 4 1 . 3 6 . 2 . 16 Detach 28 | . 2 1 . 4 2 . 1 . 18 Swap 61 | 1 6 2 . 2 23 15 1 . 11 Drop 74 | . 17 2 7 4 21 7 1 . 15 Fire 264 | . 87 20 . 11 81 12 10 . 43 Melee 4 | . 3 . . . . . . . 1 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . 44 Rewire 25 | . . . 25 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 695 | -10/Materials | Discovered new exit (range 16) 1384 | -10/Materials | Discovered new exit (range 13) 1649 | -10/Materials | Discovered new exit (range 15) 2331 | -10/Materials | Repaired Lgt. Treads 2450 | -10/Materials | Discovered new exit (range 11) 2470 | -10/Materials | Discovered new exit (range 14) 2904 | -10/Materials | Entered Mines 2911 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3302 | -10/Mines | Learned location of Zion (-6) 3366 | -10/Mines | Discovered new exit (range 11) 3479 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3564 | -10/Mines | Identified exit to Materials 3968 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3969 | -10/Mines | Discovered new exit (range 5) 4052 | -10/Mines | Excavation squad dispatched 4052 | -10/Mines | A large section of the Mines collapsed 4320 | -10/Mines | Entered Exiles 4320 | -10/Exiles | Found Exiles lab destroyed 4320 | -10/Exiles | Accompanied by 2 allies 4375 | -10/Exiles | Discovered new exit (range 14) 4877 | -10/Exiles | Build established: Commander-Mutant 5448 | -10/Exiles | Discovered new exit (range 14) 5483 | -10/Exiles | Entered Mines 5483 | -9/Mines | Accompanied by 4 allies 5575 | -9/Mines | Discovered new exit (range 5) 5663 | -9/Mines | Discovered new exit (range 5) 5726 | -9/Mines | Core integrity fell below 50% 5814 | -9/Mines | Build established: Mutant 6003 | -9/Mines | Found a hidden stash of uninstalled traps 6247 | -9/Mines | Learned Materials emergency access door positions 6340 | -9/Mines | Entered Materials 6340 | -8/Materials | Accompanied by 1 ally 6340 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6341 | -8/Materials | Identified exit to Storage 6645 | -8/Materials | Discovered exit to Storage (range 10) 6859 | -8/Materials | Build established: Scavenger-Mutant 6919 | -8/Materials | Core integrity fell below 50% 7040 | -8/Materials | Repaired Aluminum Leg 7081 | -8/Materials | Repaired Carbon-fiber Leg 7365 | -8/Materials | Discovered new exit (range 16) 7372 | -8/Materials | Identified exit to Factory 7373 | -8/Materials | Entered Factory 7373 | -7/Factory | Evolved 2 slots: Utility x2 7602 | -7/Factory | Lost 3 parts (2n1u) 7730 | -7/Factory | Discovered new exit (range 12) 7759 | -7/Factory | Identified exit to Lower Caves 7766 | -7/Factory | Entered Lower Caves 7896 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7978 | -7/Lower Caves | Spotted B-75 Beast 8005 | -7/Lower Caves | Identified exit to Lower Caves 8035 | -7/Lower Caves | Lost 6 parts (2n1u3w) 8038 | -7/Lower Caves | Entered another Lower Caves area 8039 | -7/Lower Caves | Discovered new exit (range 14) 8043 | -7/Lower Caves | Identified exit to Factory 8044 | -7/Lower Caves | Entered Factory 8044 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8045 | -6/Factory | Identified exit to DSF 8208 | -6/Factory | Repaired Broken Cld. VTOL Module 8279 | -6/Factory | Repaired Cld. VTOL Module 8386 | -6/Factory | Build established: Hacker-Sprinter 8394 | -6/Factory | Search patrols dispatched 8552 | -6/Factory | Spotted B-75 Beast 8744 | -6/Factory | Search patrols dispatched 8892 | -6/Factory | Core integrity fell below 50% 8898 | -6/Factory | Lost 5 parts (2p1n2u) 8927 | -6/Factory | Core integrity fell below 20% 8932 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 08867_ K-01 Serf cleans the Matter Pump. 08877_ Discarded Imp. Signal Interpreter. 08878_ Discarded Imp. Targeting Computer. 08879_ Dropped Cld. VTOL Module. 08881_ Triggered Tesla Bomb Trap. 08881_ A bubble of electromagnetic force engulfs the area. 08881_ Tesla Bomb Trap short circuited. 08881_ A bubble of electromagnetic force engulfs the area. 08881_ Tesla Bomb Trap short circuited. 08881_ A bubble of electromagnetic force engulfs the area. 08881_ Tesla Bomb Trap short circuited. 08881_ A bubble of electromagnetic force engulfs the area. 08882_ Dropped Cld. VTOL Module. 08915_ System corrupted: Energy discharge (-22). 08919_ Slammed into S-27 Virus. 08919_ Destabilizing: System corrupted (+1). 08920_ Slammed into S-27 Virus. 08920_ Destabilizing: Core damaged (-17). 08931_ Slammed into G-50 Soldier. 08931_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ????# """" #????????????? ?????? | | ????# """" #?????????????/#/###???? | | ????# """" #????????????# ??? | | ????# #????????????# ??#? | | ????##############????????????# " #? | | ??????????????????????????????# """ #? | | ??????????????????????????????# G #? | | ??????????????????????????????# """ #? | | ?????????????????#########???## " #? | | ?????????????????# #???# #? | | ?????????????????# ##### #? | | ?????????????????# #? | | ?????????????????# = """" #? | | ?????????????????# """" #? | | ?????????????????# ##### ="""" #? | | ?????????????????# #???# """" #? | | ?????????????????### ###???# """" #? | | ???????????????????# #?????# """" #? | | ???????????????????# #?????# #? | | ???????????????????# #?????# #? | | ???????#########???# #?????# ## | | ???????# #???# #?????# [ | | ???????# ##### #?????# | | ???????# p #?????# | | ???????# Y #?????############ | | ???????# @g #????????????????? | | ???????# g##/########??????????????? | | ???????# s # g #??????????????? | | ########## ### #??????????????? | | # # #?# #??????????????? | | # # #?# #??????????????? | | ? ]# ### " " " " #??????????????? | | #"""" # T## " " " " #??????????????? | | #"""" / # ## " " " " #??????????????? | | #"""" # ### " " " " #?????????????? | | #"""" # #?# " " " " #?????????????? | | #"""" + #?# " " " " #??????????????? | | #"""" # #?# " " " " #??????????????? | | # # #?# " " " " #??????????????? | | # # #?# " " " " #??????????????? | | # # ### #??????????????? | | # # / #??????????????? | | # # ### #??????????????? | | # #####?###########??????????????? | | # #??????????????????????????????? | | # ! #??????????????????????????????? | | # #??????????????????????????????? | | ##########??????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed AlphaShadingManipulator Manual? 0 Play Time 01:49:25 Cumulative 24.7 hours Start 2025.03.22 @ 18:25:27 End 2025.03.22 @ 23:41:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 185313e2-1efa-4ea9-b572-cce4509171b3