Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 17:38:14 Player: chmiel Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (880) 880 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1387) 1387 TOTAL SCORE: 4177 Bonus ------- Follower Combat Kills 428 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -141 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System 0b10 Decoder Chip [Scout] Improved Focal Shield Coil Gun Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Focal Shield > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Weight Redist. System Advanced Terrain Scan Processor Phase Shifter Coil Gun Datajack Phasing Sabre [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Coil Gun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 52 | 7 8 . 12 1 4 20 Power 8 | 1 2 . 2 . . 3 Engine 6 | 1 1 . 2 . . 2 Core 1 | . 1 . . . . . Reactor 1 | . . . . . . 1 Propulsion 15 | 2 3 . 3 . . 7 Treads . | . . . . . . . Leg 15 | 2 3 . 3 . . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 1 . 4 . 1 5 Device 9 | 1 1 . 2 . 1 4 Storage 2 | 1 . . . . . 1 Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 2 . 3 1 3 5 Energy Gun 7 | . 1 . 3 . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . . . . 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Corrupted Parts 3 | . . . 1 . . 2 System Corruption 17 | . . . 1 . . 16 Parts Lost 13 | . 1 1 3 . . 8 Power 3 | . . . 1 . . 2 Propulsion 2 | . . . . . . 2 Utility 4 | . 1 1 . . . 2 Weapon 4 | . . . 2 . . 2 Highest Loss Streak 4 | . 1 1 2 . . 4 To Critical Strikes . | . . . . . . . Average Backups 7 | 4 6 7 6 8 8 7 Power . | . . . . 1 1 . Propulsion 1 | 2 3 3 1 1 1 1 Utility 2 | . 1 2 1 2 3 2 Weapon 1 | . . 1 1 3 1 1 Tool/Special . | . . . . . . . Unused Backups 15 | . 3 . 3 . 2 7 Power 1 | . 1 . . . . . Propulsion 5 | . 2 . 2 . . 1 Utility 3 | . . . . . . 3 Weapon 4 | . . . . . 2 2 Tool/Special 2 | . . . 1 . . 1 Average Slot Usage (%) 98 | . 90 100 96 100 100 98 Engine 9 | . 7 . 8 11 11 9 Leg 32 | . 28 28 33 33 33 32 Device 14 | . 7 14 10 11 11 21 Storage 11 | . 14 14 11 11 11 11 Processor 6 | . . . 10 11 11 . Energy Gun 9 | . 2 . 15 19 10 2 Ballistic Gun 6 | . 22 14 1 . . 13 Launcher 1 | . . . . 2 4 . Slashing Weapon 3 | . . . . . 6 5 Peak Build Rating 47 | 9 9 9 16 16 24 47 Average Rating 22 | 5 7 8 13 15 19 36 On Entrance 11 | . 9 9 8 16 16 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 2 | . . . . . . 2 Heaviest Build 44 | 14 15 14 20 21 21 44 Greatest Support 74 | 20 20 20 30 30 30 74 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 10 | 6 8 8 8 8 8 14 Most Carried 12 | 6 8 7 8 8 8 12 Average Carried 7 | 4 6 7 6 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 7 7 8 8 8 5 Class Distribution -------------------- 70% | Scavenger-Mutant 21% | Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1232 | 238 116 . 170 46 51 611 Remotely . | . . . . . . . Salvage Created 940 | 25 152 . 224 48 . 491 Parts 65 | 4 15 . 18 4 . 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 48 | . . . . . . 48 Prevented 56 | . . . . . . 56 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 5 . 6 3 . 11 Melee 1 | . . . . . . 1 Guns 23 | . 5 . 5 3 . 10 Cannons 1 | . . . 1 . . . Classes Destroyed 9 | 1 3 . 2 . . 3 Tunneler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 11 | . 3 . . 3 . 5 Grunt 11 | . 2 . 5 . . 4 Brawler 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 3 | 1 3 . 2 3 . 2 Combat Bots Only 3 | . 3 . 2 3 . 2 Max Kills in Single Turn 2 | 1 1 . 1 2 . 2 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 221 | . 43 5 27 8 . 138 Missed 66 | . 9 2 7 2 . 46 Hits 155 | . 34 3 20 6 . 92 Projectile 155 | . 34 3 20 6 . 92 AOE 2 | . . 2 . . . . Critical Strikes 5 | . . . 2 . . 3 Damage Taken 2361 | . 341 121 290 48 . 1561 Core 464 | . 34 16 54 15 . 345 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 9 | . . . . . . 9 Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 94 | 2 17 2 25 2 . 46 Largest 2 | 2 2 2 2 2 . 2 Hottest 140 | 40 40 120 140 101 . 60 Shots Fired 168 | 4 34 4 44 4 . 78 Gun 160 | 4 34 2 38 4 . 78 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 8 | . . 2 6 . . . Kinetic 118 | 4 34 2 . . . 78 Thermal 24 | . . 2 20 2 . . Explosive . | . . . . . . . Electromagnetic 26 | . . . 24 2 . . Robot Hit Streak 5 | 2 4 . 5 1 . 5 Robot Miss Streak 5 | 1 3 . 2 3 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 3 . . 1 . 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 98 | 2 19 . 29 2 . 46 Core Hits 48 | 2 9 . 14 3 . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 3 | . . . 1 . . 2 Burn 1 | . . . 1 . . . Destroy 2 | . . . . . . 2 Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing 7 | . . . . . . 7 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1923 | 22 188 . 548 49 . 1116 Guns 1627 | 22 188 . 395 49 . 973 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 143 | . . . . . . 143 Ramming 57 | . . . 57 . . . Kinetic 1183 | 22 188 . . . . 973 Thermal 226 | . . . 197 29 . . Explosive . | . . . . . . . Electromagnetic 314 | . . . 294 20 . . Impact . | . . . . . . . Slashing 143 | . . . . . . 143 Piercing . | . . . . . . . Highest Corruption 16 | . . . 1 1 1 16 Average Corruption 7 | . . . 1 1 1 15 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 47 | . . . 7 4 2 34 Message Errors 12 | . . . 2 2 . 8 Matter Fused 8 | . . . 1 . 2 5 Heat Flow Errors 7 | . . . . 1 . 6 Energy Discharges 5 | . . . 1 . . 4 Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . 3 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . 1 . . 1 Alerts 2 | . . . 1 . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . . 38 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 4 | . . . 4 . . . Kicked 4 | . . . 4 . . . Crushed . | . . . . . . . Highest Temperature 276 | . 18 30 214 241 . 276 Average Temperature 74 | . 8 17 66 86 . 87 Received Heat Transfer 553 | . 72 18 144 . . 319 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 607 | . . . 533 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 102 | 5 102 18 66 70 . . Initial 16 | . . 16 . . . . Average 25 | . 54 13 22 17 . . Influence Increases 1118 | 5 142 2 233 70 . 666 Destroy 0b10 Robot/C 700 | . 100 . 120 60 . 420 Destroy 0b10 Robot/NC 20 | 5 5 . 10 . . . Destroy Leader 74 | . 22 . 32 10 . 10 Allied During Kill 131 | . . . . . . 131 Successful Hack 7 | . . . 7 . . . Disable Machine 30 | . 15 . 15 . . . Destroy Structure 6 | . . 2 4 . . . Lose Combat Pursuer 150 | . . . 45 . . 105 Influence Decreases 994 | 5 100 44 233 70 . 542 Entered New Map 26 | . . 26 . . . . Time Decay 690 | 5 90 10 213 70 . 302 Lost Part 118 | . 10 8 20 . . 80 Lost Ally 160 | . . . . . . 160 Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 9 11 12 3 . 46 Peak Tracking Total 10 | . 4 7 4 3 . 10 Tactical Retreats 6 | . . . 2 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 1 . 3 . . 1 Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 3 . 9 . . 2 Successful 6 | . . . 5 . . 1 Failed 7 | . 3 . 3 . . 1 Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 2 . . 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 7 | . . . . . . 7 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 12 | . . . . . 4 8 Largest Group 11 | . . . . . 4 11 Highest-Rated Group 365 | . . . . . 158 365 Highest-Rated Ally 46 | . . . . . 41 46 Total Orders . | . . . . . . . Ally Attacks 82 | . . . . . . 82 Total Damage 1683 | . . . . . . 1683 Kills 11 | . . . . . . 11 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3321 | 12 111 26 684 275 1085 1128 Optics 2060 | . . . 684 275 1085 16 Terrain 59 | 12 47 . . . . . Structural 2919 | . . . 628 275 888 1128 Seismic 90 | . 64 26 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3481 | 65 213 27 686 275 1085 1130 Spaces Moved 2665 | 41 115 14 455 247 978 815 Core 11 | 8 . . . . . 3 Treads . | . . . . . . . Legs 2654 | 33 115 14 455 247 978 812 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 50 Average Speed 106 | 106 120 120 109 105 105 104 Slowest Speed 185 | 120 120 120 120 105 105 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 32 11 31 74 90 73 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 1 2 Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 6 | . . 2 3 . . 1 Melee . | . . . . . . . Projectile 4 | . . 2 1 . . 1 AOE 2 | . . . 2 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3120 | 55 161 16 589 258 1036 1005 Wait 143 | . 10 1 65 8 43 16 Move 2659 | 40 114 13 454 246 977 815 Hop . | . . . . . . . Pick Up 35 | 6 5 . 9 . 5 10 Fast Attach 21 | 7 1 . 6 1 1 5 Attach 16 | . 2 . 7 . . 7 Detach 8 | . . . 5 . . 3 Swap 30 | . 5 . 4 . 4 17 Drop 39 | . 7 . 10 1 6 15 Fire 94 | 2 17 2 25 2 . 46 Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick 4 | . . . 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 64 | . . . . . . 64 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 8) 279 | -10/Materials | Entered Mines 280 | -10/Mines | Assembled infested the area 285 | -10/Mines | Assisted by a Guerilla fighting off Assembled 302 | -10/Mines | Discovered new exit (range 3) 306 | -10/Mines | Entered Materials 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 564 | -9/Materials | Central database locked down 598 | -9/Materials | Build established: Scavenger-Mutant 972 | -9/Materials | Discovered new exit (range 6) 992 | -9/Materials | Entered Mines 1022 | -9/Mines | Learned location of Zion (-7) 1068 | -9/Mines | Discovered new exit (range 5) 1089 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1145 | -9/Mines | Learned location of 1 exit from Materials 1150 | -9/Mines | Discovered new exit (range 10) 1206 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1264 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1267 | -9/Mines | Entered Zion 1305 | -7/Zion | Discovered new exit (range 14) 1326 | -7/Zion | Given the Hacking Drone Bay 1327 | -7/Zion | Found Prototype Device 1328 | -7/Zion | Identified Hacking Drone Bay 1347 | -7/Zion | System corruption cleaned by Quarantine Array 1993 | -7/Zion | Met Imprinter 2010 | -7/Zion | Imprinted 2012 | -7/Zion | Declared Zion's savior 2352 | -7/Zion | Entered Proximity Caves 2352 | -6/Proximity Caves | Accompanied by 4 allies 2354 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2520 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2754 | -6/Proximity Caves | System corruption reached 10% 2831 | -6/Proximity Caves | Lost 23 allies 2852 | -6/Proximity Caves | 0b10 base defense nominally successful 2949 | -6/Proximity Caves | Lost 5 allies 3124 | -6/Proximity Caves | Core integrity fell below 50% 3177 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 3353 | -6/Proximity Caves | Learned Factory terminal intel 3366 | -6/Proximity Caves | Learned 4 Factory zone layouts 3414 | -6/Proximity Caves | Build established: Mutant 3475 | -6/Proximity Caves | Core integrity fell below 20% 3480 | -6/Proximity Caves | Released all parts (5) 3482 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- corruption (15%). H:1A7:JI/VSA%XM1ZK >QA23V/Y6AN9 Acquired 0b10 Decoder Chip [Scout]. Acquired Mak. Sword. System corrupted: Heat flow error (+120). System corrupted: Energy discharge (-94). System corrupted: Component data lost. System Restoration Module destroyed. Critical hit (Burn: +50). Imp. VSS Leg destroyed. Critical hit (Burn: +37).