Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 18:55:49 Player: naththebg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2694) 2694 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 7045 Bonus ------- Follower Combat Kills 121 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 13/100 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Improved Salvage Targeting Computer > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (15) --- Improved Heat Sink Advanced Heat Sink Particle Charger Weapon Cycler Hacking Drone Bay (1/1) Phasing AFG Heavy Particle Gun Gatling Laser Gatling Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Salvage Targeting Computer Improved Utility Shielding Phasing AFG > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Cooling System Particle Charger Weapon Cycler Medium Armor Plating Hacking Drone Bay Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Gatling Laser Gatling Laser Gatling Laser Rocket Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 68 | 5 13 . 5 20 9 . 4 3 9 Power 9 | 1 . . 2 1 1 . 3 . 1 Engine 4 | 1 . . 1 . 1 . 1 . . Core 5 | . . . 1 1 . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 17 | 2 6 . 2 4 1 . . . 2 Treads 2 | . . . 2 . . . . . . Leg 15 | 2 6 . . 4 1 . . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 . . 7 6 . . 2 2 Device 10 | . 1 . . 4 1 . . 2 2 Storage 3 | 1 1 . . 1 . . . . . Processor 1 | . . . . . 1 . . . . Hackware 2 | . . . . . 2 . . . . Protection 4 | . . . . 2 2 . . . . Artifact . | . . . . . . . . . . Weapon 22 | 1 5 . 1 8 1 . 1 1 4 Energy Gun 18 | 1 4 . . 7 1 . 1 1 3 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 2 | . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 . Parts Lost 31 | . 1 . 5 3 . . 3 . 19 Power 7 | . . . 2 . . . 2 . 3 Propulsion 8 | . . . 1 1 . . . . 6 Utility 4 | . . . . . . . . . 4 Weapon 12 | . 1 . 2 2 . . 1 . 6 Highest Loss Streak 14 | . 1 . 4 1 . . 3 . 14 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 3 7 10 8 11 14 14 14 15 12 Power . | . 1 1 . . . . . . . Propulsion 2 | 2 4 5 4 4 1 2 2 2 . Utility 3 | . . 2 2 3 3 3 4 5 5 Weapon 5 | . 1 1 1 3 9 9 8 7 6 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 4 . . 2 3 . 1 1 5 Power 1 | . 1 . . . . . . . . Propulsion 5 | . 3 . . 2 . . . . . Utility 5 | . . . . . 2 . . . 3 Weapon 5 | . . . . . 1 . 1 1 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 87 100 96 94 97 100 98 100 76 Engine 6 | . 14 14 10 3 5 7 5 7 3 Core 4 | . . . 1 5 7 7 7 7 1 Treads 2 | . . . 12 5 . . . . . Leg 21 | . 28 28 15 17 23 23 23 23 16 Device 14 | . 3 14 14 22 15 15 15 15 12 Storage 8 | . 14 14 14 9 7 7 7 7 7 Processor 3 | . . . . . 5 7 7 7 7 Protection 4 | . . . . 4 5 7 7 7 5 Energy Gun 22 | . 26 28 18 19 23 23 22 23 19 Peak Build Rating 58 | 5 8 8 12 38 46 45 48 58 49 Average Rating 33 | 3 6 8 9 28 43 45 45 48 37 On Entrance 25 | . 5 8 8 12 38 45 45 48 49 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 12 20 20 27 41 46 41 47 47 47 Greatest Support 49 | 20 20 20 40 49 49 49 49 49 49 Greatest Overweight (x) 8 | . . . 1 . . . . . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 10 13 15 15 15 15 15 Most Carried 15 | 7 10 10 10 15 15 15 15 15 15 Average Carried 12 | 4 7 10 8 11 14 14 14 14 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 7 10 10 7 15 14 15 15 15 9 Class Distribution -------------------- 53% | Scavenger-Tank 26% | Mutant 7% | Scavenger-Skirmisher 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Matter Collected 1419 | 197 235 10 174 487 86 10 55 30 135 Remotely . | . . . . . . . . . . Salvage Created 3481 | . 509 . 254 1330 417 203 164 . 604 Parts 152 | . 31 . 12 45 23 6 13 . 22 Haulers Intercepted 6 | . 1 . . 3 2 . . . . Recyclers Shooed 6 | . 2 . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 37 | . . . 2 . . 6 11 . 18 Prevented 2 | . . . . . . 1 1 . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 61 | . 11 . 10 17 1 4 6 . 12 Guns 43 | . 11 . 2 11 1 4 6 . 8 Cannons 8 | . . . 2 6 . . . . . AOE 10 | . . . 6 . . . . . 4 Classes Destroyed 12 | . 5 . 1 1 3 . . . 2 Worker 4 | . . . . . 4 . . . . Builder 1 | . . . . . 1 . . . . Hauler 6 | . 1 . . 3 2 . . . . Recycler 7 | . 1 . . 6 . . . . . Operator 2 | . . . . . 2 . . . . Watcher 5 | . 1 . . 1 3 . . . . Swarmer 14 | . 3 . . 3 . 1 6 . 1 Grunt 29 | . 8 . 2 11 1 2 . . 5 Brawler 3 | . . . . . . . . . 3 Sentry 5 | . . . . 3 . 1 . . 1 Hunter 2 | . . . . . . . . . 2 Subdweller 8 | . . . 8 . . . . . . Best Kill Streak 6 | . 5 . 4 6 4 3 3 . 4 Combat Bots Only 6 | . 5 . 4 6 1 3 3 . 4 Max Kills in Single Turn 2 | . 1 . 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 414 | . 50 . 40 81 11 32 63 . 137 Missed 110 | . 8 . 8 26 4 9 20 . 35 Hits 304 | . 42 . 32 55 7 23 43 . 102 Melee 1 | . . . . . . . . . 1 Projectile 303 | . 42 . 32 55 7 23 43 . 101 AOE 2 | . . . 2 . . . . . . Critical Strikes 15 | . 1 . 1 4 . 2 1 . 6 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 5021 | . 481 . 684 822 114 307 646 . 1967 Core 1104 | . 105 . 115 173 25 44 103 . 539 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 101 | . . . . . . 21 57 . 23 Core Remaining (%) 60 | 100 . . 12 68 . . . . . Volleys Fired 250 | . 44 2 33 62 25 13 16 5 50 Largest 3 | . 2 2 2 3 3 3 3 3 3 Hottest 193 | . 100 100 98 193 165 165 165 165 165 Shots Fired 545 | . 82 4 40 171 75 39 45 9 80 Gun 464 | . 82 4 7 131 75 39 45 9 72 Cannon 55 | . . . 15 40 . . . . . Launcher 26 | . . . 18 . . . . . 8 Special . | . . . . . . . . . . Kinetic 20 | . . . 15 5 . . . . . Thermal 486 | . 69 4 7 166 75 39 45 9 72 Explosive 26 | . . . 18 . . . . . 8 Electromagnetic 13 | . 13 . . . . . . . . Robot Hit Streak 22 | . 12 . 22 18 6 9 5 . 16 Robot Miss Streak 7 | . 6 . 2 4 6 3 7 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . . . 1 2 . 2 Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 Shots Hit Robots 336 | . 54 . 33 101 38 25 19 . 66 Core Hits 169 | . 25 . 15 46 21 7 11 . 44 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . . Critical Strikes 16 | . 2 . 7 1 2 1 3 . . Burn 10 | . 2 . 1 1 2 1 3 . . Destroy 6 | . . . 6 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7512 | . 661 . 1164 1955 877 462 413 . 1980 Guns 5052 | . 657 . 62 1388 875 462 413 . 1195 Cannons 780 | . . . 231 549 . . . . . Explosions 1642 | . . . 871 . . . . . 771 Melee . | . . . . . . . . . . Ramming 38 | . 4 . . 18 2 . . . 14 Kinetic 278 | . . . 231 47 . . . . . Thermal 5473 | . 576 . 62 1890 875 462 413 . 1195 Explosive 1642 | . . . 871 . . . . . 771 Electromagnetic 81 | . 81 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 6 | . . . . 6 . . . . . Projectiles 6 | . . . . 6 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . 3 1 . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . 3 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . . . 30 Shots 2 | . . . . . . . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 12 | . 1 . . 3 2 . . . 6 Kicked 11 | . 1 . . 3 2 . . . 5 Crushed . | . . . . . . . . . . Highest Temperature 378 | . 378 18 9 267 27 63 59 6 162 Average Temperature 68 | . 122 10 9 57 8 24 22 3 32 Received Heat Transfer 1734 | . 243 . 162 468 18 180 . . 663 Effects 4 | . 4 . . . . . . . . Energy Bleed 3 | . 3 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 25 | . 6 . 1 13 1 . 1 . 3 Heat Transferred 12011 | . 1732 . 259 3848 1813 962 1036 . 2361 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 84 | 100 100 100 . 61 100 . . . . Level 1 15 | . . . . 38 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 293 | . 157 42 . 293 107 . . . . Initial 107 | . . 42 . 13 107 . . . . Average 84 | . 74 12 . 145 34 . . . . Influence Increases 1746 | . 289 . 50 614 214 104 155 . 320 Destroy 0b10 Robot/C 1120 | . 220 . 40 340 60 100 120 . 240 Destroy 0b10 Robot/NC 135 | . 15 . . 50 70 . . . . Destroy Leader 204 | . 44 . 10 78 32 . 20 . 20 Allied During Kill 9 | . . . . . 5 4 . . . Successful Hack 69 | . 10 . . 12 47 . . . . Disable Machine 60 | . . . . 60 . . . . . Destroy Structure 14 | . . . . 14 . . . . . Lose Combat Pursuer 135 | . . . . 60 . . 15 . 60 Influence Decreases 1717 | . 179 110 24 402 427 129 155 . 291 Entered New Map 222 | . . 68 . 13 131 10 . . . Time Decay 1250 | . 169 42 24 359 296 99 125 . 136 Lost Part 225 | . 10 . . 30 . . 30 . 155 Lost Ally 20 | . . . . . . 20 . . . Squads Dispatched 6 | . 2 . . 1 2 . . . 1 Investigation 2 | . 1 . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 2 | . 1 . . 1 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Distress Signals 4 | . . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 17 . 10 22 7 5 7 . 21 Peak Tracking Total 7 | . 4 . 3 7 2 5 4 . 7 Tactical Retreats 5 | . . . . 2 . . 1 . 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . . 4 . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Accessed 14 | . 2 . . 6 6 . . . . Terminals 11 | . 2 . . 4 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 7 . . 11 12 . . . . Successful 14 | . 3 . . 5 6 . . . . Failed 16 | . 4 . . 6 6 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 1 . . 4 3 . . . . Terminals 25 | . 7 . . 8 10 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 2 2 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 . . 3 4 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 1 . . . . Alert Level 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . 1 1 . . . . Terminals 3 | . 1 . . 1 1 . . . . Botnet 3 | . 1 . . 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used 2 | . . . . . 2 . . . . Hacking Detections 12 | . 2 . . 5 5 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total Allies 2 | . . . . . 2 . . . . Largest Group 1 | . . . . . 1 1 . . . Highest-Rated Group 32 | . . . . . 32 32 . . . Highest-Rated Ally 32 | . . . . . 32 32 . . . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . . 15 3 . . . Total Damage 383 | . . . . . 258 125 . . . Kills 5 | . . . . . 4 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Active Infowar (turns) 209 | . . . . 209 . . . . . Optics 209 | . . . . 209 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Turns Passed 5256 | 61 470 167 525 912 667 451 458 999 546 Spaces Moved 3169 | 47 197 113 312 456 394 306 311 772 261 Core 18 | 14 . . . . . . . . 4 Treads 244 | . . . 120 124 . . . . . Legs 2907 | 33 197 113 192 332 394 306 311 772 257 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 126 126 126 126 120 Average Speed 128 | 99 120 120 136 133 126 126 126 126 140 Slowest Speed 450 | 120 120 120 190 160 126 126 126 126 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 30 25 27 34 13 61 44 84 29 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . 3 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . 1 2 3 . Spaces Dug 1 | . . . . 1 . . . . . Terrain Destroyed 96 | . . . 53 6 . . 4 . 33 Melee . | . . . . . . . . . . Projectile 15 | . . . 5 6 . . 4 . . AOE 81 | . . . 48 . . . . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total 3899 | 59 355 141 367 627 515 342 343 790 360 Wait 254 | 1 80 25 9 38 43 23 5 2 28 Move 3160 | 46 196 112 311 455 393 305 310 771 261 Hop . | . . . . . . . . . . Pick Up 59 | 7 8 1 1 25 9 1 2 3 2 Fast Attach 16 | 5 1 . 1 3 1 . 2 1 2 Attach 27 | . 3 . 4 7 3 . 1 . 9 Detach 2 | . 1 . . . . . . . 1 Swap 46 | . 9 . 8 15 6 . 3 4 1 Drop 53 | . 12 1 . 19 13 . 4 4 . Fire 250 | . 44 2 33 62 25 13 16 5 50 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 11 | . 1 . . 3 2 . . . 5 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 20 | . . . . . 20 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 14) 532 | -10/Materials | Entered Mines 563 | -10/Mines | Assembled infested the area 568 | -10/Mines | Assisted by a Guerilla fighting off Assembled 629 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 694 | -10/Mines | Discovered new exit (range 5) 699 | -10/Mines | Entered Subcaves 700 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 700 | -10/Subcaves | Approached by a straggling Scientist 716 | -10/Subcaves | Core integrity fell below 50% 975 | -10/Subcaves | Ambushed by Subdweller buried in earth 975 | -10/Subcaves | Ambushed by Subdweller buried in earth 983 | -10/Subcaves | Core integrity fell below 20% 1023 | -10/Subcaves | Lost 4 parts (1p1n2w) 1210 | -10/Subcaves | Discovered new exit (range 11) 1224 | -10/Subcaves | Entered Materials 1224 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2024 | -8/Materials | Build established: Scavenger-Tank 2105 | -8/Materials | Discovered new exit (range 16) 2136 | -8/Materials | Entered Factory 2136 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2614 | -7/Factory | Identified exit to Lower Caves 2803 | -7/Factory | Entered Lower Caves 2803 | -7/Lower Caves | Accompanied by 1 ally 2924 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2973 | -7/Lower Caves | Learned Factory garrison access intel 3245 | -7/Lower Caves | Discovered new exit (range 5) 3254 | -7/Lower Caves | Entered another Lower Caves area 3466 | -7/Lower Caves | Lost 3 parts (2p1w) 3667 | -7/Lower Caves | Learned 8 Factory zone layouts 3710 | -7/Lower Caves | Discovered new exit (range 3) 3712 | -7/Lower Caves | Entered Zion 3919 | -7/Zion | Learned location of Data Miner (-6) 3961 | -7/Zion | Learned Factory interactive machine intel 4150 | -7/Zion | Given the Hacking Drone Bay 4152 | -7/Zion | Found Prototype Device 4153 | -7/Zion | Identified Hacking Drone Bay 4330 | -7/Zion | Met Imprinter 4613 | -7/Zion | Given A8's code to call for help 4662 | -7/Zion | Found Prototype Device 4662 | -7/Zion | Identified Phasing AFG 4687 | -7/Zion | Discovered new exit (range 13) 4711 | -7/Zion | Entered Proximity Caves 4812 | -6/Proximity Caves | Lost 3 parts (1p2n) 4977 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5168 | -6/Proximity Caves | Core integrity fell below 50% 5202 | -6/Proximity Caves | Core integrity fell below 20% 5253 | -6/Proximity Caves | Lost 14 parts (1p3n4u6w) 5257 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05207_ Destroyed Lgt. Angular Momentum Engine. 05208_ G-50 Soldier overheating. 05213_ G-50 Soldier heat short circuits Hvy. Laser. 05213_ Hvy. Particle Gun destroyed. 05213_ G-50 Soldier overheating. 05213_ Slammed into G-50 Soldier. 05214_ G-50 Soldier heat short circuits Carbon-fiber Leg. 05218_ Acquired 4 matter. 05218_ Machine disabled. 05221_ G-50 Soldier destroyed. 05222_ Rocket Launcher destroyed. 05232_ G-67 Veteran destroyed. 05238_ Acquired Adv. Heat Sink. 05240_ Critical hit (Burn: +37). 05241_ M-28 Smith repairs G-50 Soldier Hvy. Laser. 05244_ Flexi-carbon Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ??## #???????????????????????????????????????????? | | ?## ##??????????????????????????????????????????? | | ## ###????????????????????????????????????????? | | #####????????????????????????????????????? | | ##???????????????????????????????????? | | #???????????????????????????????????? | | ## ####?????????????????????????????????? | | ### ##? ##????????????????????????????????? | | #?## #### ##???????????????????????????????? | | ???## ### #???????????????????????????????? | | ???## #??????????????????? ???????????? | | ??## ##### #?????????????????? ???????????? | | ??# #???# ##????????????????? #????????????? | | ??# #???# #????????????????? ##???????????? | | ??### #???# #???????????????? ##??????????? | | ????# #???# #??????????????? #??????????? | | ##### #???# #????????????## #???????????? | | % #???# ###???????????# #????????????? | | #??## ###??######### #?????????????? | | ########?## ##?# % @%gm #??????????????? | | ###"#???## ### ####% #####??????????????? | | # "##??? ## # % " #??????????????????? | | ###??## ## " ????????????????? | | ##??## # % % " ?????????????? | | ##### ???????????? | | ### % #?????????? | | ## #bY " ###?????????? | | # # # # # ### #???????????? | | ### #??# #???????????? | | ## "# ### !!## ####???##?????????????? | | #########?##%* #??????????????????????? | | ## #??????????#! ##??????????????????????? | | ?### #####?????????# #???????????????????????? | | ???###?????????????# #??????????????????????? | | ??????????????????? #??????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# ### ??????????????????? | | ??????????????????# ???# ?????????????????? | | ??????????????????# ????# ######????????????????? | | ??????????????????# ?????##?????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive System Guard | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionMassMapper Manual? 0 Play Time 00:43:38 Cumulative 314.3 hours Start 2025.07.11 @ 18:13:02 End 2025.07.11 @ 18:55:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/2/0/0/0/0/0/0/1 Lore% 81 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df6126db-49a3-4c96-aff1-c34ca5ed95dc