Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 14:01:38 Player: Punk Cat Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (948) 948 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2733 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 62/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Reaction Control System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- EM Shotgun EM Shotgun Mining Claw > --- INVENTORY -------- Ion Engine Terrain Scanner Reaction Control System EM Shotgun Beam Rifle [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Processor Targeting Computer Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 32 | 6 4 14 8 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 3 . 4 . Treads 4 | . . 4 . Leg 2 | 2 . . . Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 10 | . 3 4 3 Device 4 | . 1 2 1 Storage . | . . . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 12 | 2 1 5 4 Energy Gun 6 | . . 4 2 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . 1 . System Corruption 3 | . . 3 . Parts Lost 17 | . . 2 15 Power 3 | . . 1 2 Propulsion 2 | . . . 2 Utility 4 | . . . 4 Weapon 8 | . . 1 7 Highest Loss Streak 8 | . . 1 8 To Critical Strikes . | . . . . Average Backups 3 | 2 2 4 4 Power . | . . 1 . Propulsion . | 1 1 . . Utility 1 | . . 1 1 Weapon 1 | . . 1 1 Tool/Special . | . . . . Unused Backups 2 | . 1 1 . Power 1 | . . 1 . Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 86 | . 86 94 76 Engine 8 | . 10 8 7 Treads 14 | . . 19 13 Leg 4 | . 24 . . Device 10 | . 4 12 9 Processor 10 | . 12 11 9 Protection 9 | . 6 8 12 Energy Gun 11 | . . 16 10 Ballistic Gun 7 | . 24 2 4 Slashing Weapon 8 | . 2 11 7 Peak Build Rating 16 | 5 7 13 16 Average Rating 10 | 2 6 10 13 On Entrance 5 | . 5 5 12 Naked Turns . | . . . . Heaviest Build 22 | 6 9 19 22 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 5 | . . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 4 5 5 Average Carried 3 | 2 2 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 3 5 . Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 685 | 276 20 271 118 Remotely . | . . . . Salvage Created 1084 | 50 . 489 545 Parts 53 | 1 . 27 25 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | 1 . 9 12 Guns 14 | 1 . 6 7 AOE 6 | . . 3 3 Classes Destroyed 6 | 1 . 2 3 Builder 2 | . . . 2 Watcher 1 | . . 1 . Swarmer 4 | . . . 4 Grunt 12 | 1 . 5 6 Sentry 5 | . . 4 1 Hunter 1 | . . . 1 Best Kill Streak 5 | 1 . 3 5 Combat Bots Only 4 | 1 . 3 4 Max Kills in Single Turn 3 | 1 . 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 203 | 5 . 63 135 Missed 53 | 1 . 22 30 Hits 150 | 4 . 41 105 Melee 4 | . . . 4 Projectile 146 | 4 . 41 101 Critical Strikes 8 | . . 2 6 Damage Taken 2344 | 45 . 616 1683 Core 653 | . . 95 558 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 98 | . 62 36 . Core Remaining (%) 92 | 100 100 76 . Volleys Fired 73 | 4 . 23 46 Largest 2 | 2 . 2 2 Hottest 101 | 40 . 90 101 Shots Fired 121 | 8 . 36 77 Gun 121 | 8 . 36 77 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 55 | 8 . 15 32 Thermal 14 | . . . 14 Explosive . | . . . . Electromagnetic 52 | . . 21 31 Robot Hit Streak 32 | 2 . 10 32 Robot Miss Streak 4 | 2 . 3 4 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 107 | 4 . 31 72 Core Hits 51 | 1 . 21 29 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Burn 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks 11 | . . 1 10 Impact 9 | . . . 9 Slashing 2 | . . 1 1 Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2186 | 48 . 603 1535 Guns 1481 | 48 . 429 1004 Cannons . | . . . . Explosions 371 | . . 128 243 Melee 334 | . . 46 288 Ramming . | . . . . Kinetic 590 | 48 . 157 385 Thermal 569 | . . 128 441 Explosive . | . . . . Electromagnetic 693 | . . 272 421 Impact 264 | . . . 264 Slashing 70 | . . 46 24 Piercing . | . . . . Highest Corruption 8 | . . 8 . Average Corruption 7 | . . 7 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . 10 . Message Errors 4 | . . 4 . Matter Fused 1 | . . 1 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 68 | . . 21 47 Projectiles . | . . . . Explosions 3 | . . . 3 Melee 65 | . . 21 44 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 155 | . . 60 95 Shots 5 | . . 2 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 201 | 6 . 201 16 Average Temperature 24 | 6 . 35 5 Received Heat Transfer 876 | 24 . 258 594 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 1 | . . . 1 Impact Corruptions 4 | . . . 4 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 986 | . . 150 836 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 2 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 94 | 100 100 100 82 Level 1 5 | . . . 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 246 | 20 13 74 246 Initial 13 | . 13 . 13 Average 37 | 1 2 21 86 Influence Increases 791 | 20 17 273 481 Destroy 0b10 Robot/C 440 | 20 . 180 240 Destroy 0b10 Robot/NC 15 | . . 5 10 Destroy Leader 122 | . . 72 50 Successful Hack 22 | . 17 5 . Anti-Garrison Action 150 | . . . 150 Destroy Structure 27 | . . 11 16 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 596 | . 37 240 319 Entered New Map 27 | . 7 . 20 Time Decay 399 | . 30 220 149 Lost Part 170 | . . 20 150 Squads Dispatched 7 | . 2 2 3 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault 2 | . . . 2 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | 1 1 11 22 Peak Tracking Total 9 | 1 1 3 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 5 4 2 Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 39 | . 18 14 7 Successful 25 | . 12 9 4 Failed 14 | . 6 5 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 14 5 3 Fabricators . | . . . . Repair Stations 5 | . 3 2 . Recycling Units 5 | . 1 . 4 Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 12 | . 9 2 1 Record 3 | . 1 1 1 Prototype ID Bank 1 | . . 1 . Emergency Access Points 2 | . 2 . . Reprogram Traps 1 | . 1 . . Patrol Status 1 | . 1 . . Recall Investigation 2 | . 2 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 4 | . 1 . 3 Recycle Component 1 | . 1 . . Process 1 | . . . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 5 | . . 5 . Insert Component 3 | . . 3 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 58 | . 26 32 . Parts Recycled 1 | . 1 . . Recycled Matter 26 | . . . 26 Retrieved Matter 26 | . . . 26 Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 218 | . 68 107 43 Terrain 218 | . 68 107 43 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1358 | 92 208 626 432 Spaces Moved 703 | 71 163 313 156 Core 44 | 24 . . 20 Treads 429 | . . 293 136 Legs 210 | 47 163 . . Wheels 20 | . . 20 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 80 50 Average Speed 142 | 96 120 154 161 Slowest Speed 300 | 120 120 160 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 7 33 17 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 22 | . . 9 13 Melee . | . . . . Projectile . | . . . . AOE 22 | . . 9 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 918 | 87 175 417 239 Wait 49 | . 3 31 15 Move 700 | 70 162 312 156 Hop . | . . . . Pick Up 32 | 7 6 17 2 Fast Attach 4 | . . 3 1 Attach 24 | 5 4 8 7 Detach . | . . . . Swap 13 | 1 . 10 2 Drop 12 | . . 12 . Fire 73 | 4 . 23 46 Melee 11 | . . 1 10 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Repaired Lgt. Armor Plating? 270 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 699 | -9/Materials | Build established: Scavenger-Mutant 847 | -9/Materials | Repaired Imp. Ion Engine? 919 | -9/Materials | Discovered new exit (range 7) 927 | -9/Materials | Entered another Materials area 927 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1217 | -8/Materials | Garrison activated, responded to threat 1312 | -8/Materials | Lost 8 parts (1p2n1u4w) 1328 | -8/Materials | Core integrity fell below 50% 1347 | -8/Materials | Core integrity fell below 20% 1359 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- effect. H-55 Commando system terminally corrupted. [Achievement: Power Corrupts] Y-45 Defender heat spikes uncontrollably. Destroyed Beam Rifle. Destroyed Lgt. Armor Plating. Y-45 Defender system corrupted by crushing effect. Y-45 Defender IFF system glitched. Y-45 Defender system terminally corrupted. Hvy. Assault Rifle fried. Hvy. Mace destroyed. Acquired Particle Gun. Destroyed Melee Analysis Suite. C-30 ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. Heat Sink destroyed. Particle Gun destroyed. Identified Reaction Control System. 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Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 31% | -10/Materials Imp. Ion Engine | 48% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- GoHome() Novice Programmer Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed MappingCombatFacilitator Manual? 0 Play Time 00:24:35 Cumulative 1.0 hours Start 2025.05.10 @ 13:39:22 End 2025.05.10 @ 14:01:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0e68431e-b9fd-4659-8ae2-94fab4a75f43