Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.12 @ 08:33:47 // Winter2019/RPGLIKE

Player: XorOwl

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (290)     1450
Value Destroyed (11428)    11428
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (6179)               6179
              TOTAL SCORE: 23377

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5222
Follower Combat Kills      567
Friendly Fire              -110

 Cogmind 
---------
Core Integrity             0/1050
Matter                     228/300
Energy                     924/924
System Corruption          1%
Temperature                Cool (38)
Movement                   Walking (84)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
             Multi-Fission Core
>            --- PROPULSION (4) ---
             Carbon Exoskeleton
>            --- UTILITY (7) ------
     Armored Scrap Engine
    Improved Signal Interpreter
    Improved Terrain Scanner
             Core Analyzer
    Improved Reaction Control System (fused)
    Improved Hacking Suite
>            --- WEAPON (5) -------
       Heavy Beamcaster
             Coil Gun
  Long-range Missile Launcher
             Thermal Construct/G
             Thermal Construct/G
>            --- INVENTORY (3) ----
    Improved Datajack
             Powered Hammer

 Peak State 
------------
>            --- POWER ------------
             Multi-Fission Core
>            --- PROPULSION -------
    Improved Gravmag System
    Improved Gravmag System
      Cooled Aerolev Unit
      Cooled Aerolev Unit
>            --- UTILITY ----------
     Armored Scrap Engine
    Improved Signal Interpreter
    Improved Terrain Scanner
             Core Analyzer
    Improved Reaction Control System
    Improved Hacking Suite
>            --- WEAPON -----------
       Heavy Beamcaster
             Coil Gun
             Magnetic Acceleration Cannon
  Long-range Missile Launcher
             Thermal Construct/G
>            --- INVENTORY --------
             Beamcaster
    Improved Datajack
             Powered Hammer
[Rating: 97]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Constructs
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Core Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac 
Slots Evolved              14   | 5   1   .   .   1   3   1   .   2   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | 2   .   .   .   .   1   .   .   .   .   .   
  Utility                  6    | 2   1   .   .   .   1   .   .   2   .   .   
  Weapon                   4    | 1   .   .   .   1   1   1   .   .   .   .   
Parts Attached             70   | 9   8   2   .   4   10  3   2   17  3   12  
  Power                    3    | 1   1   .   .   .   .   1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   1   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 4   3   .   .   .   2   .   .   4   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 4   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   3   .   .   .   2   .   .   4   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 2   3   2   .   1   3   1   2   3   .   2   
    Device                 11   | 2   .   2   .   .   1   .   2   2   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   3   .   .   1   2   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   .   .   3   5   1   .   10  3   4   
    Energy Gun             7    | 1   .   .   .   1   1   .   .   2   2   .   
    Energy Cannon          6    | .   1   .   .   .   2   .   .   3   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   1   .   3   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   
    Launcher               7    | .   .   .   .   .   1   .   .   1   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   2   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   .   1   .   2   
Parts Lost                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  100 100 96  96  93  93  94  77  
  Core                     6    | .   7   10  10  9   7   6   6   5   5   4   
  Hover                    20   | .   30  30  30  27  26  27  26  24  23  6   
  Device                   16   | .   21  19  20  15  14  10  13  17  17  16  
  Processor                15   | .   14  20  20  20  21  20  13  11  11  11  
  Hackware                 1    | .   .   .   .   .   .   .   .   1   5   5   
  Energy Gun               6    | .   .   .   .   5   3   6   6   5   5   11  
  Energy Cannon            5    | .   9   10  10  9   7   6   6   5   5   .   
  Ballistic Gun            8    | .   10  10  10  9   7   7   13  9   5   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   5   2   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   5   5   
  Impact Weapon            2    | .   .   .   .   3   6   6   6   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 11  12  12  12  15  21  26  24  36  43  51  
  Greatest Support         65   | 48  42  18  18  18  33  33  33  44  44  65  
  Greatest Overweight (x)  3    | .   3   .   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   .   .   .   3   3   3   3   3   3   
  Average Capacity         1    | .   .   .   .   .   1   3   3   3   3   3   
  Most Carried             3    | .   .   .   .   .   3   3   3   3   3   3   
  Average Carried          1    | .   .   .   .   .   1   2   2   2   2   2   
  Final Capacity           3    | .   .   .   .   .   3   3   3   3   3   3   
  Final Carried            3    | .   .   .   .   .   2   3   3   2   3   2   
Scrap Engine Consumption   167  | .   .   .   .   .   .   .   .   20  19  128 
  Constructs Created       4    | .   .   .   .   .   .   .   .   .   .   4   
  Constructs Modified      42   | .   .   .   .   .   .   .   .   .   .   42  

 Class Distribution 
--------------------
 38% | Hacker-Scout
 14% | Hacker-Construct
  9% | Scavenger-Mutant
  9% | Scavenger-Gunner
  8% | Hacker-Gunner
  7% | Mutant
  6% | Hacker-Mutant
  4% | Commander-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Gunner | -9/Mines
     Hacker-Scout | -8/Materials
  Commander-Scout | -8/Storage
     Hacker-Scout | -8/Recycling
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Waste
 Hacker-Construct | -6/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  
Matter Collected           4726  | 311  191  214  .    163  494  187  170  691  164  2141 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11330 | 137  420  572  .    299  1725 1061 508  2147 .    4461 
  Parts                    673   | 10   37   29   .    10   107  83   31   104  .    262  
Haulers Intercepted        10    | .    2    .    .    .    3    2    .    1    .    2    
Recyclers Shooed           8     | .    .    2    .    .    1    1    1    3    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac 
Combat Hostiles Destroyed  234  | .   10  10  .   18  31  20  4   28  .   113 
  Guns                     114  | .   2   6   .   10  14  12  .   14  .   56  
  Cannons                  75   | .   7   4   .   7   17  8   4   12  .   16  
  AOE                      42   | .   .   .   .   .   .   .   .   2   .   40  
Classes Destroyed          23   | 2   5   3   .   2   4   .   .   4   .   3   
  Worker                   13   | .   .   3   .   1   .   1   .   6   .   2   
  Builder                  20   | .   1   2   .   .   1   3   1   5   .   7   
  Tunneler                 5    | 3   .   1   .   1   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   3   2   .   1   .   2   
  Recycler                 10   | 1   .   .   .   .   1   1   5   2   .   .   
  Mechanic                 12   | .   .   .   .   .   2   1   .   1   .   8   
  Operator                 6    | .   .   .   .   .   2   .   .   2   .   2   
  Watcher                  13   | .   3   .   .   .   3   2   .   1   .   4   
  Swarmer                  21   | .   .   2   .   .   9   .   .   6   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    112  | .   8   6   .   6   12  10  .   10  .   60  
  Brawler                  8    | .   .   .   .   .   1   1   .   2   .   4   
  Duelist                  17   | .   .   .   .   .   1   2   .   1   .   13  
  Protector                7    | .   .   .   .   .   .   .   .   1   .   6   
  Sentry                   27   | .   .   2   .   .   9   6   4   2   .   4   
  Demolisher               3    | .   .   .   .   2   .   1   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   .   .   1   .   11  
  Programmer               9    | .   .   .   .   .   .   .   .   4   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   1   
  Subdweller               2    | .   2   .   .   .   .   .   .   .   .   .   
  Assembled                10   | .   .   .   .   10  .   .   .   .   .   .   
Best Kill Streak           15   | 3   5   6   .   7   9   6   3   12  .   15  
  Combat Bots Only         14   | .   5   2   .   7   9   4   2   7   .   14  
Max Kills in Single Turn   4    | 1   1   1   .   1   2   2   2   4   .   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Was   Fac   
Hostile Shots Fired        992   | .     16    33    .     48    149   93    6     133   .     514   
  Missed                   421   | .     6     13    .     16    67    40    4     53    .     222   
Damage Taken               7698  | .     249   196   .     463   884   763   44    959   .     4140  
  Core                     6048  | .     198   150   .     373   709   603   33    755   .     3227  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       5257  | .     178   133   .     306   562   490   33    635   .     2920  
  Ignored by Resistances   3487  | .     60    60    .     153   406   326   22    527   .     1933  
  Regen/Repaired (Parts)   274   | .     .     .     .     .     .     .     .     .     .     274   
Core Remaining (%)         92    | 100   .     .     .     79    .     .     98    .     .     .     
Volleys Fired              596   | 7     58    37    .     44    129   50    29    69    .     173   
  Largest                  5     | 2     2     2     .     3     3     4     4     4     .     5     
  Hottest                  292   | 70    80    80    .     145   151   174   174   224   .     292   
Shots Fired                1784  | 14    109   71    .     88    295   154   116   255   .     682   
  Gun                      1190  | 14    51    37    .     53    168   104   87    154   .     522   
  Cannon                   532   | .     58    34    .     35    126   50    29    101   .     99    
  Launcher                 62    | .     .     .     .     .     1     .     .     .     .     61    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  794   | 7     51    37    .     41    127   54    58    137   .     282   
  Thermal                  928   | 7     58    34    .     47    167   100   58    118   .     339   
  Explosive                62    | .     .     .     .     .     1     .     .     .     .     61    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         61    | 6     20    32    .     34    29    56    31    37    .     61    
  Robot Miss Streak        3     | 2     1     2     .     1     2     2     .     2     .     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     2     .     2     
  Secondary Targets        15    | .     .     .     .     .     .     .     .     .     .     15    
    Max Gunslinging Chain  2     | .     .     .     .     .     .     .     .     .     .     2     
Shots Hit Robots           1146  | 10    57    52    .     59    182   120   27    172   .     467   
  Core Hits                681   | 5     21    25    .     29    83    53    19    96    .     350   
  Critical Kills           6     | .     1     .     .     2     .     .     .     1     .     2     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     1     .     .     .     5     
  Critical Strikes         43    | 2     1     .     .     2     3     4     1     9     .     21    
    Burn                   23    | 2     .     .     .     .     3     3     1     6     .     8     
    Meltdown               3     | .     1     .     .     2     .     .     .     .     .     .     
    Destroy                8     | .     .     .     .     .     .     .     .     1     .     7     
    Blast                  8     | .     .     .     .     .     .     .     .     2     .     6     
    Smash                  1     | .     .     .     .     .     .     1     .     .     .     .     
Melee Attacks              37    | .     .     .     .     1     4     30    .     2     .     .     
  Impact                   37    | .     .     .     .     1     4     30    .     2     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            8     | .     .     .     .     1     1     4     .     2     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     1     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           33422 | 138   947   808   .     951   2996  2686  604   4889  .     19403 
  Guns                     15343 | 138   309   315   .     473   1241  1077  313   2316  .     9161  
  Cannons                  8284  | .     590   491   .     420   1647  1059  260   2056  .     1761  
  Explosions               8851  | .     .     .     .     .     .     .     31    345   .     8475  
  Melee                    888   | .     .     .     .     58    108   550   .     172   .     .     
  Ramming                  56    | .     48    2     .     .     .     .     .     .     .     6     
  Kinetic                  10466 | 75    309   315   .     300   918   466   154   2428  .     5501  
  Thermal                  13506 | 63    590   491   .     593   1970  1670  419   2289  .     5421  
  Explosive                8287  | .     .     .     .     .     .     .     31    .     .     8256  
  Electromagnetic          219   | .     .     .     .     .     .     .     .     .     .     219   
  Impact                   888   | .     .     .     .     58    108   550   .     172   .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5     | .     .     .     .     .     .     .     1     2     2     5     
  Average Corruption       2     | .     .     .     .     .     .     .     1     1     2     3     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     5     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  53    | .     .     .     .     .     .     .     6     3     1     43    
    Message Errors         15    | .     .     .     .     .     .     .     2     .     1     12    
    Matter Fused           9     | .     .     .     .     .     .     .     .     1     .     8     
    Heat Flow Errors       4     | .     .     .     .     .     .     .     .     .     .     4     
    Energy Discharges      6     | .     .     .     .     .     .     .     4     .     .     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      6     | .     .     .     .     .     .     .     .     .     .     6     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     2     .     3     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            551   | .     15    .     .     18    76    166   1     65    .     210   
  Projectiles              103   | .     15    .     .     .     16    .     1     3     .     68    
  Explosions               142   | .     .     .     .     .     .     .     .     .     .     142   
  Melee                    306   | .     .     .     .     18    60    166   .     62    .     .     
Knockbacks                 18    | .     .     .     .     1     1     3     .     8     .     5     
  Impact                   5     | .     .     .     .     1     1     2     .     1     .     .     
  Kinetic                  11    | .     .     .     .     .     .     .     .     7     .     4     
  Secondary                2     | .     .     .     .     .     .     1     .     .     .     1     
Self-Inflicted Damage      404   | .     79    1     .     .     .     .     24    50    .     250   
  Shots                    11    | .     1     .     .     .     .     .     1     1     .     8     
  Rammed                   5     | .     4     1     .     .     .     .     .     .     .     .     
Targets Rammed             6     | .     4     1     .     .     .     .     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        445   | 18    384   445   .     327   130   97    57    286   .     198   
  Average Temperature      69    | 7     92    151   .     98    33    23    23    99    .     29    
  Received Heat Transfer   3040  | .     63    99    .     36    567   378   9     300   .     1588  
  Effects                  17    | .     4     7     .     3     .     .     .     3     .     .     
    Shutdowns              2     | .     .     2     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     1     .     1     .     .     .     .     .     .     
    Interference           10    | .     3     2     .     2     .     .     .     3     .     .     
    Matter Decay           1     | .     1     .     .     .     .     .     .     .     .     .     
    Damage (major)         2     | .     .     2     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              8     | .     .     .     .     2     1     1     .     4     .     .     
  Impact Corruptions       10    | .     .     .     .     1     2     4     .     3     .     .     
Robots Melted              3     | .     1     .     .     2     .     .     .     .     .     .     
  Combat Hostiles          2     | .     1     .     .     1     .     .     .     .     .     .     
  Parts Melted             32    | 1     6     2     .     3     4     3     1     7     .     5     
  Heat Transferred         22769 | 333   1258  1036  .     1295  4255  3226  851   3767  .     6748  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  
Peak Influence             2835 | 20   219  284  .    162  841  1275 626  915  224  2835 
  Initial                  522  | .    11   .    .    .    .    302  420  522  224  137  
  Average                  577  | 8    88   197  .    47   434  764  451  444  224  1180 
Maximum Alert Level        5    | .    1    1    .    .    3    4    2    3    1    5    
  Low Security (%)         34   | 100  94   43   .    100  26   .    5    2    .    7    
  Level 1                  14   | .    5    56   .    .    18   8    21   49   100  1    
  Level 2                  18   | .    .    .    .    .    37   30   73   32   .    16   
  Level 3                  14   | .    .    .    .    .    16   41   .    15   .    23   
  Level 4                  11   | .    .    .    .    .    .    19   .    .    .    33   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            5    | .    .    .    .    .    .    .    .    .    .    17   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          60   | .    2    .    .    1    8    7    .    8    .    34   
  Investigation            13   | .    2    .    .    1    3    2    .    3    .    2    
  Extermination            4    | .    .    .    .    .    .    .    .    2    .    2    
  Reinforcement            11   | .    .    .    .    .    1    .    .    3    .    7    
  Assault                  28   | .    .    .    .    .    2    3    .    .    .    23   
  Garrison                 4    | .    .    .    .    .    2    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    1    .    4    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac 
Distress Signals           4    | .   .   .   .   .   3   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              334  | .   14  10  .   21  51  39  2   38  .   159 
  Peak Tracking Total      11   | .   2   2   .   9   10  7   1   7   .   11  
  Tactical Retreats        8    | .   .   .   .   1   .   1   .   3   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac 
Traps Triggered            10   | .   1   .   .   .   .   1   .   4   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   1   .   .   .   2   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac 
Machines Disabled          92   | .   12  1   .   3   20  5   8   8   .   35  
  Max in Single Turn       5    | .   1   1   .   1   2   1   2   2   .   5   
  Garrison Access          4    | .   .   .   .   .   1   1   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac 
Machines Accessed          49   | .   6   .   .   2   10  5   12  8   .   6   
  Terminals                36   | .   5   .   .   1   9   4   6   7   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   .   6   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   1   .   1   
Total Hacks                151  | .   16  .   .   4   37  12  31  31  .   20  
  Successful               92   | .   9   .   .   4   25  6   22  16  .   10  
  Failed                   59   | .   7   .   .   .   12  6   9   15  .   10  
    Catastrophic           5    | .   .   .   .   .   1   .   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   15  .   .   2   24  10  23  17  .   14  
  Terminals                136  | .   15  .   .   3   36  11  23  30  .   18  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   .   .   .   .   .   8   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   1   .   1   
Terminal Hacks             45   | .   3   .   .   3   15  2   9   8   .   5   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   1   .   .   1   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   2   1   1   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   1   .   1   .   .   1   
  Alert Level              4    | .   .   .   .   1   1   .   1   1   .   .   
  Unreport Threat          8    | .   1   .   .   .   2   .   3   2   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             2    | .   1   .   .   .   1   .   .   .   .   .   
  Dispatch Records         3    | .   .   .   .   .   2   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   1   1   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              7    | .   .   .   .   1   2   .   2   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         43   | .   6   .   .   1   10  4   11  7   .   4   
  Terminals                33   | .   5   .   .   1   9   3   5   7   .   3   
    Botnet                 33   | .   5   .   .   1   9   3   5   7   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   .   6   .   .   1   
    Tunnel                 8    | .   1   .   .   .   .   .   6   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   1   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   2   .   2   
  Used                     2    | .   .   .   .   .   .   .   .   1   .   1   
Hacking Detections         36   | .   5   .   .   1   10  3   7   7   .   3   
  Full Trace Events        10   | .   1   .   .   .   2   1   3   3   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   1   1   .   .   
    Corruption             2    | .   .   .   .   .   .   .   1   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   4   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   1   1   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   1   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  
Total Allies               18   | .    .    .    .    1    3    14   .    .    .    .    
  Largest Group            12   | .    .    .    .    1    3    12   .    .    .    .    
  Highest-Rated Group      235  | .    .    .    .    31   15   235  .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   5    31   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    .    .    9    89   .    .    .    .    
  Total Damage             1246 | .    .    .    .    .    48   1198 .    .    .    .    
  Kills                    18   | .    .    .    .    .    2    16   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Was Fac 
Robot Analysis Total       2    | .   .   .   .   .   1   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  
Turns Passed               8995 | 116  849  391  218  1416 1027 746  484  806  231  2711 
Spaces Moved               7363 | 85   1145 495  392  619  888  457  722  800  277  1483 
  Core                     2    | 1    1    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     647  | .    .    .    .    .    .    .    .    .    .    647  
  Wheels                   112  | 84   28   .    .    .    .    .    .    .    .    .    
  Hover                    6602 | .    1116 495  392  619  888  457  722  800  277  836  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            43   | 50   52   52   52   52   48   48   48   48   48   43   
  Average Speed            61   | 96   53   52   52   52   49   48   48   48   48   101  
  Slowest Speed            240  | 100  200  52   52   52   52   48   48   48   48   240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       68   | 5    95   95   90   94   69   56   98   25   91   36   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     10   | .    1    1    .    1    .    .    6    .    .    1    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    2    .    3    .    .    .    .    .    .    
Spaces Dug                 163  | .    .    .    .    .    2    8    4    .    .    149  
Terrain Destroyed          1034 | .    44   .    .    .    123  9    34   87   .    737  
  Melee                    10   | .    .    .    .    .    2    8    .    .    .    .    
  Projectile               67   | .    .    .    .    .    2    1    6    18   .    40   
  AOE                      957  | .    44   .    .    .    119  .    28   69   .    697  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  
Total                      10454 | 101  1274 557  405  1631 1201 817  787  1053 373  2255 
  Wait                     2048  | .    42   12   14   947  129  225  26   122  93   438  
  Move                     7352  | 84   1144 494  391  618  887  456  721  798  276  1483 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  7     | .    .    .    .    .    2    1    1    3    .    .    
  Fast Attach              44    | 8    8    2    .    3    4    2    2    8    .    7    
  Attach                   3     | .    .    .    .    .    .    .    .    2    .    1    
  Detach                   2     | .    .    .    .    .    .    .    1    .    .    1    
  Swap                     23    | 1    .    .    .    1    6    1    .    7    3    4    
  Drop                     51    | 1    6    2    .    3    4    1    3    14   1    16   
  Fire                     596   | 7    58   37   .    44   129  50   29   69   .    173  
  Melee                    37    | .    .    .    .    1    4    30   .    2    .    .    
  Ram                      5     | .    4    1    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    10   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            275   | .    12   9    .    14   36   51   4    18   .    131  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage
-8/Recycling
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x2)
    1 | -11/Scrapyard | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   15 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 3)
  316 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 8)
  443 | -10/Materials | Discovered new exit (range 12)
  567 | -10/Materials | Discovered new exit (range 5)
  655 | -10/Materials | Reached level 2
  658 | -10/Materials | Upgraded with Utility slot (x1)
  717 | -10/Materials | Derelicts attacked the area
  966 | -10/Materials | Identified exit to Mines
  966 | -10/Materials | Entered Mines
  980 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  980 | -10/Mines     | Discovered new exit (range 5)
  982 | -10/Mines     | Identified exit to Exiles
 1004 | -10/Mines     | Build established: Scavenger-Mutant
 1004 | -10/Mines     | Discovered new exit (range 7)
 1042 | -10/Mines     | Identified exit to Materials
 1087 | -10/Mines     | Reached level 3
 1278 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1280 | -10/Mines     | Found Prototype Device
 1280 | -10/Mines     | Identified Exp. Sensor Array
 1287 | -10/Mines     | Discovered exit to Materials (range 8)
 1288 | -10/Mines     | Learned location of Storage (-8)
 1357 | -10/Mines     | Entered Exiles
 1371 | -10/Exiles    | Met 8R-AWN
 1379 | -10/Exiles    | Met EX-HEX
 1404 | -10/Exiles    | Met EX-DEC
 1418 | -10/Exiles    | Visited The Gauntlet
 1498 | -10/Exiles    | Met EX-BIN
 1568 | -10/Exiles    | Discovered new exit (range 14)
 1574 | -10/Exiles    | Identified exit to Mines
 1575 | -10/Exiles    | Entered Mines
 1582 | -9/Mines      | Reached level 4
 1605 | -9/Mines      | Upgraded with Weapon slot (x1)
 1913 | -9/Mines      | Build established: Scavenger-Gunner
 1960 | -9/Mines      | Discovered new exit (range 9)
 1966 | -9/Mines      | Identified exit to Materials
 2411 | -9/Mines      | Assembled infested the area
 2416 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2495 | -9/Mines      | Destroyed 7 combat bots
 2620 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2704 | -9/Mines      | Discovered exit to Materials (range 16)
 2715 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2767 | -9/Mines      | Build established: Hacker-Mutant
 2903 | -9/Mines      | Learned location of Zion (-7)
 2991 | -9/Mines      | Entered Materials
 2993 | -8/Materials  | Reached level 5
 2993 | -8/Materials  | Reached level 6
 2993 | -8/Materials  | Upgraded with Utility slot (x1)
 2997 | -8/Materials  | Reached level 7
 3000 | -8/Materials  | Upgraded with Propulsion slot (x1)
 3109 | -8/Materials  | Discovered new exit (range 7)
 3179 | -8/Materials  | Identified exit to Factory
 3228 | -8/Materials  | Discovered new exit (range 12)
 3236 | -8/Materials  | Identified exit to Storage
 3261 | -8/Materials  | Reached level 8
 3274 | -8/Materials  | Discovered exit to Factory (range 11)
 3302 | -8/Materials  | Build established: Hacker-Scout
 3350 | -8/Materials  | Garrison activated, responded to threat
 3455 | -8/Materials  | Reached level 9
 3458 | -8/Materials  | Upgraded with Weapon slot (x1)
 3474 | -8/Materials  | Discovered exit to Storage (range 13)
 3502 | -8/Materials  | Lost 3 allies
 3537 | -8/Materials  | Reached level 10
 3561 | -8/Materials  | Destroyed 9 combat bots
 3750 | -8/Materials  | Discovered exit to Factory (range 17)
 3791 | -8/Materials  | First assault squad dispatched
 3928 | -8/Materials  | Core integrity fell below 50%
 3967 | -8/Materials  | Reached level 11
 4018 | -8/Materials  | Entered Storage
 4238 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4262 | -8/Storage    | Reached level 12
 4350 | -8/Storage    | Met a pair of Derelict thieves
 4429 | -8/Storage    | Upgraded with Weapon slot (x1)
 4441 | -8/Storage    | Lost 6 allies
 4445 | -8/Storage    | Garrison activated, responded to threat
 4477 | -8/Storage    | Reached level 13
 4530 | -8/Storage    | Build established: Commander-Scout
 4591 | -8/Storage    | Discovered new exit (range 4)
 4644 | -8/Storage    | Identified exit to Recycling
 4760 | -8/Storage    | Lost 7 allies
 4764 | -8/Storage    | Entered Recycling
 4765 | -8/Recycling  | Found Scrap Engine
 4926 | -8/Recycling  | Reached level 14
 4935 | -8/Recycling  | Discovered new exit (range 18)
 4943 | -8/Recycling  | Identified exit to Factory
 4959 | -8/Recycling  | Build established: Hacker-Scout
 5248 | -8/Recycling  | Entered Factory
 5250 | -6/Factory    | Reached level 15
 5250 | -6/Factory    | Upgraded with Utility slot (x1)
 5558 | -6/Factory    | Discovered new exit (range 15)
 5572 | -6/Factory    | Identified exit to Lower Caves
 5598 | -6/Factory    | Search patrols dispatched
 5641 | -6/Factory    | Spotted B-75 Beast
 5650 | -6/Factory    | Destroyed B-75 Beast
 5668 | -6/Factory    | Reached level 16
 5867 | -6/Factory    | Reached level 17
 5885 | -6/Factory    | Upgraded with Utility slot (x1)
 5901 | -6/Factory    | Destroyed 7 combat bots
 6030 | -6/Factory    | Cargo convoy interrupted
 6054 | -6/Factory    | Sucked down chute
 6054 | -6/Factory    | Entered Waste
 6054 | -6/Waste      | The area was eerily silent
 6176 | -6/Waste      | Discovered new exit (range 18)
 6285 | -6/Waste      | Identified exit to Factory
 6285 | -6/Waste      | Entered Factory
 6501 | -6/Factory    | Reached level 18
 6829 | -6/Factory    | Discovered new exit (range 13)
 6836 | -6/Factory    | Identified exit to Factory
 6870 | -6/Factory    | Discovered exit to Lower Caves (range 10)
 6908 | -6/Factory    | Upgraded with Power slot (x1)
 6985 | -6/Factory    | First assault squad dispatched
 7235 | -6/Factory    | Build established: Hacker-Gunner
 7254 | -6/Factory    | Reached level 19
 7287 | -6/Factory    | Destroyed 10 combat bots
 7998 | -6/Factory    | Build established: Hacker-Construct
 8145 | -6/Factory    | Reached level 20
 8523 | -6/Factory    | High security lockdown imminent
 8527 | -6/Factory    | Crushed by falling debris
 8548 | -6/Factory    | Destroyed 9 combat bots
 8596 | -6/Factory    | Spotted B-75 Beast
 8603 | -6/Factory    | High security lockdown engaged
 8604 | -6/Factory    | Destroyed B-75 Beast
 8711 | -6/Factory    | Core integrity fell below 50%
 8749 | -6/Factory    | Destroyed 8 combat bots
 8770 | -6/Factory    | Crushed by falling debris
 8801 | -6/Factory    | Destroyed 13 combat bots
 8835 | -6/Factory    | Reached level 21
 8848 | -6/Factory    | Core integrity fell below 20%
 8887 | -6/Factory    | Destroyed 14 combat bots
 8996 | -6/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
M-28 Smith destroyed.
Penetrated by Slug.
H-66 Slayer suffers critical hit (Burn).
Phase Shifter melted.
H-66 Slayer destroyed.
Recycling Unit disabled.
Corrupted Focal Shield tumbles out of recycling unit.
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
G-50 Soldier unfolds itself. <x2>
L-41 Fighter unfolds itself.
M-28 Smith unfolds itself.
Slug penetrates G-50 Soldier.
G-50 Soldier suffers critical hit (Destroy).
Destroyed Carbon-fiber Leg.
Slug penetrates L-41 Fighter.
L-41 Fighter destroyed.
G-50 Soldier destroyed.
The unstable cave ceiling collapses.
Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
|         #######??####????????????????????????????? |
|         #####?##??##?????????????????????????????? |
|         #?####?#??##?#???????????????????????????? |
| "" """" ####?##??###?#???????????????????????????? |
| "" """" ####?####??#?????????????????????????????? |
| "" " "" ##########??##?+#????????????????????????? |
|         ######?#??  ?      ??????????????????????? |
|         ######?##   "     [" #???????????????????? |
|         ###?#####]         " #???????????????????? |
|          ########      %     #???????????????????? |
|         #########    ==![    #???????????????????? |
| #[%%    #########    *%%[    ###?????????????????? |
|   %            ##     g%g =  ##?#????????????????? |
|     *          ##    m %%[   ##?#?#??????????????? |
|        "" "" ! ##[   %%=      #?##???????????????? |
|        ""T""   ##     *    % #######?????????????? |
|  %      """    ##             ###?####???????????? |
| !!             ## !          ###??#??????????????? |
| !*   #####+######## ## %#    #####?#?#???????????? |
| !                        %   ######??#???????????? |
|     !                   %%#   #######???#????????? |
|     %                   = # ##########???????????? |
|     !                  =               ??????????? |
|                           #   """ """ ?""????????? |
|    #  ########                """ """ ?"?????????? |
|          #####           @#   """ """ "??????????? |
|          #####            #              ????????? |
| """ "    #####            #       """ ""?????????? |
| """""  *!#####            # """   """ ""?????????? |
| """""  [![####            ; "Y    """ """ #??????? |
| """""  =%#####              """           #??????? |
|          #####   "   %             ! !    #??????? |
| """""    #####      !%!   #  #############?#?????? |
| """""    #####       % %%  ##################????? |
| """""    ##### !    =% % %#  ##############??????? |
| ??"""    #####   "    %  =[  ###############?????? |
|          #####   "    i   #[##################???? |
| ??############            #            ####???#??? |
| #?############   "       =    """ """" ########??? |
| ##############    """         """ """" ########??? |
|                 %          ! """" """" #####?##??? |
|                  %!   *%   =  ="" """" ####?##???? |
|                  %%=       [%* !!      ####?###??? |
|                       ! [   ! %%" """" ######?#??? |
|                  %    * !   ! """ """" ########??? |
| #######     # ###   ###   #  " "" """" ########??? |
|   ?  ?#     #  #   # #    #  """" """" ########??? |
| ? "???#     ### ##  #                  ########??? |
|  ?""" +     ### #       #              ###?###???? |
| ??"?" #     #####        ####################????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          44
Energy Capacity            924
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       310
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                66
Targeting Accuracy         10
Core Analysis              6
Offensive Hacking          37
Defensive Hacking          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    
---------                  Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Was   Fac   
Levels Raised              20    | .     1     1     .     1     7     2     1     3     .     4     
  XP Earned                34287 | 4000  1915  1695  200   1828  9395  3891  821   5290  139   5113  
  XP Spent                 33955 | 4000  1500  1500  .     1470  10485 1540  1500  5985  .     5975  
Upgrades                   82    | 7     7     9     .     6     23    3     4     10    .     13    
  Power Slot               1     | .     .     .     .     .     .     .     .     .     .     1     
  Propulsion Slot          3     | 2     .     .     .     .     1     .     .     .     .     .     
  Utility Slot             6     | 2     1     .     .     .     1     .     .     2     .     .     
  Weapon Slot              4     | 1     .     .     .     1     1     1     .     .     .     .     
  Core Integrity           9     | .     1     2     .     1     .     2     .     1     .     2     
  Heat Dissipation         10    | .     .     2     .     .     4     .     .     4     .     .     
  Energy Generation        1     | .     .     .     .     .     1     .     .     .     .     .     
  Energy Storage           1     | .     .     .     .     .     .     .     1     .     .     .     
  Mass Support             1     | .     .     .     .     .     1     .     .     .     .     .     
  Inventory Capacity       3     | .     .     .     .     .     3     .     .     .     .     .     
  Sight Range              4     | .     1     .     .     .     1     .     .     .     .     2     
  Sensor Range             8     | .     3     .     .     1     2     .     .     1     .     1     
  Terrain Scan Density     3     | .     1     .     .     1     1     .     .     .     .     .     
  Ranged Accuracy          7     | 2     .     1     .     .     3     .     .     1     .     .     
  Hack Attack %            3     | .     .     .     .     1     .     .     .     .     .     2     
  Hack Defense %           3     | .     .     .     .     1     .     .     .     .     .     2     
  KI Resistance %          3     | .     .     1     .     .     1     .     1     .     .     .     
  TH Resistance %          3     | .     .     1     .     .     1     .     1     .     .     .     
  EX Resistance %          3     | .     .     .     .     .     1     .     1     .     .     1     
  KI Damage %              3     | .     .     1     .     .     1     .     .     .     .     1     
  TH Damage %              2     | .     .     1     .     .     .     .     .     .     .     1     
  EX Damage %              1     | .     .     .     .     .     .     .     .     1     .     .     
Protomatter Created        3779  | .     215   96    .     224   436   426   161   148   .     2073  
  Integrity Restored       5793  | .     255   186   .     267   735   1088  40    372   .     2850  
    Core                   4994  | .     198   150   .     212   625   848   15    372   .     2574  
    Parts                  799   | .     57    36    .     55    110   240   25    .     .     276   
Protomatter Decayed        1259  | .     72    41    .     103   237   223   146   15    93    329   

 Game 
------
Seed              CloakEnergyWeb
  Manual?         0
Play Time         02:27:16
  Cumulative      168.4 hours
  Start           2024.05.12 @ 05:44:39
  End             2024.05.12 @ 08:33:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          44
  Rogue           0
  Adventurer      44
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             45
Gallery%          52
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          1%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a140a2d-2e3e-4adc-aee6-aa74b1a14c9b