Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 17:04:50 Player: H3-RMN Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3259) 3259 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1441) 1441 TOTAL SCORE: 8945 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 784 Met Imprinter 300 Was Imprinted 300 Friendly Fire -206 Cogmind --------- Core Integrity 0/850 Matter 106/300 Energy 100/100 System Corruption 0% Temperature Critical (1477) Movement Core (1750) Ox34 Location -6/Factory Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] Weapon Cycler Weapon Cycler > --- WEAPON (2) ------- Precision Assault Rifle Bore Cannon > --- INVENTORY (25) --- Medium Treads Combat Airjet Zionite Glidesys I Cargo Storage Unit Zionite Biocell (600) Zionite Biocell (600) Matter Compressor (250) 0b10 Decoder Chip [Scout] Authchip [Propulsion] Improved System Restoration Module Phasing AFG Precision Assault Rifle Makeshift Hammer Makeshift Sword CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Wheel Compact Wheel > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] Zionite Light Carapace Remote Shield Makeshift System Shield > --- WEAPON ----------- Thermic Laser Thermic Laser > --- INVENTORY -------- Zionite Light DM Reactor Medium Treads Combat Airjet Zionite Glidesys I Cargo Storage Unit Zionite Biocell Zionite Biocell Matter Compressor Improved Terrain Scanner 0b10 Decoder Chip [Scout] Weapon Cycler Weapon Cycler Authchip [Propulsion] Improved System Restoration Module Phasing AFG Thermic Laser Precision Assault Rifle Precision Assault Rifle Bore Cannon Improved Grenade Launcher Makeshift Hammer Makeshift Sword CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Makeshift Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 111 | 7 8 11 18 4 5 4 54 Power 12 | 1 2 1 3 . . 2 3 Engine 10 | 1 2 1 3 . . 2 1 Core . | . . . . . . . . Reactor 2 | . . . . . . . 2 Propulsion 20 | 2 2 2 5 . 1 . 8 Treads 12 | 1 1 1 5 . 1 . 3 Leg . | . . . . . . . . Wheel 8 | 1 1 1 . . . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | 2 2 1 4 2 2 2 27 Device 20 | 1 . . 2 1 2 1 13 Storage 4 | 1 1 . . . . . 2 Processor 3 | . . . . . . 1 2 Hackware 3 | . . . 2 . . . 1 Protection 12 | . 1 1 . 1 . . 9 Artifact . | . . . . . . . . Weapon 37 | 2 2 7 6 2 2 . 16 Energy Gun 15 | 1 2 1 4 1 . . 6 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 . 5 2 . 1 . 6 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 4 | . . . . 1 . . 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 3 . 1 . 8 Parts Lost 32 | . 4 5 2 . . . 21 Power 6 | . 2 1 1 . . . 2 Propulsion 10 | . 1 2 . . . . 7 Utility 7 | . . . . . . . 7 Weapon 9 | . 1 2 1 . . . 5 Highest Loss Streak 15 | . 1 3 1 . . . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 100 99 94 Engine 11 | . 14 13 10 11 11 11 9 Treads 25 | . 13 22 32 33 33 33 15 Wheel 4 | . 14 5 . . . . 8 Device 9 | . 11 . 2 8 11 11 17 Storage 11 | . 14 14 11 11 11 11 6 Processor 1 | . . . . . . 3 11 Hackware 4 | . . . 15 5 . . 3 Protection 6 | . 2 14 3 8 11 7 3 Energy Gun 8 | . 24 2 8 2 4 . 4 Ballistic Gun 12 | . 3 21 13 11 12 22 8 Impact Weapon 1 | . . . . . 4 . . Naked Turns . | . . . . . . . . Heaviest Build 123 | 13 90 94 96 101 116 106 123 Greatest Support 90 | 20 10 40 60 60 62 62 90 Greatest Overweight (x) 12 | 1 8 8 1 1 1 1 12 Average Overweight (x) 2 | . 7 5 1 1 1 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 Most Carried 25 | 4 23 25 25 25 25 25 25 Average Carried 21 | 3 12 24 24 23 24 25 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 4 23 25 25 23 25 25 17 Class Distribution -------------------- 74% | Mutant 15% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2466 | 309 180 166 386 . 171 194 1060 Remotely . | . . . . . . . . Salvage Created 4345 | 88 756 250 1279 17 65 . 1890 Parts 234 | 6 46 29 80 . 1 . 72 Haulers Intercepted 5 | . 2 . 2 . . . 1 Recyclers Shooed 9 | . 1 1 4 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . 2 15 . Prevented 9 | . . . . . . 9 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 92 | . 16 13 26 7 . . 30 Guns 57 | . 15 9 21 1 . . 11 Cannons 4 | . . 4 . . . . . AOE 28 | . . . 5 6 . . 17 Classes Destroyed 16 | 3 4 1 2 1 . . 5 Worker 4 | 1 1 . 2 . . . . Builder 4 | . . . . . . . 4 Tunneler 1 | 1 . . . . . . . Hauler 5 | . 2 . 2 . . . 1 Recycler 5 | 1 . . 1 . . . 3 Operator 2 | . . . 2 . . . . Watcher 3 | . 2 . 1 . . . . Swarmer 22 | . 3 11 7 . . . 1 Saboteur 1 | . . . . . . . 1 Grunt 50 | . 13 . 11 . . . 26 Brawler 1 | . . . 1 . . . . Protector 1 | . . . . . . . 1 Sentry 9 | . . 2 7 . . . . Programmer 1 | . . . . . . . 1 Assembled 6 | . . . . 6 . . . Mutant 1 | . . . . . . . 1 Best Kill Streak 14 | 1 3 5 5 5 . . 14 Combat Bots Only 11 | . 3 5 4 5 . . 11 Max Kills in Single Turn 4 | 1 1 2 3 1 . . 4 Gunslinging 1 | . . 1 . . . . . Exploded 4 | . . . 2 1 . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 524 | . 76 71 123 11 . 15 228 Missed 116 | . 15 16 25 3 . 6 51 Damage Taken 6324 | . 722 491 1409 111 . 192 3399 Core 1381 | . 153 94 201 23 . 16 894 Absorbed by Shields 492 | . . . . 46 . 71 375 Redirected to Shielding 82 | . . 15 . . . . 67 Regen/Repaired (Parts) 214 | . 117 . 97 . . . . Core Remaining (%) 47 | 100 . 1 . . . 40 . Volleys Fired 307 | 15 71 27 82 10 . 15 87 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 170 | 70 90 90 68 68 . 46 170 Shots Fired 571 | 30 140 54 163 11 . 30 143 Gun 527 | 30 140 43 163 2 . 30 119 Cannon 14 | . . 11 . . . . 3 Launcher 30 | . . . . 9 . . 21 Special . | . . . . . . . . Kinetic 288 | 15 34 43 110 1 . 30 55 Thermal 199 | 15 106 11 . . . . 67 Explosive 30 | . . . . 9 . . 21 Electromagnetic 54 | . . . 53 1 . . . Robot Hit Streak 16 | 3 12 10 14 8 . 10 16 Robot Miss Streak 11 | 2 2 11 6 . . 2 6 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 2 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 363 | 14 94 29 111 4 2 20 89 Core Hits 246 | 4 39 16 63 8 1 6 109 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 17 | . 8 1 1 . . . 7 Burn 12 | . 8 . . . . . 4 Destroy 4 | . . . 1 . . . 3 Blast 1 | . . 1 . . . . . Melee Attacks 3 | . . . . . 3 . . Impact 3 | . . . . . 3 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9644 | 166 1177 376 2286 438 156 353 4692 Guns 5123 | 166 1177 226 1577 13 . 353 1611 Cannons 174 | . . 142 . . . . 32 Explosions 4183 | . . . 709 425 . . 3049 Melee 156 | . . . . . 156 . . Ramming 8 | . . 8 . . . . . Kinetic 2703 | 104 257 312 777 13 . 353 887 Thermal 2168 | 62 920 56 374 . . . 756 Explosive 3809 | . . . 335 425 . . 3049 Electromagnetic 800 | . . . 800 . . . . Impact 156 | . . . . . 156 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 Average Corruption 1 | . . . . . . 1 2 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 7 1 Message Errors 4 | . . . . . . 3 1 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 205 | . . . 69 52 32 . 52 Projectiles . | . . . . . . . . Explosions 173 | . . . 69 52 . . 52 Melee 32 | . . . . . 32 . . Knockbacks 3 | . . 2 . . . . 1 Impact . | . . . . . . . . Kinetic 3 | . . 2 . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 229 | . . 4 179 . . . 46 Shots 4 | . . . 3 . . . 1 Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1477 | 72 240 40 99 30 . 141 1477 Average Temperature 99 | 25 54 14 30 12 . 24 217 Received Heat Transfer 2089 | . 285 18 474 14 . 53 1245 Effects 16 | . . . . . . . 16 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 5 | . . . . . . . 5 Damage (major) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 3 | . 1 . . . . . 2 Combat Hostiles 3 | . 1 . . . . . 2 Parts Melted 12 | . 7 . . . . . 5 Heat Transferred 6326 | 185 3066 125 450 . . . 2500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 743 | 15 200 252 429 70 . . 743 Initial 45 | . 9 27 7 45 . . 33 Average 102 | 4 55 116 88 55 . . 198 Maximum Alert Level 3 | . 1 1 2 . . . 3 Low Security (%) 86 | 100 97 78 95 100 . . 57 Level 1 10 | . 2 21 4 . . . 25 Level 2 3 | . . . . . . . 15 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 4 . 3 . . . 15 Investigation 9 | . 4 . 1 . . . 4 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . . 2 . . . 3 Assault 3 | . . . . . . . 3 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 7 | . . . 6 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 25 13 42 6 . 11 50 Peak Tracking Total 10 | . 5 3 4 2 . 5 10 Tactical Retreats 5 | . 2 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 4 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . 2 . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 8 | . . . 4 . . . 4 Max in Single Turn 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 27 | . 10 . 11 . . . 6 Terminals 14 | . 7 . 7 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . 1 . 2 . . . 1 Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 3 | . . . 1 . . . 2 Garrison Access 2 | . . . . . . . 2 Total Hacks 100 | . 28 . 38 . . . 34 Successful 59 | . 14 . 28 . . . 17 Failed 41 | . 14 . 10 . . . 17 Catastrophic 6 | . 2 . 1 . . . 3 Database Lockouts . | . . . . . . . . Manual 48 | . 10 . 20 . 4 . 14 Terminals 48 | . 20 . 28 . . . . Fabricators 4 | . . . . . . . 4 Repair Stations 11 | . 3 . 4 . . . 4 Recycling Units 7 | . 5 . 2 . . . . Scanalyzers 22 | . . . 4 . . . 18 Garrison Access 8 | . . . . . . . 8 Terminal Hacks 20 | . 7 . 13 . . . . Part Schematic 2 | . 1 . 1 . . . . Robot Analysis 4 | . 2 . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 5 | . 1 . 4 . . . . Locate Traps 2 | . 2 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 7 | . 2 . 4 . . . 1 Scan Component 4 | . 1 . 2 . . . 1 Repair 3 | . 1 . 2 . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . Report Inventory 3 | . 2 . 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 18 | . . . 4 . . . 14 Insert Component 7 | . . . 2 . . . 5 Analyze 11 | . . . 2 . . . 9 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 2 . 6 . . . 1 Terminals 5 | . . . 5 . . . . Track 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Botnet 2 | . . . 2 . . . . Operators 1 | . . . 1 . . . . Fabricators 1 | . . . . . . . 1 Recompile 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . Tunnel 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 7 . 9 . . . 6 Full Trace Events 6 | . 3 . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 38 | . 1 . 3 . 16 . 18 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . Time 122 | . 26 . 96 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 4 Part Schematics Acquired 6 | . . . 2 . . . 4 Parts Damaged 2 | . . . 1 . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 13 | . . . 1 . 9 . 3 Largest Group 9 | . . . 1 . 9 9 5 Highest-Rated Group 287 | . . . 10 . 287 287 210 Highest-Rated Ally 70 | . . . 10 . 40 40 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 144 | . . . . . . 60 84 Total Damage 3075 | . . . . . . 1621 1454 Kills 24 | . . . . . . 12 12 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . Drone Launches 1 | . . . . . . . 1 Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . 21 Traps 2 | . . . . . . . 2 Emergency Access 3 | . . . . . . . 3 Items 13 | . . . . . . . 13 Machines 3 | . . . . . . . 3 Zionite Intel Received 2 | . . . . . . . 2 Component Schematics 1 | . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 11893 | 124 2327 910 2630 164 3003 1169 1566 Spaces Moved 4435 | 51 843 304 843 49 1204 452 689 Core 3 | 3 . . . . . . . Treads 2875 | 6 . 152 843 49 1204 452 169 Legs . | . . . . . . . . Wheels 1557 | 42 843 152 . . . . 520 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 200 240 250 241 241 150 Average Speed 224 | 98 198 260 246 250 245 241 173 Slowest Speed 320 | 160 200 320 250 250 250 241 317 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 5 96 61 78 26 90 58 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 12 | . 2 . 1 . . . 9 Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 4 | . . . . . 3 1 . Spaces Dug 16 | . . . . 16 . . . Terrain Destroyed 162 | . . . 53 45 . . 64 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 161 | . . . 53 45 . . 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5861 | 91 1355 381 1255 81 1256 505 937 Wait 854 | 15 413 22 273 17 23 33 58 Move 4428 | 50 842 303 842 48 1203 451 689 Hop . | . . . . . . . . Pick Up 80 | 4 21 9 16 . 11 . 19 Fast Attach 38 | 7 2 3 9 . 1 1 15 Attach 32 | . 4 5 3 2 . . 18 Detach 3 | . . . . . . . 3 Swap 41 | . 2 3 6 2 4 3 21 Drop 74 | . . 8 24 2 11 2 27 Fire 307 | 15 71 27 82 10 . 15 87 Melee 3 | . . . . . 3 . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 6 exits: [*Mat x2] / [*Min x2] / [*Sto x2]) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 7) 328 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 14) 534 | -10/Materials | Discovered new exit (range 16) 909 | -10/Materials | Core integrity fell below 50% 1125 | -10/Materials | Discovered new exit (range 10) 1747 | -10/Materials | Discovered new exit (range 13) 1777 | -10/Materials | Discovered new exit (range 8) 2020 | -10/Materials | Repaired Lgt. Treads 2452 | -10/Materials | Entered Mines 2509 | -10/Mines | Lost 3 parts (1n2w) 2549 | -10/Mines | Identified exit to Materials 2581 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2825 | -10/Mines | Core integrity fell below 20% 3180 | -10/Mines | Discovered new exit (range 10) 3362 | -10/Mines | Entered Materials 3362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3441 | -9/Materials | Repaired Lgt. Treads 3587 | -9/Materials | Discovered new exit (range 10) 4166 | -9/Materials | Discovered new exit (range 15) 4503 | -9/Materials | Build established: Hacker-Mutant 4521 | -9/Materials | Discovered new exit (range 16) 4763 | -9/Materials | Discovered new exit (range 7) 4933 | -9/Materials | Discovered new exit (range 12) 5154 | -9/Materials | Repaired Broken Bore Cannon 5470 | -9/Materials | Discovered new exit (range 7) 5492 | -9/Materials | Core integrity fell below 50% 5992 | -9/Materials | Entered Mines 5993 | -9/Mines | Assembled infested the area 6101 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6153 | -9/Mines | Destroyed YI-UF0 6156 | -9/Mines | Entered Zion 6231 | -7/Zion | Learned Factory stockpile data 6306 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6325 | -7/Zion | Build established: Mutant 6341 | -7/Zion | Discovered new exit (range 14) 6446 | -7/Zion | Received a visual enhancement algorithm 6484 | -7/Zion | Found CR-A16's Pointy Stick 6567 | -7/Zion | Given the Hacking Drone Bay 6572 | -7/Zion | Found Prototype Device 6751 | -7/Zion | Gained Derelict followers 7226 | -7/Zion | Opened final containment barrier to the Deep Caves 7266 | -7/Zion | Discovered new exit (range 3) 7266 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7528 | -7/Zion | Given A8's code to call for help 8014 | -7/Zion | Found Prototype Device 8014 | -7/Zion | Identified Phasing AFG 8525 | -7/Zion | Imprinted 8528 | -7/Zion | Declared Zion's savior 9159 | -7/Zion | Entered Proximity Caves 9159 | -6/Proximity Caves | Accompanied by 9 allies 9432 | -6/Proximity Caves | Identified exit to Factory 10328 | -6/Proximity Caves | Entered Factory 10328 | -6/Factory | Accompanied by 5 allies 10328 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 10489 | -6/Factory | Lost 3 parts (2n1w) 10509 | -6/Factory | Discovered new exit (range 14) 10626 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10879 | -6/Factory | Identified Hacking Drone Bay 10991 | -6/Factory | Discovered new exit (range 61) 11016 | -6/Factory | Retrieved Zion intel report: Component Schematics 11017 | -6/Factory | Zion Light squad teleported in 11055 | -6/Factory | Cargo convoy interrupted 11277 | -6/Factory | Found Prototype Protection 11277 | -6/Factory | Identified Zio. Weapon Casing 11576 | -6/Factory | Build established: Messiah-Mutant 11584 | -6/Factory | Garrison activated, responded to threat 11628 | -6/Factory | Terminal network hard line cut 11688 | -6/Factory | Destroyed 11 combat bots 11728 | -6/Factory | First assault squad dispatched 11870 | -6/Factory | Core integrity fell below 50% 11890 | -6/Factory | Core integrity fell below 20% 11895 | -6/Factory | Core destroyed Last Messages --------------- 11888_ R-10 Processor collects Imp. Ion Engine. 11888_ U-05 Engineer lays Concrete. 11889_ U-05 Engineer knocked back. 11890_ Overheating: Core damaged (-136). 11890_ K-01 Serf collects debris. 11890_ U-05 Engineer lays Concrete. 11891_ Overheating: Energy bleed (-10). 11891_ U-05 Engineer lays Concrete. 11892_ Overheating: Huge Storage Unit damaged (-320). 11892_ U-05 Engineer destroyed. 11892_ U-05 Engineer lays Concrete. 11892_ M-28 Smith repairs R-10 Processor. 11893_ U-05 Engineer lays Concrete. 11894_ Overheating: 0b10 Decoder Chip [Generic] damaged (-3). 11894_ U-05 Engineer lays Concrete. 11894_ K-01 Serf collects debris. 11894_ U-05 Engineer lays Concrete. 11895_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ????????#????????"??? ??? ???????????????????????? | | ????##????#? ???? ??????????????????????????????? | | ??##?????#??"?"??"?"??? ?????????????????????????? | | ?????#???#? "?""????" ????"??????????????????????? | | ##??#?#?#?#?"?????????#??????????????????????????? | | #?####?###??""?"???"??????????? ?????????????????? | | #??##?#####?? ? ? ?? ? ??? ????????????????????? | | ?#?######?# [ ? ?? ? # ?? ?? ???????????????????? | | ?#?#???##?#?#?##?##??#??"????????????????????????? | | #####?#?###############?"???? #??????????????????? | | #???#?#??# #???" ? #??????????????????? | | ? ?????#?# #? ??? ??#????????????????? | | ?#?##??## ] ####??###?##???????????????? | | ?????#??# ###?###?##?##??????????????? | | ?######## #??####?#? ???????????????? | | #= ## #?###?####?? ? ???????????? | | # ## #####?#?#? ??? ???????????? | | + + ####?#?### ? ? ???????????? | | # ## ###?#?##?#?? ??????????? | | # ##] ######?#?? ?????????? | | ##### #### ###?#?#### ?????????? | | # ##?# #??### *# #?????????? | | # ############+######## #### # ????????? | | # % %% # ????????? | | # t u %k #?????????? | | = # u um Rg!%@ =%[ +? ???????? | | * !+ %= | u g #?????????? | | # % %! u #?????????? | | # %u % u #?????????? | | +% ! #?????????? | | #####+########### T############+#####????????? | | # ? [ #######?##?? ? ?? ?? ?????????? | | # #?#?##?????#?? ? ??? ?????????? | | +####] ???"""""??#####?#?#### ???? ??????????? | | ###? ???? ??? ?##???###?##?? ? ????????????? | | #????????"?"???##?##??### ? ? ????????????? | | #####????????? ? ???##?####???? ??? ?????????????? | | ?##???????????? #?#?????#?#? ? ? ?????????????? | | ?#?#??????????? ?###???#??????? ? ??????????????? | | ?????????????????##?######?#? ??????????????????? | | #??????????!????????#?##??#?#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 38 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 235 Armor Coverage 400 Core Shielding 20 Weapon Shielding 90 Weapon Cycling 30 Evasion (%) 44 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Bore Cannon | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Hacked Imp. Particle Charger | -7/Zion | Archive Gravmag System | -7/Zion | Archive Chainsword | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Mak. Sword | -6/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Scanalyzed Huge Storage Unit | -6/Factory | Scanalyzed 0b10 Decoder Chip [Generic] | -6/Factory | Scanalyzed Flail | -6/Factory | Z-intel Assault Cannon | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Armor Integrity Analyzer | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Maul | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Sml. Storage Unit | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldShadeDoublenader Manual? 0 Play Time 01:10:07 Cumulative 704.1 hours Start 2024.04.17 @ 15:39:51 End 2024.04.17 @ 17:04:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 263 Adventurer 3 Explorer 25 Win Type - Total 16 Types 10/3/1/1/0/1/0/0/0 Lore% 91 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f8da11b2-a15e-43b5-aba7-4e72d750fd44