Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 16:53:20

Player: Elias

Result: Destroyed by as-15387 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (381)      381
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 881

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     157/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (20)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Nuclear Core
  Improved Heat Sink
     Small Storage Unit
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Treads
     Light Treads
  Improved Heat Sink
     Small Storage Unit
           Signal Interpreter
           Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   5   3   
  Power                    3    | 1   1   1   
    Engine                 2    | 1   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | .   .   2   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   1   9   
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      9    | .   1   9   
  To Critical Strikes      .    | .   .   .   
Average Backups            6    | 3   7   7   
  Power                    2    | 1   2   2   
  Propulsion               1    | 1   2   1   
  Utility                  1    | .   1   2   
  Weapon                   1    | .   1   .   
  Tool/Special             .    | .   .   .   
Unused Backups             4    | .   .   4   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     86   | .   92  74  
  Engine                   4    | .   4   2   
  Core                     8    | .   9   7   
  Treads                   3    | .   .   10  
  Leg                      24   | .   28  14  
  Device                   7    | .   7   7   
  Storage                  14   | .   14  14  
  Ballistic Gun            22   | .   26  14  
  Launcher                 1    | .   1   2   
Peak Build Rating          10   | 6   9   10  
  Average Rating           7    | 4   7   6   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 12  20  19  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  3    | 3   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 5   9   10  
  Average Carried          6    | 3   7   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 5   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           406  | 145 185 76  
  Remotely                 .    | .   .   .   
Salvage Created            491  | 174 193 124 
  Parts                    37   | 14  13  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | 1   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   7   11  
  Guns                     4    | .   2   2   
  AOE                      14   | .   5   9   
Classes Destroyed          8    | 3   4   1   
  Worker                   2    | 2   .   .   
  Builder                  2    | .   1   1   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    6    | .   4   2   
  Assembled                6    | .   .   6   
Best Kill Streak           6    | 4   4   6   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        104  | .    30   74   
  Missed                   32   | .    8    24   
  Hits                     72   | .    22   50   
    Melee                  9    | .    .    9    
    Projectile             63   | .    22   41   
    AOE                    5    | .    .    5    
  Critical Strikes         1    | .    .    1    
  Part Disruptions         1    | .    .    1    
Damage Taken               1347 | .    332  1015 
  Core                     252  | .    33   219  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              51   | 15   24   12   
  Largest                  2    | 2    2    2    
  Hottest                  50   | 40   50   50   
Shots Fired                85   | 30   38   17   
  Gun                      71   | 30   34   7    
  Cannon                   .    | .    .    .    
  Launcher                 14   | .    4    10   
  Special                  .    | .    .    .    
  Kinetic                  71   | 30   34   7    
  Thermal                  .    | .    .    .    
  Explosive                14   | .    4    10   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         5    | 5    5    4    
  Robot Miss Streak        6    | 3    6    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           47   | 18   19   10   
  Core Hits                44   | 8    14   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1297 | 163  549  585  
  Guns                     383  | 163  166  54   
  Cannons                  .    | .    .    .    
  Explosions               894  | .    370  524  
  Melee                    .    | .    .    .    
  Ramming                  20   | .    13   7    
  Kinetic                  383  | 163  166  54   
  Thermal                  185  | .    185  .    
  Explosive                709  | .    185  524  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            76   | .    76   .    
  Projectiles              .    | .    .    .    
  Explosions               76   | .    76   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      121  | .    66   55   
  Shots                    5    | .    3    2    
  Rammed                   7    | .    .    7    
Targets Rammed             10   | .    2    8    
  Kicked                   3    | .    2    1    
  Crushed                  .    | .    .    .    
Highest Temperature        15   | .    15   10   
  Average Temperature      6    | .    6    5    
  Received Heat Transfer   239  | .    135  104  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         100  | .    100  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             190  | 10  190 182 
  Initial                  47   | .   6   47  
  Average                  93   | 1   109 112 
Influence Increases        494  | 25  317 152 
  Destroy 0b10 Robot/C     240  | .   140 100 
  Destroy 0b10 Robot/NC    40   | 25  10  5   
  Destroy Leader           52   | .   32  20  
  Successful Hack          27   | .   27  .   
  Disable Machine          45   | .   45  .   
  Destroy Structure        90   | .   63  27  
Influence Decreases        465  | 15  205 245 
  Entered New Map          79   | .   4   75  
  Time Decay               286  | 15  191 80  
  Lost Part                100  | .   10  90  
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   10  24  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               6    | .   6   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Record                   2    | .   2   .   
  Recycling Unit Index     1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Active Infowar (turns)     321  | .   228 93  
  Sensors                  321  | .   228 93  
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               724  | 114 431 179 
Spaces Moved               443  | 54  297 92  
  Core                     22   | 20  .   2   
  Treads                   34   | .   .   34  
  Legs                     387  | 34  297 56  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            122  | 107 120 138 
  Slowest Speed            200  | 200 120 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 5   40  25  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          115  | .   60  55  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      115  | .   60  55  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      544  | 85  336 123 
  Wait                     2    | .   .   2   
  Move                     441  | 53  296 92  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 11  5   2   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   3   4   
  Detach                   1    | .   1   .   
  Swap                     7    | .   5   2   
  Drop                     1    | .   .   1   
  Fire                     51   | 15  24  12  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   2   1   
  Crush                    7    | .   .   7   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 13)
  115 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Discovered new exit (range 6)
  546 | -10/Materials | Entered Mines
  570 | -10/Mines     | Discovered new exit (range 8)
  611 | -10/Mines     | Assembled infested the area
  616 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  651 | -10/Mines     | Learned Materials emergency access door positions
  687 | -10/Mines     | Core integrity fell below 50%
  701 | -10/Mines     | Core integrity fell below 20%
  720 | -10/Mines     | Lost 9 parts (2p3n1u3w)
  725 | -10/Mines     | Destroyed by as-15387 with Assembled F-torch

 Last Messages 
---------------
00666_ as-95970 destroyed.
00668_ as-64984 destroyed.
00668_ as-59381 destroyed.
00670_ as-25868 destroyed.
00671_ The unstable cave ceiling collapses.
00674_ as-14481 destroyed.
00675_ The unstable cave ceiling collapses.
00677_ Grenade Launcher destroyed.
00677_ Lgt. Ion Engine destroyed.
00678_ The unstable cave ceiling collapses. <x2>
00678_ Slammed into as-39681. <x2>
00681_ The unstable cave ceiling collapses.
00681_ Slammed into as-39681.
00683_ The unstable cave ceiling collapses.
00683_ Slammed into as-39681. <x4>
00689_ Lgt. Treads destroyed.
00695_ The unstable cave ceiling collapses.
00702_ as-90150 suffers critical hit (Destroy).
00702_ as-90150 destroyed.
00718_ K-01 Serf destroyed.

 Map 
-----
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| ######?????????##     %*a              #?????????? |
|      #?????????#    a =  @            #??????????? |
| #### #?????????#   aa        ##       #??????????? |
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| ???#%#??????????## ###    ##?????????????????????? |
| ?###%##??????????# #?#    #??????????????????????? |
| ##|#%####????????# #?##   #??????????????????????? |
|   #!%#* #?######## #??#    #?????????????????????? |
|  ==*=**####        #??      #????????????????????? |
| # #=%=*  ##    %   #??       #???????????????????? |
| #   *#   ##  ######          #???????????????????? |
|  %=%           #???     ###  #???????????????????? |
|    =      #    #???#   ##??###???????????????????? |
|          #    ##########?????????????????????????? |
|       %              #???????????????????????????? |
| #    #               #???????????????????????????? |
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| ##             #???? #???????????????????????????? |
| ?##         ####?????#???????????????????????????? |
| ??#### # ####????????????????????????????????????? |
| ????   ##????????????????????????????????????????? |
| ???#####?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              250
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingRagnarokTendrils
  Manual?         0
Play Time         00:11:03
  Cumulative      10.8 hours
  Start           2025.05.25 @ 16:45:14
  End             2025.05.25 @ 16:53:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c56fc749-77b9-4241-843e-4e2983d0081e