Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 19:37:38 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (227) 1135 Value Destroyed (12731) 12731 Prototype IDs (384) 7680 Alien Tech Used (15) 3000 Bonus (60522) 60522 TOTAL SCORE: 95768 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 2932 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 6002 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1378 Cogmind --------- Core Integrity 336/1600 Matter 329/425 Energy 371/380 System Corruption 9% Temperature Cool (18) Movement Flying (23) +NEM 1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled VTOL Module Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Cooled Q-thruster > --- UTILITY (14) ----- Experimental Power Amplifier Advanced Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (2) ------- Perforator > --- INVENTORY (5) ---- Zionite Biocell Array (750) Core Cannon Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Quantum Shading Machine Spectral Analyzer Tactical Coordination Suite Experimental Core Analyzer Advanced Weapon Cycler Zionite Weapon Casing Centrium Medium Armor Plating Zionite Shade Armor Graphene Brace AEGIS Remote Shield Improved Corruption Screen Spacefold Activator > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Zero-point Reactor Cooled VTOL Module Diametric Drive Experimental Energy Well Zionite Shade Armor Transdimensional Reconstructor Integrity Redistributor Navigation Efficiency Matrix Subatomic Replicator Sigix Sheargun Core Cannon Perforator Nanosword [Rating: 243] Favorites ----------- Power Zero-point Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Experimental Core Analyzer Device AEGIS Remote Shield Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Power Maul Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Coil Gun Ballistic Cannon Perforator Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . 2 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Utility 12 | . . . 1 2 . . . . 2 . . . . 2 . . . . . . . . . 1 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 176 | . . 2 5 14 3 1 . 1 9 . 1 1 11 7 . 2 7 . 10 . . 7 1 8 6 5 13 11 4 37 10 Power 17 | . . . . 1 . . . . . . . . 1 1 . 1 . . 2 . . 1 . 2 . . 3 . . 5 . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . 1 . . . . . . . . 1 1 . 1 . . 2 . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 3 . . 5 . Propulsion 32 | . . 2 1 6 1 . . . 2 . 1 . 4 2 . . 2 . 2 . . . . 2 . 1 2 1 . 3 . Treads 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . 5 1 . . . 2 . 1 . 4 2 . . 2 . 2 . . . . 2 . 1 2 1 . 3 . Utility 100 | . . . 3 5 1 1 . . 6 . . 1 3 2 . . 5 . 5 . . 4 1 4 5 3 7 8 3 23 10 Device 44 | . . . . 1 . 1 . . 1 . . . 2 . . . 2 . 2 . . 3 . 1 3 1 6 3 2 9 7 Storage 11 | . . . . . . . . . 1 . . . . . . . 1 . 1 . . . 1 1 . 1 1 1 . 3 . Processor 18 | . . . 1 2 1 . . . . . . . 1 1 . . . . 1 . . 1 . 1 2 . . . . 5 2 Hackware 14 | . . . 1 1 . . . . 4 . . 1 . 1 . . 1 . 1 . . . . 1 . . . 2 . 1 . Protection 12 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 5 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 27 | . . . 1 2 1 . . 1 1 . . . 3 2 . 1 . . 1 . . 2 . . 1 1 1 2 1 6 . Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . Ballistic Gun 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Launcher 4 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Piercing Weapon 4 | . . . . 1 . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . 1 1 . . 1 . . . . . . . 4 . 2 . . 5 . 1 1 2 . 6 . 4 1 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . System Corruption 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Parts Lost 7 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Utility 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 5 3 3 4 5 4 5 5 5 8 10 10 10 6 9 9 9 9 9 8 9 9 5 11 13 12 11 11 12 12 12 3 Power . | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . 1 1 2 1 1 1 1 . . Propulsion 1 | 4 2 2 2 2 . . . . 1 2 2 2 2 1 2 2 2 3 2 2 2 2 2 1 2 2 2 2 2 1 . Utility 3 | . . . 1 1 2 2 2 2 4 5 5 5 2 4 4 4 3 2 3 3 3 1 4 6 4 3 2 2 1 3 2 Weapon 1 | 1 1 1 . 1 1 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 1 2 2 1 1 2 2 3 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . . . 2 1 . . . 3 . . 1 . . . . . . 2 . . . . 6 1 1 . 1 . 3 6 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . . 1 . . 1 Utility 14 | . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . 1 1 1 . . . 3 3 Weapon 5 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 91 | . 57 63 69 85 99 100 100 100 98 100 100 100 99 91 94 94 93 94 94 95 95 94 90 93 94 94 94 94 94 87 83 Core 3 | . . . . 2 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 10 10 8 5 4 4 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 1 5 4 4 6 8 8 7 7 7 Flight 27 | . . . . 13 40 42 42 42 37 37 37 37 37 29 27 27 27 27 29 30 30 30 30 30 31 31 29 29 26 23 23 Device 13 | . . . . . 7 7 7 7 10 12 11 12 15 11 11 11 9 11 9 10 10 12 10 9 8 5 11 11 14 18 23 Storage 3 | . . . . . . . . . 4 6 6 6 1 5 5 5 5 5 5 5 5 2 5 4 4 4 4 4 3 4 . Processor 12 | . . . 2 16 12 14 14 14 12 12 12 12 12 12 16 16 12 11 10 10 10 14 15 13 13 13 12 12 11 13 14 Hackware 8 | . . . 4 12 8 7 7 7 12 12 12 12 12 11 5 5 8 11 10 10 10 10 10 12 13 13 12 12 15 4 . Protection 6 | . . . . . 7 7 7 7 1 . . . . 5 10 11 11 11 9 10 10 5 5 4 4 4 4 4 6 8 10 Impact Weapon 2 | . . . . 2 7 7 7 7 5 6 6 6 1 4 4 5 5 5 4 5 5 2 . 3 4 . . . . . . Slashing Weapon 1 | . . . . . 5 7 7 7 6 6 5 6 1 4 . . . . . . . . . . . 3 4 3 2 . . Piercing Weapon 1 | . . . . 1 1 . . . . . . . . 1 5 5 5 5 5 5 5 4 5 4 4 4 4 3 2 . . Peak Build Rating 243 | 6 4 6 16 44 46 56 46 46 55 55 55 54 67 78 82 79 92 92 116 115 115 130 129 151 155 172 186 205 216 243 241 Average Rating 146 | 5 4 5 10 26 44 46 46 46 50 55 53 53 63 71 78 77 84 91 108 115 115 123 121 138 147 163 181 196 207 227 235 On Entrance 88 | 6 4 4 5 16 43 46 46 46 46 55 55 53 54 67 78 78 77 89 92 115 115 115 123 120 145 148 169 185 205 206 241 Avg Prop Armor Cover (%) 8 | . 21 33 35 35 3 3 3 3 3 4 4 4 3 4 . . . . . . . . . . . . . . . 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 3 3 3 5 15 16 16 16 16 27 24 30 24 27 25 37 30 30 30 39 35 35 42 59 45 45 46 50 65 74 122 114 Greatest Support 116 | 20 10 3 60 26 26 24 24 24 30 25 33 25 31 35 39 39 35 43 42 42 51 51 51 57 58 77 80 79 85 115 116 Greatest Overweight (x) 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 10 | 6 5 5 5 5 5 5 5 5 8 10 10 10 6 10 10 10 10 10 10 10 10 7 14 15 15 15 15 15 15 14 5 Most Carried 15 | 5 5 4 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 15 15 15 15 15 Average Carried 10 | 3 4 3 4 4 4 5 5 5 8 10 10 9 6 9 9 10 9 9 9 10 10 6 12 14 14 14 14 14 14 14 4 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 5 3 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 14 15 15 15 15 15 15 5 Class Distribution -------------------- 16% | Hacker-Ninja 13% | Hacker-Scout 11% | Hacker-Sprinter 10% | Commander-Sprinter 10% | Alien-Sprinter 7% | Scout 5% | Wizard-Sprinter 5% | Commander-Mutant 5% | Alien-Ninja 4% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Scout | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Wizard-Ninja | -1/Access Commander-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10631 | 200 . . 20 145 80 20 . 34 167 . 14 74 724 108 132 30 110 20 444 13 . 1032 192 100 186 375 338 280 525 3350 1918 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15561 | . 59 . 20 203 . . . . 597 . 41 . 1579 164 37 85 143 180 422 . . 2718 289 598 186 375 724 176 1045 3669 2251 Parts 650 | . 3 . 1 1 . . . . 22 . 5 . 69 9 . 6 1 5 15 . . 92 11 6 8 9 28 11 45 196 107 Haulers Intercepted 16 | . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 3 . 1 3 . 3 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . 4 4 . . . . 3 . 63 . 4 8 . 7 . . . . 26 . . . . . . . . Prevented 60 | . . . . . . . . . . . . . 60 . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 153 | . . . 1 . . . . . 4 . 4 . 23 4 3 1 . 2 6 . . 41 4 2 . . 2 1 6 19 30 Melee 5 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . Guns 20 | . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . Cannons 97 | . . . . . . . . . . . . . . . . . . . . . . 40 3 . . . . 1 5 18 30 AOE 21 | . . . . . . . . . 3 . 4 . 2 4 3 . . . 5 . . . . . . . . . . . . Classes Destroyed 25 | . 1 . 1 2 . . . . 3 . . . 6 . . . . . 1 . . 4 . 1 1 . . . 1 4 . Worker 5 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 . Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 16 | . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 3 . 1 3 . 3 . . Recycler 13 | . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . 1 2 1 . 1 4 . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Watcher 16 | . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . 4 . . 1 2 1 3 . Swarmer 25 | . . . . . . . . . 3 . 4 . 4 4 3 . . . 4 . . 1 . . . . . . . 2 . Grunt 43 | . . . 1 . . . . . . . . . 10 . . . . 1 1 . . 20 3 1 . . . . 3 3 . Brawler 4 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Sentry 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . Hunter 8 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 . . . . . 4 . Programmer 16 | . . . . . . . . . 1 . . . 3 . . . . . . . . 4 . . . . . 1 1 6 . Behemoth 9 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . 1 1 . . . 2 . 1 1 . Enhanced Grunt 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 1 . 1 2 . . . . 5 . 4 . 10 5 3 1 . 1 4 . . 7 2 2 3 1 2 2 5 6 3 Combat Bots Only 10 | . . . 1 . . . . . 3 . 4 . 10 4 3 1 . 1 4 . . 7 2 1 . . 1 1 2 6 3 Max Kills in Single Turn 3 | . 1 . 1 1 . . . . 2 . 3 . 3 3 3 1 . 1 3 . . 2 1 1 1 1 1 1 2 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 2 . 3 . 2 3 3 . . . 3 . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1438 | . 14 41 12 2 6 . . . 7 2 4 . 41 1 12 . . 5 16 . 8 13 . 5 22 27 10 8 2 26 1154 Missed 1125 | . 6 13 5 . 5 . . . 1 1 1 . 23 1 10 . . 3 9 . 5 5 . 4 17 17 5 5 1 10 978 Hits 313 | . 8 28 7 2 1 . . . 6 1 3 . 18 . 2 . . 2 7 . 3 8 . 1 5 10 5 3 1 16 176 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Projectile 306 | . 8 28 7 2 1 . . . 6 1 3 . 18 . 2 . . 2 7 . 3 8 . 1 5 10 5 3 1 16 169 Critical Strikes 17 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 13 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage Taken 5356 | . 72 380 99 26 6 . . 6 103 14 43 . 281 30 32 . . 30 225 . 47 210 . 52 39 422 249 635 22 362 1971 Core 1630 | . 32 56 . 26 6 . . 6 49 . 29 . 28 30 14 . . . 115 . 13 34 . 22 39 234 130 563 22 15 167 Absorbed by Shields 1961 | . . . . . . . . . . . . . 25 . . . . . . . . 10 . . . . . . . 51 1875 Redirected to Shielding 248 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 206 Ignored by Resistances 1753 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 1566 Regen/Repaired (Parts) 2162 | . . . . . . . . . . . . . 5 . . . . . 147 . . 32 . 164 . . 53 . . 583 1178 Core Remaining (%) 79 | 100 87 86 100 . . . . 94 . . . . 87 . . . . 95 . . . . 85 . . 69 . 52 . . 21 Volleys Fired 502 | . 3 . . 3 . . . 1 3 . 2 . 64 3 1 . . . 19 . . 109 9 15 . . . 5 8 161 96 Largest 2 | . 2 . . 2 . . . 1 1 . 1 . 2 1 1 . . . 1 . . 1 1 1 . . . 1 1 1 1 Hottest 300 | . 80 . . 60 . . . 39 39 . 39 . 60 43 43 . . . 56 . . 56 56 56 . . . 100 100 300 300 Shots Fired 571 | . 6 . . 6 . . . 1 3 . 2 . 126 3 1 . . . 19 . . 109 9 15 . . . 5 8 162 96 Gun 222 | . 6 . . 6 . . . . . . . . 124 . . . . . . . . . . . . . . 4 . 82 . Cannon 323 | . . . . . . . . . . . . . . . . . . . 14 . . 109 9 15 . . . 1 8 71 96 Launcher 17 | . . . . . . . . 1 3 . 2 . 2 3 1 . . . 5 . . . . . . . . . . . . Special 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Kinetic 388 | . . . . 3 . . . . . . . . 124 . . . . . 14 . . 109 9 15 . . . 1 8 67 38 Thermal 65 | . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 58 Explosive 17 | . . . . . . . . 1 3 . 2 . 2 3 1 . . . 5 . . . . . . . . . . . . Electromagnetic 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 82 . Phasic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robot Hit Streak 45 | . 5 . . 1 . . . . . . . . 31 . . . . . 4 . . 20 17 . . . . 20 5 45 12 Robot Miss Streak 13 | . 1 . . 3 . . . . 1 . . . 5 . . . . . 1 . . 1 . . . . . 1 5 13 10 Penetration Max 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . 1 2 3 Secondary Targets 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 556 | . 5 . . 12 1 . . . 10 . . . 109 2 . 1 3 2 12 . . 95 10 16 3 4 13 7 19 156 76 Core Hits 402 | . 3 . . 3 . . . . 6 . 4 . 54 7 3 . 1 . 12 . . 55 4 2 2 1 4 5 19 146 71 Critical Kills 106 | . . . . . . . . . . . . . 1 . . . . . . . . 38 3 . . . . 1 7 33 23 Critical Parts Destroyed 136 | . . . . 3 . . . . 2 . . . 3 . . . . . 3 . . 38 1 5 . . . 3 8 27 43 Critical Strikes 312 | . 1 . . 3 . . . . 2 . . . 4 . . . . . 3 . . 82 4 5 1 1 . 4 16 98 88 Destroy 274 | . . . . . . . . . . . . . 4 . . . . . . . . 82 4 . . . . 4 15 77 88 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 13 | . . . . 3 . . . . 2 . . . . . . . . . 3 . . . . 5 . . . . . . . Sever 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 20 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Melee Attacks 485 | . . . . 22 16 7 . 16 45 24 2 1 12 22 6 3 3 5 26 13 1 4 1 56 18 34 22 38 28 60 . Impact 199 | . . . . 20 14 7 . 16 32 . . . 4 10 . . 1 3 18 8 1 3 . 47 13 2 . . . . . Slashing 215 | . . . . . 2 . . . 13 24 2 1 3 11 . . . . . . . . . . . 31 13 33 24 58 . Piercing 71 | . . . . 2 . . . . . . . . 5 1 6 3 2 2 8 5 . 1 1 9 5 1 9 5 4 2 . Sneak Attacks 85 | . . . . 3 . . . . 7 . . . . 1 . 1 . 2 5 . . . 1 8 3 4 7 3 6 34 . Combat Hostiles 12 | . . . . . . . . . 1 . . . . . . 1 . 2 2 . . . 1 2 . . 1 . 1 1 . Follow-up Attacks 14 | . . . . 2 . . . . 1 . . . . 1 . . 1 . 1 . . . . 3 . 1 1 3 . . . Damage Inflicted 31164 | . 67 4 5 751 66 . . . 1038 . 277 . 3165 533 236 . 259 132 1328 . . 2073 115 1203 306 377 864 688 1134 5817 10726 Guns 4701 | . 62 . . 36 . . . . . . . . 2432 . . . . . . . . . . . . . . . . 2171 . Cannons 14902 | . . . . . . . . . . . . . . . . . . . . . . 2073 115 . . . . 29 118 1841 10726 Explosions 2082 | . . . . . . . . . 156 . 277 . 442 389 236 . . . 582 . . . . . . . . . . . . Melee 9465 | . . . . 715 66 . . . 882 . . . 291 144 . . 259 132 746 . . . . 1203 306 377 864 659 1016 1805 . Ramming 14 | . 5 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7028 | . . . . 24 . . . . . . . . 2432 . . . . . . . . 2073 115 . . . . 29 118 1841 396 Thermal 10693 | . 22 . . 12 . . . . . . . . . 329 . . . . . . . . . . . . . . . . 10330 Explosive 1753 | . . . . . . . . . 156 . 277 . 442 60 236 . . . 582 . . . . . . . . . . . . Electromagnetic 40 | . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3190 | . . . . 652 66 . . . 631 . . . . 98 . . 96 132 370 . . . . 1145 . . . . . . . Slashing 7097 | . . . . . . . . . 251 . . . 195 46 . . . . . . . . . . . 297 657 659 1016 3976 . Piercing 1349 | . . . . 63 . . . . . . . . 96 . . . 163 . 376 . . . . 58 306 80 207 . . . . Highest Corruption 16 | . . . . . . . . . . . . . . 1 1 1 1 1 . . . . . 1 1 2 . . . 16 9 Average Corruption 4 | . . . . . . . . . . . . . . 1 1 1 1 1 . . . . . 1 1 1 . . . 12 6 Corruption Purged 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 84 | . . . . . . . . . . . . . . . 2 . 1 3 . . . . . 1 1 5 . . . 26 45 Message Errors 14 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 4 8 Matter Fused 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 4 16 Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . 6 3 Energy Discharges 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 12 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 8 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3416 | . . . . 385 . . . . 425 . . . . 48 . . 185 93 369 . . 7 . 590 76 155 142 118 86 74 663 Projectiles 723 | . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . 53 663 Explosions 38 | . . . . . . . . . 14 . . . . 20 . . . . 4 . . . . . . . . . . . . Melee 2655 | . . . . 385 . . . . 411 . . . . 28 . . 185 93 365 . . . . 590 76 155 142 118 86 21 . Knockbacks 63 | . . . . 1 . . . . 1 . . . . . . . . 1 1 . . 3 . 5 . . . 1 2 19 29 Impact 9 | . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . 5 . . . . . . . Kinetic 48 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 2 16 26 Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Self-Inflicted Damage 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 7 | . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 2 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 490 | . 6 . . 20 52 25 15 50 46 . 20 . 138 47 87 31 . 219 . . 34 26 29 15 137 187 17 85 . 259 490 Average Temperature 54 | . 3 . . 7 14 11 8 22 15 . 9 . 26 18 39 15 . 98 . . 23 8 29 7 40 58 8 33 . 65 147 Received Heat Transfer 520 | . 12 156 63 9 . . . . 45 . . . 81 . . . . . 33 . . 21 . . . . 27 . . . 73 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . 2 . . . . 2 . . . . 1 . . . 1 2 . . . . 6 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Parts Fried 22 | . . . . 3 . . . . 6 . . . 1 . . . . . 1 . . . . 11 . . . . . . . Impact Corruptions 37 | . . . . 7 . . . . 7 . . . . 1 . . 2 2 5 . . . . 13 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Heat Transferred 275 | . 50 . . 25 . . . . . . . . . 200 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 1 1 1 5 . Low Security (%) 47 | 100 100 100 100 100 . . . . 100 . . . . . . . . . 18 . . . . 100 100 87 97 95 88 4 . Level 1 8 | . . . . . . . . . . . . . . . . . . . 81 . . . . . . 12 2 4 11 . . Level 2 10 | . . . . . . . . . . . . . . 72 . . . . . . . . . . . . . . . 18 . Level 3 4 | . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . 7 . Level 4 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 984 | . 15 20 20 112 . . . . 182 . . . . 748 . . . . 374 . . . . 126 76 245 219 213 211 984 . Initial 549 | . . 5 5 9 . . . . . . . . . 549 . . . . 12 . . . . 93 38 . 132 111 122 51 . Average 228 | . 1 7 . 13 . . . . 80 . . . . 660 . . . . 272 . . . . 72 32 126 151 164 143 563 . Influence Increases 10137 | . 22 45 30 177 75 . . . 476 . 105 . 839 583 266 30 5 50 657 . . 1145 301 420 116 416 317 340 309 2405 1008 Destroy 0b10 Robot/C 3360 | . . . 20 . . . . . 100 . 80 . 640 80 100 20 . 40 260 . . 760 180 100 . . 80 20 120 760 . Destroy 0b10 Robot/NC 350 | . 5 . . 20 . . . . 40 . . . 20 15 . . 5 . 15 . . 15 . 40 15 15 25 15 30 75 . Destroy Leader 490 | . 2 . 10 6 . . . . 28 . 10 . 10 14 10 10 . 10 62 . . . 30 24 . 2 48 14 38 162 . Allied During Kill 1073 | . . . . . . . . . 1 . . . 154 . 21 . . . 52 . . 205 91 26 . . 24 . 1 498 . Successful Hack 156 | . . . . . . . . . 55 . . . . 4 . . . . 12 . . . . 41 4 2 26 . . 12 . Select Force Hacks 30 | . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . Disable Machine 675 | . . . . 45 . . . . 60 . . . . 90 . . . . 75 . . . . 15 45 75 . 105 . 90 75 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1958 | . . . . 1 . . . . 42 . . . . 80 . . . . 136 . . . . 54 22 22 39 36 60 653 813 Advance Influence 300 | . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . Partial Spotted 840 | . . 15 . 45 . . . . 45 . . . . . . . . . . . . . . 75 30 195 75 135 45 60 120 Lose Combat Pursuer 855 | . 15 30 . 60 75 . . . 105 . 15 . 15 . 135 . . . 15 . . 165 . 45 . 105 . 15 15 45 . Influence Decreases 9169 | . 7 45 25 86 164 22 . . 340 136 30 75 443 353 402 164 361 30 416 198 63 332 976 489 185 181 353 334 433 830 1696 Entered New Map 4001 | . . 10 10 11 42 5 . . . 51 . 75 . 147 232 94 356 . 8 98 13 . 813 45 31 . 103 88 83 30 1656 Time Decay 4378 | . 7 25 15 75 122 17 . . 300 85 30 . 363 206 110 70 5 30 368 90 50 332 143 334 154 181 180 246 350 490 . Lost Part 70 | . . 10 . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . 40 Lost Ally 720 | . . . . . . . . . 20 . . . 80 . 60 . . . 40 10 . . 20 110 . . 70 . . 310 . Squads Dispatched 62 | . 3 1 2 3 . . . . 10 . . . . 3 . 1 . . 8 . . . . 7 4 4 5 2 4 5 . Investigation 20 | . 1 . 1 1 . . . . 8 . . . . 1 . 1 . . 3 . . . . 1 2 . 1 . . . . Extermination 28 | . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 4 2 2 2 2 3 5 . Reinforcement 13 | . 2 1 1 . . . . . . . . . . . . . . . 2 . . . . 2 . 2 2 . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 34 | . 1 3 . . . . . . . . . . 2 . . . . . 1 . . . . 3 2 2 2 . . 18 . Communications Jammed 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 28 5 5 . Distress Signals 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 14 4 5 . Times Spotted 498 | . 10 15 5 10 7 . . . 15 1 5 . 50 3 14 . . 5 15 . 2 115 4 14 15 20 23 20 7 36 87 Peak Tracking Total 21 | . 9 13 5 3 3 . . . 5 1 5 . 10 1 10 . . 4 4 . 2 21 4 4 8 6 12 6 1 6 12 Tactical Retreats 57 | . 1 2 . 2 4 . . . 4 . 1 . 1 . 2 . . 1 3 . 1 5 . 5 5 7 6 3 1 3 . ECM-based Alert Blocks 58 | . . . . . . . . . . . . . . . . . . 4 3 . 2 . . 7 15 5 15 7 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 11 | . 1 . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . . 1 . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 50 | . . . . 3 . . . . 4 . . . 1 6 . . . . 5 . . . . 1 3 5 . 7 . 8 7 Max in Single Turn 4 | . . . . 1 . . . . 1 . . . 1 4 . . . . 4 . . . . 1 1 1 . 1 . 2 2 Garrison Access 9 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 2 1 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 75 | . . . 1 7 1 1 3 . 14 . . 1 1 4 1 1 4 . 5 . 1 2 . 9 2 2 5 1 3 6 . Terminals 19 | . . . 1 4 . . . . 6 . . . . . 1 1 . . . . . . . 1 . 2 . . . 3 . Fabricators 9 | . . . . . . . . . 4 . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . 2 . Recycling Units 11 | . . . . 3 . . . . 2 . . . 1 1 . . . . . . . . . 3 . . . . . 1 . Scanalyzers 8 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . 2 2 . 1 . . . . Garrison Access 9 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 2 1 3 . . Total Hacks 219 | . . . 3 17 1 12 28 . 42 . . 3 3 10 3 4 17 . 18 . 1 7 . 17 6 3 10 1 3 10 . Successful 166 | . . . 1 4 1 12 28 . 23 . . 3 . 7 3 4 17 . 16 . 1 7 . 13 3 2 9 1 3 8 . Failed 52 | . . . 2 13 . . . . 19 . . . 3 3 . . . . 2 . . . . 4 2 1 1 . . 2 . Catastrophic 6 | . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Manual 268 | . . . 3 8 . . . . 12 . . . . 28 . . . . 22 . . 1 . 47 26 20 24 23 21 33 . Terminals 41 | . . . 3 8 . . . . 15 . . . . . 3 4 . . . . . . . 2 . 3 . . . 3 . Fabricators 30 | . . . . . . . . . 16 . . . . 7 . . . . 3 . . . . 2 . . 2 . . . . Repair Stations 18 | . . . . . . . . . . . . . . . . . . . 6 . . . . 5 . . 2 . . 5 . Recycling Units 22 | . . . . 9 . . . . 3 . . . 3 1 . . . . . . . . . 4 . . . . . 2 . Scanalyzers 28 | . . . . . . . . . 8 . . . . . . . . . 7 . . . . 4 6 . 3 . . . . Garrison Access 11 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 3 1 3 . . Terminal Hacks 88 | . . . 1 1 1 12 28 . 4 . . 3 . . 3 4 17 . . . 1 7 . 1 . 2 . . . 3 . Record 30 | . . . . . . 12 6 . . . . . . . 3 4 5 . . . . . . . . . . . . . . Part Schematic 18 | . . . . . . . 11 . . . . 3 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . 3 . . . . . . . . . 4 . . . . 6 . . . . . . . . . Open Door 7 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 . 2 . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 16 | . . . . . . . . . 9 . . . . 3 . . . . 1 . . . . 1 . . 2 . . . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 9 | . . . . . . . . . 5 . . . . 2 . . . . 1 . . . . . . . 1 . . . . Build 5 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Station Hacks 16 | . . . . . . . . . . . . . . . . . . . 6 . . . . 4 . . 2 . . 4 . Scan Component 8 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 1 . . 2 . Repair 8 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 1 . . 2 . Recycling Unit Hacks 8 | . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . Retrieve Components 8 | . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . Scanalyzer 20 | . . . . . . . . . 5 . . . . . . . . . 5 . . . . 4 3 . 3 . . . . Insert Component 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . 1 . . . . Analyze 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Study 11 | . . . . . . . . . . . . . . . . . . . 5 . . . . 3 1 . 2 . . . . Garrison Access Hacks 9 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 2 1 3 . . Seal Access 9 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 2 1 3 . . Unauthorized Hacks 9 | . . . . . . . . . 4 . . . . 2 . . . . 2 . . . . 1 . . . . . . . Terminals 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recompile 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . . . 1 5 . . . . 11 . . . 1 3 1 1 . . 2 . . . . 6 2 1 3 . . 4 . Full Trace Events 11 | . . . . 1 . . . . 5 . . . . . 1 1 . . . . . . . 1 1 . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 32 | . . . . . . . 8 . . . . 3 . . . . . . . . . . . . 10 . 3 . . 8 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 187 | . . . . . . . 11 . 1 . . 19 . 9 . . 4 . 5 . . . . 12 29 23 . 25 16 33 . Parts Built 6 | . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . 1 . . . . Authchips 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Time 258 | . . . . . . . . . 123 . . . . 67 . . . . . . . . . . . . 68 . . . . Total Part Build Rating 32 | . . . . . . . . . 20 . . . . 4 . . . . . . . . . . . . 8 . . . . Part Studies Acquired 11 | . . . . . . . . . . . . . . . . . . . 5 . . . . 3 1 . 2 . . . . Parts Repaired 8 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 1 . . 2 . Time 261 | . . . . . . . . . . . . . . . . . . . 132 . . . . 55 . . 23 . . 51 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . . 4 . . . . 6 . . . . 3 . . . . . . . . . 7 . . . . . 1 . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Robot Hacks Applied 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . parse_system 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 1 . . . 1 . . . . . . . . 5 . . . . 1 . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 78 | . . . . . . . . . 1 . . 4 2 4 . . . . 3 . . 5 . 3 . . 6 . 2 48 . Largest Group 40 | . . . . . . . . . 1 . . 4 5 4 3 . . . 2 1 . 5 5 4 . . 4 . 2 40 . Highest-Rated Group 3679 | . . . . . . . . . 25 . . 152 166 115 84 . . . 206 27 . 267 267 218 . . 156 . 298 3679 . Highest-Rated Ally 269 | . . . . . . . . . 25 . . 41 41 31 28 . . . 103 27 . 64 64 81 . . 39 . 269 269 . Zionite Dispatches 10 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Total Orders 57 | . . . . . . . . . . . . . . . . . . . 1 . . 5 4 3 . . 8 . . 36 . STAY 41 | . . . . . . . . . . . . . . . . . . . . . . 4 3 1 . . 7 . . 26 . FOLLOW 13 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . 10 . DROP 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Ally Attacks 502 | . . . . . . . . . 4 . . . 35 . 4 . . . 30 . . . 29 19 . . 12 . . 369 . Total Damage 23728 | . . . . . . . . . 114 . . . 1304 . 76 . . . 1789 . . . 1054 514 . . 285 . . 18592 . Kills 73 | . . . . . . . . . 1 . . . 10 . 2 . . . 7 . . . 5 3 . . 3 . . 42 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 6 . Allies Melted 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 16291 | . . . 37 516 578 295 21 149 694 342 83 353 914 433 234 141 69 258 844 182 151 1124 328 757 412 394 365 523 783 4247 1064 Optics 16291 | . . . 37 516 578 295 21 149 694 342 83 353 914 433 234 141 69 258 844 182 151 1124 328 757 412 394 365 523 783 4247 1064 Sensors 8568 | . . . . 7 576 293 21 149 694 342 74 353 166 433 234 141 67 258 836 182 151 193 300 757 307 373 329 502 783 47 . Seismic 2993 | . . . . . . . . . 476 342 83 353 914 433 218 141 33 . . . . . . . . . . . . . . T.N.C. 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Jamming 2763 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 339 523 783 1118 . ECM 1944 | . . . . . . . . . . . . . . . . . 1 16 297 182 151 119 104 69 275 86 292 352 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 . . . . 1 2 . 1 . 1 . . 1 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 61 | . . . . . . . . . . . . . . 5 . . . . 3 . . . . 11 8 6 6 7 5 10 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Branch Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Emergency Access 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 . . . Guard Positions 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 . . Component Stockpiles 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . Component Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 1 1 . Prototype Schematics 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 1 . 2 . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 2 . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 17158 | 5 110 83 120 516 578 295 21 149 694 342 83 353 914 433 234 141 69 258 844 182 151 1124 328 757 412 394 365 523 783 4247 1650 Spaces Moved 35184 | 2 192 149 195 1016 1366 349 86 385 1592 311 269 877 1080 876 606 503 165 425 1024 541 600 1715 462 2292 1066 997 946 1284 1517 7325 4971 Core 1129 | 1 191 149 192 596 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33984 | . . . . 420 1366 349 86 385 1592 311 269 877 1080 876 606 503 165 425 1024 541 600 1715 462 2292 1066 979 937 1245 1517 7325 4971 Fastest Speed 6 | 50 50 50 50 24 24 24 24 24 20 23 17 23 20 17 14 14 24 14 20 20 6 6 6 6 6 6 7 11 7 16 12 Average Speed 23 | 85 50 50 52 39 24 24 24 24 23 23 22 23 21 22 24 23 24 23 20 20 19 19 20 17 17 17 17 17 17 27 22 Slowest Speed 205 | 120 120 50 160 50 24 24 24 24 24 23 23 23 23 24 95 24 24 24 24 20 20 20 89 21 18 21 18 20 18 205 23 Overloaded Moves 228 | . . . . . . . . . . . 3 . . 6 18 11 . 18 . . 11 6 3 5 39 39 13 3 2 2 49 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 149 | . . . . 9 . 1 . . 4 . . . 2 2 . . . 2 2 . . 3 . 19 1 1 17 12 4 53 17 Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 197 Spacefolds 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4 15 . . . Exploration Rate (%) 58 | 1 50 24 24 36 97 55 71 60 35 37 50 89 72 22 73 56 60 60 17 80 79 87 52 62 93 80 37 92 34 86 86 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 25 | . . . . . 1 . 1 . . . 1 1 . 10 . 1 3 . . 2 . . . 5 . . . . . . . Known Exits Taken 27 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 27 | . . . . . 4 1 . 1 . . . 3 2 . 3 2 . 3 . 3 3 . 2 . . . . . . . . Spaces Dug 296 | . . . . 1 15 6 . 16 13 24 2 . . 18 6 2 . 3 15 12 1 3 . 25 11 11 8 11 15 20 58 Terrain Destroyed 892 | . . . . 1 15 6 . 32 47 24 11 . 23 48 18 2 . 3 62 12 1 5 . 26 11 11 8 14 20 157 335 Melee 233 | . . . . 1 15 6 . 16 13 24 2 . . 18 6 2 . 3 15 12 1 3 . 25 11 11 8 9 15 17 . Projectile 323 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . 3 . 20 297 AOE 242 | . . . . . . . . 16 34 . 9 . 22 30 12 . . . 45 . . . . . . . . . . 74 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 42613 | 8 198 154 209 1074 1584 544 85 406 1829 544 283 1027 1612 1065 679 517 191 571 1590 590 628 2381 680 2511 1254 1143 1092 1479 1972 9315 5398 Wait 5722 | . . . . 15 189 186 . 3 159 210 5 143 415 136 58 9 . 141 479 37 28 492 191 134 147 81 99 141 379 1617 228 Move 34841 | 1 191 148 194 998 1365 346 85 384 1583 310 268 876 1076 871 605 502 164 420 1019 540 599 1709 461 2253 1063 984 913 1236 1508 7230 4939 Hop 122 | . . . . 8 . 1 . . 4 . . . 1 2 . . . 2 2 . . 2 . 19 1 1 10 11 4 41 13 Pick Up 156 | . 2 . 5 3 3 . . . 13 . . 3 5 3 1 . 2 1 6 . . 9 2 11 4 5 2 2 4 35 35 Fast Attach 190 | . . . 2 12 4 2 . . 5 . 1 . 7 3 . . 9 . 8 . . 10 . 6 7 16 14 19 10 41 14 Attach 86 | . . 2 3 2 2 . . . 5 . . 1 1 4 1 . 2 1 5 . . 5 2 2 . 2 3 2 11 22 8 Detach 78 | 2 . . . 3 1 1 . . 1 . . 1 2 2 1 . 1 . 3 . . 2 3 2 2 . 4 3 10 27 7 Swap 122 | . . . . . . . . 2 3 . 4 . 12 4 6 3 1 . 14 . . 1 10 7 3 6 7 7 . 16 16 Drop 284 | 5 . . . 10 4 1 . . 7 . 1 2 16 6 . . 10 1 10 . . 19 1 12 9 15 16 19 12 67 41 Fire 502 | . 3 . . 3 . . . 1 3 . 2 . 64 3 1 . . . 19 . . 109 9 15 . . . 5 8 161 96 Melee 458 | . . . . 20 16 7 . 16 42 24 2 1 10 21 6 3 2 5 25 13 1 4 1 50 18 33 20 34 26 58 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . 1 Rewire 30 | . . . . . . . . . 4 . . . 3 . . . . . . . . 19 . . . . 4 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Discovered new exit (range 14) 112 | -10/Materials | Discovered new exit (range 10) 116 | -10/Materials | Entered another Materials area 116 | -9/Materials | Evolved 2 slots: Propulsion x2 197 | -9/Materials | Discovered new exit (range 4) 199 | -9/Materials | Entered another Materials area 199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 289 | -8/Materials | Identified exit to Factory 303 | -8/Materials | Build established: Mutant 319 | -8/Materials | Entered Factory 319 | -7/Factory | Evolved 2 slots: Utility x2 500 | -7/Factory | Discovered new exit (range 17) 656 | -7/Factory | Discovered new exit (range 18) 732 | -7/Factory | Identified exit to Lower Caves 835 | -7/Factory | Entered Lower Caves 847 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 886 | -7/Lower Caves | Encountered a Warlord checkpoint 944 | -7/Lower Caves | Build established: Hacker-Sprinter 996 | -7/Lower Caves | Found Alien Artifact 996 | -7/Lower Caves | Identified Core Expander 996 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 1172 | -7/Lower Caves | Discovered new exit (range 10) 1174 | -7/Lower Caves | Identified exit to Lower Caves 1255 | -7/Lower Caves | Build established: Scout 1413 | -7/Lower Caves | Entered another Lower Caves area 1685 | -7/Lower Caves | Encountered a Warlord checkpoint 1705 | -7/Lower Caves | Discovered new exit (range 9) 1708 | -7/Lower Caves | Identified exit to Data Miner 1708 | -7/Lower Caves | Entered Data Miner 1708 | -7/Data Miner | Discovered new exit (range 6) 1713 | -7/Data Miner | Met Data Miner 1720 | -7/Data Miner | Learned location of Section 7 (-3) 1720 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1723 | -7/Data Miner | Received God Mode back door access code from Data Miner 1728 | -7/Data Miner | Identified exit to Proximity Caves 1729 | -7/Data Miner | Entered Proximity Caves 1743 | -6/Proximity Caves | Spotted B-75 Beast 1876 | -6/Proximity Caves | Discovered new exit (range 5) 1877 | -6/Proximity Caves | Identified exit to Factory 1878 | -6/Proximity Caves | Entered Factory 1878 | -6/Factory | Evolved 2 slots: Utility x2 1937 | -6/Factory | Fabricated Adv. Recoil Stabilizer? 2000 | -6/Factory | Identified exit to Lower Caves 2180 | -6/Factory | Build established: Hacker-Scout 2426 | -6/Factory | Fabricated Cld. VTOL Module (x1) 2472 | -6/Factory | Fabricated Cld. VTOL Module (x1) 2541 | -6/Factory | Discovered new exit (range 6) 2572 | -6/Factory | Entered Lower Caves 2577 | -6/Lower Caves | Learned location of 1 exit from Factory 2582 | -6/Lower Caves | Spotted B-75 Beast 2910 | -6/Lower Caves | Discovered new exit (range 9) 2914 | -6/Lower Caves | Identified exit to Lower Caves 2914 | -6/Lower Caves | Entered another Lower Caves area 2924 | -6/Lower Caves | Encountered a Warlord checkpoint 2926 | -6/Lower Caves | Learned 4 Factory zone layouts 2992 | -6/Lower Caves | Discovered new exit (range 10) 2997 | -6/Lower Caves | Identified exit to Zion 2997 | -6/Lower Caves | Entered Zion 3014 | -6/Zion | Learned location of Warlord (-4) 3034 | -6/Zion | Found CR-A16's Pointy Stick 3045 | -6/Zion | Loaded intel: 5 derelict terminal locations 3064 | -6/Zion | Met Imprinter 3068 | -6/Zion | Imprinted 3070 | -6/Zion | Declared Zion's savior 3193 | -6/Zion | Given A8's code to call for help 3203 | -6/Zion | Discovered new exit (range 17) 3207 | -6/Zion | Identified exit to Proximity Caves 3350 | -6/Zion | Entered Proximity Caves 3350 | -5/Proximity Caves | Accompanied by 4 allies 3351 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3382 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 3384 | -5/Proximity Caves | Spotter reported a threat 3401 | -5/Proximity Caves | Spotter reported a threat 3412 | -5/Proximity Caves | P-80 Master assimilated allied T9-14E(g) 3483 | -5/Proximity Caves | Lost 5 allies 3590 | -5/Proximity Caves | Destroyed 10 combat bots 3621 | -5/Proximity Caves | Lost 5 allies 3750 | -5/Proximity Caves | 0b10 base defense nominally successful 3771 | -5/Proximity Caves | Lost 8 allies 4062 | -5/Proximity Caves | Discovered new exit (range 7) 4064 | -5/Proximity Caves | Identified exit to Factory 4073 | -5/Proximity Caves | Found DCF Scrap (13 items) 4119 | -5/Proximity Caves | Learned Factory machine intel 4127 | -5/Proximity Caves | Spotted B-75 Beast 4224 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 4227 | -5/Proximity Caves | Destroyed B-75 Beast 4264 | -5/Proximity Caves | Entered Factory 4264 | -5/Factory | Evolved 2 slots: Utility x2 4265 | -5/Factory | Identified exit to Upper Caves 4267 | -5/Factory | Loaded intel: 291 machine locations 4324 | -5/Factory | Retrieved Zion intel report: Branch Access 4394 | -5/Factory | Retrieved Zion intel report: Emergency Access 4418 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4466 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 4467 | -5/Factory | Discovered new exit (range 4) 4467 | -5/Factory | Identified exit to Factory 4599 | -5/Factory | Fabricated Cld. VTOL Module (x1) 4627 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4628 | -5/Factory | Zion Fire squad teleported in 4664 | -5/Factory | Zion Thermal Resupply teleported in 4697 | -5/Factory | Entered Upper Caves 4697 | -5/Upper Caves | Accompanied by 3 allies 4709 | -5/Upper Caves | Entered a destroyed Warlord outpost 4717 | -5/Upper Caves | Encountered a Warlord checkpoint 4787 | -5/Upper Caves | Learned Research terminal intel 4787 | -5/Upper Caves | Learned Extension security intel 4787 | -5/Upper Caves | Learned Research trap positions 4901 | -5/Upper Caves | Identified exit to Upper Caves 4931 | -5/Upper Caves | Entered another Upper Caves area 4931 | -5/Upper Caves | Discovered exit to Factory (range 14) 4958 | -5/Upper Caves | Spotted B-75 Beast 4975 | -5/Upper Caves | Destroyed B-75 Beast 5013 | -5/Upper Caves | Learned Factory security intel 5013 | -5/Upper Caves | Learned Factory stockpile data 5013 | -5/Upper Caves | Learned Extension emergency access door positions 5070 | -5/Upper Caves | Discovered new exit (range 6) 5072 | -5/Upper Caves | Identified exit to Zhirov 5072 | -5/Upper Caves | Entered Zhirov 5072 | -5/Zhirov | Discovered new exit (range 3) 5081 | -5/Zhirov | Learned location of Quarantine (-3) 5081 | -5/Zhirov | Learned location of Testing (-2) 5081 | -5/Zhirov | Learned location of Command (-1) 5088 | -5/Zhirov | Found Alien Artifact 5088 | -5/Zhirov | Identified Integrated Dissipator 5088 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5131 | -5/Zhirov | Found Alien Artifact 5141 | -5/Zhirov | Identified exit to Proximity Caves 5141 | -5/Zhirov | Entered Proximity Caves 5210 | -4/Proximity Caves | Spotted B-86 Titan 5211 | -4/Proximity Caves | Destroyed B-86 Titan 5389 | -4/Proximity Caves | Build established: Hacker-Ninja 5396 | -4/Proximity Caves | Discovered exit to Factory (range 13) 5399 | -4/Proximity Caves | Entered Factory 5399 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5416 | -4/Factory | Discovered new exit (range 6) 5417 | -4/Factory | Identified exit to Upper Caves 5430 | -4/Factory | Retrieved Zion intel report: Active Terminals 5466 | -4/Factory | Watched by a mysterious "MATRIX" hacker 5530 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5531 | -4/Factory | Zion Heavy squad teleported in 5755 | -4/Factory | Discovered new exit (range 13) 5767 | -4/Factory | Found Prototype Hackware 5767 | -4/Factory | Identified Exp. Hacking Suite 5809 | -4/Factory | Repaired Mic. Nuclear Core+ 5848 | -4/Factory | Repaired Imp. Light Armor Plating 5914 | -4/Factory | Repaired Lgt. Fission Core+ 5920 | -4/Factory | Identified exit to Research 5939 | -4/Factory | Garrison activated, responded to threat 6002 | -4/Factory | Retrieved Zion intel report: Active Garrisons 6215 | -4/Factory | Zion Infowar Resupply teleported in 6243 | -4/Factory | Entered Upper Caves 6243 | -4/Upper Caves | Accompanied by 1 ally 6251 | -4/Upper Caves | Encountered a Warlord checkpoint 6402 | -4/Upper Caves | Spotted B-86 Titan 6412 | -4/Upper Caves | Discovered new exit (range 3) 6412 | -4/Upper Caves | Identified exit to Upper Caves 6425 | -4/Upper Caves | Entered another Upper Caves area 6429 | -4/Upper Caves | Encountered a Warlord checkpoint 6440 | -4/Upper Caves | Spotted B-86 Titan 6538 | -4/Upper Caves | Learned 4 Research zone layouts 6551 | -4/Upper Caves | Discovered new exit (range 6) 6553 | -4/Upper Caves | Identified exit to Warlord 6576 | -4/Upper Caves | Entered Warlord 6689 | -4/Warlord | Opened Warlord's prototype stash 6690 | -4/Warlord | Found Prototype Device 6690 | -4/Warlord | Identified Exp. Phase Shifter 6695 | -4/Warlord | Found Prototype Device 6695 | -4/Warlord | Identified Exp. Focal Shield 6697 | -4/Warlord | Found Prototype Processor 6697 | -4/Warlord | Identified Exp. Core Analyzer 6700 | -4/Warlord | Warlord's base attacked by MAIN.C 6747 | -4/Warlord | Found Prototype Energy Cannon 6747 | -4/Warlord | Identified Vortex Cannon 6749 | -4/Warlord | Found Prototype Energy Gun 6749 | -4/Warlord | Identified Vortex Shotgun 6858 | -4/Warlord | Spotted B-90 Cyclops 6874 | -4/Warlord | Spotted B-86 Titan 6894 | -4/Warlord | Destroyed B-86 Titan 7022 | -4/Warlord | Spotted Striker 7040 | -4/Warlord | Destroyed 7 combat bots 7045 | -4/Warlord | Build established: Hacker-Sprinter 7050 | -4/Warlord | Warlord forces counterattacked 7072 | -4/Warlord | Spotted Executioner 7072 | -4/Warlord | Spotted Executioner 7077 | -4/Warlord | Destroyed Executioner 7140 | -4/Warlord | Spotted Striker 7157 | -4/Warlord | P-70 Sage assimilated allied 8E-Q6O(g) 7179 | -4/Warlord | Spotted Striker 7203 | -4/Warlord | Spotted Executioner 7211 | -4/Warlord | Spotted Executioner 7231 | -4/Warlord | Destroyed Executioner 7264 | -4/Warlord | Destroyed 7 combat bots 7264 | -4/Warlord | Lost 21 allies 7300 | -4/Warlord | Spotted Striker 7300 | -4/Warlord | Spotted Executioner 7300 | -4/Warlord | Spotted Executioner 7306 | -4/Warlord | Destroyed Striker 7320 | -4/Warlord | Destroyed Executioner 7341 | -4/Warlord | Destroyed 7 combat bots 7358 | -4/Warlord | Lost 9 allies 7375 | -4/Warlord | Warlord base infiltrated, sounded retreat 7436 | -4/Warlord | Spotted Executioner 7437 | -4/Warlord | Spotted Striker 7441 | -4/Warlord | Spotted Striker 7485 | -4/Warlord | Rebuked by Warlord 7600 | -4/Warlord | Spotted Striker 7608 | -4/Warlord | Spotted Striker 7608 | -4/Warlord | Spotted Executioner 7621 | -4/Warlord | Discovered new exit (range 9) 7623 | -4/Warlord | Identified exit to Proximity Caves 7646 | -4/Warlord | Lost 3 allies 7700 | -4/Warlord | Entered Proximity Caves 7700 | -3/Proximity Caves | Accompanied by 5 allies 7704 | -3/Proximity Caves | Spotted B-86 Titan 7704 | -3/Proximity Caves | Destroyed B-86 Titan 7938 | -3/Proximity Caves | Discovered exit to Research (range 21) 7987 | -3/Proximity Caves | Build established: Hacker-Ninja 8028 | -3/Proximity Caves | Entered Research 8028 | -3/Research | Accompanied by 4 allies 8028 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8030 | -3/Research | Loaded intel: 100 trap records 8031 | -3/Research | Loaded intel: 24 terminal locations 8232 | -3/Research | Repaired Hyp. Mass Driver+ 8316 | -3/Research | Retrieved Zion intel report: Guard Positions 8329 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 8359 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 8365 | -3/Research | Found Prototype Launcher 8368 | -3/Research | Retrieved Zion intel report: Emergency Access 8425 | -3/Research | Retrieved Zion intel report: Component Stockpiles 8436 | -3/Research | Discovered new exit (range 5) 8459 | -3/Research | Identified exit to Research 8513 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 8514 | -3/Research | Zion Hacker squad teleported in 8601 | -3/Research | Repaired Cld. VTOL Module 8627 | -3/Research | Identified Tactical Quantum Warhead 8636 | -3/Research | Retrieved Zion intel report: Main Access 8638 | -3/Research | Retrieved Zion intel report: Component Schematics 8642 | -3/Research | Retrieved Zion intel report: Active Garrisons 8676 | -3/Research | Retrieved Zion intel report: Trap Installations 8681 | -3/Research | Retrieved Zion intel report: Branch Access 8681 | -3/Research | Identified exit to Quarantine 8682 | -3/Research | Zion Infowar Resupply teleported in 8687 | -3/Research | Found Prototype Processor 8698 | -3/Research | Identified Transdimensional Reconstructor 8700 | -3/Research | Identified Spectral Analyzer 8785 | -3/Research | Entered Quarantine 8800 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 8806 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 8820 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 8846 | -3/Quarantine | Discovered exit to Research (range 6) 8856 | -3/Quarantine | Found Alien Artifact 8856 | -3/Quarantine | Identified Core Reset Matrix 8856 | -3/Quarantine | Used Core Reset Matrix 8860 | -3/Quarantine | Detected hypermatrix surge 8860 | -3/Quarantine | Sensed 7 artifacts in vicinity 8869 | -3/Quarantine | Found Core Cannon 8883 | -3/Quarantine | Cryocooling Duct disabled 8898 | -3/Quarantine | Ambient heat levels rising (+20) 8898 | -3/Quarantine | Non-combat units ordered to evacuate 8909 | -3/Quarantine | Found Subatomic Replicator 8915 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 8924 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 8938 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 8943 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 8955 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 8965 | -3/Quarantine | Central database locked down 9086 | -3/Quarantine | Spotted Fortress 9101 | -3/Quarantine | Discovered new exit (range 6) 9101 | -3/Quarantine | Discovered new exit (range 7) 9102 | -3/Quarantine | Identified exit to Section 7 9103 | -3/Quarantine | Identified exit to Protoforge 9197 | -3/Quarantine | Entered Section 7 9198 | -3/Section 7 | Detected hypermatrix surge 9198 | -3/Section 7 | Sensed 18 artifacts in vicinity 9200 | -3/Section 7 | Spotted S7 Guard 9208 | -3/Section 7 | Found Navigation Efficiency Matrix 9216 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 9290 | -3/Section 7 | Warped through subspace 9290 | -3/Section 7 | Spotted B-86 Titan 9292 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 9292 | -3/Section 7 | Spotted Alpha 7 9292 | -3/Section 7 | Spotted Alpha 7 9302 | -3/Section 7 | Found Spacefold Activator 9310 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 9311 | -3/Section 7 | Spotted Executioner 9311 | -3/Section 7 | Spotted Executioner 9325 | -3/Section 7 | Found Transdimensional Reconstructor 9334 | -3/Section 7 | Spotted Striker 9334 | -3/Section 7 | Spotted Striker 9375 | -3/Section 7 | Found Sigix Sheargun 9393 | -3/Section 7 | Spotted B-99 Colossus 9405 | -3/Section 7 | Found LRC Inertial Stabilizer 9405 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 9408 | -3/Section 7 | Found LRC Inertial Stabilizer 9408 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 9409 | -3/Section 7 | Found LRC Matter Compressor 9409 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 9518 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 9521 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 9529 | -3/Section 7 | Found Integrity Redistributor 9562 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 9568 | -3/Section 7 | Found Integrated Reactor 9568 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9578 | -3/Section 7 | Found Integrated Reactor 9578 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9590 | -3/Section 7 | Discovered exit to Research (range 4) 9591 | -3/Section 7 | Entered Research 9591 | -2/Research | Evolved 2 slots: Utility x2 9645 | -2/Research | Spotted B-90 Cyclops 9679 | -2/Research | Spotted B-90 Cyclops 9681 | -2/Research | Destroyed B-90 Cyclops 9685 | -2/Research | Retrieved Zion intel report: Main Access 9685 | -2/Research | Identified exit to Access 9691 | -2/Research | Retrieved Zion intel report: Guard Positions 9722 | -2/Research | Spotted B-90 Cyclops 9722 | -2/Research | Destroyed B-90 Cyclops 9736 | -2/Research | Retrieved Zion intel report: Component Stockpiles 9737 | -2/Research | Zion Infowar Resupply teleported in 9785 | -2/Research | Fabricated Imp. Diametric Drive? 9789 | -2/Research | Retrieved Zion intel report: Unaware Schematics 9811 | -2/Research | Retrieved Zion intel report: Unaware Analyses 9840 | -2/Research | Repaired Cld. VTOL Module? 9864 | -2/Research | Build established: Alien-Ninja 9893 | -2/Research | Retrieved Zion intel report: Emergency Access 9894 | -2/Research | Zion Fire squad teleported in 9942 | -2/Research | Discovered new exit (range 14) 9956 | -2/Research | Identified exit to Testing 9956 | -2/Research | Entered Testing 9964 | -2/Testing | Found Prototype Ballistic Cannon 9964 | -2/Testing | Identified Perforator 9983 | -2/Testing | Lost 4 allies 10008 | -2/Testing | Retrieved Zion intel report: Emergency Access 10029 | -2/Testing | Retrieved Zion intel report: Active Garrisons 10070 | -2/Testing | Found Prototype Hackware 10070 | -2/Testing | Identified System Mapper 10084 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 10112 | -2/Testing | Retrieved Zion intel report: Component Schematics 10165 | -2/Testing | Retrieved Zion intel report: Branch Access 10172 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 10250 | -2/Testing | Retrieved Zion intel report: Guard Positions 10324 | -2/Testing | Discovered exit to Access (range 9) 10448 | -2/Testing | Found Prototype Hackware 10448 | -2/Testing | Identified Exp. System Shield 10479 | -2/Testing | Entered Access 10479 | -1/Access | Evolved 2 slots: Utility x2 10538 | -1/Access | Found Unknown Launcher 10538 | -1/Access | Identified Fusion Bomb Launcher 10553 | -1/Access | Retrieved Zion intel report: Main Access 10553 | -1/Access | Identified exit to Surface 10654 | -1/Access | Spotted B-99 Colossus 10665 | -1/Access | Destroyed B-99 Colossus 10669 | -1/Access | Retrieved Zion intel report: Active Garrisons 10676 | -1/Access | Retrieved Zion intel report: Component Schematics 10754 | -1/Access | Build established: Wizard-Ninja 10801 | -1/Access | Retrieved Zion intel report: Unaware Analyses 10922 | -1/Access | Retrieved Zion intel report: Guard Positions 10923 | -1/Access | Zion Experimental squad teleported in 10949 | -1/Access | Zion Melee Resupply teleported in 10957 | -1/Access | Discovered new exit (range 7) 10958 | -1/Access | Identified exit to Command 11262 | -1/Access | Entered Command 11262 | -1/Command | Accompanied by 2 allies 11347 | -1/Command | Retrieved Zion intel report: Unaware Analyses 11422 | -1/Command | Found Prototype Protection 11423 | -1/Command | Found Prototype Protection 11423 | -1/Command | Identified Zio. Shade Armor (x2) 11521 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 11525 | -1/Command | Repaired Mic. Antimatter Reactor+? 11554 | -1/Command | Retrieved Zion intel report: Unaware Schematics 11586 | -1/Command | Found Prototype Protection 11586 | -1/Command | Identified Zio. Weapon Casing 11605 | -1/Command | Retrieved Zion intel report: Prototype Schematics 11610 | -1/Command | Build established: Wizard-Sprinter 11611 | -1/Command | Retrieved Zion intel report: Branch Access 11631 | -1/Command | Retrieved Zion intel report: Component Stockpiles 11652 | -1/Command | Retrieved Zion intel report: Component Schematics 11654 | -1/Command | Repaired Cld. Nuclear Pulse Thruster? 11655 | -1/Command | Retrieved Zion intel report: Prototype Schematics 11661 | -1/Command | Retrieved Zion intel report: Trap Installations 11730 | -1/Command | Disengaged cave seal 11730 | -1/Command | Zionites emerged from the dark tunnel 11780 | -1/Command | Disengaged cave seal 11780 | -1/Command | Zionites emerged from the dark tunnel 11810 | -1/Command | Retrieved Zion intel report: Unaware Schematics 12133 | -1/Command | Zionites emerged from the dark tunnel 12299 | -1/Command | Spotted M Guard 12299 | -1/Command | Spotted M Guard 12300 | -1/Command | Spotted Combat Programmer 12300 | -1/Command | Spotted Combat Programmer 12337 | -1/Command | Allies destroyed Combat Programmer 12361 | -1/Command | Allies destroyed M Guard 12365 | -1/Command | Allies destroyed M Guard 12365 | -1/Command | All MAIN.C guards destroyed 12368 | -1/Command | Found Corrupted Prototype Reactor 12370 | -1/Command | Found Corrupted Prototype Device 12370 | -1/Command | Identified AEGIS Remote Shield 12384 | -1/Command | Identified Zero-point Reactor 12403 | -1/Command | System corruption reached 10% 12410 | -1/Command | P-80 Master assimilated allied G3-0LP(M) 12473 | -1/Command | Terminal network hard line cut 12522 | -1/Command | Lost 3 allies 12524 | -1/Command | Met MAIN.C 12534 | -1/Command | 0b10 Conduit disabled 12542 | -1/Command | Allies destroyed MAIN.C Shell 12542 | -1/Command | MAIN.C activated Command garrisons 12552 | -1/Command | Allies destroyed MAIN.C 12554 | -1/Command | Found Zero-point Reactor 12556 | -1/Command | Discovered exit to Surface (range 32) 12556 | -1/Command | Discovered exit to Surface (range 99) 12556 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12563 | -1/Command | Spotted B-99 Colossus 12563 | -1/Command | Found Omega Cannon 12575 | -1/Command | Allies destroyed B-99 Colossus 12576 | -1/Command | Lost 3 allies 12616 | -1/Command | Spotted B-99 Colossus 12633 | -1/Command | Destroyed B-99 Colossus 12768 | -1/Command | Found Exp. System Purifier 12926 | -1/Command | Found Zero-point Reactor 12985 | -1/Command | Build established: Commander-Sprinter 13272 | -1/Command | Found Multirail 13356 | -1/Command | Phase Generator disabled 13413 | -1/Command | Found Exp. Targeting Computer 13417 | -1/Command | Found Exp. Targeting Computer 13756 | -1/Command | Murdered Z-Experimental 13865 | -1/Command | Murdered Z-Experimental 13875 | -1/Command | Found Exp. Weapon Cycler 14006 | -1/Command | Murdered Z-Experimental 14008 | -1/Command | Found Zio. Weapon Casing 14154 | -1/Command | Found Zero-point Reactor 14380 | -1/Command | Found Corrupted Hvy. Regenerative Plating 14686 | -1/Command | Build established: Commander-Mutant 14928 | -1/Command | Found Zio. Alpha Cannon Mk. II 15167 | -1/Command | Found Zio. Shade Armor 15189 | -1/Command | Found Zio. Shade Armor 15190 | -1/Command | Found Zio. Shade Armor 15263 | -1/Command | Murdered 3 allies 15270 | -1/Command | Lost 5 allies 15448 | -1/Command | Found Zio. Alpha Cannon Mk. II 15473 | -1/Command | Found Zio. Weapon Casing 15494 | -1/Command | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 15502 | -1/Command | Warped through subspace to slip node 15502 | -1/Command | Discovered new exit (range 4) 15509 | -1/Command | Entered Access_0 15510 | -1/Access_0 | Sensed 2 artifacts in vicinity 15510 | -1/Access_0 | Met Architect 15546 | -1/Access_0 | A6 warped into view 15656 | -1/Access_0 | Subspace Access Node disabled 15699 | -1/Access_0 | Subspace Access Node disabled 15710 | -1/Access_0 | Subspace Access Node disabled 15718 | -1/Access_0 | Subspace Access Node disabled 15722 | -1/Access_0 | A5 warped into view 15802 | -1/Access_0 | Build established: Alien-Sprinter 15807 | -1/Access_0 | Found Exp. Phase Shifter 15856 | -1/Access_0 | A4 warped into view 15926 | -1/Access_0 | Crushed by falling debris 15962 | -1/Access_0 | Found Exp. Targeting Computer 15994 | -1/Access_0 | Found Core Regenerator 16047 | -1/Access_0 | Used Core Regenerator, restored core integrity (+398) 16335 | -1/Access_0 | Destroyed A6 16341 | -1/Access_0 | Found Exp. Phase Shifter 16346 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-113) 16381 | -1/Access_0 | Destroyed A2 16389 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 16438 | -1/Access_0 | A3 warped into view 16438 | -1/Access_0 | Singularity Gate disabled 16464 | -1/Access_0 | Singularity Gate disabled 16510 | -1/Access_0 | Destroyed A3 16515 | -1/Access_0 | Found Sigix Corpse 16899 | -1/Access_0 | Found Exp. Phase Shifter 16921 | -1/Access_0 | Destroyed Architect 16925 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 16928 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16941 | -1/Access_0 | Core integrity fell below 50% 16948 | -1/Access_0 | Destroyed A4 17003 | -1/Access_0 | Destroyed A5 17149 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 17155 | -1/Access_0 | Warped through subspace to slip node 17155 | -1/Access_0 | Discovered exit to Surface (range 8) 17159 | *** | Heading to fleet! Last Messages --------------- 17138_ Navigation matrix triggers involuntary quantum shift. 17142_ System corrupted: Matter fused (-6). 17144_ Navigation matrix triggers involuntary quantum shift. 17144_ Dropped Sigix Corpse. 17146_ Dropped AEGIS Remote Shield. 17148_ Acquired Subatomic Replicator. 17149_ Replicated Sigix Corpse. 17150_ Acquired AEGIS Remote Shield. 17152_ Acquired Sigix Corpse. 17153_ Dropped Zio. Biocell Array. 17154_ Acquired Sigix Corpse. 17155_ Extracted 3 energy. 17155_ Warped through subspace, drawn to slip node. 17155_ EXIT=FOUND: SURFACE 17158_ Acquired Zio. Biocell Array. 17159_ Navigation matrix triggers involuntary quantum shift. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 103 Energy Capacity 1130 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 40 Additional Mass Support 25 Corruption Block 13 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 97 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Offensive Hacking 62 Defensive Hacking 16 Authchip Count 2 Item Schematics ----------------- Reaction Control System | -3/Quarantine | Z-intel Antimatter Reactor | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Lyr. Heavy Armor Plating | -3/Quarantine | Z-intel Shield Leg | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Adv. Coolant Injector | -3/Quarantine | Z-intel Lyr. Light Armor Plating | -3/Quarantine | Z-intel Lgt. Antimatter Reactor | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Imp. Heavy Treads | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Com. Matter Pod | -3/Quarantine | Z-intel Hvy. Reflective Plating | -3/Quarantine | Z-intel Imp. System Guard | -3/Quarantine | Z-intel Plasma Sword | -3/Quarantine | Z-intel Cld. Antimatter Reactor | -3/Quarantine | Z-intel Hvy. Hardcell Cannon | -3/Quarantine | Z-intel Tactical Quantum Warhead | -3/Quarantine | Z-intel Centrium Greatsword | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Z-intel Prc. Matter Filter | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Hvy. Gatling Laser | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Adv. Gravity Neutralizer | -3/Quarantine | Z-intel Graphene Brace | -3/Quarantine | Scanalyzed Spear | -3/Section 7 | Z-intel System Shield | -3/Section 7 | Z-intel Adv. Hardlight Generator | -3/Section 7 | Z-intel Imp. Hacking Suite | -3/Section 7 | Z-intel Microactuators | -3/Section 7 | Z-intel IFF Parser | -3/Section 7 | Z-intel Imp. Propulsion Shielding | -3/Section 7 | Z-intel Gravmag Array | -3/Section 7 | Z-intel Hvy. Disruptor Cannon | -3/Section 7 | Z-intel Adv. Launcher Guidance Computer | -3/Section 7 | Z-intel HERF Cannon | -3/Section 7 | Z-intel Matter Filter | -3/Section 7 | Z-intel Imp. Force Field | -3/Section 7 | Z-intel Shock Absorption System | -3/Section 7 | Z-intel Quantum Shading Machine | -3/Section 7 | Z-intel Hellfire Missile Launcher | -3/Section 7 | Z-intel Hvy. Tesla Rifle | -3/Section 7 | Z-intel Exp. EM Disruption Field | -3/Section 7 | Z-intel Exp. Flexi-carbon Leg | -3/Section 7 | Z-intel Adv. Myomer Leg | -3/Section 7 | Z-intel Plasma Lance | -3/Section 7 | Z-intel Imp. KE Penetrator | -3/Section 7 | Z-intel Prc. Energy Filter | -3/Section 7 | Z-intel Force Lance | -2/Testing | Z-intel Adv. ECM Suite | -2/Testing | Z-intel Nuclear Pulse Array | -2/Testing | Z-intel Imp. Target Analyzer | -2/Testing | Z-intel Lgt. Quantum Reactor | -2/Testing | Z-intel Quantum Capacitor | -2/Testing | Z-intel Adv. Datajack | -2/Testing | Z-intel Imp. Thermal Shield | -2/Testing | Z-intel Imp. Particle Charger | -2/Testing | Z-intel Energy Filter | -2/Testing | Z-intel Drone Bay | -2/Testing | Z-intel Antigrav Array | -2/Testing | Z-intel Hyp. Mass Driver | -2/Testing | Z-intel Imp. Corruption Screen | -2/Testing | Z-intel Exp. Biometal Heavy Treads | -2/Testing | Z-intel Exp. Core Analyzer | -2/Testing | Z-intel Exp. Terrain Scanner | -2/Testing | Z-intel Lrn. Phase Cannon | -2/Testing | Z-intel Tiamat Missile Launcher | -2/Testing | Z-intel Cld. Plasma Rifle | -2/Testing | Z-intel Coolant Network | -2/Testing | Z-intel Exp. Energy Well | -2/Testing | Z-intel Cld. Q-thruster | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Centrium Heavy Armor Plating | -2/Testing | Z-intel Imp. Remote Shield | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Imp. Recalibrator | -1/Access | Z-intel Hcp. Storage Unit | -1/Access | Z-intel Huge Storage Unit | -1/Access | Z-intel Imp. Point Defense System | -1/Access | Z-intel Matter Compressor | -1/Access | Z-intel Imp. Shock Absorption System | -1/Access | Z-intel Imp. Component Analysis Suite | -1/Access | Z-intel Imp. Thunder Leg | -1/Access | Z-intel Adv. Recalibrator | -1/Access | Z-intel Impulse Thruster Array | -1/Access | Z-intel Adv. Trap Extractor | -1/Access | Z-intel Cmb. Antigrav System | -1/Access | Z-intel Myomer Leg | -1/Access | Z-intel Lrn. Tractor Beam | -1/Access | Z-intel Graviton Reactor | -1/Command | Z-intel Exp. Targeting Computer | -1/Command | Z-intel Exp. Power Amplifier | -1/Command | Z-intel Gravity Flail | -1/Command | Z-intel Adv. Micro-nuke Launcher | -1/Command | Z-intel Adv. EM Shield | -1/Command | Z-intel Exp. Actuator Array | -1/Command | Z-intel Adv. Thermal Defense Suite | -1/Command | Z-intel Imp. Energy Well | -1/Command | Z-intel Cld. Phase Gun | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Imp. Power Shielding | -1/Command | Z-intel Core Analyzer | -1/Command | Z-intel Imp. Armor Integrity Analyzer | -1/Command | Z-intel Adv. Reaction Control System | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Machine Analyzer | -1/Command | Z-intel EM Shield | -1/Command | Z-intel Imp. Kinecellerator | -1/Command | Z-intel Adv. Target Analyzer | -1/Command | Z-intel Enh. Hardcell Cannon | -1/Command | Z-intel Adv. Drone Bay | -1/Command | Z-intel Adv. Remote Force Field | -1/Command | Z-intel Exp. System Guard | -1/Command | Z-intel Stealth Drone Bay | -1/Command | Z-intel Particle Accelerator | -1/Command | Z-intel Hds. Centrium Leg | -1/Command | Z-intel Adv. Kinecellerator | -1/Command | Z-intel Graviton Cannon | -1/Command | Z-intel Cld. Proton Cannon | -1/Command | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Gravity Neutralizer | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Robot Schematics ------------------ W-44 Eye | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel K-01 Serf | -2/Research | Z-intel G-73 Enforcer | -2/Research | Z-intel T-07 Excavator | -2/Research | Z-intel A-27 Freighter | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel X-87 Electro | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel Fabricated ------------ Adv. Recoil Stabilizer | x2 | -6/Factory | Preloaded Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Imp. Diametric Drive | x1 | -2/Research Repaired ---------- Mic. Nuclear Core | 46% | -4/Factory Imp. Light Armor Plating | 46% | -4/Factory Lgt. Fission Core | 60% | -4/Factory Hyp. Mass Driver | 36% | -3/Research Cld. VTOL Module | 31% | -3/Research Cld. VTOL Module | 11% | -2/Research Mic. Antimatter Reactor | 11% | -1/Command Cld. Nuclear Pulse Thruster | 32% | -1/Command Studied --------- Impulse Thruster Array | -3/Quarantine | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Field Propulsion Array | -2/Research | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Spacefold Activator LRC Inertial Stabilizer LRC Matter Compressor Integrated Reactor Sigix Sheargun Core Cannon Navigation Efficiency Matrix Core Regenerator Integrity Redistributor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Fishing Tech Challenges ------------ None Game ------ Seed DataInertialRailcannon Manual? 1 Play Time 05:25:36 Cumulative 1350.8 hours Start 2026.08.31 @ 18:38:16 End 2026.09.02 @ 19:37:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 573 Rogue 572 Adventurer 1 Explorer 0 Win Type 2 Total 218 Types 65/21/34/5/2/1/79/4/4/3 Lore% 99 Gallery% 94 Achievement% 85 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4ff2ed0-3d2b-4129-aeb8-8d6532ba1db2