Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 14:41:42 Player: Kotyk77 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3838) 3838 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9348 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 33% Temperature Cool (27) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Power Sword > --- INVENTORY (20) --- Improved Signal Interpreter Armor Integrity Analyzer Improved Reaction Control System Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite Drone Bay (0/2) Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Melee Analysis Suite Transmission Jammer Hardened Medium Armor Plating Advanced Shield Generator Advanced Shield Generator Improved Recalibrator > --- WEAPON ----------- Improved Heavy Machine Gun Power Sword Longsword +1 > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Signal Interpreter Armor Integrity Analyzer Improved Reaction Control System Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Drone Bay Precision Assault Rifle Improved Heavy Machine Gun Heavy Mace [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Longsword +1 Energy Gun Heavy EM Shotgun Ballistic Gun Precision Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . Utility 6 | . . . . . 2 1 1 2 Weapon 1 | . . . . . 1 . . . Parts Attached 104 | 8 11 5 . 4 13 6 23 34 Power 13 | 1 2 1 . . 1 . 3 5 Engine 7 | 1 1 1 . . . . 2 2 Core 6 | . 1 . . . 1 . 1 3 Reactor . | . . . . . . . . . Propulsion 30 | 2 4 . . . 2 1 7 14 Treads . | . . . . . . . . . Leg 11 | . . . . . . . . 11 Wheel 19 | 2 4 . . . 2 1 7 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 3 3 2 . 2 3 4 7 15 Device 17 | 2 . . . . . . 4 11 Storage 6 | 1 2 1 . . 1 . 1 . Processor 5 | . . . . 1 . 2 1 1 Hackware . | . . . . . . . . . Protection 11 | . 1 1 . 1 2 2 1 3 Artifact . | . . . . . . . . . Weapon 22 | 2 2 2 . 2 7 1 6 . Energy Gun 2 | . . . . . 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 1 1 . . 3 1 3 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 3 | . . 1 . . . . 2 . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . . . . 2 . . . Slashing Weapon 2 | . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 12 | . . . . . . . . 12 Parts Lost 47 | . 3 . . . . 1 2 41 Power 7 | . . . . . . . 1 6 Propulsion 20 | . 3 . . . . 1 1 15 Utility 15 | . . . . . . . . 15 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 13 | . 1 . . . . 1 1 13 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 4 10 15 19 19 17 18 18 16 Power 2 | 1 3 3 4 4 4 4 2 1 Propulsion 2 | 2 2 3 3 3 2 . 1 3 Utility 7 | . 2 7 7 6 5 7 10 7 Weapon 4 | 1 2 2 5 5 5 6 4 3 Tool/Special . | . . . . . . . . . Unused Backups 30 | 3 1 2 . 2 6 2 8 6 Power 5 | . . 1 . . 1 1 2 . Propulsion 4 | 3 . . . . 1 . . . Utility 13 | . 1 1 . 1 2 1 2 5 Weapon 8 | . . . . 1 2 . 4 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 100 99 99 99 90 Engine 6 | . 12 14 14 14 2 . 6 3 Core 4 | . 1 . . . 6 7 5 5 Leg 1 | . . . . . . . . 6 Wheel 24 | . 26 28 28 28 26 30 26 13 Device 9 | . 12 . . . . . 14 19 Storage 8 | . 14 14 14 14 9 7 6 5 Processor 8 | . . . . . 9 14 13 8 Protection 9 | . 1 14 14 14 17 15 4 6 Ballistic Gun 8 | . 27 14 14 . 5 8 10 4 Launcher 3 | . . 7 14 9 3 . 1 1 Impact Weapon 1 | . . . . . 8 5 . . Slashing Weapon 7 | . . . . 13 9 7 6 9 Peak Build Rating 81 | 9 10 9 9 17 32 42 61 81 Average Rating 40 | 6 8 8 9 16 25 37 55 68 On Entrance 20 | . 8 8 9 9 16 32 42 60 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 12 31 52 50 52 65 73 79 104 Greatest Support 65 | 26 26 20 20 20 30 40 58 65 Greatest Overweight (x) 14 | . 3 2 2 2 3 1 2 14 Average Overweight (x) 1 | . . 1 2 2 1 1 1 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 16 20 20 20 20 20 20 Most Carried 20 | 8 15 20 20 20 20 20 20 20 Average Carried 18 | 4 10 15 19 19 18 19 19 17 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 8 14 20 20 19 20 20 20 9 Class Distribution -------------------- 50% | Mutant 27% | Scavenger-Assassin 11% | Scavenger-Gladiator 5% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2372 | 259 307 105 . 70 235 109 690 597 Remotely . | . . . . . . . . . Salvage Created 4743 | 86 457 46 . 107 577 126 1600 1744 Parts 260 | 9 32 8 . 8 29 7 96 71 Haulers Intercepted 3 | . 2 . . . 1 . . . Recyclers Shooed 3 | . . . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 71 | . 7 6 . 3 7 2 22 24 Melee 42 | . . . . 1 6 1 13 21 Guns 19 | . 7 2 . . . 1 7 2 AOE 9 | . . 4 . 2 . . 2 1 Classes Destroyed 13 | 2 4 1 . . 3 . 2 1 Worker 7 | . 1 . . . . . 5 1 Builder 2 | . . . . . 2 . . . Tunneler 3 | 2 . . . 1 . . . . Hauler 3 | . 2 . . . 1 . . . Recycler 5 | 1 . . . . . . 3 1 Operator 3 | . . . . . . . 3 . Watcher 12 | . 1 . . . 4 . 5 2 Swarmer 15 | . . 6 . . . . 8 1 Grunt 31 | . 7 . . 3 4 . 2 15 Brawler 1 | . . . . . . . . 1 Sentry 6 | . . . . . 1 2 1 2 Hunter 6 | . . . . . 2 . 3 1 Programmer 12 | . . . . . . . 8 4 Best Kill Streak 7 | 2 3 3 . 3 2 1 7 5 Combat Bots Only 5 | . 3 3 . 3 2 1 3 5 Max Kills in Single Turn 2 | 1 1 2 . 2 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . 2 . . 1 1 Melee 1 | . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 533 | . 52 7 . 3 20 42 78 331 Missed 167 | . 11 1 . . 7 24 26 98 Hits 366 | . 41 6 . 3 13 18 52 233 Melee 22 | . . . . . . . . 22 Projectile 344 | . 41 6 . 3 13 18 52 211 AOE 1 | . . . . . . . . 1 Critical Strikes 21 | . . . . . 1 . 3 17 Actively Blocked 1 | . . . . . 1 . . . Damage Taken 6595 | . 494 69 . 93 256 102 803 4778 Core 1241 | . 92 19 . 12 10 . 101 1007 Absorbed by Shields 205 | . . . . . . . . 205 Redirected to Shielding 32 | . . . . . 23 9 . . Regen/Repaired (Parts) 30 | . . . . . 30 . . . Core Remaining (%) 87 | 100 . . . 50 98 100 88 . Volleys Fired 125 | 9 42 10 . 2 2 5 39 16 Largest 2 | 2 2 2 . 1 1 2 2 2 Hottest 120 | 40 100 120 . 30 28 56 58 43 Shots Fired 224 | 18 82 14 . 2 3 9 74 22 Gun 212 | 18 80 10 . . 2 9 71 22 Cannon . | . . . . . . . . . Launcher 8 | . . 2 . 2 1 . 3 . Special 4 | . 2 2 . . . . . . Kinetic 212 | 18 80 10 . . 2 9 71 22 Thermal 4 | . 2 2 . . . . . . Explosive 8 | . . 2 . 2 1 . 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 6 6 6 . 1 3 5 17 6 Robot Miss Streak 3 | 2 3 2 . 1 . 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 281 | 11 48 7 . 5 36 10 82 82 Core Hits 154 | 5 26 9 . 7 13 4 45 45 Critical Kills 2 | . 2 . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 11 | . 2 . . . 4 1 . 4 Destroy 2 | . 2 . . . . . . . Smash 1 | . . . . . 1 . . . Sever 8 | . . . . . 3 1 . 4 Melee Attacks 198 | . . . . 4 47 5 53 89 Impact 8 | . . . . . 7 1 . . Slashing 190 | . . . . 4 40 4 53 89 Piercing . | . . . . . . . . . Sneak Attacks 28 | . . . . 2 9 . 14 3 Combat Hostiles 9 | . . . . . 5 . 4 . Follow-up Attacks 9 | . . . . . 3 1 . 5 Damage Inflicted 10483 | 110 534 269 . 458 1906 281 3213 3712 Guns 2109 | 110 534 40 . . 39 133 888 365 Cannons . | . . . . . . . . . Explosions 688 | . . 205 . 164 . . 123 196 Melee 7652 | . . . . 294 1857 148 2202 3151 Ramming 10 | . . . . . 10 . . . Kinetic 2109 | 110 534 40 . . 39 133 888 365 Thermal 65 | . . 65 . . . . . . Explosive 451 | . . 164 . 164 . . 123 . Electromagnetic 196 | . . . . . . . . 196 Impact 91 | . . . . . 91 . . . Slashing 7561 | . . . . 294 1766 148 2202 3151 Piercing . | . . . . . . . . . Highest Corruption 33 | . . . . . 5 . 3 33 Average Corruption 7 | . . . . . 5 . 2 16 Corruption Purged 4 | . . . . . . . 3 1 Corruption Blocked . | . . . . . . . . . Effects 115 | . . . . . 23 . 31 61 Message Errors 25 | . . . . . 7 . 7 11 Matter Fused 30 | . . . . . 6 . 8 16 Heat Flow Errors 9 | . . . . . 2 . 1 6 Energy Discharges 16 | . . . . . 3 . 5 8 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 2 | . . . . . . . . 2 Data Loss (minor) 12 | . . . . . 2 . 5 5 Data Loss (major) 5 | . . . . . 1 . 3 1 Misfires 4 | . . . . . 1 . . 3 Alerts 4 | . . . . . 1 . 1 2 Misdirections 4 | . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 964 | . . . . 139 230 24 382 189 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 964 | . . . . 139 230 24 382 189 Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 76 | . . 16 . . 19 . . 41 Shots 3 | . . 1 . . 1 . . 1 Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 271 | . 32 52 . 7 211 . 238 271 Average Temperature 63 | . 11 18 . 5 96 . 36 102 Received Heat Transfer 1700 | . 279 . . 24 63 . 126 1208 Effects 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 1 Low Security (%) 80 | 100 100 100 . 100 100 100 48 96 Level 1 19 | . . . . . . . 51 3 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 339 | 5 98 117 . 73 70 35 339 234 Initial 164 | . . 34 . . . 12 2 164 Average 84 | 1 43 32 . 9 18 8 169 80 Influence Increases 2712 | 15 318 184 . 86 337 110 762 900 Destroy 0b10 Robot/C 1420 | . 140 120 . 60 140 40 440 480 Destroy 0b10 Robot/NC 175 | 15 20 . . 5 35 . 80 20 Destroy Leader 380 | . 46 20 . 10 50 20 150 84 Successful Hack 45 | . 21 . . . 4 5 15 . Disable Machine 135 | . 15 15 . . . 15 30 60 Destroy Structure 92 | . 1 29 . 11 18 . 17 16 Partial Spotted 45 | . 30 . . . 15 . . . Lose Combat Pursuer 420 | . 45 . . . 75 30 30 240 Influence Decreases 2523 | 15 228 173 101 86 309 131 433 1047 Entered New Map 350 | . . 56 101 . . 16 5 172 Time Decay 1729 | 15 198 117 . 86 309 105 408 491 Lost Part 434 | . 30 . . . . 10 20 374 Lost Ally 10 | . . . . . . . . 10 Squads Dispatched 25 | . 5 . . . 1 3 10 6 Investigation 6 | . 4 . . . 1 . . 1 Extermination 10 | . . . . . . 1 7 2 Reinforcement 3 | . 1 . . . . 1 1 . Assault 2 | . . . . . . . 2 . Garrison 4 | . . . . . . 1 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 8 | . . 1 . . 2 . 3 2 Communications Jammed 6 | . . . . . . . 2 4 Distress Signals 6 | . . . . . . . 2 4 Times Spotted 130 | . 19 5 . 3 15 5 33 50 Peak Tracking Total 13 | . 5 3 . 3 3 3 7 13 Tactical Retreats 16 | . 1 . . . 3 1 2 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 7 | . 3 . . . 1 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 9 | . 1 1 . . . 1 2 4 Max in Single Turn 2 | . 1 1 . . . 1 1 2 Garrison Access 2 | . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 19 | . 4 . 2 1 7 1 3 1 Terminals 11 | . 3 . . . 5 1 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 52 | . 14 . 2 1 20 4 8 3 Successful 28 | . 9 . 2 1 8 1 4 3 Failed 24 | . 5 . . . 12 3 4 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 29 | . 11 . 1 . 10 2 5 . Terminals 38 | . 13 . . . 15 4 6 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers 3 | . . . . . . . . 3 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 11 | . 6 . 2 1 1 . 1 . Record 1 | . . . 1 . . . . . Robot Analysis 4 | . 4 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 2 | . . . . . 2 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 1 | . . . . . . . . 1 Analyze 2 | . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 7 | . 2 . . . 3 1 1 . Terminals 7 | . 2 . . . 3 1 1 . Botnet 7 | . 2 . . . 3 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . . . 6 1 3 1 Full Trace Events 6 | . 1 . . . 4 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 6 | . . . . . . . 4 2 EXPLORE 4 | . . . . . . . 3 1 RETURN 2 | . . . . . . . 1 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) 4681 | 54 439 . . . . . 2886 1302 Sensors 3599 | . . . . . . . 2332 1267 Terrain 36 | 36 . . . . . . . . Seismic 457 | 18 439 . . . . . . . Jamming 4188 | . . . . . . . 2886 1302 Robot Analysis Total 4 | . 4 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 6 | . . . . . . . 3 3 Drone Recoveries 4 | . . . . . . . 2 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8320 | 124 506 567 245 800 1276 404 2887 1511 Spaces Moved 5185 | 85 317 522 221 496 745 287 1878 634 Core 2 | 1 . . . . . . . 1 Treads . | . . . . . . . . . Legs 64 | . . . . . . . . 64 Wheels 5119 | 84 317 522 221 496 745 287 1878 569 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 110 110 95 95 95 108 Average Speed 106 | 89 89 99 110 110 102 95 105 129 Slowest Speed 750 | 90 125 110 110 110 125 95 116 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 43 80 60 80 51 5 32 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 34 | . 1 . . . 8 . 15 10 Terrain Destroyed 88 | . 1 31 . 13 18 . 15 10 Melee 33 | . . . . . 8 . 15 10 Projectile 2 | . 1 1 . . . . . . AOE 53 | . . 30 . 13 10 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 7616 | 115 466 553 223 744 1230 404 2666 1215 Wait 1816 | . 64 9 . 230 382 95 623 413 Move 5177 | 84 316 521 220 495 744 286 1877 634 Hop . | . . . . . . . . . Pick Up 89 | 11 17 6 1 3 19 5 18 9 Fast Attach 34 | 7 . . . . 6 . 7 14 Attach 41 | . 5 . . . 5 3 3 25 Detach 8 | . 1 . . . 2 . . 5 Swap 63 | 1 8 5 1 5 6 4 22 11 Drop 82 | 3 13 2 1 5 23 2 26 7 Fire 125 | 9 42 10 . 2 2 5 39 16 Melee 180 | . . . . 4 40 4 51 81 Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 420 | -10/Materials | Identified exit to Mines 631 | -10/Materials | Entered Mines 713 | -10/Mines | Discovered new exit (range 9) 851 | -10/Mines | Build established: Mutant 913 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 921 | -10/Mines | Discovered new exit (range 9) 977 | -10/Mines | Discovered new exit (range 6) 1193 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1194 | -10/Mines | Discovered new exit (range 5) 1198 | -10/Mines | Entered Exiles 1226 | -10/Exiles | Met 8R-AWN 1246 | -10/Exiles | Met EX-HEX 1279 | -10/Exiles | Met EX-BIN 1292 | -10/Exiles | Aligned with FarCom system 1293 | -10/Exiles | Given EX-Vault access code 1319 | -10/Exiles | Opened EX-Vault 1334 | -10/Exiles | Found Longsword +1 1354 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1365 | -10/Exiles | Exiles lab attacked by MAIN.C 1399 | -10/Exiles | Learned location of Zion (-6) 1431 | -10/Exiles | Discovered new exit (range 14) 1443 | -10/Exiles | Left Exiles lab with Longsword +1 1443 | -10/Exiles | Entered Mines 1555 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1679 | -9/Mines | Assembled infested the area 1949 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2225 | -9/Mines | Discovered new exit (range 8) 2241 | -9/Mines | Identified exit to Materials 2243 | -9/Mines | Entered Materials 2243 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2244 | -8/Materials | Identified exit to Storage 2865 | -8/Materials | Discovered new exit (range 14) 2929 | -8/Materials | Identified exit to Factory 3022 | -8/Materials | Repaired Wheel 3495 | -8/Materials | Discovered exit to Factory (range 11) 3519 | -8/Materials | Entered Factory 3519 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3598 | -7/Factory | Garrison activated, responded to threat 3738 | -7/Factory | Discovered new exit (range 8) 3745 | -7/Factory | Identified exit to Factory 3923 | -7/Factory | Entered another Factory area 3923 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4758 | -6/Factory | Build established: Assassin 5260 | -6/Factory | Build established: Scavenger-Assassin 5461 | -6/Factory | Discovered new exit (range 13) 5495 | -6/Factory | Identified exit to Lower Caves 6680 | -6/Factory | Discovered new exit (range 14) 6699 | -6/Factory | Identified exit to Factory 6810 | -6/Factory | Entered another Factory area 6810 | -5/Factory | Evolved 2 slots: Utility x2 7132 | -5/Factory | System corruption reached 10% 7175 | -5/Factory | Lost 10 parts (1p3n4u2w) 7524 | -5/Factory | Build established: Scavenger-Gladiator 8121 | -5/Factory | Garrison activated, responded to threat 8183 | -5/Factory | Lost 13 parts (1p6n6u) 8240 | -5/Factory | Core integrity fell below 50% 8277 | -5/Factory | Lost 6 parts (2p2n1u1w) 8287 | -5/Factory | System corruption reached 30% 8310 | -5/Factory | Core integrity fell below 20% 8321 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08308_ Destroyed Tesla Rifle. 08309_ U-05 Engineer builds a Wall. 08309_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08309_ P-70 Sage destroyed. 08309_ Slug penetrates Wall. 08310_ System corrupted: FCS attempts to trigger Prc. Assault Rifle. 08310_ System corrupted: Prc. Assault Rifle misfires. 08310_ Y-64 Sentinel destroyed. 08310_ Imp. Heavy Machine Gun destroyed. 08312_ R-10 Processor collects Wheel. 08313_ P-70 Sage destroyed. 08315_ R-10 Processor collects Mic. Fission Core. 08315_ Prc. Assault Rifle destroyed. 08315_ Acquired 73 matter. 08316_ U-05 Engineer lays Concrete. 08318_ Adv. Melee Analysis Suite destroyed. 08318_ R-10 Processor collects Imp. Remote Datajack. 08318_ U-05 Engineer destroyed. 08319_ U-05 Engineer lays Concrete. 08321_ Critical hit (Burn: +37). 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