Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.10 @ 21:44:29

Player: Robit-69-420

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (48)      240
Value Destroyed (1522)     1522
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4902

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
       Improved Titanium Leg
                Heat Sink
                Core Shielding
       Improved Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Backup Power I
       Improved Ion Engine
>               --- PROPULSION -------
                Backup Propulsion I
       Improved Hover Unit
                Aerolev Unit
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON -----------
                Beamcaster
          Light Assault Rifle
          Heavy Assault Rifle
                Missile Launcher
>               --- INVENTORY --------
          Light Fission Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flight Unit
                Heat Sink
          Large Matter Pod
          Light Assault Rifle
                Flak Gun
           Mini Grenade Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  2    | .   .   1   .   .   .   .   1   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   
Parts Attached             59   | 6   2   11  8   3   .   9   9   11  
  Power                    5    | 1   .   1   1   1   .   1   .   .   
    Engine                 5    | 1   .   1   1   1   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   3   2   .   .   3   3   3   
    Treads                 3    | 2   .   1   .   .   .   .   .   .   
    Leg                    5    | .   .   .   2   .   .   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   2   .   .   .   1   3   .   
    Flight                 2    | .   .   .   .   .   .   1   .   1   
  Utility                  9    | 1   2   2   1   1   .   .   2   .   
    Device                 4    | .   1   1   .   .   .   .   2   .   
    Storage                3    | 1   1   .   .   1   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   5   4   1   .   5   4   8   
    Energy Gun             7    | 1   .   1   1   .   .   1   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          14   | 1   .   3   3   1   .   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   .   2   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   1   .   .   
Parts Lost                 33   | .   .   1   7   .   1   2   4   18  
  Power                    4    | .   .   .   1   .   1   .   .   2   
  Propulsion               8    | .   .   .   2   .   .   .   .   6   
  Utility                  3    | .   .   .   .   .   .   .   .   3   
  Weapon                   18   | .   .   1   4   .   .   2   4   7   
  Highest Loss Streak      6    | .   .   1   6   .   1   1   2   6   
Average Slot Usage (%)     92   | .   96  98  91  100 98  90  98  76  
  Engine                   11   | .   14  11  9   11  9   9   15  8   
  Treads                   4    | .   28  14  .   .   .   .   .   .   
  Leg                      6    | .   .   .   5   22  22  12  .   3   
  Hover                    8    | .   .   6   14  .   .   2   18  11  
  Flight                   1    | .   .   .   .   .   .   2   3   3   
  Device                   5    | .   10  14  4   .   .   .   7   6   
  Storage                  9    | .   14  11  11  11  11  9   7   7   
  Processor                13   | .   .   8   17  22  22  18  15  11  
  Energy Gun               5    | .   14  4   .   .   .   9   12  2   
  Ballistic Gun            19   | .   14  17  27  33  33  20  14  14  
  Launcher                 2    | .   .   9   .   .   .   5   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 12  17  25  25  38  38  50  56  53  
  Greatest Support         40   | 40  40  40  20  20  20  20  25  30  
  Greatest Overweight (x)  8    | .   .   8   3   1   1   4   3   2   
  Average Overweight (x)   1    | .   .   .   .   .   1   2   2   1   
Largest Inventory Capacity 12   | 6   8   8   8   12  12  12  12  12  
  Average Capacity         9    | 5   7   8   8   8   12  12  12  12  
  Most Carried             10   | 4   7   8   8   8   8   10  10  9   
  Average Carried          6    | 1   5   5   7   7   8   8   7   5   
  Final Capacity           12   | 6   8   8   8   12  12  12  12  12  
  Final Carried            10   | 4   6   8   8   8   8   8   10  4   

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 28% | Mutant
 23% | Gunner
 11% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
           Gunner | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Matter Collected           1491 | 111 175 69  457 .   66  161 92  360 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1641 | .   117 69  367 .   55  256 202 575 
  Parts                    89   | .   8   8   22  .   6   18  8   19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   .   15  
  Prevented                5    | .   .   .   .   .   .   .   .   5   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  43   | .   4   1   12  .   4   8   2   12  
  Guns                     31   | .   4   1   12  .   4   5   1   4   
  Cannons                  3    | .   .   .   .   .   .   .   .   3   
  AOE                      9    | .   .   .   .   .   .   3   1   5   
Classes Destroyed          10   | .   2   2   1   .   .   2   3   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   1   .   .   .   .   1   .   
  Swarmer                  16   | .   2   .   6   .   4   3   .   1   
  Grunt                    15   | .   2   .   5   .   .   2   .   6   
  Brawler                  3    | .   .   .   .   .   .   1   .   2   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   
  Sentry                   6    | .   .   1   .   .   .   2   1   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   2   1   5   .   4   4   3   6   
  Combat Bots Only         6    | .   2   1   5   .   4   4   1   6   
Max Kills in Single Turn   2    | .   1   1   2   .   2   2   1   2   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  
Damage Taken               3614 | .    263  152  582  .    340  327  386  1564 
  Core                     979  | .    30   16   116  .    97   8    74   638  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  88   .    .    .    42   98   .    .    
Volleys Fired              117  | .    17   10   31   .    12   13   12   22   
  Largest                  4    | .    2    2    3    .    3    4    4    4    
  Hottest                  174  | .    70   63   111  .    60   148  174  139  
Shots Fired                294  | .    34   18   68   .    36   36   37   65   
  Gun                      269  | .    34   18   68   .    36   33   33   47   
  Cannon                   12   | .    .    .    .    .    .    .    .    12   
  Launcher                 13   | .    .    .    .    .    .    3    4    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  226  | .    17   15   64   .    36   29   23   42   
  Thermal                  35   | .    17   .    4    .    .    4    10   .    
  Explosive                13   | .    .    .    .    .    .    3    4    6    
  Electromagnetic          20   | .    .    3    .    .    .    .    .    17   
  Robot Hit Streak         9    | .    6    3    9    .    7    9    6    8    
  Robot Miss Streak        9    | .    6    9    6    .    5    3    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    .    1    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    1    
Shots Hit Robots           161  | .    19   7    44   .    15   16   20   40   
  Core Hits                108  | .    6    4    19   .    6    14   11   48   
  Critical Hits            2    | .    1    .    1    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3419 | .    176  122  617  .    149  574  481  1300 
  Guns                     1932 | .    176  122  617  .    149  232  175  461  
  Cannons                  209  | .    .    .    .    .    .    .    .    209  
  Explosions               1259 | .    .    .    .    .    .    342  306  611  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    .    .    .    .    19   
  Kinetic                  1630 | .    87   110  570  .    149  190  97   427  
  Thermal                  256  | .    89   .    47   .    .    42   78   .    
  Explosive                1259 | .    .    .    .    .    .    342  306  611  
  Electromagnetic          255  | .    .    12   .    .    .    .    .    243  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            125  | .    .    .    .    .    .    .    109  16   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               125  | .    .    .    .    .    .    .    109  16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      181  | .    .    .    .    .    .    43   118  20   
  Shots                    6    | .    .    .    .    .    .    1    4    1    
  Rammed                   15   | .    .    .    .    .    .    .    .    15   
Targets Rammed             16   | .    .    .    .    .    .    .    .    16   
  Kicked                   1    | .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        239  | .    136  186  106  .    33   239  129  123  
  Average Temperature      57   | .    48   105  52   .    15   108  73   58   
  Received Heat Transfer   660  | .    102  45   186  .    .    99   30   198  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    
  Heat Transferred         629  | .    259  .    111  .    .    74   185  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Peak Influence             301  | .   119 41  258 .   105 301 99  .   
  Average Influence        80   | .   36  25  151 .   61  197 38  .   
Maximum Alert Level        1    | .   .   .   1   .   .   1   .   .   
  Low Security (%)         88   | 100 100 100 90  .   100 36  100 .   
  Level 1                  11   | .   .   .   9   .   .   63  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              68   | .   15  3   13  .   6   11  5   15  
  Peak Tracking Total      7    | .   5   1   6   .   4   4   2   7   
  Tactical Retreats        3    | .   3   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Machines Disabled          6    | .   .   .   2   .   .   1   2   1   
  Max in Single Turn       2    | .   .   .   1   .   .   1   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Machines Accessed          7    | .   1   2   .   2   .   1   1   .   
  Terminals                3    | .   1   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   4   4   .   9   .   5   2   .   
  Successful               21   | .   3   3   .   9   .   5   1   .   
  Failed                   3    | .   1   1   .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   .   .   .   
  Terminals                8    | .   4   2   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   1   .   9   .   .   1   .   
  Record                   10   | .   .   .   .   9   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   5   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   .   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   
  Time                     52   | .   .   .   .   .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------------              Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Turns Passed               4092 | 89  464 444 515 542 76  406 751 805 
Spaces Moved               2164 | 50  241 225 292 441 28  180 331 376 
  Core                     23   | 5   .   4   14  .   .   .   .   .   
  Treads                   442  | 45  241 156 .   .   .   .   .   .   
  Legs                     830  | .   .   .   86  441 28  135 .   140 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    869  | .   .   65  192 .   .   45  331 236 
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 116 120 150 150 121 150 
  Average Speed            161  | 149 160 169 124 122 150 196 210 172 
  Slowest Speed            450  | 160 160 450 240 150 150 290 271 187 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   41  20  45  88  8   18  9   45  
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   .   1   .   1   .   .   2   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          137  | .   .   .   .   .   .   27  67  43  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      137  | .   .   .   .   .   .   27  67  43  

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low 
Total                      2508 | 65  290 271 392 446 42  209 359 434 
  Wait                     81   | .   20  9   44  .   3   1   .   4   
  Move                     2156 | 49  240 224 291 440 27  179 330 376 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | 10  8   11  12  1   .   3   2   2   
  Fast Attach              10   | .   .   .   .   1   .   2   5   2   
  Attach                   42   | 6   2   8   8   1   .   6   4   7   
  Detach                   9    | .   .   .   .   .   .   3   5   1   
  Swap                     7    | .   .   3   .   1   .   1   .   2   
  Drop                     21   | .   3   6   6   2   .   1   1   2   
  Fire                     117  | .   17  10  31  .   12  13  12  22  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      12   | .   .   .   .   .   .   .   .   12  
  Kick                     4    | .   .   .   .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   90 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  526 | -10/Materials  | Discovered new exit (range 15)
  554 | -10/Materials  | Entered another Materials area
  554 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  969 | -9/Materials   | Discovered new exit (range 11)
  995 | -9/Materials   | Identified exit to Mines
  998 | -9/Materials   | Entered Mines
 1005 | -9/Mines       | Met a Derelict bent on vengeance
 1149 | -9/Mines       | Learned Materials non-interactive machine intel
 1382 | -9/Mines       | Lost 6 parts (1p2n3w)
 1495 | -9/Mines       | Learned Materials stockpile data
 1503 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1504 | -9/Mines       | Discovered new exit (range 5)
 1509 | -9/Mines       | Identified exit to Exiles
 1513 | -9/Mines       | Entered Exiles
 1560 | -9/Exiles      | Met 8R-AWN
 1590 | -9/Exiles      | Met EX-HEX
 1633 | -9/Exiles      | Met EX-BIN
 1789 | -9/Exiles      | Met EX-DEC
 1800 | -9/Exiles      | Build established: Gunner
 1832 | -9/Exiles      | Visited The Gauntlet
 2040 | -9/Exiles      | Discovered new exit (range 10)
 2054 | -9/Exiles      | Identified exit to Mines
 2055 | -9/Exiles      | Entered Mines
 2065 | -8/Mines       | Core integrity fell below 50%
 2113 | -8/Mines       | Discovered new exit (range 9)
 2129 | -8/Mines       | Identified exit to Materials
 2131 | -8/Mines       | Entered Materials
 2131 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 2133 | -8/Materials   | Loaded intel: 49 non-interactive machine locations
 2229 | -8/Materials   | Discovered new exit (range 15)
 2406 | -8/Materials   | Repaired Aluminum Leg
 2432 | -8/Materials   | Repaired Aluminum Leg
 2534 | -8/Materials   | Identified exit to Factory
 2537 | -8/Materials   | Entered Factory
 2537 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2829 | -7/Factory     | Build established: Scavenger-Gunner
 3270 | -7/Factory     | Discovered new exit (range 15)
 3287 | -7/Factory     | Identified exit to Lower Caves
 3288 | -7/Factory     | Entered Lower Caves
 3289 | -7/Lower Caves | Encountered a Warlord checkpoint
 3526 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3573 | -7/Lower Caves | Lost 4 parts (1n3w)
 3686 | -7/Lower Caves | Learned Factory emergency access door positions
 3751 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3803 | -7/Lower Caves | Lost 6 parts (2p2n1u1w)
 4013 | -7/Lower Caves | Core integrity fell below 50%
 4028 | -7/Lower Caves | Lost 4 parts (1n3w)
 4050 | -7/Lower Caves | Core integrity fell below 20%
 4065 | -7/Lower Caves | Lost 4 parts (2n2u)
 4093 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Flak Gun destroyed.
VCEULL3FURM0 YJT SEKCNY/A8AG3S>
S-27 Virus destroyed.
Lgt. EM Pulse Cannon destroyed.
Battle Rifle destroyed.
Flight Unit destroyed.
Slammed into S-27 Virus. <x2>
Destabilizing: System interference.
Imp. Heat Sink temporarily disabled.
Imp. Targeting Computer temporarily disabled.
Slammed into S-27 Virus.
Carbon-fiber Leg destroyed.
Kicked S-27 Virus out of the way.
Carbon-fiber Leg destroyed.
Slammed into S-27 Virus.
Imp. Targeting Computer destroyed.
Imp. Heat Sink destroyed.
Slammed into S-27 Virus. <x8>
System corrupted: Component data lost.
Slammed into S-27 Virus. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hover Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Made in Tau Ceti IV
Risk Taker
Storm Trooper
Tourist

 Challenges 
------------
None

 Game 
------
Seed              VortexOmegaRouter
  Manual?         0
Play Time         00:52:08
  Cumulative      2.6 hours
  Start           2020.02.08 @ 11:01:07
  End             2020.02.10 @ 21:44:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          7
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb4f5553-8e80-49cf-8485-6a34d38c0fab