Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 17:47:10 Player: Coronach Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (151) 755 Value Destroyed (5064) 5064 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (1928) 1928 TOTAL SCORE: 15367 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 185 Follower Combat Kills 665 Aligned with FarCom 300 Scanned by Researcher 500 Friendly Fire -722 Cogmind --------- Core Integrity 0/1300 Matter 283/300 Energy 100/100 System Corruption 0% Temperature Cool (5) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Battery (378) Core Stripper Lance Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System Lightpack 2.0 Advanced Targeting Computer Improved Particle Charger Phase Shifter Makeshift Cloaking Device Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon Antimatter Cannon > --- INVENTORY -------- Micro Fission Core Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink High-capacity Battery High-capacity Matter Pod Advanced Sensor Array Long-range Proton Cannon Disruptor Cannon Heavy Phase Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Proton Missile Launcher Great Axe [Rating: 115] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Slots Evolved 14 | . . 2 . . . 2 2 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 13 | . . 2 . . . 2 2 2 . . 1 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 285 | 2 18 27 20 6 6 23 35 27 2 3 38 41 4 27 6 Power 18 | . 1 4 . . . 1 3 . . . 4 2 . 3 . Engine 5 | . . 2 . . . 1 1 . . . 1 . . . . Core 11 | . 1 2 . . . . 2 . . . 3 2 . 1 . Reactor 2 | . . . . . . . . . . . . . . 2 . Propulsion 21 | . 3 2 . . . 2 2 4 . . . . . 7 1 Treads 10 | . 3 2 . . . 2 2 1 . . . . . . . Leg 1 | . . . . . . . . . . . . . . . 1 Wheel 5 | . . . . . . . . 3 . . . . . 2 . Hover 3 | . . . . . . . . . . . . . . 3 . Flight 2 | . . . . . . . . . . . . . . 2 . Utility 151 | 2 8 14 12 5 5 12 16 11 1 1 20 31 2 9 2 Device 105 | 1 4 13 9 2 3 4 10 5 1 1 16 27 2 6 1 Storage 18 | 1 3 . 1 3 . 3 3 2 . . . . . 1 1 Processor 3 | . 1 . . . . . 1 . . . . . . 1 . Hackware 5 | . . . . . . 1 1 1 . . 2 . . . . Protection 20 | . . 1 2 . 2 4 1 3 . . 2 4 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 95 | . 6 7 8 1 1 8 14 12 1 2 14 8 2 8 3 Energy Gun 9 | . 2 . . . . . 6 . . . 1 . . . . Energy Cannon 40 | . 2 3 2 . 1 1 2 4 1 2 10 6 2 4 . Ballistic Gun 8 | . . 1 2 . . 3 2 . . . . . . . . Ballistic Cannon 14 | . 2 . . . . . 2 6 . . 2 1 . 1 . Launcher 14 | . . 3 2 1 . 2 1 1 . . 1 1 . 2 . Special Weapon 5 | . . . 2 . . 2 1 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 1 . . . . 3 1 . 1 3 . . 1 2 Parts Lost 52 | . . . . . . 4 10 5 . . 3 3 . 26 1 Power 5 | . . . . . . . . . . . 1 . . 4 . Propulsion 6 | . . . . . . . 2 . . . . . . 4 . Utility 28 | . . . . . . 2 4 4 . . 2 3 . 12 1 Weapon 13 | . . . . . . 2 4 1 . . . . . 6 . Highest Loss Streak 13 | . . . . . . 4 6 3 . . 1 2 . 13 1 Average Slot Usage (%) 89 | . 99 99 100 97 88 87 90 90 85 83 84 86 89 36 30 Engine 4 | . 7 4 11 11 11 8 5 . . . 2 . . . . Core 4 | . 6 6 . . . . 1 6 6 6 6 11 10 4 . Treads 12 | . 22 22 22 22 22 18 14 8 . . . . . . . Wheel 1 | . . . . . . . . 3 6 6 5 5 5 2 . Device 17 | . 9 20 21 21 20 21 13 26 20 18 15 15 26 7 8 Storage 12 | . 15 22 22 19 11 10 14 7 13 11 5 5 5 1 3 Processor 3 | . 2 . . . . . 7 6 6 6 5 5 5 . . Hackware 8 | . . . . . . 5 11 9 13 13 21 22 15 8 3 Protection 3 | . . 1 . . 1 5 5 6 6 6 5 5 10 1 . Energy Gun 2 | . 12 . . . . . 5 . . . . . . . . Energy Cannon 6 | . 5 10 9 . 11 7 . 3 5 8 8 9 8 1 . Ballistic Gun 3 | . 5 10 6 11 11 7 4 . . . . . . . . Ballistic Cannon 2 | . 4 . . . . . 3 7 6 3 1 1 1 1 . Special Weapon 1 | . . . 5 9 . 2 . . . . . . . . . Naked Turns 10 | . . . . . . . . . . . . . . . 10 Heaviest Build 81 | 17 44 57 68 81 25 42 62 53 47 47 61 59 63 71 13 Greatest Support 44 | 20 40 44 44 44 44 44 44 44 28 28 28 28 28 28 25 Greatest Overweight (x) 3 | . 1 2 1 1 . . 1 3 1 1 2 2 2 2 . Average Overweight (x) . | . . 1 1 . . . . 1 1 1 1 1 2 . . Largest Inventory Capacity 40 | 8 16 16 24 40 24 30 36 30 24 24 24 24 24 24 4 Average Capacity 19 | 6 8 16 16 20 24 24 29 24 24 24 24 24 24 12 4 Most Carried 24 | 7 12 16 17 20 18 18 24 21 24 24 24 24 21 20 4 Average Carried 16 | 6 7 13 16 19 18 16 18 17 20 23 23 22 19 9 2 Final Capacity 30 | 8 16 16 18 24 24 30 30 24 24 24 24 24 24 4 4 Final Carried 24 | 7 12 16 17 18 18 16 18 21 22 24 24 21 21 4 4 Class Distribution -------------------- 34% | Mutant 24% | Hauler-Mutant 14% | Hauler-Skirmisher 11% | Hacker-Mutant 8% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Skirmisher | -5/Extension Hacker-Skirmisher | -4/Factory Mutant | -3/Research Scout | -3/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Matter Collected 7185 | 264 642 378 226 40 54 430 526 468 73 237 1260 2216 40 193 138 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6840 | 88 890 922 151 . 65 458 369 462 . 133 1223 1562 177 340 . Parts 333 | 5 57 47 16 . 6 35 22 20 . 7 54 40 9 15 . Haulers Intercepted 7 | . 1 1 . . . . . . . . 1 4 . . . Recyclers Shooed 5 | 1 2 . . . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented 7 | . . . . . . . . . . 7 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Combat Hostiles Destroyed 109 | . 17 16 8 . 3 8 7 11 . 2 13 14 2 8 . Guns 27 | . 12 4 1 . 1 5 4 . . . . . . . . Cannons 41 | . 3 3 3 . . 1 2 6 . 1 5 8 2 7 . AOE 31 | . 2 9 4 . 2 2 1 4 . . 2 4 . 1 . Classes Destroyed 15 | 2 7 2 . . 1 1 2 . . . . . . . . Worker 4 | . 1 1 . . . . . . . . . . . 2 . Builder 9 | . 1 2 . . . 2 2 . . . 2 . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . Hauler 7 | . 1 1 . . . . . . . . 1 4 . . . Recycler 5 | 1 2 . . . . . . . . . 1 1 . . . Operator 2 | . 1 . . . . . 1 . . . . . . . . Watcher 11 | . 3 3 . . . . . 1 . . 2 2 . . . Swarmer 30 | . 6 . 8 . 3 . . 4 . . . 4 . 5 . Grunt 46 | . 11 14 . . . 3 2 3 . . 7 5 . 1 . Brawler 2 | . . 1 . . . . . . . . . 1 . . . Duelist 3 | . . . . . . 1 . 1 . . . . . 1 . Sentry 16 | . . 1 . . . 4 1 1 . . 2 4 2 1 . Hunter 6 | . . . . . . . 2 . . 2 2 . . . . Programmer 6 | . . . . . . . 2 2 . . 2 . . . . Zionite 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 1 5 10 4 . 3 5 4 5 . 2 11 9 1 4 . Combat Bots Only 9 | . 3 6 4 . 3 3 2 4 . 2 7 9 1 4 . Max Kills in Single Turn 5 | 1 2 5 3 . 3 3 1 3 . 1 2 2 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 3 . 2 1 1 3 . . 1 2 . 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . Warbot (-5/Extension) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Damage Taken 9746 | . 672 351 129 . 141 1154 822 1102 . 136 835 312 94 3583 415 Core 1783 | . 91 90 9 . . 32 73 97 . 17 54 35 . 917 368 Absorbed by Shields 503 | . . . . . . . . . . . . 108 . . 395 Core Remaining (%) 87 | 100 63 . . . 75 94 89 . . 86 . 91 100 . . Volleys Fired 381 | 12 77 27 12 . 5 44 32 36 . 6 50 48 4 28 . Largest 2 | 2 2 2 2 . 2 2 2 2 . 2 2 2 2 2 . Hottest 179 | 40 112 81 100 . 89 100 160 143 . 125 179 162 162 162 . Shots Fired 692 | 24 154 48 17 . 8 75 62 66 . 12 74 92 8 52 . Gun 261 | 24 122 22 5 . 3 46 39 . . . . . . . . Cannon 376 | . 32 21 4 . 3 11 19 63 . 12 69 90 8 44 . Launcher 37 | . . 5 4 . 2 6 2 3 . . 5 2 . 8 . Special 18 | . . . 4 . . 12 2 . . . . . . . . Kinetic 308 | 24 90 22 5 . 3 46 20 45 . . 10 23 . 20 . Thermal 115 | . . . 4 . . 12 35 8 . . 19 25 . 12 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 269 | . 64 26 8 . 5 17 7 13 . 12 45 44 8 20 . Robot Hit Streak 17 | 5 16 14 13 . 2 12 15 13 . 8 9 17 6 7 . Robot Miss Streak 8 | 3 8 2 2 . 4 3 4 2 . 2 2 3 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 3 . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 441 | 15 86 37 3 . 3 39 49 51 . 9 47 63 5 34 . Core Hits 241 | 3 36 28 10 . 5 18 26 21 . 2 29 31 4 28 . Critical Hits 4 | 1 . . . . . . 1 . . . 1 1 . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | 1 . . . . . . 1 . . . 1 . . . . Melee Attacks 2 | . . . . . . . . 1 . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14310 | 211 1600 1301 326 . 217 965 1114 1538 . 207 2226 2976 171 1458 . Guns 2879 | 211 1049 254 33 . 36 585 711 . . . . . . . . Cannons 8301 | . 434 430 55 . . 143 226 1389 . 207 1652 2596 171 998 . Explosions 3073 | . 117 617 238 . 181 237 177 149 . . 574 380 . 403 . Melee . | . . . . . . . . . . . . . . . . Ramming 57 | . . . . . . . . . . . . . . 57 . Kinetic 4002 | 211 521 254 33 . 36 585 216 869 . . 238 484 . 555 . Thermal 2966 | . 117 282 89 . 93 . 649 207 . . 477 822 . 230 . Explosive 79 | . . . . . . . 79 . . . . . . . . Electromagnetic 7206 | . 962 765 204 . 88 380 170 462 . 207 1511 1670 171 616 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . 1 1 1 1 . . . . . . . . . . Average Corruption 1 | . . 1 1 1 1 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 9 | . . 2 4 2 1 . . . . . . . . . . Message Errors 3 | . . 2 . 1 . . . . . . . . . . . Energy Discharges 3 | . . . 3 . . . . . . . . . . . . Data Loss (minor) 3 | . . . 1 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 458 | . 12 34 2 . 5 3 76 42 . . 104 153 . 27 . Projectiles 365 | . 12 34 . . . . . 42 . . 97 153 . 27 . Explosions 93 | . . . 2 . 5 3 76 . . . 7 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 20 | . 1 . . . . . . 14 . . 1 2 . 2 . Impact . | . . . . . . . . . . . . . . . . Kinetic 20 | . 1 . . . . . . 14 . . 1 2 . 2 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 540 | . 34 104 . . 65 73 198 . . . . 39 . 27 . Shots 14 | . 1 3 . . 3 4 2 . . . . 1 . . . Rammed 9 | . . . . . . . . . . . . . . 9 . Targets Rammed 9 | . . . . . . . . . . . . . . 9 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 341 | 6 228 329 48 . 78 120 278 238 . . 341 126 33 60 . Average Temperature 64 | 6 71 48 19 . 37 56 65 90 . . 110 28 21 21 . Received Heat Transfer 1950 | . 177 141 . . . 495 72 345 . . 141 61 18 444 56 Effects 5 | . . 1 . . . . . . . . 4 . . . . Shutdowns 2 | . . . . . . . . . . . 2 . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . 1 . 1 6 4 . . . Combat Hostiles 10 | . . . . . . . . 1 . 1 6 2 . . . Parts Fried 45 | . 3 4 . . . 2 . 1 . 4 13 15 1 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . 4 . . . . . . . . Heat Transferred 4028 | . 200 400 150 . 150 . 1450 222 . . 470 764 . 222 . Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 3 6 1 . 1 . . . . . 2 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Peak Influence 1630 | 10 228 400 325 . 72 224 178 213 . . 330 900 498 564 1630 Initial 441 | . 6 37 145 . . 27 101 47 . . 83 161 441 261 317 Average 178 | 7 92 207 117 . 68 69 75 90 . . 115 245 469 378 1614 Maximum Alert Level 5 | . 1 2 1 . . 1 . 1 . . 1 3 2 2 5 Low Security (%) 80 | 100 97 47 96 . 100 93 100 95 . . 82 62 . . . Level 1 12 | . 2 41 3 . . 6 . 4 . . 17 28 . 70 . Level 2 3 | . . 10 . . . . . . . . . . 100 29 . Level 3 1 | . . . . . . . . . . . . 7 . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . 99 Squads Dispatched 39 | . 6 2 . . . 1 5 2 . . 3 2 . 6 12 Investigation 9 | . 3 1 . . . 1 1 . . . 2 1 . . . Extermination 6 | . . . . . . . 2 2 . . 1 . . 1 . Reinforcement 7 | . 3 1 . . . . 1 . . . . 1 . 1 . Assault 13 | . . . . . . . . . . . . . . 1 12 Garrison 4 | . . . . . . . 1 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Distress Signals 13 | . 3 3 . . . 1 1 1 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 225 | . 28 22 8 . 3 12 14 16 . 2 19 31 2 35 33 Peak Tracking Total 20 | . 4 8 4 . 3 5 3 4 . 2 9 11 1 14 20 Tactical Retreats 18 | . 1 1 . . . 1 1 3 . . 3 . . 8 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Traps Triggered 11 | . 3 3 . . . . 1 1 . . 1 . . 1 1 Indirectly 1 | . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 10 | . 6 . . . . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . 1 . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Machines Disabled 15 | . 2 2 1 . . 1 3 . . . 1 4 . . 1 Max in Single Turn 2 | . 1 1 1 . . 1 2 . . . 1 1 . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Machines Accessed 27 | . 6 1 1 1 . 4 2 3 . 1 6 1 1 . . Terminals 18 | . 4 . 1 . . 3 2 2 . . 4 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 2 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Total Hacks 103 | . 22 6 6 1 . 26 11 6 . 1 21 1 2 . . Successful 79 | . 16 5 4 1 . 18 8 4 . 1 20 1 1 . . Failed 24 | . 6 1 2 . . 8 3 2 . . 1 . 1 . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 61 | . 12 . 6 1 . 13 10 5 . . 13 . 1 . . Terminals 76 | . 20 . 6 . . 15 11 5 . . 16 1 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 12 | . 1 . . . . 11 . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . . 5 . . . . Scanalyzers 6 | . . 6 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Terminal Hacks 33 | . 9 . 2 1 . 3 3 . . 1 12 1 1 . . Record 1 | . . . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 1 1 . . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . Terminal Index 5 | . 1 . 1 . . 1 1 . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . Alert Level 3 | . 1 . . . . . . . . . 1 . 1 . . Locate Traps 4 | . 1 . . . . 1 1 . . . 1 . . . . Disarm Traps 2 | . 1 . . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . 1 . . . . Zone Layout 5 | . 2 . 1 . . . . . . . 2 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 10 . . . . . . . . . Scan Component 5 | . . . . . . 5 . . . . . . . . . Repair 5 | . . . . . . 5 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 30 | . 7 . 2 . . 5 5 3 . . 8 . . . . Terminals 22 | . 5 . 2 . . 4 5 3 . . 3 . . . . Track 6 | . 2 . 1 . . 1 1 . . . 1 . . . . Assimilate 2 | . . . . . . . 1 1 . . . . . . . Botnet 10 | . 3 . 1 . . 2 2 1 . . 1 . . . . Operators 4 | . . . . . . 1 1 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . . . Mechanics 2 | . 1 . . . . 1 . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . . 5 . . . . Monitor 1 | . . . . . . . . . . . 1 . . . . Reject 2 | . . . . . . . . . . . 2 . . . . Mask 2 | . . . . . . . . . . . 2 . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 1 . . . 4 2 2 . . 5 . 1 . . Full Trace Events 2 | . 1 . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 5 . . . . . . . . . Time 178 | . . . . . . 178 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . 9 . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Total Allies 12 | . . . . . . . . 1 . . . 11 . . . Largest Group 11 | . . . . . . . . 1 . . . 11 1 . . Highest-Rated Group 500 | . . . . . . . . 26 . . . 500 28 . . Highest-Rated Ally 156 | . . . . . . . . 26 . . . 156 28 . . Total Orders 4 | . . . . . . . . 2 . . . . 2 . . STAY 2 | . . . . . . . . 1 . . . . 1 . . FOLLOW 2 | . . . . . . . . 1 . . . . 1 . . Ally Attacks 114 | . . . . . . . . . . . . 111 3 . . Total Damage 3421 | . . . . . . . . . . . . 3360 61 . . Kills 25 | . . . . . . . . . . . . 25 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Turns Passed 11127 | 72 1799 569 984 978 174 677 962 1172 341 283 987 1391 168 320 250 Spaces Moved 6365 | 27 942 256 520 596 105 203 387 626 302 228 600 874 99 283 317 Core 131 | . . . . . . . . . . . . . . 131 . Treads 3092 | . 769 256 520 596 105 203 387 256 . . . . . . . Legs 271 | 27 173 . . . . . . . . . . . . . 71 Wheels 2507 | . . . . . . . . 370 302 228 600 874 99 34 . Hover 364 | . . . . . . . . . . . . . . 118 246 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 120 145 165 145 145 145 145 100 110 110 110 110 120 50 40 Average Speed 129 | 120 154 165 165 160 145 145 151 124 110 110 113 111 120 61 64 Slowest Speed 185 | 120 180 185 165 165 145 145 165 180 110 110 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 4 97 25 99 92 31 25 8 17 56 26 17 55 3 15 32 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 . 1 1 . 1 . 1 1 1 . Scrap Searched 5 | . . . 2 . . . . . 2 1 . . . . . Spaces Dug 22 | . . . 4 . . 12 . 1 . . 4 1 . . . Terrain Destroyed 125 | . 15 10 4 . 2 15 26 7 . . 20 17 . 9 . Melee 1 | . . . . . . . . 1 . . . . . . . Projectile 58 | . . . 4 . . 15 5 6 . . 10 9 . 9 . AOE 66 | . 15 10 . . 2 . 21 . . . 10 8 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Fac Res Qua Total 8473 | 42 1134 351 614 616 116 485 691 946 311 249 836 1205 140 374 363 Wait 1078 | . 62 21 57 3 1 205 195 236 . 3 95 166 28 3 3 Move 6351 | 26 941 255 519 595 104 202 386 625 301 227 599 873 98 283 317 Hop . | . . . . . . . . . . . . . . . . Pick Up 136 | 1 15 10 2 4 . 7 24 12 5 5 19 15 4 13 . Fast Attach 67 | 2 10 7 3 3 . 4 3 5 . . 11 6 . 10 3 Attach 92 | . 1 2 . . . 10 16 11 1 1 10 21 2 13 4 Detach 31 | . 1 . . . . 2 3 4 . . 5 7 . 5 4 Swap 127 | . 7 18 17 3 6 9 16 11 1 2 17 14 2 4 . Drop 135 | 1 20 11 4 8 . 2 16 5 3 5 30 20 2 7 1 Fire 381 | 12 77 27 12 . 5 44 32 36 . 6 50 48 4 28 . Melee 2 | . . . . . . . . 1 . . . . . . 1 Ram 8 | . . . . . . . . . . . . . . 8 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . 30 Rewire 35 | . . . . . . . . . . . . 35 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 3) 73 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 11) 884 | -10/Materials | Identified exit to Materials 1021 | -10/Materials | Identified exit to Mines 1147 | -10/Materials | Discovered exit to Materials (range 15) 1406 | -10/Materials | Discovered exit to Materials (range 4) 1872 | -10/Materials | Entered another Materials area 1872 | -9/Materials | Evolved 2 slots: Utility x2 2173 | -9/Materials | Discovered new exit (range 16) 2441 | -9/Materials | Entered Mines 2470 | -9/Mines | Met a Derelict bent on vengeance 2497 | -9/Mines | Found a hidden stash of uninstalled traps 2638 | -9/Mines | Discovered new exit (range 8) 2829 | -9/Mines | Discovered new exit (range 7) 2918 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3222 | -9/Mines | Learned 4 Materials zone layouts 3308 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3308 | -9/Mines | Discovered new exit (range 5) 3425 | -9/Mines | Entered Exiles 3460 | -9/Exiles | Discovered new exit (range 14) 3521 | -9/Exiles | Met 8R-AWN 3546 | -9/Exiles | Met EX-HEX 3675 | -9/Exiles | Visited The Gauntlet 3849 | -9/Exiles | Met EX-DEC 3920 | -9/Exiles | Build established: Hauler-Mutant 3993 | -9/Exiles | Discovered new exit (range 10) 4142 | -9/Exiles | Met EX-BIN 4162 | -9/Exiles | Aligned with FarCom system 4163 | -9/Exiles | Given EX-Vault access code 4201 | -9/Exiles | Opened EX-Vault 4217 | -9/Exiles | Found Lightpack 2.0 4255 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4270 | -9/Exiles | Exiles lab attacked by MAIN.C 4403 | -9/Exiles | Left Exiles lab with Lightpack 2.0 4403 | -9/Exiles | Entered Mines 4573 | -8/Mines | Discovered new exit (range 4) 4577 | -8/Mines | Entered Materials 4577 | -8/Materials | Evolved 2 slots: Utility x2 4578 | -8/Materials | Identified exit to Factory 4940 | -8/Materials | Repaired Adv. Treads 4979 | -8/Materials | Repaired Adv. Treads 5012 | -8/Materials | Repaired Rnf. Ion Engine 5051 | -8/Materials | Repaired Imp. Heat Sink 5085 | -8/Materials | Repaired Imp. Sensor Array 5179 | -8/Materials | Lost 4 parts (2u2w) 5254 | -8/Materials | Entered Factory 5254 | -7/Factory | Evolved 2 slots: Utility x2 5928 | -7/Factory | Build established: Hauler-Skirmisher 5931 | -7/Factory | Lost 3 parts (1n1u1w) 6014 | -7/Factory | Garrison activated, responded to threat 6075 | -7/Factory | Discovered new exit (range 8) 6104 | -7/Factory | Discovered new exit (range 11) 6135 | -7/Factory | Lost 6 parts (3u3w) 6182 | -7/Factory | Identified exit to Storage 6182 | -7/Factory | Identified exit to Lower Caves 6216 | -7/Factory | Entered another Factory area 6216 | -6/Factory | Evolved 2 slots: Utility x2 6888 | -6/Factory | Lost 3 parts (3u) 7164 | -6/Factory | Build established: Hauler-Mutant 7375 | -6/Factory | Discovered new exit (range 7) 7388 | -6/Factory | Entered Lower Caves 7535 | -6/Lower Caves | Identified exit to Lower Caves 7729 | -6/Lower Caves | Entered another Lower Caves area 7744 | -6/Lower Caves | Found Prototype Device 7959 | -6/Lower Caves | Identified Heart of Steel 7997 | -6/Lower Caves | Discovered new exit (range 11) 8012 | -6/Lower Caves | Entered Factory 8012 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8418 | -5/Factory | Identified exit to Upper Caves 8418 | -5/Factory | Identified exit to Extension 8607 | -5/Factory | Build established: Hacker-Mutant 8827 | -5/Factory | Destroyed 7 combat bots 8999 | -5/Factory | Entered Extension 9092 | -5/Extension | Rescued A7 9841 | -5/Extension | Build established: Hacker-Skirmisher 10074 | -5/Extension | Disrupted transfer network 10075 | -5/Extension | Disrupted transfer network 10106 | -5/Extension | Heart of Steel transformed into Warbot 10316 | -5/Extension | Destroyed Warbot 10337 | -5/Extension | Destroyed 9 combat bots 10340 | -5/Extension | Discovered new exit (range 3) 10390 | -5/Extension | Entered Factory 10390 | -4/Factory | Accompanied by 2 allies (A7) 10390 | -4/Factory | Evolved 2 slots: Utility x2 10445 | -4/Factory | Discovered new exit (range 13) 10558 | -4/Factory | Entered Research 10558 | -3/Research | Evolved 2 slots: Utility x2 10569 | -3/Research | Garrison activated, responded to threat 10652 | -3/Research | Lost 11 parts (1n8u2w) 10727 | -3/Research | Core integrity fell below 50% 10741 | -3/Research | Lost 13 parts (3p2n4u4w) 10844 | -3/Research | First assault squad dispatched 10870 | -3/Research | Discovered new exit (range 12) 10878 | -3/Research | Entered Quarantine 10879 | -3/Quarantine | Maximum security lockdown engaged 10894 | -3/Quarantine | Found Alien Impact Weapon 10894 | -3/Quarantine | Identified Core Stripper 11031 | -3/Quarantine | Found Alien Artifact 11031 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 11031 | -3/Quarantine | Warped through subspace 11110 | -3/Quarantine | Spotted Investigator 11114 | -3/Quarantine | Scanned by Researcher 11121 | -3/Quarantine | Core integrity fell below 20% 11128 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11123_ Stasis bubble strength at 122. 11123_ Held in stasis. 11123_ Investigator is analyzing... 11123_ G-67 Veteran stasis bubble strength at 48. 11124_ Stasis bubble strength at 116. 11124_ G-67 Veteran stasis bubble strength at 29. 11124_ C-30 ARC bursts open, deploying its payload. 11124_ G-73 Enforcer unfolds itself. 11124_ L-61 Swordsman unfolds itself. 11124_ G-67 Veteran unfolds itself. 11125_ Stasis bubble strength at 110. 11125_ G-67 Veteran stasis bubble strength at 10. 11125_ C-30 ARC bursts open, deploying its payload. 11125_ P-80 Master unfolds itself. 11125_ G-67 Veteran suffers critical hit. 11125_ G-67 Veteran destroyed. 11126_ Stasis bubble strength at 104. 11126_ Held in stasis. 11127_ Stasis bubble strength at 98. 11128_ Stasis bubble strength at 92. Map ----- +----------------------------------------------------+ | #?# """"" # #????????????????????????????? | | #?# """"" #^^ ######+###### #??????????????? | | #?# # #??????????????? | | #?#######+### #??????????????? | | #???????# #?# #??????????????? | | #???????# #?# +??????????????? | | #????#??# #?####+######+### #??????????????? | | #???????# #???# #? #??????????????? | | ############ ##### """ """ #?? C#??????????????? | | + """ """ #???? ?????????????? | | ## """ """ +????? ????????????? | | ## #???????????????????? | | ## #???????????????????? | | ############ ##############???????????????????? | | ? # #????????????????????????????????? | | ?? # #????????????????????????????????? | | ??""" """ # #????????????????????????????????? | | ? """ """ + #????????????????????????????????? | | """ """ # #????????????????????????????????? | | # #????????????????????????????????? | | """ """ #### #???????####?????????????????????? | | """ """ #??# #???????#% ?C?????????g??????????? | | """ """ #??# #???????#p#?????g????????????????? | | #??# #??######g######?????????????????? | | ""T"" #### #### gg%cpp/! ??????????????????? | | ?"""" + m gmgg l =l@!#?????????????????????? | | ?################### gggb==#?????????????????????? | | ???????????????????# g = #????gg???????????????? | | ???????????????????# #?????????????????????? | | ????#??????????????#########?????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 38 Energy Capacity 700 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 40 Armor Coverage 675 Resistance: KI 20 Resistance: EM 15 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Offensive Hacking 40 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PortableSwordActivator Manual? 0 Play Time 03:54:35 Cumulative 146.1 hours Start 2021.08.14 @ 10:09:30 End 2021.08.14 @ 17:47:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 49 Adventurer 0 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 60 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f92f2972-04dd-43b1-809c-a73c17d5d30b