Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 22:08:10

Player: Wakanaka

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (346)      346
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 811

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     297/300
Energy                     246/250
System Corruption          0%
Temperature                Cool (115)
Movement                   Walking (180) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (2) -------
                Beam Cannon
                Beam Cannon
>               --- INVENTORY (12) ---
                Ion Engine
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
  High-capacity Battery (400)
                Power Shielding
          Light Armor Plating
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
                Mining Laser
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
                Hacking Suite
>               --- WEAPON -----------
          Light Assault Rifle
                Mining Claw
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
  High-capacity Battery
          Light Armor Plating
                Particle Gun
                Beam Cannon
                Beam Cannon
          Light Assault Rifle
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   19  .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   7   .   
    Treads                 .    | .   .   .   
    Leg                    9    | 2   7   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   6   .   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   7   .   
  Power                    1    | .   1   .   
  Propulsion               3    | .   3   .   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   3   .   
  Highest Loss Streak      4    | .   4   .   
Average Slot Usage (%)     97   | .   97  100 
  Engine                   13   | .   13  14  
  Leg                      26   | .   26  28  
  Storage                  14   | .   14  14  
  Processor                2    | .   2   .   
  Hackware                 10   | .   10  14  
  Energy Cannon            1    | .   .   28  
  Ballistic Gun            13   | .   13  .   
  Impact Weapon            4    | .   5   .   
  Slashing Weapon          7    | .   7   .   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 12  43  43  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  7    | 2   7   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 12   | 6   12  12  
  Average Capacity         10   | 5   10  12  
  Most Carried             12   | 2   12  12  
  Average Carried          6    | 1   7   12  
  Final Capacity           12   | 6   12  12  
  Final Carried            12   | 2   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           465  | 249 216 .   
  Remotely                 .    | .   .   .   
Salvage Created            466  | .   418 48  
  Parts                    26   | .   24  2   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | .   10  1   
  Melee                    2    | .   2   .   
  Guns                     6    | .   6   .   
  Cannons                  2    | .   1   1   
Classes Destroyed          4    | .   4   .   
  Hauler                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   7   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1024 | .    996  28   
  Core                     253  | .    236  17   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              65   | .    63   2    
  Largest                  2    | .    2    2    
  Hottest                  120  | .    120  120  
Shots Fired                82   | .    78   4    
  Gun                      70   | .    70   .    
  Cannon                   12   | .    8    4    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  53   | .    53   .    
  Thermal                  23   | .    19   4    
  Explosive                .    | .    .    .    
  Electromagnetic          6    | .    6    .    
  Robot Hit Streak         11   | .    11   2    
  Robot Miss Streak        6    | .    6    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           69   | .    67   2    
  Core Hits                23   | .    21   2    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              25   | .    25   .    
  Impact                   12   | .    12   .    
  Slashing                 13   | .    13   .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    1    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1040 | .    1005 35   
  Guns                     427  | .    427  .    
  Cannons                  157  | .    122  35   
  Explosions               .    | .    .    .    
  Melee                    456  | .    456  .    
  Ramming                  .    | .    .    .    
  Kinetic                  316  | .    316  .    
  Thermal                  212  | .    177  35   
  Explosive                .    | .    .    .    
  Electromagnetic          56   | .    56   .    
  Impact                   178  | .    178  .    
  Slashing                 278  | .    278  .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            18   | .    18   .    
  Projectiles              13   | .    13   .    
  Explosions               .    | .    .    .    
  Melee                    5    | .    5    .    
Knockbacks                 4    | .    4    .    
  Impact                   4    | .    4    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        264  | .    264  106  
  Average Temperature      106  | .    109  63   
  Received Heat Transfer   444  | .    429  15   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       1    | .    1    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         458  | .    384  74   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             165  | .   165 39  
  Initial                  19   | .   .   19  
  Average                  47   | .   50  22  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   29  2   
  Peak Tracking Total      6    | .   6   1   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               13   | .   13  .   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Record                   4    | .   4   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1525 | 61   1451 13   
Spaces Moved               798  | 42   752  4    
  Core                     14   | 10   4    .    
  Treads                   .    | .    .    .    
  Legs                     784  | 32   748  4    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  180  
  Average Speed            152  | 117  154  180  
  Slowest Speed            400  | 150  400  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 4    98   4    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      984  | 50  928 6   
  Wait                     54   | 1   53  .   
  Move                     796  | 41  751 4   
  Hop                      .    | .   .   .   
  Pick Up                  14   | 2   12  .   
  Fast Attach              12   | 6   6   .   
  Attach                   4    | .   4   .   
  Detach                   .    | .   .   .   
  Swap                     9    | .   9   .   
  Drop                     5    | .   5   .   
  Fire                     65   | .   63  2   
  Melee                    25   | .   25  .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Identified exit to Mines
  436 | -10/Materials | Discovered new exit (range 8)
  666 | -10/Materials | Core integrity fell below 50%
  724 | -10/Materials | Lost 4 parts (3n1w)
  787 | -10/Materials | Discovered new exit (range 15)
  916 | -10/Materials | Core integrity fell below 20%
 1047 | -10/Materials | Discovered new exit (range 11)
 1513 | -10/Materials | Entered Mines
 1526 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01460_ U-05 Engineer lays Concrete. <x2>
01462_ Dropped Ion Engine.
01470_ Acquired Power Shielding.
01475_ Destroyed Sml. Laser.
01481_ G-34 Mercenary destroyed.
01486_ U-05 Engineer builds a Door.
01486_ Acquired 31 matter.
01488_ R-06 Scavenger collects Aluminum Leg.
01495_ R-06 Scavenger collects Ion Engine.
01499_ Connecting with Terminal...
>>Manifests
Retrieving manifest data...
  Found 1 hauler:
    A-02 Transporter
      1x Matter (75)
01508_ K-01 Serf collects debris. <x2>
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
01524_ G-34 Mercenary destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetGuidanceReconfigurator
  Manual?         0
Play Time         00:17:09
  Cumulative      18.7 hours
  Start           2020.12.30 @ 21:49:57
  End             2020.12.30 @ 22:08:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5867575-349f-451c-adf0-86a8cad449bf