Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.14 @ 23:20:13 Player: LustLizard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2514) 2514 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 7685 Bonus ------- Follower Combat Kills 319 Met Imprinter 300 Was Imprinted 300 Friendly Fire -78 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 61/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Signal Interpreter Kinecellerator Heart of Steel > --- WEAPON ----------- Minigun Minigun Advanced Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Fusion Compressor Armored Treads Armored Treads High-capacity Matter Pod Improved Light Armor Plating Heavy EM Shotgun Heavy Laser Proton Cannon Heavy Plasma Cannon Heavy Flak Cannon Heavy Flak Cannon Guided Missile Launcher Makeshift Sword [Rating: 64] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fusion Compressor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 5 | . . . 1 . . . 4 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 98 | 6 7 3 33 2 5 8 6 8 20 Power 10 | 1 . 1 3 1 . 1 . . 3 Engine 8 | 1 . 1 3 1 . 1 . . 1 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 2 1 8 . . 2 1 2 4 Treads 5 | 1 . . . . . . . 1 3 Leg 16 | . 2 1 8 . . 2 1 1 1 Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 3 . 8 1 1 4 4 4 4 Device 6 | . . . 1 . . 1 2 2 . Storage 5 | 1 2 . . 1 . . . . 1 Processor 4 | . 1 . 2 . . . 1 . . Hackware . | . . . . . . . . . . Protection 15 | . . . 5 . 1 3 1 2 3 Artifact . | . . . . . . . . . . Weapon 36 | 2 2 1 14 . 4 1 1 2 9 Energy Gun 13 | . 2 1 6 . 2 . . . 2 Energy Cannon 5 | . . . 2 . . . . . 3 Ballistic Gun 9 | 2 . . 4 . . 1 1 1 . Ballistic Cannon 3 | . . . . . . . . 1 2 Launcher 3 | . . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 2 . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . 1 . Parts Lost 42 | . . 3 6 . . 3 . 1 29 Power 4 | . . 1 . . . . . . 3 Propulsion 11 | . . 1 . . . 1 . 1 8 Utility 11 | . . . 2 . . 1 . . 8 Weapon 16 | . . 1 4 . . 1 . . 10 Highest Loss Streak 24 | . . 2 3 . . 3 . 1 24 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 98 100 99 99 91 99 47 Engine 10 | . 14 14 11 11 11 11 6 6 3 Leg 29 | . 5 28 32 33 33 32 26 23 9 Device 2 | . . . . . . . 18 19 5 Storage 10 | . 22 14 11 11 11 11 6 6 4 Processor 10 | . 3 14 11 11 11 10 . 6 2 Protection 9 | . . . 10 11 11 11 12 12 5 Energy Gun 17 | . . 28 14 22 21 21 6 . 1 Ballistic Gun 3 | . 28 . 3 . . . 12 18 3 Naked Turns 10 | . . . . . . . . . 10 Heaviest Build 69 | 12 31 31 40 45 45 52 67 69 69 Greatest Support 68 | 16 26 26 43 43 43 51 68 66 66 Greatest Overweight (x) 12 | . 2 1 1 1 1 1 . 1 12 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 11 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 8 14 14 14 14 14 14 14 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 13 15 15 15 15 14 15 1 Class Distribution -------------------- 76% | Mutant 10% | Scavenger-Mutant 9% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 1521 | 222 . 150 336 20 50 149 . 231 363 Remotely 90 | . . . . . . . . 59 31 Salvage Created 3109 | . . 427 1148 191 . 471 . 251 621 Parts 179 | . . 30 93 11 . 18 . 7 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 14 . 11 17 Prevented 18 | . . . . . . 16 . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 71 | . . 10 26 8 . 9 . 4 14 Melee 6 | . . . 5 . . . . . 1 Guns 44 | . . 8 16 8 . 7 . 3 2 Cannons 5 | . . . . . . . . . 5 AOE 12 | . . 2 3 . . 2 . . 5 Classes Destroyed 10 | . . 5 3 . . . . 1 1 Worker 2 | . . 1 1 . . . . . . Builder 2 | . . . 2 . . . . . . Tunneler 1 | . . 1 . . . . . . . Recycler 2 | . . 2 . . . . . . . Watcher 4 | . . . 4 . . . . . . Swarmer 27 | . . 6 10 6 . 3 . . 2 Grunt 29 | . . 4 8 2 . 5 . 3 7 Brawler 3 | . . . . . . . . 1 2 Duelist 2 | . . . . . . . . . 2 Sentry 10 | . . . 8 . . 1 . . 1 Best Kill Streak 6 | . . 4 5 3 . 6 . 4 5 Combat Bots Only 6 | . . 3 5 3 . 6 . 4 5 Max Kills in Single Turn 3 | . . 3 3 2 . 2 . 2 3 Gunslinging 1 | . . 1 1 . . 1 . 1 . Exploded 3 | . . 1 1 . . 2 . . 3 Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Damage Taken 6688 | . . 406 971 173 . 718 . 478 3942 Core 1148 | . . 98 159 . . 36 . 40 815 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 43 | . . . 43 . . . . . . Core Remaining (%) 70 | 100 . 60 . . . 51 . . . Volleys Fired 157 | . 1 20 47 11 . 23 . 8 47 Largest 3 | . 2 2 2 2 . 2 . 3 3 Hottest 143 | . 40 90 100 100 . 100 . 100 143 Shots Fired 299 | . 2 41 93 22 . 46 . 24 71 Gun 256 | . 2 41 92 22 . 46 . 24 29 Cannon 39 | . . . 1 . . . . . 38 Launcher 4 | . . . . . . . . . 4 Special . | . . . . . . . . . . Kinetic 70 | . 2 . 10 . . 3 . 16 39 Thermal 29 | . . . 1 . . . . . 28 Explosive 4 | . . . . . . . . . 4 Electromagnetic 196 | . . 41 82 22 . 43 . 8 . Robot Hit Streak 16 | . . 9 9 10 . 11 . 16 11 Robot Miss Streak 7 | . 2 5 3 3 . 3 . 1 7 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . 2 2 1 . 2 . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 . Shots Hit Robots 248 | . . 28 80 16 . 38 . 20 66 Core Hits 174 | . . 25 49 12 . 31 . 11 46 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . . . . . . . 5 Burn 1 | . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . 1 Blast 1 | . . . . . . . . . 1 Sever 2 | . . . . . . . . . 2 Melee Attacks 27 | . . . 14 . . . . . 13 Impact . | . . . . . . . . . . Slashing 27 | . . . 14 . . . . . 13 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6256 | . . 693 1865 344 . 1037 . 428 1889 Guns 3386 | . . 328 1142 319 . 750 . 428 419 Cannons 716 | . . . . . . . . . 716 Explosions 1456 | . . 365 385 21 . 287 . . 398 Melee 694 | . . . 338 . . . . . 356 Ramming 4 | . . . . 4 . . . . . Kinetic 1010 | . . . 97 . . . . 249 664 Thermal 1529 | . . 365 385 21 . 287 . . 471 Explosive 398 | . . . . . . . . . 398 Electromagnetic 2621 | . . 328 1045 319 . 750 . 179 . Impact . | . . . . . . . . . . Slashing 694 | . . . 338 . . . . . 356 Piercing . | . . . . . . . . . . Highest Corruption 15 | . 2 2 . . . . 3 3 15 Average Corruption 3 | . 2 2 . . . . 2 3 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . 1 13 . . . . 1 10 15 Message Errors 11 | . . 4 . . . . . 3 4 Matter Fused 6 | . . 1 . . . . 1 3 1 Heat Flow Errors 2 | . . 1 . . . . . . 1 Energy Discharges 6 | . . 2 . . . . . 1 3 Data Loss (minor) 8 | . . 3 . . . . . 2 3 Data Loss (major) 4 | . 1 . . . . . . 1 2 Misfires 1 | . . 1 . . . . . . . Alerts 2 | . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 80 | . . 3 35 . . 41 . . 1 Projectiles . | . . . . . . . . . . Explosions 45 | . . 3 . . . 41 . . 1 Melee 35 | . . . 35 . . . . . . Knockbacks 7 | . . . . . . . . . 7 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 345 | . . 144 60 29 . . . . 112 Shots 10 | . . 4 2 1 . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 543 | . . 228 195 117 . 429 . 130 543 Average Temperature 105 | . . 69 67 46 . 128 . 57 196 Received Heat Transfer 1899 | . . 72 285 . . 177 . 198 1167 Effects 17 | . . . . . . 2 . . 15 Shutdowns 4 | . . . . . . 1 . . 3 Energy Bleed 2 | . . . . . . . . . 2 Interference 4 | . . . . . . . . . 4 Matter Decay 3 | . . . . . . 1 . . 2 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . 2 . . . . 1 . Combat Hostiles 3 | . . . 2 . . . . 1 . Parts Fried 12 | . . 1 7 1 . 3 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 3 | . . . 1 . . . . . 2 Heat Transferred 1750 | . . 400 450 50 . 250 . . 600 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . . 4 5 1 . 3 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 385 | . 51 203 296 385 . . 88 . . Initial 99 | . . 19 44 99 . . 88 . . Average 127 | . 46 81 135 196 . . 88 . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 81 | 100 100 91 84 57 . . 100 . . Level 1 18 | . . 8 15 42 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . 2 . . . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 4 | . . . 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 118 | . 1 11 38 13 . 23 . 10 22 Peak Tracking Total 10 | . 1 3 6 4 . 8 . 7 10 Tactical Retreats 10 | . . 1 3 1 . 3 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 3 | . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 3 | . . . 2 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 7 | . 2 . 4 . . . . 1 . Terminals 5 | . 2 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . 7 . 15 . . . . 1 . Successful 12 | . 4 . 7 . . . . 1 . Failed 11 | . 3 . 8 . . . . . . Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 4 . 12 . . . 1 . . Terminals 20 | . 7 . 13 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 3 . 3 . . . . 1 . Robot Analysis 3 | . 1 . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . . Terminals 3 | . 1 . 2 . . . . . . Botnet 3 | . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 . 3 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Total Allies 8 | . . . . 3 4 1 . . . Largest Group 5 | . . . . 3 5 5 . . . Highest-Rated Group 189 | . . . . 40 169 189 . . . Highest-Rated Ally 85 | . . . . 16 39 85 . . . Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . . . 18 . 42 . . . Total Damage 1331 | . . . . 132 . 1199 . . . Kills 12 | . . . . 3 . 9 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total 3 | . 1 . 2 . . . . . . Derelict Logs Recovered 9 | . . 3 . 1 3 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 8817 | 56 247 1127 1905 1048 2091 944 173 887 339 Spaces Moved 4618 | 48 196 556 953 602 1079 447 126 522 89 Core 28 | 12 . . . . . . . . 16 Treads 2 | . . . . . . . . . 2 Legs 4378 | . 22 556 953 602 1079 447 126 522 71 Wheels 210 | 36 174 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 123 123 126 130 127 50 Average Speed 172 | 87 114 189 161 166 192 191 130 162 177 Slowest Speed 650 | 100 260 190 190 193 193 200 130 200 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 44 95 74 97 89 56 3 61 8 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . . 2 1 . 1 . Known Exits Taken 3 | . 1 . . . . . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . Scrap Searched 10 | . . . . 2 3 2 . 3 . Spaces Dug 2 | . . . 2 . . . . . . Terrain Destroyed 109 | . . 23 20 6 . 13 . . 47 Melee 2 | . . . 2 . . . . . . Projectile 8 | . . . . . . . . . 8 AOE 99 | . . 23 18 6 . 13 . . 39 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Total 5167 | 59 216 589 1217 625 1093 490 135 548 195 Wait 148 | . . 6 115 3 . 2 . . 22 Move 4609 | 47 195 555 952 601 1078 446 125 521 89 Hop . | . . . . . . . . . . Pick Up 56 | 6 8 3 23 3 2 4 4 3 . Fast Attach 38 | 6 4 . 12 . 4 . 1 6 5 Attach 35 | . . 3 6 . 1 4 5 1 15 Detach 8 | . 2 . 2 . 1 . . 1 2 Swap 25 | . 3 . 15 2 . 4 . 1 . Drop 59 | . 3 2 31 4 7 3 . 7 2 Fire 157 | . 1 20 47 11 . 23 . 8 47 Melee 27 | . . . 14 . . . . . 13 Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 57 | -11/Junkyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Entered Mines 324 | -10/Mines | Build established: Mutant 325 | -10/Mines | Met a Derelict bent on vengeance 399 | -10/Mines | Learned Materials stockpile data 432 | -10/Mines | Learned Materials interactive machine intel 441 | -10/Mines | Learned 4 Materials zone layouts 780 | -10/Mines | Discovered new exit (range 8) 953 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1131 | -10/Mines | Discovered new exit (range 6) 1244 | -10/Mines | Learned location of Storage (-7) 1431 | -10/Mines | Entered Materials 1431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -9/Materials | Identified exit to Materials 1434 | -9/Materials | Loaded intel: 15 interactive machine locations 1602 | -9/Materials | Lost 3 parts (1u2w) 1942 | -9/Materials | Build established: Scavenger-Mutant 2218 | -9/Materials | Discovered exit to Materials (range 7) 2413 | -9/Materials | Build established: Mutant 2828 | -9/Materials | Build established: Scavenger-Mutant 2927 | -9/Materials | Discovered exit to Materials (range 16) 3107 | -9/Materials | Discovered new exit (range 13) 3210 | -9/Materials | Repaired Imp. Aluminum Leg 3231 | -9/Materials | Build established: Mutant 3336 | -9/Materials | Entered Mines 3417 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3523 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3600 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3617 | -9/Mines | Learned Materials stockpile data 3783 | -9/Mines | Discovered exit to Materials (range 5) 3887 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3941 | -9/Mines | Discovered exit to Materials (range 13) 4384 | -9/Mines | Entered Zion 4384 | -7/Zion | Accompanied by 1 ally 4563 | -7/Zion | Found Prototype Launcher 4563 | -7/Zion | Identified Gui. Missile Launcher 4599 | -7/Zion | Discovered new exit (range 13) 5080 | -7/Zion | Learned Factory terminal intel 5086 | -7/Zion | Received a hallucinogenic algorithm 5225 | -7/Zion | Learned location of Warlord (-5) 5257 | -7/Zion | Learned location of Extension (-6) 5267 | -7/Zion | Learned Factory emergency access door positions 6099 | -7/Zion | Imprinted 6101 | -7/Zion | Declared Zion's savior 6475 | -7/Zion | Entered Proximity Caves 6475 | -6/Proximity Caves | Accompanied by 5 allies 7272 | -6/Proximity Caves | Spotted B-75 Beast 7314 | -6/Proximity Caves | Rewired B-75 Beast 7346 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7400 | -6/Proximity Caves | Discovered new exit (range 9) 7406 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 7419 | -6/Proximity Caves | Entered Factory 7419 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 7421 | -6/Factory | Loaded intel: 28 terminal locations 7560 | -6/Factory | Discovered new exit (range 16) 7582 | -6/Factory | Identified exit to Lower Caves 7592 | -6/Factory | Entered Lower Caves 7928 | -6/Lower Caves | Build established: Scavenger-Tank 8075 | -6/Lower Caves | Encountered a Warlord checkpoint 8264 | -6/Lower Caves | Build established: Tank 8317 | -6/Lower Caves | Found Prototype Device 8317 | -6/Lower Caves | Identified Heart of Steel 8367 | -6/Lower Caves | Discovered new exit (range 10) 8394 | -6/Lower Caves | Identified exit to Lower Caves 8479 | -6/Lower Caves | Entered another Lower Caves area 8545 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8577 | -6/Lower Caves | System corruption reached 10% 8679 | -6/Lower Caves | Core integrity fell below 50% 8725 | -6/Lower Caves | Lost 24 parts (2p7n8u7w) 8788 | -6/Lower Caves | Core integrity fell below 20% 8818 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08786_ L-41 Fighter heat short circuits Imp. Melee Analysis Suite. 08786_ L-41 Fighter overheating. 08787_ Proton Cannon destroyed. 08790_ System corrupted: Heat flow error (+268). 08790_ L-41 Fighter heat spikes uncontrollably. 08790_ Acquired Fusion Compressor. 08791_ L-41 Fighter heat spikes uncontrollably. 08791_ L-41 Fighter overheating. 08793_ L-41 Fighter heat damages Carbon-fiber Leg, Broken Imp. Melee Analysis Suite, Core Shielding. 08793_ L-41 Fighter overheating. 08794_ L-41 Fighter heat damages Axe, Carbon-fiber Leg, Broken Imp. Melee Analysis Suite. 08794_ Carbon-fiber Leg destroyed. 08794_ L-41 Fighter destroyed. 08795_ Fusion Compressor destroyed. 08797_ Acquired 57 matter. 08799_ Microactuators fries itself beyond repair. 08807_ System corrupted: Component data lost. 08810_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ??????????????#### ####??????????????????????????? | | ????????????### # #??????????????????????????? | | ???????????## ##??????????????????????????? | | ??????????## # ## "###????????????????????????? | | ??????????# % ]#????????????????????????? | | ??????????# # # # %# #????????????????????????? | | ??????????## % ""# #????????????????????????? | | ???????????# "# #????????????????????????? | | ??????????# % # ##########???????????????? | | ??????????## # # #???????????????? | | ???????????##" "# #???????????????? | | ????????????#" #""""# ### #???????????????? | | ????????????## ####### ##?# #???????????????? | | ?????????????# ###??# ##??????????????? | | ?????????????####### ##????# ###????????????? | | ???????????????????#!######???# #????????????? | | ???????????????????# ### @##?# #???????????? | | ???????????????????# g ## #?????????? | | ??????????????# g i g ???????? | | ?????????????# ##### ?????? | | ??????????# ????? ## ???? | | ??????????# ????? #?? ??? | | ?????????# ?????? ## ##??? ??? | | ???????? ?????? #?## ### ##??????#???? | | ??????? ?????? #???# #?# ##???????????? | | ???????? ???????? ????# #?# ##????????????? | | ???????? ????????# ????? #?## #?????????????? | | ????????????????? ??????? #??# ###?????????????? | | ???????????????? ???????## ??# #???????????????? | | ???????????????????????????#??# ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 407 Matter Capacity 500 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Mak. Shrapnel Gun | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineNavigationRouter Manual? 0 Play Time 01:01:08 Cumulative 81.3 hours Start 2023.06.14 @ 22:18:16 End 2023.06.14 @ 23:20:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77eeb97b-3108-47fe-84af-ee373ea69105