Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.12 @ 15:28:29

Player: DuckBoy

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (77)      385
Value Destroyed (2566)     2566
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1042)               1042
              TOTAL SCORE: 6413

 Bonus
-------
High Alert Combat Kills    142
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     2/300
Energy                     149/150
System Corruption          21%
Temperature                Cool (2)
Movement                   Hovering (56)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           Gravmag System
           Gravmag System
>          --- UTILITY (5) ------
  Improved Heat Sink
           Structural Scanner
  Improved Signal Interpreter
  Advanced Targeting Computer
           Relay Coupler [NC] (35)
>          --- WEAPON (2) -------
           Gauss Cannon
           Remote Datajack
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Relay Coupler [NC] (32)
           Relay Coupler [Grunt] (26)
           Relay Coupler [Sentry] (29)
           EM Pulse Cannon

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
    Advanced Treads
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
    Improved Signal Interpreter
    Advanced Targeting Computer
             Insulated Plating
>            --- WEAPON -----------
       Heavy EM Shotgun
             Gauss Rifle
>            --- INVENTORY --------
     Armored Treads
    Advanced Treads
             Wheel
             Wheel
             Structural Scanner
             Graphene Brace
             EM Pulse Cannon
       Heavy Assault Cannon
             Flak Cannon
             Flak Cannon
             Rocket Launcher
             Axe
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Insulated Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             93   | 5   4   5   19  48  11  1   .   
  Power                    11   | .   1   2   2   5   1   .   .   
    Engine                 10   | .   1   2   2   5   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   1   5   12  5   .   .   
    Treads                 16   | 2   .   1   .   10  3   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   5   2   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | 1   2   1   8   17  1   1   .   
    Device                 10   | .   .   1   2   6   1   .   .   
    Storage                4    | 1   1   .   1   1   .   .   .   
    Processor              2    | .   .   .   .   2   .   .   .   
    Hackware               3    | .   .   .   1   1   .   1   .   
    Protection             12   | .   1   .   4   7   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   1   4   14  4   .   .   
    Energy Gun             4    | 2   1   .   .   1   .   .   .   
    Energy Cannon          9    | .   .   1   1   7   .   .   .   
    Ballistic Gun          5    | .   .   .   2   3   .   .   .   
    Ballistic Cannon       7    | .   .   .   1   3   3   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
  Corrupted Parts          4    | .   .   .   .   4   .   .   .   
    System Corruption      21   | .   .   .   .   21  .   .   .   
Parts Lost                 18   | .   .   1   1   14  2   .   .   
  Power                    2    | .   .   .   .   2   .   .   .   
  Propulsion               5    | .   .   1   .   4   .   .   .   
  Utility                  7    | .   .   .   1   5   1   .   .   
  Weapon                   4    | .   .   .   .   3   1   .   .   
  Highest Loss Streak      4    | .   .   1   1   4   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   88  100 95  89  85  85  90  
  Engine                   7    | .   3   14  11  7   6   .   .   
  Treads                   18   | .   28  28  11  17  18  .   .   
  Wheel                    6    | .   .   .   20  8   .   .   .   
  Hover                    1    | .   .   .   .   .   5   18  18  
  Device                   9    | .   .   3   6   12  13  18  18  
  Storage                  10   | .   15  14  11  9   6   .   .   
  Processor                7    | .   .   .   .   10  18  18  18  
  Hackware                 1    | .   .   .   7   .   .   4   9   
  Protection               7    | .   12  10  4   8   .   .   .   
  Energy Gun               8    | .   28  24  6   .   .   .   .   
  Energy Cannon            2    | .   .   4   6   2   .   .   .   
  Ballistic Gun            4    | .   .   .   7   6   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   5   13  9   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             68   | 7   30  33  39  68  51  18  18  
  Greatest Support         64   | 40  40  40  40  64  62  18  18  
  Greatest Overweight (x)  5    | .   .   .   1   3   5   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   
  Average Capacity         14   | 7   14  15  15  15  11  5   5   
  Most Carried             15   | 7   11  15  15  15  15  5   5   
  Average Carried          12   | 4   8   13  14  13  10  4   5   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   
  Final Carried            15   | 5   11  14  14  15  5   5   5   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Matter Collected           2017 | 250  40   45   278  1289 115  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2269 | .    259  305  481  1134 90   .    .    
  Parts                    151  | .    15   21   28   76   11   .    .    
Haulers Intercepted        2    | .    .    .    1    1    .    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Combat Hostiles Destroyed  61   | .   7   11  11  27  5   .   .   
  Guns                     31   | .   7   5   7   12  .   .   .   
  Cannons                  30   | .   .   6   4   15  5   .   .   
Classes Destroyed          17   | .   3   2   3   7   2   .   .   
  Worker                   4    | .   .   .   .   4   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   
  Mechanic                 2    | .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  5    | .   2   .   1   2   .   .   .   
  Swarmer                  16   | .   3   6   3   4   .   .   .   
  Grunt                    28   | .   4   4   5   15  .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   
  Sentry                   7    | .   .   .   3   4   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   3   5   5   6   3   .   .   
  Combat Bots Only         5    | .   3   4   4   5   3   .   .   
Max Kills in Single Turn   2    | .   1   1   1   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Damage Taken               4190 | .    286  383  369  2566 476  .    110  
  Core                     677  | .    79   12   28   431  108  .    19   
  Absorbed by Shields      17   | .    .    .    .    .    .    .    17   
  Regen/Repaired (Parts)   23   | .    .    .    23   .    .    .    .    
Core Remaining (%)         85   | 100  .    63   93   .    .    .    .    
Volleys Fired              225  | .    33   23   29   118  22   .    .    
  Largest                  2    | .    2    2    2    2    2    .    .    
  Hottest                  126  | .    80   100  100  126  96   .    .    
Shots Fired                396  | .    66   46   54   193  37   .    .    
  Gun                      231  | .    66   35   34   96   .    .    .    
  Cannon                   165  | .    .    11   20   97   37   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  245  | .    .    .    31   177  37   .    .    
  Thermal                  135  | .    66   46   23   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    16   .    .    .    
  Robot Hit Streak         16   | .    6    7    16   11   8    .    .    
  Robot Miss Streak        11   | .    3    3    5    11   2    .    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           255  | .    39   28   40   126  22   .    .    
  Core Hits                157  | .    17   15   25   94   6    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    3    .    .    .    
    Blast                  3    | .    .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5516 | .    456  435  718  3194 713  .    .    
  Guns                     1890 | .    456  222  416  796  .    .    .    
  Cannons                  3302 | .    .    213  249  2127 713  .    .    
  Explosions               324  | .    .    .    53   271  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3827 | .    .    .    444  2670 713  .    .    
  Thermal                  1383 | .    456  435  221  271  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          306  | .    .    .    53   253  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    21   21   21   21   
  Average Corruption       20   | .    .    .    .    20   21   21   21   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  57   | .    .    .    .    29   21   3    4    
    Message Errors         12   | .    .    .    .    7    4    1    .    
    Matter Fused           7    | .    .    .    .    6    1    .    .    
    Heat Flow Errors       9    | .    .    .    .    4    4    1    .    
    Energy Discharges      5    | .    .    .    .    1    4    .    .    
    Parts Rejected         3    | .    .    .    .    1    2    .    .    
    Data Loss (minor)      6    | .    .    .    .    3    1    .    2    
    Data Loss (major)      6    | .    .    .    .    4    1    .    1    
    Misfires               4    | .    .    .    .    3    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    1    1    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            128  | .    .    .    .    109  19   .    .    
  Projectiles              112  | .    .    .    .    93   19   .    .    
  Explosions               16   | .    .    .    .    16   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 44   | .    .    .    3    32   9    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  43   | .    .    .    2    32   9    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    
Self-Inflicted Damage      85   | .    .    .    2    83   .    .    .    
  Shots                    2    | .    .    .    1    1    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        341  | .    210  162  341  189  257  73   .    
  Average Temperature      64   | .    52   86   104  30   107  40   .    
  Received Heat Transfer   1149 | .    114  96   144  783  .    .    12   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    1    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    1    1    .    .    .    .    
  Heat Transferred         2379 | .    1025 833  371  150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Peak Influence             616  | .   218 239 343 616 557 271 206 
  Initial                  400  | .   .   9   14  113 400 271 176 
  Average                  229  | .   70  95  135 310 474 271 191 
Maximum Alert Level        2    | .   1   1   1   2   2   1   1   
  Low Security (%)         49   | 100 96  95  65  25  .   .   60  
  Level 1                  30   | .   3   4   34  52  2   100 39  
  Level 2                  19   | .   .   .   .   22  97  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   1   .   5   .   .   .   
  Investigation            3    | .   1   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Distress Signals           6    | .   1   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              111  | .   18  10  15  54  5   3   6   
  Peak Tracking Total      6    | .   4   3   5   6   3   3   6   
  Tactical Retreats        10   | .   .   .   1   9   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Traps Triggered            2    | .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Machines Disabled          8    | .   .   .   3   4   1   .   .   
  Max in Single Turn       3    | .   .   .   3   2   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Machines Accessed          19   | .   5   2   5   5   1   1   .   
  Terminals                11   | .   4   1   2   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                46   | .   13  4   19  8   1   1   .   
  Successful               27   | .   6   2   13  4   1   1   .   
  Failed                   19   | .   7   2   6   4   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   26   | .   11  3   7   5   .   .   .   
  Terminals                31   | .   11  3   10  6   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   6   1   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Terminal Hacks             11   | .   4   2   2   2   1   .   .   
  Robot Schematic          4    | .   3   1   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         5    | .   2   .   2   1   .   .   .   
  Terminals                5    | .   2   .   2   1   .   .   .   
    Botnet                 3    | .   1   .   1   1   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   1   4   4   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   3   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     13   | .   .   .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   5   .   .   
  Machine Destruction      5    | .   .   .   .   .   5   .   .   
  Attached                 1    | .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat Gar 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Turns Passed               3602 | 85   513  420  583  1525 372  33   71   
Spaces Moved               2046 | 48   239  200  336  772  287  55   109  
  Core                     4    | 4    .    .    .    .    .    .    .    
  Treads                   1014 | 44   239  200  29   393  109  .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   686  | .    .    .    307  379  .    .    .    
  Hover                    342  | .    .    .    .    .    178  55   109  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  105  56   56   56   
  Average Speed            126  | 150  160  160  121  133  97   56   56   
  Slowest Speed            400  | 160  160  160  240  305  400  56   56   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    35   52   31   66   38   11   30   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    .    
Terrain Destroyed          67   | .    .    .    2    62   3    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    2    12   3    .    .    
  AOE                      50   | .    .    .    .    50   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  Gar  
Total                      2661 | 59   303  254  463  1065 341  57   119  
  Wait                     179  | .    21   19   51   81   7    .    .    
  Move                     2039 | 47   238  199  335  771  285  55   109  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  59   | 7    6    5    12   22   6    1    .    
  Fast Attach              31   | 3    2    .    5    15   6    .    .    
  Attach                   25   | 2    1    1    2    13   5    1    .    
  Detach                   2    | .    .    .    .    2    .    .    .    
  Swap                     37   | .    1    4    12   20   .    .    .    
  Drop                     53   | .    1    3    17   22   10   .    .    
  Fire                     225  | .    33   23   29   118  22   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    10   
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar)
-8/Garrison
-8/Materials
-8/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   24 | -11/Junkyard  | Discovered new exit (range 16)
   86 | -11/Junkyard  | Entered Materials
  306 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Discovered new exit (range 14)
  599 | -10/Materials | Entered Mines
  676 | -10/Mines     | Met a Derelict shopkeep closing up shop
  814 | -10/Mines     | Learned location of Zion (-6)
  841 | -10/Mines     | Excavation squad dispatched
  841 | -10/Mines     | A large section of the Mines collapsed
  973 | -10/Mines     | Discovered new exit (range 4)
 1019 | -10/Mines     | Entered Materials
 1019 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1020 | -9/Materials  | Identified exit to Mines
 1470 | -9/Materials  | Repaired Com. Wheel
 1498 | -9/Materials  | Discovered new exit (range 15)
 1602 | -9/Materials  | Entered another Materials area
 1602 | -8/Materials  | Evolved 2 slots: Utility x2
 1998 | -8/Materials  | Discovered new exit (range 4)
 2323 | -8/Materials  | Core integrity fell below 50%
 2323 | -8/Materials  | Discovered new exit (range 16)
 2405 | -8/Materials  | Lost 4 parts (1n2u1w)
 2450 | -8/Materials  | System corruption reached 10%
 2458 | -8/Materials  | Lost 3 parts (1p1n1u)
 2462 | -8/Materials  | Identified exit to Storage
 2798 | -8/Materials  | Discovered new exit (range 3)
 3039 | -8/Materials  | Build established: Scavenger-Mutant
 3125 | -8/Materials  | Identified exit to Garrison
 3127 | -8/Materials  | Entered Garrison
 3161 | -8/Garrison   | Installed Relay Interface Framework
 3196 | -8/Garrison   | Triggered checkpoint
 3204 | -8/Garrison   | Core integrity fell below 20%
 3420 | -8/Garrison   | Garrison Relay disabled
 3464 | -8/Garrison   | Triggered checkpoint
 3481 | -8/Garrison   | Discovered new exit (range 10)
 3485 | -8/Garrison   | Identified exit to Materials
 3499 | -8/Garrison   | Entered Materials
 3532 | -8/Materials  | Identified exit to Garrison
 3532 | -8/Materials  | Entered Garrison
 3558 | -8/Garrison   | Triggered checkpoint
 3574 | -8/Garrison   | Triggered checkpoint
 3600 | -8/Garrison   | Discovered new exit (range 11)
 3603 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03553_ Triggered Stasis Trap.
03553_ A bubble of rippling energy engulfs the area.
03553_ Field strength at 93.
03553_ Field strength at 86.
03554_ Field strength at 79.
03555_ Field strength at 72.
03556_ Field strength at 65.
03557_ Field strength at 58.
03558_ Beams of light sweep through the air. An alarm sounds.
03558_ Field strength at 42.
03559_ Field strength at 35.
03560_ Field strength at 28.
03561_ Field strength at 13.
03562_ System corrupted: Component data lost.
03562_ Field strength at 6.
03563_ Stasis field depleted.
03574_ Beams of light sweep through the air. An alarm sounds.
03580_ System corrupted: Substantial component data lost.
03595_ System corrupted: Component data lost.
03600_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             15
Evasion (%)                53
Targeting Accuracy         8
Recoil Reduction           3
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        35

 Item Schematics 
-----------------
 Structural Scanner | -9/Materials | Scanalyzed
  Lrg. Storage Unit | -9/Materials | Scanalyzed
         Com. Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
 A-02 Transporter | -10/Materials | Hacked
  O-16 Technician | -10/Materials | Hacked
   M-13 Machinist | -10/Materials | Hacked
   R-06 Scavenger | -10/Mines     | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AblativeDispersionGreatsword
  Manual?         0
Play Time         00:44:04
  Cumulative      281.2 hours
  Start           2023.09.12 @ 14:43:10
  End             2023.09.12 @ 15:28:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           188
  Adventurer      3
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             71
Gallery%          75
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04ee3359-6a9f-4cbb-bb38-159a5748cdc1