Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.07 @ 22:47:15 Player: Mathewnd Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (1975) 1975 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5555 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 678/700 Matter 203/300 Energy 29/100 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (6) ------ Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Axe > --- INVENTORY (8) ---- VTOL Module Cesium-ion Thruster Improved Sensor Array Transmission Jammer Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Axe > --- INVENTORY -------- VTOL Module Cesium-ion Thruster Improved Sensor Array Rocket Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 2 . . Weapon . | . . . . . . . Parts Attached 46 | 7 9 5 23 2 . . Power 5 | 1 2 . 2 . . . Engine 5 | 1 2 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 4 8 . . . Treads 6 | 2 . 1 3 . . . Leg 2 | . . . 2 . . . Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight 4 | . . 1 3 . . . Utility 15 | 1 4 1 7 2 . . Device 5 | . 1 1 3 . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware 2 | . . . . 2 . . Protection 5 | . 2 . 3 . . . Artifact . | . . . . . . . Weapon 12 | 3 3 . 6 . . . Energy Gun 5 | 2 2 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 3 . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 19 | . 3 1 14 1 . . Power 4 | . 1 . 2 1 . . Propulsion 5 | . . 1 4 . . . Utility 5 | . . . 5 . . . Weapon 5 | . 2 . 3 . . . Highest Loss Streak 6 | . 1 1 6 1 . . To Critical Strikes . | . . . . . . . Average Backups 11 | 2 9 14 14 4 5 5 Power . | . 1 . . . . . Propulsion 3 | 1 2 5 5 2 2 2 Utility 4 | . 4 6 5 1 2 2 Weapon 2 | . 1 3 3 1 1 1 Tool/Special . | . . . . . . . Unused Backups 24 | . 9 3 8 . . 4 Power 1 | . 1 . . . . . Propulsion 8 | . 2 2 2 . . 2 Utility 11 | . 5 1 3 . . 2 Weapon 3 | . 1 . 2 . . . Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 84 | . 91 84 80 86 84 84 Engine 8 | . 13 11 4 7 . . Treads 16 | . 28 13 16 . . . Leg 2 | . . . 5 . . . Wheel 6 | . . 13 9 . . . Flight 4 | . . . . 30 30 30 Device 8 | . 1 13 11 7 7 7 Storage 10 | . 14 11 9 7 7 7 Processor 1 | . . . . 7 7 7 Hackware 1 | . . . . 9 15 15 Protection 5 | . 4 . 6 7 7 7 Energy Gun 10 | . 13 22 8 . . . Ballistic Gun 6 | . 12 . 6 . . . Slashing Weapon 1 | . . . 1 7 7 7 Peak Build Rating 34 | 6 12 17 28 34 32 32 Average Rating 16 | 4 7 13 17 31 32 32 On Entrance 17 | . 6 12 15 28 32 32 Naked Turns . | . . . . . . . Heaviest Build 37 | 14 34 34 37 19 12 12 Greatest Support 40 | 40 40 40 40 20 20 20 Greatest Overweight (x) 2 | . . 2 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 8 8 8 Average Capacity 12 | 6 11 15 14 8 8 8 Most Carried 15 | 4 15 15 15 5 5 5 Average Carried 11 | 1 10 14 14 4 5 5 Final Capacity 15 | 8 15 15 8 8 8 8 Final Carried 15 | 4 15 15 4 5 5 5 Class Distribution -------------------- 70% | Mutant 13% | Scavenger-Mutant 9% | Hacker-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Matter Collected 1078 | 225 311 96 424 22 . . Remotely . | . . . . . . . Salvage Created 1960 | . 734 281 908 37 . . Parts 135 | . 37 27 65 6 . . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Combat Hostiles Destroyed 50 | . 15 11 24 . . . Melee 2 | . . . 2 . . . Guns 39 | . 13 11 15 . . . Cannons 1 | . 1 . . . . . AOE 8 | . 1 . 7 . . . Classes Destroyed 11 | . 3 3 5 . . . Worker 4 | . 2 . 2 . . . Builder 5 | . . . 5 . . . Tunneler 1 | . . . 1 . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . . 1 . . . Operator 2 | . . . 1 1 . . Watcher 8 | . 2 1 4 1 . . Swarmer 14 | . . 8 6 . . . Grunt 31 | . 15 2 14 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . 1 3 . . . Best Kill Streak 10 | . 4 4 10 1 . . Combat Bots Only 6 | . 4 4 6 . . . Max Kills in Single Turn 4 | . 1 2 4 1 . . Gunslinging 1 | . . 1 . . . . Exploded 2 | . 1 . 2 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Dat Hostile Shots Fired 255 | . 69 25 131 26 4 . Missed 75 | . 20 4 33 15 3 . Damage Taken 2609 | . 634 145 1689 128 13 . Core 328 | . 83 18 205 22 . . Absorbed by Shields 116 | . . 58 58 . . . Core Remaining (%) 80 | 100 66 95 62 . . . Volleys Fired 179 | . 68 22 89 . . . Largest 2 | . 2 2 2 . . . Hottest 130 | . 60 130 130 . . . Shots Fired 344 | . 133 44 167 . . . Gun 334 | . 128 44 162 . . . Cannon 5 | . 5 . . . . . Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 148 | . 73 . 75 . . . Thermal 131 | . . 44 87 . . . Explosive 5 | . . . 5 . . . Electromagnetic 60 | . 60 . . . . . Robot Hit Streak 17 | . 11 15 17 . . . Robot Miss Streak 12 | . 6 12 9 . . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 258 | . 76 38 142 2 . . Core Hits 221 | . 34 45 140 2 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks 15 | . . . 6 9 . . Impact . | . . . . . . . Slashing 15 | . . . 6 9 . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 2 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4737 | . 1139 499 2960 139 . . Guns 3199 | . 927 479 1793 . . . Cannons 87 | . 87 . . . . . Explosions 1027 | . 125 . 902 . . . Melee 379 | . . . 240 139 . . Ramming 45 | . . 20 25 . . . Kinetic 1261 | . 546 . 715 . . . Thermal 1581 | . 24 479 1078 . . . Explosive 1003 | . 101 . 902 . . . Electromagnetic 468 | . 468 . . . . . Impact . | . . . . . . . Slashing 379 | . . . 240 139 . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 133 | . 13 . 120 . . . Projectiles . | . . . . . . . Explosions 68 | . 13 . 55 . . . Melee 65 | . . . 65 . . . Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 252 | . 31 10 211 . . . Shots 6 | . 1 . 5 . . . Rammed 10 | . . 1 9 . . . Targets Rammed 11 | . . 1 10 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 314 | . 162 314 198 . . . Average Temperature 56 | . 44 99 39 . . . Received Heat Transfer 1130 | . 372 20 717 12 9 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1980 | . 50 600 1330 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 64 | 100 46 89 54 100 . . Level 1 35 | . 53 10 45 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 383 | . 288 221 383 146 . . Initial 137 | . . 91 61 137 . . Average 158 | . 168 164 179 100 . . Influence Increases 1905 | . 594 264 906 141 . . Destroy 0b10 Robot/C 1000 | . 300 220 480 . . . Destroy 0b10 Robot/NC 105 | . 20 10 65 10 . . Destroy Leader 218 | . 74 34 108 2 . . Successful Hack 35 | . 5 . 12 18 . . Select Force Hacks 60 | . 60 . . . . . Disable Machine 150 | . 90 . 60 . . . Destroy Structure 97 | . 30 . 61 6 . . Partial Spotted 30 | . . . . 30 . . Lose Combat Pursuer 210 | . 15 . 120 75 . . Influence Decreases 1491 | . 376 208 665 242 . . Time Decay 1291 | . 346 198 525 222 . . Lost Part 190 | . 30 10 140 10 . . Lost Ally 10 | . . . . 10 . . Squads Dispatched 9 | . 4 1 4 . . . Investigation 4 | . 3 . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Dat Distress Signals 11 | . 3 2 3 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 24 18 47 14 4 . Peak Tracking Total 9 | . 4 5 9 7 4 . Tactical Retreats 9 | . 1 . 5 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Machines Disabled 10 | . 6 . 4 . . . Max in Single Turn 4 | . 4 . 2 . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Dat Machines Accessed 21 | . 4 1 5 7 . 4 Terminals 14 | . 2 1 5 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 69 | . 6 3 14 24 . 22 Successful 44 | . 6 1 4 11 . 22 Failed 25 | . . 2 10 13 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 46 | . 6 3 14 23 . . Terminals 44 | . 4 3 14 23 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 26 | . . . 1 3 . 22 Record 6 | . . . . . . 6 Part Schematic 10 | . . . 1 . . 9 Robot Schematic 4 | . . . . . . 4 Prototype ID Bank 3 | . . . . . . 3 Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Fabricator Index 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 17 | . 6 1 3 7 . . Terminals 15 | . 4 1 3 7 . . Assimilate 3 | . . . 1 2 . . Botnet 6 | . 2 . 1 3 . . Operators 1 | . . . . 1 . . Skim 5 | . 2 1 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 10 | . . . 4 6 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . 1 . . 9 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Dat Total Allies 2 | . . . 1 1 . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 10 | . . . 10 10 . . Highest-Rated Ally 10 | . . . 10 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Dat Active Infowar (turns) 657 | . . . 157 478 7 15 Sensors 657 | . . . 157 478 7 15 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Turns Passed 3307 | 88 806 402 1511 478 7 15 Spaces Moved 2708 | 50 342 226 696 1333 16 45 Core 5 | 5 . . . . . . Treads 929 | 45 342 53 489 . . . Legs . | . . . . . . . Wheels 377 | . . 173 204 . . . Hover . | . . . . . . . Flight 1397 | . . . 3 1333 16 45 Fastest Speed 31 | 50 160 110 31 31 31 31 Average Speed 89 | 149 160 128 153 31 31 31 Slowest Speed 250 | 160 160 240 250 31 31 34 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . . 6 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 47 31 62 38 2 68 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 2 . . . . 1 Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 117 | . 43 . 68 6 . . Melee 6 | . . . . 6 . . Projectile . | . . . . . . . AOE 111 | . 43 . 68 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Dat Total 3231 | 60 471 294 971 1374 16 45 Wait 192 | . 15 32 107 36 2 . Move 2688 | 49 341 225 695 1320 13 45 Hop 7 | . . . . 6 1 . Pick Up 44 | 4 24 4 11 1 . . Fast Attach 23 | 6 3 2 10 2 . . Attach 17 | . 2 1 14 . . . Detach 5 | . 1 . 4 . . . Swap 16 | 1 5 3 7 . . . Drop 34 | . 12 4 18 . . . Fire 179 | . 68 22 89 . . . Melee 15 | . . . 6 9 . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush 10 | . . . 10 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 16) 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1116 | -9/Materials | Discovered new exit (range 7) 1292 | -9/Materials | Discovered new exit (range 4) 1297 | -9/Materials | Entered another Materials area 1297 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1578 | -8/Materials | Discovered new exit (range 10) 2096 | -8/Materials | Lost 6 parts (3n2u1w) 2368 | -8/Materials | Lost 3 parts (1n1u1w) 2437 | -8/Materials | Discovered new exit (range 16) 2671 | -8/Materials | Build established: Scavenger-Mutant 2802 | -8/Materials | Identified exit to Factory 2808 | -8/Materials | Entered Factory 2808 | -7/Factory | Evolved 2 slots: Utility x2 2827 | -7/Factory | Discovered new exit (range 7) 2829 | -7/Factory | Identified exit to Factory 2849 | -7/Factory | Discovered new exit (range 16) 2975 | -7/Factory | Discovered exit to Factory (range 3) 3014 | -7/Factory | Identified exit to Storage 3014 | -7/Factory | Identified exit to Lower Caves 3286 | -7/Factory | Entered Lower Caves 3291 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3293 | -7/Lower Caves | Identified exit to Data Miner 3293 | -7/Lower Caves | Entered Data Miner 3293 | -7/Data Miner | Discovered new exit (range 6) 3299 | -7/Data Miner | Met Data Miner 3304 | -7/Data Miner | Build established: Hacker-Sprinter 3308 | -7/Data Miner | Learned location of Section 7 (-2) 3308 | -7/Data Miner | Self-destructed Last Messages --------------- >>Record "Recycling Access" MAIN.C eventually caught on to the high level of Derelict traffic moving through Recycling and, as expected, put stronger protective measures in place. This is actually quite beneficial, as it creates a false sense of security despite the fact that I've already installed a traceless back door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the handful of Sentries posted to the area, and the wits to spot intentionally damaged robots sometimes lying in wait among the junk for a chance to ambush looters. 03308_ Connecting with ORACLE Interface... >>Record "Section 7 Location" You were born here, LRC-V3. The question is, can you return on your own terms? World map updated: -2/Section 7. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ?????????????????????????????????????#### | | ???????????##########??????????????### # | | ???????????"""""""""######????????## # | | ????????""""" 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X"""""???????????????? | | ??????????##"#"X "##"#???????????????? | | ???????????#?## X""""#???????????????? | | ??????????????## "##"#???????????????? | | ???????????????#######??????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactVoltaicVibroblade Manual? 0 Play Time 00:34:16 Cumulative 354.9 hours Start 2025.03.07 @ 20:57:46 End 2025.03.07 @ 22:47:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 91 Gallery% 73 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81aa0986-e8cf-4df9-816d-3b90b1407d91