Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.07 @ 22:47:15

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (72)      360
Value Destroyed (1975)     1975
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5555

 Bonus
-------
Met Data Miner             300

 Cogmind 
---------
Core Integrity             678/700
Matter                     203/300
Energy                     29/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -7/Data Miner

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (6) ------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (8) ----
           VTOL Module
           Cesium-ion Thruster
  Improved Sensor Array
           Transmission Jammer
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Axe
>          --- INVENTORY --------
           VTOL Module
           Cesium-ion Thruster
  Improved Sensor Array
           Rocket Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             46   | 7   9   5   23  2   .   .   
  Power                    5    | 1   2   .   2   .   .   .   
    Engine                 5    | 1   2   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   4   8   .   .   .   
    Treads                 6    | 2   .   1   3   .   .   .   
    Leg                    2    | .   .   .   2   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 4    | .   .   1   3   .   .   .   
  Utility                  15   | 1   4   1   7   2   .   .   
    Device                 5    | .   1   1   3   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   
    Protection             5    | .   2   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 3   3   .   6   .   .   .   
    Energy Gun             5    | 2   2   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   3   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 19   | .   3   1   14  1   .   .   
  Power                    4    | .   1   .   2   1   .   .   
  Propulsion               5    | .   .   1   4   .   .   .   
  Utility                  5    | .   .   .   5   .   .   .   
  Weapon                   5    | .   2   .   3   .   .   .   
  Highest Loss Streak      6    | .   1   1   6   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            11   | 2   9   14  14  4   5   5   
  Power                    .    | .   1   .   .   .   .   .   
  Propulsion               3    | 1   2   5   5   2   2   2   
  Utility                  4    | .   4   6   5   1   2   2   
  Weapon                   2    | .   1   3   3   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             24   | .   9   3   8   .   .   4   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               8    | .   2   2   2   .   .   2   
  Utility                  11   | .   5   1   3   .   .   2   
  Weapon                   3    | .   1   .   2   .   .   .   
  Tool/Special             1    | .   .   .   1   .   .   .   
Average Slot Usage (%)     84   | .   91  84  80  86  84  84  
  Engine                   8    | .   13  11  4   7   .   .   
  Treads                   16   | .   28  13  16  .   .   .   
  Leg                      2    | .   .   .   5   .   .   .   
  Wheel                    6    | .   .   13  9   .   .   .   
  Flight                   4    | .   .   .   .   30  30  30  
  Device                   8    | .   1   13  11  7   7   7   
  Storage                  10   | .   14  11  9   7   7   7   
  Processor                1    | .   .   .   .   7   7   7   
  Hackware                 1    | .   .   .   .   9   15  15  
  Protection               5    | .   4   .   6   7   7   7   
  Energy Gun               10   | .   13  22  8   .   .   .   
  Ballistic Gun            6    | .   12  .   6   .   .   .   
  Slashing Weapon          1    | .   .   .   1   7   7   7   
Peak Build Rating          34   | 6   12  17  28  34  32  32  
  Average Rating           16   | 4   7   13  17  31  32  32  
  On Entrance              17   | .   6   12  15  28  32  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 14  34  34  37  19  12  12  
  Greatest Support         40   | 40  40  40  40  20  20  20  
  Greatest Overweight (x)  2    | .   .   2   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  8   8   8   
  Average Capacity         12   | 6   11  15  14  8   8   8   
  Most Carried             15   | 4   15  15  15  5   5   5   
  Average Carried          11   | 1   10  14  14  4   5   5   
  Final Capacity           15   | 8   15  15  8   8   8   8   
  Final Carried            15   | 4   15  15  4   5   5   5   

 Class Distribution 
--------------------
 70% | Mutant
 13% | Scavenger-Mutant
  9% | Hacker-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Low Dat 
Matter Collected           1078 | 225 311 96  424 22  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1960 | .   734 281 908 37  .   .   
  Parts                    135  | .   37  27  65  6   .   .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat 
Combat Hostiles Destroyed  50   | .   15  11  24  .   .   .   
  Melee                    2    | .   .   .   2   .   .   .   
  Guns                     39   | .   13  11  15  .   .   .   
  Cannons                  1    | .   1   .   .   .   .   .   
  AOE                      8    | .   1   .   7   .   .   .   
Classes Destroyed          11   | .   3   3   5   .   .   .   
  Worker                   4    | .   2   .   2   .   .   .   
  Builder                  5    | .   .   .   5   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   
  Watcher                  8    | .   2   1   4   1   .   .   
  Swarmer                  14   | .   .   8   6   .   .   .   
  Grunt                    31   | .   15  2   14  .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   4    | .   .   1   3   .   .   .   
Best Kill Streak           10   | .   4   4   10  1   .   .   
  Combat Bots Only         6    | .   4   4   6   .   .   .   
Max Kills in Single Turn   4    | .   1   2   4   1   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  
Hostile Shots Fired        255  | .    69   25   131  26   4    .    
  Missed                   75   | .    20   4    33   15   3    .    
Damage Taken               2609 | .    634  145  1689 128  13   .    
  Core                     328  | .    83   18   205  22   .    .    
  Absorbed by Shields      116  | .    .    58   58   .    .    .    
Core Remaining (%)         80   | 100  66   95   62   .    .    .    
Volleys Fired              179  | .    68   22   89   .    .    .    
  Largest                  2    | .    2    2    2    .    .    .    
  Hottest                  130  | .    60   130  130  .    .    .    
Shots Fired                344  | .    133  44   167  .    .    .    
  Gun                      334  | .    128  44   162  .    .    .    
  Cannon                   5    | .    5    .    .    .    .    .    
  Launcher                 5    | .    .    .    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  148  | .    73   .    75   .    .    .    
  Thermal                  131  | .    .    44   87   .    .    .    
  Explosive                5    | .    .    .    5    .    .    .    
  Electromagnetic          60   | .    60   .    .    .    .    .    
  Robot Hit Streak         17   | .    11   15   17   .    .    .    
  Robot Miss Streak        12   | .    6    12   9    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           258  | .    76   38   142  2    .    .    
  Core Hits                221  | .    34   45   140  2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              15   | .    .    .    6    9    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    6    9    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    2    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4737 | .    1139 499  2960 139  .    .    
  Guns                     3199 | .    927  479  1793 .    .    .    
  Cannons                  87   | .    87   .    .    .    .    .    
  Explosions               1027 | .    125  .    902  .    .    .    
  Melee                    379  | .    .    .    240  139  .    .    
  Ramming                  45   | .    .    20   25   .    .    .    
  Kinetic                  1261 | .    546  .    715  .    .    .    
  Thermal                  1581 | .    24   479  1078 .    .    .    
  Explosive                1003 | .    101  .    902  .    .    .    
  Electromagnetic          468  | .    468  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 379  | .    .    .    240  139  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            133  | .    13   .    120  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               68   | .    13   .    55   .    .    .    
  Melee                    65   | .    .    .    65   .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      252  | .    31   10   211  .    .    .    
  Shots                    6    | .    1    .    5    .    .    .    
  Rammed                   10   | .    .    1    9    .    .    .    
Targets Rammed             11   | .    .    1    10   .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        314  | .    162  314  198  .    .    .    
  Average Temperature      56   | .    44   99   39   .    .    .    
  Received Heat Transfer   1130 | .    372  20   717  12   9    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1980 | .    50   600  1330 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat 
Maximum Alert Level        1    | .   1   1   1   .   .   .   
  Low Security (%)         64   | 100 46  89  54  100 .   .   
  Level 1                  35   | .   53  10  45  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             383  | .   288 221 383 146 .   .   
  Initial                  137  | .   .   91  61  137 .   .   
  Average                  158  | .   168 164 179 100 .   .   
Influence Increases        1905 | .   594 264 906 141 .   .   
  Destroy 0b10 Robot/C     1000 | .   300 220 480 .   .   .   
  Destroy 0b10 Robot/NC    105  | .   20  10  65  10  .   .   
  Destroy Leader           218  | .   74  34  108 2   .   .   
  Successful Hack          35   | .   5   .   12  18  .   .   
  Select Force Hacks       60   | .   60  .   .   .   .   .   
  Disable Machine          150  | .   90  .   60  .   .   .   
  Destroy Structure        97   | .   30  .   61  6   .   .   
  Partial Spotted          30   | .   .   .   .   30  .   .   
  Lose Combat Pursuer      210  | .   15  .   120 75  .   .   
Influence Decreases        1491 | .   376 208 665 242 .   .   
  Time Decay               1291 | .   346 198 525 222 .   .   
  Lost Part                190  | .   30  10  140 10  .   .   
  Lost Ally                10   | .   .   .   .   10  .   .   
Squads Dispatched          9    | .   4   1   4   .   .   .   
  Investigation            4    | .   3   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat 
Distress Signals           11   | .   3   2   3   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              107  | .   24  18  47  14  4   .   
  Peak Tracking Total      9    | .   4   5   9   7   4   .   
  Tactical Retreats        9    | .   1   .   5   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat 
Traps Triggered            3    | .   1   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low Dat 
Machines Disabled          10   | .   6   .   4   .   .   .   
  Max in Single Turn       4    | .   4   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat 
Machines Accessed          21   | .   4   1   5   7   .   4   
  Terminals                14   | .   2   1   5   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                69   | .   6   3   14  24  .   22  
  Successful               44   | .   6   1   4   11  .   22  
  Failed                   25   | .   .   2   10  13  .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   46   | .   6   3   14  23  .   .   
  Terminals                44   | .   4   3   14  23  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             26   | .   .   .   1   3   .   22  
  Record                   6    | .   .   .   .   .   .   6   
  Part Schematic           10   | .   .   .   1   .   .   9   
  Robot Schematic          4    | .   .   .   .   .   .   4   
  Prototype ID Bank        3    | .   .   .   .   .   .   3   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         17   | .   6   1   3   7   .   .   
  Terminals                15   | .   4   1   3   7   .   .   
    Assimilate             3    | .   .   .   1   2   .   .   
    Botnet                 6    | .   2   .   1   3   .   .   
    Operators              1    | .   .   .   .   1   .   .   
    Skim                   5    | .   2   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   1   .   .   
Hacking Detections         10   | .   .   .   4   6   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   1   .   .   9   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low Dat 
Total Allies               2    | .   .   .   1   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   
  Highest-Rated Group      10   | .   .   .   10  10  .   .   
  Highest-Rated Ally       10   | .   .   .   10  10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat 
Active Infowar (turns)     657  | .   .   .   157 478 7   15  
  Sensors                  657  | .   .   .   157 478 7   15  
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  
Turns Passed               3307 | 88   806  402  1511 478  7    15   
Spaces Moved               2708 | 50   342  226  696  1333 16   45   
  Core                     5    | 5    .    .    .    .    .    .    
  Treads                   929  | 45   342  53   489  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   377  | .    .    173  204  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1397 | .    .    .    3    1333 16   45   
  Fastest Speed            31   | 50   160  110  31   31   31   31   
  Average Speed            89   | 149  160  128  153  31   31   31   
  Slowest Speed            250  | 160  160  240  250  31   31   34   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    6    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    47   31   62   38   2    68   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     3    | .    2    .    .    .    .    1    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    6    .    .    
Terrain Destroyed          117  | .    43   .    68   6    .    .    
  Melee                    6    | .    .    .    .    6    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      111  | .    43   .    68   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  
Total                      3231 | 60   471  294  971  1374 16   45   
  Wait                     192  | .    15   32   107  36   2    .    
  Move                     2688 | 49   341  225  695  1320 13   45   
  Hop                      7    | .    .    .    .    6    1    .    
  Pick Up                  44   | 4    24   4    11   1    .    .    
  Fast Attach              23   | 6    3    2    10   2    .    .    
  Attach                   17   | .    2    1    14   .    .    .    
  Detach                   5    | .    1    .    4    .    .    .    
  Swap                     16   | 1    5    3    7    .    .    .    
  Drop                     34   | .    12   4    18   .    .    .    
  Fire                     179  | .    68   22   89   .    .    .    
  Melee                    15   | .    .    .    6    9    .    .    
  Ram                      1    | .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    10   .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2)
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 16)
   89 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  736 | -10/Materials  | Discovered new exit (range 16)
  895 | -10/Materials  | Entered another Materials area
  895 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1116 | -9/Materials   | Discovered new exit (range 7)
 1292 | -9/Materials   | Discovered new exit (range 4)
 1297 | -9/Materials   | Entered another Materials area
 1297 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1578 | -8/Materials   | Discovered new exit (range 10)
 2096 | -8/Materials   | Lost 6 parts (3n2u1w)
 2368 | -8/Materials   | Lost 3 parts (1n1u1w)
 2437 | -8/Materials   | Discovered new exit (range 16)
 2671 | -8/Materials   | Build established: Scavenger-Mutant
 2802 | -8/Materials   | Identified exit to Factory
 2808 | -8/Materials   | Entered Factory
 2808 | -7/Factory     | Evolved 2 slots: Utility x2
 2827 | -7/Factory     | Discovered new exit (range 7)
 2829 | -7/Factory     | Identified exit to Factory
 2849 | -7/Factory     | Discovered new exit (range 16)
 2975 | -7/Factory     | Discovered exit to Factory (range 3)
 3014 | -7/Factory     | Identified exit to Storage
 3014 | -7/Factory     | Identified exit to Lower Caves
 3286 | -7/Factory     | Entered Lower Caves
 3291 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special
 3293 | -7/Lower Caves | Identified exit to Data Miner
 3293 | -7/Lower Caves | Entered Data Miner
 3293 | -7/Data Miner  | Discovered new exit (range 6)
 3299 | -7/Data Miner  | Met Data Miner
 3304 | -7/Data Miner  | Build established: Hacker-Sprinter
 3308 | -7/Data Miner  | Learned location of Section 7 (-2)
 3308 | -7/Data Miner  | Self-destructed

 Last Messages 
---------------
>>Record "Recycling Access"
MAIN.C eventually caught on to the high level of
  Derelict traffic moving through Recycling and,
  as expected, put stronger protective measures
  in place. This is actually quite beneficial,
  as it creates a false sense of security
  despite the fact that I've already installed a
  traceless back door that allows any Derelicts
  who know the access code to come and go
  freely: \\IAMDERELICT. However, safe travel
  still requires the means to avoid or
  neutralize the handful of Sentries posted to
  the area, and the wits to spot intentionally
  damaged robots sometimes lying in wait among
  the junk for a chance to ambush looters.
03308_ Connecting with ORACLE Interface...
>>Record "Section 7 Location"
You were born here, LRC-V3. The question is, can
  you return on your own terms?
World map updated: -2/Section 7.

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ?????????????????????????????????????#### |
|          ???????????##########??????????????###  # |
|          ???????????"""""""""######????????##    # |
|          ????????"""""    """"""""##########  < ## |
|          ????????"""""                           # |
|          ???????"""                                |
|          ???????"""                                |
|          ???????""                                 |
|          ???????"""                                |
|          ???????"""              """"""""""""""""# |
|          ????????"""           """"############### |
|          ????????"""        """""###?????????????? |
|          ????????"""""      "#####???????????????? |
|          ?????????###"##    "#???????????????????? |
|          ??????????????##   "#???????????????????? |
|          ??????????????##   "#???????????????????? |
|          ??????????????#    "#???????????????????? |
|          ?????????????##    "#???????????????????? |
|          ?????????????#     "#???????????????????? |
|          ?????????????###   "#???????????????????? |
|          ???????????????#   "##??????????????????? |
|          ??????????????##   ""#??????????????????? |
|          ???????????#?##    ""#??????????????????? |
|          ??????????##"#"X   ""#??????????????????? |
|          ??????????""""" @   "####???????????????? |
|          ??????????"""""    X"""""???????????????? |
|          ??????????##"#"X    "##"#???????????????? |
|          ???????????#?##    X""""#???????????????? |
|          ??????????????##    "##"#???????????????? |
|          ???????????????#######??????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
   Imp. Signal Interpreter | -8/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Exp. Weapon Shielding | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
             Hyp. Coil Gun | -7/Data Miner | Free
            Centrium Wheel | -7/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactVoltaicVibroblade
  Manual?         0
Play Time         00:34:16
  Cumulative      354.9 hours
  Start           2025.03.07 @ 20:57:46
  End             2025.03.07 @ 22:47:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          288
  Rogue           288
  Adventurer      0
  Explorer        0
Win Type          -
  Total           16
  Types           3/2/5/2/0/0/2/1/0/1
Lore%             91
Gallery%          73
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81aa0986-e8cf-4df9-816d-3b90b1407d91