Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 02:38:42 // Winter2019/RPGLIKE Player: admiral_len Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (4365) 4365 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (984) 984 TOTAL SCORE: 9904 Bonus ------- High Alert Combat Kills 484 Entered DSFs 500 Cogmind --------- Core Integrity 1777/2000 Matter 587/650 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Hardened Heavy Armor Plating Improved System Shield > --- WEAPON (3) ------- Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (2) ---- Point Defense System Hypervelocity Coil Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Hardened Heavy Armor Plating Improved System Shield > --- WEAPON ----------- Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Point Defense System Hypervelocity Coil Gun [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Shield Generator Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 7 | 3 1 2 . . . 1 . Power . | . . . . . . . . Propulsion 3 | 1 . 1 . . . 1 . Utility 2 | 1 1 . . . . . . Weapon 2 | 1 . 1 . . . . . Parts Attached 65 | 5 11 17 . 20 . 8 4 Power 5 | 1 2 1 . 1 . . . Engine 3 | 1 . 1 . 1 . . . Core 2 | . 2 . . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 2 4 . 4 . 8 . Treads 13 | 2 . 3 . 4 . 4 . Leg 7 | . 2 1 . . . 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 4 7 . 5 . . 1 Device 1 | . . . . 1 . . . Storage . | . . . . . . . . Processor 5 | . 2 2 . 1 . . . Hackware 2 | . . . . 1 . . 1 Protection 9 | . 2 5 . 2 . . . Artifact . | . . . . . . . . Weapon 23 | 2 3 5 . 10 . . 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 2 3 5 . 6 . . 1 Ballistic Cannon 6 | . . . . 4 . . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 98 100 97 90 79 84 Engine 8 | . 3 8 10 10 10 9 9 Core 2 | . 9 1 . . . . . Treads 20 | . 9 19 30 29 30 24 . Leg 8 | . 17 6 . . . 5 36 Device 3 | . . . . 7 10 1 . Processor 14 | . 17 18 20 15 . . . Protection 8 | . 12 13 10 3 10 9 9 Ballistic Gun 21 | . 26 28 30 19 . . . Ballistic Cannon 7 | . . . . 10 30 29 26 Peak Build Rating 53 | 5 12 30 30 40 40 42 53 Average Rating 29 | 4 9 24 30 36 40 36 44 On Entrance 24 | . 5 12 30 30 40 40 42 Naked Turns . | . . . . . . . . Heaviest Build 55 | 6 17 24 24 55 54 54 54 Greatest Support 84 | 40 40 60 60 84 84 84 80 Greatest Overweight (x) 5 | 1 2 5 . . . 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 2 | . 2 2 2 2 2 2 2 Average Capacity 1 | . . 2 2 2 2 2 2 Most Carried 2 | . 2 2 2 2 2 2 2 Average Carried 1 | . . 1 1 1 2 1 . Final Capacity 2 | . 2 2 2 2 2 2 2 Final Carried 2 | . 2 1 1 2 2 . 2 Class Distribution -------------------- 49% | Gunner 26% | Mutant 21% | Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 4065 | 250 408 771 48 1830 . 339 419 Remotely . | . . . . . . . . Salvage Created 3352 | . 519 520 36 1755 . 327 195 Parts 236 | . 47 67 3 94 . 21 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 98 | . 15 26 . 41 . 9 7 Guns 70 | . 15 26 . 27 . . 2 Cannons 27 | . . . . 13 . 9 5 AOE 1 | . . . . 1 . . . Classes Destroyed 15 | . 5 1 . 6 . 3 . Worker 10 | . 3 1 . 4 . . 2 Tunneler 1 | . 1 . . . . . . Recycler 5 | . . . . 5 . . . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . 1 . . 1 Watcher 6 | . 2 1 1 2 . . . Swarmer 21 | . 3 12 . 3 . 3 . Grunt 48 | . 12 10 . 21 . . 5 Brawler 2 | . . . . 2 . . . Duelist 4 | . . . . 3 . . 1 Sentry 12 | . . 4 . 7 . . 1 Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . . . 2 . Programmer 6 | . . . . 5 . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | . 8 5 1 9 . 3 5 Combat Bots Only 8 | . 5 5 . 8 . 3 4 Max Kills in Single Turn 2 | . 2 2 1 2 . 1 2 Gunslinging 1 | . 1 1 . 1 . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 544 | . 106 146 6 209 . 42 35 Missed 173 | . 29 42 3 81 . 11 7 Damage Taken 4148 | . 788 885 39 1381 . 618 437 Core 2944 | . 623 577 30 1049 . 385 280 Absorbed by Shields 447 | . . . . 402 . 45 . Redirected to Core 2460 | . 435 443 30 928 . 344 280 Ignored by Resistances 706 | . 77 143 7 249 . 121 109 Core Remaining (%) 93 | 100 90 95 100 90 . 86 . Volleys Fired 237 | . 49 59 4 89 . 20 16 Largest 3 | . 2 3 3 3 . 3 3 Hottest 144 | . 46 75 75 144 . 144 144 Shots Fired 627 | . 98 137 12 272 . 60 48 Gun 436 | . 98 137 12 185 . . 4 Cannon 191 | . . . . 87 . 60 44 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 627 | . 98 137 12 272 . 60 48 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 12 14 8 18 . 17 21 Robot Miss Streak 5 | . 4 5 2 5 . 2 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets 14 | . 4 7 . 3 . . . Max Gunslinging Chain 2 | . 1 2 . 1 . . . Shots Hit Robots 440 | . 70 99 9 187 . 42 33 Core Hits 285 | . 36 37 3 178 . 16 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 3 . . . . . Critical Strikes 19 | . . 3 . 7 . 5 4 Destroy 3 | . . 3 . . . . . Blast 16 | . . . . 7 . 5 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10306 | . 928 1541 164 5034 . 1340 1299 Guns 5533 | . 919 1518 164 2852 . . 80 Cannons 4157 | . . . . 1857 . 1340 960 Explosions 547 | . . . . 322 . . 225 Melee . | . . . . . . . . Ramming 69 | . 9 23 . 3 . . 34 Kinetic 9690 | . 919 1518 164 4709 . 1340 1040 Thermal . | . . . . . . . . Explosive 547 | . . . . 322 . . 225 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 6 . 1 . Average Corruption 3 | . . . . 3 . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . 40 . . . Message Errors 6 | . . . . 6 . . . Matter Fused 12 | . . . . 12 . . . Heat Flow Errors 5 | . . . . 5 . . . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 6 | . . . . 6 . . . Data Loss (major) 2 | . . . . 2 . . . Misfires 6 | . . . . 6 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 117 | . . . . 66 . 14 37 Projectiles 71 | . . . . 56 . 14 1 Explosions 46 | . . . . 10 . . 36 Melee . | . . . . . . . . Knockbacks 35 | . . . . 22 . 6 7 Impact . | . . . . . . . . Kinetic 31 | . . . . 19 . 6 6 Secondary 4 | . . . . 3 . . 1 Self-Inflicted Damage 281 | . . . . 281 . . . Shots 4 | . . . . 4 . . . Rammed 3 | . . 2 . 1 . . . Targets Rammed 11 | . 1 5 . 2 . . 3 Kicked 7 | . 1 3 . . . . 3 Crushed 1 | . . . . 1 . . . Highest Temperature 259 | . . . . 238 . . 259 Average Temperature 70 | . . . . 55 . . 86 Received Heat Transfer 1384 | . 432 285 36 370 . . 261 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 951 | . 243 454 184 951 465 563 561 Initial 465 | . . 69 147 83 465 325 295 Average 343 | . 119 286 172 456 465 457 465 Maximum Alert Level 3 | . 1 2 . 3 2 2 2 Low Security (%) 34 | 100 77 24 100 28 . . . Level 1 37 | . 22 67 . 30 . 29 31 Level 2 17 | . . 8 . 13 100 70 68 Level 3 10 | . . . . 28 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 24 | . 2 5 . 14 . 1 2 Investigation 3 | . 1 1 . 1 . . . Extermination 4 | . . . . 4 . . . Reinforcement 12 | . 1 4 . 4 . 1 2 Assault 2 | . . . . 2 . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 . . . . 2 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 6 | . 2 1 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 28 38 2 58 . 8 8 Peak Tracking Total 10 | . 5 10 1 8 . 2 4 Tactical Retreats 5 | . 1 2 . 2 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 7 | . 1 1 . 3 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 19 | . . . . 13 . 1 5 Max in Single Turn 4 | . . . . 3 . 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 5 | . . 2 . 2 1 . . Terminals 2 | . . . . 1 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . . 5 . 4 1 . . Successful 7 | . . 4 . 2 1 . . Failed 3 | . . 1 . 2 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . . . 1 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . . 1 1 . . Open DSF 2 | . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 2 . . . Full Trace Events 2 | . . 1 . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 6942 | 48 1084 1952 261 2649 60 271 617 Spaces Moved 3825 | 32 668 1067 150 1343 38 110 417 Core 15 | 11 1 3 . . . . . Treads 2564 | 21 151 771 150 1343 38 90 . Legs 1246 | . 516 293 . . . 20 417 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 166 160 160 125 125 Average Speed 150 | 130 129 158 166 161 160 158 125 Slowest Speed 300 | 160 160 300 166 166 160 270 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 95 91 24 38 1 84 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 133 | . . . . 75 . 3 55 Melee . | . . . . . . . . Projectile 39 | . . . . 22 . 3 14 AOE 94 | . . . . 53 . . 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 4564 | 36 792 1239 158 1662 37 164 476 Wait 184 | . 29 22 . 120 . . 13 Move 3818 | 31 667 1066 149 1342 37 109 417 Hop . | . . . . . . . . Pick Up 41 | . 2 14 1 16 . 5 3 Fast Attach 30 | 5 8 5 . 6 . 3 3 Attach 27 | . . 8 . 14 . 4 1 Detach 3 | . 1 1 . 1 . . . Swap 8 | . 3 4 . . . 1 . Drop 58 | . 8 16 1 22 . 8 3 Fire 237 | . 49 59 4 89 . 20 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . 1 3 . . . . 3 Crush 4 | . . 2 . 2 . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 145 | . 24 39 3 50 . 14 15 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 3 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 16) 610 | -10/Materials | Discovered new exit (range 8) 696 | -10/Materials | Discovered new exit (range 3) 715 | -10/Materials | Reached level 2 722 | -10/Materials | Upgraded with Utility slot (x1) 1133 | -10/Materials | Entered another Materials area 1135 | -9/Materials | Reached level 3 1149 | -9/Materials | Discovered new exit (range 15) 1562 | -9/Materials | Discovered new exit (range 5) 1669 | -9/Materials | Reached level 4 1706 | -9/Materials | Upgraded with Weapon slot (x1) 2074 | -9/Materials | Discovered new exit (range 16) 2128 | -9/Materials | Build established: Gunner 2254 | -9/Materials | Reached level 5 2272 | -9/Materials | Upgraded with Propulsion slot (x1) 2588 | -9/Materials | Discovered new exit (range 8) 2679 | -9/Materials | Discovered new exit (range 7) 3085 | -9/Materials | Entered another Materials area 3087 | -8/Materials | Reached level 6 3210 | -8/Materials | Met 7R-MNS 3321 | -8/Materials | Discovered new exit (range 15) 3346 | -8/Materials | Entered Factory 3347 | -7/Factory | Caught up to 7R-MNS 3348 | -7/Factory | Reached level 7 3486 | -7/Factory | Garrison activated, responded to threat 3640 | -7/Factory | Reached level 8 4060 | -7/Factory | Discovered new exit (range 14) 4371 | -7/Factory | Build established: Tank 4431 | -7/Factory | Reached level 9 4683 | -7/Factory | Build established: Gunner 4785 | -7/Factory | Discovered new exit (range 7) 4831 | -7/Factory | Discovered new exit (range 16) 5003 | -7/Factory | Destroyed 8 combat bots 5093 | -7/Factory | Reached level 10 5346 | -7/Factory | First assault squad dispatched 5402 | -7/Factory | Reached level 11 5836 | -7/Factory | Build established: Tank 5995 | -7/Factory | Entered another Factory area 5996 | -6/Factory | Caught up to 7R-MNS 5997 | -6/Factory | Reached level 12 6027 | -6/Factory | Identified exit to DSF 6055 | -6/Factory | Entered DSF 6057 | -6/DSF | Reached level 13 6074 | -6/DSF | Additional patrols routed to DSF 6251 | -6/DSF | Discovered new exit (range 16) 6256 | -6/DSF | Reached level 14 6265 | -6/DSF | Sterilization system engaged 6274 | -6/DSF | Upgraded with Propulsion slot (x1) 6285 | -6/DSF | Ambient heat levels rising (+10) 6300 | -6/DSF | Ambient heat levels rising (+10) 6315 | -6/DSF | Ambient heat levels rising (+10) 6326 | -6/DSF | Entered Factory 6328 | -5/Factory | Reached level 15 6918 | -5/Factory | Reached level 16 6943 | -5/Factory | Self-destructed Last Messages --------------- G-50 Soldier Adv. Heat Sink blasted off. G-50 Soldier destroyed. Slug penetrates Wall. G-50 Soldier knocked back. G-50 Soldier suffers critical hit (Blast). G-50 Soldier knocked back. Reached level 16. G-50 Soldier destroyed. U-05 Engineer builds a Wall. Used Protomatter to restore core integrity (+108, depleted) Acquired 1 matter. Acquired 65 matter. U-05 Engineer builds a Wall. Acquired 3 matter. Acquired 65 matter. Kicked U-05 Engineer out of the way. ALERT: Construction progress impeded, dispatching reinforcements to local area. Upgraded: Heat Dissipation (+12) Upgraded: KI Damage % (+5) Map ----- +----------------------------------------------------+ | ???????????????# #????????????????? | | ?????????????### #????????????????? | | ?????????????# # #????????????????# | | ??????########"# #????????????????# | | ??????# # #????????????????# | | ??????## """"" # #####????????????# | | ???????# """"" + +????????????# | | ???????# """ #+#####????????????# | | ???????# # ????????????????# | | ???????# ]# ????????????????? | | ???????# !! # ???????????????? | | ???????# ! ]# ???????????????? | | ?####### ! ]# ??????##+###### | | ?# # # ??????# | | ?# # ] ##########?# | | ?# # = + | | ?# # # #???### ###### | | ?# # """"" # #######+###### | | ?# # """"" + # # | | ?# # """ # # """""" # | | ?# # # # """""" # | | ?# ######### % # """""" # | | ?# # """""" # | | ?# # # | | ?# ! + [ # | | ?# @ # # | | ?# ! u = #"S # | | ?#####%######### #""" # | | ???# #+##"####"# # "" *+ | | ??# % # # =# | | ?? !# #######+###### | | ? # #????????????? | | ? # # #????????????? | | ## # #????????????? | | ?# # #????????????? | | ? # # #????????????? | | ?## #????????????? | | ?? % #????????????? | | ?? #????????????? | | ?? ?????????????? | | ??# ???????????????????????? | | ??# # #????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 26 Energy Capacity 290 Matter Stores 650 Matter Capacity 650 Sight Range 16 Robot Scan Range 2 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Defensive Hacking 22 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Levels Raised 15 | . 1 3 1 5 1 2 2 XP Earned 25528 | 3000 1870 4638 1535 7828 1500 2406 2751 XP Spent 25415 | 2840 1550 4415 1605 7590 1450 3005 2960 Upgrades 78 | 18 3 13 4 27 2 6 5 Propulsion Slot 3 | 1 . 1 . . . 1 . Utility Slot 2 | 1 1 . . . . . . Weapon Slot 2 | 1 . 1 . . . . . Core Integrity 28 | 8 . . 1 16 . 3 . Heat Dissipation 8 | 3 . 3 . . . . 2 Energy Generation 2 | . . 1 . . . 1 . Matter Storage 7 | . . 2 . 5 . . . Inventory Capacity 2 | . 2 . . . . . . Sensor Range 1 | . . . . 1 . . . Ranged Accuracy 6 | . . . . 5 1 . . Hack Defense % 2 | 1 . . . . . 1 . KI Resistance % 4 | 1 . 2 . . . . 1 TH Resistance % 4 | 1 . 1 . . 1 . 1 EX Resistance % 3 | 1 . 2 . . . . . KI Damage % 4 | . . . 3 . . . 1 Protomatter Created 1442 | . 225 394 . 617 . 97 109 Integrity Restored 3070 | . 525 799 71 1057 . 291 327 Core 2721 | . 525 634 71 873 . 291 327 Parts 349 | . . 165 . 184 . . . Protomatter Decayed 747 | . . 272 46 429 . . . Game ------ Seed ScatterInsulationMediator Manual? 0 Play Time 00:53:52 Cumulative 28.0 hours Start 2024.10.15 @ 20:24:32 End 2024.11.21 @ 02:38:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27837aab-df41-45f3-872b-21dbb72faaa4