Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 19:50:49 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (812) 812 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 2306 Bonus ------- Pacifist 200 High Alert Combat Kills 24 Cogmind --------- Core Integrity 104/400 Matter 145/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (28) --- Nuclear Core Light Treads Light Treads Light Treads Improved Treads Medium Storage Unit Medium Storage Unit Core Shielding Core Shielding Light Armor Plating System Shield Heavy Particle Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Autogun EMP Blaster EMP Blaster Grenade Launcher Rocket Launcher Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Treads Medium Storage Unit Medium Storage Unit System Shield Medium Laser Medium Laser Medium Laser Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Grenade Launcher Rocket Launcher Rocket Launcher Heavy Flail [Rating: 18] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 25 | 6 2 17 . Power 3 | 1 . 2 . Engine 1 | 1 . . . Core 2 | . . 2 . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads 7 | 2 . 5 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 4 . Device . | . . . . Storage 7 | 1 2 4 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 . 6 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 7 | 1 . 6 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 5 . Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 98 | . 95 99 . Engine 5 | . 14 4 . Core 5 | . . 6 . Treads 22 | . 28 21 . Storage 40 | . 24 44 . Energy Gun 3 | . 14 1 . Ballistic Gun 19 | . 14 20 . Naked Turns . | . . . . Heaviest Build 77 | 11 39 77 . Greatest Support 43 | 40 40 43 . Greatest Overweight (x) 3 | . . 3 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 28 | 6 16 28 . Average Capacity 24 | 4 13 27 . Most Carried 28 | 2 10 28 . Average Carried 15 | 1 5 18 . Final Capacity 28 | 6 16 28 28 Final Carried 28 | 2 10 28 28 Class Distribution -------------------- 78% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 888 | 172 . 716 . Remotely . | . . . . Salvage Created 1112 | . . 1112 . Parts 88 | . . 88 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 30 | . . 30 . Guns 30 | . . 30 . Classes Destroyed 6 | . . 6 . Hauler 2 | . . 2 . Watcher 2 | . . 2 . Swarmer 13 | . . 13 . Grunt 10 | . . 10 . Brawler 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 4 | . . 4 . Combat Bots Only 4 | . . 4 . Max Kills in Single Turn 2 | . . 2 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1572 | . . 1572 . Core 296 | . . 296 . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 114 | . . 114 . Largest 2 | . . 2 . Hottest 70 | . . 70 . Shots Fired 226 | . . 226 . Gun 226 | . . 226 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 217 | . . 217 . Thermal 9 | . . 9 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | . . 20 . Robot Miss Streak 5 | . . 5 . Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 153 | . . 153 . Core Hits 56 | . . 56 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2012 | . . 2012 . Guns 2012 | . . 2012 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1976 | . . 1976 . Thermal 36 | . . 36 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 27 | . . 27 . Average Temperature 6 | . . 6 . Received Heat Transfer 450 | . . 450 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 111 | . . 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 457 | . . 457 . Average Influence 118 | . . 150 . Maximum Alert Level 2 | . . 2 . Low Security (%) 76 | 100 100 70 . Level 1 21 | . . 27 . Level 2 1 | . . 2 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 4 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 1 48 . Peak Tracking Total 6 | . 1 6 . Tactical Retreats 8 | . . 8 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 5 | . 2 3 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 2 6 . Successful 3 | . 2 1 . Failed 5 | . . 5 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 8 | . 2 6 . Terminals 8 | . 2 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Locate Traps 2 | . 2 . . Recall Reinforcements 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2101 | 88 369 1644 . Spaces Moved 931 | 50 223 658 . Core 2 | 2 . . . Treads 929 | 48 223 658 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 180 . Average Speed 174 | 155 160 180 . Slowest Speed 220 | 160 160 220 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 5 41 72 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1200 | 57 235 908 . Wait 93 | . 2 91 . Move 928 | 49 222 657 . Hop . | . . . . Pick Up 31 | 2 8 21 . Fast Attach 9 | 6 1 2 . Attach 6 | . . 6 . Detach 1 | . . 1 . Swap 10 | . 1 9 . Drop 8 | . 1 7 . Fire 114 | . . 114 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sto]) -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Utility x2 759 | -9/Materials | Build established: Hauler-Mutant 1015 | -9/Materials | Discovered new exit (range 16) 1193 | -9/Materials | Discovered new exit (range 10) 1346 | -9/Materials | Discovered new exit (range 3) 1657 | -9/Materials | Discovered new exit (range 16) 1776 | -9/Materials | Core integrity fell below 50% 2074 | -9/Materials | Discovered new exit (range 16) 2102 | -9/Materials | Entered Mines 2102 | -9/Mines | Self-destructed Last Messages --------------- 01900_ Acquired EMP Blaster. 01909_ Y-45 Defender destroyed. 01910_ U-05 Engineer builds a Door. 01913_ Acquired EMP Blaster. 01992_ Lgt. Treads destroyed. 01993_ S-10 Pest destroyed. 02016_ Y-45 Defender destroyed. 02019_ Acquired 10 matter. 02027_ Lgt. Treads destroyed. 02029_ Y-45 Defender destroyed. 02038_ S-10 Pest destroyed. 02041_ Acquired 56 matter. 02047_ Acquired Lgt. Treads. 02050_ Acquired Lgt. Armor Plating. 02053_ Acquired 51 matter. 02059_ Dropped Lgt. Assault Rifle. 02059_ Acquired Hvy. Assault Rifle. 02074_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????############????????????????? | | ?????????????????????#gg #????????????????? | | ?????????????????????#g """ #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# @ """ #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????#### #######????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorNuclearPurifier Manual? 0 Play Time 00:09:00 Cumulative 112.6 hours Start 2020.09.03 @ 19:41:48 End 2020.09.03 @ 19:50:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 46 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 53 Gallery% 64 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3870f30d-7a20-477a-b371-2c91d272c2c9