Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.20 @ 15:55:23 Player: Pitt Result: Destroyed by G-47 Trooper via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1075) 1075 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-35) -35 TOTAL SCORE: 3870 Bonus ------- Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 43/300 Energy 100/100 System Corruption 38% Temperature Cool (24) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled VTOL Module > --- UTILITY (4) ------ Advanced Visual Processing Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Cesium-ion Thruster Advanced ECM Suite Hardened Medium Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Heat Sink Heat Sink Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Arc Projector Cooled Pulse Rifle > --- INVENTORY -------- Hardened Medium Armor Plating Assault Cannon Flak Cannon Improved Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 85 | 6 11 15 8 27 18 Power 12 | 1 1 2 2 5 1 Engine 9 | 1 1 . 2 4 1 Core 3 | . . 2 . 1 . Reactor . | . . . . . . Propulsion 27 | 2 4 4 3 7 7 Treads 6 | . 2 4 . . . Leg 4 | 2 2 . . . . Wheel 5 | . . . . 4 1 Hover 2 | . . . . . 2 Flight 10 | . . . 3 3 4 Utility 19 | 1 2 3 1 8 4 Device 13 | . 2 1 1 6 3 Storage 2 | 1 . 1 . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 27 | 2 4 6 2 7 6 Energy Gun 8 | 1 3 2 . . 2 Energy Cannon 5 | . . 2 1 1 1 Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon 5 | . . . . 2 3 Launcher . | . . . . . . Special Weapon 2 | . 1 . . 1 . Impact Weapon 4 | . . 2 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 Corrupted Parts 5 | . . 1 . 1 3 System Corruption 36 | . . 1 . 5 30 Parts Lost 27 | . 4 3 . 6 14 Power 5 | . 1 1 . 1 2 Propulsion 11 | . 1 1 . 4 5 Utility 6 | . 1 . . 1 4 Weapon 5 | . 1 1 . . 3 Highest Loss Streak 5 | . 3 2 . 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 87 77 74 81 69 Engine 7 | . 14 . 8 5 5 Core 2 | . . 9 2 1 . Treads 3 | . 1 20 1 . . Leg 8 | . 24 5 . . . Wheel 5 | . . . . 14 6 Flight 8 | . . . 28 12 17 Device 12 | . 7 2 7 20 18 Storage 6 | . 14 11 1 . . Processor 6 | . . 6 11 9 8 Energy Gun 7 | . 15 12 . . 2 Energy Cannon 3 | . . 4 11 6 . Ballistic Gun 3 | . 5 . . 5 1 Ballistic Cannon 1 | . . . . 2 3 Special Weapon 1 | . 3 . . 1 . Impact Weapon 1 | . . 3 2 1 . Naked Turns . | . . . . . . Heaviest Build 34 | 14 16 34 34 25 19 Greatest Support 60 | 20 40 60 20 58 30 Greatest Overweight (x) 8 | . 1 1 8 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 Average Capacity 7 | 7 8 12 6 5 5 Most Carried 15 | 4 8 15 14 5 5 Average Carried 6 | 1 6 10 6 4 4 Final Capacity 15 | 8 8 15 5 5 5 Final Carried 13 | 4 8 13 5 5 5 Class Distribution -------------------- 59% | Mutant 36% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1160 | 228 303 62 151 311 105 Remotely 170 | . 170 . . . . Salvage Created 1468 | . 368 183 175 524 218 Parts 74 | . 11 11 10 23 19 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 5 | . 2 . 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 26 | . 6 3 4 11 2 Melee 5 | . 1 . 1 3 . Guns 9 | . 4 1 . 3 1 Cannons 3 | . . . 2 1 . AOE 1 | . . . . . 1 Classes Destroyed 11 | . 4 2 1 2 2 Worker 4 | . 1 . . . 3 Builder 1 | . . . . 1 . Hauler 1 | . . . . . 1 Recycler 6 | . 1 1 1 2 1 Operator 1 | . . 1 . . . Watcher 3 | . 1 . . 2 . Swarmer 7 | . . . 3 4 . Cutter 2 | . . . . . 2 Grunt 13 | . 6 2 1 4 . Duelist 1 | . . . . 1 . Sentry 3 | . . 1 . 2 . Best Kill Streak 6 | . 3 3 3 3 6 Combat Bots Only 3 | . 2 2 3 3 1 Max Kills in Single Turn 4 | . 1 1 2 1 4 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3192 | . 606 332 79 509 1666 Core 1072 | . 72 28 36 153 783 Absorbed by Shields 12 | . . . . 12 . Regen/Repaired (Parts) 79 | . 58 21 . . . Core Remaining (%) 81 | 100 71 . 84 72 . Volleys Fired 156 | . 58 19 7 38 34 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 115 121 136 136 75 Shots Fired 229 | . 94 25 11 60 39 Gun 146 | . 79 25 . 16 26 Cannon 63 | . . . 11 39 13 Launcher . | . . . . . . Special 20 | . 15 . . 5 . Kinetic 68 | . 20 . . 35 13 Thermal 138 | . 74 22 11 25 6 Explosive . | . . . . . . Electromagnetic 23 | . . 3 . . 20 Robot Hit Streak 11 | . 11 5 3 7 4 Robot Miss Streak 8 | . 3 3 3 8 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 148 | . 52 17 12 47 20 Core Hits 67 | . 18 4 4 23 18 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 5 | . . 2 1 2 . Critical Strikes 11 | . 4 2 2 3 . Burn 4 | . 4 . . . . Meltdown 1 | . . . 1 . . Smash 6 | . . 2 1 3 . Melee Attacks 34 | . . 6 8 20 . Impact 34 | . . 6 8 20 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3196 | . 695 355 338 1102 706 Guns 1222 | . 686 197 . 174 165 Cannons 566 | . . . 123 309 134 Explosions 581 | . . . . 191 390 Melee 789 | . . 146 215 428 . Ramming 38 | . 9 12 . . 17 Kinetic 603 | . 170 . . 299 134 Thermal 1455 | . 516 171 123 375 270 Explosive . | . . . . . . Electromagnetic 311 | . . 26 . . 285 Impact 789 | . . 146 215 428 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 38 | . . 1 1 5 38 Average Corruption 7 | . . 1 1 5 32 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 48 | . . 5 2 23 18 Message Errors 7 | . . 1 1 3 2 Matter Fused 9 | . . 1 . 6 2 Heat Flow Errors 5 | . . . 1 2 2 Energy Discharges 7 | . . 1 . 5 1 Parts Rejected 4 | . . 1 . 2 1 Data Loss (minor) 6 | . . 1 . 2 3 Misfires 3 | . . . . 3 . Misdirections 6 | . . . . . 6 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 321 | . . 49 36 104 132 Projectiles 1 | . . . 1 . . Explosions 151 | . . . . 19 132 Melee 169 | . . 49 35 85 . Knockbacks 9 | . . . . 7 2 Impact 1 | . . . . 1 . Kinetic 7 | . . . . 5 2 Secondary 1 | . . . . 1 . Self-Inflicted Damage 485 | . . . . . 485 Shots 8 | . . . . . 8 Rammed 16 | . 3 2 . . 11 Targets Rammed 17 | . 4 2 . . 11 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 410 | . 337 344 410 249 260 Average Temperature 79 | . 87 109 129 45 41 Received Heat Transfer 954 | . 366 192 24 150 222 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 1 . 5 . Impact Corruptions 10 | . . 2 1 7 . Robots Melted 2 | . 1 . 1 . . Combat Hostiles 2 | . 1 . 1 . . Parts Melted 3 | . 1 1 1 . . Heat Transferred 2939 | . 1716 407 222 433 161 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 369 | . 108 113 120 350 369 Initial 120 | . . 3 . 46 120 Average 109 | . 31 57 92 175 211 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 84 | 100 100 100 100 67 65 Level 1 15 | . . . . 32 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 2 . 1 4 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . . 1 . 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 9 10 5 29 8 Peak Tracking Total 6 | . 3 4 2 6 4 Tactical Retreats 7 | . . . 1 4 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 13 | . . . . 2 11 Max in Single Turn 7 | . . . . 2 7 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 21 | . 10 2 . 8 1 Terminals 17 | . 8 1 . 7 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 75 | . 38 6 . 29 2 Successful 44 | . 22 3 . 19 . Failed 31 | . 16 3 . 10 2 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 44 | . 25 1 . 16 2 Terminals 60 | . 28 2 . 28 2 Fabricators . | . . . . . . Repair Stations 9 | . 5 4 . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 15 | . 4 1 . 10 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Terminal Index 2 | . 1 . . 1 . Repair Station Index 1 | . 1 . . . . Recycling Unit Index 1 | . . . . 1 . Locate Traps 2 | . . . . 2 . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . . . 1 . Zone Layout 5 | . 1 . . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 2 . . . Scan Component 3 | . 2 1 . . . Repair 3 | . 2 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 20 | . 12 . . 8 . Terminals 17 | . 9 . . 8 . Track 4 | . 2 . . 2 . Assimilate 2 | . 1 . . 1 . Botnet 8 | . 4 . . 4 . Detonate 2 | . 1 . . 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Monitor 1 | . 1 . . . . Reject 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 8 2 . 7 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 1 . . . Time 83 | . 64 19 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 . . . Highest-Rated Group 10 | . 10 9 . . . Highest-Rated Ally 10 | . 10 9 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3118 | 88 933 482 200 950 465 Spaces Moved 1981 | 64 399 225 185 622 486 Core 38 | 2 . . . 36 . Treads 168 | . 10 155 3 . . Legs 521 | 62 389 70 . . . Wheels 205 | . . . . 199 6 Hover 168 | . . . . . 168 Flight 881 | . . . 182 387 312 Fastest Speed 24 | 50 120 120 34 34 24 Average Speed 82 | 117 125 149 42 63 52 Slowest Speed 700 | 120 190 240 700 150 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 54 27 52 48 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 18 | . 13 . . 5 . Terrain Destroyed 62 | . 15 . . 7 40 Melee . | . . . . . . Projectile 20 | . 15 . . 5 . AOE 42 | . . . . 2 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3115 | 73 707 332 279 1072 652 Wait 751 | . 217 54 65 342 73 Move 1974 | 63 398 224 184 621 484 Hop 1 | . . . . . 1 Pick Up 37 | 4 11 8 1 7 6 Fast Attach 49 | 6 3 4 4 19 13 Attach 12 | . 2 5 . 2 3 Detach 11 | . 1 3 2 4 1 Swap 25 | . 6 6 4 7 2 Drop 33 | . 7 1 4 12 9 Fire 156 | . 58 19 7 38 34 Melee 34 | . . 6 8 20 . Ram 11 | . . . . . 11 Kick . | . . . . . . Crush 6 | . 4 2 . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 764 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Lost 3 parts (1p1u1w) 848 | -10/Materials | Repaired Aluminum Leg 889 | -10/Materials | Repaired Lgt. Nuclear Core 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Accompanied by 1 ally 1022 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -9/Materials | Repaired Lgt. Nuclear Core 1366 | -9/Materials | Discovered new exit (range 16) 1504 | -9/Materials | Entered Mines 1663 | -9/Mines | Learned location of Zion (-7) 1692 | -9/Mines | Discovered new exit (range 13) 1704 | -9/Mines | Entered Materials 1704 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1820 | -8/Materials | Build established: Scavenger-Mutant 2645 | -8/Materials | Discovered new exit (range 14) 2654 | -8/Materials | Entered Factory 2654 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2902 | -7/Factory | Core integrity fell below 50% 2907 | -7/Factory | System corruption reached 10% 2914 | -7/Factory | System corruption reached 30% 2924 | -7/Factory | Lost 5 parts (1p2n1u1w) 3040 | -7/Factory | Lost 3 parts (1p2n) 3094 | -7/Factory | Core integrity fell below 20% 3119 | -7/Factory | Destroyed by G-47 Trooper via exploding Fusion Modulator Last Messages --------------- 03078_ System corrupted: Component data lost. 03078_ Slammed into G-47 Trooper. 03080_ Assault Cannon destroyed. 03087_ Terrain Scanner destroyed. 03091_ System corrupted: Slammed into ceiling. 03097_ System corrupted: Component data lost. 03100_ Slammed into P-60 Hacker. 03102_ Destabilizing: System interference. 03102_ Flak Cannon temporarily disabled. 03103_ Slammed into P-60 Hacker. 03109_ Flak Cannon destroyed. 03109_ Adv. ECM Suite destroyed. 03111_ K-01 Serf destroyed. 03112_ System corrupted: Energy discharge (-23). 03112_ Acquired 13 matter. 03112_ Acquired Lgt. Ion Engine. 03119_ Fusion Modulator explodes. 03119_ G-47 Trooper destroyed. 03119_ P-60 Hacker destroyed. 03119_ Fusion Modulator explodes. 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