Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 21:15:42 Player: Dadrick Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (194) 970 Value Destroyed (5281) 5281 Prototype IDs (228) 4560 Alien Tech Used (5) 1000 Bonus (17143) 17143 TOTAL SCORE: 39454 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 1899 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 194 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1000 Win 3000 Friendly Fire -38 Cogmind --------- Core Integrity 1600/1600 Matter 240/300 Energy 201/210 System Corruption 0% Temperature Cool (21) Movement Flying (15) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (8) --- Cooled VTOL Module Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY (11) ----- Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Layered Medium Armor Plating Graphene Brace > --- WEAPON (4) ------- Hypervelocity Multirail Improved Plasma Cutter Molecular Scythe Enhanced Force Lance > --- INVENTORY (10) --- Xenon Bombardment Thruster Advanced Sensor Array Transdimensional Reconstructor Transdimensional Reconstructor Core Reset Matrix Linear Accelerator Mini Smartbomb Launcher Ragnarok Missile Launcher Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Cooled VTOL Module Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Layered Medium Armor Plating Graphene Brace > --- WEAPON ----------- Hypervelocity Multirail Z-bomb Delivery System Molecular Scythe Enhanced Force Lance > --- INVENTORY -------- Xenon Bombardment Thruster Advanced Sensor Array Transdimensional Reconstructor Transdimensional Reconstructor Core Reset Matrix Linear Accelerator Mini Smartbomb Launcher Ragnarok Missile Launcher Improved Plasma Cutter [Rating: 184] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Artifact LC Capacitor Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Null Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Guided Remote Datajack Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 1 . . 2 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . Utility 9 | . . . . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . . 2 . 2 Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 136 | 7 6 25 11 13 13 2 . 1 . 7 . 1 1 1 1 1 6 1 . 4 . 5 1 6 2 3 . 12 6 . Power 10 | 1 1 2 . . 1 1 . 1 . . . . . . . . 1 . . . . 2 . . . . . . . . Engine 5 | 1 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 1 . . . . . . . . . . 1 . . . . 2 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 41 | 2 2 10 7 5 3 . . . . 4 . . . . . . 1 . . 1 . 1 . . 1 1 . 1 2 . Treads 23 | 2 2 10 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 3 3 . . . . 4 . . . . . . 1 . . 1 . 1 . . 1 1 . 1 2 . Utility 44 | 2 1 4 . 6 5 . . . . 3 . 1 1 . 1 1 2 . . 2 . 2 1 2 1 1 . 8 . . Device 13 | 1 . . . 1 3 . . . . 1 . . 1 . . 1 2 . . . . . 1 1 1 . . . . . Storage 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . . . 3 . . . . . 2 . 1 . . . . . . . 1 . 1 . . . 1 . 5 . . Hackware 3 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Protection 9 | . . 3 . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . 3 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 41 | 2 2 9 4 2 4 1 . . . . . . . 1 . . 2 1 . 1 . . . 4 . 1 . 3 4 . Energy Gun 4 | 1 . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 16 | 1 1 8 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 5 | . . . . . 1 . . . . . . . . 1 . . 1 . . 1 . . . . . . . 1 . . Launcher 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Special Weapon 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 2 . . . . . . . 3 . . . . 1 . . 1 . . . . . 8 . 1 . 2 3 . Parts Lost 12 | . 2 1 . . 1 . . . . . . . . . . . 5 . . . . . . . . . . 3 . . Power 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 4 | . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Weapon 4 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Highest Loss Streak 4 | . 2 1 . . 1 . . . . . . . . . . . 4 . . . . . . . . . . 3 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 1 5 18 25 24 9 10 10 10 10 9 10 10 10 10 9 9 9 10 10 10 10 9 9 8 9 10 10 9 9 9 Power . | . 1 . . . 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 . . . . . . . Propulsion 4 | . 1 6 9 7 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 . 1 1 1 1 1 Utility 6 | . . 7 10 10 4 4 5 5 5 4 4 4 4 5 4 4 3 4 4 4 5 5 5 4 3 2 2 1 1 1 Weapon 3 | . 2 4 5 5 3 3 3 3 3 3 3 3 2 2 2 2 2 3 3 2 2 2 1 2 2 2 3 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . . 7 4 8 4 1 . 1 . 2 1 . . . . . 2 . 2 . . 1 . 1 . 1 . 1 . 6 Power 5 | . . 1 . . . . . . . 1 . . . . . . 2 . 1 . . . . . . . . . . . Propulsion 11 | . . 1 4 3 . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 Utility 16 | . . 3 . 5 3 . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . . 1 Weapon 6 | . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Tool/Special 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Average Slot Usage (%) 95 | . 100 99 99 99 87 88 92 92 92 92 93 93 93 93 86 92 88 92 94 94 94 92 93 88 75 71 71 76 89 86 Engine 6 | . 14 10 11 8 . . . 4 7 6 6 6 6 6 5 5 1 . . . . . . . . . . . . . Core 1 | . . . . . 6 7 7 2 . . . . . . . . 3 5 5 5 5 8 10 9 8 9 9 8 8 8 Treads 16 | . 28 32 32 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 37 38 38 38 38 40 40 40 40 40 35 35 35 35 35 35 35 36 36 36 38 33 33 29 30 28 Device 6 | . 14 3 . . 6 7 7 6 7 6 6 6 6 6 5 13 19 23 23 14 11 9 10 7 3 4 4 7 8 8 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 6 | . . . . 9 7 7 7 7 7 11 13 13 13 13 11 11 11 11 11 14 17 15 15 15 9 9 9 18 21 20 Hackware 2 | . . . . 8 6 7 7 7 7 1 . . . . 3 5 1 . . . . . . . . . . . . . Protection 5 | . . 7 11 8 . . . . . 5 6 6 6 6 5 1 . . . 4 5 5 4 1 . . . 2 4 4 Energy Gun 1 | . 13 . . . . . . . . . . . . . . . . 3 5 1 . . . . . . . . . . Ballistic Gun 15 | . 14 32 32 25 1 . . . . . . . . . . . . . . . . . . . . . . . 3 4 Slashing Weapon 4 | . . . . 1 7 11 14 15 15 12 13 12 13 13 11 11 7 5 5 5 5 5 5 3 . 2 4 3 3 4 Peak Build Rating 184 | 7 7 24 25 32 37 42 42 44 44 60 60 62 64 64 71 79 84 76 76 85 83 99 105 138 137 175 167 174 184 177 Average Rating 43 | 5 6 20 22 30 34 38 41 43 44 51 59 60 63 62 68 76 70 74 76 83 82 92 98 105 131 155 167 155 167 175 On Entrance 72 | . 7 7 22 24 32 34 42 42 44 44 59 60 62 64 62 71 78 69 76 76 85 81 99 99 123 137 167 167 146 172 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . . 1 1 1 1 . . . . 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 13 18 107 106 106 24 24 28 26 23 30 26 26 27 27 26 26 30 33 33 34 34 42 39 42 46 48 48 48 52 54 Greatest Support 69 | 40 40 60 69 69 25 25 25 25 25 31 31 31 31 31 26 31 33 33 33 39 39 43 47 43 50 55 57 57 62 57 Greatest Overweight (x) 6 | . . 1 1 6 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 16 | 7 8 22 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 3 8 25 25 25 13 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 15 | 1 5 18 24 24 9 9 10 10 10 9 9 10 9 10 9 9 9 10 10 10 10 9 9 8 8 9 10 9 9 9 Final Capacity 25 | 8 10 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 3 7 25 25 13 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 9 10 9 Class Distribution -------------------- 17% | Sprinter 16% | Scout 16% | Gunner 13% | Tank 10% | Scavenger-Tank 9% | Mutant 7% | Ninja 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Hacker-Scout | -5/Waste Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Sprinter | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Armory Scout | -4/Lab Scout | -3/Research Scout | -3/Quarantine Scientist-Scout | -3/Protoforge Scientist-Scout | -2/Research Scout | -2/Testing Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Matter Collected 5913 | 281 126 1518 816 900 107 226 37 121 . 186 50 80 23 51 . . 188 15 36 574 17 77 . . 211 . . 70 155 48 Remotely 165 | . . . . 165 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7508 | 100 560 2272 1784 1354 107 . . . . 63 . . 23 . . . 464 . . 75 . 12 . . 226 . . 265 155 48 Parts 436 | 10 26 154 106 72 9 . . . . 6 . . 2 . . . 27 . . . . 2 . . 6 . . 13 3 . Haulers Intercepted 26 | . 2 6 6 5 2 . . . . . . . . . . . 2 . . . . . . . 2 . . 1 . . Recyclers Shooed 10 | . 6 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 5 . 3 . . . . . . . . . . . . . . . . . . . Prevented 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Combat Hostiles Destroyed 120 | . 11 43 27 24 . . . . . . . . . . . . 5 . . 2 . . . . 1 . . 7 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guns 98 | . 11 43 20 24 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . AOE 19 | . . . 7 . . . . . . . . . . . . . 5 . . . . . . . . . . 7 . . Classes Destroyed 15 | 2 5 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Worker 7 | . 1 3 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Builder 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tunneler 4 | 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 26 | . 2 6 6 5 2 . . . . . . . . . . . 2 . . . . . . . 2 . . 1 . . Recycler 7 | 1 . . 3 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Mechanic 3 | . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 6 | . . 2 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . 1 5 2 5 . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . 1 Swarmer 33 | . 3 5 2 10 . . . . . . . . . . . . 5 . . . . . . . 1 . . 7 . . Grunt 54 | . 8 25 13 7 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Brawler 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 24 | . . 10 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 3 3 5 12 9 1 . . . . 2 . . 1 . . . 11 . . 1 . 1 . . 1 . . 7 1 1 Combat Bots Only 9 | . 3 4 9 8 . . . . . . . . . . . . 5 . . 1 . . . . 1 . . 7 . . Max Kills in Single Turn 5 | 1 2 2 5 2 1 . . . . 1 . . 1 . . . 4 . . 1 . 1 . . 1 . . 3 1 1 Gunslinging 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 5 . . . . . . . . . . . . . 4 . . . . . . . . . . 3 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Data Miner (-6/Data Miner) A5 (-4/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Hostile Shots Fired 701 | . 70 209 53 106 80 . . . . 15 . 4 3 . . . 39 . 1 25 1 14 5 . 4 11 14 46 1 . Missed 254 | . 17 47 11 28 43 . . . . 10 . 2 2 . . . 21 . 1 21 . 7 2 . 1 7 10 24 . . Hits 447 | . 53 162 42 78 37 . . . . 5 . 2 1 . . . 18 . . 4 1 7 3 . 3 4 4 22 1 . Melee 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 444 | . 53 159 42 78 37 . . . . 5 . 2 1 . . . 18 . . 4 1 7 3 . 3 4 4 22 1 . AOE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Critical Strikes 17 | . . 6 2 3 3 . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage Taken 5999 | . 655 1905 537 831 427 . . . . 65 . 37 48 . . . 307 . . 91 52 190 64 . 65 114 102 474 35 . Core 778 | . 199 114 68 63 173 . . . . 44 . 19 . . . . 14 . . 15 . . 23 . 21 25 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 56 | . . . . . . . . . . . . . . . . . . . . 27 . 29 . . . . . . . . Ignored by Resistances 268 | . . 103 45 120 . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1396 | . . 363 172 394 132 . . 172 . . . . . . . . . . . 2 . . . . . 48 48 65 . . Core Remaining (%) 83 | 100 20 . 54 88 . . . . 75 . . . . 92 . . . . . . 97 . . 93 . . 96 . 100 100 Volleys Fired 500 | 11 63 124 66 80 3 . 9 . . 6 . 7 . 2 . . 3 29 14 72 1 3 1 1 . . . 5 . . Largest 3 | 2 2 3 3 3 1 . 1 . . 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 . . . 1 . . Hottest 100 | 60 100 80 69 69 40 . 40 . . 40 . 40 . 44 . . 30 60 60 47 47 47 47 10 . . . 80 . . Shots Fired 1099 | 22 123 364 194 240 3 . 9 . . 6 . 7 . 2 . . 3 29 14 72 1 3 1 1 . . . 5 . . Gun 981 | 22 120 364 192 240 . . . . . . . . . . . . . 29 14 . . . . . . . . . . . Cannon 104 | . . . . . 3 . 8 . . 6 . 7 . 2 . . . . . 72 1 3 1 . . . . 1 . . Launcher 10 | . . . 2 . . . 1 . . . . . . . . . 3 . . . . . . . . . . 4 . . Special 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 958 | 11 60 351 192 240 3 . 8 . . 6 . 7 . 2 . . . . . 72 1 3 1 . . . . 1 . . Thermal 87 | 11 63 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 10 | . . . 2 . . . 1 . . . . . . . . . 3 . . . . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 43 | . . . . . . . . . . . . . . . . . . 29 14 . . . . . . . . . . . Robot Hit Streak 28 | 5 8 28 23 26 . . . . . . . . . . . . . . . 14 . 1 . . . . . . . . Robot Miss Streak 4 | 2 3 4 4 4 . . . . . . . . . . . . 1 . 2 2 . 1 . . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 21 | . 2 11 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 716 | 12 77 238 126 168 14 . . . . 3 . . 1 . . . 4 . . 46 . 9 1 . 9 . . 6 1 1 Core Hits 327 | 5 34 91 63 62 3 . . . . 1 . . 1 . . . 24 . . 18 . 2 . . 2 . . 19 1 1 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . . 2 2 1 1 . . . . . . . . . . . 1 . . 8 . 1 . . . . . 1 . . Destroy 5 | . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Sever 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Melee Attacks 335 | . . 4 5 9 40 11 30 1 3 41 2 9 26 8 2 . 10 11 . . 4 10 29 15 17 10 5 19 13 1 Impact 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 303 | . . 4 5 9 37 11 30 1 3 41 2 9 26 8 2 . 10 11 . . 4 10 29 12 . 3 5 18 12 1 Piercing 29 | . . . . . . . . . . . . . . . . . . . . . . . . 3 17 7 . 1 1 . Sneak Attacks 17 | . . 2 1 1 4 . . . . . . . 1 . . . 2 . . . . 3 . . 1 . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16218 | 113 758 3656 2489 2596 715 . . . . 215 . . 100 . . . 1034 . . 1739 . 584 45 . 613 . . 1366 132 63 Guns 8858 | 113 758 3524 1955 2508 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1776 | . . . . . . . . . . . . . . . . . . . . 1739 . 37 . . . . . . . . Explosions 1946 | . . . 468 . . . . . . . . . . . . . 767 . . . . . . . . . . 711 . . Melee 3638 | . . 132 66 88 715 . . . . 215 . . 100 . . . 267 . . . . 547 45 . 613 . . 655 132 63 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9986 | 58 307 3382 1955 2508 . . . . . . . . . . . . . . . 1739 . 37 . . . . . . . . Thermal 648 | 55 451 142 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1642 | . . . 468 . . . . . . . . . . . . . 463 . . . . . . . . . . 711 . . Electromagnetic 304 | . . . . . . . . . . . . . . . . . 304 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3025 | . . 132 66 88 715 . . . . 215 . . 100 . . . 267 . . . . 547 45 . . . . 655 132 63 Piercing 613 | . . . . . . . . . . . . . . . . . . . . . . . . . 613 . . . . . Highest Corruption 7 | . . . . . 1 1 1 1 . 2 2 2 2 2 . 7 7 7 7 7 . . . . . . . . . . Average Corruption 3 | . . . . . 1 1 1 1 . 2 2 2 2 2 . 7 7 7 7 7 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 49 | . . . . . 3 1 1 1 . . 2 3 1 2 . 1 8 16 10 . . . . . . . . . . . Message Errors 12 | . . . . . 1 . 1 . . . 1 . . 2 . . 3 4 . . . . . . . . . . . . Matter Fused 12 | . . . . . . . . . . . . 2 1 . . 1 2 3 3 . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Energy Discharges 9 | . . . . . 2 1 . . . . . 1 . . . . 1 3 1 . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . 1 4 2 . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 542 | . . 52 43 58 53 . . . . 76 . . . . . . 23 . . 37 . 24 . . 37 . . 139 . . Projectiles 37 | . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . Explosions 23 | . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . . . Melee 482 | . . 52 43 58 53 . . . . 76 . . . . . . . . . . . 24 . . 37 . . 139 . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 311 | 40 96 311 151 176 54 . 3 187 2 151 4 17 4 4 . . . 31 177 139 94 240 186 42 52 . . 55 84 39 Average Temperature 39 | 17 35 71 40 27 15 . 3 39 1 43 2 3 2 2 . . . 11 37 11 58 70 54 19 15 . . 16 28 21 Received Heat Transfer 2137 | . 291 909 273 288 171 . . . . 6 . 18 . . . . . . . 21 . 61 9 . . 9 27 54 . . Effects 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1475 | 125 1025 325 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Maximum Alert Level 2 | . . 2 2 2 1 . . . . 1 . . . . . . 1 . . . . 1 1 . 2 2 1 2 1 1 Low Security (%) 47 | 100 100 50 5 45 64 . . . . 47 . . . . 100 100 22 . . . . 92 96 . 17 . . 11 . . Level 1 37 | . . 49 11 50 35 . . . . 52 . . . . . . 77 . . . . 7 3 . 29 55 100 64 100 100 Level 2 14 | . . . 82 3 . . . . . . . . . . . . . . . . . . . . 52 44 . 24 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 629 | 10 115 401 506 433 295 . . . . 355 . . . . 2 . 396 . . . . 341 212 . 629 545 330 523 385 237 Initial 336 | . . 4 159 196 53 . . . . 208 . . . . . . . . . . . . 156 . . 336 306 174 288 230 Average 219 | 1 29 189 428 227 148 . . . . 183 . . . . . . 270 . . . . 108 141 . 413 415 315 294 339 224 Influence Increases 8012 | 15 351 1262 953 786 535 . . . 166 559 . 60 20 . 2 . 495 . . 160 . 458 306 . 748 399 34 529 137 37 Destroy 0b10 Robot/C 3360 | . 220 860 580 480 . . . . 80 80 . . 20 . . . 200 . . 20 . 160 60 . 280 140 . 180 . . Destroy 0b10 Robot/NC 435 | 15 20 90 90 60 15 . . . 5 10 . . . . . . 45 . . 5 . 25 . . 35 . . 10 5 5 Destroy Leader 842 | . 56 232 176 140 4 . . . 10 24 . . . . . . 40 . . . . 46 10 . 48 20 . 34 . 2 Allied During Kill 578 | . . . 24 . . . . . 71 55 . . . . . . 22 . . . . 127 7 . 189 69 . 14 . . Successful Hack 260 | . 22 26 13 67 89 . . . . . . . . . . . . . . . . 12 . . 7 . 24 . . . Select Force Hacks 120 | . . . 30 . . . . . . 90 . . . . . . . . . . . . . . . . . . . . Disable Machine 510 | . . 30 15 15 30 . . . . 15 . . . . . . 90 . . . . 30 90 . 15 45 . . 105 30 Destroy Structure 542 | . 3 9 25 9 22 . . . . 30 . . . . 2 . 68 . . . . 28 64 . 114 20 10 126 12 . Advance Influence 150 | . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . Partial Spotted 195 | . 15 . . . 45 . . . . . . . . . . . 15 . . . . 15 15 . 60 15 . . 15 . Lose Combat Pursuer 1020 | . 15 15 . 15 330 . . . . 105 . 60 . . . . 15 . . 135 . 15 60 . . 90 . 165 . . Influence Decreases 7775 | 15 339 896 866 1134 494 158 . . 73 569 83 60 20 . 2 . 122 373 . 113 47 137 415 212 150 452 269 326 265 185 Entered New Map 2265 | . . 8 219 269 64 59 . . . 35 31 . . . . . . 139 . . 47 . 165 212 . 262 239 136 225 155 Time Decay 4442 | 15 331 728 607 705 410 99 . . 73 294 52 60 20 . 2 . 92 194 . 113 . 117 110 . 90 110 30 120 40 30 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . Lost Part 88 | . 8 10 . . 10 . . . . . . . . . . . 30 . . . . . . . . . . 30 . . Lost Ally 580 | . . . 40 10 10 . . . . 140 . . . . . . . 40 . . . 20 140 . 60 80 . 40 . . Purge Threat 300 | . . 150 . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 4 4 2 5 . . . . 6 . . . . . . 1 . . . . 2 1 . 3 4 . 2 . 2 Investigation 7 | . 1 1 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 Extermination 11 | . . . . . 2 . . . . 3 . . . . . . 1 . . . . 1 1 . 1 1 . 1 . . Reinforcement 15 | . 1 3 1 2 3 . . . . . . . . . . . . . . . . 1 . . 1 2 . . . 1 Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Distress Signals 25 | . 2 4 2 3 2 . . . . . . . . . . . 1 . . . . 3 1 . 1 1 3 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 410 | . 21 57 34 35 35 . 1 . 2 15 . 4 4 . . 6 23 1 2 54 2 25 13 . 17 14 21 20 3 1 Peak Tracking Total 21 | . 5 10 6 5 13 . 1 . 1 6 . 4 4 . . 6 8 1 4 15 2 12 7 . 6 7 21 8 3 1 Tactical Retreats 30 | . 1 1 . 1 8 . . . . 2 . 2 . . . . 1 . 1 4 . 1 1 . . 3 . 4 . . ECM-based Alert Blocks 13 | . . . . . 5 . . . . . . . . . . . 4 . 4 . . . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Traps Triggered 12 | . 2 1 . . 3 . . . . 3 . . . . 1 . . . . . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Machines Disabled 40 | . . 2 1 1 2 1 . . . 1 . . . . . . 6 1 . . . 2 6 4 1 3 . . 7 2 Max in Single Turn 4 | . . 1 1 1 1 1 . . . 1 . . . . . . 4 1 . . . . 1 1 1 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Machines Accessed 101 | . 10 13 13 17 19 . . . . 4 1 1 4 . . . 1 . 2 2 . 2 . 2 4 2 1 1 1 1 Terminals 54 | . 8 9 10 12 12 . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . 1 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 2 1 1 2 3 . . . . 4 . . . . . . . . . . . 1 . . 1 . . . . . Scanalyzers 10 | . . 2 . 1 1 . . . . . . . . . . . 1 . . . . 1 . . 2 1 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Total Hacks 308 | . 31 35 27 68 51 . . . . 5 1 1 30 . . . 3 . 2 7 . 4 . 24 6 5 3 1 2 2 Successful 220 | . 12 28 18 52 31 . . . . 4 1 1 30 . . . 2 . 2 7 . 3 . 24 2 1 2 . . . Failed 87 | . 19 7 9 16 20 . . . . 1 . . . . . . . . . . . 1 . . 4 4 1 1 2 2 Catastrophic 7 | . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Manual 203 | . 20 15 8 23 25 1 . . . 33 . . . . 6 . 16 . . 1 . 7 13 . 6 11 . 13 5 . Terminals 157 | . 26 24 21 48 34 . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 31 | . . 6 5 10 10 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 22 | . 5 2 1 3 4 . . . . 5 . . . . . . . . . . . 1 . . 1 . . . . . Scanalyzers 26 | . . 3 . 7 1 . . . . . . . . . . . 3 . . . . 3 . . 4 2 3 . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 . Terminal Hacks 112 | . 4 7 10 18 7 . . . . . 1 1 30 . . . . . 2 7 . . . 24 1 . . . . . Record 35 | . . . . . . . . . . . . . 11 . . . . . 1 . . . . 23 . . . . . . Part Schematic 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Prototype ID Bank 15 | . . . 2 4 . . . . . . . . 3 . . . . . . 6 . . . . . . . . . . Open Door 8 | . . . 3 . . . . . . . 1 1 . . . . . . 1 1 . . . . 1 . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 1 1 1 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 5 | . 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . 1 1 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 27 | . . 6 4 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 15 | . . 3 2 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 12 | . . 3 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 1 1 . 2 4 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . Report Inventory 6 | . . 1 . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 5 | . 1 . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 18 | . . 3 . 7 1 . . . . . . . . . . . 2 . . . . 2 . . . 1 2 . . . Insert Component 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 14 | . . 2 . 5 1 . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 51 | . 7 11 4 16 10 . . . . 3 . . . . . . . . . . . . . . . . . . . . Terminals 47 | . 7 11 3 16 10 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 17 | . 2 6 2 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 28 | . 5 5 1 12 5 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 9 10 9 13 14 . . . . 2 . . . . . . 1 . . . . 2 . . 2 2 1 1 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . 4 . 3 . . 4 . . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . 1 . . . 14 . 8 . . 12 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 14 | . . 2 . 5 1 . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . Parts Repaired 12 | . . 3 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . Time 447 | . . 90 64 134 159 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . 14 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Total Allies 43 | . . . 2 1 1 . . 9 . 3 . . . . . . 2 . . . . 7 8 . 8 . . 2 . . Largest Group 9 | . . . 2 1 1 . . 9 9 8 . . . . . . 2 2 . . . 7 7 . 7 4 . 2 . . Highest-Rated Group 656 | . . . 62 10 10 . . 274 274 260 . . . . . . 170 170 . . . 485 423 . 656 375 . 244 . . Highest-Rated Ally 122 | . . . 31 10 10 . . 40 40 40 . . . . . . 85 85 . . . 103 103 . 103 103 . 122 . . Zionite Dispatches 13 | . . . . . . . . . . 1 . . . . . . 2 . . . . 3 3 . 3 . . 1 . . Heavy 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fire 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 5 | . . . . . . . . . . 1 . . . . . . . 1 1 2 . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . RETURN 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 189 | . . . 26 . . . . . 14 22 . . . . . . 13 2 . . . 37 3 . 46 19 . 7 . . Total Damage 8279 | . . . 380 . . . . . 268 388 . . . . . . 702 126 . . . 1528 778 . 2338 1132 . 639 . . Kills 61 | . . . 3 . . . . . 5 4 . . . . . . 7 . . . . 12 3 . 18 7 . 2 . . Allies Corrupted 5 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Active Infowar (turns) 10607 | 55 1493 1208 . . 927 337 316 528 457 647 338 320 115 259 20 23 231 687 388 527 134 244 233 179 217 231 76 242 96 79 Optics 5160 | . . . . . . . . . . 521 338 320 115 259 20 23 231 687 388 527 134 244 233 179 217 231 76 242 96 79 Sensors 7267 | . . . . . 868 337 316 528 457 647 338 320 . 251 20 23 224 687 388 202 134 227 233 129 214 231 76 242 96 79 Seismic 2756 | 55 1493 1208 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . ECM 981 | . . . . . 59 . . . . . . . . . . 2 53 521 346 . . . . . . . . . . . Robot Analysis Total 154 | . . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . . . . . 2 2 2 1 . . 1 . 2 . . . 3 3 . 2 . . . . . . . . . Drone Launches 4 | . . . . . . . . . . 1 . . . . . . . 1 1 1 . . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . 1 . . . . . . . 1 1 1 . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . 8 . . . . 1 . 2 . . . . . 1 . . 3 . 3 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Guard Positions 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . 1 . . Component Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Turns Passed 18387 | 139 1493 3765 1978 3093 982 337 316 541 457 647 338 320 115 259 20 23 231 687 388 527 134 244 233 179 217 231 76 242 96 79 Spaces Moved 19457 | 66 713 1363 659 1073 1920 994 687 1006 579 1262 583 674 143 485 50 77 510 943 555 1179 271 454 451 436 387 626 161 669 300 181 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3864 | 57 713 1363 659 1072 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15584 | . . . . 1 1920 994 687 1006 579 1262 583 674 143 485 50 77 510 943 555 1179 271 454 451 436 387 626 161 669 300 181 Fastest Speed 7 | 50 160 160 240 200 28 28 28 28 28 23 23 23 23 23 26 23 24 24 24 15 15 18 12 18 15 15 18 14 7 15 Average Speed 61 | 145 160 224 240 213 28 28 28 28 28 24 23 23 23 25 26 24 24 24 24 22 21 19 17 18 15 17 18 18 14 15 Slowest Speed 454 | 160 160 240 240 454 28 28 98 98 28 99 23 23 23 26 26 26 26 24 24 24 22 22 18 18 15 18 18 20 15 15 Overloaded Moves 81 | . . . . . . . . . . . . . . . . . . . . 25 34 . 19 . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . 13 . . . . 14 . . . . . . . . . 6 1 3 . . . . . 2 . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 59 | 5 97 94 92 81 48 92 86 87 70 39 82 72 82 69 1 89 16 93 88 93 46 21 41 100 13 66 13 25 40 8 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 55 | . 2 2 1 2 . 1 . 1 . 13 . . 22 . 5 . 5 . 1 . . . . . . . . . . . Known Exits Taken 26 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . . . 9 2 5 . . 3 4 . 2 . . . 1 4 . 1 . . . . . . . . . Spaces Dug 232 | . 1 1 4 7 22 8 31 . 2 30 1 12 . 7 1 . 4 27 11 . 4 1 23 . 7 7 5 12 4 . Terrain Destroyed 328 | . 3 1 22 7 22 8 44 . 2 30 1 12 . 7 1 . 25 39 14 2 4 3 23 . 7 7 5 35 4 . Melee 181 | . . 1 4 7 20 8 24 . 2 25 1 7 . 6 1 . 4 11 . . 3 1 22 . 7 7 5 11 4 . Projectile 72 | . 3 . . . 2 . 7 . . 5 . 5 . 1 . . . 28 14 2 1 2 1 . . . . 1 . . AOE 75 | . . . 18 . . . 13 . . . . . . . . . 21 . . . . . . . . . . 23 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Arm Lab Res Qua Frg Res Tes Acc Total 24440 | 86 948 1794 902 1682 2278 1035 742 1254 868 1507 784 813 182 604 55 79 598 1356 796 1360 338 585 558 517 511 731 197 742 331 207 Wait 3702 | . 156 212 130 465 283 27 16 242 288 191 199 117 17 109 3 . 54 373 224 103 47 112 69 30 83 83 32 25 10 2 Move 19354 | 65 712 1362 658 1072 1895 993 686 1005 578 1233 582 673 142 484 50 76 509 942 554 1168 268 448 450 435 386 625 160 664 299 180 Hop 34 | . . . . . 11 . . . . 14 . . . . . . . . . 4 1 2 . . . . . 2 . . Pick Up 104 | 3 7 31 6 10 9 1 . 1 . 5 1 1 1 . . 1 7 . 2 2 . 1 2 4 2 3 . 4 . . Fast Attach 74 | 7 . 9 5 5 4 1 . 1 . 6 . . . . . 1 2 1 . 2 . 2 2 8 2 2 . 8 6 . Attach 45 | . 3 4 1 9 6 . . . . 3 . . . . 1 . 5 . . . . 2 . 1 3 . . 6 . 1 Detach 23 | . . 1 . . 3 . . . . . . . . . . . 2 . . . . 2 . 9 1 1 . 3 1 . Swap 112 | . 4 21 16 11 13 1 7 2 . 11 . 7 1 3 . 1 2 . . 5 2 2 1 1 . 1 . . . . Drop 137 | . 3 26 15 21 11 2 . 2 . 8 1 1 1 . . . 5 . 2 4 . 1 4 13 2 6 . 6 3 . Fire 500 | 11 63 124 66 80 3 . 9 . . 6 . 7 . 2 . . 3 29 14 72 1 3 1 1 . . . 5 . . Melee 302 | . . 4 5 9 40 10 24 1 2 30 1 7 20 6 1 . 9 11 . . 4 10 29 15 17 10 5 19 12 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . . . . 15 . . . 15 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine (discovered 2 exits: [*Sec] / *Frg) -3/Protoforge -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 7) 682 | -10/Materials | Discovered new exit (range 16) 815 | -10/Materials | Discovered new exit (range 14) 1122 | -10/Materials | Core integrity fell below 50% 1153 | -10/Materials | Discovered new exit (range 8) 1336 | -10/Materials | Learned 4 Recycling zone layouts 1385 | -10/Materials | Learned Storage stockpile data 1459 | -10/Materials | Learned Storage emergency access door positions 1500 | -10/Materials | Loaded intel: 2 recycling unit locations 1633 | -10/Materials | Entered another Materials area 1633 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1951 | -9/Materials | Build established: Gunner 2197 | -9/Materials | Discovered new exit (range 14) 3199 | -9/Materials | Discovered new exit (range 14) 3236 | -9/Materials | Build established: Tank 3528 | -9/Materials | Identified exit to Mines 3528 | -9/Materials | Identified exit to Storage 3848 | -9/Materials | Discovered new exit (range 16) 4017 | -9/Materials | Learned location of Zion (-7) 4085 | -9/Materials | Identified exit to Materials 4164 | -9/Materials | Learned location of 1 exit from Storage 4208 | -9/Materials | Learned 2 Storage zone layouts 4460 | -9/Materials | Repaired Lgt. Treads 4499 | -9/Materials | Repaired Reactive Plating 4527 | -9/Materials | Repaired Lgt. Treads 4826 | -9/Materials | Build established: Scavenger-Tank 5398 | -9/Materials | Entered Storage 5400 | -9/Storage | Identified exit to Recycling 5425 | -9/Storage | Met a pair of Derelict thieves 5535 | -9/Storage | Destroyed 9 combat bots 5948 | -9/Storage | Repaired Hvy. Assault Rifle+ 6544 | -9/Storage | Repaired Hvy. Assault Rifle+ 6850 | -9/Storage | Build established: Tank 7376 | -9/Storage | Entered Materials 7376 | -8/Materials | Evolved 2 slots: Utility x2 7683 | -8/Materials | Build established: Gunner 7828 | -8/Materials | Repaired Reactive Plating 7936 | -8/Materials | Destroyed 8 combat bots 8031 | -8/Materials | Learned Storage stockpile data 8070 | -8/Materials | Learned location of Lower Caves (-7) 8098 | -8/Materials | Identified exit to Factory 8114 | -8/Materials | Learned 4 Factory zone layouts 8121 | -8/Materials | Learned location of 2 exits from Factory 8126 | -8/Materials | Learned location of 1 exit from Storage 8143 | -8/Materials | Learned Storage security intel 8481 | -8/Materials | Repaired Imp. Treads+ 8515 | -8/Materials | Repaired Imp. Treads+ 8929 | -8/Materials | Repaired Imp. Ion Engine+ 9833 | -8/Materials | Build established: Scientist-Mutant 10212 | -8/Materials | Learned Storage trap positions 10257 | -8/Materials | Learned location of 1 exit from Lower Caves 10293 | -8/Materials | Learned location of 1 exit from Extension 10305 | -8/Materials | Build established: Scavenger-Gunner 10339 | -8/Materials | Learned Storage garrison access intel 10346 | -8/Materials | Learned location of 2 exits from Factory 10362 | -8/Materials | Learned 2 Lower Caves zone layouts 10389 | -8/Materials | Learned Factory recycling unit intel 10469 | -8/Materials | Entered Factory 10469 | -7/Factory | Evolved 2 slots: Propulsion x2 10470 | -7/Factory | Identified exit to Factory 10470 | -7/Factory | Identified exit to Lower Caves 10473 | -7/Factory | Loaded intel: 6 recycling unit locations 10743 | -7/Factory | Build established: Sprinter 11146 | -7/Factory | Repaired Broken Imp. Flight Unit 11199 | -7/Factory | Repaired Imp. Flight Unit 11244 | -7/Factory | Repaired Gauss Cannon 11415 | -7/Factory | Cargo convoy interrupted 11451 | -7/Factory | Entered Lower Caves 11452 | -7/Lower Caves | Identified exit to Lower Caves 11479 | -7/Lower Caves | Found DCF Scrap (13 items) 11488 | -7/Lower Caves | Encountered a Warlord checkpoint 11606 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11788 | -7/Lower Caves | Entered another Lower Caves area 11838 | -7/Lower Caves | Learned 8 Factory zone layouts 11847 | -7/Lower Caves | Learned Factory terminal intel 11973 | -7/Lower Caves | Encountered a Warlord checkpoint 12085 | -7/Lower Caves | Discovered new exit (range 11) 12093 | -7/Lower Caves | Identified exit to Zion 12104 | -7/Lower Caves | Entered Zion 12124 | -7/Zion | Given the Hacking Drone Bay 12125 | -7/Zion | Found Prototype Device 12131 | -7/Zion | Discovered new exit (range 16) 12163 | -7/Zion | System corruption cleaned by Quarantine Array 12210 | -7/Zion | Visited the Megawrench Repair Shop 12210 | -7/Zion | Megawrench repaired 6 parts 12233 | -7/Zion | Received a visual enhancement algorithm 12298 | -7/Zion | Given A8's code to call for help 12354 | -7/Zion | Met Imprinter 12359 | -7/Zion | Imprinted 12361 | -7/Zion | Declared Zion's savior 12407 | -7/Zion | Gained Derelict followers 12411 | -7/Zion | Identified exit to Proximity Caves 12645 | -7/Zion | Entered Proximity Caves 12645 | -6/Proximity Caves | Accompanied by 9 allies 12654 | -6/Proximity Caves | Spotter reported a threat 13102 | -6/Proximity Caves | Entered Factory 13102 | -6/Factory | Accompanied by 8 allies 13102 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13103 | -6/Factory | Identified exit to Factory 13103 | -6/Factory | Identified exit to Lower Caves 13103 | -6/Factory | Identified exit to Extension 13106 | -6/Factory | Loaded intel: 27 terminal locations 13125 | -6/Factory | Identified Hacking Drone Bay 13153 | -6/Factory | Retrieved Zion intel report: Active Garrisons 13300 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 13403 | -6/Factory | Retrieved Zion intel report: Active Terminals 13433 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 13452 | -6/Factory | Search patrols dispatched 13522 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13530 | -6/Factory | Build established: Scout 13544 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13670 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 13710 | -6/Factory | Retrieved Zion intel report: Guard Positions 13745 | -6/Factory | Zion Fire squad teleported in 13749 | -6/Factory | Entered Lower Caves 13796 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13799 | -6/Lower Caves | Identified exit to Data Miner 14031 | -6/Lower Caves | Discovered new exit (range 8) 14032 | -6/Lower Caves | Identified exit to Lower Caves 14087 | -6/Lower Caves | Entered another Lower Caves area 14094 | -6/Lower Caves | Discovered exit to Factory (range 10) 14105 | -6/Lower Caves | Learned location of 1 exit from Factory 14305 | -6/Lower Caves | Discovered exit to Data Miner (range 18) 14407 | -6/Lower Caves | Entered Data Miner 14409 | -6/Data Miner | Discovered new exit (range 6) 14412 | -6/Data Miner | Met Data Miner 14418 | -6/Data Miner | Learned location of Section 7 (-3) 14418 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14421 | -6/Data Miner | Received God Mode back door access code from Data Miner 14431 | -6/Data Miner | Destroyed Data Miner 14435 | -6/Data Miner | Found Prototype Hackware 14436 | -6/Data Miner | Interfaced with the Data Conduit 14521 | -6/Data Miner | Identified exit to Proximity Caves 14522 | -6/Data Miner | Entered Proximity Caves 14530 | -5/Proximity Caves | Learned Factory terminal intel 14781 | -5/Proximity Caves | Entered Factory 14781 | -5/Factory | Evolved 2 slots: Utility x2 14782 | -5/Factory | Identified exit to Factory 14783 | -5/Factory | Loaded intel: 300 machine locations 14784 | -5/Factory | Loaded intel: 26 terminal locations 14786 | -5/Factory | Identified Quantum Router 14801 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 14801 | -5/Factory | Sucked down chute 14801 | -5/Factory | Entered Waste 14803 | -5/Waste | Found Adv. Micro-nuke Launcher 14806 | -5/Waste | Spotted C-40 Crusher 14813 | -5/Waste | Spotted C-40 Crusher 14815 | -5/Waste | Spotted C-40 Crusher 14815 | -5/Waste | Spotted C-40 Crusher 14816 | -5/Waste | EMP discharged 14821 | -5/Waste | Discovered new exit (range 11) 14821 | -5/Waste | Spotted C-40 Crusher 14821 | -5/Waste | Spotted C-40 Crusher 14824 | -5/Waste | Identified exit to Factory 14824 | -5/Waste | Entered Factory 14825 | -5/Factory | Loaded intel: 263 machine locations 14841 | -5/Factory | Central database locked down 14860 | -5/Factory | Retrieved Zion intel report: Branch Access 14860 | -5/Factory | Identified exit to Upper Caves 14904 | -5/Factory | Lost 4 parts (1p2u1w) 14915 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 14916 | -5/Factory | Zion Heavy squad teleported in 14945 | -5/Factory | Zion Recon squad teleported in 15055 | -5/Factory | Entered Upper Caves 15055 | -5/Upper Caves | Accompanied by 2 allies 15181 | -5/Upper Caves | Learned 4 Factory zone layouts 15182 | -5/Upper Caves | Build established: Ninja 15551 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 15635 | -5/Upper Caves | Discovered new exit (range 16) 15639 | -5/Upper Caves | Learned Factory interactive machine intel 15639 | -5/Upper Caves | Identified exit to Upper Caves 15639 | -5/Upper Caves | Learned Factory garrison access intel 15742 | -5/Upper Caves | Entered another Upper Caves area 15745 | -5/Upper Caves | Identified exit to Warlord 15801 | -5/Upper Caves | Discovered exit to Factory (range 11) 16014 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 16130 | -5/Upper Caves | Entered Warlord 16139 | -5/Warlord | System corruption cleaned by Quarantine Array 16153 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 16212 | -5/Warlord | Visited the Vortex Lab 16221 | -5/Warlord | Warlord's base attacked by MAIN.C 16241 | -5/Warlord | Opened Warlord's prototype stash 16266 | -5/Warlord | Rebuked by Warlord 16328 | -5/Warlord | Found Exp. Targeting Computer 16571 | -5/Warlord | Warlord forces counterattacked 16637 | -5/Warlord | Spotted Striker 16639 | -5/Warlord | Spotted Executioner 16647 | -5/Warlord | Build established: Sprinter 16656 | -5/Warlord | Discovered new exit (range 11) 16657 | -5/Warlord | Identified exit to Proximity Caves 16657 | -5/Warlord | Entered Proximity Caves 16670 | -4/Proximity Caves | Spotted B-86 Titan 16687 | -4/Proximity Caves | Lost 6 allies 16739 | -4/Proximity Caves | Learned location of 1 exit from Research 16747 | -4/Proximity Caves | Learned Research trap positions 16791 | -4/Proximity Caves | Entered Factory 16791 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16792 | -4/Factory | Identified exit to Upper Caves 16793 | -4/Factory | Loaded intel: 277 machine locations 16794 | -4/Factory | Loaded intel: 54 interactive machine locations 16795 | -4/Factory | Loaded intel: 4 garrison access locations 16834 | -4/Factory | Zion Heavy squad teleported in 16866 | -4/Factory | Zion Hacker squad teleported in 16937 | -4/Factory | Zion Fire squad teleported in 16947 | -4/Factory | Build established: Scout 17028 | -4/Factory | Discovered new exit (range 22) 17034 | -4/Factory | Identified exit to Armory 17035 | -4/Factory | Entered Armory 17036 | -4/Armory | Loaded intel: 91 machine locations 17043 | -4/Armory | Zion Heavy squad teleported in 17052 | -4/Armory | Found Mni. Smartbomb Launcher 17060 | -4/Armory | Zion Fire squad teleported in 17183 | -4/Armory | Zion Demo squad teleported in 17259 | -4/Armory | Retrieved Zion intel report: Guard Positions 17265 | -4/Armory | Discovered new exit (range 4) 17267 | -4/Armory | Identified exit to Lab 17268 | -4/Armory | Entered Lab 17268 | -4/Lab | Discovered new exit (range 9) 17270 | -4/Lab | Identified exit to Research 17270 | -4/Lab | Hidden lab's door opened automatically 17270 | -4/Lab | Sensor layout match revealed 17271 | -4/Lab | Gained access to the hidden lab's interior 17307 | -4/Lab | Found Alien Artifact 17307 | -4/Lab | Identified Core Regenerator 17307 | -4/Lab | Used Core Regenerator, restored core integrity (+23) 17314 | -4/Lab | Found Alien Artifact 17314 | -4/Lab | Identified Integrated Dissipator 17314 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 17321 | -4/Lab | Found Alien Artifact 17322 | -4/Lab | Identified Transdimensional Reconstructor 17322 | -4/Lab | Warped through subspace 17332 | -4/Lab | Found Prototype Device 17332 | -4/Lab | Identified AEGIS Remote Shield 17334 | -4/Lab | Found Prototype Energy Gun 17334 | -4/Lab | Identified Tachyon Dispersion Ray 17336 | -4/Lab | Found Prototype Energy Gun 17336 | -4/Lab | Identified Hyp. EM Gauss Rifle 17341 | -4/Lab | Found Prototype Special Weapon 17341 | -4/Lab | Identified Gui. Remote Datajack 17345 | -4/Lab | Decrypted terminal 17345 | -4/Lab | Acquired modification code for an L2 power cell 17347 | -4/Lab | Detected by scanners 17355 | -4/Lab | Hacked A5 with code downloaded from Data Conduit 17358 | -4/Lab | Destroyed A5 17409 | -4/Lab | Decrypted terminal 17409 | -4/Lab | Found Alien Artifact 17409 | -4/Lab | Identified LC Capacitor 17430 | -4/Lab | Found Alien Artifact 17447 | -4/Lab | Entered Research 17447 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 17448 | -3/Research | Identified exit to Research 17449 | -3/Research | Loaded intel: 102 trap records 17450 | -3/Research | Loaded intel: 101 machine locations 17467 | -3/Research | Zion Light squad teleported in 17475 | -3/Research | Zion Heavy squad teleported in 17499 | -3/Research | Zion Hacker squad teleported in 17583 | -3/Research | Garrison activated, responded to threat 17585 | -3/Research | Found Prototype Protection 17601 | -3/Research | Lost 4 allies 17622 | -3/Research | Discovered new exit (range 8) 17623 | -3/Research | Identified exit to Quarantine 17664 | -3/Research | Entered Quarantine 17664 | -3/Quarantine | Accompanied by 4 allies 17665 | -3/Quarantine | Loaded intel: 64 machine locations 17667 | -3/Quarantine | Found Transdimensional Reconstructor 17672 | -3/Quarantine | Found Transdimensional Reconstructor 17690 | -3/Quarantine | Identified Core Reset Matrix 17706 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 17750 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 17770 | -3/Quarantine | Found Spectral Analyzer 17776 | -3/Quarantine | Found Alien Slashing Weapon 17776 | -3/Quarantine | Identified Sigix Broadsword 17781 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 17839 | -3/Quarantine | Lost 3 allies 17870 | -3/Quarantine | Spotted Fortress 17879 | -3/Quarantine | Intercept squad dispatched 17882 | -3/Quarantine | Discovered new exit (range 6) 17882 | -3/Quarantine | Discovered new exit (range 6) 17883 | -3/Quarantine | Identified exit to Protoforge 17895 | -3/Quarantine | Entered Protoforge 17896 | -3/Protoforge | Loaded intel: 396 machine locations 17908 | -3/Protoforge | Spotted B-86 Titan 17913 | -3/Protoforge | Superfortress began startup sequence 17915 | -3/Protoforge | Spotted Hotshot 17915 | -3/Protoforge | Spotted Hotshot 17915 | -3/Protoforge | Spotted Hotshot 17915 | -3/Protoforge | Spotted Hotshot 17956 | -3/Protoforge | Spotted Hotshot 17956 | -3/Protoforge | Spotted Hotshot 17956 | -3/Protoforge | Spotted Hotshot 17956 | -3/Protoforge | Spotted Hotshot 17956 | -3/Protoforge | Spotted Hotshot 17956 | -3/Protoforge | Spotted Hotshot 17957 | -3/Protoforge | Spotted Hotshot 17957 | -3/Protoforge | Spotted Hotshot 17958 | -3/Protoforge | Spotted Hotshot 17958 | -3/Protoforge | Spotted Hotshot 17970 | -3/Protoforge | Discovered exit to Research (range 8) 17971 | -3/Protoforge | Entered Research 17971 | -2/Research | Evolved 2 slots: Utility x2 17972 | -2/Research | Loaded intel: 104 machine locations 17991 | -2/Research | Zion Heavy squad teleported in 18010 | -2/Research | Found Prototype Protection 18010 | -2/Research | Identified Zio. Heavy Carapace 18012 | -2/Research | Found Prototype Protection 18012 | -2/Research | Identified Zio. Weapon Casing 18022 | -2/Research | Retrieved Zion intel report: Component Stockpiles 18026 | -2/Research | Retrieved Zion intel report: Guard Positions 18089 | -2/Research | Found Exp. Core Analyzer 18091 | -2/Research | Found Exp. Core Analyzer 18177 | -2/Research | Destroyed 7 combat bots 18177 | -2/Research | Found Ragnarok Missile Launcher 18179 | -2/Research | Found Exp. Signal Interpreter 18191 | -2/Research | Discovered new exit (range 19) 18193 | -2/Research | Lost 3 parts (1n1u1w) 18193 | -2/Research | Retrieved Zion intel report: Unaware Schematics 18199 | -2/Research | Intercept squad dispatched 18213 | -2/Research | Discovered new exit (range 5) 18213 | -2/Research | Identified exit to Testing 18213 | -2/Research | Entered Testing 18214 | -2/Testing | Loaded intel: 87 machine locations 18227 | -2/Testing | Found Prototype Ballistic Gun 18227 | -2/Testing | Identified Hyp. Multirail 18240 | -2/Testing | Found Prototype Energy Cannon 18240 | -2/Testing | Identified Null Cannon 18259 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 18287 | -2/Testing | Discovered new exit (range 15) 18289 | -2/Testing | Identified exit to Access 18297 | -2/Testing | Found Prototype Launcher 18297 | -2/Testing | Identified Z-bomb Delivery System 18309 | -2/Testing | Entered Access 18309 | -1/Access | Evolved 2 slots: Utility x2 18310 | -1/Access | Loaded intel: 113 machine locations 18386 | -1/Access | Discovered new exit (range 4) 18388 | -1/Access | Identified exit to Surface 18388 | *** | Escaped! Last Messages --------------- 18297_ Identified Z-bomb Delivery System. 18303_ Reinforced Shell breached. PARAMETERS=UTILITY+2 LOCATION=ACCESS GOAL=ESCAPE Loading Access machine intel (x113)... 18325_ W-44 Eye destroyed. 18328_ Acquired 48 matter. 18333_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 18339_ Connecting with Terminal... 18339_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 18341_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 18371_ Sealed Barrier dismantled. 18373_ Dismantling Main Access Shell with Imp. Plasma Cutter. 18386_ Main Access Shell dismantled. 18386_ EXIT=FOUND 18388_ EXIT=IDENTIFIED: SURFACE [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????"""""??????????????????? | | ??????????????????????????"""""??????????????????? | | ??????????????????????????"""""??????????????????? | | ????""""""" ??????????????"""""??????????????????? | | ?????""""""" ?????????????"""""??????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????#//????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????#R ????????????????????????????????????" | | ??????????# ???????????????????????????????????"" | | ??????????# ????????????????????????????????????" | | ??????????# ????????????????????????????????????" | | ??????????# #???????????????????????????????????? | | ??????????# #######"####????????????????????????? | | ??????????#h """T"""" ??????""""???????????????? | | ??????????# h""" """" ??????""""?BB????????????? | | ??????????# h " """"""?""""?BB????????????? | | ??????????# " "?""""???????????????? | | ??????????# " "" "?""""???????????????? | | ??????????# " @" "?""""???????????????? | | ??????????# k " " "?""""???????????????? | | ??????????# " """""" """"?BB????????????? | | ??????????# """"?BB????????????? | | ??????????# k """"???????????????? | | ??????????# ####### ##########??????????????""??? | | ??????????# #?????###???????????????????????""??? | | ??????????# #??#################????????????""??? | | ??????????# #?? #????????????"Y??? | | ??????????# k# ! #????????????""??? | | ??????????# / """""????????????????""??? | | ??????????# # """"""""???????????????""??? | | ??????????# # ! = """"""""???????????????????? | | ??????????# + """""????????????????????? | | ?#######??# # #????????????????? | | ?# ?# # * #????????????????? | | ?# ?# #?##################????????????????? | | ?# " # #?????????????#####?????????????????? | | ?#""" # ############## #?????????????????? | | ?# """ + " #?????????????????? | | ?# " # #?????????????????? | | ?# # ############## #?????????????????? | | ?# ?# #?????????????# ##?????????????????? | | ?# ?# #?????????????? #??????????????????? | | ?#######??# #??????????????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 30 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1200 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 76 Targeting Accuracy 12 Target Analysis 8 Core Analysis 12 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 25 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Hyp. Gauss Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Power Sword | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Enh. Nuclear Core | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Exp. Power Shielding | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive H-66 Slayer | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel B-60 Warrior | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -2/Research | Z-intel G-67 Veteran | -2/Research | Z-intel A-27 Freighter | -2/Research | Z-intel Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 12% | -9/Materials Reactive Plating | 17% | -9/Materials Lgt. Treads | 33% | -9/Materials Hvy. Assault Rifle | 33% | -9/Storage Hvy. Assault Rifle | 16% | -9/Storage Reactive Plating | 28% | -8/Materials Imp. Treads | 23% | -8/Materials Imp. Treads | 38% | -8/Materials Imp. Ion Engine | 28% | -8/Materials Imp. Flight Unit | 22% | -7/Factory | Broken Imp. Flight Unit | 52% | -7/Factory Gauss Cannon | 51% | -7/Factory Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Axe | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Magnetic Acceleration Cannon | -5/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Enh. Gauss Cannon | -4/Factory | Hacked Impulse Thruster Array | -3/Protoforge | Hacked Mic. Fission Core | -3/Protoforge | Hacked Alien Tech Used ----------------- Core Regenerator Integrated Dissipator Transdimensional Reconstructor LC Capacitor Sigix Broadsword Achievements -------------- Coming In Hot Data Run Decrypted! Gun Specialist Professional Mechanic Unlimited Data Challenges ------------ None Game ------ Seed FrostScrapShotgun Manual? 0 Play Time 04:13:58 Cumulative 415.4 hours Start 2025.11.05 @ 06:10:02 End 2025.11.08 @ 21:15:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 132 Adventurer 21 Explorer 0 Win Type 0 Total 21 Types 13/1/4/1/0/0/0/1/0/1 Lore% 60 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90683dd8-575f-47aa-8c29-a08d9ea64783