Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.03 @ 15:59:10 Player: HeartGrenade Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1090) 1090 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 2568 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/400 Matter 248/300 Energy 279/280 System Corruption 0% Temperature Critical (596) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Wheel Compact Wheel Hover Unit Hover Unit Hover Unit Heat Sink Cooling System Large Storage Unit Small Battery (100) Improved Terrain Scanner Utility Shielding Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating EM Pulse Gun Improved Medium Laser Mini Grenade Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Hover Unit Heat Sink Cooling System Large Storage Unit Small Battery Improved Terrain Scanner Utility Shielding Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating EM Pulse Gun Improved Medium Laser Improved Medium Laser Mini Grenade Launcher Datajack Hammer [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Storage Huge Storage Unit Processor Improved Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 37 | 6 10 17 4 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 6 3 Treads 13 | 2 2 6 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 2 . Device . | . . . . Storage 4 | 1 2 1 . Processor 3 | . 2 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 4 6 1 Energy Gun 9 | 2 3 3 1 Energy Cannon . | . . . . Ballistic Gun 4 | . 1 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . 4 5 5 Power 1 | . . 1 . Propulsion 5 | . . 1 4 Utility 1 | . 1 . . Weapon 7 | . 3 3 1 Highest Loss Streak 5 | . 3 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 93 98 97 Engine 11 | . 14 10 11 Treads 31 | . 28 33 33 Storage 11 | . 14 11 11 Processor 10 | . 8 11 11 Energy Gun 19 | . 26 16 20 Ballistic Gun 10 | . . 15 9 Naked Turns . | . . . . Heaviest Build 97 | 14 89 97 97 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 20 | 6 10 24 25 Most Carried 25 | 4 8 25 25 Average Carried 14 | 2 6 18 24 Final Capacity 25 | 8 8 25 25 Final Carried 25 | 2 8 25 21 Class Distribution -------------------- 40% | Mutant 26% | Gunner 19% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 684 | 230 111 343 . Remotely . | . . . . Salvage Created 1472 | . 510 862 100 Parts 103 | . 32 68 3 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 41 | . 11 24 6 Guns 39 | . 10 23 6 AOE 2 | . 1 1 . Classes Destroyed 9 | . 4 3 2 Builder 1 | . . 1 . Tunneler 1 | . . 1 . Hauler 4 | . 2 2 . Watcher 4 | . 3 1 . Swarmer 16 | . 6 10 . Grunt 18 | . 5 13 . Sentry 1 | . . 1 . Demolisher 2 | . . . 2 Assembled 4 | . . . 4 Best Kill Streak 7 | . 7 5 6 Combat Bots Only 6 | . 6 4 6 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2547 | . 456 1226 865 Core 504 | . 59 217 228 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 76 . . Volleys Fired 103 | . 42 48 13 Largest 3 | . 2 3 3 Hottest 144 | . 80 144 135 Shots Fired 241 | . 77 130 34 Gun 241 | . 77 130 34 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 81 | . 6 66 9 Thermal 72 | . . 47 25 Explosive . | . . . . Electromagnetic 88 | . 71 17 . Robot Hit Streak 10 | . 5 10 4 Robot Miss Streak 5 | . 5 3 4 Penetration Max . | . . . . Secondary Targets 11 | . . 8 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 143 | . 43 81 19 Core Hits 69 | . 19 37 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 3 2 Burn 5 | . . 3 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2443 | . 756 1381 306 Guns 2216 | . 620 1290 306 Cannons . | . . . . Explosions 227 | . 136 91 . Melee . | . . . . Ramming . | . . . . Kinetic 711 | . 8 618 85 Thermal 925 | . 136 568 221 Explosive . | . . . . Electromagnetic 807 | . 612 195 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 29 | . . 29 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 596 | . 208 367 596 Average Temperature 119 | . 66 98 354 Received Heat Transfer 759 | . 78 441 240 Effects 10 | . . 6 4 Shutdowns 2 | . . . 2 Interference 6 | . . 6 . Short Circuit 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2174 | . 150 1395 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 507 | . 303 507 206 Initial 156 | . . 105 156 Average 283 | . 151 364 164 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 31 | 100 62 9 97 Level 1 41 | . 37 48 2 Level 2 26 | . . 42 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 5 . Investigation 4 | . . 4 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 6 | . 4 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 26 34 9 Peak Tracking Total 8 | . 8 6 4 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 7 | . 5 2 . Max in Single Turn 2 | . 1 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 8 | . 4 4 . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 21 | . 14 7 . Successful 13 | . 7 6 . Failed 8 | . 7 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 12 | . 10 2 . Terminals 18 | . 14 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 9 | . 6 3 . Part Schematic 1 | . 1 . . Robot Analysis 3 | . 2 1 . Prototype ID Bank 3 | . 2 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Extract 2 | . . 2 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 2 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . 1 4 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 3 | . 2 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2227 | 56 677 1407 87 Spaces Moved 827 | 32 287 493 15 Core 6 | 6 . . . Treads 821 | 26 287 493 15 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 212 | 139 173 240 240 Slowest Speed 320 | 160 320 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 57 44 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . 3 3 . Melee . | . . . . Projectile . | . . . . AOE 6 | . 3 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1082 | 42 388 613 39 Wait 76 | 1 40 28 7 Move 824 | 31 286 492 15 Hop . | . . . . Pick Up 32 | 4 7 21 . Fast Attach 12 | 4 4 4 . Attach 11 | 2 1 4 4 Detach 1 | . . 1 . Swap 14 | . 5 9 . Drop 9 | . 3 6 . Fire 103 | . 42 48 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 415 | -10/Materials | Lost 3 parts (1u2w) 560 | -10/Materials | Discovered new exit (range 11) 703 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1140 | -9/Materials | Discovered new exit (range 3) 1195 | -9/Materials | Build established: Gunner 1435 | -9/Materials | Discovered new exit (range 16) 1482 | -9/Materials | Discovered new exit (range 10) 1736 | -9/Materials | Core integrity fell below 50% 1875 | -9/Materials | Build established: Scavenger-Gunner 2141 | -9/Materials | Entered Mines 2142 | -9/Mines | Assembled infested the area 2214 | -9/Mines | Core integrity fell below 20% 2229 | -9/Mines | Core destroyed Last Messages --------------- 02210_ Lgt. Treads destroyed. 02212_ The unstable cave ceiling collapses. 02212_ Lgt. Treads destroyed. 02212_ Hvy. Assault Rifle destroyed. 02217_ as-13794 destroyed. 02219_ U-05 Engineer lays Concrete. 02220_ The unstable cave ceiling collapses. 02220_ Lgt. Treads destroyed. 02220_ as-74662 suffers critical hit (Burn). 02220_ as-74662 destroyed. 02221_ U-05 Engineer lays Concrete. 02223_ U-05 Engineer builds a Wall. 02225_ The unstable cave ceiling collapses. 02225_ U-05 Engineer destroyed. 02226_ Power failure, Cld. Ion Engine shutdown. 02226_ The unstable cave ceiling collapses. 02227_ Imp. Medium Laser broken. 02227_ Overheating: Short circuit. 02227_ U-05 Engineer builds a Wall. 02229_ Overheating: Core damaged (-64). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????########?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# ####??????????????????????? | | ????????????????# ###????????????????????? | | ????????????????# # ##???????????????????? | | ????????????????# #???????????????????? | | ????????????????###### # ##??????????????????? | | ????????????????????# ##@# #??????????????????? | | ????????????????????# #%!% #??????????????????? | | ????????????????????# %!%% # #??????????????????? | | ????????????????????#u## aa ???????????????? | | ??????????????????? # ######??????????????? | | ????????????????? ###### ##???????????????????? | | ??????????????? ?????######????????????????????? | | ????????????? ????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Sml. Laser | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Mace | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableLightningDoublenader Manual? 0 Play Time 00:23:25 Cumulative 65.9 hours Start 2022.07.03 @ 15:32:29 End 2022.07.03 @ 15:59:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a577153e-5b4e-40d5-8b2d-7586bbc7db0a