Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.02 @ 17:23:44 Player: mintimati Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (3294) 3294 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 8198 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 98/100 System Corruption 2% Temperature Cool (21) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Light Armor Plating Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Deuterium-Ion Engine > --- PROPULSION ------- Wheeled VTOL-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit High-capacity Battery Advanced Terrain Scanner > --- WEAPON ----------- Magnetic Acceleration Cannon Hvy. Ballistic Assault Construct/C Heavy Hammer > --- INVENTORY -------- Heat Sink High-capacity Storage Unit Compact Battery Advanced Weight Redist. System Improved Signal Interpreter Targeting Computer Light Armor Plating Light Armor Plating Heavy EM Shotgun Heavy Particle Gun Grenade Launcher Plasma Cutter [Rating: 54] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Slots Evolved 8 | . . 2 . 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . 1 . 1 . . 2 . Weapon 2 | . . 1 . 1 . . . . Parts Attached 156 | 7 11 17 12 14 57 17 18 3 Power 13 | 1 1 . 1 1 6 1 2 . Engine 8 | 1 1 . 1 1 4 . . . Core 5 | . . . . . 2 1 2 . Reactor . | . . . . . . . . . Propulsion 40 | 2 2 8 6 4 11 2 2 3 Treads 8 | . . 6 2 . . . . . Leg 4 | 2 . . . 2 . . . . Wheel 23 | . 2 2 4 2 9 2 2 . Hover . | . . . . . . . . . Flight 5 | . . . . . 2 . . 3 Utility 26 | 2 2 1 2 2 12 2 3 . Device 13 | 1 1 . . 2 6 2 1 . Storage 5 | 1 1 . . . 2 . 1 . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 6 | . . 1 1 . 3 . 1 . Artifact . | . . . . . . . . . Weapon 77 | 2 6 8 3 7 28 12 11 . Energy Gun 16 | 1 1 . . . 5 6 3 . Energy Cannon 3 | . . . . . 3 . . . Ballistic Gun 11 | 1 . . . 2 6 2 . . Ballistic Cannon 16 | . 3 5 1 2 2 . 3 . Launcher 11 | . 2 . . 2 5 . 2 . Special Weapon 3 | . . . 1 . 1 . 1 . Impact Weapon 17 | . . 3 1 1 6 4 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . 7 1 . . Parts Lost 31 | . . . 3 1 8 . 15 4 Power 3 | . . . 1 . . . 2 . Propulsion 9 | . . . 1 1 1 . 3 3 Utility 9 | . . . 1 . 4 . 3 1 Weapon 10 | . . . . . 3 . 7 . Highest Loss Streak 15 | . . . 3 1 2 . 15 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 100 99 85 95 96 71 67 25 Engine 6 | . 14 11 5 9 4 6 5 . Core 2 | . . . . . 4 1 5 . Treads 2 | . . 15 7 . . . . . Wheel 11 | . 18 6 7 14 15 9 5 1 Device 11 | . 14 11 . 8 13 13 13 5 Storage 10 | . 14 11 11 9 9 9 12 5 Processor 2 | . . . 9 9 3 . . . Protection 5 | . . 10 11 9 9 . 4 . Energy Gun 6 | . 13 . . . 7 10 4 . Energy Cannon 1 | . . . . . 5 1 . . Ballistic Gun 3 | . 2 . . . 4 8 . . Ballistic Cannon 12 | . 6 29 30 27 8 2 10 . Launcher 2 | . 5 . . 8 4 . . . Impact Weapon 3 | . . 3 1 . 5 6 1 2 Naked Turns 4 | . . . . . . . . 4 Heaviest Build 57 | 14 34 43 43 49 57 43 53 24 Greatest Support 46 | 20 26 46 46 32 29 31 22 15 Greatest Overweight (x) 13 | 4 1 1 12 13 4 12 9 7 Average Overweight (x) 1 | . . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 14 Most Carried 15 | 5 14 15 15 15 15 15 15 12 Average Carried 13 | 1 8 14 13 12 13 14 11 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 14 13 13 15 15 15 8 5 Scrap Engine Consumption 59 | . . . . . . 59 . . Constructs Created 4 | . . . . . . 4 . . Constructs Modified 16 | . . . . . . 16 . . Class Distribution -------------------- 26% | Construct 24% | Mutant 13% | Scavenger-Gunner 12% | Scavenger-Tank 9% | Gunner 8% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Construct | -8/Recycling Construct | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Matter Collected 3469 | 274 155 564 369 390 1171 400 146 . Remotely . | . . . . . . . . . Salvage Created 6255 | 146 472 625 78 358 1505 2641 430 . Parts 266 | 7 37 40 5 19 66 65 27 . Haulers Intercepted 5 | . . . . . 5 . . . Recyclers Shooed 17 | . 2 1 . . 2 11 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 83 | . 11 14 12 14 24 3 5 . Melee 2 | . . . . . 2 . . . Guns 13 | . 4 . . . 6 2 1 . Cannons 48 | . 2 14 12 11 9 . . . AOE 14 | . 5 . . 3 4 . 2 . Classes Destroyed 14 | 2 5 2 1 1 3 . . . Worker 16 | . 1 3 1 . 10 . 1 . Builder 15 | . 1 . . . 7 4 3 . Tunneler 4 | 2 . 1 1 . . . . . Hauler 5 | . . . . . 5 . . . Recycler 30 | 1 1 1 . . 1 26 . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . 1 . . 1 . . . Watcher 11 | . 3 2 . 1 2 . 3 . Swarmer 18 | . 3 4 . 4 6 . 1 . Grunt 27 | . 8 3 . 6 8 . 2 . Brawler 1 | . . . . 1 . . . . Sentry 22 | . . 7 . 3 8 3 1 . Hunter 3 | . . . . . 2 . 1 . Assembled 12 | . . . 12 . . . . . Best Kill Streak 7 | 3 5 4 7 3 5 5 3 . Combat Bots Only 7 | . 5 4 7 3 3 1 2 . Max Kills in Single Turn 3 | 1 3 2 1 2 2 1 2 . Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . 1 1 . 2 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Damage Taken 5421 | . 289 260 619 198 1333 96 1905 721 Core 1326 | . 62 22 34 9 316 19 345 519 Absorbed by Shields 71 | . . . . . . . . 71 Regen/Repaired (Parts) 46 | . . . . . 46 . . . Core Remaining (%) 74 | 100 75 . 86 . . 37 . . Volleys Fired 268 | 4 43 31 33 31 43 41 42 . Largest 4 | 2 2 3 3 4 4 3 3 . Hottest 213 | 70 90 117 117 152 213 176 206 . Shots Fired 640 | 8 85 92 66 85 142 69 93 . Gun 200 | 8 73 . . . 55 32 32 . Cannon 408 | . 7 92 63 76 75 37 58 . Launcher 28 | . 5 . . 9 12 . 2 . Special 4 | . . . 3 . . . 1 . Kinetic 450 | 4 27 92 63 76 75 55 58 . Thermal 138 | 4 34 . 3 . 55 14 28 . Explosive 26 | . 5 . . 9 10 . 2 . Electromagnetic 26 | . 19 . . . 2 . 5 . Robot Hit Streak 16 | 7 16 6 4 7 8 11 7 . Robot Miss Streak 9 | . 3 5 5 3 9 7 7 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 397 | 7 48 42 30 42 118 61 49 . Core Hits 178 | 3 24 21 17 19 55 23 16 . Critical Kills 2 | 1 . . . . 1 . . . Critical Parts Destroyed 13 | . . 1 . . 6 5 1 . Critical Strikes 25 | 2 1 6 1 1 8 5 1 . Burn 2 | 1 . . . . 1 . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | 1 . . . . . . . . Blast 7 | . . 5 1 1 . . . . Corrupt 1 | . 1 . . . . . . . Smash 13 | . . 1 . . 6 5 1 . Melee Attacks 153 | . . 13 1 2 103 26 8 . Impact 153 | . . 13 1 2 103 26 8 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 49 | . . 5 . . 23 20 1 . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13135 | 75 1125 1327 640 1175 4221 2876 1696 . Guns 1948 | 75 540 . . . 600 321 412 . Cannons 4942 | . 44 915 630 917 873 659 904 . Explosions 1444 | . 541 . . 258 468 . 177 . Melee 4727 | . . 392 . . 2280 1863 192 . Ramming 53 | . . 20 . . . 33 . . Kinetic 5115 | 26 134 915 630 917 758 831 904 . Thermal 1902 | 49 548 . 10 . 715 149 431 . Explosive 1005 | . 259 . . 258 429 . 59 . Electromagnetic 333 | . 184 . . . 39 . 110 . Impact 4727 | . . 392 . . 2280 1863 192 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . 2 Average Corruption 1 | . . . . . 2 2 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . 6 44 . . Message Errors 13 | . . . . . 2 11 . . Matter Fused 13 | . . . . . 1 12 . . Heat Flow Errors 6 | . . . . . 2 4 . . Energy Discharges 6 | . . . . . . 6 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 4 . . Data Loss (major) 3 | . . . . . . 3 . . Misfires 2 | . . . . . 1 1 . . Alerts 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 2336 | . 31 172 41 12 1034 939 107 . Projectiles 212 | . . 6 41 . 55 65 45 . Explosions 52 | . 31 . . 12 2 . 7 . Melee 2072 | . . 166 . . 977 874 55 . Knockbacks 51 | . . 7 10 3 15 13 3 . Impact 18 | . . 1 . . 6 11 . . Kinetic 33 | . . 6 10 3 9 2 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 474 | . 12 . . . 26 16 420 . Shots 7 | . 1 . . . 1 . 5 . Rammed 10 | . . 5 . . . 5 . . Targets Rammed 10 | . . 5 . . . 5 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 597 | 30 216 466 301 231 597 214 346 . Average Temperature 103 | 18 56 117 110 69 127 51 155 . Received Heat Transfer 1289 | . 147 57 140 63 333 36 318 195 Effects 19 | . . 3 1 . 11 . 4 . Shutdowns 4 | . . 2 . . 2 . . . Energy Bleed 4 | . . 1 . . 2 . 1 . Interference 2 | . . . 1 . . . 1 . Matter Decay 2 | . . . . . 1 . 1 . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 4 | . . . . . 4 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 41 | . . 6 . . 18 15 2 . Impact Corruptions 71 | . . 5 . . 36 27 3 . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 5 | . 1 . . . 3 . 1 . Heat Transferred 3667 | 222 977 . 37 . 1406 296 729 . Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Peak Influence 544 | 15 258 323 110 347 544 247 238 154 Initial 202 | . 9 66 109 1 62 202 81 119 Average 142 | 5 156 165 35 151 290 50 121 135 Maximum Alert Level 2 | . 1 1 . 1 2 1 1 . Low Security (%) 69 | 100 63 68 100 67 31 86 86 100 Level 1 23 | . 36 31 . 32 39 13 13 . Level 2 7 | . . . . . 29 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . . 4 4 . 2 . Investigation 2 | . 2 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 1 . . 2 4 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . 2 . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Distress Signals 6 | . 1 1 . 1 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 16 21 12 15 36 3 12 12 Peak Tracking Total 14 | . 5 4 14 3 7 1 3 10 Tactical Retreats 6 | . 1 . 2 1 2 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Traps Triggered 6 | . 1 . . . . . 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . 6 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Machines Disabled 19 | . 4 1 . 2 5 . 7 . Max in Single Turn 6 | . 2 1 . 1 1 . 6 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Machines Accessed 20 | . 1 3 . 3 3 7 3 . Terminals 9 | . 1 3 . 1 2 2 . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . Recycling Units 7 | . . . . 1 . 5 1 . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 38 | . 2 4 . 6 6 16 4 . Successful 20 | . 1 3 . 3 4 8 1 . Failed 18 | . 1 1 . 3 2 8 3 . Catastrophic 5 | . 1 . . . . 3 1 . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 1 2 . . Terminals 13 | . 2 4 . 1 3 3 . . Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . . . 3 . . . Recycling Units 16 | . . . . 2 . 13 1 . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 7 | . 1 3 . 1 2 . . . Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 8 | . . . . . . 8 . . Retrieve Components 8 | . . . . . . 8 . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 1 . 2 2 5 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . . . . . . 20 . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . 13 . . . . Total Damage 169 | . . . . 169 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Turns Passed 10220 | 112 934 973 1006 879 2500 2979 741 96 Spaces Moved 5027 | 74 490 488 498 408 1320 1278 401 70 Core 56 | 32 . . 1 2 . 1 3 17 Treads 497 | . . 283 214 . . . . . Legs 197 | 42 155 . . . . . . . Wheels 4103 | . 335 205 283 406 1320 1141 398 15 Hover . | . . . . . . . . . Flight 174 | . . . . . . 136 . 38 Fastest Speed 50 | 50 105 105 95 115 95 93 93 50 Average Speed 120 | 105 112 150 164 128 104 110 121 120 Slowest Speed 700 | 250 190 240 650 700 145 650 500 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 42 | 4 47 35 80 27 71 89 9 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 58 | . 6 5 1 2 44 . . . Terrain Destroyed 314 | . 49 10 5 50 141 15 44 . Melee 52 | . . 5 1 2 44 . . . Projectile 59 | . 1 5 4 6 9 15 19 . AOE 203 | . 48 . . 42 88 . 25 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Total 8384 | 100 789 632 623 695 2153 2749 560 83 Wait 2559 | 8 225 44 59 227 562 1359 75 . Move 5019 | 73 489 487 497 407 1319 1277 400 70 Hop . | . . . . . . . . . Pick Up 116 | 8 17 18 12 8 38 4 8 3 Fast Attach . | . . . . . . . . . Attach 60 | 7 . 2 5 4 14 10 15 3 Detach 18 | . . . . 2 3 10 1 2 Swap 97 | . 11 15 7 10 44 7 3 . Drop 71 | . 4 17 9 4 27 10 . . Fire 268 | 4 43 31 33 31 43 41 42 . Melee 153 | . . 13 1 2 103 26 8 . Ram 5 | . . . . . . 5 . . Kick . | . . . . . . . . . Crush 5 | . . 5 . . . . . . Escape Stasis 13 | . . . . . . . 8 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 113 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 1013 | -10/Materials | Discovered new exit (range 16) 1047 | -10/Materials | Entered another Materials area 1047 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1146 | -9/Materials | Identified exit to Mines 1905 | -9/Materials | Build established: Tank 2020 | -9/Materials | Entered Mines 2048 | -9/Mines | Assembled infested the area 2053 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2126 | -9/Mines | Destroyed 7 combat bots 2133 | -9/Mines | Lost 3 parts (1p1n1u) 2521 | -9/Mines | Build established: Gunner 2691 | -9/Mines | Discovered new exit (range 8) 2943 | -9/Mines | Discovered new exit (range 9) 2953 | -9/Mines | Build established: Scavenger-Gunner 2968 | -9/Mines | Received a Mining Laser from a helpful Derelict 3026 | -9/Mines | Entered Materials 3026 | -8/Materials | Accompanied by 1 ally 3026 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3403 | -8/Materials | Discovered new exit (range 11) 3764 | -8/Materials | Garrison activated, responded to threat 3905 | -8/Materials | Entered Storage 4271 | -8/Storage | Repaired Deuterium Engine 4666 | -8/Storage | Crushed by falling debris 4694 | -8/Storage | Core integrity fell below 50% 5786 | -8/Storage | Build established: Scavenger-Tank 5827 | -8/Storage | Identified exit to Recycling 6405 | -8/Storage | Entered Recycling 6417 | -8/Recycling | Found Scrap Engine 6924 | -8/Recycling | Build established: Mutant 7586 | -8/Recycling | Build established: Construct 9330 | -8/Recycling | Discovered new exit (range 7) 9384 | -8/Recycling | Entered Factory 9384 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9984 | -6/Factory | Garrison activated, responded to threat 10123 | -6/Factory | Identified exit to Garrison 10125 | -6/Factory | Entered Garrison 10132 | -6/Garrison | Lost 15 parts (2p3n3u7w) 10142 | -6/Garrison | Triggered checkpoint 10206 | -6/Garrison | Triggered checkpoint 10210 | -6/Garrison | Core integrity fell below 50% 10210 | -6/Garrison | Triggered checkpoint 10217 | -6/Garrison | Released all parts (1) 10219 | -6/Garrison | Core integrity fell below 20% 10221 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10142_ E-15 Imp destroyed. 10146_ Acquired Cesium-ion Thruster. 10204_ Triggered Stasis Trap. 10204_ A bubble of rippling energy engulfs the area. 10204_ Field strength at 95. 10205_ Field strength at 90. 10206_ Beams of light sweep through the air. An alarm sounds. 10206_ Cesium-ion Thruster destroyed. 10206_ Field strength at 62. 10207_ Field strength at 38. 10208_ Field strength at 33. 10209_ Field strength at 6. 10210_ Stasis field depleted. 10210_ Beams of light sweep through the air. An alarm sounds. 10211_ C-30 ARC bursts open, deploying its payload. 10211_ G-67 Veteran unfolds itself. 10211_ G-50 Soldier unfolds itself. 10211_ Cesium-ion Thruster destroyed. 10215_ Lrg. Storage Unit destroyed. 10217_ Released Scrap Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #######????????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????# ## ######???????????? | | ??????????????????????# @ ######??????? | | ??????????????????????+ ?????? | | ??????????????????????# Y ??????? | | ??????????????????????# g## ## ###?????????? | | ??????????????????????# ## ## #???????????? | | ??????????????????????" g "???????????? | | ??????????????????????" "???????????? | | ??????????????????????" "???????????? | | ??????????????????????" "???????????? | | ??????????????????????# ## ^ ## #???????????? | | ????????????########### ##^ ## ####+####???? | | ????????????# ! #? | | ????????????# ^!!! " #? | | ????????????# ######## ! "%" #? | | ????????????# #??????###### ##""######### #? | | ????????????# #???????????# ## #????????????? | | ????????????# #???????????####### #????????????? | | ????????????# #?????????????????# #????????????? | | ????????????# #?????????????????# #????????????? | | ????????????# #?????????????????? #????????????? | | ????????????# #?????????????????? #????????????? | | ????????????# #?????????????????? ????????????? | | ????????????# #?????????????????? ????????????? | | ???########## #?????????????????? #????????????? | | ???# #?????????????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Part-time Mechanic Serviceable Loadout \\IAMDERELICT Challenges ------------ None Game ------ Seed DeepNuclearCannon Manual? 0 Play Time 01:39:19 Cumulative 8.5 hours Start 2023.08.01 @ 22:55:32 End 2023.08.02 @ 17:23:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ead0395-16e0-4988-a7b2-923368c94feb