Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 05:33:00 Player: FL-IST Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (189) 945 Value Destroyed (4012) 4012 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (4681) 4681 TOTAL SCORE: 18758 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 494 Met Imprinter 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -2142 Cogmind --------- Core Integrity 1600/1600 Matter 173/300 Energy 273/275 System Corruption 0% Temperature Cool (4) Movement Flying (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Compact Particle Reactor Zero-point Reactor > --- PROPULSION (6) --- Improved VTOL Module Cooled VTOL Module Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Experimental Power Amplifier Advanced Quantum Shading Machine Experimental Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Transmission Jammer Jamming Amplifier Medium Regenerative Plating Experimental Hardlight Generator Advanced Hacking Suite Experimental System Shield Experimental System Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Experimental Sensor Array Integrity Redistributor Subatomic Replicator Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Compact Particle Reactor Zero-point Reactor > --- PROPULSION ------- Cooled VTOL Module Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Quantum Shading Machine Experimental Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Transmission Jammer Jamming Amplifier Medium Regenerative Plating Experimental Hardlight Generator Advanced Hacking Suite Experimental System Shield Experimental System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Sensor Array Integrity Redistributor Subatomic Replicator Cooled Nova Cannon [Rating: 191] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Wheel Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Scatter Rocket Array Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 1 1 1 . . . . . . . . . . . . . Utility 13 | . . . 1 1 1 1 . . . . 1 . 2 2 . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 135 | 7 13 4 16 6 12 16 . . 3 2 12 15 9 4 10 2 1 . 3 Power 17 | 1 2 1 1 . 1 1 . . . 1 2 4 . . 3 . . . . Engine 11 | 1 2 1 1 . 1 1 . . . 1 1 2 . . . . . . . Core 2 | . . . . . . . . . . . 1 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . 1 . . 3 . . . . Propulsion 39 | 2 4 1 8 3 6 2 . . . . 3 6 1 2 . . . . 1 Treads 14 | 1 3 1 7 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . 1 1 6 2 . . . . 3 6 1 2 . . . . 1 Utility 54 | 2 2 2 3 1 3 11 . . 2 1 5 3 7 2 6 2 . . 2 Device 15 | 1 . 2 . . . 1 . . . 1 1 . 3 1 4 . . . 1 Storage 4 | 1 2 . . . 1 . . . . . . . . . . . . . . Processor 9 | . . . . . . 1 . . 1 . . 1 1 1 1 2 . . 1 Hackware 20 | . . . 1 . 2 8 . . . . 4 2 2 . 1 . . . . Protection 6 | . . . 2 1 . 1 . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 25 | 2 5 . 4 2 2 2 . . 1 . 2 2 1 . 1 . 1 . . Energy Gun 3 | 1 . . . 2 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . . 1 . 1 . . . . Ballistic Gun 8 | 1 4 . 2 . 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 2 . . . . . . . Launcher 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 . . 1 . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 1 2 1 1 . . . . . 1 2 . 6 . 1 . . Parts Lost 27 | . 3 2 3 . . 1 1 1 . . 4 7 1 1 2 . . . 1 Power 6 | . 2 1 . . . . . . . . . 2 . . 1 . . . . Propulsion 9 | . . . . . . . . 1 . . 2 4 1 . 1 . . . . Utility 7 | . . 1 1 . . 1 1 . . . 1 . . 1 . . . . 1 Weapon 5 | . 1 . 2 . . . . . . . 1 1 . . . . . . . Highest Loss Streak 4 | . 1 1 1 . . 1 1 1 . . 2 4 1 1 2 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 2 14 19 18 17 8 7 8 6 7 9 8 8 9 9 8 8 9 8 4 Power . | . . . . . . . . . . . . . 1 1 1 2 1 . . Propulsion 4 | 1 7 9 9 7 1 . 1 . . . . 1 2 2 1 1 1 1 . Utility 5 | . 4 5 7 6 5 5 6 4 6 9 7 6 6 5 5 4 5 5 1 Weapon 1 | . 2 3 2 2 2 1 1 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . 4 . 4 1 4 . . . 1 . . 2 . 1 . . . . 4 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 12 | . 3 . 4 1 2 . . . . . . 2 . . . . . . . Utility 5 | . 1 . . . 1 . . . 1 . . . . . . . . . 2 Weapon 2 | . . . . . 1 . . . . . . . . 1 . . . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 99 99 96 95 81 88 86 91 94 100 94 89 93 84 81 85 86 86 85 Engine 8 | . 13 13 11 9 7 6 6 6 6 6 7 2 5 . . . . . . Core 1 | . . . . . . . . . . . 1 7 5 4 2 . . . . Treads 12 | . 20 28 31 36 2 . . . . . . . . . . . . . . Wheel 1 | . 7 . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 35 40 40 39 40 40 34 34 30 19 19 17 17 17 16 Device 10 | . 14 13 10 . . 4 5 5 6 7 9 3 13 13 13 16 17 17 23 Storage 8 | . 14 13 11 9 7 6 6 5 6 6 5 5 5 4 4 4 4 4 . Processor 4 | . . . . . . 5 6 6 6 6 5 5 9 13 14 16 17 17 17 Hackware 8 | . . . . 9 17 18 13 13 13 13 11 20 16 14 14 13 13 13 12 Protection 3 | . . . 9 14 7 1 . 6 6 4 4 1 . 4 2 4 4 4 4 Ballistic Gun 11 | . 25 28 21 9 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 4 5 4 6 6 5 4 5 4 4 . . 1 3 Peak Build Rating 191 | 7 12 22 26 36 36 68 65 66 71 71 94 90 91 130 150 160 170 170 191 Average Rating 52 | 6 9 12 18 32 29 51 57 57 63 70 77 76 80 122 125 153 156 161 182 On Entrance 71 | . 7 12 14 26 36 34 58 65 58 71 70 75 68 91 119 150 154 170 158 Avg Prop Armor Cover (%) 6 | 5 9 . . . . 3 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 15 50 52 61 69 69 36 41 41 39 39 44 41 40 41 63 63 61 61 66 Greatest Support 88 | 20 40 40 66 88 88 31 31 30 30 39 39 30 32 47 71 69 71 69 69 Greatest Overweight (x) 3 | . 3 1 1 . . 1 1 1 1 1 1 1 1 1 . . . . . Average Overweight (x) . | . 1 . . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 17 19 20 20 10 10 10 9 10 10 10 10 10 10 10 10 10 10 5 Most Carried 20 | 4 20 20 20 19 19 10 9 10 10 10 10 10 10 10 10 9 10 10 9 Average Carried 12 | 2 14 19 19 18 10 8 8 7 8 10 9 9 9 9 8 8 9 9 4 Final Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 4 20 20 19 19 10 9 7 7 10 10 10 9 10 9 9 9 9 10 4 Class Distribution -------------------- 37% | Mutant 19% | Hacker-Sprinter 12% | Hacker-Mutant 11% | Hacker-Ninja 10% | Scavenger-Mutant 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Extension Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Matter Collected 5075 | 312 659 227 1159 299 . 421 145 238 207 20 166 695 100 110 109 . 116 50 42 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6815 | 212 876 527 1710 545 . 215 207 184 . . 347 1134 280 182 120 . 116 109 51 Parts 398 | 18 66 22 109 39 . 22 1 4 . . 24 46 13 9 12 . 2 8 3 Haulers Intercepted 10 | . 2 . 4 3 . . . . . . . . 1 . . . . . . Recyclers Shooed 8 | . 1 2 2 . . . . . . . 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 1 2 2 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 100 | . 26 8 27 11 . . 4 7 . . 8 6 . . . . . 3 . Melee 4 | . . . . . . . . . . . . 4 . . . . . . . Guns 57 | . 20 8 22 7 . . . . . . . . . . . . . . . AOE 39 | . 6 . 5 4 . . 4 7 . . 8 2 . . . . . 3 . Classes Destroyed 15 | 3 5 . 3 2 . . 1 1 . . . . . . . . . . . Worker 20 | 1 1 . 5 . . 5 . . . . 6 1 . . . . . . 1 Builder 10 | . . . . 2 . . . . . . 3 . 3 1 1 . . . . Tunneler 6 | 5 . . . . . . . . . . 1 . . . . . . . . Hauler 10 | . 2 . 4 3 . . . . . . . . 1 . . . . . . Recycler 19 | 1 . 3 5 . . . . . . . 1 6 1 1 . . 1 . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . 1 . . . . . . Operator 5 | . 2 . . 1 . 1 . . . . . 1 . . . . . . . Watcher 13 | . 3 . 4 1 . 1 . . . . . 1 . . 1 . . 1 1 Swarmer 45 | . 12 2 7 6 . . . 4 . . 7 4 . . . . . 3 . Grunt 46 | . 14 6 14 4 . 1 3 2 . . . 2 . . . . . . . Brawler 2 | . . . 1 . . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . . 1 . . . 1 . . . . . . . . Sentry 5 | . . . 5 . . . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . 2 . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 15 | 4 4 2 7 12 . 4 4 7 . . 15 4 2 2 2 . 1 3 1 Combat Bots Only 9 | . 4 2 5 9 . . 4 7 . . 8 2 . . . . . 3 . Max Kills in Single Turn 9 | 1 3 1 2 2 . 1 2 4 . . 9 2 1 1 1 . 1 3 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . Exploded 6 | . 3 . 2 2 . . 2 4 . . 6 2 . . . . . 3 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . A7 (-5/Extension) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Hostile Shots Fired 520 | . 116 25 96 45 19 36 4 7 . 6 33 39 2 24 33 . 2 27 6 Missed 200 | . 29 6 25 11 15 27 . 2 . 3 16 13 1 14 21 . 2 13 2 Hits 320 | . 87 19 71 34 4 9 4 5 . 3 17 26 1 10 12 . . 14 4 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . Projectile 319 | . 87 19 70 34 4 9 4 5 . 3 17 26 1 10 12 . . 14 4 Critical Strikes 11 | . 1 . 2 3 . 1 . 2 . . . . . 2 . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 . Damage Taken 5376 | . 865 238 934 465 40 128 147 296 . 83 508 704 21 254 305 . . 336 52 Core 887 | . 129 38 132 9 20 37 46 56 . 52 87 128 . 24 77 . . 52 . Absorbed by Shields 58 | . . . . . . . . . . . . . . . 18 . . . 40 Regen/Repaired (Parts) 647 | . . . 11 . . . . . . . . . 129 33 70 45 182 39 138 Core Remaining (%) 85 | 100 . 33 67 98 97 . . . . 77 . 78 100 . 92 . . 96 100 Volleys Fired 427 | 14 90 29 119 36 . . 2 6 . . 3 22 4 6 11 18 58 5 4 Largest 2 | 2 2 2 2 2 . . 1 1 . . 1 1 1 1 1 1 1 1 1 Hottest 150 | 70 70 46 68 100 . . 50 50 . . 50 65 105 105 50 50 50 150 50 Shots Fired 705 | 28 179 58 229 72 . . 2 6 . . 3 22 4 6 11 18 58 5 4 Gun 548 | 28 175 58 217 70 . . . . . . . . . . . . . . . Cannon 133 | . . . 6 . . . . . . . . 21 4 6 11 18 58 5 4 Launcher 23 | . 4 . 6 2 . . 2 6 . . 2 1 . . . . . . . Special 1 | . . . . . . . . . . . 1 . . . . . . . . Kinetic 524 | 14 160 58 217 54 . . . . . . . 21 . . . . . . . Thermal 142 | 14 15 . 6 . . . . . . . 1 . 4 6 11 18 58 5 4 Explosive 23 | . 4 . 6 2 . . 2 6 . . 2 1 . . . . . . . Electromagnetic 16 | . . . . 16 . . . . . . . . . . . . . . . Robot Hit Streak 17 | 5 10 13 13 17 . . 4 3 . . 1 4 . . . . 3 . . Robot Miss Streak 11 | 3 4 3 3 4 . . 5 6 . . 11 7 . . 7 8 9 . . Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . Secondary Targets 9 | . 3 2 1 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 476 | 19 117 41 140 51 2 13 4 9 . . 9 38 11 2 12 . 4 1 3 Core Hits 274 | 7 53 17 61 26 . 5 18 18 . . 30 22 4 2 4 . 1 4 2 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 6 | . . . 1 1 . . . . . . . 4 . . . . . . . Critical Strikes 15 | 2 1 . 1 1 . . . . . . 1 7 1 . 1 . . . . Burn 3 | 2 1 . . . . . . . . . . . . . . . . . . Destroy 7 | . . . 1 1 . . . . . . . 5 . . . . . . . Sever 5 | . . . . . . . . . . . 1 2 1 . 1 . . . . Melee Attacks 260 | . . . . . 2 27 4 18 1 2 27 40 41 15 20 . . 2 61 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 260 | . . . . . 2 27 4 18 1 2 27 40 41 15 20 . . 2 61 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 46 | . . . . . 1 12 . 4 . . 5 14 6 2 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16356 | 239 1816 624 2680 1215 144 1003 726 1126 . . 1548 2451 784 160 883 . 174 488 295 Guns 5479 | 239 1503 624 2308 805 . . . . . . . . . . . . . . . Cannons 461 | . . . . . . . . . . . . 287 . . . . 174 . . Explosions 3989 | . 307 . 372 410 . . 528 733 . . 1013 154 . . . . . 409 63 Melee 6421 | . . . . . 144 1003 198 393 . . 535 2010 784 160 883 . . 79 232 Ramming 6 | . 6 . . . . . . . . . . . . . . . . . . Kinetic 5316 | 151 1355 624 2308 591 . . . . . . . 287 . . . . . . . Thermal 624 | 88 148 . . 151 . . . . . . . . . . . . 174 . 63 Explosive 3775 | . 307 . 372 259 . . 528 733 . . 1013 154 . . . . . 409 . Electromagnetic 214 | . . . . 214 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 6421 | . . . . . 144 1003 198 393 . . 535 2010 784 160 883 . . 79 232 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 7 9 . . 3 . . 1 . Average Corruption 6 | . . . . . . . . . . . 6 8 . . 1 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . . . 3 33 . . 3 . . 1 . Message Errors 13 | . . . . . . . . . . . 1 12 . . . . . . . Matter Fused 6 | . . . . . . . . . . . 1 4 . . 1 . . . . Heat Flow Errors 3 | . . . . . . . . . . . . 2 . . 1 . . . . Energy Discharges 6 | . . . . . . . . . . . 1 4 . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . . 5 . . . . . 1 . Data Loss (major) 5 | . . . . . . . . . . . . 5 . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 1525 | . 37 . 48 33 26 269 82 155 . . 235 288 199 . 104 . 12 . 37 Projectiles 12 | . . . . . . . . . . . . . . . . . 12 . . Explosions 177 | . 37 . 48 33 . . . 11 . . 48 . . . . . . . . Melee 1336 | . . . . . 26 269 82 144 . . 187 288 199 . 104 . . . 37 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 408 | . . . 38 10 . . 68 207 . . 42 43 . . . . . . . Shots 20 | . . . 1 1 . . 3 11 . . 2 2 . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 371 | 63 90 51 204 210 80 198 168 210 . 88 86 282 216 160 371 115 . 136 12 Average Temperature 46 | 23 20 13 29 57 25 47 54 60 . 34 25 53 61 62 175 49 . 65 5 Received Heat Transfer 1152 | . 330 123 381 90 . 36 36 81 . 12 . 24 12 . 27 . . . . Effects 1 | . . . . . . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 1223 | 407 518 . . 100 . . . . . . . . . . . . 148 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Maximum Alert Level 2 | . 1 . 2 2 . . . . . . 1 2 1 . . . . 1 . Low Security (%) 79 | 100 65 100 65 18 100 100 . . . . 77 72 84 100 100 100 100 97 100 Level 1 17 | . 34 . 23 78 . . . . . . 22 14 15 . . . . 2 . Level 2 3 | . . . 11 2 . . . . . . . 12 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 544 | 15 319 158 528 400 161 197 . . . . 255 544 272 149 173 95 65 202 120 Initial 257 | . . 108 9 215 161 73 . . . . . 70 257 . 83 60 53 11 120 Average 113 | 1 142 31 135 282 126 121 . . . . 125 142 102 19 117 69 42 57 76 Influence Increases 6036 | 35 840 245 934 401 129 379 145 165 . 15 416 940 161 265 235 75 240 221 195 Destroy 0b10 Robot/C 2360 | . 520 160 540 220 . 40 80 140 . . 160 440 . . . . . 60 . Destroy 0b10 Robot/NC 435 | 35 40 15 95 30 . 30 10 5 . . 55 45 30 10 15 . 5 5 10 Destroy Leader 446 | . 110 40 136 38 . 22 10 20 . . 10 42 2 . 2 . . 12 2 Allied During Kill 123 | . . . . . . . . . . . . 123 . . . . . . . Successful Hack 258 | . 17 . 35 33 24 35 . . . . 22 5 6 24 8 . 28 . 21 Select Force Hacks 90 | . 60 . 30 . . . . . . . . . . . . . . . . Disable Machine 375 | . 15 15 15 15 . 30 . . . . 30 15 15 15 30 60 45 45 30 Destroy Structure 704 | . 18 . 53 20 . 12 . . . . 94 90 48 36 30 15 132 54 102 Partial Spotted 210 | . . . . . 45 45 . . . . 15 . 15 45 . . 30 15 . Lose Combat Pursuer 1035 | . 60 15 30 45 60 165 45 . . 15 30 180 45 135 150 . . 30 30 Influence Decreases 5929 | 35 563 496 450 557 333 445 122 272 . 15 271 559 687 116 276 88 314 40 290 Entered New Map 1396 | . . 169 17 295 193 77 32 21 . . . 75 269 . 66 48 42 10 82 Time Decay 4151 | 35 533 327 413 262 130 318 80 241 . 15 201 344 418 114 190 40 262 30 198 Lost Part 212 | . 30 . 20 . . 10 10 10 . . 40 60 . 2 20 . . . 10 Lost Ally 170 | . . . . . 10 40 . . . . 30 80 . . . . 10 . . Squads Dispatched 39 | . 5 . 3 . 7 7 . . . . 2 . 4 1 2 . 5 1 2 Investigation 14 | . 3 . 1 . 4 4 . . . . 1 . 1 . . . . . . Extermination 12 | . . . . . 1 1 . . . . 1 . 2 1 1 . 3 . 2 Reinforcement 12 | . 2 . 1 . 2 2 . . . . . . 1 . 1 . 2 1 . Assault 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Distress Signals 16 | . 4 . 5 2 1 . . . . . 1 . . 2 1 . . . . Communications Jammed 5 | . . . . . . . . . . . . . . . 1 . 4 . . Distress Signals 5 | . . . . . . . . . . . . . . . 1 . 4 . . Times Spotted 238 | . 35 9 39 19 10 15 5 4 . 1 20 28 3 13 15 . 8 12 2 Peak Tracking Total 12 | . 4 3 5 6 7 10 3 3 . 1 8 8 3 12 9 . 2 8 3 Tactical Retreats 30 | . 2 1 1 2 2 2 1 . . 1 2 7 1 3 2 . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Traps Triggered 13 | . 1 . . . 1 . . . . . 3 4 . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . 3 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . 10 . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Machines Disabled 28 | . 1 1 1 1 . 2 1 1 . . 2 1 1 1 3 4 3 3 2 Max in Single Turn 1 | . 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 1 Garrison Access 6 | . . . . 1 . 2 . . . . . . 1 . 1 . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . 2 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Machines Accessed 83 | . 9 2 13 5 9 14 . . 1 . 4 1 10 2 4 2 5 . 2 Terminals 49 | . 7 1 8 3 5 7 . . . . 1 1 6 1 1 2 4 . 2 Fabricators 12 | . . . . . 4 4 . . . . 1 . 1 1 1 . . . . Repair Stations 3 | . . . 1 . . . . . . . . . 2 . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 1 . 1 . . . . 2 . . . 1 . . . . Garrison Access 6 | . . . . 1 . 2 . . . . . . 1 . 1 . 1 . . Total Hacks 252 | . 27 2 41 20 24 50 . . 7 . 14 1 32 3 9 8 10 . 4 Successful 154 | . 17 1 27 13 11 34 . . 7 . 9 1 16 3 5 2 7 . 1 Failed 98 | . 10 1 14 7 13 16 . . . . 5 . 16 . 4 6 3 . 3 Catastrophic 19 | . 1 1 3 . 4 1 . . . . 2 . 2 . 1 2 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 121 | . 22 1 22 12 11 23 . . . . 3 . 15 1 4 . 6 . 1 Terminals 125 | . 20 1 21 14 11 20 . . . . 1 1 13 2 1 8 8 . 4 Fabricators 59 | . . . . . 13 25 . . . . 8 . 7 1 5 . . . . Repair Stations 11 | . . . 2 . . . . . . . . . 9 . . . . . . Recycling Units 10 | . 7 . 3 . . . . . . . . . . . . . . . . Scanalyzers 29 | . . . 15 5 . 2 . . . . 5 . . . 2 . . . . Garrison Access 10 | . . . . 1 . 3 . . . . . . 3 . 1 . 2 . . Terminal Hacks 34 | . 3 1 1 . 4 7 . . 7 . 1 1 1 2 . 2 3 . 1 Part Schematic 11 | . . . . . 1 2 . . 7 . . . 1 . . . . . . Robot Analysis 3 | . 1 . . . . . . . . . . . . 1 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . . 1 1 . . . 1 . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . . . . . . . 1 . 1 . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 2 | . . . 1 . . 1 . . . . . . . . . . . . . Locate Traps 4 | . 1 . . . 2 . . . . . . . . . . . 1 . . Recall Extermination 2 | . . . . . . 1 . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 32 | . . . . . 3 16 . . . . 5 . 5 1 2 . . . . Network Status 3 | . . . . . 1 1 . . . . . . . 1 . . . . . Load Schematic 18 | . . . . . 2 9 . . . . 3 . 3 . 1 . . . . Build 11 | . . . . . . 6 . . . . 2 . 2 . 1 . . . . Repair Station Hacks 8 | . . . 2 . . . . . . . . . 6 . . . . . . Scan Component 4 | . . . 1 . . . . . . . . . 3 . . . . . . Repair 4 | . . . 1 . . . . . . . . . 3 . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . . . . . . . . . . . Scanalyzer 22 | . . . 11 5 . 2 . . . . 3 . . . 1 . . . . Insert Component 10 | . . . 4 2 . 1 . . . . 2 . . . 1 . . . . Analyze 8 | . . . 4 2 . 1 . . . . 1 . . . . . . . . Retrieve Study 4 | . . . 3 1 . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 2 . . . . . . 1 . 1 . 1 . . Seal Access 6 | . . . . 1 . 2 . . . . . . 1 . 1 . 1 . . Unauthorized Hacks 49 | . 12 . 12 7 4 7 . . . . . . 3 . 1 . 3 . . Terminals 35 | . 10 . 11 7 1 2 . . . . . . 1 . . . 3 . . Track 1 | . . . . . . . . . . . . . . . . . 1 . . Assimilate 6 | . . . 1 . 1 2 . . . . . . . . . . 2 . . Botnet 13 | . 4 . 5 3 . . . . . . . . 1 . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . Skim 14 | . 6 . 5 3 . . . . . . . . . . . . . . . Fabricators 11 | . . . . . 3 5 . . . . . . 2 . 1 . . . . Prioritize 3 | . . . . . . 1 . . . . . . 1 . 1 . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . Recompile 7 | . . . . . 3 3 . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 1 11 3 7 6 . . . . 3 . 9 1 . 1 2 . 1 Full Trace Events 3 | . . . . . 1 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 3 2 1 3 . . 22 . 1 . 1 . . . . . . Parts Built 11 | . . . . . . 5 . . . . 2 . 3 . 1 . . . . Authchips 10 | . . . . . . 5 . . . . 2 . 2 . 1 . . . . Time 553 | . . . . . . 241 . . . . 134 . 76 . 102 . . . . Total Part Build Rating 54 | . . . . . . 23 . . . . 8 . 15 . 8 . . . . Part Studies Acquired 4 | . . . 3 1 . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . . . . . 3 . . . . . . Time 336 | . . . 136 . . . . . . . . . 200 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 29 | . 19 . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 3 2 . 1 . . . . 1 . . . . . . . . Part Schematics Acquired 7 | . . . 3 2 . 1 . . . . 1 . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . 10 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Total Allies 18 | . . . 1 . 1 4 . . . . . 11 . . . . 1 . . Largest Group 5 | . . . 1 1 1 3 . . . . . 5 . . . . 1 . . Highest-Rated Group 277 | . . . 10 10 26 87 . . . . . 277 . . . . 26 . . Highest-Rated Ally 159 | . . . 10 10 26 29 . . . . . 159 . . . . 26 . . Total Orders 13 | . . . 1 . . . . 1 . . 1 10 . . . . . . . STAY 6 | . . . 1 . . . . . . . . 5 . . . . . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . . . . FOLLOW 3 | . . . . . . . . . . . . 3 . . . . . . . AID 1 | . . . . . . . . . . . . 1 . . . . . . . EXPLORE 2 | . . . . . . . . 1 . . 1 . . . . . . . . Ally Attacks 94 | . . . . . . 29 . . . . . 65 . . . . . . . Total Damage 1836 | . . . . . . 405 . . . . . 1431 . . . . . . . Kills 18 | . . . . . . 2 . . . . . 16 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Active Infowar (turns) 13047 | 116 2519 1612 2049 . . 498 165 645 858 431 512 686 1063 375 382 90 562 78 406 Sensors 6748 | . . . . . . 498 165 645 858 431 512 686 1063 375 381 90 560 78 406 Terrain 2692 | . . . . . . . . . . . . . 804 375 379 90 560 78 406 Seismic 6296 | 116 2519 1612 2049 . . . . . . . . . . . . . . . . Cloaking 1355 | . . . . . . . . . . . . . 1059 296 . . . . . Jamming 1256 | . . . . . . . . . . . . . . . 125 85 562 78 406 Robot Analysis Total 3 | . 1 . . . . . . . . . . . . 1 . . 1 . . Derelict Logs Recovered 5 | . . 2 . . . . 2 . . 1 . . . . . . . . . Drone Launches 7 | . . . . . . . . 3 . . 4 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Turns Passed 14803 | 205 2519 1660 2230 570 279 709 174 668 858 431 587 957 1063 375 382 90 562 78 406 Spaces Moved 14637 | 98 928 643 912 317 908 1520 612 667 937 456 846 1276 1400 569 718 129 997 181 523 Core 4 | 4 . . . . . . . . . . . . . . . . . . . Treads 2512 | 89 546 643 912 317 5 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 387 | 5 382 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 11734 | . . . . . 903 1520 612 667 937 456 846 1276 1400 569 718 129 997 181 523 Fastest Speed 17 | 50 115 160 145 145 23 20 20 20 90 20 20 17 19 19 26 29 26 29 27 Average Speed 63 | 151 192 238 166 145 23 21 20 57 90 61 21 22 21 28 28 29 28 29 30 Slowest Speed 320 | 160 320 240 240 145 145 98 90 90 90 90 92 97 93 105 29 29 29 29 31 Overloaded Moves 68 | . . . . . . . . . . . . 23 . 19 13 . 12 . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . 8 12 . 1 . . 8 7 2 9 10 . 3 7 . Potential Cave-ins 3 | . . . . . . . . . . . 1 . 2 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 50 | 5 96 98 63 34 29 38 80 78 84 60 24 82 31 18 72 3 84 13 13 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 10 | . 4 1 2 . . . . . 2 1 . . . . . . . . . Known Exits Taken 16 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . . . . 1 2 4 4 . . . . . . . . . Spaces Dug 163 | . . . 16 . . 12 2 12 . 2 19 . 26 17 14 2 30 2 9 Terrain Destroyed 707 | . 25 . 42 23 . 12 92 224 . 2 55 60 28 18 16 6 49 18 37 Melee 98 | . . . . . . 12 2 12 . 2 19 . 24 12 7 . . 1 7 Projectile 81 | . . . . . . . . . . . . 3 4 6 9 6 49 1 3 AOE 528 | . 25 . 42 23 . . 90 212 . . 36 57 . . . . . 16 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Tes Res Qua Sec Acc Total 18956 | 123 1490 721 1441 365 967 1838 651 912 949 600 1179 1844 2092 744 836 163 1208 190 643 Wait 3094 | 1 420 24 364 1 24 260 28 179 . 141 269 382 628 142 66 10 139 5 11 Move 14490 | 97 927 642 911 316 891 1497 611 664 936 455 830 1261 1395 552 698 128 990 167 522 Hop 60 | . . . . . 8 10 . 1 . . 7 7 2 7 9 . 3 6 . Pick Up 112 | 4 23 16 9 3 5 7 . 8 5 . 2 4 4 3 3 1 6 2 7 Fast Attach 60 | 7 2 4 3 . 2 5 . 2 1 . 7 12 4 2 4 . 4 . 1 Attach 91 | . 1 1 3 3 13 11 4 7 1 . 6 10 5 5 5 3 2 1 10 Detach 44 | . . . . 1 3 7 2 7 . . 4 8 3 3 3 2 . . 1 Swap 92 | . 13 1 16 4 3 8 . . 2 2 12 10 4 3 10 1 1 . 2 Drop 107 | . 13 4 16 1 16 6 . 10 3 . 3 8 2 6 3 . 5 2 9 Fire 427 | 14 90 29 119 36 . . 2 6 . . 3 22 4 6 11 18 58 5 4 Melee 260 | . . . . . 2 27 4 18 1 2 27 40 41 15 20 . . 2 61 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . . . . . . . . 45 . . 4 . . . 15 Rewire 35 | . . . . . . . . . . . . 35 . . . . . . . Trap 10 | . . . . . . . . 10 . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . 9 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / Upp x2 / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 206 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 8) 607 | -10/Materials | Discovered new exit (range 16) 1612 | -10/Materials | Discovered new exit (range 5) 2108 | -10/Materials | Discovered new exit (range 8) 2212 | -10/Materials | Identified exit to Mines 2281 | -10/Materials | Core integrity fell below 50% 2291 | -10/Materials | Learned 2 Mines zone layouts 2359 | -10/Materials | Identified exit to Subcaves 2359 | -10/Materials | Learned location of 2 exits from Materials 2419 | -10/Materials | Loaded intel: 7 trap records 2469 | -10/Materials | Learned location of Recycling (-7) 2511 | -10/Materials | Learned Storage non-interactive machine intel 2565 | -10/Materials | Learned location of Mines (-9) 2700 | -10/Materials | Learned 4 Subcaves zone layouts 2725 | -10/Materials | Entered Mines 3021 | -10/Mines | Learned location of Storage (-7) 3405 | -10/Mines | Discovered new exit (range 8) 3731 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 3743 | -10/Mines | Discovered new exit (range 15) 3867 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3872 | -10/Mines | Found Prototype Device 4001 | -10/Mines | Learned location of 2 exits from Materials 4082 | -10/Mines | Found the Drone Emporium 4090 | -10/Mines | Found Prototype Device 4090 | -10/Mines | Identified Decoy Drone Bay 4385 | -10/Mines | Entered Materials 4385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4386 | -9/Materials | Identified exit to Mines 4386 | -9/Materials | Identified exit to Materials 4952 | -9/Materials | Identified Exp. Sensor Array 4989 | -9/Materials | Build established: Scavenger-Mutant 5228 | -9/Materials | Repaired Broken Exp. Sensor Array 6380 | -9/Materials | Learned Storage emergency access door positions 6385 | -9/Materials | First assault squad dispatched 6387 | -9/Materials | Build established: Mutant 6425 | -9/Materials | Learned Storage emergency access door positions 6461 | -9/Materials | Learned 2 Storage zone layouts 6489 | -9/Materials | Learned 2 Storage zone layouts 6522 | -9/Materials | Learned location of Zion (-6) 6534 | -9/Materials | Learned Storage stockpile data 6591 | -9/Materials | Learned Storage non-interactive machine intel 6615 | -9/Materials | Entered another Materials area 6615 | -8/Materials | Accompanied by 1 ally 6615 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6947 | -8/Materials | Destroyed 9 combat bots 7047 | -8/Materials | Discovered new exit (range 16) 7185 | -8/Materials | Entered Factory 7185 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7391 | -7/Factory | Identified exit to Factory 7464 | -7/Factory | Entered another Factory area 7464 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7637 | -6/Factory | Discovered new exit (range 13) 7640 | -6/Factory | Identified exit to Lower Caves 7700 | -6/Factory | Discovered new exit (range 13) 7712 | -6/Factory | Identified exit to Factory 7840 | -6/Factory | Build established: Hacker-Sprinter 7841 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 7896 | -6/Factory | Fabricated Cld. VTOL Module (x1) 7930 | -6/Factory | Fabricated Cld. VTOL Module (x1) 7955 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 7981 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 8007 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 8082 | -6/Factory | Found Prototype Launcher 8082 | -6/Factory | Identified Scatter Rocket Array 8173 | -6/Factory | Entered Lower Caves 8194 | -6/Lower Caves | Learned 12 Factory zone layouts 8277 | -6/Lower Caves | Spotted B-75 Beast 8279 | -6/Lower Caves | Learned Factory security intel 8280 | -6/Lower Caves | Encountered a Warlord checkpoint 8341 | -6/Lower Caves | Discovered new exit (range 3) 8342 | -6/Lower Caves | Identified exit to Lower Caves 8347 | -6/Lower Caves | Entered another Lower Caves area 8376 | -6/Lower Caves | Discovered exit to Factory (range 7) 8379 | -6/Lower Caves | Destroyed 7 combat bots 8702 | -6/Lower Caves | Build established: Hacker-Mutant 8729 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8995 | -6/Lower Caves | Discovered new exit (range 11) 9014 | -6/Lower Caves | Identified exit to Zion 9015 | -6/Lower Caves | Entered Zion 9081 | -6/Zion | Found Prototype Hackware 9114 | -6/Zion | Discovered new exit (range 12) 9600 | -6/Zion | Met Imprinter 9662 | -6/Zion | Learned location of Warlord (-4) 9871 | -6/Zion | Identified exit to Proximity Caves 9873 | -6/Zion | Entered Proximity Caves 10183 | -5/Proximity Caves | Spotted B-75 Beast 10288 | -5/Proximity Caves | Discovered exit to Factory (range 11) 10304 | -5/Proximity Caves | Entered Factory 10304 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10305 | -5/Factory | Identified exit to Extension 10305 | -5/Factory | Identified exit to Factory 10305 | -5/Factory | Identified exit to Upper Caves 10309 | -5/Factory | Identified Exp. System Shield 10483 | -5/Factory | Build established: Hacker-Sprinter 10531 | -5/Factory | Destroyed 8 combat bots 10645 | -5/Factory | Fabricated Cld. VTOL Module (x1) 10715 | -5/Factory | Fabricated Cld. VTOL Module (x1) 10788 | -5/Factory | Crushed by falling debris 10891 | -5/Factory | Entered Extension 10895 | -5/Extension | Lost 3 allies 11066 | -5/Extension | Disrupted transfer network 11461 | -5/Extension | Lost 4 parts (1p2n1w) 11512 | -5/Extension | Spotted B-75 Beast 11516 | -5/Extension | Spotted B-75 Beast 11521 | -5/Extension | Rescued A7 11786 | -5/Extension | Discovered exit to Factory (range 10) 11786 | -5/Extension | Discovered new exit (range 6) 11825 | -5/Extension | Found Prototype Protection 11837 | -5/Extension | Murdered A7 11840 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11848 | -5/Extension | Entered Factory 11848 | -4/Factory | Evolved 2 slots: Utility x2 11851 | -4/Factory | Identified Med. Regenerative Plating 11960 | -4/Factory | Fabricated Exp. System Shield (x1) 11977 | -4/Factory | Fabricated Adv. Terrain Scan Processor (x2) 12022 | -4/Factory | Discovered new exit (range 15) 12025 | -4/Factory | Identified exit to Upper Caves 12235 | -4/Factory | Repaired Imp. VTOL Module 12307 | -4/Factory | Repaired Cld. VTOL Module? 12408 | -4/Factory | Build established: Hacker-Ninja 12421 | -4/Factory | Repaired Cld. VTOL Module? 12727 | -4/Factory | Discovered exit to Upper Caves (range 7) 12751 | -4/Factory | Discovered new exit (range 14) 12754 | -4/Factory | Identified exit to Research 12911 | -4/Factory | Entered Research 12911 | -3/Research | Evolved 2 slots: Utility x2 12977 | -3/Research | Identified exit to Testing 13222 | -3/Research | Spotted B-86 Titan 13286 | -3/Research | Entered Testing 13304 | -3/Testing | Found Prototype Energy Cannon 13304 | -3/Testing | Identified Cld. Nova Cannon 13364 | -3/Testing | Fabricated Exp. Sensor Array? 13495 | -3/Testing | Found Prototype Device 13495 | -3/Testing | Identified Exp. Hardlight Generator 13541 | -3/Testing | Found Prototype Reactor 13541 | -3/Testing | Identified Zero-point Reactor 13547 | -3/Testing | Found Prototype Processor 13547 | -3/Testing | Identified Exp. Target Analyzer 13641 | -3/Testing | Discovered new exit (range 10) 13668 | -3/Testing | Identified exit to Research 13668 | -3/Testing | Entered Research 13668 | -2/Research | Evolved 2 slots: Utility x2 13681 | -2/Research | Identified exit to Quarantine 13758 | -2/Research | Entered Quarantine 13893 | -2/Quarantine | Found Alien Artifact 13912 | -2/Quarantine | Found Alien Artifact 13930 | -2/Quarantine | Identified Core Reset Matrix 13930 | -2/Quarantine | Identified Subatomic Replicator 13930 | -2/Quarantine | Used Core Reset Matrix 13934 | -2/Quarantine | Detected hypermatrix surge 13934 | -2/Quarantine | Sensed 2 artifacts in vicinity 13953 | -2/Quarantine | Build established: Hacker-Scout 14104 | -2/Quarantine | Found Sigix Broadsword 14141 | -2/Quarantine | Discovered new exit (range 10) 14143 | -2/Quarantine | Identified exit to Access 14297 | -2/Quarantine | Spotted Fortress 14317 | -2/Quarantine | Discovered new exit (range 6) 14317 | -2/Quarantine | Discovered new exit (range 7) 14318 | -2/Quarantine | Identified exit to Section 7 14319 | -2/Quarantine | Identified exit to Protoforge 14320 | -2/Quarantine | Entered Section 7 14321 | -2/Section 7 | Detected hypermatrix surge 14321 | -2/Section 7 | Sensed 20 artifacts in vicinity 14350 | -2/Section 7 | Found Integrity Redistributor 14396 | -2/Section 7 | Discovered exit to Access (range 3) 14398 | -2/Section 7 | Entered Access 14398 | -1/Access | Evolved 2 slots: Utility x2 14607 | -1/Access | Discovered new exit (range 6) 14687 | -1/Access | Build established: Hacker-Ninja 14791 | -1/Access | Energy Cycler disabled 14803 | -1/Access | Identified exit to Surface 14804 | *** | Heading to fleet! Last Messages --------------- 14590_ Acquired Sigix Broadsword. 14606_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14607_ The Access Shell folds into the floor. 14607_ EXIT=FOUND 14610_ Sealed Heavy Doors breached. 14766_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4N. 14779_ K-01 Serf cleans the Terminal. 14785_ Dropped Sigix Broadsword. 14786_ Acquired Sigix Broadsword. 14791_ ALERT: Power surge detected, dispatching additional patrols. 14791_ Energy Cycler explodes. 14791_ K-01 Serf destroyed. 14793_ Dropped Cld. Nova Cannon. 14794_ U-05 Engineer lays Concrete. 14795_ U-05 Engineer builds a Wall. 14795_ Acquired Cld. Nova Cannon. 14803_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?#? ? ?????? ????????###+#######??#?#?#?????????? | | ???#?##??#?########### ?? ? ? ? ????????? | | ????? ? ? ? ? ? ????????? | | ?? ? ??? ? ? ?? ? ????? | | #?###?##?###?# #####?##???#########??? | | ###?###??#??##?# #??## ? ?? #??? | | ##?#?#??##?##??# #####? ? + ? | | ?#######?###?#?# ####? ? ? ? #??? | | #???#??#######?# #####? ?? ? ??#?# | | ###???#?####?### #?### ??? ?##? | | ################ ###?# ? ? ????? | | ######""""""""# ############/####### = | | ## %= "u u | | " #" k | | """ ## "" "############## ####### | | "" ## """" "" ############### #?#???## ? | | " ## ############### #? ?? #? | | ## ############?##k #? ? # ? | | ] ##########"##"############### #? ???? | | ######### ################### ## ? # | | ] ##################### ####### ## ??? | | # " ## ? ? # ? | | # BB " ## ??# ? | | ######/### BB " ## ? ??? | | " ##? ?? ??? | | ^ " "@ #? ????? | | " "" ## ? ??? | | ^ " ##? ? ??? | | ######+### BB " #??###???? | | ## ]# BB " """ """ #??#?????? | | #?? # " """T""" #######??? | | #? "" ##################### ####### #######??? | | ## """ ##########################??# ##???#???? | | + R" #?#######################???? ##???????? | | ## """ # #############?#?##? ###?#????? | | ## "" # #############?#?#?? #????????? | | ## # #############??#?#? #????????? | | ## # #######? ###???? #????????? | | #?? # + ? " ??? ???? ?????????? | | #?? #? ? # ??????????????????? | | #? ? ! # ?? ??#?##### ????????????????????? | | #????! #????? ? ########??????????????????????? | | ##???? #???? ??? #?####????????????????????????? | | ##??? #???????????????????????????????????????? | | ##????? #???????????????????????????????????????? | | #??? #???????????????????????????????????????? | | #????#??#? ??????????????????????????????????????? | | ###??????#???????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##?###?#??#??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 69 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 410 Jamming Range 12 Cloak Strength 3 Power Amplification 40 Additional Mass Support 25 Armor Coverage 450 Evasion (%) 66 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 46 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Exp. System Shield | x1 | -4/Factory | Authchip Adv. Terrain Scan Processor | x2 | -4/Factory | Authchip Exp. Sensor Array | x1 | -3/Testing | Authchip Repaired ---------- Exp. Sensor Array | 62% | -9/Materials | Broken Imp. VTOL Module | 18% | -4/Factory Cld. VTOL Module | 16% | -4/Factory Cld. VTOL Module | 38% | -4/Factory Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed TimingFlakProjector Manual? 0 Play Time 02:20:37 Cumulative 362.4 hours Start 2026.03.28 @ 02:38:22 End 2026.03.28 @ 05:33:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 283 Adventurer 0 Explorer 0 Win Type 2 Total 21 Types 11/0/8/2/0/0/0/0/0/0 Lore% 87 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78ef1ac2-8675-4f8f-8649-cfdf021b9031