Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.29 @ 15:07:21

Player: Jim

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (106)     530
Value Destroyed (3968)     3968
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 10129

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/1300
Matter                     27/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -3/Research

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Target Analyzer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (8) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Angular Momentum Engine
               Neutrino Core
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
               ECM Suite
               Point Defense Array
>              --- WEAPON -----------
  High-powered Shock Rifle
               Autogun
               Gauss Cannon
               Hardcell Cannon
         Heavy Gauss Cannon
>              --- INVENTORY --------
      Advanced Heat Sink
               Minigun
      Enhanced Gauss Cannon
               Shock Maul
[Rating: 96]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Slots Evolved              15   | .   1   .   2   .   2   2   2   2   2   2   
  Power                    4    | .   1   .   .   .   1   1   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   1   .   1   
  Utility                  4    | .   .   .   1   .   .   1   .   .   1   1   
  Weapon                   3    | .   .   .   .   .   1   .   1   .   1   .   
Parts Attached             98   | .   3   1   2   15  16  8   4   3   35  11  
  Power                    25   | .   1   1   .   2   3   5   .   1   7   5   
    Engine                 16   | .   1   1   .   2   3   5   .   1   3   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   2   5   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               23   | .   .   .   1   7   4   .   1   2   7   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | .   .   .   1   4   4   .   1   2   7   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 3    | .   .   .   .   3   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   1   1   2   .   .   4   3   
    Device                 7    | .   .   .   1   .   .   1   .   .   4   1   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   2   .   .   5   8   1   3   .   17  2   
    Energy Gun             5    | .   .   .   .   1   2   .   1   .   1   .   
    Energy Cannon          4    | .   .   .   .   1   3   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   .   .   .   .   2   .   5   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   1   .   .   9   .   
    Launcher               8    | .   2   .   .   2   2   .   .   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   1   1   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   4   1   .   .   .   1   .   
Parts Lost                 54   | .   .   1   .   .   3   .   .   .   29  21  
  Power                    15   | .   .   1   .   .   .   .   .   .   8   6   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   7   4   
  Utility                  9    | .   .   .   .   .   1   .   .   .   4   4   
  Weapon                   19   | .   .   .   .   .   2   .   .   .   10  7   
  Highest Loss Streak      20   | .   .   1   .   .   2   .   .   .   14  20  
Average Slot Usage (%)     88   | .   100 91  91  100 95  97  100 100 86  54  
  Engine                   17   | .   25  16  20  20  25  28  25  27  12  .   
  Core                     3    | .   .   .   .   .   .   .   .   .   5   13  
  Leg                      21   | .   25  25  25  29  25  21  25  27  21  9   
  Device                   9    | .   .   .   5   10  8   11  6   5   12  6   
  Storage                  7    | .   12  12  10  10  8   7   6   5   5   5   
  Processor                1    | .   .   .   .   .   .   2   6   5   .   .   
  Protection               5    | .   12  12  10  10  7   7   6   5   3   .   
  Energy Gun               1    | .   .   .   .   2   2   .   1   5   1   .   
  Energy Cannon            6    | .   .   .   .   4   11  14  12  11  3   .   
  Ballistic Gun            3    | .   7   .   .   .   .   .   5   5   6   7   
  Ballistic Cannon         5    | .   .   .   .   .   .   4   5   .   10  9   
  Launcher                 4    | .   17  25  20  12  6   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 16  25  27  28  30  54  72  75  82  112 114 
  Greatest Support         105  | 20  20  20  33  36  45  45  58  75  105 60  
  Greatest Overweight (x)  11   | .   1   1   1   4   1   1   1   1   6   11  
  Average Overweight (x)   .    | .   .   1   .   .   .   1   1   1   1   1   
Largest Inventory Capacity 12   | 8   8   8   8   8   8   8   8   8   8   12  
  Average Capacity         8    | 8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             8    | 7   8   8   8   8   8   8   6   6   8   1   
  Average Carried          5    | 7   7   8   7   6   6   6   5   4   4   .   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 7   8   8   8   6   6   7   6   6   .   .   

 Class Distribution 
--------------------
 42% | Hacker-Mutant
 30% | Generator-Mutant
 12% | Scavenger-Mutant
  5% | Generator-Tank
  3% | Generator-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Storage
    Hacker-Mutant | -8/Materials
 Generator-Mutant | -7/Factory
 Generator-Mutant | -6/Factory
 Generator-Mutant | -5/Factory
 Generator-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           3081 | 200  70   178  199  499  337  149  58   30   952  409  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3381 | .    128  157  211  453  390  109  65   71   1260 537  
  Parts                    183  | .    5    7    18   28   19   3    3    8    58   34   
Haulers Intercepted        3    | .    .    .    .    3    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    1    3    2    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  72   | .   2   9   5   10  9   1   1   3   23  9   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Guns                     14   | .   .   .   .   1   .   .   .   .   9   4   
  Cannons                  24   | .   .   .   .   4   2   1   1   3   10  3   
  AOE                      33   | .   2   9   5   5   6   .   .   .   4   2   
Classes Destroyed          15   | .   4   3   1   4   2   .   .   .   1   .   
  Worker                   9    | .   1   2   .   1   2   .   .   .   3   .   
  Builder                  4    | .   .   .   .   2   1   .   .   .   .   1   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   3   .   .   .   .   .   .   
  Recycler                 6    | .   1   1   1   1   1   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   1   
  Watcher                  8    | .   1   .   2   1   1   1   .   .   2   .   
  Swarmer                  13   | .   .   .   .   2   .   .   .   3   6   2   
  Grunt                    24   | .   2   4   2   4   3   .   .   .   5   4   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   .   3   4   3   1   1   .   6   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   .   .   .   2   1   
  Programmer               6    | .   .   .   .   .   .   .   .   .   4   2   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   11  4   5   6   1   1   3   6   8   
  Combat Bots Only         7    | .   2   7   3   4   5   1   1   3   3   6   
Max Kills in Single Turn   4    | .   2   2   2   2   3   1   1   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   1   2   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               8474  | .    10   218  162  342  331  130  60   335  3567 3319 
  Core                     2593  | .    .    37   49   45   9    6    7    180  943  1317 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82    | 100  .    85   .    76   98   99   99   82   18   .    
Volleys Fired              217   | .    3    12   9    36   13   5    2    10   100  27   
  Largest                  5     | .    2    2    2    2    3    2    4    2    5    4    
  Hottest                  304   | .    66   66   66   89   150  150  230  150  304  177  
Shots Fired                447   | .    6    24   18   50   31   10   8    20   210  70   
  Gun                      146   | .    .    .    .    4    4    .    4    .    98   36   
  Cannon                   196   | .    .    .    .    14   15   10   4    20   104  29   
  Launcher                 102   | .    6    24   18   32   12   .    .    .    8    2    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  237   | .    .    .    .    .    .    .    2    .    170  65   
  Thermal                  81    | .    .    .    .    18   19   10   4    20   10   .    
  Explosive                94    | .    6    24   18   32   12   .    .    .    .    2    
  Electromagnetic          32    | .    .    .    .    .    .    .    2    .    30   .    
  Robot Hit Streak         27    | .    5    26   27   23   19   12   17   4    21   10   
  Robot Miss Streak        4     | .    .    .    1    3    1    .    .    4    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           332   | .    5    21   13   42   29   10   5    8    155  44   
  Core Hits                209   | .    7    25   13   34   30   3    3    3    68   23   
  Critical Hits            16    | .    .    .    .    2    2    .    .    .    8    4    
  Critical Kills           6     | .    .    .    .    1    1    .    .    .    2    2    
  Critical Parts Destroyed 9     | .    .    .    .    1    1    .    .    .    5    2    
Melee Attacks              7     | .    .    .    .    .    7    .    .    .    .    .    
  Impact                   7     | .    .    .    .    .    7    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11925 | .    498  1017 503  1570 1407 200  112  200  4476 1942 
  Guns                     2469  | .    .    .    .    51   69   .    37   .    1567 745  
  Cannons                  3419  | .    .    .    .    288  220  200  75   200  2066 370  
  Explosions               5749  | .    498  1017 503  1231 830  .    .    .    843  827  
  Melee                    288   | .    .    .    .    .    288  .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4154  | .    .    .    .    .    .    .    19   .    3020 1115 
  Thermal                  1775  | .    192  35   .    339  289  200  75   200  445  .    
  Explosive                4997  | .    306  982  503  1231 830  .    .    .    318  827  
  Electromagnetic          711   | .    .    .    .    .    .    .    18   .    693  .    
  Impact                   288   | .    .    .    .    .    288  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    1    .    .    .    2    .    .    3    3    
  Average Corruption       2     | .    1    1    .    .    .    1    .    .    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24    | .    .    2    .    .    .    2    .    .    17   3    
    Message Errors         9     | .    .    .    .    .    .    2    .    .    5    2    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    5    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       7     | .    .    2    .    .    .    .    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            304   | .    35   54   .    23   100  .    .    .    42   50   
  Projectiles              36    | .    .    .    .    2    .    .    .    .    34   .    
  Explosions               195   | .    35   54   .    21   27   .    .    .    8    50   
  Melee                    73    | .    .    .    .    .    73   .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    .    3    .    .    .    10   4    
  Impact                   3     | .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    .    .    .    9    4    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      238   | .    .    24   55   26   .    .    .    .    104  29   
  Shots                    12    | .    .    1    2    2    .    .    .    .    5    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        961   | .    69   160  96   341  511  695  441  961  845  574  
  Average Temperature      177   | .    31   72   36   110  179  110  240  254  219  244  
  Received Heat Transfer   1098  | .    9    39   54   138  72   36   42   .    588  120  
  Effects                  191   | .    .    .    .    1    8    19   5    47   97   14   
    Shutdowns              86    | .    .    .    .    .    6    8    4    18   43   7    
    Energy Bleed           16    | .    .    .    .    1    .    4    .    4    6    1    
    Interference           31    | .    .    .    .    .    .    3    1    4    20   3    
    Matter Decay           14    | .    .    .    .    .    .    2    .    4    7    1    
    Short Circuit          9     | .    .    .    .    .    .    1    .    2    6    .    
    Damage (minor)         14    | .    .    .    .    .    2    1    .    4    7    .    
    Damage (major)         15    | .    .    .    .    .    .    .    .    10   4    1    
    Damage (core)          6     | .    .    .    .    .    .    .    .    1    4    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    1    .    .    .    1    .    
  Impact Corruptions       4     | .    .    .    .    .    3    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    3    1    3    1    .    .    
  Heat Transferred         2559  | .    150  50   .    629  518  296  111  296  509  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Peak Influence             423  | .   109 197 262 315 423 67  45  88  306 164 
  Average Influence        109  | .   60  126 119 185 275 40  7   31  114 53  
Maximum Alert Level        2    | .   .   .   1   1   2   .   .   .   1   .   
  Low Security (%)         79   | 100 100 100 85  49  33  100 100 100 72  100 
  Level 1                  18   | .   .   .   14  50  39  .   .   .   27  .   
  Level 2                  2    | .   .   .   .   .   27  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   1   .   1   .   .   3   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   1   .   .   2   2   
  Reinforcement            3    | .   .   .   .   1   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Distress Signals           4    | .   .   .   1   1   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   3   9   6   14  11  2   1   3   37  15  
  Peak Tracking Total      8    | .   2   3   2   4   3   1   1   3   8   6   
  Tactical Retreats        5    | .   .   1   .   .   .   .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Traps Triggered            8    | .   2   .   .   1   .   2   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Machines Disabled          18   | .   3   2   .   4   1   .   .   .   6   2   
  Max in Single Turn       3    | .   3   1   .   1   1   .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Machines Accessed          7    | .   .   .   .   3   1   2   .   .   .   1   
  Terminals                4    | .   .   .   .   1   1   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   .   .   .   7   3   3   .   .   .   1   
  Successful               12   | .   .   .   .   6   3   2   .   .   .   1   
  Failed                   2    | .   .   .   .   1   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   2   3   1   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   1   3   1   .   .   .   1   
  Record                   4    | .   .   .   .   .   2   1   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   1   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   .   
  Time                     64   | .   .   .   .   64  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               4779 | 8    99   231  179  637  418  865  124  222  1345 651  
Spaces Moved               2668 | 7    59   130  111  367  223  554  75   123  676  343  
  Core                     44   | .    .    .    .    .    .    .    .    .    .    44   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2623 | 7    59   130  111  366  223  554  75   123  676  299  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  150  120  120  120  150  150  152  120  120  
  Average Speed            146  | 120  139  150  133  120  148  150  150  152  151  161  
  Slowest Speed            600  | 120  150  150  150  335  150  150  150  153  300  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 2    19   52   19   55   21   13   2    4    17   8    
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          713  | .    46   108  140  177  79   .    .    .    117  46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               48   | .    .    .    .    .    .    .    .    .    43   5    
  AOE                      665  | .    46   108  140  177  79   .    .    .    74   41   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Res 
Total                      3148 | 6   69  142 124 509 272 578 81  137 836 394 
  Wait                     73   | .   3   .   .   68  .   .   .   .   .   2   
  Move                     2658 | 6   58  129 110 366 222 553 74  122 675 343 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  67   | .   2   .   2   12  8   8   1   2   21  11  
  Fast Attach              3    | .   .   1   1   .   .   .   .   .   1   .   
  Attach                   52   | .   1   .   1   .   5   3   2   2   27  11  
  Detach                   4    | .   .   .   .   .   1   .   .   .   3   .   
  Swap                     43   | .   2   .   .   15  11  5   2   1   7   .   
  Drop                     24   | .   .   .   1   12  5   4   .   .   2   .   
  Fire                     217  | .   3   12  9   36  13  5   2   10  100 27  
  Melee                    7    | .   .   .   .   .   7   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Identified exit to Materials
    1 | -11/Scrapyard | Discovered exit to Materials (range 3)
    9 | -11/Scrapyard | Entered Materials
    9 | -10/Materials | Evolved 1 slot: Power x1
   62 | -10/Materials | Identified exit to Mines
   62 | -10/Materials | Discovered exit to Mines (range 16)
  108 | -10/Materials | Entered Mines
  109 | -10/Mines     | Assembled infested the area
  114 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  218 | -10/Mines     | Destroyed 7 combat bots
  288 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  307 | -10/Mines     | Build established: Hacker-Mutant
  312 | -10/Mines     | Identified exit to Materials
  312 | -10/Mines     | Discovered exit to Materials (range 9)
  339 | -10/Mines     | Entered Materials
  339 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  487 | -9/Materials  | Identified exit to Storage
  487 | -9/Materials  | Discovered exit to Storage (range 10)
  518 | -9/Materials  | Entered Storage
  880 | -9/Storage    | Repaired Rocket Launcher
  914 | -9/Storage    | Repaired Rocket Launcher
 1144 | -9/Storage    | Identified exit to Materials
 1144 | -9/Storage    | Discovered exit to Materials (range 10)
 1155 | -9/Storage    | Entered Materials
 1155 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1497 | -8/Materials  | Identified exit to Factory
 1497 | -8/Materials  | Discovered exit to Factory (range 4)
 1573 | -8/Materials  | Entered Factory
 1573 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1984 | -7/Factory    | Build established: Generator-Mutant
 2392 | -7/Factory    | Identified exit to Factory
 2392 | -7/Factory    | Discovered exit to Factory (range 15)
 2438 | -7/Factory    | Entered another Factory area
 2438 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2537 | -6/Factory    | Identified exit to Factory
 2537 | -6/Factory    | Discovered exit to Factory (range 8)
 2562 | -6/Factory    | Entered another Factory area
 2562 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2761 | -5/Factory    | Identified exit to Factory
 2761 | -5/Factory    | Discovered exit to Factory (range 13)
 2784 | -5/Factory    | Entered another Factory area
 2784 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3694 | -4/Factory    | Lost 6 parts (2p2n1u1w)
 3793 | -4/Factory    | Core integrity fell below 50%
 3955 | -4/Factory    | Core integrity fell below 20%
 4048 | -4/Factory    | Lost 14 parts (4p1n2u7w)
 4110 | -4/Factory    | Identified exit to Research
 4110 | -4/Factory    | Discovered exit to Research (range 10)
 4129 | -4/Factory    | Entered Research
 4129 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4213 | -3/Research   | Build established: Scavenger-Mutant
 4696 | -3/Research   | Core integrity fell below 50%
 4735 | -3/Research   | Core integrity fell below 20%
 4741 | -3/Research   | Lost 20 parts (6p4n4u6w)
 4780 | -3/Research   | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
04766_ Penetrated by Slug.
04767_ U-05 Engineer lays Concrete.
04768_ The unstable cave ceiling collapses.
04768_ Acquired 22 matter.
04769_ U-05 Engineer lays Concrete.
04770_ K-01 Serf collects debris. <x2>
04771_ U-05 Engineer lays Concrete.
04772_ Slug penetrates Wall.
04772_ U-05 Engineer lays Concrete. <x2>
04773_ K-01 Serf collects debris.
04774_ U-05 Engineer lays Concrete.
04775_ K-01 Serf collects debris.
04776_ U-05 Engineer lays Concrete. <x2>
04777_ Penetrated by Slug. <x2>
04777_ K-01 Serf collects debris.
04778_ UV7%VGDKBGP|Y/8AALZ&D
04778_ U-05 Engineer lays Concrete. <x2>
04780_ K-01 Serf collects debris.
04780_ U-05 Engineer lays Concrete. <x2>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| #######??????????????????????????????????????      |
|       #??????????????????????????????????????      |
|       #??????????????????????????????????????      |
|    """#??????????????????????????????????????      |
|    """#??????????????????????????????????????      |
|    """#???????????#######+########???????????      |
|       #????????????     u        #???????????      |
|       #????????????              ######??????      |
|       #?????????????                   ??????      |
|       #??????????????                  ??????      |
|       #?????????????##                  ?????      |
| | [   #????????????##                   ?????      |
| #+####################                ???????      |
| %=! ^                %           #  ""???????      |
| [= !             %  %       u    #  ""???????      |
| !=     ===       ! h                """"?????      |
|     ^ = ! !          %   @l              ????      |
| ########!###########  k          #       ????      |
| #???#        #                   #???????????      |
| #???#        #                   #???????????      |
| #???# ""     #            =      #???????????      |
| #???#"""     #  """      = =     #???????????      |
| #???#"R      #  """       [      #???????????      |
| #???#"""     #  """  +           #???????????      |
| #???#"""     #       ##      #   #???????????      |
| #???#        #       ##  =       ## #????????      |
| #???#        #  """  #              ###??????      |
| #???##########  """  #                  #????      |
| ?????????????#! """  #  ]][ k%       ###?????      |
| ?????????????#       #   ]       #+#+#???????      |
| ?????????????#       ## =]             ??????      |
| ???????????????      ?#      #         #?????      |
| ?????????????? ?     ?#      #         #?????      |
| ???????????????######?# =    #     ]   ??????      |
| ???????????????????????#######?########??????      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          73
Energy Capacity            1035
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Point Defense Rating       160
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            8
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dangerous Findings
Hey, That's Mine!
I Survived The Infestation
Knowing Is Half The Battle
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              PhasingMakeshiftShielding
  Manual?         0
Play Time         01:27:48
  Cumulative      15.1 hours
  Start           2020.08.29 @ 13:19:56
  End             2020.08.29 @ 15:07:21
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          23
  Rogue           22
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82d66c23-5871-45c8-aa49-eb5bb6cfb03a