Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 23:43:52

Player: Beast

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (143)     715
Value Destroyed (4099)     4099
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (615)                615
              TOTAL SCORE: 12109

 Bonus
-------
High Alert Combat Kills    275
Follower Combat Kills      172
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -432

 Cogmind 
---------
Core Integrity             0/1300
Matter                     137/300
Energy                     57/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Enhanced Optical Array
  Advanced Salvage Targeting Computer
  Improved Targeting Computer
           Launcher Guidance Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
           Particle Reactor
  Advanced KE Penetrator

 Peak State 
------------
>            --- POWER ------------
    Improved Fusion Compressor
>            --- PROPULSION -------
             Biometal Leg
             Impulse Thruster
             Impulse Thruster
             Impulse Thruster
             Impulse Thruster
>            --- UTILITY ----------
    Advanced Power Amplifier
             Triangulator
    Enhanced Optical Array
  Long-range Sensor Array
    Advanced Salvage Targeting Computer
    Improved Targeting Computer
             Launcher Guidance Computer
    Improved Kinecellerator
    Advanced Reaction Control System
             System Shield
>            --- WEAPON -----------
             Railgun
    Advanced KE Penetrator
             Linear Accelerator
>            --- INVENTORY --------
                 (None)
[Rating: 118]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    Enhanced Optical Array
  Device                   Weapon Cycler
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   .   2   2   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Utility                  8    | .   .   2   .   .   1   1   .   .   .   .   2   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             175  | .   7   11  13  13  24  13  6   3   1   1   43  14  21  5   
  Power                    32   | .   .   1   2   4   5   1   1   2   1   .   9   1   4   1   
    Engine                 14   | .   .   1   2   3   4   1   .   .   .   .   3   .   .   .   
    Core                   13   | .   .   .   .   1   1   .   1   2   1   .   5   .   2   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   
  Propulsion               41   | .   1   1   5   5   4   7   .   .   .   .   6   1   9   2   
    Treads                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   2   .   .   3   .   .   .   .   .   .   1   .   
    Wheel                  3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   4   .   .   .   .   5   .   1   .   
    Flight                 20   | .   .   .   .   5   4   .   .   .   .   .   1   1   7   2   
  Utility                  59   | .   5   3   1   3   9   2   3   .   .   1   17  10  4   1   
    Device                 32   | .   .   2   .   1   4   2   .   .   .   1   11  7   3   1   
    Storage                5    | .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Processor              14   | .   2   .   .   1   3   .   2   .   .   .   4   1   1   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Protection             6    | .   .   1   1   1   2   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   1   6   5   1   6   3   2   1   .   .   11  2   4   1   
    Energy Gun             3    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   1   4   1   .   1   .   .   1   .   .   4   2   1   .   
    Ballistic Cannon       10   | .   .   .   1   .   3   1   .   .   .   .   2   .   2   1   
    Launcher               8    | .   .   .   1   .   1   1   1   .   .   .   3   .   1   .   
    Special Weapon         6    | .   .   .   2   1   .   1   1   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   2   .   1   2   1   .   .   .   .   5   1   .   2   
Parts Lost                 64   | .   1   6   4   1   6   5   2   .   .   2   11  6   16  4   
  Power                    13   | .   .   1   .   1   1   1   .   .   .   2   4   1   2   .   
  Propulsion               21   | .   1   2   1   .   2   2   .   .   .   .   4   1   6   2   
  Utility                  21   | .   .   1   2   .   2   2   1   .   .   .   1   4   7   1   
  Weapon                   9    | .   .   2   1   .   1   .   1   .   .   .   2   .   1   1   
  Highest Loss Streak      10   | .   1   2   4   1   4   5   2   .   .   2   6   3   10  4   
  To Critical Strikes      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     76   | .   97  84  79  68  78  63  84  90  93  84  77  46  56  34  
  Engine                   4    | .   14  10  11  7   4   5   .   .   .   .   1   .   .   .   
  Core                     2    | .   .   .   .   .   1   .   5   12  13  4   5   .   1   .   
  Treads                   1    | .   .   .   7   15  .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   26  1   .   .   .   4   .   .   .   .   .   .   1   .   
  Wheel                    1    | .   .   13  8   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   4   26  26  26  26  17  .   .   .   
  Flight                   4    | .   .   .   .   7   27  9   .   .   .   .   .   3   11  8   
  Device                   10   | .   .   10  .   .   7   16  13  13  13  13  17  15  10  .   
  Storage                  3    | .   14  11  11  8   .   .   .   .   .   .   .   .   .   .   
  Processor                16   | .   13  11  11  10  17  8   17  20  20  20  19  16  19  22  
  Hackware                 2    | .   .   .   .   .   .   .   6   6   6   6   2   3   3   .   
  Protection               1    | .   .   6   9   .   7   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   28  18  7   .   2   6   .   3   6   6   2   2   3   .   
  Ballistic Cannon         3    | .   .   .   7   9   4   4   6   6   6   6   2   .   .   .   
  Special Weapon           1    | .   .   .   4   8   2   .   5   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 12  27  26  29  33  21  41  33  34  31  31  51  22  46  17  
  Greatest Support         47   | 20  20  22  40  40  20  47  36  36  36  36  43  24  37  14  
  Greatest Overweight (x)  5    | .   2   2   1   2   1   4   .   .   .   .   2   2   5   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  10  10  10  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | .   11  10  10  9   5   5   5   5   5   5   5   5   5   5   
  Most Carried             11   | .   11  10  9   10  5   5   5   5   5   5   5   5   5   4   
  Average Carried          5    | .   9   8   4   5   2   3   4   4   4   5   4   4   4   3   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            9    | 6   9   9   3   1   5   3   4   5   5   5   5   5   5   3   

 Class Distribution 
--------------------
 66% | Mutant
 13% | Derelict-Mutant
  9% | Sprinter
  5% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
         Sprinter | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
  Derelict-Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -3/Testing

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  
Matter Collected           4557 | 186  352  326  236  309  460  360  229  93   17   91   1365 99   247  187  
  Remotely                 377  | .    .    82   .    .    .    .    .    .    .    .    295  .    .    .    
Salvage Created            5241 | .    451  715  334  246  214  336  291  86   .    59   1956 .    411  142  
  Parts                    282  | .    29   44   32   19   9    11   9    8    .    .    88   .    27   6    
Haulers Intercepted        10   | .    1    2    .    3    1    .    .    .    .    .    3    .    .    .    
Recyclers Shooed           14   | .    1    .    1    .    .    .    .    .    .    .    12   .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    8    5    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Combat Hostiles Destroyed  83   | .   10  12  14  2   .   8   7   5   .   2   18  .   5   .   
  Guns                     30   | .   10  12  5   .   .   .   .   .   .   1   .   .   2   .   
  Cannons                  32   | .   .   .   6   2   .   6   3   4   .   1   7   .   3   .   
  AOE                      20   | .   .   .   3   .   .   2   4   .   .   .   11  .   .   .   
Classes Destroyed          14   | .   5   2   1   .   .   1   .   .   .   1   4   .   .   .   
  Worker                   16   | .   1   1   1   .   .   .   .   .   .   .   9   .   3   1   
  Builder                  12   | .   .   .   1   .   1   2   .   .   .   .   6   .   2   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler                   10   | .   1   2   .   3   1   .   .   .   .   .   3   .   .   .   
  Recycler                 13   | .   .   1   .   1   2   .   .   .   .   .   8   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   2   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Swarmer                  25   | .   3   4   6   .   .   .   .   4   .   .   5   .   3   .   
  Grunt                    33   | .   7   3   8   .   .   5   4   1   .   .   5   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   13   | .   .   5   .   2   .   1   1   .   .   1   1   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           12   | .   4   7   8   2   1   5   7   4   .   1   12  .   7   2   
  Combat Bots Only         7    | .   3   6   6   1   .   4   7   4   .   1   6   .   3   .   
Max Kills in Single Turn   5    | .   1   1   5   1   1   2   3   1   .   1   4   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   2   2   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  
Hostile Shots Fired        918   | .    72   92   58   10   112  97   23   17   .    26   105  54   182  70   
  Missed                   328   | .    27   21   14   5    43   36   9    4    .    6    43   21   66   33   
Damage Taken               8890  | .    464  880  439  73   829  659  199  93   .    400  1305 755  2189 605  
  Core                     2759  | .    124  201  40   16   202  191  71   16   .    114  269  211  962  342  
  Absorbed by Shields      405   | .    .    .    .    .    .    30   62   100  .    .    144  69   .    .    
  Redirected to Shielding  109   | .    .    26   25   .    58   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   19    | .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    
Core Remaining (%)         70    | 100  50   .    39   97   71   .    .    .    .    53   73   81   .    .    
Volleys Fired              408   | .    47   51   28   21   56   28   18   13   .    16   94   9    22   5    
  Largest                  3     | .    2    2    2    1    1    3    3    1    .    2    2    1    3    1    
  Hottest                  136   | .    40   91   78   48   55   119  119  48   .    81   90   35   136  66   
Shots Fired                599   | .    95   91   38   21   56   54   23   13   .    29   121  10   43   5    
  Gun                      362   | .    95   89   18   .    34   26   3    .    .    13   46   10   28   .    
  Cannon                   200   | .    .    2    19   21   22   23   15   13   .    16   49   .    15   5    
  Launcher                 31    | .    .    .    1    .    .    3    2    .    .    .    25   .    .    .    
  Special                  6     | .    .    .    .    .    .    2    3    .    .    .    1    .    .    .    
  Kinetic                  546   | .    95   86   37   21   45   49   18   13   .    29   95   10   43   5    
  Thermal                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                31    | .    .    .    1    .    .    3    2    .    .    .    25   .    .    .    
  Electromagnetic          14    | .    .    3    .    .    11   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    10   13   9    7    7    10   6    10   .    5    16   2    5    .    
  Robot Miss Streak        6     | .    4    3    5    2    6    4    3    1    .    3    4    1    4    5    
  Penetration Max          1     | .    .    .    .    .    1    1    1    .    .    .    1    1    1    .    
  Secondary Targets        5     | .    2    1    1    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           373   | .    59   55   23   13   36   31   14   10   .    18   88   6    20   .    
  Core Hits                238   | .    23   25   20   6    12   20   14   5    .    5    88   2    16   2    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    
  Critical Strikes         22    | .    .    .    .    .    1    1    2    1    .    2    9    .    6    .    
    Destroy                9     | .    .    .    .    .    1    .    .    .    .    .    3    .    5    .    
    Blast                  13    | .    .    .    .    .    .    1    2    1    .    2    6    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13597 | .    802  854  726  357  737  1251 679  277  .    493  6179 210  950  82   
  Guns                     4438  | .    802  833  199  .    337  364  22   .    .    144  956  210  571  .    
  Cannons                  4379  | .    .    21   300  357  400  512  268  277  .    349  1439 .    374  82   
  Explosions               4765  | .    .    .    227  .    .    375  389  .    .    .    3774 .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  15    | .    .    .    .    .    .    .    .    .    .    .    10   .    5    .    
  Kinetic                  8728  | .    802  801  499  357  701  876  290  277  .    493  2395 210  945  82   
  Thermal                  442   | .    .    21   .    .    .    .    .    .    .    .    421  .    .    .    
  Explosive                4344  | .    .    .    227  .    .    375  389  .    .    .    3353 .    .    .    
  Electromagnetic          68    | .    .    32   .    .    36   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    1    .    .    1    .    .    .    .    .    .    .    3    5    5    
  Average Corruption       2     | .    1    .    .    1    .    .    .    .    .    .    .    3    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    5    .    .    .    .    .    .    .    .    .    .    4    3    4    
    Message Errors         3     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           6     | .    1    .    .    .    .    .    .    .    .    .    .    3    1    1    
    Heat Flow Errors       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            413   | .    .    3    7    1    32   12   12   .    .    .    330  .    16   .    
  Projectiles              152   | .    .    3    7    1    32   12   12   .    .    .    69   .    16   .    
  Explosions               261   | .    .    .    .    .    .    .    .    .    .    .    261  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    .    3    1    4    1    2    3    .    .    12   .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    3    1    4    1    2    2    .    .    11   .    3    .    
  Secondary                3     | .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
Self-Inflicted Damage      104   | .    .    .    14   .    .    .    .    .    .    .    88   .    2    .    
  Shots                    3     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372   | .    251  48   54   40   40   301  172  204  .    340  109  14   372  .    
  Average Temperature      83    | .    105  12   17   15   16   158  99   93   .    141  23   5    163  .    
  Received Heat Transfer   1667  | .    150  312  135  18   231  246  26   .    .    36   158  262  84   9    
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         337   | .    .    37   .    .    .    .    .    .    .    .    300  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  
Peak Influence             1121 | .    208  358  392  294  190  264  .    .    .    .    1121 590  448  361  
  Initial                  529  | .    .    6    65   152  42   32   .    .    .    .    7    529  253  240  
  Average                  279  | .    68   158  249  235  79   136  .    .    .    .    482  511  313  301  
Maximum Alert Level        4    | .    1    1    1    1    .    1    .    .    .    .    4    2    2    1    
  Low Security (%)         46   | .    99   56   38   32   100  65   .    .    .    .    30   .    .    .    
  Level 1                  31   | .    .    43   61   67   .    34   .    .    .    .    26   10   83   100  
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    .    7    89   16   .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    3    .    2    3    1    .    .    .    .    .    6    2    3    2    
  Investigation            6    | .    1    .    2    .    1    .    .    .    .    .    .    .    .    2    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Reinforcement            10   | .    2    .    .    3    .    .    .    .    .    .    3    1    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Distress Signals           7    | .   2   3   .   .   .   .   .   .   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   17  21  17  3   15  14  7   6   .   2   33  13  24  9   
  Peak Tracking Total      14   | .   5   6   5   1   5   6   7   4   .   1   6   7   14  6   
  Tactical Retreats        12   | .   1   1   .   .   2   1   .   .   .   .   2   3   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Traps Triggered            10   | .   2   .   .   1   1   .   .   .   .   .   .   4   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Machines Disabled          26   | .   .   1   1   2   1   .   2   .   .   .   19  .   .   .   
  Max in Single Turn       4    | .   .   1   1   1   1   .   1   .   .   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Machines Accessed          19   | .   3   4   2   2   3   .   1   .   .   .   3   1   .   .   
  Terminals                12   | .   2   4   1   2   1   .   .   .   .   .   1   1   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                35   | .   5   12  5   3   5   .   1   .   .   .   3   1   .   .   
  Successful               22   | .   5   7   3   3   2   .   1   .   .   .   1   .   .   .   
  Failed                   13   | .   .   5   2   .   3   .   .   .   .   .   2   1   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
  Terminals                26   | .   4   12  4   3   1   .   .   .   .   .   1   1   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             20   | .   4   7   3   3   1   .   1   .   .   .   1   .   .   .   
  Record                   4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   4   1   .   2   .   .   .   .   .   2   1   .   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Total Allies               19   | .   .   .   .   .   .   .   1   .   4   .   2   12  .   .   
  Largest Group            8    | .   .   .   .   .   .   .   1   1   5   1   2   8   .   .   
  Highest-Rated Group      255  | .   .   .   .   .   .   .   20  20  171 16  192 255 .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   20  20  40  16  96  46  .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   .   .   5   .   3   19  10  .   .   
  Total Damage             1027 | .   .   .   .   .   .   .   .   75  .   58  705 189 .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   1   1   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Guards                   5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  
Turns Passed               5803 | .    826  414  177  402  475  218  308  240  290  228  1157 541  347  180  
Spaces Moved               6928 | 1    460  236  70   233  961  240  512  326  689  377  1446 682  338  357  
  Core                     182  | .    .    .    .    .    .    .    .    .    .    .    3    96   79   4    
  Treads                   211  | .    .    .    25   186  .    .    .    .    .    .    .    .    .    .    
  Legs                     491  | 1    454  .    5    .    .    30   .    .    .    .    .    .    1    .    
  Wheels                   282  | .    6    236  40   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3471 | .    .    .    .    .    .    68   512  326  689  377  1443 .    56   .    
  Flight                   2291 | .    .    .    .    47   961  142  .    .    .    .    .    586  202  353  
  Fastest Speed            26   | 120  95   85   95   29   26   27   38   38   38   38   38   40   28   37   
  Average Speed            60   | 120  145  106  130  142  31   49   38   38   38   42   58   65   63   40   
  Slowest Speed            300  | 120  260  120  190  189  107  290  38   38   38   46   180  150  300  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    1    .    .    .    .    .    .    .    3    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    59   28   18   33   22   10   75   52   87   63   33   23   12   43   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    .    .    1    1    .    1    1    .    
Scrap Searched             12   | .    .    .    .    .    .    .    4    4    4    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          290  | .    .    .    10   6    2    68   24   4    .    6    140  3    24   3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               87   | .    .    .    5    6    2    16   5    4    .    6    13   3    24   3    
  AOE                      203  | .    .    .    5    .    .    52   19   .    .    .    127  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Tes  
Total                      8016 | .    522  306  119  282  1083 298  610  432  717  419  1660 763  424  381  
  Wait                     334  | .    .    .    .    .    .    5    66   86   25   26   22   49   37   18   
  Move                     6892 | .    459  235  69   232  958  239  511  325  688  376  1445 681  331  343  
  Hop                      11   | .    .    .    .    .    1    .    .    .    .    .    .    .    3    7    
  Pick Up                  39   | .    5    2    1    5    4    3    4    2    1    .    8    2    2    .    
  Fast Attach              116  | .    3    7    5    9    20   8    4    3    1    .    28   12   14   2    
  Attach                   44   | .    1    3    7    1    3    4    2    .    .    .    12   2    6    3    
  Detach                   38   | .    .    2    1    3    7    3    2    .    .    .    13   2    4    1    
  Swap                     15   | .    3    1    1    3    1    1    .    .    .    1    3    .    1    .    
  Drop                     95   | .    4    5    7    8    15   7    3    3    2    .    34   2    3    2    
  Fire                     408  | .    47   51   28   21   56   28   18   13   .    16   94   9    22   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    18   .    .    .    .    .    .    4    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac x2])
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / Upp x2)
-4/Factory
-3/Research
-3/Testing

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  463 | -10/Materials      | Discovered new exit (range 7)
  827 | -10/Materials      | Entered another Materials area
  827 | -9/Materials       | Evolved 2 slots: Utility x2
 1173 | -9/Materials       | Discovered new exit (range 8)
 1196 | -9/Materials       | Build established: Scavenger-Mutant
 1241 | -9/Materials       | Core integrity fell below 50%
 1241 | -9/Materials       | Entered Mines
 1278 | -9/Mines           | Lost 4 parts (1p2u1w)
 1302 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1374 | -9/Mines           | Discovered new exit (range 13)
 1418 | -9/Mines           | Entered Materials
 1418 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
 1516 | -8/Materials       | Build established: Mutant
 1730 | -8/Materials       | Met 7R-MNS
 1813 | -8/Materials       | Discovered new exit (range 4)
 1820 | -8/Materials       | Entered Factory
 1820 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1821 | -7/Factory         | Caught up to 7R-MNS
 2054 | -7/Factory         | Lost 4 parts (2n1u1w)
 2094 | -7/Factory         | Discovered new exit (range 13)
 2282 | -7/Factory         | Discovered new exit (range 4)
 2295 | -7/Factory         | Entered another Factory area
 2295 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2335 | -6/Factory         | Discovered new exit (range 8)
 2336 | -6/Factory         | Discovered new exit (range 15)
 2410 | -6/Factory         | Lost 5 parts (1p2n2u)
 2513 | -6/Factory         | Entered Lower Caves
 2530 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 2578 | -6/Lower Caves     | Destroyed 7 combat bots
 2586 | -6/Lower Caves     | Identified exit to Lower Caves
 2821 | -6/Lower Caves     | Entered another Lower Caves area
 2821 | -6/Lower Caves     | Accompanied by 1 ally
 2924 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2964 | -6/Lower Caves     | Identified exit to Zion
 3061 | -6/Lower Caves     | Entered Zion
 3061 | -6/Zion            | Accompanied by 1 ally
 3081 | -6/Zion            | Discovered new exit (range 10)
 3139 | -6/Zion            | Given A8's code to call for help
 3158 | -6/Zion            | Build established: Derelict-Mutant
 3162 | -6/Zion            | Given the Hacking Drone Bay
 3163 | -6/Zion            | Found Prototype Device
 3186 | -6/Zion            | Learned Factory trap positions
 3247 | -6/Zion            | Imprinted
 3249 | -6/Zion            | Declared Zion's savior
 3269 | -6/Zion            | Learned 12 Factory zone layouts
 3351 | -6/Zion            | Entered Proximity Caves
 3351 | -5/Proximity Caves | Accompanied by 1 ally
 3358 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3519 | -5/Proximity Caves | Discovered new exit (range 18)
 3574 | -5/Proximity Caves | Learned 8 Factory zone layouts
 3579 | -5/Proximity Caves | Entered Factory
 3579 | -5/Factory         | Evolved 2 slots: Utility x2
 3579 | -5/Factory         | Identified Hacking Drone Bay
 3580 | -5/Factory         | Identified exit to Factory
 3580 | -5/Factory         | Identified exit to Upper Caves
 3581 | -5/Factory         | Loaded intel: 97 trap records
 3943 | -5/Factory         | Build established: Mutant
 4054 | -5/Factory         | Found Launcher Loader
 4078 | -5/Factory         | Found Prototype Launcher
 4078 | -5/Factory         | Identified Scatter Rocket Array
 4242 | -5/Factory         | Garrison activated, responded to threat
 4300 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 4310 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 4389 | -5/Factory         | Found Prototype Device
 4389 | -5/Factory         | Identified Exp. Thermal Shield
 4724 | -5/Factory         | Lost 6 parts (1p2n1u2w)
 4736 | -5/Factory         | Entered another Factory area
 4736 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 4921 | -4/Factory         | Lost 3 parts (3u)
 4957 | -4/Factory         | Allied Derelicts attacked 0b10 via Garrison Access
 5039 | -4/Factory         | Spotted B-86 Titan
 5168 | -4/Factory         | Discovered new exit (range 18)
 5277 | -4/Factory         | Entered Research
 5277 | -3/Research        | Evolved 2 slots: Utility x2
 5310 | -3/Research        | Found Fusion Bomb Launcher
 5501 | -3/Research        | Garrison activated, responded to threat
 5523 | -3/Research        | Lost 3 parts (2u1w)
 5594 | -3/Research        | Discovered new exit (range 5)
 5604 | -3/Research        | Core integrity fell below 50%
 5614 | -3/Research        | Lost 10 parts (2p4n4u)
 5624 | -3/Research        | Entered Testing
 5721 | -3/Testing         | Core integrity fell below 20%
 5804 | -3/Testing         | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
05779_ K-01 Serf cleans the Fabricator.
05780_ Penetrated by Slug. <x2>
05780_ Impulse Thruster destroyed.
05780_ Slug penetrates Wall.
05786_ Acquired Prototype Reactor.
05786_ Identified Fusion Reactor.
05786_ Launcher Guidance Computer broken.
05786_ Faulty integration triggers power surge.
05797_ Slug penetrates Wall.
05797_ Imp. Target Analyzer destroyed.
05797_ Slug penetrates Wall. <x3>
05800_ Penetrated by Slug.
05800_ Impulse Thruster destroyed.
05800_ Penetrated by Slug.
05801_ Dropped Faulty Fusion Reactor.
05802_ Slug penetrates Wall. <x2>
05802_ Penetrated by Slug.
05802_ Dropped Faulty Prc. Energy Filter.
05803_ Slug penetrates Wall. <x2>
05804_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Coolant Potential          65
Energy Generation          44
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    9
Corruption Block           8
Armor Coverage             150
Resistance: TH             30
Propulsion Shielding       66
Weapon Shielding           66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                76
Targeting Accuracy         6
Launcher Accuracy          20
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           2
Kinecelleration            40
Salvage Targeting          6
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns
Help From High Places

 Challenges 
------------
None

 Game 
------
Seed              SapperBladeBoregun
  Manual?         0
Play Time         02:09:42
  Cumulative      81.7 hours
  Start           2024.06.05 @ 21:33:20
  End             2024.06.05 @ 23:43:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           85
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          57
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbb2f962-e2c2-4440-a72f-6397c8257062