Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 23:43:52 Player: Beast Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (143) 715 Value Destroyed (4099) 4099 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 12109 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 172 Met Imprinter 300 Was Imprinted 300 Friendly Fire -432 Cogmind --------- Core Integrity 0/1300 Matter 137/300 Energy 57/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Advanced Salvage Targeting Computer Improved Targeting Computer Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Particle Reactor Advanced KE Penetrator Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Biometal Leg Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Power Amplifier Triangulator Enhanced Optical Array Long-range Sensor Array Advanced Salvage Targeting Computer Improved Targeting Computer Launcher Guidance Computer Improved Kinecellerator Advanced Reaction Control System System Shield > --- WEAPON ----------- Railgun Advanced KE Penetrator Linear Accelerator > --- INVENTORY -------- (None) [Rating: 118] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Enhanced Optical Array Device Weapon Cycler Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 2 . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . 1 . . Utility 8 | . . 2 . . 1 1 . . . . 2 . 2 . Weapon 2 | . . . . . . 1 . . . . . 1 . . Parts Attached 175 | . 7 11 13 13 24 13 6 3 1 1 43 14 21 5 Power 32 | . . 1 2 4 5 1 1 2 1 . 9 1 4 1 Engine 14 | . . 1 2 3 4 1 . . . . 3 . . . Core 13 | . . . . 1 1 . 1 2 1 . 5 . 2 . Reactor 5 | . . . . . . . . . . . 1 1 2 1 Propulsion 41 | . 1 1 5 5 4 7 . . . . 6 1 9 2 Treads 2 | . . . 2 . . . . . . . . . . . Leg 6 | . . . 2 . . 3 . . . . . . 1 . Wheel 3 | . 1 1 1 . . . . . . . . . . . Hover 10 | . . . . . . 4 . . . . 5 . 1 . Flight 20 | . . . . 5 4 . . . . . 1 1 7 2 Utility 59 | . 5 3 1 3 9 2 3 . . 1 17 10 4 1 Device 32 | . . 2 . 1 4 2 . . . 1 11 7 3 1 Storage 5 | . 3 . . . . . . . . . 2 . . . Processor 14 | . 2 . . 1 3 . 2 . . . 4 1 1 . Hackware 2 | . . . . . . . 1 . . . . 1 . . Protection 6 | . . 1 1 1 2 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 43 | . 1 6 5 1 6 3 2 1 . . 11 2 4 1 Energy Gun 3 | . . 1 . . 1 . . . . . 1 . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . Ballistic Gun 15 | . 1 4 1 . 1 . . 1 . . 4 2 1 . Ballistic Cannon 10 | . . . 1 . 3 1 . . . . 2 . 2 1 Launcher 8 | . . . 1 . 1 1 1 . . . 3 . 1 . Special Weapon 6 | . . . 2 1 . 1 1 . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 1 2 1 . . . . 5 1 . 2 Parts Lost 64 | . 1 6 4 1 6 5 2 . . 2 11 6 16 4 Power 13 | . . 1 . 1 1 1 . . . 2 4 1 2 . Propulsion 21 | . 1 2 1 . 2 2 . . . . 4 1 6 2 Utility 21 | . . 1 2 . 2 2 1 . . . 1 4 7 1 Weapon 9 | . . 2 1 . 1 . 1 . . . 2 . 1 1 Highest Loss Streak 10 | . 1 2 4 1 4 5 2 . . 2 6 3 10 4 To Critical Strikes 2 | . . 1 . . . . . . . . . . 1 . Average Slot Usage (%) 76 | . 97 84 79 68 78 63 84 90 93 84 77 46 56 34 Engine 4 | . 14 10 11 7 4 5 . . . . 1 . . . Core 2 | . . . . . 1 . 5 12 13 4 5 . 1 . Treads 1 | . . . 7 15 . . . . . . . . . . Leg 4 | . 26 1 . . . 4 . . . . . . 1 . Wheel 1 | . . 13 8 . . . . . . . . . . . Hover 8 | . . . . . . 4 26 26 26 26 17 . . . Flight 4 | . . . . 7 27 9 . . . . . 3 11 8 Device 10 | . . 10 . . 7 16 13 13 13 13 17 15 10 . Storage 3 | . 14 11 11 8 . . . . . . . . . . Processor 16 | . 13 11 11 10 17 8 17 20 20 20 19 16 19 22 Hackware 2 | . . . . . . . 6 6 6 6 2 3 3 . Protection 1 | . . 6 9 . 7 . . . . . . . . . Ballistic Gun 7 | . 28 18 7 . 2 6 . 3 6 6 2 2 3 . Ballistic Cannon 3 | . . . 7 9 4 4 6 6 6 6 2 . . . Special Weapon 1 | . . . 4 8 2 . 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 51 | 12 27 26 29 33 21 41 33 34 31 31 51 22 46 17 Greatest Support 47 | 20 20 22 40 40 20 47 36 36 36 36 43 24 37 14 Greatest Overweight (x) 5 | . 2 2 1 2 1 4 . . . . 2 2 5 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 10 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | . 11 10 10 9 5 5 5 5 5 5 5 5 5 5 Most Carried 11 | . 11 10 9 10 5 5 5 5 5 5 5 5 5 4 Average Carried 5 | . 9 8 4 5 2 3 4 4 4 5 4 4 4 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 6 9 9 3 1 5 3 4 5 5 5 5 5 5 3 Class Distribution -------------------- 66% | Mutant 13% | Derelict-Mutant 9% | Sprinter 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Matter Collected 4557 | 186 352 326 236 309 460 360 229 93 17 91 1365 99 247 187 Remotely 377 | . . 82 . . . . . . . . 295 . . . Salvage Created 5241 | . 451 715 334 246 214 336 291 86 . 59 1956 . 411 142 Parts 282 | . 29 44 32 19 9 11 9 8 . . 88 . 27 6 Haulers Intercepted 10 | . 1 2 . 3 1 . . . . . 3 . . . Recyclers Shooed 14 | . 1 . 1 . . . . . . . 12 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 8 5 . . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Combat Hostiles Destroyed 83 | . 10 12 14 2 . 8 7 5 . 2 18 . 5 . Guns 30 | . 10 12 5 . . . . . . 1 . . 2 . Cannons 32 | . . . 6 2 . 6 3 4 . 1 7 . 3 . AOE 20 | . . . 3 . . 2 4 . . . 11 . . . Classes Destroyed 14 | . 5 2 1 . . 1 . . . 1 4 . . . Worker 16 | . 1 1 1 . . . . . . . 9 . 3 1 Builder 12 | . . . 1 . 1 2 . . . . 6 . 2 . Tunneler 2 | . . . . . . . . . . . 2 . . . Hauler 10 | . 1 2 . 3 1 . . . . . 3 . . . Recycler 13 | . . 1 . 1 2 . . . . . 8 . . 1 Mechanic 1 | . . . . . . . . . . . 1 . . . Watcher 5 | . 2 1 . . . . . . . . 1 . 1 . Swarmer 25 | . 3 4 6 . . . . 4 . . 5 . 3 . Grunt 33 | . 7 3 8 . . 5 4 1 . . 5 . . . Duelist 4 | . . . . . . 2 2 . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . Sentry 13 | . . 5 . 2 . 1 1 . . 1 1 . 2 . Hunter 1 | . . . . . . . . . . 1 . . . . Programmer 6 | . . . . . . . . . . . 6 . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 12 | . 4 7 8 2 1 5 7 4 . 1 12 . 7 2 Combat Bots Only 7 | . 3 6 6 1 . 4 7 4 . 1 6 . 3 . Max Kills in Single Turn 5 | . 1 1 5 1 1 2 3 1 . 1 4 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 2 . . . 2 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Hostile Shots Fired 918 | . 72 92 58 10 112 97 23 17 . 26 105 54 182 70 Missed 328 | . 27 21 14 5 43 36 9 4 . 6 43 21 66 33 Damage Taken 8890 | . 464 880 439 73 829 659 199 93 . 400 1305 755 2189 605 Core 2759 | . 124 201 40 16 202 191 71 16 . 114 269 211 962 342 Absorbed by Shields 405 | . . . . . . 30 62 100 . . 144 69 . . Redirected to Shielding 109 | . . 26 25 . 58 . . . . . . . . . Ignored by Resistances 19 | . . . . . . . . . . . 19 . . . Core Remaining (%) 70 | 100 50 . 39 97 71 . . . . 53 73 81 . . Volleys Fired 408 | . 47 51 28 21 56 28 18 13 . 16 94 9 22 5 Largest 3 | . 2 2 2 1 1 3 3 1 . 2 2 1 3 1 Hottest 136 | . 40 91 78 48 55 119 119 48 . 81 90 35 136 66 Shots Fired 599 | . 95 91 38 21 56 54 23 13 . 29 121 10 43 5 Gun 362 | . 95 89 18 . 34 26 3 . . 13 46 10 28 . Cannon 200 | . . 2 19 21 22 23 15 13 . 16 49 . 15 5 Launcher 31 | . . . 1 . . 3 2 . . . 25 . . . Special 6 | . . . . . . 2 3 . . . 1 . . . Kinetic 546 | . 95 86 37 21 45 49 18 13 . 29 95 10 43 5 Thermal 2 | . . 2 . . . . . . . . . . . . Explosive 31 | . . . 1 . . 3 2 . . . 25 . . . Electromagnetic 14 | . . 3 . . 11 . . . . . . . . . Robot Hit Streak 16 | . 10 13 9 7 7 10 6 10 . 5 16 2 5 . Robot Miss Streak 6 | . 4 3 5 2 6 4 3 1 . 3 4 1 4 5 Penetration Max 1 | . . . . . 1 1 1 . . . 1 1 1 . Secondary Targets 5 | . 2 1 1 . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . 1 . Shots Hit Robots 373 | . 59 55 23 13 36 31 14 10 . 18 88 6 20 . Core Hits 238 | . 23 25 20 6 12 20 14 5 . 5 88 2 16 2 Critical Kills 5 | . . . . . . . . . . . 2 . 3 . Critical Parts Destroyed 4 | . . . . . 1 . . . . . 1 . 2 . Critical Strikes 22 | . . . . . 1 1 2 1 . 2 9 . 6 . Destroy 9 | . . . . . 1 . . . . . 3 . 5 . Blast 13 | . . . . . . 1 2 1 . 2 6 . 1 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13597 | . 802 854 726 357 737 1251 679 277 . 493 6179 210 950 82 Guns 4438 | . 802 833 199 . 337 364 22 . . 144 956 210 571 . Cannons 4379 | . . 21 300 357 400 512 268 277 . 349 1439 . 374 82 Explosions 4765 | . . . 227 . . 375 389 . . . 3774 . . . Melee . | . . . . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . 10 . 5 . Kinetic 8728 | . 802 801 499 357 701 876 290 277 . 493 2395 210 945 82 Thermal 442 | . . 21 . . . . . . . . 421 . . . Explosive 4344 | . . . 227 . . 375 389 . . . 3353 . . . Electromagnetic 68 | . . 32 . . 36 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 . . 1 . . . . . . . 3 5 5 Average Corruption 2 | . 1 . . 1 . . . . . . . 3 3 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . 3 . . . . . . . . . Effects 16 | . 5 . . . . . . . . . . 4 3 4 Message Errors 3 | . 1 . . . . . . . . . . . 1 1 Matter Fused 6 | . 1 . . . . . . . . . . 3 1 1 Heat Flow Errors 1 | . 1 . . . . . . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 Misfires 2 | . 1 . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 413 | . . 3 7 1 32 12 12 . . . 330 . 16 . Projectiles 152 | . . 3 7 1 32 12 12 . . . 69 . 16 . Explosions 261 | . . . . . . . . . . . 261 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 30 | . . . 3 1 4 1 2 3 . . 12 . 4 . Impact . | . . . . . . . . . . . . . . . Kinetic 27 | . . . 3 1 4 1 2 2 . . 11 . 3 . Secondary 3 | . . . . . . . . 1 . . 1 . 1 . Self-Inflicted Damage 104 | . . . 14 . . . . . . . 88 . 2 . Shots 3 | . . . 1 . . . . . . . 2 . . . Rammed 2 | . . . . . . . . . . . 1 . 1 . Targets Rammed 2 | . . . . . . . . . . . 1 . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 372 | . 251 48 54 40 40 301 172 204 . 340 109 14 372 . Average Temperature 83 | . 105 12 17 15 16 158 99 93 . 141 23 5 163 . Received Heat Transfer 1667 | . 150 312 135 18 231 246 26 . . 36 158 262 84 9 Effects 6 | . . . . . . . . . . 3 . . 3 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . . . . 1 . . 2 . Interference 2 | . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 337 | . . 37 . . . . . . . . 300 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Peak Influence 1121 | . 208 358 392 294 190 264 . . . . 1121 590 448 361 Initial 529 | . . 6 65 152 42 32 . . . . 7 529 253 240 Average 279 | . 68 158 249 235 79 136 . . . . 482 511 313 301 Maximum Alert Level 4 | . 1 1 1 1 . 1 . . . . 4 2 2 1 Low Security (%) 46 | . 99 56 38 32 100 65 . . . . 30 . . . Level 1 31 | . . 43 61 67 . 34 . . . . 26 10 83 100 Level 2 13 | . . . . . . . . . . . 7 89 16 . Level 3 7 | . . . . . . . . . . . 31 . . . Level 4 . | . . . . . . . . . . . 3 . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . 2 3 1 . . . . . 6 2 3 2 Investigation 6 | . 1 . 2 . 1 . . . . . . . . 2 Extermination 3 | . . . . . . . . . . . 1 1 1 . Reinforcement 10 | . 2 . . 3 . . . . . . 3 1 1 . Assault 1 | . . . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . . . . . 1 . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Distress Signals 7 | . 2 3 . . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 181 | . 17 21 17 3 15 14 7 6 . 2 33 13 24 9 Peak Tracking Total 14 | . 5 6 5 1 5 6 7 4 . 1 6 7 14 6 Tactical Retreats 12 | . 1 1 . . 2 1 . . . . 2 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Traps Triggered 10 | . 2 . . 1 1 . . . . . . 4 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Machines Disabled 26 | . . 1 1 2 1 . 2 . . . 19 . . . Max in Single Turn 4 | . . 1 1 1 1 . 1 . . . 4 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Machines Accessed 19 | . 3 4 2 2 3 . 1 . . . 3 1 . . Terminals 12 | . 2 4 1 2 1 . . . . . 1 1 . . Fabricators 2 | . . . . . 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 35 | . 5 12 5 3 5 . 1 . . . 3 1 . . Successful 22 | . 5 7 3 3 2 . 1 . . . 1 . . . Failed 13 | . . 5 2 . 3 . . . . . 2 1 . . Catastrophic 1 | . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 7 | . . . . . . . . . . . 2 . . 5 Terminals 26 | . 4 12 4 3 1 . . . . . 1 1 . . Fabricators 2 | . . . . . 1 . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Terminal Hacks 20 | . 4 7 3 3 1 . 1 . . . 1 . . . Record 4 | . . 2 2 . . . . . . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . . . . . Open DSF 2 | . . . . . 1 . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . . . . . Zone Layout 3 | . . 1 . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 4 1 . 2 . . . . . 2 1 . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Total Allies 19 | . . . . . . . 1 . 4 . 2 12 . . Largest Group 8 | . . . . . . . 1 1 5 1 2 8 . . Highest-Rated Group 255 | . . . . . . . 20 20 171 16 192 255 . . Highest-Rated Ally 96 | . . . . . . . 20 20 40 16 96 46 . . Total Orders 1 | . . . . . . . . . 1 . . . . . STAY 1 | . . . . . . . . . 1 . . . . . Ally Attacks 37 | . . . . . . . . 5 . 3 19 10 . . Total Damage 1027 | . . . . . . . . 75 . 58 705 189 . . Kills 5 | . . . . . . . . . . . 4 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . 7 . . . Patrols 2 | . . . . . . . . . . . 2 . . . Guards 5 | . . . . . . . . . . . 5 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Turns Passed 5803 | . 826 414 177 402 475 218 308 240 290 228 1157 541 347 180 Spaces Moved 6928 | 1 460 236 70 233 961 240 512 326 689 377 1446 682 338 357 Core 182 | . . . . . . . . . . . 3 96 79 4 Treads 211 | . . . 25 186 . . . . . . . . . . Legs 491 | 1 454 . 5 . . 30 . . . . . . 1 . Wheels 282 | . 6 236 40 . . . . . . . . . . . Hover 3471 | . . . . . . 68 512 326 689 377 1443 . 56 . Flight 2291 | . . . . 47 961 142 . . . . . 586 202 353 Fastest Speed 26 | 120 95 85 95 29 26 27 38 38 38 38 38 40 28 37 Average Speed 60 | 120 145 106 130 142 31 49 38 38 38 42 58 65 63 40 Slowest Speed 300 | 120 260 120 190 189 107 290 38 38 38 46 180 150 300 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 1 . . . . . . . 3 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 59 28 18 33 22 10 75 52 87 63 33 23 12 43 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 . 1 1 . Scrap Searched 12 | . . . . . . . 4 4 4 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 290 | . . . 10 6 2 68 24 4 . 6 140 3 24 3 Melee . | . . . . . . . . . . . . . . . Projectile 87 | . . . 5 6 2 16 5 4 . 6 13 3 24 3 AOE 203 | . . . 5 . . 52 19 . . . 127 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Total 8016 | . 522 306 119 282 1083 298 610 432 717 419 1660 763 424 381 Wait 334 | . . . . . . 5 66 86 25 26 22 49 37 18 Move 6892 | . 459 235 69 232 958 239 511 325 688 376 1445 681 331 343 Hop 11 | . . . . . 1 . . . . . . . 3 7 Pick Up 39 | . 5 2 1 5 4 3 4 2 1 . 8 2 2 . Fast Attach 116 | . 3 7 5 9 20 8 4 3 1 . 28 12 14 2 Attach 44 | . 1 3 7 1 3 4 2 . . . 12 2 6 3 Detach 38 | . . 2 1 3 7 3 2 . . . 13 2 4 1 Swap 15 | . 3 1 1 3 1 1 . . . 1 3 . 1 . Drop 95 | . 4 5 7 8 15 7 3 3 2 . 34 2 3 2 Fire 408 | . 47 51 28 21 56 28 18 13 . 16 94 9 22 5 Melee . | . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 1 . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . 18 . . . . . . 4 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 7) 827 | -10/Materials | Entered another Materials area 827 | -9/Materials | Evolved 2 slots: Utility x2 1173 | -9/Materials | Discovered new exit (range 8) 1196 | -9/Materials | Build established: Scavenger-Mutant 1241 | -9/Materials | Core integrity fell below 50% 1241 | -9/Materials | Entered Mines 1278 | -9/Mines | Lost 4 parts (1p2u1w) 1302 | -9/Mines | Met a Derelict shopkeep closing up shop 1374 | -9/Mines | Discovered new exit (range 13) 1418 | -9/Mines | Entered Materials 1418 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1516 | -8/Materials | Build established: Mutant 1730 | -8/Materials | Met 7R-MNS 1813 | -8/Materials | Discovered new exit (range 4) 1820 | -8/Materials | Entered Factory 1820 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1821 | -7/Factory | Caught up to 7R-MNS 2054 | -7/Factory | Lost 4 parts (2n1u1w) 2094 | -7/Factory | Discovered new exit (range 13) 2282 | -7/Factory | Discovered new exit (range 4) 2295 | -7/Factory | Entered another Factory area 2295 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2335 | -6/Factory | Discovered new exit (range 8) 2336 | -6/Factory | Discovered new exit (range 15) 2410 | -6/Factory | Lost 5 parts (1p2n2u) 2513 | -6/Factory | Entered Lower Caves 2530 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2578 | -6/Lower Caves | Destroyed 7 combat bots 2586 | -6/Lower Caves | Identified exit to Lower Caves 2821 | -6/Lower Caves | Entered another Lower Caves area 2821 | -6/Lower Caves | Accompanied by 1 ally 2924 | -6/Lower Caves | Encountered a Warlord checkpoint 2964 | -6/Lower Caves | Identified exit to Zion 3061 | -6/Lower Caves | Entered Zion 3061 | -6/Zion | Accompanied by 1 ally 3081 | -6/Zion | Discovered new exit (range 10) 3139 | -6/Zion | Given A8's code to call for help 3158 | -6/Zion | Build established: Derelict-Mutant 3162 | -6/Zion | Given the Hacking Drone Bay 3163 | -6/Zion | Found Prototype Device 3186 | -6/Zion | Learned Factory trap positions 3247 | -6/Zion | Imprinted 3249 | -6/Zion | Declared Zion's savior 3269 | -6/Zion | Learned 12 Factory zone layouts 3351 | -6/Zion | Entered Proximity Caves 3351 | -5/Proximity Caves | Accompanied by 1 ally 3358 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3519 | -5/Proximity Caves | Discovered new exit (range 18) 3574 | -5/Proximity Caves | Learned 8 Factory zone layouts 3579 | -5/Proximity Caves | Entered Factory 3579 | -5/Factory | Evolved 2 slots: Utility x2 3579 | -5/Factory | Identified Hacking Drone Bay 3580 | -5/Factory | Identified exit to Factory 3580 | -5/Factory | Identified exit to Upper Caves 3581 | -5/Factory | Loaded intel: 97 trap records 3943 | -5/Factory | Build established: Mutant 4054 | -5/Factory | Found Launcher Loader 4078 | -5/Factory | Found Prototype Launcher 4078 | -5/Factory | Identified Scatter Rocket Array 4242 | -5/Factory | Garrison activated, responded to threat 4300 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4310 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4389 | -5/Factory | Found Prototype Device 4389 | -5/Factory | Identified Exp. Thermal Shield 4724 | -5/Factory | Lost 6 parts (1p2n1u2w) 4736 | -5/Factory | Entered another Factory area 4736 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4921 | -4/Factory | Lost 3 parts (3u) 4957 | -4/Factory | Allied Derelicts attacked 0b10 via Garrison Access 5039 | -4/Factory | Spotted B-86 Titan 5168 | -4/Factory | Discovered new exit (range 18) 5277 | -4/Factory | Entered Research 5277 | -3/Research | Evolved 2 slots: Utility x2 5310 | -3/Research | Found Fusion Bomb Launcher 5501 | -3/Research | Garrison activated, responded to threat 5523 | -3/Research | Lost 3 parts (2u1w) 5594 | -3/Research | Discovered new exit (range 5) 5604 | -3/Research | Core integrity fell below 50% 5614 | -3/Research | Lost 10 parts (2p4n4u) 5624 | -3/Research | Entered Testing 5721 | -3/Testing | Core integrity fell below 20% 5804 | -3/Testing | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05779_ K-01 Serf cleans the Fabricator. 05780_ Penetrated by Slug. 05780_ Impulse Thruster destroyed. 05780_ Slug penetrates Wall. 05786_ Acquired Prototype Reactor. 05786_ Identified Fusion Reactor. 05786_ Launcher Guidance Computer broken. 05786_ Faulty integration triggers power surge. 05797_ Slug penetrates Wall. 05797_ Imp. Target Analyzer destroyed. 05797_ Slug penetrates Wall. 05800_ Penetrated by Slug. 05800_ Impulse Thruster destroyed. 05800_ Penetrated by Slug. 05801_ Dropped Faulty Fusion Reactor. 05802_ Slug penetrates Wall. 05802_ Penetrated by Slug. 05802_ Dropped Faulty Prc. Energy Filter. 05803_ Slug penetrates Wall. 05804_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# #? ?????#" "??# #??# | | ?????####+### #? ???#""" #??# #??# | | ????????????# #??#########???## #??# *=#?## | | ????????????# ###################+######+### | | ??????????? + = =*= "" | | ????????????# k %!!%= T" | | ????????????# """ ###+################# | | ????????????# """ m## #????????#### | | ????????????# """ " ## #???????????? | | ????????????# """ "F"k ##] ! #???????????? | | ????????????# """ """ ## #???????????? | | ??????????? + ## "" "" #???????????? | | ????????????# """ ## ""R"" #???????????? | | ????????????# """ !!! ## """" #???????????? | | ????????????# """ ! ! k##! #???????????? | | ????????????# !!] c############???????????? | | ????????????# ###########????????????? | | ????????????# # ! #????????????? | | ????????????# ]/ # #????????????? | | ????????????# ]! hh# "" #????????????? | | ????????????# h# """ #????????????? | | ????????????# *+!"T """ #????????????? | | ????????????### ######## # """ """ #????????????? | | ??????????????# ???????# # "" """ #????????????? | | ??????????????# ???????# #! #????????????? | | ??????????????# ???????# @###########????????????? | | ??????????????#????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????# ] #?????????????????????? | | ????????????????????? #?????????????????????? | | ??????????????????? #?????????????????????? | | ?????????????????# ## = !#?????????????????????? | | ?????????????????# ?######?????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 65 Energy Generation 44 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Corruption Block 8 Armor Coverage 150 Resistance: TH 30 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 40 Salvage Targeting 6 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Help From High Places Challenges ------------ None Game ------ Seed SapperBladeBoregun Manual? 0 Play Time 02:09:42 Cumulative 81.7 hours Start 2024.06.05 @ 21:33:20 End 2024.06.05 @ 23:43:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 85 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 57 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbb2f962-e2c2-4440-a72f-6397c8257062