Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 15:34:29

Player: boatgirl69

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (36)      180
Value Destroyed (1017)     1017
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (742)                742
              TOTAL SCORE: 5199

 Bonus
-------
Follower Combat Kills      282
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (5) ------
            Huge Storage Unit
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (25) ---
            Carbon-fiber Leg
   Advanced Heat Sink
     Medium Matter Pod (100)
            Structural Scanner
            Signal Interpreter
   Improved Terrain Scanner
  Makeshift Salvage Targeting Computer
            Recoil Stabilizer
  Makeshift Thermal Plating
            Hacking Drone Bay (1/1)
  Makeshift Laser
      Heavy Machine Gun
      Heavy Hammer
            Scythe
            Scythe
            Scythe
  Makeshift Axe
  Makeshift Sword
  Makeshift Sword
            CR-A16's Pointy Stick
            Fire Trap

 Peak State 
------------
>           --- POWER ------------
      Light Fission Core
            Cold Fusion Reactor
>           --- PROPULSION -------
    Armored Wheel
>           --- UTILITY ----------
   Improved Heat Sink
            Huge Storage Unit
            Seismic Detector
            Tactical Coordination Suite
   Improved Melee Analysis Suite
>           --- WEAPON -----------
  Makeshift Laser
  Makeshift Hammer
  Makeshift Axe
            CR-A16's Pointy Stick
>           --- INVENTORY --------
      Light Ion Engine
   Advanced Heat Sink
     Medium Matter Pod
            Structural Scanner
            Signal Interpreter
   Improved Terrain Scanner
  Makeshift Salvage Targeting Computer
            Recoil Stabilizer
  Makeshift Thermal Plating
            Hacking Drone Bay
            Phase Cannon
            Barrage Gun
      Heavy Battle Rifle
  Makeshift Shrapnel Gun
      Heavy Machine Gun
            Bore Cannon
            Remote Datajack
      Heavy Hammer
            Scythe
            Scythe
            Scythe
  Makeshift Sword
  Makeshift Sword
            Dirty Bomb Trap
            Fire Trap
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Melee Analysis Suite
Weapon                     Scythe
  Energy Gun               Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  3    | .   .   2   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             55   | 10  .   14  1   3   6   21  
  Power                    7    | 1   .   2   .   .   1   3   
    Engine                 5    | 1   .   2   .   .   .   2   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               12   | 5   .   3   .   .   .   4   
    Treads                 3    | 2   .   1   .   .   .   .   
    Leg                    5    | 2   .   .   .   .   .   3   
    Wheel                  4    | 1   .   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 2   .   5   .   2   1   2   
    Device                 8    | 1   .   3   .   2   1   1   
    Storage                3    | 1   .   2   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   4   1   1   4   12  
    Energy Gun             4    | 2   .   1   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          6    | .   .   1   .   .   1   4   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               2    | .   .   .   1   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        6    | .   .   2   .   1   2   1   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   
Parts Lost                 25   | .   .   2   .   .   2   21  
  Power                    4    | .   .   1   .   .   .   3   
  Propulsion               7    | .   .   1   .   .   .   6   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   10   | .   .   .   .   .   2   8   
  Highest Loss Streak      11   | .   .   2   .   .   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 98  100 100 96  70  
  Engine                   8    | .   14  10  11  11  3   .   
  Core                     1    | .   .   .   .   .   7   4   
  Reactor                  1    | .   .   .   .   .   .   5   
  Treads                   2    | .   28  9   .   .   .   .   
  Wheel                    16   | .   .   11  22  22  22  7   
  Device                   30   | .   14  33  33  33  33  22  
  Storage                  10   | .   14  11  11  11  11  6   
  Energy Gun               3    | .   28  9   .   .   .   1   
  Ballistic Gun            8    | .   .   6   11  11  11  5   
  Slashing Weapon          7    | .   .   5   6   11  5   3   
Peak Build Rating          51   | 7   7   15  15  28  31  51  
  Average Rating           24   | 4   7   12  14  24  27  41  
  On Entrance              14   | .   7   7   15  14  28  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             125  | 14  14  93  95  93  102 125 
  Greatest Support         40   | 40  40  40  22  22  22  30  
  Greatest Overweight (x)  40   | .   .   4   4   4   4   40  
  Average Overweight (x)   3    | .   .   1   4   4   4   6   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  25  
  Average Capacity         21   | 7   8   13  25  25  25  25  
  Most Carried             25   | 8   8   16  17  25  25  25  
  Average Carried          19   | 6   7   9   16  24  24  24  
  Final Capacity           25   | 8   8   25  25  25  25  25  
  Final Carried            25   | 8   8   16  17  25  25  21  

 Class Distribution 
--------------------
 81% | Mutant
 11% | Derelict-Mutant
  6% | Derelict-Gunner

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -7/Zion
          Mutant | -6/Proximity Caves
 Derelict-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1071 | 300 .   148 7   181 89  346 
  Remotely                 409  | 93  .   148 7   161 .   .   
Salvage Created            1203 | 118 .   343 14  .   108 620 
  Parts                    68   | 12  .   26  5   .   4   21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   15  .   
  Prevented                3    | .   .   .   .   .   3   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  25   | .   .   8   4   .   2   11  
  Guns                     12   | .   .   6   .   .   1   5   
  Cannons                  6    | .   .   .   .   .   .   6   
  AOE                      7    | .   .   2   4   .   1   .   
Classes Destroyed          8    | 2   .   5   .   .   .   1   
  Worker                   3    | .   .   1   .   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Watcher                  5    | .   .   4   .   .   .   1   
  Swarmer                  9    | .   .   3   4   .   .   2   
  Grunt                    13   | .   .   3   .   .   2   8   
  Sentry                   2    | .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | 3   .   4   4   .   2   5   
  Combat Bots Only         4    | .   .   3   4   .   2   3   
Max Kills in Single Turn   2    | 1   .   2   2   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        357  | .    .    82   16   .    35   224  
  Missed                   97   | .    .    23   8    .    12   54   
Damage Taken               4028 | .    62   693  119  .    264  2890 
  Core                     1086 | .    .    163  10   .    48   865  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  100  .    .    .    44   .    
Volleys Fired              88   | 6    .    36   3    .    4    39   
  Largest                  3    | 2    .    2    2    .    2    3    
  Hottest                  142  | 90   .    90   56   .    66   142  
Shots Fired                153  | 12   .    68   6    .    6    61   
  Gun                      124  | 12   .    68   3    .    4    37   
  Cannon                   23   | .    .    .    .    .    .    23   
  Launcher                 5    | .    .    .    3    .    2    .    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  51   | .    .    6    3    .    4    38   
  Thermal                  84   | 12   .    50   .    .    .    22   
  Explosive                5    | .    .    .    3    .    2    .    
  Electromagnetic          12   | .    .    12   .    .    .    .    
  Robot Hit Streak         15   | 2    .    5    3    .    1    15   
  Robot Miss Streak        4    | 2    .    4    2    .    2    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    
Shots Hit Robots           103  | 6    .    42   3    .    1    51   
  Core Hits                65   | 4    .    20   5    .    10   26   
  Critical Kills           3    | .    .    .    .    .    .    3    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
  Critical Strikes         11   | .    .    4    .    .    .    7    
    Burn                   5    | .    .    3    .    .    .    2    
    Destroy                5    | .    .    .    .    .    .    5    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              24   | .    .    11   .    5    .    8    
  Impact                   2    | .    .    .    .    .    .    2    
  Slashing                 22   | .    .    11   .    5    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2616 | 71   .    727  283  .    318  1217 
  Guns                     1286 | 71   .    576  14   .    15   610  
  Cannons                  510  | .    .    .    .    .    .    510  
  Explosions               686  | .    .    119  264  .    303  .    
  Melee                    129  | .    .    32   .    .    .    97   
  Ramming                  5    | .    .    .    5    .    .    .    
  Kinetic                  800  | .    .    75   14   .    15   696  
  Thermal                  1038 | 71   .    543  .    .    .    424  
  Explosive                567  | .    .    .    264  .    303  .    
  Electromagnetic          77   | .    .    77   .    .    .    .    
  Impact                   97   | .    .    .    .    .    .    97   
  Slashing                 32   | .    .    32   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    1    
  Average Corruption       1    | .    1    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    9    10   .    21   7    
  Projectiles              7    | .    .    .    .    .    .    7    
  Explosions               40   | .    .    9    10   .    21   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    1    .    .    2    
  Impact                   2    | .    .    .    1    .    .    1    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    60   .    48   .    
  Shots                    4    | .    .    .    3    .    1    .    
  Rammed                   1    | .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        244  | 120  .    244  .    .    6    39   
  Average Temperature      79   | 48   .    101  .    .    4    8    
  Received Heat Transfer   1281 | .    .    234  .    .    39   1008 
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    .    .    2    
  Heat Transferred         2485 | 174  .    1497 .    .    .    814  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             263  | 15  11  172 121 .   .   263 
  Initial                  22   | .   9   4   13  .   .   22  
  Average                  69   | 6   9   77  56  .   .   86  
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 .   .   88  
  Level 1                  4    | .   .   .   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   4   .   .   .   8   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   3   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           7    | .   .   4   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              58   | .   .   17  4   .   7   30  
  Peak Tracking Total      7    | .   .   6   4   .   4   7   
  Tactical Retreats        10   | .   .   1   .   .   .   9   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            3    | .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   3   1   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   2   2   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          4    | .   2   1   .   .   .   1   
  Terminals                2    | .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                11   | .   5   5   .   .   .   1   
  Successful               7    | .   3   3   .   .   .   1   
  Failed                   4    | .   2   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   4   
  Terminals                9    | .   4   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             5    | .   2   3   .   .   .   .   
  Record                   2    | .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   4   4   2   
  Highest-Rated Group      155  | .   .   .   .   155 155 77  
  Highest-Rated Ally       39   | .   .   .   .   39  39  39  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   .   23  8   
  Total Damage             727  | .   .   .   .   .   542 185 
  Kills                    8    | .   .   .   .   .   5   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               5523 | 122  239  1038 304  2126 638  1056 
Spaces Moved               3086 | 65   147  510  200  1420 371  373  
  Core                     15   | 9    .    .    .    .    .    6    
  Treads                   334  | 20   147  167  .    .    .    .    
  Legs                     31   | 17   .    .    .    .    .    14   
  Wheels                   2706 | 19   .    343  200  1420 371  353  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  85   145  145  145  145  
  Average Speed            150  | 110  160  128  145  145  145  216  
  Slowest Speed            2050 | 160  160  160  145  145  145  2050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    24   37   40   91   59   10   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    3    4    .    
Spaces Dug                 15   | .    .    10   .    .    .    5    
Terrain Destroyed          78   | .    .    12   42   .    15   9    
  Melee                    15   | .    .    10   .    .    .    5    
  Projectile               5    | .    .    .    .    .    1    4    
  AOE                      58   | .    .    2    42   .    14   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      3784 | 106  152  813  207  1485 467  554  
  Wait                     403  | 1    .    207  2    24   74   95   
  Move                     3080 | 64   146  509  199  1419 370  373  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  88   | 20   3    24   1    21   6    13   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   36   | 8    .    10   .    2    3    13   
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     19   | 2    .    4    1    1    3    8    
  Drop                     40   | 5    3    11   .    13   4    4    
  Fire                     88   | 6    .    36   3    .    4    39   
  Melee                    24   | .    .    11   .    5    .    8    
  Ram                      1    | .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    3    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 16)
  123 | -11/Scrapyard      | Entered Materials
  170 | -10/Materials      | Discovered new exit (range 13)
  309 | -10/Materials      | Build established: Mutant
  362 | -10/Materials      | Entered another Materials area
  362 | -9/Materials       | Evolved 2 slots: Utility x2
 1287 | -9/Materials       | Discovered new exit (range 16)
 1400 | -9/Materials       | Entered Mines
 1414 | -9/Mines           | Met a Derelict bent on vengeance
 1415 | -9/Mines           | Discovered new exit (range 13)
 1425 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1441 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1491 | -9/Mines           | Learned Materials stockpile data
 1704 | -9/Mines           | Entered Zion
 1755 | -7/Zion            | Found Prototype Energy Gun
 1830 | -7/Zion            | Found CR-A16's Pointy Stick
 1853 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1889 | -7/Zion            | Discovered new exit (range 12)
 2391 | -7/Zion            | Given the Hacking Drone Bay
 2391 | -7/Zion            | Found Prototype Device
 2396 | -7/Zion            | Identified Hacking Drone Bay
 2648 | -7/Zion            | Met Imprinter
 2689 | -7/Zion            | Imprinted
 2692 | -7/Zion            | Declared Zion's savior
 3830 | -7/Zion            | Entered Proximity Caves
 3830 | -6/Proximity Caves | Accompanied by 4 allies
 4148 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4148 | -6/Proximity Caves | Core integrity fell below 50%
 4454 | -6/Proximity Caves | Discovered new exit (range 7)
 4468 | -6/Proximity Caves | Entered Factory
 4468 | -6/Factory         | Accompanied by 2 allies
 4468 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2
 4768 | -6/Factory         | Build established: Derelict-Mutant
 5189 | -6/Factory         | Garrison activated, responded to threat
 5310 | -6/Factory         | Lost 3 parts (1p1n1w)
 5426 | -6/Factory         | Lost 6 parts (2n1u3w)
 5505 | -6/Factory         | Core integrity fell below 50%
 5518 | -6/Factory         | Core integrity fell below 20%
 5524 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Acquired 33 matter.
Critical hit (Burn: +37).
Cold Fusion Reactor destroyed.
R-10 Processor collects Carbon-fiber Leg.
R-10 Processor collects Lgt. Angular Momentum
  Engine.
Critical hit (Burn: +37). <x2>
Barrage Gun destroyed.
Hvy. Battle Rifle destroyed.
R-10 Processor collects Lgt. Nuclear Core.
Acquired 10 matter.
Slug penetrates G-50 Soldier.
Acquired 4 matter.
Gauss Rifle destroyed.
G-50 Soldier knocked back.
Lgt. Ion Engine destroyed.
Critical hit (Burn: +37).
Mak. Hammer destroyed.
Tactical Coordination Suite destroyed.
Imp. Melee Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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|   ###########!! """ """ %#      %##??????????????? |
|   +         +         g %@%g%%   ##??????????????? |
|   ###########        !g  #p %    ##??????????????? |
|   ########### !       g %#   %   ##??????????????? |
|   ##???????##            #       ##??????????????? |
| ####???????###############       ##??????????????? |
|     ???????                         ?????????????? |
| ?????????????????????????             ???????????? |
| ?????????????????????????             ???????????? |
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| ?????????????????????????      %      ???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          30
Energy Capacity            260
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Melee Accuracy             6
Recoil Reduction           2

 Item Schematics 
-----------------
        Imp. Shield Generator | -7/Zion | Archive
                  Energy Well | -7/Zion | Archive
            Adv. Sensor Array | -7/Zion | Archive
               Adv. ECM Suite | -7/Zion | Archive
            Lgt. Fission Core | -7/Zion | Archive
        Imp. Deuterium Engine | -7/Zion | Archive
         Point Defense System | -7/Zion | Archive
          Variable Charge Gun | -7/Zion | Archive
                Arc Projector | -7/Zion | Archive
                Lightning Gun | -7/Zion | Archive
                  Force Field | -7/Zion | Archive
              Remote Datajack | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
      Tiamat Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
 H-55 Commando | -7/Zion | Archive
  G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              CommSystemShearcannon
  Manual?         0
Play Time         01:14:26
  Cumulative      8.9 hours
  Start           2024.10.18 @ 14:13:36
  End             2024.10.18 @ 15:34:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 328103ad-cb35-4a79-8160-3682e896e04a