Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:14:57 Player: Olafz Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (71) 355 Value Destroyed (2805) 2805 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (544) 544 TOTAL SCORE: 10004 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/1150 Matter 201/300 Energy 99/100 System Corruption 13% Temperature Cool (2) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (10) ----- Improved Targeting Computer Core Analyzer Improved Reaction Control System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Backup Power I Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg VTOL Module > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON ----------- Plasma Rifle Heavy Phase Cannon Autogun > --- INVENTORY -------- Advanced Heat Sink Matter Compressor Improved Component Analysis Suite [Rating: 78] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Fission Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Makeshift Light Armor Plating Weapon Autogun Energy Gun AWS/Thermal Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Slots Evolved 12 | . . . . . 4 2 2 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 1 . . . 2 . . Utility 7 | . . . . . 3 2 1 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 132 | 6 1 . 1 3 14 13 27 14 7 1 4 38 3 Power 21 | 1 . . . 1 1 2 4 2 1 . . 8 1 Engine 8 | 1 . . . 1 . 1 2 . 1 . . 2 . Core 11 | . . . . . 1 1 2 2 . . . 5 . Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 39 | 2 . . . 1 4 2 8 5 4 . . 12 1 Treads . | . . . . . . . . . . . . . . Leg 21 | 2 . . . 1 4 2 8 1 . . . 3 . Wheel 1 | . . . . . . . . . . . . 1 . Hover 2 | . . . . . . . . 1 . . . . 1 Flight 15 | . . . . . . . . 3 4 . . 8 . Utility 36 | 1 . . . 1 6 5 9 2 1 . 4 6 1 Device 18 | . . . . . 2 2 4 2 1 . 1 5 1 Storage 3 | 1 . . . . . 1 1 . . . . . . Processor 11 | . . . . . 4 1 3 . . . 2 1 . Hackware 2 | . . . . . . . 1 . . . 1 . . Protection 2 | . . . . 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 1 . 1 . 3 4 6 5 1 1 . 12 . Energy Gun 6 | . . . 1 . . 2 2 . . . . 1 . Energy Cannon 6 | . . . . . . . . 1 . 1 . 4 . Ballistic Gun 17 | 2 . . . . 1 2 3 2 1 . . 6 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . . . . Slashing Weapon 3 | . . . . . . . 1 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 1 1 . . Parts Lost 77 | . . . . . . 18 12 3 9 . . 31 4 Power 8 | . . . . . . 2 2 1 1 . . 2 . Propulsion 28 | . . . . . . 4 3 2 4 . . 14 1 Utility 23 | . . . . . . 7 4 . 2 . . 9 1 Weapon 18 | . . . . . . 5 3 . 2 . . 6 2 Highest Loss Streak 29 | . . . . . . 16 6 2 6 . . 29 4 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 69 | . 85 85 79 83 78 84 81 68 50 49 47 61 34 Engine 4 | . 14 14 14 14 7 5 1 . . . . 1 3 Core 1 | . . . . . 1 . 4 4 . . . . . Leg 11 | . 28 28 28 28 18 14 16 2 . . . 3 . Flight 4 | . . . . . . . . 9 11 16 15 7 . Device 7 | . . . . . 13 9 11 4 3 5 5 11 . Storage 3 | . 14 14 14 14 . 5 5 2 . . . . . Processor 17 | . . . . . 15 24 22 23 20 16 22 23 15 Hackware 1 | . . . . . . . 2 5 3 . . 3 . Protection 1 | . . . . 12 5 5 . . . . . . . Energy Gun 4 | . . . 5 14 9 5 4 . . . . 1 5 Ballistic Gun 5 | . 19 14 8 . 3 1 9 7 4 5 5 3 . Launcher 1 | . 8 14 8 . . . . . . . . . . Impact Weapon 1 | . . . . . 5 6 . . 2 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 45 | 13 15 15 18 22 24 32 38 29 17 14 4 45 15 Greatest Support 60 | 20 20 20 20 23 36 36 60 40 12 12 12 40 17 Greatest Overweight (x) 8 | 2 . . . . 1 . 1 8 2 1 . 6 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 8 5 7 5 5 5 5 5 5 5 Most Carried 7 | 1 2 2 4 6 5 7 5 5 5 5 5 5 1 Average Carried 3 | . 1 2 2 3 4 4 3 2 3 4 4 3 . Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 4 3 5 2 3 5 2 5 5 4 1 Class Distribution -------------------- 32% | Mutant 18% | Scavenger-Scout 15% | Skirmisher 13% | Scavenger-Assassin 11% | Scavenger-Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Scavenger-Assassin | -7/Factory Skirmisher | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Scout | -4/Factory Scavenger-Skirmisher | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Matter Collected 1960 | 198 . . . 112 140 91 538 102 292 23 . 448 16 Remotely . | . . . . . . . . . . . . . . Salvage Created 3023 | . . . . 132 1089 303 627 207 126 . . 539 . Parts 158 | . . . . 8 62 14 28 14 3 . . 29 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . . . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Combat Hostiles Destroyed 62 | . . . . 4 20 4 12 6 6 . . 10 . Melee 2 | . . . . . 1 1 . . . . . . . Guns 43 | . . . . 4 18 1 12 1 1 . . 6 . Cannons 8 | . . . . . . . . 5 . . . 3 . Classes Destroyed 13 | . . . . 2 8 2 . . . . . 1 . Builder 1 | . . . . . 1 . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . Operator 2 | . . . . . 1 . 1 . . . . . . Watcher 5 | . . . . . 3 . 2 . . . . . . Swarmer 21 | . . . . 2 2 . 4 4 6 . . 3 . Cutter 3 | . . . . . . . . . . . . 3 . Grunt 22 | . . . . 2 10 2 5 . . . . 3 . Brawler 2 | . . . . . 1 . 1 . . . . . . Duelist 3 | . . . . . 1 1 1 . . . . . . Sentry 4 | . . . . . 3 . . . . . . 1 . Specialist 2 | . . . . . 2 . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 4 | . . . . . . 1 1 2 . . . . . Best Kill Streak 11 | . . . . 4 11 2 4 4 4 . . 4 . Combat Bots Only 5 | . . . . 4 5 2 3 4 4 . . 4 . Max Kills in Single Turn 2 | . . . . 1 1 1 2 1 1 . . 2 . Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Hostile Shots Fired 938 | . . . . 25 61 257 132 46 105 . . 299 13 Missed 338 | . . . . 3 30 87 37 11 42 . . 122 6 Damage Taken 9735 | . . . . 204 423 2114 1901 568 949 . . 3369 207 Core 2620 | . . . . 46 136 430 260 76 491 . . 1101 80 Absorbed by Shields 103 | . . . . . . . . . . . . 79 24 Regen/Repaired (Parts) 13 | . . . . . . 13 . . . . . . . Core Remaining (%) 67 | 100 . . . 81 75 38 69 . . 43 . . . Volleys Fired 123 | . . . . . . 19 38 22 1 9 . 33 1 Largest 3 | . . . . . . 2 3 3 1 2 . 3 1 Hottest 188 | . . . . . . 78 115 136 23 113 . 188 30 Shots Fired 359 | . . . . 16 92 32 100 38 1 17 . 62 1 Gun 318 | . . . . 16 92 32 100 24 1 10 . 42 1 Cannon 41 | . . . . . . . . 14 . 7 . 20 . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 163 | . . . . . . 14 86 24 1 10 . 28 . Thermal 172 | . . . . 16 92 8 . 14 . 7 . 34 1 Explosive . | . . . . . . . . . . . . . . Electromagnetic 24 | . . . . . . 10 14 . . . . . . Robot Hit Streak 18 | . . . . 15 18 10 11 14 1 . . 10 2 Robot Miss Streak 5 | . . . . 1 4 1 3 5 . . . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . . 3 . . . . 3 . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . 1 . Autonomous 117 | . . . . 16 92 9 . . . . . . . Shots Hit Robots 257 | . . . . 15 64 35 69 22 8 . . 43 1 Core Hits 108 | . . . . 5 28 10 33 10 1 1 . 20 . Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . . . 3 . . 1 . Critical Strikes 7 | . . . . . . . . . 3 . . 4 . Burn 2 | . . . . . . . . . . . . 2 . Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 1 | . . . . . . . . . . . . 1 . Smash 3 | . . . . . . . . . 3 . . . . Melee Attacks 39 | . . . . . 6 14 6 1 12 . . . . Impact 33 | . . . . . 6 14 . 1 12 . . . . Slashing 6 | . . . . . . . 6 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7093 | . . . . 427 2171 863 1711 570 398 13 . 931 9 Guns 5068 | . . . . 427 1880 436 1578 196 13 13 . 516 9 Cannons 789 | . . . . . . . . 374 . . . 415 . Explosions . | . . . . . . . . . . . . . . Melee 1212 | . . . . . 291 403 133 . 385 . . . . Ramming 24 | . . . . . . 24 . . . . . . . Kinetic 2153 | . . . . . . 212 1487 196 13 13 . 232 . Thermal 3556 | . . . . 427 1880 167 . 374 . . . 699 9 Explosive . | . . . . . . . . . . . . . . Electromagnetic 148 | . . . . . . 57 91 . . . . . . Impact 1079 | . . . . . 291 403 . . 385 . . . . Slashing 133 | . . . . . . . 133 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 3 1 2 2 2 . 13 13 Average Corruption 4 | . . . . . . 1 1 1 2 2 . 10 13 Corruption Purged 1 | . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 36 | . . . . . . 1 2 4 3 7 . 7 12 Message Errors 11 | . . . . . . 1 1 2 1 . . 1 5 Matter Fused 9 | . . . . . . . . 1 2 2 . 3 1 Heat Flow Errors 2 | . . . . . . . . 1 . 1 . . . Energy Discharges 4 | . . . . . . . . . . 1 . 1 2 Data Loss (minor) 3 | . . . . . . . . . . 1 . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 . . . Alerts 3 | . . . . . . . 1 . . 1 . . 1 Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 391 | . . . . . 107 70 4 9 201 . . . . Projectiles 9 | . . . . . . . . 9 . . . . . Explosions . | . . . . . . . . . . . . . . Melee 382 | . . . . . 107 70 4 . 201 . . . . Knockbacks 7 | . . . . . 2 2 . . 3 . . . . Impact 7 | . . . . . 2 2 . . 3 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . 10 . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 8 | . . . . . . 8 . . . . . . . Targets Rammed 8 | . . . . . . 8 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 263 | . . . . 7 6 159 263 245 . 109 . 166 . Average Temperature 63 | . . . . 7 6 54 67 81 . 29 . 59 . Received Heat Transfer 1956 | . . . . 54 144 882 768 . . . . 108 . Effects 3 | . . . . . . . . 3 . . . . . Interference 3 | . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 3 . . . 3 . . . . Impact Corruptions 15 | . . . . . 5 2 . . 8 . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 7 | . . . . 1 3 . . . . . . 3 . Heat Transferred 4883 | . . . . 555 2405 222 . 370 . . . 1294 37 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Peak Influence 544 | . . . . 154 544 340 248 341 . . 69 272 97 Initial 247 | . . . . . 59 247 16 42 . . 69 56 37 Average 131 | . . . . 136 183 257 87 182 . . 69 124 58 Maximum Alert Level 2 | . . . . . 2 1 1 1 . . . 1 . Low Security (%) 77 | 100 100 100 . 100 76 24 88 63 . . 100 81 100 Level 1 20 | . . . . . 10 75 11 36 . . . 18 . Level 2 1 | . . . . . 12 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . 5 5 3 1 . . . . 3 Investigation 5 | . . . . . 3 2 . . . . . . . Extermination 4 | . . . . . . 1 2 . . . . . 1 Reinforcement 8 | . . . . . 2 2 1 1 . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Distress Signals 2 | . . . . . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 128 | . . . . 5 27 15 22 12 16 . . 25 6 Peak Tracking Total 11 | . . . . 5 11 9 5 4 8 . . 8 5 Tactical Retreats 17 | . . . . 2 . . 1 2 4 . . 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Traps Triggered 10 | . . . . . 1 . 2 . . . . 5 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Machines Disabled 6 | . . . . . . 1 2 3 . . . . . Max in Single Turn 3 | . . . . . . 1 1 3 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Machines Accessed 13 | . . . 1 1 2 4 2 . . . 2 . 1 Terminals 5 | . . . . 1 2 1 1 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . 1 Recycling Units 2 | . . . . . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 31 | . . . 1 4 6 10 4 . . . 4 . 2 Successful 15 | . . . 1 2 1 5 3 . . . 2 . 1 Failed 16 | . . . . 2 5 5 1 . . . 2 . 1 Catastrophic 6 | . . . . 2 2 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . . . 1 4 . 2 . . . . . . . Terminals 16 | . . . . 4 6 4 2 . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations 5 | . . . . . . 3 . . . . . . 2 Recycling Units 4 | . . . . . . . 2 . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . Terminal Hacks 6 | . . . 1 2 1 1 1 . . . . . . Record 1 | . . . . . . . 1 . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . Repair Station Hacks 3 | . . . . . . 2 . . . . . . 1 Scan Component 1 | . . . . . . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . 2 . . . 1 . . Process 1 | . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 8 | . . . . 1 2 2 1 . . . 2 . . Full Trace Events 4 | . . . . . 2 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 44 | . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Turns Passed 5060 | 58 41 162 309 194 632 530 1002 347 285 438 166 532 364 Spaces Moved 4516 | 42 33 136 256 117 463 352 685 449 674 253 238 341 477 Core 177 | 9 . . . . . 17 27 4 61 . . 48 11 Treads . | . . . . . . . . . . . . . . Legs 2187 | 33 33 136 256 117 463 335 658 51 . . . 105 . Wheels 4 | . . . . . . . . . . . . 4 . Hover 467 | . . . . . . . . 1 . . . . 466 Flight 1681 | . . . . . . . . 393 613 253 238 184 . Fastest Speed 25 | 50 120 120 120 120 120 50 50 29 29 29 29 25 50 Average Speed 81 | 116 120 120 120 120 122 116 119 50 32 33 31 71 70 Slowest Speed 515 | 150 120 120 120 120 190 120 190 515 192 109 35 350 71 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 1 . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 26 | 4 10 39 63 23 40 19 22 14 76 11 6 39 9 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . . . . . . 1 1 . . . Spaces Dug 8 | . . . . . . 2 . . . 6 . . . Terrain Destroyed 58 | . . . . 1 21 2 . 24 . 7 . 3 . Melee 2 | . . . . . . 2 . . . . . . . Projectile 35 | . . . . 1 21 . . 3 . 7 . 3 . AOE 21 | . . . . . . . . 21 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Total 5606 | 48 34 135 258 171 518 419 779 535 714 591 328 572 504 Wait 635 | . . . . 48 21 12 7 38 18 325 85 72 9 Move 4497 | 41 32 135 255 116 462 351 684 446 673 252 237 336 477 Hop 3 | . . . . . . . . 1 . . . 2 . Pick Up 23 | 1 . . . . 2 1 7 3 1 2 1 5 . Fast Attach 86 | 6 1 . 1 2 10 5 20 10 2 2 3 22 2 Attach 38 | . . . . . 1 7 5 4 5 . 1 15 . Detach 33 | . 1 . 2 1 5 1 2 6 2 1 . 12 . Swap 9 | . . . . 1 3 1 2 . . . . 1 1 Drop 32 | . . . . 3 8 . 8 4 . . 1 8 . Fire 123 | . . . . . . 19 38 22 1 9 . 33 1 Melee 39 | . . . . . 6 14 6 1 12 . . . . Ram 8 | . . . . . . 8 . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 79 | . . . . . . . . . . . . 65 14 Rewire 1 | . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 9) 100 | -10/Materials | Entered Mines 256 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 258 | -10/Mines | Discovered new exit (range 5) 262 | -10/Mines | Entered Exiles 278 | -10/Exiles | Discovered new exit (range 15) 294 | -10/Exiles | Met 8R-AWN 302 | -10/Exiles | Build established: Mutant 316 | -10/Exiles | Met EX-HEX 378 | -10/Exiles | Met EX-BIN 405 | -10/Exiles | Aligned with FarCom system 406 | -10/Exiles | Given EX-Vault access code 442 | -10/Exiles | Opened EX-Vault 457 | -10/Exiles | Found AWS/Thermal 482 | -10/Exiles | Warned to stay clear of 0b10 Research branches 494 | -10/Exiles | Exiles lab attacked by MAIN.C 561 | -10/Exiles | Discovered new exit (range 10) 571 | -10/Exiles | Left Exiles lab with AWS/Thermal 571 | -10/Exiles | Entered Mines 609 | -9/Mines | Met a Derelict bent on vengeance 753 | -9/Mines | Discovered new exit (range 7) 765 | -9/Mines | Entered Materials 765 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1372 | -8/Materials | Identified exit to Factory 1397 | -8/Materials | Entered Factory 1397 | -7/Factory | Evolved 2 slots: Utility x2 1512 | -7/Factory | Repaired Recalibrator? 1590 | -7/Factory | Build established: Scavenger-Assassin 1921 | -7/Factory | Discovered new exit (range 12) 1922 | -7/Factory | Core integrity fell below 50% 1926 | -7/Factory | Identified exit to Factory 1927 | -7/Factory | Entered another Factory area 1927 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1949 | -6/Factory | Lost 16 parts (2p4n6u4w) 2418 | -6/Factory | Build established: Skirmisher 2668 | -6/Factory | Found Prototype Processor 2668 | -6/Factory | Identified Exp. Targeting Computer 2911 | -6/Factory | Discovered new exit (range 17) 2917 | -6/Factory | Lost 6 parts (1p2n1u2w) 2928 | -6/Factory | Identified exit to Factory 2929 | -6/Factory | Entered another Factory area 2929 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2958 | -5/Factory | Lost 3 parts (1p1n1u) 3275 | -5/Factory | Discovered new exit (range 5) 3276 | -5/Factory | Identified exit to Upper Caves 3276 | -5/Factory | Entered Upper Caves 3363 | -5/Upper Caves | Identified exit to Upper Caves 3365 | -5/Upper Caves | Build established: Scavenger-Scout 3478 | -5/Upper Caves | Lost 6 parts (2n2u2w) 3483 | -5/Upper Caves | Core integrity fell below 50% 3484 | -5/Upper Caves | Spotted B-75 Beast 3561 | -5/Upper Caves | Entered another Upper Caves area 3572 | -5/Upper Caves | Discovered new exit (range 9) 3946 | -5/Upper Caves | Found Alien Artifact 3946 | -5/Upper Caves | Identified Core Expander 3946 | -5/Upper Caves | Installed Core Expander, added new Utility slot 3999 | -5/Upper Caves | Identified exit to Factory 3999 | -5/Upper Caves | Entered Factory 3999 | -4/Factory | Evolved 2 slots: Propulsion x2 4165 | -4/Factory | Identified exit to Garrison 4165 | -4/Factory | Entered Garrison 4280 | -4/Garrison | Triggered checkpoint 4490 | -4/Garrison | Triggered checkpoint 4546 | -4/Garrison | Triggered checkpoint 4575 | -4/Garrison | Crushed by falling debris 4575 | -4/Garrison | System corruption reached 10% 4662 | -4/Garrison | Core integrity fell below 50% 4683 | -4/Garrison | Core integrity fell below 20% 4690 | -4/Garrison | Triggered checkpoint 4693 | -4/Garrison | Discovered new exit (range 10) 4697 | -4/Garrison | Entered Factory 4718 | -4/Factory | Lost 29 parts (2p12n9u6w) 4857 | -4/Factory | Build established: Mutant 5061 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05044_ Penetrated by Slug. 05044_ Backup Laser I destroyed. 05044_ Lgt. Antimatter Reactor blasted off. 05047_ Acquired Imp. Reaction Control System. 05049_ Acquired 8 matter. 05052_ U-05 Engineer builds a Wall. 05054_ Triggered Stasis Trap. 05054_ A bubble of rippling energy engulfs the area. 05054_ Field strength at 87. 05055_ Field strength at 74. 05057_ H-71 Marshal calls for reinforcements. 05057_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05057_ Backup Laser I destroyed. 05057_ Knocked back. 05058_ Acquired 8 matter. 05061_ Backup Propulsion I destroyed. 05061_ Adv. Signal Interpreter destroyed. 05061_ Critical hit (Blast). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# +???????????????????? | | ?????????????????????????# #???????###########?? | | ?????????????????????????# #???????# #?? | | ????????????????????????## ##??????# #?? | | ????????????????????????# ######## #?? | | ??????????????????????### # #?? | | ????????????????????? % + #?? | | ????????????????????????#@ H u # #?? | | ????????????????????????# ### *# #?? | | ???????????????????????####+;;### # #?? | | ???????????????????????# ^ upp ###########?? | | ???????????????????????# ^ ####+########????? | | ???????????????????????# # #????? | | ???????????????????????# """ # #????? | | ???????????????????????# """ # #????? | | ???????????????????????# """ # #????? | | ???????????????????????# ^""^ #| #????? | | ???????????????????????# "" # #????? | | ???????????????????????#! # #????? | | ???????????????????????########+##############???? | | ??????????????????????????????# # #???? | | ??????????????????????????????# # """" """" #???? | | ?????????????????????########## #! """" """" #???? | | ?????????????????????# # # """" """" #???? | | ?????????????????????# # + """" """" #???? | | ?????????????????????# # # #???? | | ?????????????????????# # # """" """" #???? | | ????????###########??# + + """" """" #???? | | ????????# #??# # # """" """" #???? | | ????????# #??# # # """" """" #???? | | ????????# #??# # # #???? | | ????????# #??# # # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 34 Energy Capacity 370 Matter Stores 319 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 64 Targeting Accuracy 14 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- 10k Club Alien Tech Can't Catch Me Serviceable Loadout Challenges ------------ None Game ------ Seed ShrapnelHardcellModule Manual? 0 Play Time 02:10:49 Cumulative 17.0 hours Start 2024.04.03 @ 00:17:01 End 2024.04.03 @ 22:14:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 44 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cca36403-cb36-44d7-bf31-fad873ac461e