Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 03:04:07 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (28) 140 Value Destroyed (1077) 1077 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1801) 1801 TOTAL SCORE: 7618 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 1175 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 841/1000 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Power Amplifier Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Tactical Coordination Suite Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Advanced Sensor Array Improved Core Shielding Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Active Sensor Suite 0b10 Decoder Chip [Generic] Tactical Coordination Suite Transmission Jammer > --- WEAPON ----------- Flak Gun Heavy Machine Gun Bore Cannon > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Power Amplifier Large Storage Unit Advanced ECM Suite Insulated Plating Field Laser Heavy Beamcaster Battle Rifle Enhanced Flamer [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Battle Rifle Ballistic Cannon Flak Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . . 2 . . . 4 . . 2 Weapon 1 | . . . . . . . 1 . . . Parts Attached 48 | 7 2 . 4 1 4 1 22 6 1 . Power 7 | 1 . . . 1 . . 5 . . . Engine 6 | 1 . . . 1 . . 4 . . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . 1 . . . Propulsion 7 | 2 . . 2 . . . 3 . . . Treads 2 | 2 . . . . . . . . . . Leg 5 | . . . 2 . . . 3 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 2 . . . 2 1 7 2 . . Device 8 | . 1 . . . 2 . 4 1 . . Storage 2 | 1 1 . . . . . . . . . Processor 3 | . . . . . . 1 2 . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . Weapon 19 | 3 . . 2 . 2 . 7 4 1 . Energy Gun 8 | 2 . . 2 . 1 . 1 1 1 . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 7 | 1 . . . . 1 . 4 1 . . Ballistic Cannon 2 | . . . . . . . 1 1 . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 . . . Parts Lost 17 | . . . 2 1 . . 4 1 7 2 Power 3 | . . . . 1 . . . . 2 . Propulsion 3 | . . . . . . . 1 . 2 . Utility 3 | . . . 1 . . . 1 . 1 . Weapon 8 | . . . 1 . . . 2 1 2 2 Highest Loss Streak 7 | . . . 1 1 . . 2 1 7 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 2 5 7 7 6 10 13 10 4 2 2 Power . | . 1 1 1 1 1 1 . . . . Propulsion 1 | . 2 2 2 2 2 2 1 . . . Utility 2 | . . 1 1 1 2 3 2 2 2 2 Weapon 3 | . 1 3 2 1 5 7 5 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . 1 . 2 . 1 . 3 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 2 | . . . . . . . . . . 2 Weapon 5 | . 1 . 1 . 1 . 2 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 100 67 66 81 88 79 86 63 47 Engine 11 | . 14 14 11 11 11 11 11 13 3 . Treads 3 | . 28 28 6 . . . . . . . Leg 14 | . . . 14 22 22 22 12 13 3 . Device 15 | . 11 14 1 . 15 22 17 19 20 17 Storage 9 | . 14 14 11 11 11 11 6 6 6 5 Processor 5 | . . . . . . . 9 13 13 11 Energy Gun 10 | . 14 14 14 22 17 11 4 . 4 5 Ballistic Gun 8 | . 14 14 7 . 4 11 8 11 6 5 Ballistic Cannon 1 | . . . . . . . 2 5 1 . Peak Build Rating 79 | 6 8 8 11 12 30 35 79 49 48 31 Average Rating 32 | 4 6 8 8 11 24 30 52 46 32 30 On Entrance 20 | . 6 8 8 10 12 30 35 39 48 30 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 13 29 29 31 33 39 37 73 63 36 36 Greatest Support 40 | 40 40 40 40 26 26 26 40 33 3 3 Greatest Overweight (x) 11 | . . . 9 1 1 1 2 1 11 11 Average Overweight (x) . | . . . . . 1 1 1 1 11 11 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 7 7 8 7 14 14 15 8 3 4 Average Carried 8 | 2 5 7 7 6 10 13 10 4 2 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 13 | 4 7 7 6 7 13 13 8 3 2 4 Class Distribution -------------------- 55% | Mutant 21% | Scavenger-Gunner 11% | Derelict-Mutant 5% | Scavenger-Skirmisher 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 1110 | 215 49 18 74 10 10 30 507 197 . . Remotely . | . . . . . . . . . . . Salvage Created 1098 | . 49 . 172 52 . . 679 74 72 . Parts 53 | . 1 . 17 2 . . 28 . 5 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 9 11 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 25 | . 1 1 8 1 . . 9 2 3 . Guns 20 | . 1 1 8 1 . . 5 1 3 . Cannons 5 | . . . . . . . 4 1 . . Classes Destroyed 12 | . 1 1 3 1 . . 6 . . . Worker 1 | . . . . . . . 1 . . . Builder 1 | . . . . . . . 1 . . . Recycler 1 | . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . Swarmer 10 | . . . 7 . . . . . 3 . Grunt 5 | . 1 . . . . . 3 1 . . Brawler 1 | . . . . 1 . . . . . . Sentry 4 | . . . 1 . . . 3 . . . Hunter 1 | . . . . . . . 1 . . . Heavy 1 | . . . . . . . 1 . . . Behemoth 2 | . . . . . . . 1 1 . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 7 | . 1 1 7 1 . . 2 1 3 . Combat Bots Only 7 | . 1 1 7 1 . . 2 1 3 . Max Kills in Single Turn 2 | . 1 1 1 1 . . 2 1 2 . Gunslinging 1 | . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 262 | . 3 12 32 6 . . 133 36 33 7 Missed 79 | . 1 4 3 1 . . 50 11 7 2 Hits 183 | . 2 8 29 5 . . 83 25 26 5 Melee 1 | . . . . 1 . . . . . . Projectile 182 | . 2 8 29 4 . . 83 25 26 5 AOE 6 | . . . . . . . 3 . . 3 Critical Strikes 6 | . . . . . . . 5 1 . . Damage Taken 3347 | . 23 117 299 122 . . 1461 570 427 328 Core 628 | . . 12 56 . . . 260 78 63 159 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 . 95 . . . 86 . . 52 . Volleys Fired 81 | . 3 6 22 2 . . 32 11 5 . Largest 3 | . 2 2 2 2 . . 3 3 3 . Hottest 172 | . 70 70 70 90 . . 166 172 134 . Shots Fired 191 | . 6 10 38 4 . . 91 30 12 . Gun 154 | . 6 10 38 4 . . 63 24 9 . Cannon 37 | . . . . . . . 28 6 3 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 128 | . 3 6 22 . . . 69 20 8 . Thermal 59 | . 3 4 16 . . . 22 10 4 . Explosive . | . . . . . . . . . . . Electromagnetic 4 | . . . . 4 . . . . . . Robot Hit Streak 19 | . 5 1 10 6 . . 19 15 10 . Robot Miss Streak 7 | . . 4 5 1 . . 7 2 4 . Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 3 | . . . 2 . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . Shots Hit Robots 134 | . 5 3 23 4 . . 63 25 11 . Core Hits 75 | . 2 1 12 4 . . 38 13 5 . Critical Kills 7 | . . . . . . . 7 . . . Critical Parts Destroyed 4 | . . . . . . . 4 . . . Critical Strikes 17 | . 1 . 2 . . . 13 . 1 . Burn 5 | . 1 . 2 . . . 1 . 1 . Destroy 12 | . . . . . . . 12 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2677 | . 53 22 235 87 . . 1436 667 177 . Guns 1840 | . 53 22 222 56 . . 895 453 139 . Cannons 711 | . . . . . . . 459 214 38 . Explosions 113 | . . . . 31 . . 82 . . . Melee . | . . . . . . . . . . . Ramming 13 | . . . 13 . . . . . . . Kinetic 1828 | . 17 22 100 . . . 1087 483 119 . Thermal 780 | . 36 . 122 31 . . 349 184 58 . Explosive . | . . . . . . . . . . . Electromagnetic 56 | . . . . 56 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . 3 . 2 . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . 3 . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . 46 . . . . . . Shots 1 | . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 511 | . 62 60 79 66 . . 505 511 120 . Average Temperature 120 | . 31 30 31 35 . . 121 221 68 . Received Heat Transfer 851 | . 12 . 72 24 . . 261 461 12 9 Effects 16 | . . . . . . . 8 8 . . Shutdowns 11 | . . . . . . . 5 6 . . Energy Bleed 4 | . . . . . . . 2 2 . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 1 . 2 . . . . . 1 . Heat Transferred 1951 | . 185 . 518 38 . . 692 333 185 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Maximum Alert Level 2 | . . . . . . . 2 . . . Low Security (%) 86 | 100 100 100 100 100 . . 73 . . 100 Level 1 7 | . . . . . . . 14 . . . Level 2 6 | . . . . . . . 11 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 529 | . 30 . 165 75 . . 529 . . 153 Initial 151 | . . . . . . . . . . 151 Average 84 | . 2 . 25 30 . . 142 . . 117 Influence Increases 2158 | . 40 . 335 130 . 53 1163 211 224 2 Destroy 0b10 Robot/C 1120 | . 20 . 240 80 . 20 460 140 160 . Destroy 0b10 Robot/NC 40 | . . . 5 5 . . 30 . . . Destroy Leader 276 | . 10 . 50 10 . 10 146 30 20 . Allied During Kill 369 | . . . 39 14 . 23 208 41 44 . Successful Hack 10 | . 10 . . . . . . . . . Disable Machine 210 | . . . . 15 . . 195 . . . Destroy Structure 33 | . . . 1 6 . . 24 . . 2 Active Sensor Use 100 | . . . . . . . 100 . . . Influence Decreases 2115 | . 40 . 335 130 . 53 644 595 117 201 Entered New Map 311 | . . . . . . . . 193 27 91 Time Decay 1280 | . 40 . 151 100 . 53 454 392 20 70 Lost Part 160 | . . . 20 10 . . 30 10 70 20 Lost Ally 214 | . . . 14 20 . . 160 . . 20 Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 13 | . 2 . 2 1 . . 7 . . 1 Investigation 3 | . . . 1 . . . 1 . . 1 Extermination 2 | . . . . . . . 2 . . . Reinforcement 7 | . 2 . 1 . . . 4 . . . Assault 1 | . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses 1 | . . . . . . . 1 . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed 9 | . . . . . . . 9 . . . Distress Signals 2 | . . . . . . . 2 . . . Times Spotted 66 | . 2 2 14 3 . 1 24 7 8 5 Peak Tracking Total 7 | . 1 1 7 3 . 1 4 3 7 5 Tactical Retreats . | . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 14 | . . . . 1 . . 13 . . . Max in Single Turn 11 | . . . . 1 . . 11 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 5 | . 3 . 1 . . . 1 . . . Terminals 4 | . 3 . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 11 | . 7 . 3 . . . 1 . . . Successful 7 | . 5 . 1 . . . 1 . . . Failed 4 | . 2 . 2 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . 2 . . . Terminals 10 | . 7 . 3 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 5 . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 2 . 1 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 13 | . . 3 . 1 7 . 2 . . . Largest Group 9 | . . 3 3 3 9 9 9 1 1 1 Highest-Rated Group 268 | . . 40 40 55 268 268 268 96 96 96 Highest-Rated Ally 96 | . . 16 16 31 42 42 96 96 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 222 | . . 11 31 29 . 7 108 22 11 3 Total Damage 4434 | . . 60 270 282 . 147 2285 801 493 96 Kills 37 | . . 1 4 4 . 1 17 5 5 . Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Active Infowar (turns) 3660 | . 345 271 80 . . 35 1789 930 55 155 Sensors 924 | . 345 271 80 . . . 228 . . . A.S.S. 460 | . . . . . . . 460 . . . Decoding 2964 | . . . . . . 35 1789 930 55 155 Jamming 1135 | . . . . . . . 1135 . . . ECM 23 | . . . . . . . 13 10 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . 47 . . 4 Traps 3 | . . . . . . . 3 . . . Emergency Access 6 | . . . . . . . 6 . . . Items 33 | . . . . . . . 30 . . 3 Machines 5 | . . . . . . . 4 . . 1 Patrols 1 | . . . . . . . 1 . . . Guards 3 | . . . . . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 6627 | 113 410 271 509 248 1539 608 1789 930 55 155 Spaces Moved 2962 | 71 150 161 230 119 751 318 680 450 7 25 Core 48 | 15 . . 1 . . . . . 7 25 Treads 437 | 56 150 161 70 . . . . . . . Legs 2477 | . . . 159 119 751 318 680 450 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 190 190 190 190 600 600 Average Speed 189 | 136 160 160 181 188 190 190 190 190 600 600 Slowest Speed 600 | 160 160 160 500 190 190 190 260 190 600 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 5 24 30 19 39 64 56 20 60 4 1 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . 1 2 . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 25 | . . . . 6 . . 19 . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . . AOE 22 | . . . . 6 . . 16 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total 3843 | 87 316 166 289 139 863 322 1114 502 15 30 Wait 671 | . 152 . 23 16 99 3 339 33 3 3 Move 2952 | 70 149 160 229 118 750 317 679 449 6 25 Hop . | . . . . . . . . . . . Pick Up 59 | 10 7 . 5 2 9 1 22 1 . 2 Fast Attach . | . . . . . . . . . . . Attach 33 | 6 1 . 3 1 2 1 14 4 1 . Detach . | . . . . . . . . . . . Swap 15 | 1 1 . 1 . 2 . 8 2 . . Drop 31 | . 3 . 5 . 1 . 20 2 . . Fire 81 | . 3 6 22 2 . . 32 11 5 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 7) 524 | -10/Materials | Entered Mines 525 | -10/Mines | Assembled infested the area 530 | -10/Mines | Assisted by a Guerilla fighting off Assembled 725 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 778 | -10/Mines | Discovered new exit (range 7) 795 | -10/Mines | Entered Materials 795 | -9/Materials | Accompanied by 3 allies 795 | -9/Materials | Evolved 2 slots: Utility x2 902 | -9/Materials | Destroyed 7 combat bots 933 | -9/Materials | Discovered new exit (range 8) 1132 | -9/Materials | Discovered new exit (range 11) 1304 | -9/Materials | Entered Mines 1304 | -9/Mines | Accompanied by 2 allies 1305 | -9/Mines | Met a Derelict testing a Signal Generator 1542 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1552 | -9/Mines | Entered Zion 1552 | -7/Zion | Accompanied by 2 allies 1775 | -7/Zion | Given A8's code to call for help 1841 | -7/Zion | Given the Hacking Drone Bay 1845 | -7/Zion | Found Prototype Device 1846 | -7/Zion | Identified Hacking Drone Bay 1898 | -7/Zion | Learned location of Data Miner (-6) 1973 | -7/Zion | Gained Derelict followers 2344 | -7/Zion | Met Imprinter 2421 | -7/Zion | Imprinted 2423 | -7/Zion | Declared Zion's savior 3037 | -7/Zion | Discovered new exit (range 16) 3091 | -7/Zion | Entered Proximity Caves 3091 | -6/Proximity Caves | Accompanied by 9 allies 3557 | -6/Proximity Caves | Learned 8 Factory zone layouts 3648 | -6/Proximity Caves | Discovered new exit (range 10) 3699 | -6/Proximity Caves | Entered Factory 3699 | -6/Factory | Accompanied by 9 allies 3699 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3700 | -6/Factory | Identified exit to Factory 3960 | -6/Factory | Build established: Derelict-Mutant 4562 | -6/Factory | P-60 Hacker assimilated allied PO-URS(g) 4569 | -6/Factory | Found Prototype Device 4571 | -6/Factory | Identified Active Sensor Suite 4692 | -6/Factory | Lost 4 allies 4910 | -6/Factory | Build established: Scavenger-Skirmisher 4971 | -6/Factory | Spotted B-75 Beast 4994 | -6/Factory | Destroyed B-75 Beast 5097 | -6/Factory | Terminal network hard line cut 5148 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5150 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5283 | -6/Factory | Build established: Scavenger-Gunner 5450 | -6/Factory | Discovered new exit (range 15) 5488 | -6/Factory | Entered Lower Caves 5488 | -6/Lower Caves | Accompanied by 1 ally 6346 | -6/Lower Caves | Spotted B-75 Beast 6365 | -6/Lower Caves | Destroyed B-75 Beast 6390 | -6/Lower Caves | Learned Factory stockpile data 6399 | -6/Lower Caves | Discovered new exit (range 9) 6418 | -6/Lower Caves | Entered another Lower Caves area 6418 | -6/Lower Caves | Accompanied by 1 ally 6424 | -6/Lower Caves | Discovered exit to Factory (range 8) 6459 | -6/Lower Caves | Lost 7 parts (2p2n1u2w) 6473 | -6/Lower Caves | Entered Factory 6473 | -5/Factory | Accompanied by 1 ally 6473 | -5/Factory | Evolved 2 slots: Utility x2 6628 | -5/Factory | Self-destructed Last Messages --------------- 06477_ >> DECODED: Datajack location. 06480_ ALERT: All DSF locations entering lockdown mode. 06486_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 06530_ U-05 Engineer builds a Wall. 06558_ >> DECODED: Fabricator location. 06569_ Acquired Imp. Core Shielding. 06576_ Acquired Remote Datajack. 06579_ >> DECODED: Hvy. Flak Cannon location. [Achievement: Decoder Ring] 06614_ >> DECODED: Imp. Shock Absorption System location. 06619_ Slug penetrates Wall. 06622_ Enhanced Grunt destroyed. 06628_ Nuclear Reactor explodes. 06628_ Hvy. Laser destroyed. 06628_ Nuclear Reactor explodes. 06628_ Barrage Gun destroyed. 06628_ Penetrated by Slug. 06628_ Slug penetrates Wall. 06628_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? """""????????????????? | | ??????????????????????? 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""" | #??????????? | | ???????????????# """ # |! #??????????? | | ??????????????????"" # #??????????? | | ?????????????????? ?#### #####??????????? | | ??????????????????##????? #####??????????????? | | ?????????????????????????#???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Help From High Places Challenges ------------ None Game ------ Seed PowerDisruptionMinigun Manual? 0 Play Time 00:32:52 Cumulative 38.0 hours Start 2025.07.21 @ 02:31:47 End 2025.07.21 @ 03:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e863a630-98d3-426d-9ab6-76ac6ef053e4