Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 00:30:31 Player: Lumi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (206) 1030 Value Destroyed (6348) 6348 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3219) 3219 TOTAL SCORE: 13217 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2579 Follower Combat Kills 140 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 22/100 System Corruption 15% Temperature Cool (9) Movement Treading (230) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (20) --- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System System Backup Module Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Advanced Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer System Backup Module Electrolaser Plasma Cannon Gauss Rifle Gauss Rifle Flak Gun Advanced Assault Cannon Improved Grenade Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 142 | 6 16 20 10 27 63 Power 13 | 1 1 2 2 1 6 Engine 10 | 1 1 2 2 1 3 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 59 | 2 6 6 3 15 27 Treads 41 | . . 4 3 15 19 Leg 16 | 2 4 2 . . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 29 | 1 4 4 5 3 12 Device 3 | . 1 . 1 . 1 Storage 6 | 1 1 1 1 . 2 Processor 5 | . 2 1 1 . 1 Hackware 2 | . . . . . 2 Protection 13 | . . 2 2 3 6 Artifact . | . . . . . . Weapon 41 | 2 5 8 . 8 18 Energy Gun 17 | 2 2 5 . 3 5 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 18 | . 2 . . 5 11 Ballistic Cannon 4 | . 1 2 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 . 3 . Parts Lost 71 | . 3 10 1 6 51 Power 9 | . 1 1 . 1 6 Propulsion 24 | . . 3 1 2 18 Utility 11 | . . 1 . 1 9 Weapon 27 | . 2 5 . 2 18 Highest Loss Streak 15 | . 3 7 1 1 15 Average Slot Usage (%) 97 | . 97 98 99 99 96 Engine 8 | . 14 10 9 8 4 Core 1 | . . . . . 2 Treads 21 | . . 15 36 35 22 Leg 9 | . 27 17 . . 5 Storage 15 | . 14 12 18 18 15 Processor 8 | . 12 16 9 9 3 Hackware 4 | . . . . . 10 Protection 5 | . . 3 7 8 6 Energy Gun 10 | . 25 14 18 7 2 Ballistic Gun 10 | . 2 . . 10 19 Ballistic Cannon 1 | . . 6 . . . Naked Turns . | . . . . . . Heaviest Build 101 | 10 42 51 66 70 101 Greatest Support 88 | 20 20 60 80 83 88 Greatest Overweight (x) 4 | 1 2 2 . . 4 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 20 | 6 12 16 18 18 20 Average Capacity 16 | 5 10 12 16 18 19 Most Carried 20 | 6 12 16 18 18 20 Average Carried 15 | 4 9 11 15 17 17 Final Capacity 20 | 6 12 16 18 18 20 Final Carried 18 | 6 12 16 18 18 5 Class Distribution -------------------- 32% | Mutant 26% | Scavenger-Mutant 16% | Scavenger-Tank 8% | Gunner 4% | Scavenger-Gunner 4% | Hacker-Tank 3% | Hauler-Gunner 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 4230 | 186 232 446 95 941 2330 Remotely . | . . . . . . Salvage Created 7683 | . 593 819 607 2497 3167 Parts 426 | . 41 66 37 144 138 Haulers Intercepted 15 | . 1 5 1 6 2 Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 138 | . 10 16 9 43 60 Guns 118 | . 10 9 9 36 54 Cannons 7 | . . 7 . . . AOE 13 | . . . . 7 6 Classes Destroyed 16 | . 8 1 3 2 2 Worker 16 | . 2 1 2 5 6 Builder 6 | . 1 2 . 1 2 Tunneler 4 | . 1 1 . . 2 Hauler 15 | . 1 5 1 6 2 Recycler 7 | . 1 . 1 1 4 Mechanic 4 | . . . . 2 2 Operator 5 | . . . 1 1 3 Watcher 11 | . 3 3 2 2 1 Swarmer 34 | . 6 7 4 7 10 Grunt 56 | . 4 2 2 18 30 Brawler 6 | . . . 1 1 4 Duelist 5 | . . . . 2 3 Protector 1 | . . . . . 1 Sentry 28 | . . 7 1 15 5 Hunter 2 | . . . 1 . 1 Programmer 6 | . . . . . 6 Best Kill Streak 10 | . 6 6 5 10 7 Combat Bots Only 7 | . 6 5 5 7 6 Max Kills in Single Turn 6 | . 1 2 1 4 6 Gunslinging 1 | . . . . . 1 Exploded 4 | . . . . 2 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 11589 | . 545 1129 410 1942 7563 Core 1127 | . 118 158 47 95 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 52 60 . 74 . Volleys Fired 512 | . 54 90 35 145 188 Largest 3 | . 2 2 2 2 3 Hottest 150 | . 96 107 101 110 150 Shots Fired 1150 | . 99 167 66 281 537 Gun 1062 | . 99 88 66 281 528 Cannon 88 | . . 79 . . 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 743 | . 13 69 . 176 485 Thermal 248 | . 40 64 35 80 29 Explosive . | . . . . . . Electromagnetic 159 | . 46 34 31 25 23 Robot Hit Streak 28 | . 19 17 21 26 28 Robot Miss Streak 7 | . 3 4 2 4 7 Penetration Max 1 | . . . . 1 1 Secondary Targets 23 | . 5 . . 5 13 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 815 | . 70 108 50 213 374 Core Hits 382 | . 24 42 29 98 189 Critical Hits 3 | . . 1 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 17720 | . 799 1798 852 4846 9425 Guns 14382 | . 760 916 782 4280 7644 Cannons 911 | . . 882 . . 29 Explosions 2421 | . 39 . 70 566 1746 Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 10614 | . 85 821 . 2680 7028 Thermal 4166 | . 261 523 386 1691 1305 Explosive 838 | . . . . . 838 Electromagnetic 2096 | . 453 454 466 475 248 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 1 4 . 1 15 Average Corruption 5 | . 1 4 . 1 8 Corruption Purged . | . . . . . . Effects 157 | . 3 6 . 3 145 Message Errors 24 | . 1 1 . . 22 Matter Fused 23 | . . 1 . . 22 Heat Flow Errors 14 | . . 1 . . 13 Energy Discharges 13 | . 1 1 . . 11 Data Loss (minor) 8 | . . 1 . . 7 Data Loss (major) 6 | . . . . . 6 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 17 | . . . . . 17 Targeting Errors 39 | . . . . 2 37 Weapon Failures 11 | . 1 1 . 1 8 Overload Shots . | . . . . . . Overflow Damage 137 | . 9 3 29 20 76 Projectiles 3 | . . 3 . . . Explosions 134 | . 9 . 29 20 76 Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 673 | . . . 9 80 584 Shots 12 | . . . 1 2 9 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 490 | . 354 490 309 291 403 Average Temperature 92 | . 91 133 81 71 82 Received Heat Transfer 3192 | . 177 243 72 684 2016 Effects 11 | . 2 3 . . 6 Shutdowns 3 | . 1 1 . . 1 Energy Bleed 2 | . 1 . . . 1 Interference 4 | . . . . . 4 Damage (minor) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . 2 3 1 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 . . 6 . Heat Transferred 7166 | . 595 1219 803 3033 1516 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . 2 . 2 5 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 1800 | . 155 264 399 1249 1800 Initial 567 | . . . 73 104 567 Average 678 | . 44 139 247 773 1180 Maximum Alert Level 5 | . . 1 1 4 5 Low Security (%) 30 | 100 100 68 30 3 . Level 1 11 | . . 31 69 6 . Level 2 7 | . . . . 26 6 Level 3 21 | . . . . 52 28 Level 4 25 | . . . . 11 55 Level 5 3 | . . . . . 9 High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 35 | . 1 2 . 14 18 Investigation 3 | . . 1 . 1 1 Extermination 5 | . . . . . 5 Reinforcement 7 | . 1 1 . 1 4 Assault 11 | . . . . 3 8 Garrison 9 | . . . . 9 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 6 | . . 1 . 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 218 | . 20 23 15 61 99 Peak Tracking Total 12 | . 6 5 5 6 12 Tactical Retreats 16 | . 2 2 . 4 8 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 4 | . 1 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 36 | . 1 1 2 6 26 Max in Single Turn 5 | . 1 1 2 2 5 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 13 | . 5 1 1 2 4 Terminals 12 | . 5 1 1 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 24 | . 8 1 2 4 9 Successful 6 | . 3 . 1 . 2 Failed 18 | . 5 1 1 4 7 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 18 | . 8 1 2 2 5 Terminals 20 | . 8 1 2 4 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 3 | . 1 . 1 . 1 Alert Level 2 | . . . 1 . 1 Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Assimilate 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 1 1 Used . | . . . . . . Hacking Detections 9 | . 4 . . 2 3 Full Trace Events 3 | . 1 . . 1 1 Feedback Events 1 | . . . . . 1 Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 2 | . . . . . 2 Programmers 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 28 | . . . . 28 . Total Damage 437 | . . . . 437 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 7834 | 55 1258 1300 515 1487 3219 Spaces Moved 3677 | 38 650 607 234 614 1534 Core 12 | 12 . . . . . Treads 2408 | . . 294 234 614 1266 Legs 1257 | 26 650 313 . . 268 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 160 160 145 Average Speed 160 | 109 163 155 160 160 161 Slowest Speed 250 | 120 180 180 160 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 80 43 31 75 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 256 | . 11 5 3 25 212 Melee . | . . . . . . Projectile 20 | . . 5 . 9 6 AOE 236 | . 11 . 3 16 206 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 4747 | 51 755 799 317 889 1936 Wait 164 | . 4 44 9 40 67 Move 3672 | 37 649 606 233 613 1534 Hop . | . . . . . . Pick Up 146 | 7 17 25 16 28 53 Fast Attach 16 | 6 4 2 1 . 3 Attach 70 | . 3 11 3 7 46 Detach 1 | . 1 . . . . Swap 57 | . 9 8 6 20 14 Drop 108 | 1 14 13 14 36 30 Fire 512 | . 54 90 35 145 188 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 301 | -10/Materials | Lost 3 parts (1p2w) 590 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Discovered new exit (range 11) 1043 | -10/Materials | Discovered new exit (range 14) 1314 | -10/Materials | Entered another Materials area 1314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2018 | -9/Materials | Lost 7 parts (1p2n1u3w) 2545 | -9/Materials | Discovered new exit (range 10) 2614 | -9/Materials | Entered another Materials area 2614 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2775 | -8/Materials | Build established: Scavenger-Mutant 3037 | -8/Materials | Discovered new exit (range 6) 3129 | -8/Materials | Entered Storage 3374 | -8/Storage | Met a pair of Derelict thieves 3725 | -8/Storage | Garrison activated, responded to threat 3772 | -8/Storage | Destroyed 7 combat bots 4054 | -8/Storage | Garrison activated, responded to threat 4329 | -8/Storage | First assault squad dispatched 4385 | -8/Storage | Garrison activated, responded to threat 4503 | -8/Storage | Learned location of Armory (-3) 4577 | -8/Storage | Discovered new exit (range 15) 4616 | -8/Storage | Entered Factory 4616 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4928 | -7/Factory | Build established: Scavenger-Gunner 5106 | -7/Factory | Lost 3 parts (3w) 5280 | -7/Factory | Build established: Gunner 5674 | -7/Factory | Lost 3 parts (1p2n) 5816 | -7/Factory | First assault squad dispatched 6006 | -7/Factory | Lost 4 parts (1p1n1u1w) 6047 | -7/Factory | System corruption reached 10% 6104 | -7/Factory | Lost 8 parts (3n2u3w) 6385 | -7/Factory | Build established: Scavenger-Tank 6477 | -7/Factory | Lost 4 parts (1p1n1u1w) 6741 | -7/Factory | Build established: Hacker-Tank 7055 | -7/Factory | Build established: Scavenger-Tank 7658 | -7/Factory | Hacking Suite fried by hacking feedback 7722 | -7/Factory | Core integrity fell below 50% 7761 | -7/Factory | Lost 5 parts (2n1u2w) 7807 | -7/Factory | Core integrity fell below 20% 7831 | -7/Factory | High security lockdown imminent 7835 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07828_ System corrupted: Gauss Rifle targeting data glitched. 07830_ K-01 Serf collects debris. 07831_ Power Conduit explodes. 07831_ G-47 Trooper destroyed. 07831_ ALERT: High security lockdown imminent, T-100. 07831_ Power Conduit explodes. 07831_ Destroyed Imp. Heat Sink. 07831_ Destroyed Particle Gun. 07831_ O-16 Technician destroyed. 07831_ G-47 Trooper destroyed. 07831_ Power Conduit explodes. 07831_ Plasma Cannon destroyed. 07831_ Destroyed Plasma Cannon. 07831_ Power Conduit explodes. 07831_ G-47 Trooper destroyed. 07831_ K-01 Serf destroyed. 07831_ Power Conduit explodes. 07832_ Slug penetrates Wall. 07833_ Gauss Rifle destroyed. 07835_ Slug penetrates Wall. 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