Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 00:05:05 Player: Klokwurk Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (740) 740 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (994) 994 TOTAL SCORE: 3664 Bonus ------- Follower Combat Kills 394 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 267/300 Energy 300/300 System Corruption 0% Temperature Cool (312) Movement Treading (185) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Improved Medium Treads > --- UTILITY (3) ------ High-capacity Storage Unit Tactical Coordination Suite > --- WEAPON (2) ------- Slug Cannon Magnetic Acceleration Cannon > --- INVENTORY (12) --- Improved Medium Treads Improved Medium Armor Plating Recalibrator Storm Laser High-powered Shotgun Barrage Gun Improved Datajack Ripper Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Tactical Coordination Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Battle Cannon > --- INVENTORY -------- Flight Unit Improved Medium Armor Plating Recalibrator Storm Laser High-powered Shotgun Barrage Gun Slug Cannon Improved Datajack Ripper [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Improved Light Armor Plating Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Battle Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 48 | 6 4 4 16 3 4 11 Power 11 | 1 1 1 4 1 . 3 Engine 9 | 1 1 . 4 1 . 2 Core 1 | . . 1 . . . . Reactor 1 | . . . . . . 1 Propulsion 10 | 2 . . 1 2 . 5 Treads 6 | 2 . . 1 . . 3 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 11 | 1 2 . 6 . 2 . Device 3 | . . . 1 . 2 . Storage 4 | 1 2 . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 16 | 2 1 3 5 . 2 3 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 3 | 1 . . 2 . . . Ballistic Cannon 3 | . . . . . 1 2 Launcher 2 | . . 2 . . . . Special Weapon 2 | . 1 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 12 | . . . 3 3 . 6 Power 4 | . . . 1 1 . 2 Propulsion 4 | . . . . 2 . 2 Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 5 | . . . 3 2 . 5 Average Slot Usage (%) 98 | . 96 94 93 94 99 96 Engine 19 | . 14 12 14 20 22 16 Treads 3 | . 28 28 22 1 . 3 Flight 17 | . . . . 16 22 11 Device 9 | . . . 4 . 8 21 Storage 11 | . 24 28 12 11 11 11 Protection 11 | . . . 10 22 13 . Energy Gun 1 | . 13 . . . . 8 Energy Cannon 4 | . . . . 11 5 . Ballistic Gun 5 | . 14 . 4 11 5 . Ballistic Cannon 5 | . . . . . 5 12 Launcher 1 | . . 10 14 . . . Slashing Weapon 3 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 67 | 13 41 44 57 57 56 67 Greatest Support 50 | 40 40 40 40 40 8 50 Greatest Overweight (x) 22 | . 1 1 1 18 6 22 Average Overweight (x) 3 | . . . . 5 5 2 Largest Inventory Capacity 16 | 6 16 16 16 12 12 12 Average Capacity 12 | 5 13 16 11 12 12 12 Most Carried 12 | 4 2 1 4 5 12 12 Average Carried 6 | 1 . . 1 4 7 11 Final Capacity 16 | 6 16 16 12 12 12 12 Final Carried 11 | . . 1 4 4 11 11 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1131 | 224 105 48 116 167 183 288 Remotely . | . . . . . . . Salvage Created 649 | . 107 45 275 144 . 78 Parts 59 | . 8 3 27 19 . 2 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 4 9 Prevented 17 | . . . . . . 17 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 4 2 11 10 . 2 Melee 1 | . . . . 1 . . Guns 10 | . 4 . 3 3 . . Cannons 9 | . . . 1 6 . 2 AOE 9 | . . 2 7 . . . Classes Destroyed 7 | . 3 . 3 . . 1 Builder 2 | . . . 1 1 . . Hauler 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 17 | . 3 . 4 10 . . Grunt 7 | . 1 2 4 . . . Sentry 4 | . . . 3 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 5 | . 5 2 5 4 . 1 Combat Bots Only 4 | . 4 2 4 4 . 1 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 1 . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2579 | . 295 27 472 546 . 1239 Core 475 | . 56 10 44 81 . 284 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 73 . . . . Volleys Fired 85 | . 13 2 26 24 . 20 Largest 2 | . 2 1 2 2 . 2 Hottest 120 | . 70 33 93 93 . 120 Shots Fired 133 | . 26 2 35 31 . 39 Gun 44 | . 26 . 8 7 . 3 Cannon 66 | . . . 6 24 . 36 Launcher 23 | . . 2 21 . . . Special . | . . . . . . . Kinetic 61 | . 13 . 5 7 . 36 Thermal 46 | . 13 . 6 24 . 3 Explosive 23 | . . 2 21 . . . Electromagnetic 3 | . . . 3 . . . Robot Hit Streak 9 | . 4 2 4 3 . 9 Robot Miss Streak 5 | . 5 . 5 4 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 73 | . 12 2 22 16 . 21 Core Hits 48 | . 6 3 23 10 . 6 Critical Hits 4 | . . . . 3 . 1 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2162 | . 225 209 793 404 . 531 Guns 416 | . 225 . 104 63 . 24 Cannons 900 | . . . 62 331 . 507 Explosions 836 | . . 209 627 . . . Melee . | . . . . . . . Ramming 10 | . . . . 10 . . Kinetic 738 | . 111 . 57 63 . 507 Thermal 531 | . 114 . 62 331 . 24 Explosive 836 | . . 209 627 . . . Electromagnetic 47 | . . . 47 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 36 | . . 16 . 20 . . Projectiles 20 | . . . . 20 . . Explosions 16 | . . 16 . . . . Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 67 | . . . 67 . . . Shots 3 | . . . 3 . . . Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 448 | . 82 . 211 448 . 312 Average Temperature 103 | . 39 . 57 150 . 122 Received Heat Transfer 435 | . 78 15 102 . . 240 Effects 3 | . . . . 3 . . Interference 2 | . . . . 2 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1073 | . 333 . 111 592 . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 309 | . 112 93 309 218 . . Initial 83 | . . 43 35 83 . . Average 117 | . 52 52 160 131 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 78 | 100 100 100 72 69 . . Level 1 21 | . . . 27 30 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 8 2 17 11 . 14 Peak Tracking Total 6 | . 5 2 6 4 . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . . . 4 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . . . 12 . . . Successful 6 | . . . 6 . . . Failed 6 | . . . 6 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . 7 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Record 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . Report Inventory 2 | . . . 2 . . . Retrieve Matter 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . 1 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 150 | . . . . . 150 150 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 47 | . . . . . . 47 Total Damage 1808 | . . . . . . 1808 Kills 12 | . . . . . . 12 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 8334 | 59 202 225 555 837 5157 1299 Spaces Moved 2122 | 39 90 129 265 172 996 431 Core 20 | 12 . . . 5 . 3 Treads 648 | 27 90 129 265 49 . 88 Legs 205 | . . . . . . 205 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1249 | . . . . 118 996 135 Fastest Speed 50 | 50 160 160 160 180 437 150 Average Speed 376 | 126 167 162 171 451 516 281 Slowest Speed 1150 | 160 180 180 180 1080 517 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 24 24 26 58 80 47 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 157 | . . 23 133 . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 156 | . . 23 133 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2334 | 48 117 143 332 203 1015 476 Wait . | . . . . . . . Move 2116 | 38 89 128 264 171 995 431 Hop . | . . . . . . . Pick Up 52 | 4 6 5 17 3 10 7 Fast Attach 7 | 2 . . 1 . . 4 Attach 26 | 4 1 2 8 3 4 4 Detach . | . . . . . . . Swap 15 | . 3 2 7 . . 3 Drop 31 | . 5 4 9 . 6 7 Fire 85 | . 13 2 26 24 . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 11) 262 | -10/Materials | Entered Mines 269 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 298 | -10/Mines | Learned Materials stockpile data 315 | -10/Mines | Build established: Mutant 385 | -10/Mines | Discovered new exit (range 9) 440 | -10/Mines | Discovered new exit (range 8) 487 | -10/Mines | Entered Materials 487 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 803 | -9/Materials | Lost 3 parts (1p1u1w) 1013 | -9/Materials | Discovered new exit (range 8) 1042 | -9/Materials | Entered Mines 1823 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1832 | -9/Mines | Discovered new exit (range 15) 1879 | -9/Mines | Entered Zion 3546 | -7/Zion | Imprinted 3551 | -7/Zion | Declared Zion's savior 5361 | -7/Zion | Found Prototype Energy Gun 5527 | -7/Zion | Given the Hacking Drone Bay 5538 | -7/Zion | Found Prototype Device 5539 | -7/Zion | Identified Hacking Drone Bay 6953 | -7/Zion | Discovered new exit (range 13) 7036 | -7/Zion | Entered Proximity Caves 7036 | -6/Proximity Caves | Accompanied by 4 allies 8098 | -6/Proximity Caves | Build established: Scavenger-Mutant 8123 | -6/Proximity Caves | Spotted B-75 Beast 8124 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 8134 | -6/Proximity Caves | Core integrity fell below 50% 8153 | -6/Proximity Caves | Allies destroyed B-75 Beast 8176 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 8323 | -6/Proximity Caves | Core integrity fell below 20% 8335 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. Terrain Scanner fries itself beyond repair. Hpw. Tractor Beam fries itself beyond repair. H-66 Slayer knocked back. Hacking Drone released from Hacking Drone Bay. Acquired 12 matter. H-66 Slayer misfires. Slug penetrates Reinforced Barrier. Field Recycling Unit fries itself beyond repair. Hacking Drone Bay destroyed. >> Lost connection to Hacking Drone. H-66 Slayer destroyed. Acquired 12 matter. Penetrated by Slug. Slug penetrates Reinforced Barrier. Acquired 3 matter. Penetrated by Slug. H-66 Slayer knocked back. U-05 Engineer lays Concrete. Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##+#??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# h#??????????????????????? | | ???????????????????????#%%#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????? ??????????????# !#??????????????????????? | | ???????? ??????????????#*%#??????????????????????? | | ???????? ??????????????#%%#??????????????????????? | | ???????? ??????????????#!@#??????????????????????? | | ???????? ?????????######![######?????????????????? | | ???????# #????????# n #?????????????????? | | ???????# #????????# #?????????????????? | | ???????# #????????# #?????????????????? | | ???????# #????????# #?????????????????? | | ???????# ########## ###++##### #?????? | | ???????# #?????? | | ???????# ???? u #?????? | | ???????# #????##### ####### ##+#?????? | | #?######%#####???## #?????????????????? | | #?# #???# #?????????????????? | | #?# % ##??## #?????????????????? | | ### % % #???# % #?????????????????? | | + ^ ##???###### ## ###?????????????????? | | + ^^ #?????????# ####???????????????????? | | + ########### #??????????????????????? | | + ^ #??????????????????????? | | + #??????????????????????? | | ### % ###########+##??????????????????????? | | ??# #????????? ???????????????????????? | | ??# #????????? ???????????????????????? | | ??##### #####????????% %??????????????????????? | | #?????# #????????????% %??????????????????????? | | #?????####??????????? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed CoilGuidanceSystem Manual? 0 Play Time 00:39:40 Cumulative 16.3 hours Start 2021.02.14 @ 23:24:34 End 2021.02.15 @ 00:05:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5307f243-f4dc-4c08-b638-2cb9bacb4565