Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.18 @ 22:35:18

Player: Jezoensis

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (116)     580
Value Destroyed (2558)     2558
Prototype IDs (58)         1160
Alien Tech Used (1)        200
Bonus (4557)               4557
              TOTAL SCORE: 17355

 Bonus
-------
High Alert Combat Kills    150
Follower Combat Kills      107
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     85/300
Energy                     297/310
System Corruption          0%
Temperature                Cool (8)
Movement                   Hovering (46)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Micro Nuclear Core
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION (5) ---
        Combat Airjet
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
        Combat Gravmag System
>              --- UTILITY (15) -----
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
      Advanced Visual Processing Unit
      Enhanced Optical Array
  Experimental Terrain Scanner
      Advanced Melee Analysis Suite
      Advanced Transmission Jammer
      Advanced ECM Suite
      Advanced Reaction Control System
  Experimental Weapon Shielding
       Layered Light Armor Plating
               Hacking Suite
      Advanced Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               Chainsword
               Vibroblade
>              --- INVENTORY (22) ---
         Micro Nuclear Core
               Quantum Reactor
      Improved Airjet
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
        Combat Linear Gravjet
        Medium Storage Unit
               Matter Compressor (102)
  Experimental Terrain Scanner
      Improved Stasis Canceller
      Improved Transmission Jammer
               Reaction Control System
       Layered Light Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
               Neutron Cannon
         Heavy Rocket Launcher
               Shock Maul

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION -------
        Combat Airjet
        Cooled Gravmag System
        Cooled Gravmag System
        Cooled Gravmag System
        Combat Gravmag System
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
      Advanced Visual Processing Unit
      Enhanced Optical Array
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
      Advanced Melee Analysis Suite
      Advanced Transmission Jammer
      Advanced ECM Suite
      Advanced Reaction Control System
  Experimental Weapon Shielding
       Layered Light Armor Plating
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
               Chainsword
               Vibroblade
>              --- INVENTORY --------
         Micro Nuclear Core
               Quantum Reactor
      Improved Airjet
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
        Combat Linear Gravjet
        Medium Storage Unit
               Matter Compressor
  Experimental Terrain Scanner
      Improved Stasis Canceller
      Improved Transmission Jammer
               Reaction Control System
       Layered Light Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
               Neutron Cannon
         Heavy Rocket Launcher
               Shock Maul
[Rating: 140]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Chainsword
  Energy Gun               EM Pulse Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Shock Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   2   2   .   .   .   .   2   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   3   .   1   1   2   .   .   .   .   1   .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             303  | 7   15  10  1   15  51  29  36  13  28  2   3   10  4   11  1   6   10  40  11  
  Power                    23   | 1   .   .   1   1   3   3   1   2   1   .   1   1   .   .   .   .   .   6   2   
    Engine                 8    | 1   .   .   1   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   1   1   2   1   .   1   1   .   .   .   .   .   2   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Propulsion               58   | 2   .   1   .   2   8   9   12  4   5   .   1   3   .   4   .   .   .   5   2   
    Treads                 11   | 2   .   1   .   1   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   4   3   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  35   | .   .   .   .   .   1   2   8   4   5   .   1   3   .   4   .   .   .   5   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  128  | 2   4   5   .   5   21  5   14  7   22  .   1   6   .   6   1   4   8   13  4   
    Device                 59   | 1   2   2   .   1   7   2   5   4   15  .   1   3   .   3   1   1   6   4   1   
    Storage                18   | 1   1   2   .   2   2   .   4   2   2   .   .   1   .   .   .   .   .   1   .   
    Processor              12   | .   .   .   .   .   3   .   2   .   2   .   .   .   .   1   .   .   1   2   1   
    Hackware               5    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   
    Protection             34   | .   1   1   .   2   9   3   3   .   2   .   .   2   .   .   .   3   1   6   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   11  4   .   7   19  12  9   .   .   2   .   .   4   1   .   2   2   16  3   
    Energy Gun             14   | 1   4   1   .   2   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   7   1   
    Ballistic Gun          14   | 1   1   .   .   1   4   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   2   1   .   4   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         8    | .   4   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   6   1   
    Slashing Weapon        19   | .   .   .   .   .   5   .   5   .   .   1   .   .   2   .   .   1   1   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   2   .   3   .   1   .   .   5   .   .   .   .   3   3   1   
Parts Lost                 29   | .   .   .   .   6   3   16  .   .   .   .   .   .   .   1   .   .   .   2   1   
  Power                    5    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               9    | .   .   .   .   2   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   8    | .   .   .   .   2   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      10   | .   .   .   .   3   2   10  .   .   .   .   .   .   .   1   .   .   .   1   1   
Average Slot Usage (%)     96   | .   99  89  85  88  98  92  99  96  100 100 100 98  100 99  100 100 99  99  100 
  Engine                   4    | .   14  14  14  13  9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   4   7   11  11  11  11  11  11  10  10  10  9   9   8   
  Treads                   7    | .   28  27  28  24  8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   .   .   16  15  19  .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    11   | .   .   .   .   .   .   .   10  26  23  23  23  23  23  25  26  26  23  21  20  
  Device                   9    | .   12  12  14  9   7   4   10  6   7   5   5   2   5   9   10  6   13  15  16  
  Storage                  14   | .   14  14  14  17  14  18  13  15  14  17  17  17  17  15  15  15  14  13  12  
  Processor                12   | .   .   .   .   .   17  18  17  20  17  11  11  11  11  15  15  15  14  13  15  
  Hackware                 4    | .   .   .   .   .   .   .   .   3   10  11  11  11  11  10  10  10  9   8   8   
  Protection               2    | .   .   .   .   1   5   2   2   .   .   5   5   6   5   .   .   4   4   5   8   
  Energy Gun               1    | .   9   2   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   13  14  14  14  12  15  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   2   .   6   13  11  10  11  11  10  8   5   4   4   4   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 14  29  56  40  59  48  59  48  52  69  69  70  75  75  75  68  73  75  102 97  
  Greatest Support         102  | 40  40  40  40  40  60  70  48  52  74  71  73  77  77  85  85  85  85  102 98  
  Greatest Overweight (x)  3    | .   .   1   .   2   1   3   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   10  18  12  18  16  14  16  20  20  20  20  22  22  22  22  22  22  22  22  
  Average Capacity         16   | 5   9   11  12  13  13  14  13  16  18  20  20  21  22  22  22  22  22  22  22  
  Most Carried             22   | 4   10  12  12  14  16  14  16  18  20  20  20  22  22  22  22  22  22  22  20  
  Average Carried          15   | 2   9   11  11  12  11  13  13  16  18  19  19  20  21  21  20  21  21  21  18  
  Final Capacity           22   | 6   10  12  12  10  14  14  14  16  20  20  20  22  22  22  22  22  22  22  22  
  Final Carried            22   | 4   10  12  12  10  14  14  14  16  19  20  20  22  22  21  22  22  22  21  19  

 Class Distribution 
--------------------
 30% | Mutant
 14% | Hacker-Scout
 10% | Scavenger-Skirmisher
  9% | Generator-Ninja
  6% | Scavenger-Mutant
  5% | Hacker-Ninja
  4% | Assassin
  4% | Scout
  3% | Hauler-Scout
  3% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
               Mutant | -7/Factory
                Scout | -6/Factory
         Hacker-Scout | -5/Factory
         Hacker-Scout | -5/Upper Caves
         Hacker-Scout | -5/Upper Caves
         Hacker-Scout | -5/Zhirov
         Hauler-Scout | -4/Proximity Caves
         Hauler-Ninja | -4/Factory
         Hacker-Ninja | -4/Waste
         Hacker-Ninja | -4/Factory
         Hacker-Ninja | -3/Research
      Generator-Ninja | -2/Research
      Generator-Ninja | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Matter Collected           4600 | 263 233 129 265 248 636 673 589 410 184 97  39  .   54  17  .   244 .   519 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4358 | 159 527 63  .   71  815 989 191 489 467 .   104 .   .   17  .   .   .   466 .   
  Parts                    229  | 14  37  3   .   11  43  49  11  24  24  .   7   .   .   2   .   .   .   4   .   
Haulers Intercepted        13   | .   2   .   .   .   3   .   2   2   3   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           7    | .   1   .   .   3   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Combat Hostiles Destroyed  60   | .   8   2   .   7   19  21  1   .   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Guns                     21   | .   3   1   .   3   9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      35   | .   5   1   .   4   10  15  .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 2   6   .   .   2   1   2   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Worker                   13   | .   1   .   .   2   1   .   1   2   3   .   .   .   .   1   .   .   .   2   .   
  Builder                  10   | .   1   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   5   .   
  Tunneler                 9    | 4   2   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   .   3   .   2   2   3   .   .   .   .   .   .   .   .   1   .   
  Recycler                 7    | 1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  17   | .   3   .   .   3   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    32   | .   5   2   .   .   10  14  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 3   9   2   .   4   5   9   1   3   3   .   2   .   .   1   .   .   .   4   .   
  Combat Bots Only         9    | .   5   1   .   3   4   9   1   .   .   .   2   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   5    | 1   3   2   .   2   3   5   1   1   1   .   1   .   .   1   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   1   .   2   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  
Damage Taken               5944  | .    150  136  .    918  536  2392 67   .    42   43   227  .    .    154  .    52   145  1082 .    
  Core                     797   | .    47   .    .    155  55   231  8    .    23   .    19   .    .    92   .    22   .    145  .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  .    .    .    19   .    48   98   100  .    .    .    .    95   .    .    90   100  90   100  
Volleys Fired              226   | 13   35   16   .    20   46   52   9    .    .    4    .    .    8    .    .    1    .    20   2    
  Largest                  2     | 2    2    2    .    2    2    2    2    .    .    1    .    .    1    .    .    1    .    1    1    
  Hottest                  100   | 60   100  100  .    63   100  79   83   .    .    98   .    .    90   .    .    90   .    90   90   
Shots Fired                351   | 26   56   24   .    28   82   90   11   .    .    4    .    .    8    .    .    1    .    19   2    
  Gun                      254   | 26   36   15   .    23   70   73   11   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   34    | .    .    .    .    .    .    .    .    .    .    4    .    .    8    .    .    1    .    19   2    
  Launcher                 44    | .    10   4    .    5    8    17   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  19    | .    10   5    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  188   | 13   18   9    .    17   56   66   9    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  74    | .    10   5    .    .    18   7    .    .    .    4    .    .    8    .    .    1    .    19   2    
  Explosive                24    | .    10   4    .    5    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          65    | 13   18   6    .    6    4    16   2    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | 6    6    5    .    5    25   10   3    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        7     | 1    5    1    .    4    4    3    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           265   | 17   19   9    .    16   57   66   16   18   19   .    8    .    .    4    .    .    .    13   3    
  Core Hits                161   | 6    25   5    .    20   36   33   12   10   9    .    2    .    .    1    .    .    .    2    .    
  Critical Hits            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              235   | .    .    .    .    .    9    .    31   40   53   1    9    .    1    17   .    3    4    60   7    
  Impact                   47    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    42   2    
  Slashing                 188   | .    .    .    .    .    9    .    30   40   53   1    9    .    1    16   .    3    3    18   5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            40    | .    .    .    .    .    .    .    2    11   11   .    .    .    .    3    .    .    .    12   1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    2    5    .    1    .    .    .    .    .    .    .    .    
Damage Inflicted           12434 | 205  1199 271  .    660  1512 2367 624  1663 1609 .    295  .    .    410  .    .    .    1310 309  
  Guns                     2725  | 205  281  124  .    211  808  954  142  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3631  | .    918  147  .    449  704  1413 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6078  | .    .    .    .    .    .    .    482  1663 1609 .    295  .    .    410  .    .    .    1310 309  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2022  | 52   145  41   .    144  649  859  132  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  554   | .    60   .    .    .    199  295  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2019  | .    858  147  .    449  419  146  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1761  | 153  136  83   .    67   245  1067 10   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1203  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1203 .    
  Slashing                 4875  | .    .    .    .    .    .    .    482  1663 1609 .    295  .    .    410  .    .    .    107  309  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    1    .    2    .    .    1    1    1    2    9    9    7    2    .    
  Average Corruption       2     | .    .    .    .    .    .    1    .    2    .    .    1    1    1    2    5    9    4    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11    | .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    1    2    1    3    .    
    Message Errors         5     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    1    .    1    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1752  | .    80   .    .    25   10   29   115  192  293  .    2    .    .    186  .    .    .    696  124  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               144   | .    80   .    .    25   10   29   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1608  | .    .    .    .    .    .    .    115  192  293  .    2    .    .    186  .    .    .    696  124  
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341   | .    .    .    .    87   .    254  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    15    | .    .    .    .    3    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        461   | .    75   99   .    36   270  220  461  .    2    240  16   .    219  .    .    40   .    263  100  
  Average Temperature      70    | .    23   31   .    16   76   73   188  .    2    117  10   .    89   .    .    25   .    70   51   
  Received Heat Transfer   1262  | .    54   63   .    20   261  681  21   .    9    18   36   .    .    .    .    .    .    99   .    
  Effects                  5     | .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              29    | 1    2    2    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Impact Corruptions       24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         979   | .    50   .    .    .    457  472  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    1    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  
Peak Influence             1357 | 25   217  107  .    80   506  749  432  331  314  .    .    .    .    92   77   145  150  1357 992  
  Initial                  813  | .    16   37   .    .    9    232  392  88   161  .    .    .    .    .    32   53   75   84   813  
  Average                  298  | 11   65   62   .    60   290  521  318  199  234  .    .    .    .    59   54   91   91   644  900  
Maximum Alert Level        4    | .    1    .    .    .    2    3    2    1    1    .    .    .    .    .    .    .    .    4    3    
  Low Security (%)         43   | 100  93   100  .    100  27   .    5    43   38   .    .    .    .    100  100  100  100  17   .    
  Level 1                  35   | .    6    .    .    .    61   41   78   56   61   .    .    .    .    .    .    .    .    20   .    
  Level 2                  7    | .    .    .    .    .    10   19   16   .    .    .    .    .    .    .    .    .    .    15   .    
  Level 3                  10   | .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    30   100  
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    2    .    .    .    7    .    4    4    5    .    .    .    .    1    .    1    1    5    2    
  Investigation            10   | .    1    .    .    .    1    .    2    .    4    .    .    .    .    .    .    .    1    1    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            18   | .    1    .    .    .    4    .    2    4    .    .    .    .    .    1    .    1    .    3    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Distress Signals           10   | .   1   .   .   .   1   .   1   1   .   .   .   .   .   2   .   .   .   3   1   
Communications Jammed      67   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   32  29  
  Distress Signals         46   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   32  8   
Times Spotted              208  | .   14  2   .   22  28  28  9   4   8   9   10  .   .   6   3   8   .   50  7   
  Peak Tracking Total      18   | .   5   2   .   18  5   12  4   2   4   5   5   .   .   3   3   6   .   6   3   
  Tactical Retreats        33   | .   2   1   .   .   1   5   .   1   3   3   2   .   .   .   .   1   .   12  2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Traps Triggered            18   | .   .   2   .   .   .   7   .   1   2   .   .   .   .   2   .   .   1   3   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Machines Disabled          5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   3   1   1   .   .   .   .   1   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Machines Accessed          56   | .   7   .   1   .   4   .   6   3   8   .   2   4   .   4   .   3   2   9   3   
  Terminals                32   | .   6   .   .   .   3   .   3   2   4   .   .   .   .   3   .   1   2   5   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   3   1   1   .   .   .   .   1   .   .   .   2   .   
Total Hacks                158  | .   29  .   1   .   9   .   8   9   26  .   2   17  .   9   .   7   7   25  9   
  Successful               94   | .   18  .   1   .   4   .   4   5   14  .   2   17  .   4   .   5   3   14  3   
  Failed                   62   | .   10  .   .   .   5   .   4   4   12  .   .   .   .   4   .   2   4   11  6   
    Catastrophic           10   | .   2   .   .   .   .   .   2   1   2   .   .   .   .   1   .   .   2   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   73   | .   18  .   1   .   6   .   1   7   16  .   .   .   .   6   .   3   3   10  2   
  Terminals                105  | .   26  .   .   .   8   .   5   8   14  .   .   .   .   8   .   2   7   18  9   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   3   .   3   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   3   1   1   .   .   .   .   1   .   .   .   2   .   
Terminal Hacks             49   | .   11  .   1   .   1   .   1   1   3   .   2   17  .   2   .   .   2   6   2   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   2   .   .   4   .   1   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   2   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   3   1   1   .   .   .   .   1   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              8    | .   .   .   .   .   .   .   3   1   1   .   .   .   .   1   .   .   .   2   .   
Unauthorized Hacks         24   | .   7   .   .   .   2   .   .   3   5   .   .   .   .   1   .   2   1   2   1   
  Terminals                19   | .   6   .   .   .   2   .   .   3   2   .   .   .   .   1   .   1   1   2   1   
    Track                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   2   .   .   .   2   .   .   1   2   .   .   .   .   1   .   1   1   2   1   
    Operators              2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   7   .   .   .   4   .   3   2   6   .   .   .   .   3   .   2   2   6   3   
  Full Trace Events        7    | .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   2   .   .   4   .   1   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   1   .   
    Matter                 1279 | .   .   .   .   .   .   .   .   .   709 .   .   .   .   .   .   285 .   285 .   
    Time                   334  | .   .   .   .   .   .   .   .   .   182 .   .   .   .   .   .   76  .   76  .   
  Total Part Build Rating  39   | .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   5   .   5   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      46   | .   .   .   .   46  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               21   | .   .   .   .   .   .   .   7   4   5   .   .   .   .   2   .   .   2   1   .   
  EXPLORE                  11   | .   .   .   .   .   .   .   4   2   2   .   .   .   .   1   .   .   1   1   .   
  RETURN                   10   | .   .   .   .   .   .   .   3   2   3   .   .   .   .   1   .   .   1   .   .   
Ally Attacks               21   | .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             413  | .   .   .   .   .   413 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   4   2   3   .   .   .   .   1   .   .   1   1   .   
  Drone Recoveries         11   | .   .   .   .   .   .   .   4   2   3   .   .   .   .   1   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  
Turns Passed               7509 | 119  484  346  400  469  822  585  845  357  720  363  234  92   172  248  34   150  90   750  229  
Spaces Moved               8168 | 46   211  174  248  236  409  249  801  604  1217 630  386  131  273  450  76   296  161  1163 407  
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1088 | 39   211  174  248  236  120  60   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     887  | .    .    .    .    .    289  185  413  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6186 | .    .    .    .    .    .    4    388  604  1217 630  386  131  273  450  76   296  161  1163 407  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   160  160  160  160  120  116  40   38   38   53   53   45   53   40   40   40   40   40   46   
  Average Speed            69   | 143  160  160  160  168  132  151  82   38   42   53   53   52   53   40   40   40   40   43   46   
  Slowest Speed            210  | 160  160  180  160  200  180  210  150  40   53   53   53   53   53   40   40   40   40   98   46   
  Overloaded Moves         26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    46   33   68   67   37   63   45   30   26   65   59   60   58   23   82   8    8    51   14   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     6    | .    1    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    .    .    1    1    .    .    .    1    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      9    | 1    .    1    1    .    .    .    1    1    .    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             10   | .    .    1    .    1    .    .    .    .    .    2    2    .    4    .    .    .    .    .    .    
Spaces Dug                 164  | .    10   4    .    .    13   .    17   17   25   5    .    .    9    8    .    4    3    44   5    
Terrain Destroyed          326  | .    34   48   .    47   33   20   17   17   25   5    .    .    9    8    .    4    3    51   5    
  Melee                    119  | .    .    .    .    .    9    .    17   17   25   1    .    .    1    8    .    3    3    32   3    
  Projectile               52   | .    10   4    .    .    4    .    .    .    .    4    .    .    8    .    .    1    .    19   2    
  AOE                      155  | .    24   44   .    47   20   20   .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  
Total                      9264 | 70   280  204  252  278  580  362  938  668  1337 653  401  152  287  495  78   320  180  1294 435  
  Wait                     84   | .    1    1    .    2    15   1    12   2    14   14   .    .    .    .    .    11   1    6    4    
  Move                     8148 | 45   210  173  247  235  408  247  800  603  1216 629  385  130  272  450  75   295  160  1162 406  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 5    11   1    2    3    24   8    21   7    13   2    2    3    1    11   2    2    1    8    1    
  Fast Attach              67   | 6    1    2    .    3    8    11   10   3    2    .    1    8    .    .    .    .    3    7    2    
  Attach                   69   | 1    .    2    1    6    10   9    15   3    3    .    1    .    .    4    .    .    4    5    5    
  Detach                   23   | .    .    3    .    2    3    2    5    2    .    .    .    .    .    .    .    .    3    .    3    
  Swap                     169  | .    14   6    .    6    33   9    11   7    23   2    1    3    4    7    1    6    3    28   5    
  Drop                     119  | .    8    .    2    1    24   3    29   6    9    1    3    8    1    8    .    2    2    11   1    
  Fire                     226  | 13   35   16   .    20   46   52   9    .    .    4    .    .    8    .    .    1    .    20   2    
  Melee                    198  | .    .    .    .    .    9    .    26   35   44   1    8    .    1    15   .    3    3    47   6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    .    .    20   .    .    13   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: Res x4 / Arm)
-4/Waste
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 5 exits: *Acc x3 / [*Tes x2])
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 15)
  120 | -11/Scrapyard      | Entered Materials
  324 | -10/Materials      | Central database locked down
  324 | -10/Materials      | Identified exit to Mines
  376 | -10/Materials      | Discovered new exit (range 13)
  387 | -10/Materials      | Build established: Mutant
  604 | -10/Materials      | Entered Mines
  616 | -10/Mines          | Met a Derelict bent on vengeance
  661 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  944 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  944 | -10/Mines          | Discovered new exit (range 5)
  950 | -10/Mines          | Entered Exiles
  987 | -10/Exiles         | Met 8R-AWN
 1018 | -10/Exiles         | Met EX-HEX
 1061 | -10/Exiles         | Met EX-BIN
 1078 | -10/Exiles         | Aligned with FarCom system
 1080 | -10/Exiles         | Given EX-Vault access code
 1117 | -10/Exiles         | Opened EX-Vault
 1130 | -10/Exiles         | Found Supersonic Drone Bay
 1164 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1209 | -10/Exiles         | Met EX-DEC
 1337 | -10/Exiles         | Discovered new exit (range 10)
 1350 | -10/Exiles         | Left Exiles lab with Supersonic Drone Bay
 1350 | -10/Exiles         | Entered Mines
 1357 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1429 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1586 | -9/Mines           | Learned Materials emergency access door positions
 1635 | -9/Mines           | Identified exit to Materials
 1695 | -9/Mines           | Assembled infested the area
 1706 | -9/Mines           | Core integrity fell below 50%
 1738 | -9/Mines           | Lost 3 parts (2n1w)
 1749 | -9/Mines           | Core integrity fell below 20%
 1781 | -9/Mines           | Lost 3 parts (1p1u1w)
 1819 | -9/Mines           | Entered Materials
 1819 | -8/Materials       | Accompanied by 1 ally
 1819 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 1824 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
 1844 | -8/Materials       | Garrison activated, responded to threat
 2332 | -8/Materials       | Discovered new exit (range 14)
 2525 | -8/Materials       | Garrison activated, responded to threat
 2640 | -8/Materials       | Identified exit to Garrison
 2641 | -8/Materials       | Entered Garrison
 2657 | -8/Garrison        | Spotted B-75 Beast
 2773 | -8/Garrison        | Lost 10 parts (2p4n2u2w)
 2773 | -8/Garrison        | Destroyed B-75 Beast
 2848 | -8/Garrison        | Triggered checkpoint
 2861 | -8/Garrison        | Triggered checkpoint
 2909 | -8/Garrison        | Destroyed 9 combat bots
 2918 | -8/Garrison        | Core integrity fell below 50%
 2944 | -8/Garrison        | Lost 6 parts (2n1u3w)
 2978 | -8/Garrison        | Triggered checkpoint
 2990 | -8/Garrison        | Discovered new exit (range 13)
 3096 | -8/Garrison        | Discovered new exit (range 12)
 3170 | -8/Garrison        | Discovered new exit (range 19)
 3219 | -8/Garrison        | Installed Relay Interface Framework
 3222 | -8/Garrison        | Build established: Scavenger-Skirmisher
 3226 | -8/Garrison        | Entered Factory
 3226 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3243 | -7/Factory         | Discovered new exit (range 119)
 3490 | -7/Factory         | Identified exit to Lower Caves
 4054 | -7/Factory         | Discovered new exit (range 4)
 4071 | -7/Factory         | Entered another Factory area
 4071 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 4106 | -6/Factory         | Build established: Mutant
 4204 | -6/Factory         | Discovered new exit (range 32)
 4321 | -6/Factory         | Discovered new exit (range 5)
 4428 | -6/Factory         | Entered another Factory area
 4428 | -5/Factory         | Evolved 2 slots: Utility x2
 4495 | -5/Factory         | Build established: Scout
 4522 | -5/Factory         | Spotted B-75 Beast
 4645 | -5/Factory         | Identified exit to Upper Caves
 4645 | -5/Factory         | Identified exit to Extension
 4694 | -5/Factory         | Fabricated Cmb. Gravmag System (x2)
 4751 | -5/Factory         | Fabricated Cmb. Gravmag System (x2)
 4910 | -5/Factory         | Build established: Hacker-Scout
 5071 | -5/Factory         | Fabricated Exp. Terrain Scan Processor?
 5148 | -5/Factory         | Entered Upper Caves
 5188 | -5/Upper Caves     | Learned Factory stockpile data
 5505 | -5/Upper Caves     | Discovered new exit (range 15)
 5511 | -5/Upper Caves     | Entered another Upper Caves area
 5512 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5522 | -5/Upper Caves     | Discovered new exit (range 11)
 5696 | -5/Upper Caves     | Discovered new exit (range 16)
 5745 | -5/Upper Caves     | Entered Zhirov
 5745 | -5/Zhirov          | Discovered new exit (range 3)
 5755 | -5/Zhirov          | Met Zhirov
 5767 | -5/Zhirov          | Found Alien Artifact
 5767 | -5/Zhirov          | Identified Integrated Reactor
 5767 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 5818 | -5/Zhirov          | Learned location of Quarantine (-3)
 5818 | -5/Zhirov          | Learned location of Testing (-2)
 5818 | -5/Zhirov          | Learned location of Command (-1)
 5821 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5837 | -5/Zhirov          | Entered Proximity Caves
 5958 | -4/Proximity Caves | Spotted B-86 Titan
 5988 | -4/Proximity Caves | Discovered new exit (range 15)
 6009 | -4/Proximity Caves | Entered Factory
 6009 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6010 | -4/Factory         | Identified exit to Armory
 6052 | -4/Factory         | Identified exit to Research
 6227 | -4/Factory         | Central database locked down
 6257 | -4/Factory         | Sucked down chute
 6257 | -4/Factory         | Entered Waste
 6263 | -4/Waste           | Spotted C-40 Crusher
 6272 | -4/Waste           | EMP discharged
 6272 | -4/Waste           | Spotted C-40 Crusher
 6273 | -4/Waste           | Spotted C-40 Crusher
 6273 | -4/Waste           | Spotted C-40 Crusher
 6278 | -4/Waste           | Spotted C-40 Crusher
 6281 | -4/Waste           | Found Broken Enh. Force Lance
 6287 | -4/Waste           | Discovered new exit (range 10)
 6291 | -4/Waste           | Entered Factory
 6304 | -4/Factory         | Spotted B-86 Titan
 6349 | -4/Factory         | Discovered exit to Research (range 13)
 6384 | -4/Factory         | Fabricated Exp. Terrain Scanner (x1)
 6441 | -4/Factory         | Entered Research
 6441 | -3/Research        | Evolved 2 slots: Utility x2
 6454 | -3/Research        | Found Prototype Processor
 6454 | -3/Research        | Identified Spectral Analyzer
 6471 | -3/Research        | Discovered new exit (range 20)
 6506 | -3/Research        | Found Prototype Device
 6506 | -3/Research        | Identified Exp. Shield Generator
 6517 | -3/Research        | Identified exit to Research
 6531 | -3/Research        | Entered another Research area
 6531 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 6607 | -2/Research        | Spotted B-90 Cyclops
 6649 | -2/Research        | Identified exit to Access
 6705 | -2/Research        | Discovered new exit (range 23)
 6785 | -2/Research        | Fabricated Exp. Terrain Scanner?
 6844 | -2/Research        | Repaired Broken Enh. Force Lance?
 6902 | -2/Research        | Build established: Generator-Ninja
 6904 | -2/Research        | Spotted B-90 Cyclops
 6914 | -2/Research        | Discovered new exit (range 22)
 6931 | -2/Research        | Local fabrication network quarantined
 7028 | -2/Research        | Found Prototype Processor
 7028 | -2/Research        | Identified Exp. Core Analyzer
 7031 | -2/Research        | First assault squad dispatched
 7070 | -2/Research        | Spotted B-90 Cyclops
 7138 | -2/Research        | Found Prototype Slashing Weapon
 7138 | -2/Research        | Identified Vibroblade
 7143 | -2/Research        | Found Vibroblade
 7281 | -2/Research        | Entered Access
 7281 | -1/Access          | Evolved 2 slots: Utility x2
 7394 | -1/Access          | Found Prototype Device
 7394 | -1/Access          | Identified EM Dispersion Field
 7508 | -1/Access          | Discovered new exit (range 5)
 7510 | ***                | Escaped!

 Last Messages 
---------------
07394_ Cmb. Gravmag System damaged (-4).
07422_ Destroyed Lgt. Antimatter Reactor.
07448_ Drone signal jammed. <x*>
07487_ Acquired Hacking Suite.
07488_ Discarded Exp. Terrain Scan Processor.
07492_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
07494_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
07495_ Destroyed Gravmag System.
07501_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A015.
07507_ Connecting with Terminal... <x2>
>>Open
Sealed Barrier opened.
07508_ The Access Shell folds into the floor.
07508_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|     ?#???????#???????????????????????????????????? |
|      ?#???### ???????????????????????????????????? |
| ######?####?#????????????????????????????????????? |
|         ? ? ?????????????????????????????????????? |
|       ###?#??? ??????????????????????????????????? |
|       ##?###?   ? ???????????????????????????????? |
|       ###???#? ? ? ? ????????????????????????????? |
| +####+#####?#? ???? ?????????????????????????????? |
|        #####?? ? ???????? ???????????????????????? |
|     ? ?####?#?Y#????#?#??????????????????????????? |
|        ####?#?####??? ???????????????????????????? |
|        ###??##??#?#???? ?????????????????????????? |
|        ##?######?###?????????????????????????????? |
|   """  #####?#?#?#??? ? ? ???????????????????????? |
|   """  ##?##?####??? BB ?? BB????????????????????? |
|    ""  ###?#######?? BB??? BB????????????????????? |
|   F""  ########?#?##  ? ?     ???????????????????? |
|   """  ####???###??#"""???"??????????????????????? |
|        #####?###?##?"?""??"??????????????????????? |
|        ##########??#?""??"??"????????????????????? |
| ###############??###""""""""""#??????????????????? |
| #############?##?###          #??????????????????? |
| ###########?#?###??#          #?#????????????????? |
| ############?###???#          #??????????????????? |
| ###########??###???#    ""    #??#???????????????  |
|       #####?##?##?##    "@    #??????????????????? |
|       ########?##?##          ##?????????????????? |
|       ###?#??#??##?#          ##?#???????????????? |
|       ######?#?##?##          ##?#???????????????? |
|       #######?#??###          ###????????????????? |
|       #####??##??##            #?????????????????? |
|       ###?#######?##""        ##?????????????????? |
|       ###?####???###""        #?? ???????????????? |
|       ########?#?###""        #?#????????????????? |
|       ####?####?#??#T         #?? ???????????????? |
|       ##?###?#?#####""        #?? ???????????????? |
|       #######?###?##""        #?? ??????? ?? ????? |
| ###+###    #########""        #####+#????????????? |
|                     k                      ??????? |
|           !                                 ?????? |
| #######    ########################+######???????? |
| ###?####+######?#?#######??#?##??????????????????? |
| ###  ?      #??###?####    ???#??????????????????? |
| ###         #? ??#??### ??? ####???????? ????????? |
| ### "       #    #?#?## ?  ??##?????? ???????????? |
| ###"""      # ?  ##?###?  ? #????????????????????? |
| ### """     #?   + ? ?# ??? ?#??????????????? ???? |
| ###  "      #    ?? ????????#????????????????????? |
| ###    !    # ?  #?  #????  ?##??????????????????? |
| ###         #?   #   #????  #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          58
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         30
Terrain Scan Density       1210
ECM Strength               3
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
EM Shielding               2
Armor Coverage             450
Weapon Shielding           90
Weapon Cycling             15
Evasion (%)                71
Melee Accuracy             8
Core Analysis              15
Recoil Reduction           3
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
         Cmb. Gravmag System | -5/Factory | Hacked
 Exp. Terrain Scan Processor | -5/Factory | Hacked
           Assault Drone Bay | -5/Zhirov  | Free
              Exp. Heat Sink | -5/Zhirov  | Free
          Exp. Optical Array | -5/Zhirov  | Free
            Imp. Arc Thrower | -5/Zhirov  | Free
        Exp. Terrain Scanner | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         Cmb. Gravmag System | x2 | -5/Factory  
         Cmb. Gravmag System | x2 | -5/Factory  
 Exp. Terrain Scan Processor | x1 | -5/Factory  
        Exp. Terrain Scanner | x1 | -4/Factory  
        Exp. Terrain Scanner | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CouplerDisruptionWings
  Manual?         0
Play Time         03:39:46
  Cumulative      354.1 hours
  Start           2021.10.17 @ 19:56:29
  End             2021.10.18 @ 22:35:18
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           51
  Adventurer      115
  Explorer        2
Win Type          0
  Total           30
  Types           27/2/0/0/0/0/0/0/1
Lore%             54
Gallery%          81
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18f50e73-1fcb-4fa7-98bc-624eaecbae99