Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.13 @ 23:17:04 Player: Silfurdreki Result: Destroyed by as-82440 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (10) 50 Value Destroyed (149) 149 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1179) 1179 TOTAL SCORE: 7178 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Friendly Fire -221 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 79/100 System Corruption 8% Temperature Cool (1) Movement Flying (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (7) ------ Hacking Suite Improved System Shield > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (5) ---- Makeshift Terrain Scan Processor Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Improved Terrain Scanner Cloaking Device Zionite Heavy Carapace Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Beamcaster Makeshift Axe > --- INVENTORY -------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Makeshift Terrain Scan Processor [Rating: 84] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Flying Fortress v7 Leg Aluminum Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility System Shield Device Reaction Control System Storage Small Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Beamcaster Ballistic Gun Minigun Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 5 | . . . . . 1 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 57 | 6 13 . 1 . 13 8 . . . 2 5 1 . 2 6 Power 9 | 1 2 . . . 5 . . . . . 1 . . . . Engine 9 | 1 2 . . . 5 . . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 17 | 2 6 . 1 . 1 2 . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . . . Leg 3 | . 3 . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 12 | . 3 . 1 . 1 2 . . . . . . . . 5 Utility 19 | 1 1 . . . 4 5 . . . 2 4 1 . . 1 Device 8 | . . . . . 3 1 . . . 1 3 . . . . Storage 1 | 1 . . . . . . . . . . . . . . . Processor 2 | . 1 . . . . . . . . 1 . . . . . Hackware 4 | . . . . . 1 2 . . . . 1 . . . . Protection 4 | . . . . . . 2 . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 12 | 2 4 . . . 3 1 . . . . . . . 2 . Energy Gun 2 | . 1 . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 2 . . . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 . . . 1 1 . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . . . 1 . . . 1 Parts Lost 13 | . 2 . . . . . . . . 1 . . . . 10 Power 3 | . 1 . . . . . . . . . . . . . 2 Propulsion 4 | . 1 . . . . . . . . . . . . . 3 Utility 5 | . . . . . . . . . . 1 . . . . 4 Weapon 1 | . . . . . . . . . . . . . . . 1 Highest Loss Streak 10 | . 2 . . . . . . . . 1 . . . . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 88 85 85 85 71 73 76 76 76 73 74 80 80 80 65 Engine 14 | . 12 14 14 14 17 15 15 15 15 15 13 13 13 13 8 Leg 1 | . 10 . . . . . . . . . . . . . . Flight 9 | . 9 28 28 28 9 7 7 7 7 7 6 6 6 6 10 Device 12 | . . . . . 17 17 7 7 7 7 11 20 20 20 12 Storage 1 | . 9 . . . . . . . . . . . . . . Processor 2 | . 10 14 14 14 1 . . . . 2 5 . . . . Hackware 11 | . . . . . 7 9 23 23 23 17 16 20 20 20 18 Protection 3 | . . . . . . 6 7 7 7 7 6 6 6 6 3 Ballistic Gun 8 | . 24 14 14 14 9 7 7 7 7 7 6 6 6 . . Slashing Weapon 7 | . 3 14 14 14 8 7 7 7 7 7 6 6 6 6 6 Peak Build Rating 84 | 6 7 6 9 9 56 67 67 67 67 70 79 79 78 80 84 Average Rating 54 | 3 6 6 8 9 54 63 67 67 67 67 74 78 78 79 61 On Entrance 46 | . 6 6 6 9 9 56 67 67 67 67 70 79 78 78 80 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 43 | 12 14 8 8 8 31 39 37 37 37 39 40 41 41 43 42 Greatest Support 50 | 26 26 8 8 8 50 50 50 50 50 50 50 50 50 50 50 Greatest Overweight (x) 3 | . 3 . . . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 5 5 4 5 4 4 5 5 5 5 4 5 5 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 42% | Hacker-Mutant 38% | Mutant 11% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 740 | 238 163 . . 74 105 70 . 10 . 10 . 70 . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 323 | . 219 . . 17 47 40 . . . . . . . . . Parts 23 | . 17 . . . 2 4 . . . . . . . . . Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 7 | . 6 . . 1 . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . Guns 6 | . 6 . . . . . . . . . . . . . . Classes Destroyed 5 | . 3 . . 1 . 1 . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . Operator 2 | . . . . . . 2 . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . . . . . . Grunt 3 | . 3 . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 3 | . 3 . . 1 1 . . . . . . . . . . Combat Bots Only 2 | . 2 . . 1 . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 . . 1 1 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 355 | . 35 2 . 8 57 24 6 17 . 16 3 39 . . 148 Missed 193 | . 10 1 . 2 36 17 5 12 . 9 3 28 . . 70 Damage Taken 3496 | . 336 13 . 68 323 48 14 53 . 104 . 162 . . 2375 Core 956 | . 30 . . 7 29 21 . . . 19 . 13 . . 837 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 27 | . 27 . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 . . . 85 94 . . . . 94 . . . . . Volleys Fired 21 | . 15 . . . 6 . . . . . . . . . . Largest 2 | . 2 . . . 1 . . . . . . . . . . Hottest 40 | . 40 . . . 25 . . . . . . . . . . Shots Fired 36 | . 29 . . . 6 . . . . . . . 1 . . Gun 36 | . 29 . . . 6 . . . . . . . 1 . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 36 | . 29 . . . 6 . . . . . . . 1 . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 . . . 3 . . . . . . . 1 . . Robot Miss Streak 2 | . 2 . . . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 32 | . 21 . . 1 5 3 . . . . . . 1 . 1 Core Hits 16 | . 11 . . 1 2 2 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 49 | . 2 . . 5 13 16 . . . 4 5 2 . . 2 Impact . | . . . . . . . . . . . . . . . . Slashing 49 | . 2 . . 5 13 16 . . . 4 5 2 . . 2 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . 1 . . . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 632 | . 300 . . 37 69 181 . . . . . . 15 . 30 Guns 310 | . 252 . . . 43 . . . . . . . 15 . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 322 | . 48 . . 37 26 181 . . . . . . . . 30 Ramming . | . . . . . . . . . . . . . . . . Kinetic 310 | . 252 . . . 43 . . . . . . . 15 . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 322 | . 48 . . 37 26 181 . . . . . . . . 30 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 1 1 1 . 2 2 2 8 Average Corruption 1 | . . . . . . . 1 1 1 1 . 1 2 2 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . 2 . . 3 . 2 Message Errors 1 | . . . . . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 46 | . 8 . . . . 28 . . . . . . . . 10 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 46 | . 8 . . . . 28 . . . . . . . . 10 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 204 | . 4 . . . 20 . . . . 1 . . 204 . 54 Average Temperature 40 | . 2 . . . 9 . . . . 1 . . 100 . 17 Received Heat Transfer 918 | . 126 9 . . 162 12 . 6 . 42 . . . . 561 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 695 | . 207 5 . 48 411 215 . . . . 695 . . . . Initial 637 | . . 5 . . 18 186 . . . . 637 . . . . Average 167 | . 83 5 . 23 99 134 . . . . 667 . . . . Maximum Alert Level 2 | . 1 . . . 2 1 . . . . 2 . . . . Low Security (%) 69 | 100 87 100 . 100 88 59 . . . . . . . . . Level 1 18 | . 12 . . . 10 40 . . . . . . . . . Level 2 11 | . . . . . . . . . . . 100 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 5 1 . . . . 1 . . . . Investigation 5 | . 1 . . . 3 1 . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . Reinforcement 2 | . . . . . 2 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 7 | . 1 . . 1 4 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 152 | . 14 2 . 22 34 7 1 8 . 11 1 11 . . 41 Peak Tracking Total 43 | . 4 2 . 21 13 3 1 6 . 5 2 5 . . 43 Tactical Retreats 17 | . 1 . . 1 6 1 . 1 . 1 1 3 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 3 | . 2 . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 43 | . 8 . 5 . 9 8 . . 4 1 7 1 . . . Terminals 28 | . 7 . . . 8 6 . . . 1 6 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 187 | . 25 . 50 . 36 24 . . 29 5 17 1 . . . Successful 133 | . 13 . 50 . 17 11 . . 29 5 7 1 . . . Failed 54 | . 12 . . . 19 13 . . . . 10 . . . . Catastrophic 15 | . 1 . . . 5 5 . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 86 | . 16 . 1 . 27 21 . . . . 17 . . 4 . Terminals 94 | . 22 . . . 32 20 . . . 5 15 . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Terminal Hacks 106 | . 5 . 50 . 9 5 . . 29 5 2 1 . . . Record 67 | . . . 49 . 1 1 . . 11 5 . . . . . Part Schematic 10 | . . . . . . 1 . . 9 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 3 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . . . . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 6 . . . 4 4 . . . . 5 . . . . Terminals 18 | . 6 . . . 4 4 . . . . 4 . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . Botnet 16 | . 6 . . . 4 2 . . . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 8 . . . 8 8 . . . . 5 . . . . Full Trace Events 5 | . 2 . . . 2 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . 1 . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 1 . . 9 . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . . . . . Recycled Matter 46 | . . . . . 46 . . . . . . . . . . Retrieved Matter 46 | . . . . . 46 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 2 | . . . . . . 2 . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . Highest-Rated Group 24 | . . . . . . 24 . . . . . . . . . Highest-Rated Ally 24 | . . . . . . 24 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 1 . 2 . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 3813 | 46 431 12 184 75 718 724 108 139 48 147 258 161 111 474 177 Spaces Moved 5957 | 37 429 33 485 162 1023 749 216 277 96 265 417 307 221 881 359 Core 68 | 5 . . . . . . . . . . . . . . 63 Treads . | . . . . . . . . . . . . . . . . Legs 106 | . 106 . . . . . . . . . . . . . . Wheels 117 | 32 85 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5666 | . 238 33 485 162 1023 749 216 277 96 265 417 307 221 881 296 Fastest Speed 27 | 50 37 37 37 37 50 50 50 50 50 50 50 50 50 50 27 Average Speed 49 | 86 71 37 37 37 50 50 50 50 50 50 50 50 50 50 44 Slowest Speed 290 | 100 290 37 37 37 50 50 50 50 50 50 50 50 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 65 15 91 47 70 19 44 46 75 51 11 53 46 84 81 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 . . . . . 1 2 . . 1 . . Known Exits Taken 3 | . . . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . . . . . 1 6 . 2 . 1 . 1 . Spaces Dug 29 | . . . . 3 11 6 . . . 3 4 2 . . . Terrain Destroyed 29 | . . . . 3 11 6 . . . 3 4 2 . . . Melee 29 | . . . . 3 11 6 . . . 3 4 2 . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6664 | 48 527 32 490 166 1203 1067 215 276 95 271 456 310 220 914 374 Wait 510 | . 43 . . . 129 281 . . . . 25 . . 28 4 Move 5942 | 36 428 32 484 161 1022 748 215 276 95 264 416 306 220 880 359 Hop . | . . . . . . . . . . . . . . . . Pick Up 32 | 6 11 . 1 . 7 5 . . . . 1 . . 1 . Fast Attach 34 | 4 5 . . . 8 6 . . . 2 5 . . 2 2 Attach 16 | 2 6 . . . 2 2 . . . . . . . . 4 Detach 3 | . 1 . . . 2 . . . . . . . . . . Swap 7 | . 2 . 1 . 3 . . . . . . 1 . . . Drop 50 | . 14 . 4 . 11 9 . . . 1 4 1 . 3 3 Fire 21 | . 15 . . . 6 . . . . . . . . . . Melee 49 | . 2 . . 5 13 16 . . . 4 5 2 . . 2 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Repaired Ion Engine 478 | -10/Materials | Entered Mines 488 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 489 | -10/Mines | Discovered new exit (range 5) 490 | -10/Mines | Entered Exiles 495 | -10/Exiles | Discovered new exit (range 15) 499 | -10/Exiles | Met 8R-AWN 506 | -10/Exiles | Met EX-HEX 518 | -10/Exiles | Met EX-BIN 524 | -10/Exiles | Aligned with FarCom system 525 | -10/Exiles | Given EX-Vault access code 542 | -10/Exiles | Opened EX-Vault 547 | -10/Exiles | Found Prototype Flight Unit 568 | -10/Exiles | Identified Flying Fortress v7 575 | -10/Exiles | Warned to stay clear of 0b10 Research branches 588 | -10/Exiles | Met EX-DEC 593 | -10/Exiles | Learned location of Zion (-6) 605 | -10/Exiles | Build established: Scavenger-Mutant 613 | -10/Exiles | Visited The Gauntlet 671 | -10/Exiles | Discovered new exit (range 11) 674 | -10/Exiles | Left Exiles lab with Flying Fortress v7 674 | -10/Exiles | Entered Mines 680 | -9/Mines | Assembled infested the area 685 | -9/Mines | Assisted by a Guerilla fighting off Assembled 748 | -9/Mines | Discovered new exit (range 5) 749 | -9/Mines | Entered Materials 749 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1134 | -8/Materials | Build established: Mutant 1186 | -8/Materials | Discovered new exit (range 15) 1467 | -8/Materials | Entered Factory 1467 | -7/Factory | Evolved 2 slots: Utility x2 1675 | -7/Factory | Discovered new exit (range 12) 1754 | -7/Factory | Discovered new exit (range 13) 1981 | -7/Factory | Discovered new exit (range 9) 2097 | -7/Factory | Fabricated Hacking Suite? 2169 | -7/Factory | Identified exit to Lower Caves 2191 | -7/Factory | Entered Lower Caves 2278 | -7/Lower Caves | Discovered new exit (range 12) 2279 | -7/Lower Caves | Learned Factory garrison access intel 2294 | -7/Lower Caves | Build established: Hacker-Mutant 2299 | -7/Lower Caves | Entered another Lower Caves area 2305 | -7/Lower Caves | Encountered a Warlord checkpoint 2360 | -7/Lower Caves | Learned Factory stockpile data 2432 | -7/Lower Caves | Discovered new exit (range 13) 2436 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2438 | -7/Lower Caves | Entered Data Miner 2438 | -7/Data Miner | Discovered new exit (range 6) 2448 | -7/Data Miner | Met Data Miner 2462 | -7/Data Miner | Learned location of Section 7 (-2) 2462 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2472 | -7/Data Miner | Received God Mode back door access code from Data Miner 2486 | -7/Data Miner | Entered Proximity Caves 2488 | -6/Proximity Caves | Spotter reported a threat 2489 | -6/Proximity Caves | Spotter reported a threat 2528 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2528 | -6/Proximity Caves | Learned location of Armory (-4) 2528 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 2528 | -6/Proximity Caves | Identified exit to Factory 2528 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 2528 | -6/Proximity Caves | Learned Research trap positions 2582 | -6/Proximity Caves | Spotter reported a threat 2584 | -6/Proximity Caves | Learned 8 Factory zone layouts 2588 | -6/Proximity Caves | Spotter reported a threat 2632 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2633 | -6/Proximity Caves | Entered Factory 2633 | -6/Factory | Evolved 2 slots: Utility x2 2636 | -6/Factory | Loaded intel: 4 garrison access locations 2804 | -6/Factory | Identified exit to Lower Caves 2804 | -6/Factory | Identified exit to Extension 2891 | -6/Factory | Entered Lower Caves 3048 | -6/Lower Caves | Discovered new exit (range 8) 3052 | -6/Lower Caves | Entered another Lower Caves area 3083 | -6/Lower Caves | Learned Factory stockpile data 3150 | -6/Lower Caves | Discovered new exit (range 10) 3163 | -6/Lower Caves | Entered Zion 3189 | -6/Zion | System corruption cleaned by Quarantine Array 3450 | -6/Zion | Rebuked by Imprinter 3471 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3628 | -6/Zion | Opened final containment barrier to the Deep Caves 3636 | -6/Zion | Discovered new exit (range 3) 3636 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3637 | -6/Zion | Entered Deep Caves 3701 | -6/Deep Caves | Z-Facility disabled 3711 | -6/Deep Caves | Attacked by Z-Imprinter 3719 | -6/Deep Caves | Found Prototype Protection 3719 | -6/Deep Caves | Identified Zio. Heavy Carapace 3789 | -6/Deep Caves | Core integrity fell below 50% 3802 | -6/Deep Caves | Spotted AG-46051 3810 | -6/Deep Caves | Core integrity fell below 20% 3810 | -6/Deep Caves | Spotted AG-31192 3811 | -6/Deep Caves | Found Flying Fortress v7 3814 | -6/Deep Caves | Triggered Deep Caves wall 3814 | -6/Deep Caves | Spotted AS-93501 3814 | -6/Deep Caves | Spotted AS-53606 3814 | -6/Deep Caves | Destroyed by as-82440 with Assembled Rifle Last Messages --------------- 03747_ Cld. Deuterium Engine destroyed. 03758_ Hvy. Deuterium Engine destroyed. 03758_ Xenon Bombardment Thruster destroyed. 03775_ System Shield destroyed. 03775_ System corrupted by crushing effect (+4). 03775_ Knocked back. 03778_ Machine disabled. 03779_ Beamcaster destroyed. 03780_ Cloaking Device destroyed. 03780_ System corrupted by crushing effect (+4). 03786_ System corrupted: Substantial component data lost. 03794_ Imp. Cesium-ion Thruster destroyed. 03804_ AG-46051: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 03805_ System corrupted: Imp. Cesium-ion Thruster rejected. 03806_ S3-P99(g) destroyed. 03811_ Dropped Imp. Cesium-ion Thruster. 03811_ Acquired Flying Fortress v7. 03814_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 03814_ AG-31192: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????#?#??????????????????????# | | ??????????????? ? ? ??????????????????????# | | ???????????? # ? #?????????###?????????# | | ?????????? ? #????????## ##???????# | | ?????????" # #??#?????# ##??????# | | ?????????? #? #?????# ##?????? | | ????????""" #? #?????# ##????? | | ????????"G ## #?????# ##???? | | ????????" # ####??# #???? | | ????????" ????# ##### | | ????????# ?????## # | | ?????????" ???????## | | ?????????" ###??????#" | | ?????????" #??????# | | ?????????" ;#?##?????# | | ????????"" = @ #?? #?????# | | ????????# = ### ####??# | | ??????"a = g ; #??# | | ??? aa a b = ####??# | | ???? aa h ###??# # | | ???? aaa l #??# ## | | ????? a a = a = ###??# ## | | ????? a a ##???# ### ## | | ????? aa #???# #?####### | | ?????? [ s #??## ##??????? | | ??????" [[ ##?# ##?????? | | ???????## = ;### #?????? | | ????????"" ### #?????? | | ?????????" ## #?????? | | ?????????" == ## #?????? | | ?????????" == ## ##?????? | | ?????????" * # #"# #??????? | | ????????# = ###### #?????? | | ????????" * #????# #??? | | ????????" "##### ## | | ????????" | | ????????""" | | ????????? ## | | ?????????" #########?? | | ????????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 1200 Evasion (%) 70 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 22 Trap Extractor Capacity 4 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed BiometalDimensionalFlakker Manual? 0 Play Time 01:09:29 Cumulative 33.6 hours Start 2025.04.13 @ 22:04:08 End 2025.04.13 @ 23:17:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: faee3cdf-b6f2-4726-8333-233c8a3edf74