Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.16 @ 22:42:22

Player: Willow

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (177)     885
Value Destroyed (5386)     5386
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (441)                441
              TOTAL SCORE: 10632

 Bonus
-------
High Alert Combat Kills    65
Follower Combat Kills      127
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -351

 Cogmind 
---------
Core Integrity             562/700
Matter                     176/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (7) ------
                (None)
>           --- WEAPON (3) -------
  Makeshift Hammer
>           --- INVENTORY (5) ----
     Medium Treads
      Large Storage Unit
      Large Matter Pod (138)
            Transmission Jammer

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Improved Targeting Computer
                Weapon Cycler
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
                Molecular Deconstructor
>               --- INVENTORY --------
        Armored Treads
       Advanced Treads
  High-capacity Storage Unit
        Compact Battery
          Large Matter Pod
                Transmission Jammer
       Hardened Heavy Armor Plating
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
       Advanced EMP Blaster
       Advanced EMP Blaster
          Heavy Missile Launcher
                Remote Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             84   | 7   9   1   .   2   33  17  .   5   10  
  Power                    10   | 1   2   .   .   .   2   2   .   1   2   
    Engine                 8    | 1   2   .   .   .   .   2   .   1   2   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   .   .   1   6   2   .   .   2   
    Treads                 15   | 2   2   .   .   1   6   2   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   3   .   .   1   13  8   .   2   2   
    Device                 10   | 1   .   .   .   .   5   3   .   1   .   
    Storage                6    | 1   2   .   .   .   1   .   .   .   2   
    Processor              5    | .   1   .   .   .   2   2   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             9    | .   .   .   .   1   4   3   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   2   1   .   .   12  5   .   2   4   
    Energy Gun             2    | .   1   .   .   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          16   | 2   .   .   .   .   6   5   .   1   2   
    Ballistic Cannon       3    | .   1   1   .   .   1   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   1   .   .   1   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   1   .   1   .   
Parts Lost                 33   | .   2   1   .   .   17  5   .   4   4   
  Power                    7    | .   1   .   .   .   3   1   .   1   1   
  Propulsion               7    | .   1   .   .   .   5   1   .   .   .   
  Utility                  13   | .   .   .   .   .   6   3   .   2   2   
  Weapon                   6    | .   .   1   .   .   3   .   .   1   1   
  Highest Loss Streak      4    | .   1   1   .   .   2   2   .   4   2   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   
Average Backups            11   | 1   3   6   8   9   13  13  13  13  14  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   3   3   3   3   2   2   2   2   
  Utility                  4    | .   1   1   2   2   5   4   4   4   6   
  Weapon                   3    | .   1   2   3   3   3   3   6   5   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             26   | .   1   .   1   .   6   2   .   .   16  
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   3   
  Utility                  12   | .   .   .   .   .   3   .   .   .   9   
  Weapon                   8    | .   1   .   .   .   3   1   .   .   3   
  Tool/Special             2    | .   .   .   1   .   .   1   .   .   .   
Average Slot Usage (%)     89   | .   89  99  100 100 85  84  92  89  88  
  Engine                   6    | .   12  14  14  14  1   6   7   6   6   
  Core                     1    | .   .   .   .   .   6   .   .   .   .   
  Treads                   18   | .   21  28  28  28  17  15  15  15  14  
  Device                   13   | .   7   .   .   .   8   18  15  17  22  
  Storage                  9    | .   14  14  14  14  9   7   7   7   6   
  Processor                3    | .   6   14  14  .   2   3   7   3   .   
  Hackware                 1    | .   .   .   .   .   6   .   .   .   .   
  Protection               9    | .   .   .   .   14  8   9   15  14  14  
  Energy Gun               1    | .   6   .   .   .   3   3   .   .   .   
  Ballistic Gun            14   | .   12  .   .   .   14  17  23  22  18  
  Ballistic Cannon         4    | .   6   26  28  28  2   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   2   .   .   .   1   
Peak Build Rating          57   | 7   10  9   11  9   39  48  47  57  57  
  Average Rating           33   | 6   7   8   9   8   29  44  47  46  48  
  On Entrance              21   | .   7   9   9   8   8   36  47  47  47  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 15  29  29  29  32  59  69  69  73  91  
  Greatest Support         46   | 40  43  43  43  43  46  46  43  43  43  
  Greatest Overweight (x)  2    | 1   .   .   .   .   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  20  
  Average Capacity         14   | 7   9   15  15  15  15  15  15  15  15  
  Most Carried             20   | 2   8   8   10  10  15  15  15  15  20  
  Average Carried          12   | 1   3   6   8   9   13  14  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   6   8   9   10  15  14  15  12  4   

 Class Distribution 
--------------------
 42% | Scavenger-Tank
 31% | Mutant
 15% | Tank
  4% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -7/Lower Caves
 Scavenger-Tank | -7/Lower Caves
 Scavenger-Tank | -7/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Matter Collected           5551 | 379  674  149  .    59   1347 676  309  777  1181 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6919 | 203  1094 346  .    49   2124 1153 231  694  1025 
  Parts                    373  | 18   58   11   .    3    96   62   6    46   73   
Haulers Intercepted        5    | .    2    .    .    .    1    2    .    .    .    
Recyclers Shooed           7    | .    .    2    .    .    4    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    .    3    43   2    
  Prevented                2    | .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  111  | .   20  4   .   1   40  17  2   22  5   
  Guns                     81   | .   14  .   .   .   24  17  2   19  5   
  Cannons                  23   | .   6   4   .   1   12  .   .   .   .   
  AOE                      5    | .   .   .   .   .   2   .   .   3   .   
Classes Destroyed          21   | 3   4   1   .   .   7   1   1   1   3   
  Worker                   6    | 2   1   1   .   .   .   2   .   .   .   
  Builder                  5    | .   .   1   .   .   2   2   .   .   .   
  Tunneler                 5    | 4   .   1   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   1   2   .   .   .   
  Recycler                 12   | 1   2   4   .   .   4   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   2   .   .   .   3   2   .   .   .   
  Swarmer                  22   | .   .   .   .   .   3   2   .   17  .   
  Grunt                    57   | .   20  4   .   1   23  9   .   .   .   
  Brawler                  3    | .   .   .   .   .   1   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   8   2   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   
  Hunter                   6    | .   .   .   .   .   3   .   2   1   .   
  Programmer               3    | .   .   .   .   .   .   2   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   
  Explorer                 1    | .   .   .   .   .   .   .   .   .   1   
  Zionite                  22   | .   .   .   .   .   .   .   .   .   22  
  Decomposer               4    | .   .   .   .   .   .   .   4   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           7    | 4   4   3   .   1   7   7   1   6   5   
  Combat Bots Only         6    | .   4   2   .   1   4   4   1   6   3   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   2   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   1   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Hostile Shots Fired        661   | .    91   19   .    2    260  108  16   123  42   
  Missed                   194   | .    30   3    .    1    75   36   5    30   14   
Damage Taken               7665  | .    790  321  .    10   3313 949  178  1377 727  
  Core                     783   | .    112  49   .    .    484  35   33   58   12   
  Absorbed by Shields      128   | .    .    .    .    .    128  .    .    .    .    
  Regen/Repaired (Parts)   134   | .    134  .    .    .    .    .    .    .    .    
Core Remaining (%)         49    | 100  .    .    .    35   12   .    .    .    .    
Volleys Fired              497   | 19   90   23   1    2    150  58   23   52   79   
  Largest                  3     | 2    2    2    2    2    3    3    3    3    3    
  Hottest                  191   | 40   95   95   60   60   191  117  75   85   95   
Shots Fired                1194  | 38   152  40   2    4    367  161  68   135  227  
  Gun                      1008  | 38   114  4    .    .    265  161  68   133  225  
  Cannon                   159   | .    38   36   2    4    79   .    .    .    .    
  Launcher                 7     | .    .    .    .    .    5    .    .    2    .    
  Special                  20    | .    .    .    .    .    18   .    .    .    2    
  Kinetic                  1061  | 38   114  36   2    4    301  140  68   133  225  
  Thermal                  115   | .    38   4    .    .    52   21   .    .    .    
  Explosive                7     | .    .    .    .    .    5    .    .    2    .    
  Electromagnetic          9     | .    .    .    .    .    9    .    .    .    .    
  Robot Hit Streak         43    | 7    12   13   .    1    43   10   15   19   13   
  Robot Miss Streak        7     | 2    7    2    2    5    6    2    2    4    4    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    1    
  Secondary Targets        18    | .    1    .    .    .    4    .    .    7    6    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    1    1    
Shots Hit Robots           784   | 24   93   29   .    1    258  106  47   88   138  
  Core Hits                314   | 8    40   10   .    1    107  48   13   39   48   
  Critical Kills           21    | .    .    .    .    .    1    3    .    2    15   
  Critical Parts Destroyed 18    | .    .    .    .    .    2    .    .    2    14   
  Critical Strikes         58    | .    3    1    .    .    12   6    .    4    32   
    Burn                   10    | .    2    .    .    .    5    3    .    .    .    
    Destroy                42    | .    .    .    .    .    3    3    .    4    32   
    Blast                  6     | .    1    1    .    .    4    .    .    .    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    5    
  Impact                   5     | .    .    .    .    .    .    .    .    .    5    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13460 | 308  1398 913  .    19   4985 2230 672  1702 1233 
  Guns                     10396 | 305  1049 70   .    .    3424 2213 672  1430 1233 
  Cannons                  1812  | .    342  481  .    19   970  .    .    .    .    
  Explosions               973   | .    .    358  .    .    343  .    .    272  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  68    | 3    7    4    .    .    37   17   .    .    .    
  Kinetic                  10653 | 305  955  481  .    19   3639 1919 672  1430 1233 
  Thermal                  1905  | .    436  428  .    .    747  294  .    .    .    
  Explosive                615   | .    .    .    .    .    343  .    .    272  .    
  Electromagnetic          219   | .    .    .    .    .    219  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    1    1    1    .    6    6    9    9    
  Average Corruption       3     | .    1    1    1    1    .    4    6    7    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  98    | .    5    6    3    3    .    26   15   31   9    
    Message Errors         32    | .    1    3    1    1    .    8    5    10   3    
    Matter Fused           21    | .    1    .    .    1    .    6    2    9    2    
    Heat Flow Errors       8     | .    2    .    .    .    .    1    1    3    1    
    Energy Discharges      11    | .    1    1    1    1    .    4    1    1    1    
    Parts Rejected         2     | .    .    .    .    .    .    2    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      9     | .    .    1    .    .    .    3    2    1    2    
    Data Loss (major)      4     | .    .    1    1    .    .    .    1    1    .    
    Misfires               2     | .    .    .    .    .    .    1    1    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    3    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    2    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            122   | .    6    94   .    .    22   .    .    .    .    
  Projectiles              44    | .    6    23   .    .    15   .    .    .    .    
  Explosions               78    | .    .    71   .    .    7    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    2    7    .    .    6    2    .    .    .    
  Impact                   2     | .    .    .    .    .    .    2    .    .    .    
  Kinetic                  15    | .    2    7    .    .    6    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      176   | .    .    106  .    .    51   .    .    19   .    
  Shots                    6     | .    .    2    .    .    3    .    .    1    .    
  Rammed                   14    | 1    3    .    .    .    5    5    .    .    .    
Targets Rammed             15    | 1    3    1    .    .    5    5    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    
Highest Temperature        409   | .    315  108  .    15   308  321  240  409  75   
  Average Temperature      91    | .    93   53   .    8    86   92   101  122  23   
  Received Heat Transfer   2063  | .    456  132  .    6    1047 207  .    39   176  
  Effects                  3     | .    2    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    
  Parts Melted             3     | .    1    .    .    .    2    .    .    .    .    
  Heat Transferred         5391  | .    1147 548  .    .    2956 740  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Maximum Alert Level        2    | .    .    .    .    .    2    1    .    .    .    
  Low Security (%)         75   | 100  100  100  .    100  55   71   .    .    .    
  Level 1                  16   | .    .    .    .    .    25   28   .    .    .    
  Level 2                  7    | .    .    .    .    .    18   .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Peak Influence             557  | 15   161  104  .    56   557  252  .    .    .    
  Initial                  252  | .    .    24   .    .    .    252  .    .    .    
  Average                  144  | 1    73   25   .    7    212  187  .    .    .    
Influence Increases        3395 | 35   684  190  .    56   1362 508  60   495  5    
  Destroy 0b10 Robot/C     2140 | .    400  80   .    40   800  340  40   440  .    
  Destroy 0b10 Robot/NC    220  | 35   40   35   .    .    60   45   .    .    5    
  Destroy Leader           472  | .    88   20   .    10   228  66   20   40   .    
  Allied During Kill       6    | .    .    .    .    6    .    .    .    .    .    
  Successful Hack          91   | .    17   .    .    .    20   54   .    .    .    
  Select Force Hacks       120  | .    60   .    .    .    60   .    .    .    .    
  Disable Machine          180  | .    60   45   .    .    75   .    .    .    .    
  Destroy Structure        76   | .    4    10   .    .    59   3    .    .    .    
  Lose Combat Pursuer      90   | .    15   .    .    .    60   .    .    15   .    
Influence Decreases        2889 | 35   621  214  .    56   806  584  170  398  5    
  Time Decay               2476 | 35   458  204  .    56   646  534  170  368  5    
  Lost Part                270  | .    20   10   .    .    160  50   .    30   .    
  Lost Ally                10   | .    10   .    .    .    .    .    .    .    .    
  Purge Threat             133  | .    133  .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    4    1    .    .    8    3    .    .    .    
  Investigation            8    | .    3    1    .    .    4    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    1    .    .    .    
  Reinforcement            6    | .    1    .    .    .    3    2    .    .    .    
  Assault                  1    | .    .    .    .    .    1    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Distress Signals           5    | .   2   .   .   .   3   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   2   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   2   .   .   .   
Times Spotted              208  | .   31  6   1   2   70  25  2   22  49  
  Peak Tracking Total      10   | .   5   2   2   2   5   4   1   4   10  
  Tactical Retreats        7    | .   1   .   .   .   3   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Traps Triggered            8    | .   3   .   .   .   2   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Machines Disabled          17   | .   4   3   .   .   5   .   .   1   4   
  Max in Single Turn       3    | .   1   3   .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Machines Accessed          34   | .   9   1   2   .   15  7   .   .   .   
  Terminals                20   | .   6   1   .   .   9   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   
Total Hacks                104  | .   30  3   2   .   54  15  .   .   .   
  Successful               51   | .   19  .   2   .   24  6   .   .   .   
  Failed                   53   | .   11  3   .   .   30  9   .   .   .   
    Catastrophic           8    | .   .   2   .   .   4   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   23  3   1   .   40  7   .   1   1   
  Terminals                76   | .   24  3   .   .   39  10  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   4   .   .   .   3   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   7   4   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   1   .   .   .   
Terminal Hacks             12   | .   4   .   2   .   4   2   .   .   .   
  Record                   3    | .   1   .   1   .   1   .   .   .   .   
  Robot Analysis           5    | .   2   .   .   .   2   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   4   .   .   .   1   .   .   .   .   
  Scan Component           3    | .   2   .   .   .   1   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   6   2   .   .   .   
  Insert Component         4    | .   .   .   .   .   3   1   .   .   .   
  Analyze                  4    | .   .   .   .   .   3   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         24   | .   11  .   .   .   12  1   .   .   .   
  Terminals                20   | .   9   .   .   .   10  1   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   .   .   3   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
    Skim                   13   | .   5   .   .   .   7   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   
    Tunnel                 4    | .   2   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   6   1   .   .   13  6   .   .   .   
  Full Trace Events        4    | .   1   1   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   2   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total Allies               8    | .    1    .    .    2    .    .    .    .    5    
  Largest Group            5    | .    1    .    .    2    2    .    .    .    5    
  Highest-Rated Group      257  | .    10   .    .    42   42   .    .    .    257  
  Highest-Rated Ally       96   | .    10   .    .    31   31   .    .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               135  | .    .    .    .    3    3    .    .    .    129  
  Total Damage             3489 | .    .    .    .    63   .    .    .    .    3426 
  Kills                    34   | .    .    .    .    1    .    .    .    .    33   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio 
Active Infowar (turns)     1815 | 115 724 .   .   .   .   947 .   .   29  
  Seismic                  839  | 115 724 .   .   .   .   .   .   .   .   
  Jamming                  976  | .   .   .   .   .   .   947 .   .   29  
Robot Analysis Total       5    | .   2   .   .   .   2   1   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   2   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               13133 | 209  1351 810  530  388  3051 1514 393  901  3986 
Spaces Moved               5373  | 92   623  449  310  235  1126 555  144  311  1528 
  Core                     46    | 9    .    .    .    .    .    .    .    .    37   
  Treads                   5327  | 83   623  449  310  235  1126 555  144  311  1491 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  245  245  50   
  Average Speed            208   | 150  160  160  160  160  208  232  245  245  243  
  Slowest Speed            317   | 160  160  160  160  160  240  245  245  245  317  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    97   90   62   60   89   18   28   58   89   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     11    | .    3    .    1    1    4    .    .    .    2    
  Known Exits Taken        4     | .    1    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    .    .    .    1    .    
Scrap Searched             7     | .    .    1    .    2    .    .    .    1    3    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          127   | .    .    12   .    .    96   1    .    17   1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    4    1    .    .    .    
  AOE                      120   | .    .    12   .    .    92   .    .    16   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total                      6482 | 120  821  500  342  243  1514 699  168  403  1672 
  Wait                     359  | .    74   24   30   3    146  42   1    29   10   
  Move                     5364 | 91   622  448  309  234  1125 554  143  310  1528 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 2    12   3    2    2    27   10   1    .    15   
  Fast Attach              48   | 7    8    .    .    .    15   8    .    5    5    
  Attach                   37   | .    5    1    .    1    16   9    .    2    3    
  Detach                   5    | .    .    .    .    .    2    3    .    .    .    
  Swap                     28   | .    2    .    .    1    6    3    .    2    14   
  Drop                     48   | .    5    .    .    .    21   7    .    3    12   
  Fire                     497  | 19   90   23   1    2    150  58   23   52   79   
  Melee                    5    | .    .    .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    15   | 1    3    1    .    .    5    5    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    1    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     8 | -11/Scrapyard  | Discovered new exit (range 15)
   210 | -11/Scrapyard  | Entered Materials
   306 | -10/Materials  | Build established: Mutant
   413 | -10/Materials  | Discovered new exit (range 5)
   554 | -10/Materials  | Discovered new exit (range 13)
   775 | -10/Materials  | Learned location of 1 exit from Recycling
   783 | -10/Materials  | Discovered new exit (range 7)
   827 | -10/Materials  | Repaired Lgt. Treads
   848 | -10/Materials  | Learned 4 Subcaves zone layouts
   909 | -10/Materials  | Loaded intel: 2 recycling unit locations
   949 | -10/Materials  | Discovered new exit (range 4)
   958 | -10/Materials  | Learned location of Mines (-10)
   999 | -10/Materials  | Learned Storage security intel
  1032 | -10/Materials  | Identified exit to Mines
  1032 | -10/Materials  | Identified exit to Materials
  1056 | -10/Materials  | Learned 4 Subcaves zone layouts
  1088 | -10/Materials  | Learned 2 Storage zone layouts
  1130 | -10/Materials  | Learned Storage emergency access door positions
  1180 | -10/Materials  | Learned location of 3 exits from Materials
  1240 | -10/Materials  | Learned Storage trap positions
  1437 | -10/Materials  | Repaired Lgt. Treads
  1561 | -10/Materials  | Entered Mines
  1565 | -10/Mines      | Discovered exit to Materials (range 9)
  1583 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1825 | -10/Mines      | Core integrity fell below 50%
  1929 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1929 | -10/Mines      | Discovered new exit (range 5)
  1972 | -10/Mines      | Learned Materials interactive machine intel
  2041 | -10/Mines      | Learned 2 Materials zone layouts
  2073 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2127 | -10/Mines      | Discovered exit to Materials (range 6)
  2146 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  2371 | -10/Mines      | Entered Exiles
  2392 | -10/Exiles     | Discovered new exit (range 15)
  2411 | -10/Exiles     | Met 8R-AWN
  2437 | -10/Exiles     | Met EX-HEX
  2485 | -10/Exiles     | Met EX-BIN
  2591 | -10/Exiles     | Learned location of Zion (-7)
  2640 | -10/Exiles     | Aligned with FarCom system
  2642 | -10/Exiles     | Given EX-Vault access code
  2679 | -10/Exiles     | Opened EX-Vault
  2688 | -10/Exiles     | Found Chronowheel
  2724 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2745 | -10/Exiles     | Exiles lab attacked by MAIN.C
  2853 | -10/Exiles     | Discovered new exit (range 11)
  2867 | -10/Exiles     | Attacked by the Exiles
  2901 | -10/Exiles     | Activated Chronowheel
  2901 | -10/Exiles     | Spacetime reconverged on an earlier point
  2901 | -10/Exiles     | Entered Mines
  2912 | -9/Mines       | Learned Materials stockpile data
  3270 | -9/Mines       | Discovered new exit (range 10)
  3289 | -9/Mines       | Entered Materials
  3289 | -8/Materials   | Accompanied by 2 allies
  3289 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
  3290 | -8/Materials   | Identified exit to Factory
  3293 | -8/Materials   | Loaded intel: 19 interactive machine locations
  3294 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
  4235 | -8/Materials   | Build established: Scavenger-Tank
  4452 | -8/Materials   | Core integrity fell below 50%
  5400 | -8/Materials   | Core integrity fell below 20%
  5613 | -8/Materials   | Build established: Tank
  6045 | -8/Materials   | Learned location of 1 exit from Lower Caves
  6089 | -8/Materials   | First assault squad dispatched
  6138 | -8/Materials   | Learned 2 Lower Caves zone layouts
  6170 | -8/Materials   | Learned Storage emergency access door positions
  6214 | -8/Materials   | Learned Storage emergency access door positions
  6340 | -8/Materials   | Entered Factory
  6340 | -7/Factory     | Evolved 2 slots: Utility x2
  6341 | -7/Factory     | Identified exit to Factory
  6384 | -7/Factory     | Build established: Gunner
  6688 | -7/Factory     | Build established: Scavenger-Gunner
  7156 | -7/Factory     | Build established: Tank
  7212 | -7/Factory     | Allied Derelicts emerged from ambush trap array
  7295 | -7/Factory     | Lost 3 allies
  7333 | -7/Factory     | Discovered new exit (range 10)
  7852 | -7/Factory     | Identified exit to Lower Caves
  7854 | -7/Factory     | Entered Lower Caves
  7855 | -7/Lower Caves | Identified exit to Lower Caves
  8159 | -7/Lower Caves | Build established: Scavenger-Tank
  8247 | -7/Lower Caves | Entered another Lower Caves area
  8249 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8342 | -7/Lower Caves | Discovered exit to Factory (range 16)
  8560 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
  8576 | -7/Lower Caves | Found Prototype Special Weapon
  8576 | -7/Lower Caves | Identified Molecular Deconstructor
  8738 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
  8741 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
  8811 | -7/Lower Caves | Lost 4 parts (1p2u1w)
  9118 | -7/Lower Caves | Discovered new exit (range 5)
  9148 | -7/Lower Caves | Entered Zion
  9221 | -7/Zion        | Given A8's code to call for help
  9231 | -7/Zion        | Discovered new exit (range 16)
  9307 | -7/Zion        | System corruption cleaned by Quarantine Array
  9455 | -7/Zion        | Build established: Scavenger-Mutant
  9870 | -7/Zion        | Given the Hacking Drone Bay
  9870 | -7/Zion        | Found Prototype Device
  9891 | -7/Zion        | Build established: Scavenger-Tank
 10198 | -7/Zion        | Learned Factory emergency access door positions
 10968 | -7/Zion        | Met Imprinter
 11991 | -7/Zion        | Gained Derelict followers
 12100 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 12105 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 12367 | -7/Zion        | Attacked by Zionites
 13104 | -7/Zion        | Released all parts (10)
 13134 | -7/Zion        | Self-destructed

 Last Messages 
---------------
13073_ AK-E0U(z) suffers critical hit (Destroy).
13073_ AK-E0U(z) destroyed.
13073_ HV Slug penetrates Twisted Machinery.
13074_ Twisted Machinery collapses.
13076_ System corrupted: Heat flow error (+109).
13076_ Acquired 30 matter.
13099_ System corrupted: Matter fused (-7).
13104_ Released Hcp. Storage Unit.
13104_ Released Arm. Treads.
13104_ Released Hyp. Coil Gun.
13104_ Released Imp. Cooling System.
13104_ Released Hrd. Heavy Armor Plating.
13104_ Released Hrd. Medium Armor Plating.
13104_ Released Enh. Autogun.
13104_ Released Adv. Treads.
13104_ Released Mak. Power Source.
13104_ Released Hyp. Coil Gun.
13110_ Acquired 26 matter.
13123_ S/LFQVQRJYFWJZO7<KYX2T,WF=FFADM2
FS-B86(z) bursts out of the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             825
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          15
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed
 Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed
              Adv. Treads | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 34% | -10/Materials 
 Lgt. Treads | 70% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronShadingPurifier
  Manual?         0
Play Time         01:28:18
  Cumulative      279.9 hours
  Start           2025.04.14 @ 20:05:16
  End             2025.04.16 @ 22:42:22
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           79
  Adventurer      40
  Explorer        4
Win Type          -
  Total           8
  Types           2/2/0/1/1/1/0/1/0/0
Lore%             69
Gallery%          66
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15e2ddb4-8bc0-4dfc-bf0e-8423a3e44e9b